This commit is contained in:
TheGiddyLimit
2024-03-26 22:43:48 +00:00
parent 12f34a38f8
commit d075252329
122 changed files with 4907 additions and 1489 deletions
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"Pozas, Claudio. \"Fair Barovia.\" {@i Dungeon 207}. 2012.",
"TSR, Inc. {@i Van Richten's Monster Hunter's Compendium, Volume One}. 1999.",
"\u2014\u2014\u2014. {@i Van Richten's Monster Hunter's Compendium, Volume Three}. 2000."
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@@ -6276,9 +6284,11 @@
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+20 -10
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@@ -3900,7 +3900,8 @@
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"id": "0dd"
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+20 -10
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@@ -9698,7 +9698,8 @@
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@@ -9731,7 +9732,8 @@
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@@ -9811,7 +9814,8 @@
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@@ -9967,9 +9975,11 @@
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},
"{@note (1. Gargoyle (Tomb of Horrors); 2. Tarul Var (Dead in Thay); 3. Mialee (Sunless Citadel); 4. Sir Bluto Sans Pite (White Plume Mountain); 5. Tordek (Forge of Fury); 6. Xipe, the Oni (Hidden Shrine of Tamoachan); 7. Manticore (White Plume Mountain); 8. Kieren, Chosen of Ilmater (Dead in Thay))}"
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@@ -4602,7 +4602,8 @@
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"id": "072"
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+2 -1
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@@ -713,7 +713,8 @@
"{@b Illustrated and Written By} Shawn Wood"
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File diff suppressed because one or more lines are too long
+10 -5
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@@ -13808,9 +13808,11 @@
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@@ -13839,9 +13841,11 @@
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"Special thanks to Michele Carter; Lisa Ohanian; Black Isle Studios, the creators of Planescape: Torment; and the hundreds of playtesters who made this a better book!"
]
@@ -13883,7 +13887,8 @@
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@@ -1781,7 +1781,8 @@
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@@ -1929,7 +1929,8 @@
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@@ -26332,9 +26332,11 @@
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@@ -26417,7 +26421,8 @@
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View File
@@ -33544,7 +33544,8 @@
"Special thanks to the hundreds of playtesters whose feedback made this adventure more fun at every turn."
]
}
]
],
"id": "53a"
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+2 -1
View File
@@ -64678,7 +64678,8 @@
"Special thanks to the hundreds of playtesters whose feedback made this latest incarnation of Undermountain more fun at every turn."
]
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@@ -1001,7 +1001,8 @@
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+128
View File
@@ -34020,6 +34020,134 @@
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},
{
"name": "Descent into the Lost Caverns of Tsojcanth",
"id": "DitLCoT",
"source": "DitLCoT",
"group": "supplement",
"coverUrl": "img/covers/QftIS.webp",
"published": "2024-03-26",
"storyline": "Quests from the Infinite Staircase",
"level": {
"start": 9,
"end": 9
},
"contents": [
{
"name": "Descent into the Lost Caverns of Tsojcanth",
"headers": [
"Using This Supplement",
"Background",
"Tournament Rules",
"Lost Caverns",
{
"depth": 1,
"header": "L1: Entry Caverns"
},
{
"depth": 1,
"header": "L2: Slate Chamber"
},
{
"depth": 1,
"header": "L3: Guano-Covered Cave"
},
{
"depth": 1,
"header": "L4: Littered Cave"
},
{
"depth": 1,
"header": "L5: Grotto"
},
{
"depth": 1,
"header": "L6: Fungal Cavern"
},
{
"depth": 1,
"header": "L7: Slimy Cavern"
},
{
"depth": 1,
"header": "L8: Stinking Cave"
},
{
"depth": 1,
"header": "L9: Bat Corridor"
},
{
"depth": 1,
"header": "L10: Long Gallery"
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{
"depth": 1,
"header": "L11: Fomorian Cave"
},
{
"depth": 1,
"header": "L12: River Ledge"
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{
"depth": 1,
"header": "L13: Underground Lake"
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{
"depth": 1,
"header": "L14: Basilisk Den"
},
{
"depth": 1,
"header": "L15: Rainbow Cavern"
},
{
"depth": 1,
"header": "L16: Boulder Heap"
},
{
"depth": 1,
"header": "L17: Lavish Parlor"
},
{
"depth": 1,
"header": "L18: Black-Water Lake"
},
{
"depth": 1,
"header": "L19: Cave of Crystals"
},
{
"depth": 1,
"header": "L20: Pool Cavern"
},
"Conclusion",
"Appendix A: Magic Items",
"Appendix B: Creature",
"Appendix C: Score Sheet",
"Appendix D: Premade Characters",
"Credits"
]
}
]
},
{
"name": "Quests from the Infinite Staircase",
"id": "QftIS",
"source": "QftIS",
"group": "supplement",
"coverUrl": "img/covers/QftIS.webp",
"published": "2024-07-16",
"storyline": "Quests from the Infinite Staircase",
"level": {
"start": 1,
"end": 13
},
"contents": [
{
"name": "Introduction"
}
]
}
]
}
+139
View File
@@ -0,0 +1,139 @@
{
"monster": [
{
"name": "Pech",
"source": "DitLCoT",
"page": 16,
"size": [
"S"
],
"type": "elemental",
"alignment": [
"N",
"G"
],
"alignmentPrefix": "typically ",
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 82,
"formula": "11d6 + 44"
},
"speed": {
"walk": 30,
"burrow": 20
},
"str": 19,
"dex": 11,
"con": 18,
"int": 11,
"wis": 14,
"cha": 10,
"save": {
"con": "+6",
"wis": "+4"
},
"skill": {
"athletics": "+6",
"perception": "+4",
"survival": "+4"
},
"senses": [
"darkvision 120 ft.",
"tremorsense 120 ft."
],
"passive": 14,
"conditionImmune": [
"petrified"
],
"languages": [
"Common",
"Terran"
],
"cr": "4",
"spellcasting": [
{
"name": "Communal Spellcasting (2/Day)",
"type": "spellcasting",
"headerEntries": [
"The pech works with three or more pechs to cast spells, requiring no spell components and using Wisdom as the spellcasting ability (save {@dc 12}). If at least three other pechs are within 30 feet of it, the pech can cast Wall of Stone. If at least seven other pechs are within 30 feet of it, it can cast Greater Restoration. Each other pech involved in casting the spell can't have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required)."
],
"ability": "wis",
"displayAs": "action"
}
],
"trait": [
{
"name": "Magic Resistance",
"entries": [
"The pech has advantage on saving throws against spells and other magical effects."
]
},
{
"name": "Sunlight Sensitivity",
"entries": [
"While in sunlight, the pech has disadvantage on attack rolls."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The pech makes two Fortified Pickaxe attacks. If it hits a Large or smaller creature with both attacks, the target must succeed on a {@dc 14} Strength saving throw or have the {@condition prone} condition."
]
},
{
"name": "Fortified Pickaxe",
"entries": [
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) force damage. If the target is a Construct or an object, the attack is automatically a critical hit."
]
},
{
"name": "Stone Shape (3/Day)",
"entries": [
"The pech casts {@spell Stone Shape}, requiring no spell components and using Wisdom as the spellcasting ability."
]
}
],
"traitTags": [
"Magic Resistance",
"Sunlight Sensitivity"
],
"senseTags": [
"SD",
"T"
],
"actionTags": [
"Multiattack"
],
"languageTags": [
"C",
"T"
],
"damageTags": [
"O"
],
"spellcastingTags": [
"O"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"prone"
],
"savingThrowForced": [
"strength"
],
"hasFluff": true,
"hasFluffImages": true
}
]
}
+296 -209
View File
@@ -1144,19 +1144,22 @@
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The dragon uses one of the following breath weapons."
]
},
{
"name": "• Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 60\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 20} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
]
},
{
"name": "• Stellar Breath",
"entries": [
"The dragon exhales star fire in a 60-foot cone. Each creature in that area must make a {@dc 20} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage and 31 ({@damage 9d6}) radiant damage on a failed save, or half as much damage on a successful one."
"The dragon uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Gravitic Breath",
"entry": "The dragon exhales localized gravity in a 60\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 20} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
},
{
"type": "item",
"name": "Stellar Breath",
"entry": "The dragon exhales star fire in a 60-foot cone. Each creature in that area must make a {@dc 20} Dexterity saving throw, taking 31 ({@damage 9d6}) fire damage and 31 ({@damage 9d6}) radiant damage on a failed save, or half as much damage on a successful one."
}
]
}
]
}
],
@@ -1817,19 +1820,26 @@
{
"name": "Breath Weapon {@recharge 5}",
"entries": [
"The drake uses one of the following breath weapons."
]
},
{
"name": "• Dazing Breath",
"entries": [
"The alehouse drake exhales sweet-smelling gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 13} Charisma saving throw or become {@condition incapacitated} for 1 minute. While {@condition incapacitated}, the creature is indifferent about creatures that it is hostile toward within 50 feet of the drake. If the creature is attacked, harmed by a spell, or witnesses any of its allies being harmed, it is no longer indifferent but remains {@condition incapacitated}. The {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "• Intoxicating Breath",
"entries": [
"The alehouse drake burps intoxicating gas in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 7 ({@damage 2d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
"The drake uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Dazing Breath",
"entries": [
"The alehouse drake exhales sweet-smelling gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 13} Charisma saving throw or become {@condition incapacitated} for 1 minute. While {@condition incapacitated}, the creature is indifferent about creatures that it is hostile toward within 50 feet of the drake. If the creature is attacked, harmed by a spell, or witnesses any of its allies being harmed, it is no longer indifferent but remains {@condition incapacitated}. The {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"type": "item",
"name": "Intoxicating Breath",
"entries": [
"The alehouse drake burps intoxicating gas in a 15-foot cone. Each creature in the area must make a {@dc 13} Constitution saving throw. On a failure, a creature takes 7 ({@damage 2d6}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. A {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
]
}
]
}
],
@@ -3298,19 +3308,26 @@
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The dragon uses one of the following breath weapons."
]
},
{
"name": "• Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 90\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 24} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts for 1 minute."
]
},
{
"name": "• Stellar Breath",
"entries": [
"The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a {@dc 24} Dexterity saving throw, taking 42 ({@damage 12d6}) fire damage and 42 ({@damage 12d6}) radiant damage on a failed save, or half as much damage on a successful one."
"The dragon uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 90\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 24} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts for 1 minute."
]
},
{
"type": "item",
"name": "Stellar Breath",
"entries": [
"The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a {@dc 24} Dexterity saving throw, taking 42 ({@damage 12d6}) fire damage and 42 ({@damage 12d6}) radiant damage on a failed save, or half as much damage on a successful one."
]
}
]
}
]
}
],
@@ -4931,32 +4948,31 @@
"The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a {@dc 14} Wisdom saving throw or suffer one of the following effects:",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Confusion",
"name": "Confusion",
"entries": [
"The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the {@spell confusion} spell."
]
},
{
"type": "item",
"name": "Fear",
"name": "Fear",
"entries": [
"The target is {@condition frightened} until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route."
]
},
{
"type": "item",
"name": "Laughter",
"name": "Laughter",
"entries": [
"The target falls {@condition prone} and is {@condition incapacitated} with laughter until the end of its next turn."
]
},
{
"type": "item",
"name": "Sleep",
"name": "Sleep",
"entries": [
"The target falls {@condition unconscious} for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake."
]
@@ -5948,6 +5964,20 @@
"environment": [
"any"
],
"altArt": [
{
"name": "Baba Yaga's Horsemen (Black Night)",
"source": "ToB1-2023"
},
{
"name": "Baba Yaga's Horsemen (Bright Day)",
"source": "ToB1-2023"
},
{
"name": "Baba Yaga's Horsemen (Red Sun)",
"source": "ToB1-2023"
}
],
"attachedItems": [
"lance|phb",
"longsword|phb"
@@ -9822,31 +9852,40 @@
{
"name": "Imbalance Humors",
"entries": [
"If the cambium has hit a creature that isn't a Construct or Undead with Needle Fingers in the past minute, it can cause a surge in one of the target's bodily humors, causing an imbalance. The target must succeed on a {@dc 17} Constitution saving throw or suffer one of the following effects of the cambium's choice. Unless noted otherwise, the target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "• Sanguine Flux",
"entries": [
"The target can't regain hp\u2014naturally or magically\u2014until after it finishes a long rest."
]
},
{
"name": "• Choleric Flux",
"entries": [
"The target becomes confused for 1 minute. This effect works as if the target failed a saving throw against the {@spell confusion} spell, except the cambium doesn't have to maintain {@status concentration}."
]
},
{
"name": "• Melancholic Flux",
"entries": [
"The target is {@condition incapacitated} and its speed is halved for 1 minute."
]
},
{
"name": "• Phlegmatic Flux",
"entries": [
"The target is {@condition poisoned} for 1 minute."
"If the cambium has hit a creature that isn't a Construct or Undead with Needle Fingers in the past minute, it can cause a surge in one of the target's bodily humors, causing an imbalance. The target must succeed on a {@dc 17} Constitution saving throw or suffer one of the following effects of the cambium's choice. Unless noted otherwise, the target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Sanguine Flux",
"entries": [
"The target can't regain hp\u2014naturally or magically\u2014until after it finishes a long rest."
]
},
{
"type": "item",
"name": "Choleric Flux",
"entries": [
"The target becomes confused for 1 minute. This effect works as if the target failed a saving throw against the {@spell confusion} spell, except the cambium doesn't have to maintain {@status concentration}."
]
},
{
"type": "item",
"name": "Melancholic Flux",
"entries": [
"The target is {@condition incapacitated} and its speed is halved for 1 minute."
]
},
{
"type": "item",
"name": "Phlegmatic Flux",
"entries": [
"The target is {@condition poisoned} for 1 minute."
]
}
]
}
]
}
],
@@ -11548,25 +11587,24 @@
"The city watch captain shouts orders at up to two friendly creatures it can see within 30 feet of it. Each target can do one of the following as a reaction:",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Attack",
"name": "Attack",
"entries": [
"The target makes one weapon attack with advantage."
]
},
{
"type": "item",
"name": "Defend",
"name": "Defend",
"entries": [
"The target gains a +2 bonus to its Armor Class until the start of the captain's next turn."
]
},
{
"type": "item",
"name": "Reposition",
"name": "Reposition",
"entries": [
"The target moves up to half its speed without provoking opportunity attacks."
]
@@ -14336,19 +14374,26 @@
{
"name": "Eject Spores",
"entries": [
"The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it."
]
},
{
"name": "• Deathcap Spores",
"entries": [
"The target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"name": "• Slumber Spores",
"entries": [
"The target must succeed on a {@dc 13} Constitution saving throw or fall {@condition unconscious} for 1 minute. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
"The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Deathcap Spores",
"entries": [
"The target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"type": "item",
"name": "Slumber Spores",
"entries": [
"The target must succeed on a {@dc 13} Constitution saving throw or fall {@condition unconscious} for 1 minute. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
]
}
]
}
]
}
],
@@ -19070,32 +19115,31 @@
"The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Rings of Binding",
"name": "Rings of Binding",
"entries": [
"The target must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} by magical rings until the end of its next turn."
]
},
{
"type": "item",
"name": "Rings of Bravery",
"name": "Rings of Bravery",
"entries": [
"The target can't be {@condition frightened} and has advantage on melee weapon attack rolls until the end of its next turn."
]
},
{
"type": "item",
"name": "Rings of Protection",
"name": "Rings of Protection",
"entries": [
"The target has a +2 bonus to its Armor Class until the end of its next turn."
]
},
{
"type": "item",
"name": "Rings of Retribution",
"name": "Rings of Retribution",
"entries": [
"When any creature hits the target before the start of the ringmage's next turn, the creature takes 4 ({@damage 1d8}) acid, cold, fire, lightning, or thunder damage (the ringmage's choice)."
]
@@ -19756,19 +19800,26 @@
{
"name": "Celestial Blessing {@recharge 5}",
"entries": [
"The einherjar calls on its celestial patrons for one of the following blessings:"
]
},
{
"name": "• Odin's Strength",
"entries": [
"The einherjar roars a battle prayer to Odin. Each friendly creature within 60 feet of the einherjar and that can hear the prayer deals an extra 4 ({@damage 1d8}) radiant damage when it hits with any weapon. In addition, when an affected creature makes an attack roll, the creature can roll a {@dice d6} and add the number rolled to the attack roll."
]
},
{
"name": "• Valkyries' Mercy",
"entries": [
"The einherjar pleads for the assistance of the valkyries to save one friendly creature it can see within 60 feet of it that has been reduced to 0 hp. The creature regains 13 {@dice 3d8} hp. Once the einherjar has aided a creature with Valkyries' Mercy, it can't target that creature with Valkyries' Mercy again until the creature finishes a long rest."
"The einherjar calls on its celestial patrons for one of the following blessings:",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Odin's Strength",
"entries": [
"The einherjar roars a battle prayer to Odin. Each friendly creature within 60 feet of the einherjar and that can hear the prayer deals an extra 4 ({@damage 1d8}) radiant damage when it hits with any weapon. In addition, when an affected creature makes an attack roll, the creature can roll a {@dice d6} and add the number rolled to the attack roll."
]
},
{
"type": "item",
"name": "Valkyries' Mercy",
"entries": [
"The einherjar pleads for the assistance of the valkyries to save one friendly creature it can see within 60 feet of it that has been reduced to 0 hp. The creature regains 13 {@dice 3d8} hp. Once the einherjar has aided a creature with Valkyries' Mercy, it can't target that creature with Valkyries' Mercy again until the creature finishes a long rest."
]
}
]
}
]
}
],
@@ -29919,26 +29970,32 @@
{
"name": "Makeshift Trap",
"entries": [
"The kobold trapsmith cobbles together a quick trap with materials at hand and throws it at a point on the ground it can see within 30 feet of it. The trapsmith chooses one of the following traps. Each creature in the trap's area must succeed on a {@dc 13} Dexterity saving throw or suffer the trap's effects."
]
},
{
"name": "• Bursting Much-Heavy Net",
"entries": [
"Each creature that fails the saving throw within 10 feet of where the trap lands takes 10 ({@damage 3d6}) bludgeoning damage and is {@condition restrained} for 1 minute. A creature can take an action to free the {@condition restrained} creature by succeeding on a {@dc 13} Strength check.",
"• Spikes-on-Spikes. Each creature within 10 feet of where the trap lands takes 10 ({@damage 4d4}) piercing damage and the area within 10 feet of the point is difficult terrain for 1 minute."
]
},
{
"name": "• Spring-Loaded Whirly Blades",
"entries": [
"Each creature that fails the saving throw within 10 feet of where the trap lands takes 14 ({@damage 4d6}) slashing damage and its speed is reduced by 10 feet until the end of its next turn."
]
},
{
"name": "• Static-Generating Thingamabob",
"entries": [
"Each creature that fails the saving throw within 5 feet of where the trap lands takes 9 ({@damage 2d8}) lightning damage and is {@condition stunned} until the end of its next turn."
"The kobold trapsmith cobbles together a quick trap with materials at hand and throws it at a point on the ground it can see within 30 feet of it. The trapsmith chooses one of the following traps. Each creature in the trap's area must succeed on a {@dc 13} Dexterity saving throw or suffer the trap's effects.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Bursting Much-Heavy Net",
"entry": "Each creature that fails the saving throw within 10 feet of where the trap lands takes 10 ({@damage 3d6}) bludgeoning damage and is {@condition restrained} for 1 minute. A creature can take an action to free the {@condition restrained} creature by succeeding on a {@dc 13} Strength check."
},
{
"type": "item",
"name": "Spikes-on-Spikes",
"entry": "Each creature within 10 feet of where the trap lands takes 10 ({@damage 4d4}) piercing damage and the area within 10 feet of the point is difficult terrain for 1 minute."
},
{
"type": "item",
"name": "Spring-Loaded Whirly Blades",
"entry": "Each creature that fails the saving throw within 10 feet of where the trap lands takes 14 ({@damage 4d6}) slashing damage and its speed is reduced by 10 feet until the end of its next turn."
},
{
"type": "item",
"name": "Static-Generating Thingamabob",
"entry": "Each creature that fails the saving throw within 5 feet of where the trap lands takes 9 ({@damage 2d8}) lightning damage and is {@condition stunned} until the end of its next turn."
}
]
}
]
}
],
@@ -34517,32 +34574,31 @@
"The mirror hag curses one creature she can see within 60 feet of her, corrupting its form. The target must make a {@dc 15} Constitution saving throw. On a success, the target is immune to the hag's Reconfiguring Curse for the next 24 hours. On a failure, the target is cursed, suffering one of the following effects of the hag's choice:",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Disfigured",
"name": "Disfigured",
"entries": [
"The target's skin erupts with growths and lesions, and it has disadvantage on all Charisma checks made to influence Humanoids, except for {@skill Intimidation}."
]
},
{
"type": "item",
"name": "Sickly",
"name": "Sickly",
"entries": [
"The target becomes frail and unhealthy, and it has disadvantage on Constitution saving throws. It regains only half its lost hp at the end of a long rest, and it halves the result of any Hit Dice rolled to restore hp during a short rest."
]
},
{
"type": "item",
"name": "Twisted",
"name": "Twisted",
"entries": [
"The target's limbs and spine become bent and clumsy. It has disadvantage on all Dexterity checks and Dexterity saving throws, and its speed is reduced by 10 feet."
]
},
{
"type": "item",
"name": "Withered",
"name": "Withered",
"entries": [
"The target's muscles atrophy, and it has disadvantage on all Strength checks and Strength saving throws."
]
@@ -36022,25 +36078,24 @@
"The naina uses one of the following breath weapons:",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Poison Breath",
"name": "Poison Breath",
"entries": [
"The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a {@dc 17} Constitution saving throw. On a failure, a creature takes 40 ({@damage 9d8}) poison damage and is {@condition poisoned} for 1 minute. On a success, a creature takes half the damage and isn't {@condition poisoned}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"type": "item",
"name": "Paralysis Breath",
"name": "Paralysis Breath",
"entries": [
"The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"type": "item",
"name": "Sleep Breath",
"name": "Sleep Breath",
"entries": [
"The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a {@dc 17} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
]
@@ -45614,37 +45669,47 @@
{
"name": "Alien Piping",
"entries": [
"The selang plays one of the following ear-bending melodies on alien pipes. One creature the selang can see within 60 feet of it is the only creature that can hear the melody. The target must succeed on a {@dc 14} Wisdom saving throw or be affected by the chosen melody."
]
},
{
"name": "• Capering",
"entries": [
"On the target's next turn, it must use all of its movement dancing without leaving its space, and it has disadvantage on attack rolls and Dexterity saving throws."
]
},
{
"name": "• Captivating",
"entries": [
"The target is {@condition charmed} until the end of its next turn, humming along to the selang's pleasant melody."
]
},
{
"name": "• Disorienting",
"entries": [
"The target is {@condition incapacitated} until the end of its next turn, and when it moves, it moves in a random direction."
]
},
{
"name": "• Drowsy",
"entries": [
"The target falls {@condition unconscious} and dreams of evil entities and sinister portals for 10 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."
]
},
{
"name": "• Haunting",
"entries": [
"The target is {@condition frightened} until the end of its next turn, and it must take the Dash action and move away from the selang by the safest available route, unless there is nowhere to move."
"The selang plays one of the following ear-bending melodies on alien pipes. One creature the selang can see within 60 feet of it is the only creature that can hear the melody. The target must succeed on a {@dc 14} Wisdom saving throw or be affected by the chosen melody.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Capering",
"entries": [
"On the target's next turn, it must use all of its movement dancing without leaving its space, and it has disadvantage on attack rolls and Dexterity saving throws."
]
},
{
"type": "item",
"name": "Captivating",
"entries": [
"The target is {@condition charmed} until the end of its next turn, humming along to the selang's pleasant melody."
]
},
{
"type": "item",
"name": "Disorienting",
"entries": [
"The target is {@condition incapacitated} until the end of its next turn, and when it moves, it moves in a random direction."
]
},
{
"type": "item",
"name": "Drowsy",
"entries": [
"The target falls {@condition unconscious} and dreams of evil entities and sinister portals for 10 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."
]
},
{
"type": "item",
"name": "Haunting",
"entries": [
"The target is {@condition frightened} until the end of its next turn, and it must take the Dash action and move away from the selang by the safest available route, unless there is nowhere to move."
]
}
]
}
]
}
],
@@ -54969,25 +55034,33 @@
{
"name": "Song of the Forest",
"entries": [
"The vila sings one of the following songs at up to three creatures it can see within 30 feet of it. Each target that can hear the song must succeed on a {@dc 14} Wisdom saving throw or suffer the song's effect."
]
},
{
"name": "• Ancient Lullaby",
"entries": [
"Each creature that fails the saving throw falls {@condition unconscious} for 1 minute. The {@condition unconscious} creature wakes up if it takes damage or if another creature takes an action to shake it awake."
]
},
{
"name": "• Fascinating Melody",
"entries": [
"Each creature that fails the saving throw is {@condition stunned} until the end of its next turn."
]
},
{
"name": "• Luckless Tune",
"entries": [
"Each creature that fails the saving throw has disadvantage on attack rolls and ability checks until the end of its next turn."
"The vila sings one of the following songs at up to three creatures it can see within 30 feet of it. Each target that can hear the song must succeed on a {@dc 14} Wisdom saving throw or suffer the song's effect.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Ancient Lullaby",
"entries": [
"Each creature that fails the saving throw falls {@condition unconscious} for 1 minute. The {@condition unconscious} creature wakes up if it takes damage or if another creature takes an action to shake it awake."
]
},
{
"type": "item",
"name": "Fascinating Melody",
"entries": [
"Each creature that fails the saving throw is {@condition stunned} until the end of its next turn."
]
},
{
"type": "item",
"name": "Luckless Tune",
"entries": [
"Each creature that fails the saving throw has disadvantage on attack rolls and ability checks until the end of its next turn."
]
}
]
}
]
},
{
@@ -55518,19 +55591,26 @@
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The dragon uses one of the following breath weapons."
]
},
{
"name": "• Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 15\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 13} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon's next turn."
]
},
{
"name": "• Stellar Breath",
"entries": [
"The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) radiant damage on a failed save, or half as much damage on a successful one."
"The dragon uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 15\u2011foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 13} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon's next turn."
]
},
{
"type": "item",
"name": "Stellar Breath",
"entries": [
"The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage and 10 ({@damage 3d6}) radiant damage on a failed save, or half as much damage on a successful one."
]
}
]
}
]
}
],
@@ -58298,19 +58378,26 @@
{
"name": "Breath Weapons {@recharge 5}",
"entries": [
"The dragon uses one of the following breath weapons."
]
},
{
"name": "• Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 30-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 17} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
]
},
{
"name": "• Stellar Breath",
"entries": [
"The dragon exhales star fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one."
"The dragon uses one of the following breath weapons.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Gravitic Breath",
"entries": [
"The dragon exhales localized gravity in a 30-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes {@damage 1d10} bludgeoning damage for every 10 feet it fell, to a maximum of {@dice 20d10}. A creature that enters the cube for the first time on a turn or starts its turn there must make a {@dc 17} Dexterity saving throw. On a failure, the creature is {@condition restrained}. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
]
},
{
"type": "item",
"name": "Stellar Breath",
"entries": [
"The dragon exhales star fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage and 21 ({@damage 6d6}) radiant damage on a failed save, or half as much damage on a successful one."
]
}
]
}
]
}
],
+27
View File
@@ -0,0 +1,27 @@
{
"monsterFluff": [
{
"name": "Pech",
"source": "DitLCoT",
"entries": [
{
"type": "entries",
"entries": [
"Pechs are slight, bipedal diggers from the Elemental Plane of Earth. They have a knack for finding weak points in buildings, objects, and raw materials, making them phenomenal excavators\u2014and, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems.",
"Small and lithe, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid, and they find sunlight nauseating. Their skin displays a spectrum of color and texture as varied as that of clay, earth, and stone.",
"A single pech can draw on the magic of the Elemental Plane of Earth to shape stone to its will, but pechs are stronger together than alone. When in groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/DitLCoT/Pech.webp"
}
}
]
}
]
}
+1
View File
@@ -16,6 +16,7 @@
"CRCotN": "fluff-bestiary-crcotn.json",
"DC": "fluff-bestiary-dc.json",
"DIP": "fluff-bestiary-dip.json",
"DitLCoT": "fluff-bestiary-ditlcot.json",
"DMG": "fluff-bestiary-dmg.json",
"DoD": "fluff-bestiary-dod.json",
"DoDk": "fluff-bestiary-dodk.json",
+1
View File
@@ -16,6 +16,7 @@
"CRCotN": "bestiary-crcotn.json",
"DC": "bestiary-dc.json",
"DIP": "bestiary-dip.json",
"DitLCoT": "bestiary-ditlcot.json",
"DMG": "bestiary-dmg.json",
"DoD": "bestiary-dod.json",
"DoDk": "bestiary-dodk.json",
+452 -226
View File
File diff suppressed because it is too large Load Diff
+2 -1
View File
@@ -16420,7 +16420,8 @@
"width": 1140,
"height": 719
}
]
],
"id": "021"
}
]
}
+2 -1
View File
@@ -3210,7 +3210,8 @@
}
]
}
]
],
"id": "099"
}
]
}
+2 -1
View File
@@ -4201,7 +4201,8 @@
}
]
}
]
],
"id": "070"
}
]
}
+540 -270
View File
File diff suppressed because it is too large Load Diff
+2 -1
View File
@@ -6295,7 +6295,8 @@
}
]
}
]
],
"id": "11b"
}
]
}
+10 -5
View File
@@ -2506,9 +2506,11 @@
}
]
}
]
],
"id": "065"
}
]
],
"id": "064"
},
{
"type": "entries",
@@ -2537,9 +2539,11 @@
}
]
}
]
],
"id": "067"
}
]
],
"id": "066"
},
"Special thanks to Michele Carter; Lisa Ohanian; Black Isle Studios, the creators of {@i Planescape: Torment}; and the hundreds of playtesters who made this a better book!"
]
@@ -2581,7 +2585,8 @@
}
]
}
]
],
"id": "063"
}
]
}
+2 -1
View File
@@ -188,7 +188,8 @@
"{@i Author and Director of the Grung Preservation Society}"
]
}
]
],
"id": "00f"
}
]
}
+2 -1
View File
@@ -650,7 +650,8 @@
"Editing by Scott Fitzgerald Gray"
]
}
]
],
"id": "01d"
}
]
}
+2 -1
View File
@@ -2381,7 +2381,8 @@
"Editing by Scott Fitzgerald Gray"
]
}
]
],
"id": "04a"
}
]
}
+2 -1
View File
@@ -1141,7 +1141,8 @@
"Cover art by Adam Paquette"
]
}
]
],
"id": "043"
}
]
}
+2 -1
View File
@@ -678,7 +678,8 @@
"Editing by Scott Fitzgerald Gray"
]
}
]
],
"id": "02a"
}
]
}
+2 -1
View File
@@ -2221,7 +2221,8 @@
"Editing by Scott Fitzgerald Gray"
]
}
]
],
"id": "047"
}
]
}
+2 -1
View File
@@ -322,7 +322,8 @@
"Cover art by Adam Paquette"
]
}
]
],
"id": "00a"
}
]
}
+2 -1
View File
@@ -6872,7 +6872,8 @@
"width": 321,
"height": 508
}
]
],
"id": "139"
}
]
}
+10 -5
View File
@@ -7227,9 +7227,11 @@
}
]
}
]
],
"id": "014"
}
]
],
"id": "00c"
},
{
"type": "entries",
@@ -7258,9 +7260,11 @@
}
]
}
]
],
"id": "017"
}
]
],
"id": "015"
},
"Special thanks to Michele Carter; Lisa Ohanian; Black Isle Studios, the creators of {@i Planescape: Torment}; and the hundreds of playtesters who made this a better book!"
]
@@ -7302,7 +7306,8 @@
}
]
}
]
],
"id": "00b"
}
]
}
+204 -102
View File
@@ -26,7 +26,8 @@
"page": 2,
"entries": [
"denoted by the cards numbered from 0 to 21 represent the archetypal life lessons all human beings experience, such as love, loss, change, and consciousness. The Major Arcana are challenges we revisit throughout our lives, but in different places; our life experience is continually expanding with time, so our capacity for understanding gives us a deeper insight into these lessons."
]
],
"id": "003"
},
{
"type": "entries",
@@ -74,9 +75,11 @@
}
]
}
]
],
"id": "004"
}
]
],
"id": "002"
},
{
"type": "hr"
@@ -87,7 +90,8 @@
"page": 3,
"entries": [
"Many tarot readers give upside-down (reversed) cards an opposite meaning of the upright version. In this booklet, there is no reversed meaning, but as the reader of tarot, feel free to follow your intuition. If you feel that the seeker needs a bit of a wake-up call, then a reversed interpretation can often do the trick."
]
],
"id": "005"
},
{
"type": "entries",
@@ -101,7 +105,8 @@
"page": 3,
"entries": [
"A one-card reading is good for a quick check-in. It can be used to obtain clarity on a choice that you need to make or to keep a message in the forefront of your mind for the day."
]
],
"id": "007"
},
{
"type": "entries",
@@ -119,7 +124,8 @@
"width": 960,
"height": 587
}
]
],
"id": "008"
},
{
"type": "entries",
@@ -150,9 +156,11 @@
"width": 960,
"height": 1452
}
]
],
"id": "009"
}
]
],
"id": "006"
},
{
"type": "entries",
@@ -160,7 +168,8 @@
"page": 6,
"entries": [
"In this booklet you will see a section with the ampersand symbol {@note (in italic text)}. This section is a way for you to use the tarot deck in your D&D game. You can draw a card before an adventure to give you a plot device to work a story around or you can draw a card during an ongoing adventure to throw in a fun twist. Feel free to invent your own ways to use this deck for your game!"
]
],
"id": "00a"
},
{
"type": "entries",
@@ -232,7 +241,8 @@
}
]
}
]
],
"id": "00b"
},
{
"type": "entries",
@@ -240,7 +250,8 @@
"page": 7,
"entries": [
"Here are examples of how you can make adventures from any or all of the D&D encounter prompts on the opposing page:"
]
],
"id": "00c"
},
{
"type": "hr"
@@ -251,7 +262,8 @@
"page": 7,
"entries": [
"The party is asked to escort an elf diplomat from the Seelie Court into the Forest of Dread. In the forest is a magic portal that will take her back to the Feywild. It is known that an evil archfey wants the diplomat captured. Deep within the forest, they finally find the circle of stones, but an ambush is triggered. The earth erupts around them in a violent earthquake as a fey wizard conjures several earth elementals to stop the elf diplomat from entering."
]
],
"id": "00d"
},
{
"type": "entries",
@@ -259,7 +271,8 @@
"page": 7,
"entries": [
"Caught in the middle of a devastating earthquake, the party finds themselves in a city on fire and in ruins. As they move for safety, they are approached by a priest. She is mortally wounded but with her dying act, she hands one of the party members a sealed scroll and begs them to keep it safe. If the party opens the scroll, they find an ancient map that highlights a mountain peak. If the party climbs the mountain, they find at its summit a ring of standing stones that encircle a glowing portal."
]
],
"id": "00e"
},
{
"type": "entries",
@@ -267,11 +280,14 @@
"page": 7,
"entries": [
"While adventuring, the party comes across a circle of standing stones with a magic portal in the middle. If they choose to go through the portal, they emerge in a strange world. As they explore, a violent earthquake demolishes the portal!"
]
],
"id": "00f"
}
]
],
"id": "001"
}
]
],
"id": "000"
},
{
"type": "section",
@@ -302,7 +318,8 @@
},
"Following your heart with innocence and wonder.",
"{@i You encounter a gnome who says that if you follow him, he'll lead you to a wondrous treasure.}"
]
],
"id": "012"
},
{
"type": "entries",
@@ -322,7 +339,8 @@
},
"Tapping into your genius to find new ways of looking at the world.",
"{@i You meet a sage who gives you a key that opens a magical lock.}"
]
],
"id": "013"
},
{
"type": "entries",
@@ -342,7 +360,8 @@
},
"Accessing your intuition and tuning in to the source of feminine power.",
"{@i You encounter a holy woman who offers you each a gift.}"
]
],
"id": "014"
},
{
"type": "entries",
@@ -362,7 +381,8 @@
},
"Realizing your capacity to express beauty and to nurture others from a place of power.",
"{@i You encounter the queen of a nation with an important mission for you.}"
]
],
"id": "015"
},
{
"type": "entries",
@@ -382,7 +402,8 @@
},
"Finding the source of your inner authority.",
"{@i You encounter a king of a far-off land who seeks your aid.}"
]
],
"id": "016"
},
{
"type": "entries",
@@ -402,7 +423,8 @@
},
"Using spiritual understanding and wisdom to perceive the world",
"{@i You find a holy book written by a wise sage that contains a cryptic secret hidden within it.}"
]
],
"id": "017"
},
{
"type": "entries",
@@ -422,7 +444,8 @@
},
"Finding harmony in relating with yourself and others while honoring your values.",
"{@i A mysterious person presents you with a tempting offer.}"
]
],
"id": "018"
},
{
"type": "entries",
@@ -442,7 +465,8 @@
},
"Following through on your intentions and manifesting your desires.",
"{@i You find a trapped efreet who offers you his services for a year if you can find a way to free him.}"
]
],
"id": "019"
},
{
"type": "entries",
@@ -462,7 +486,8 @@
},
"Your ability to move through fear to find the unshakable power within yourself.",
"{@i A burly warrior bars the way and challenges anyone to hand-to-hand combat.}"
]
],
"id": "01a"
},
{
"type": "entries",
@@ -482,7 +507,8 @@
},
"Being a light unto yourself and finding your own way through the darkness.",
"{@i You meet a monk who is looking for worthy adventurers to defeat a magical monster.}"
]
],
"id": "01b"
},
{
"type": "entries",
@@ -502,7 +528,8 @@
},
"A turning point in your destiny and your ability to adapt to change.",
"{@i You meet a halfling wizard who\u2014If you treat him kindly\u2014gives you a \"wink of good luck.\" You gain advantage on your next role.}"
]
],
"id": "01c"
},
{
"type": "entries",
@@ -522,7 +549,8 @@
},
"Your capacity to create a new reality through shattering old, limiting beliefs.",
"{@i A poor villager comes to you seeking aid and offers you a rare magic item in compensation.}"
]
],
"id": "01d"
},
{
"type": "entries",
@@ -542,7 +570,8 @@
},
"The necessity to look at something from a different perspective.",
"{@i You have a strange dream of talking about life with an otyugh. When you wake up, you gain one permanent point of Wisdom.}"
]
],
"id": "01e"
},
{
"type": "entries",
@@ -562,7 +591,8 @@
},
"The transformation from one perceptual reality to another and the ending of habitual patterns",
"{@i A vampire Lord offers you the gift of eternal undeath in exchange for a single favor.}"
]
],
"id": "01f"
},
{
"type": "entries",
@@ -582,7 +612,8 @@
},
"Our capacity to deal with something in a measured and patient way.",
"{@i You gain advantage on your next {@dice 1d6} Wisdom saving throws.}"
]
],
"id": "020"
},
{
"type": "entries",
@@ -602,7 +633,8 @@
},
"How we deal with our shadow self. This card calls us to cut through lies and see how honest we can be with ourselves.",
"{@i You encounter a devil who offers you a rare magic item in exchange for a favor.}"
]
],
"id": "021"
},
{
"type": "entries",
@@ -622,7 +654,8 @@
},
"The collapse of beliefs or material structures that we hold dear. It is in the nonresistance where we can find peace and wisdom.",
"{@i The Earth around you mysteriously begins to shake in a violent earthquake.}"
]
],
"id": "022"
},
{
"type": "entries",
@@ -642,7 +675,8 @@
},
"Finding something to focus on that can guide us through life. Our internal guidance system. Our North Star.",
"{@i You find a mechanical toy puppet that always walks to the nearest tavern.}"
]
],
"id": "023"
},
{
"type": "entries",
@@ -662,7 +696,8 @@
},
"Facing and allowing deep-seated fears to dissolve in the light of your awareness. Remove words from the mind and breathe.",
"{@i You encounter a sorcerer who wants you to look into her crystal ball.}"
]
],
"id": "024"
},
{
"type": "entries",
@@ -682,7 +717,8 @@
},
"Returning to the innocence and vitality of childhood.",
"{@i Roll {@dice 1d6+6} that is now your age for the next seventy-two hours.}"
]
],
"id": "025"
},
{
"type": "entries",
@@ -702,7 +738,8 @@
},
"Our capability to discern what is truly important and to use it to weed the garden of our life.",
"{@i A hill giant is sleeping off a night of drinking. Inside a chain mail pouch on its belt, you can hear someone whispering for help.}"
]
],
"id": "026"
},
{
"type": "entries",
@@ -722,9 +759,11 @@
},
"Endings. Coming to a place of completion and power internally and externally.",
"{@i You see someone weeping at the side of the road. They are being forced to marry someone they don't want to.}"
]
],
"id": "027"
}
]
],
"id": "011"
},
{
"type": "section",
@@ -754,7 +793,8 @@
},
"The source of all creative energy is within you. You have the power to imagine, begin and complete any project you set your mind to.",
"{@i A nobleman's children have run away to join the Lord Montague's Monstrous Circus. He begs that you find and return them.}"
]
],
"id": "02a"
},
{
"type": "entries",
@@ -774,7 +814,8 @@
},
"Growing and making progress toward a future goal. Enjoy discovering what you love to do.",
"{@i A drunken beggar in an alley swears to you he saw the king's son turn into a werewolf. There have been grisly killings in the city.}"
]
],
"id": "02b"
},
{
"type": "entries",
@@ -794,7 +835,8 @@
},
"Expanding your circle of influence and communicating your ideas. Making progress",
"{@i A young paladin-in-training says that his order has stolen an object sacred to hobgoblins. He feels guilty and wants to steal it and give it back to them.}"
]
],
"id": "02c"
},
{
"type": "entries",
@@ -814,7 +856,8 @@
},
"The whole is greater than the sum of its parts. Seek out others to collaborate with.",
"{@i The mayor of a small town has declared tieflings a \"threat to moral decency\" and wants them rounded up and detained.}"
]
],
"id": "02d"
},
{
"type": "entries",
@@ -834,7 +877,8 @@
},
"Being focused totally on being in the moment to work together effectively. Letting go of competition.",
"{@i A travelling circus's giant spider has died, leaving its owner distraught. Can you get some giant spider eggs for him to hatch?}"
]
],
"id": "02e"
},
{
"type": "entries",
@@ -854,7 +898,8 @@
},
"Enjoy the success, but don't get attached to it. What's your definition of success? Riding the highs and lows.",
"{@i The party is asked to have a young person accompany the group on their next adventure as a coming-of-age ceremony.}"
]
],
"id": "02f"
},
{
"type": "entries",
@@ -874,7 +919,8 @@
},
"Dealing with the overwhelming. Letting go of what causes stress\u2014perfectionism, desire, fear, future-tripping.",
"{@i You find a magical sword. Roll a {@dice d6}. 1\u20133: It's a +1 sword. 4\u20136: It's a +1 sword that when unsheathed sings loudly.}"
]
],
"id": "030"
},
{
"type": "entries",
@@ -894,7 +940,8 @@
},
"Going with the flow and adapting to change. Hold the goal loosely and enjoy the journey.",
"{@i During a lightning storm, the adventurers see an entrance to a cavern. It is home to a coven of hags.}"
]
],
"id": "031"
},
{
"type": "entries",
@@ -914,7 +961,8 @@
},
"Finding the wellspring of resolve to push through hardship. A test of faith.",
"{@i Evil from a haunted house has begun to blight the village farms in the valley below. Farmers have taken a collection to pay you to clear out the evil.}"
]
],
"id": "032"
},
{
"type": "entries",
@@ -934,7 +982,8 @@
},
"Making sure to speak up. Don't try to do it all. Delegate responsibility where you can. Express yourself.",
"{@i A benevolent order of druids wants their sacred stone back. It's in the crown of a pompous but powerful king.}"
]
],
"id": "033"
},
{
"type": "entries",
@@ -954,7 +1003,8 @@
},
"It takes energy to do something awesome. Go for it! Engage your free spirit and follow your passion.",
"{@i A \"holy\" order of priests (actually evil) want you to retrieve a sacred object stolen from them. It's a unicorn's horn that was stolen by a real holy person.}"
]
],
"id": "034"
},
{
"type": "entries",
@@ -974,7 +1024,8 @@
},
"Going full out and not looking back. Following your gut. Doing what it takes to make it happen.",
"{@i The adventurers find a sending stone. On the other end is someone who is in deep trouble and is pleading for help.}"
]
],
"id": "035"
},
{
"type": "entries",
@@ -994,7 +1045,8 @@
},
"Spreading the love and letting your light shine. Having courage to take it to the next level.",
"{@i The party is asked to escort a political figure across a hostile terrain.}"
]
],
"id": "036"
},
{
"type": "entries",
@@ -1014,9 +1066,11 @@
},
"Fully expressing your powers of leadership and realising your vision. Teaching others.",
"{@i While travelling, the party comes across a nest of yuan-ti that are planning on enslaving a nearby village.}"
]
],
"id": "037"
}
]
],
"id": "029"
},
{
"type": "entries",
@@ -1041,7 +1095,8 @@
},
"Finding your inner wizard and using your genius to discover new ideas and have breakthroughs.",
"{@i The party meets a powerful Wizard whom they may ask one question and get a truthful answer from.}"
]
],
"id": "039"
},
{
"type": "entries",
@@ -1061,7 +1116,8 @@
},
"How our inner monologue causes confusion, and how we must find a way to listen to our heart.",
"{@i You see a lever that is inscribed with magical symbols. Do you pull it?}"
]
],
"id": "03a"
},
{
"type": "entries",
@@ -1081,7 +1137,8 @@
},
"Finding a way to heal and learn from anxiety and emotional pain.",
"{@i A weeping dryad asks you to save her forest from destruction at the hands of orcs.}"
]
],
"id": "03b"
},
{
"type": "entries",
@@ -1101,7 +1158,8 @@
},
"Taking time to meditate before moving forward while making sure you are not avoiding action.",
"{@i The next short rest you take acts as a long rest instead.}"
]
],
"id": "03c"
},
{
"type": "entries",
@@ -1121,7 +1179,8 @@
},
"The ways in which competition breeds conflict and divides us to create suffering.",
"{@i The adventurers encounter two nobles fighting over a magical (but cursed) item.}"
]
],
"id": "03d"
},
{
"type": "entries",
@@ -1141,7 +1200,8 @@
},
"Freeing yourself from burdens and old ways of thinking.",
"{@i A ghost approaches a member of the party claiming to be a long-dead relative. It seeks vengeance.}"
]
],
"id": "03e"
},
{
"type": "entries",
@@ -1161,7 +1221,8 @@
},
"How we play games, hide our real selves, and mask our intentions out of fear or hurt.",
"{@i A doppelgänger has infiltrated the king's court and the king seeks someone who can root him out.}"
]
],
"id": "03f"
},
{
"type": "entries",
@@ -1181,7 +1242,8 @@
},
"Entangling ourselves from guilty thoughts and self-punishment.",
"{@i A nearby village has been invaded by the drow and seeks aid.}"
]
],
"id": "040"
},
{
"type": "entries",
@@ -1201,7 +1263,8 @@
},
"Looking at how thoughts can create turmoil and finding a way to observe them from a dispassionate space of stillness.",
"{@i A mind flayer has used an intellect devourer to take over the prison warden. It uses him to prey on the prisoners.}"
]
],
"id": "041"
},
{
"type": "entries",
@@ -1221,7 +1284,8 @@
},
"How we deal with what shows up in our lives. Do we avoid and deny? Do we react in anger? Do we remain conscious and aware?",
"{@i The mayor of the town is missing. She has been charmed by a vampire.}"
]
],
"id": "042"
},
{
"type": "entries",
@@ -1241,7 +1305,8 @@
},
"Discovering new ways of communicating your ideas and putting them into action.",
"{@i A wizard wants you to find her some rare spell components.}"
]
],
"id": "043"
},
{
"type": "entries",
@@ -1261,7 +1326,8 @@
},
"Channelling raw ambition into a constructive thoughtful and focused plan.",
"{@i A holy order needs your aid to sanctify a place defiled by demons.}"
]
],
"id": "044"
},
{
"type": "entries",
@@ -1281,7 +1347,8 @@
},
"The necessity to clearly communicate what you desire from a space of loving-kindness.",
"{@i Someone comes to you with a murder mystery that they want you to solve.}"
]
],
"id": "045"
},
{
"type": "entries",
@@ -1301,9 +1368,11 @@
},
"Using the panels of your intellect clearly without letting it override your heart.",
"{@i A queen has fallen under a witch's curse. You have been asked to help break the spell.}"
]
],
"id": "046"
}
]
],
"id": "038"
},
{
"type": "entries",
@@ -1328,7 +1397,8 @@
},
"Our ability to access the power of insight to heal emotions and love ourselves.",
"{@i A group of elves asks if the party would aid them in recovering a sacred artifact.}"
]
],
"id": "048"
},
{
"type": "entries",
@@ -1348,7 +1418,8 @@
},
"Being able to be with someone\u2014whether a friend or lover\u2014and still retain your own sense of individuality.",
"{@i You are approached by the captain of the city guard to see if you will track down and capture a dangerous criminal.}"
]
],
"id": "049"
},
{
"type": "entries",
@@ -1368,7 +1439,8 @@
},
"Taking time to celebrate the simple joy of aliveness with your friends.",
"{@i You were invited by the mayor of a nearby town to take part in their \"Festival of Monsters\".}"
]
],
"id": "04a"
},
{
"type": "entries",
@@ -1388,7 +1460,8 @@
},
"Taking time to meditate and let go of all the noisy thoughts that are in your head.",
"{@i You discover a treasure map within an ornate box in the hollow of an old tree.}"
]
],
"id": "04b"
},
{
"type": "entries",
@@ -1408,7 +1481,8 @@
},
"Keeping a bright outlook and not letting past pain affect your interpretation of the present moment.",
"{@i A revenant tells you its story and asks for aid in completing its act of vengeance.}"
]
],
"id": "04c"
},
{
"type": "entries",
@@ -1428,7 +1502,8 @@
},
"Our ability to become a child and play in the world. A return to innocence.",
"{@i You find a gem. When you turn toward a distant mountain, the gem pulsates and glows.}"
]
],
"id": "04d"
},
{
"type": "entries",
@@ -1448,7 +1523,8 @@
},
"Our capacity to be discerning in our decisions and to choose from a place of clarity and wisdom.",
"{@i A librarian has discovered a hidden stone door covered with magical glyphs in the library's basement.}"
]
],
"id": "04e"
},
{
"type": "entries",
@@ -1468,7 +1544,8 @@
},
"Finding a way out of past pain by having faith that something better is waiting for you.",
"{@i Graves of a cemetery appear to be robbed, but some say it was the dead that dug their way out.}"
]
],
"id": "04f"
},
{
"type": "entries",
@@ -1488,7 +1565,8 @@
},
"Finding the balance between enjoying our accomplishments and not slipping into complacency.",
"{@i A horde of marauders is rumoured to be en route to a village. The townsfolk ask the party for help.}"
]
],
"id": "050"
},
{
"type": "entries",
@@ -1508,7 +1586,8 @@
},
"Uniting the head and the heart. Relating to others and your environment in emotional balance.",
"{@i The party comes across a magical portal with a ring of standing stones.}"
]
],
"id": "051"
},
{
"type": "entries",
@@ -1528,7 +1607,8 @@
},
"Embarking on a new path sparked by your curiosity and creativity.",
"{@i A man staggers toward you and hands you a silver key. He gasps, \"find the fish,\" before falling over dead. He smells of brine.}"
]
],
"id": "052"
},
{
"type": "entries",
@@ -1548,7 +1628,8 @@
},
"Trusting your passion, allowing yourself to dream big, and imagining the best happening for you.",
"{@i There were whispers that the mayor of the town was seen signing a pact with an imp.}"
]
],
"id": "053"
},
{
"type": "entries",
@@ -1568,7 +1649,8 @@
},
"Going into the depth of compassion and quieting the critical mind to create emotional stability.",
"{@i A duck waddles up and says that he has witnessed a murder and wants you to catch the culprit.}"
]
],
"id": "054"
},
{
"type": "entries",
@@ -1588,9 +1670,11 @@
},
"Fully accepting this moment. Allowing complaints to dissolve. Being kind to yourself.",
"{@i A noble approaches you and says that an assassin has been sent to kill him and he needs your help.}"
]
],
"id": "055"
}
]
],
"id": "047"
},
{
"type": "entries",
@@ -1615,7 +1699,8 @@
},
"A new opportunity and a time of manifestation and abundance.",
"{@i A mysterious order of assassins begins to hunt down a member of the party.}"
]
],
"id": "057"
},
{
"type": "entries",
@@ -1635,7 +1720,8 @@
},
"Our ability to manage our time with grace and ease by getting clear on our priorities.",
"{@i A group of Viking Warriors are in a longboat. They claim to found a way to the river Styx, and they're going to fight devils.}"
]
],
"id": "058"
},
{
"type": "entries",
@@ -1655,7 +1741,8 @@
},
"Using the power of a team and learning how to collaborate.",
"{@i A shy ogre asks the party to rescue his pet goat from an evil cyclops.}"
]
],
"id": "059"
},
{
"type": "entries",
@@ -1675,7 +1762,8 @@
},
"Being careful with finances while not falling into fear or greed.",
"{@i A dwarf claims to have discovered a vein of mithral in his mine, but now monsters have moved in, and he needs help reclaiming it.}"
]
],
"id": "05a"
},
{
"type": "entries",
@@ -1695,7 +1783,8 @@
},
"Finding out how to move out of lack mentality and to enjoy the abundance, in whatever form, showing up in our lives.",
"{@i A kobold asks if the party wishes to join him on an adventure to the Dragon's Teeth mountains to find the fabled Eye of Tiamat.}"
]
],
"id": "05b"
},
{
"type": "entries",
@@ -1715,7 +1804,8 @@
},
"Giving and receiving fully while not sacrificing your values or exhausting your energy.",
"{@i An old Mariner tells you the precise location of a legendary shipwreck off the coast.}"
]
],
"id": "05c"
},
{
"type": "entries",
@@ -1735,7 +1825,8 @@
},
"The power of allowing your plans to develop and unfold without urgency or restlessness.",
"{@i The town mayor is rumoured to be possessed by an evil spirit. The mayor is secretly preparing to sacrifice the entire town.}"
]
],
"id": "05d"
},
{
"type": "entries",
@@ -1755,7 +1846,8 @@
},
"Paying attention to doing the simple things well. Slow and steady wins the race.",
"{@i A dwarven forgemaster has had her magical hammer stolen and is asking for your help. In return, she'll forge you a weapon.}"
]
],
"id": "05e"
},
{
"type": "entries",
@@ -1775,7 +1867,8 @@
},
"The capability to come out of \"survival mode\" and enjoy the abundance and self-sufficiency that we do have. Appreciate the good.",
"{@i Something is digging tunnels under the city and your party has been asked to investigate.}"
]
],
"id": "05f"
},
{
"type": "entries",
@@ -1795,7 +1888,8 @@
},
"The security that comes with having a network of people who support you and your dreams. Long-term success.",
"{@i A Paladin requests aid to recover the body of his fallen companion.}"
]
],
"id": "060"
},
{
"type": "entries",
@@ -1815,7 +1909,8 @@
},
"Getting into action and rekindling a sense of adventure with even the small things. Realize what isn't working.",
"{@i Something has torn down the rope bridge that spans the chasm. The villagers need help rebuilding it.}"
]
],
"id": "061"
},
{
"type": "entries",
@@ -1835,7 +1930,8 @@
},
"Finding a way to enjoy routine, take responsibility for our own success, and let go of expectations. Good work speaks for itself.",
"{@i The local mad wizard wants basilisk or cockatrice eggs and is willing to pay handsomely.}"
]
],
"id": "062"
},
{
"type": "entries",
@@ -1855,7 +1951,8 @@
},
"Creating a nurturing space for yourself and others to achieve greatness. Maintaining work/life balance.",
"{@i A farmer claims that his goose that lays golden eggs has been stolen by a cyclops and is asking for your help in getting it back.}"
]
],
"id": "063"
},
{
"type": "entries",
@@ -1875,13 +1972,17 @@
},
"Reaping the fruits of your endeavours. Enjoying abundance while not getting lost in acquiring.",
"{@i Is there a bard in the party? The king is having a ball and the entertainment has not shown up.}"
]
],
"id": "064"
}
]
],
"id": "056"
}
]
],
"id": "028"
}
]
],
"id": "010"
},
{
"type": "section",
@@ -1960,7 +2061,8 @@
},
"10 9 8 7 6",
"First Edition"
]
],
"id": "065"
}
]
}
+6 -3
View File
@@ -11583,9 +11583,11 @@
}
]
}
]
],
"id": "2cc"
}
]
],
"id": "2cb"
}
]
},
@@ -11598,7 +11600,8 @@
"width": 850,
"height": 1119
}
]
],
"id": "2ca"
}
]
}
+10 -5
View File
@@ -623,7 +623,8 @@
"{@creature Wolf Reaver Dwarf|ToB1-2023}"
]
}
]
],
"id": "00d"
}
]
},
@@ -754,7 +755,8 @@
}
]
}
]
],
"id": "00f"
},
{
"type": "entries",
@@ -843,7 +845,8 @@
}
]
}
]
],
"id": "010"
},
{
"type": "entries",
@@ -857,11 +860,13 @@
"An extra special thanks to the designers and contributors to earlier versions of the monsters that appear in this book, such as the versions that appeared in the 2016 Tome of Beasts, the Southlands Bestiary, the Midgard Bestiary, and many others. These designers and contributors include but are not limited to: Lou Anders, Jobe Bittman, Michael John Conard, Ryan Costello Jr., James L. Crawford, Adam Daigle, Matthew Eyman, Crystal Frasier, Christopher Gilliford, Andrew Hind, Jeremy Hochhalter, Brandon Hodge, Michael Lane, Phillip Larwood, Jeff Lee, Greg Marks, Mike McArtor, Ben McFarland, Dave Olson, Carlos Ovalle, Richard Pett, James Pratt, Marc Radle, Adam Roy, Jon Sawatsky, Christina Stiles, Brian Suskind, Sersa Victory, Dan Voyce, Mike Welham, Ben Wertz"
]
}
]
],
"id": "011"
}
]
}
]
],
"id": "00e"
},
{
"type": "image",

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