chore: clean

This commit is contained in:
TheGiddyLimit
2026-05-30 17:25:40 +01:00
parent 380f714ccd
commit e23e63e3a2
8 changed files with 3511 additions and 3511 deletions
File diff suppressed because it is too large Load Diff
@@ -5,7 +5,7 @@
{
"json": "IRKBnB",
"abbreviation": "IRK:BnB",
"full": "Iron Kingdoms: Requiem Borderlands & Beyond",
"full": "Iron Kingdoms: Requiem \u2014 Borderlands & Beyond",
"url": "https://privateerpress.com",
"version": "1.0.0",
"authors": [
@@ -586,7 +586,7 @@
],
[
3,
"Guardian. Fighting means more than victoryit means survival of my kin. (Good)"
"Guardian. Fighting means more than victory\u2014it means survival of my kin. (Good)"
],
[
4,
@@ -674,7 +674,7 @@
],
[
6,
"North, south, east, westthese are no help to me, as I lose my bearings all the time."
"North, south, east, west\u2014these are no help to me, as I lose my bearings all the time."
]
]
}
@@ -2060,7 +2060,7 @@
},
{
"type": "entries",
"name": "Tier 1 Cattle Rustlers",
"name": "Tier 1 \u2014 Cattle Rustlers",
"entries": [
"{@b Hideout.} You maintain a small camp somewhere in the scrubland or in a cave in the shadow of the mountains. Here you tend to whatever steeds and animals you have captured. You have tents for sleeping and a place where you stash your ill-gotten gains.",
"{@b Lay of the Land.} You can scout the lands around you and gather information from other locals and travelers about potential marks. Spending downtime to gather such information requires an expenditure of {@dice 1d4} gp, which goes toward bribes and drinks. Gathering information takes {@dice 1d4} days.",
@@ -2069,7 +2069,7 @@
},
{
"type": "entries",
"name": "Tier 2 Highway Bandits",
"name": "Tier 2 \u2014 Highway Bandits",
"entries": [
"{@b Bandits.} Novices and new recruits seek out your group to learn your ways and make a life for themselves. You gain {@dice 1d4} hirelings with a challenge rating of 1/4 or lower.",
"{@b Improved Steeds.} While you are riding your steed, attack rolls targeting your mount are made with disadvantage.",
@@ -2078,7 +2078,7 @@
},
{
"type": "entries",
"name": "Tier 3 Feared Raiders",
"name": "Tier 3 \u2014 Feared Raiders",
"entries": [
"{@b Additional Camps.} Your company maintains {@dice 1d4} extra campsites where supplies are stashed in case you need to flee your regular camp.",
"{@b Bandit Kings.} Your company gains {@dice 2d8} hirelings with a challenge rating of 1/2 or lower. Half these new recruits have mounts with a challenge rating of 1/4 or lower.",
@@ -2087,7 +2087,7 @@
},
{
"type": "entries",
"name": "Tier 4 Lords of the Badlands",
"name": "Tier 4 \u2014 Lords of the Badlands",
"entries": [
"{@b Hardened Killers.} The number of hirelings you can have increases by {@dice 2d4}, and your hirelings can have a challenge rating of 1 or lower. These new recruits ride on mounts with a challenge rating of 1/2 or lower.",
"{@b Tithes.} You claim a tithe of 200 gp a month from groups of raiders engaging in smaller actions."
@@ -2124,7 +2124,7 @@
},
{
"type": "entries",
"name": "Tier 1 Ostlers",
"name": "Tier 1 \u2014 Ostlers",
"entries": [
"{@b Caravan.} You have {@dice 2d3} wagons large enough to carry goods or a single laborjack, with enough draft animals to pull them. Alternatively, you have {@dice 3d6} mules and draft animals to carry your cargo.",
"{@b Iron Road Tongue.} You can replace one language you gain from your race or background with Iron Road Tongue. You learn Iron Road Cant, which you can use to pass along secret messages by speaking in code or carving runes. Deciphering the cant requires tools or magic (DC 15 Wisdom (Perception) to notice it).",
@@ -2133,7 +2133,7 @@
},
{
"type": "entries",
"name": "Tier 2 Seasoned Traders",
"name": "Tier 2 \u2014 Seasoned Traders",
"entries": [
"{@b Laborers.} You gain your choice of {@dice 2d4} hirelings with a challenge rating of 1/4 or lower or a clapped-out steamjack and a carriage with fuel for it.",
"{@b Regular Income.} You can claim a steady income of 100 gp after taxes and can buy new stock to trade at the next town."
@@ -2141,15 +2141,15 @@
},
{
"type": "entries",
"name": "Tier 3 Merchants of the Iron Roads",
"name": "Tier 3 \u2014 Merchants of the Iron Roads",
"entries": [
"{@b Caravanserai.} You know the location of {@dice 1d4} caravanseraiplaces along the main trade routes that provide stables, accommodations, and protection. You can easily take long rests at these locations and can withdraw money owed to you or take out up to 200 gp in credit.",
"{@b Heavy Metal Merchants.} You gain a light laborjacka Forager class 'jack with a cupernum-grade cortex."
"{@b Caravanserai.} You know the location of {@dice 1d4} caravanserai\u2014places along the main trade routes that provide stables, accommodations, and protection. You can easily take long rests at these locations and can withdraw money owed to you or take out up to 200 gp in credit.",
"{@b Heavy Metal Merchants.} You gain a light laborjack\u2014a Forager class 'jack with a cupernum-grade cortex."
]
},
{
"type": "entries",
"name": "Tier 4 Grand Caravan",
"name": "Tier 4 \u2014 Grand Caravan",
"entries": [
"{@b Greasing the Gears.} You gain a +2 bonus on Wisdom (Insight) checks and Charisma (Persuasion) checks.",
"{@b Money Makes the World Go 'Round.} You have a regular monthly income after taxes of 500 gp."
@@ -2186,7 +2186,7 @@
},
{
"type": "entries",
"name": "Tier 1 Tribal Woodsmen",
"name": "Tier 1 \u2014 Tribal Woodsmen",
"entries": [
"{@b Encampment.} You have a well-built collection of shacks where you can rest, house your mounts, and store food, equipment, and livestock.",
"{@b The Kulgat Oath.} All members of your kriel are assumed to have formed around this blood ritual. You have advantage on ability checks related to social situations when you meet a stranger who is related by blood or oath to the kriel's trollkin.",
@@ -2195,7 +2195,7 @@
},
{
"type": "entries",
"name": "Tier 2 Clansmen",
"name": "Tier 2 \u2014 Clansmen",
"entries": [
"{@b Shrine.} You can research the temple scrolls as a downtime activity (at least 8 hours). After this time, you can choose one 1st-level spell you know and replace it with another one from the appropriate spell list. Fell callers who engage in this downtime gain a bonus use of their Fell Call feature for the next 24 hours.",
"{@b Tribe.} You gain {@dice 1d4} hirelings willing to defend your home. Hirelings must have a challenge rating of 1/4 or lower."
@@ -2203,7 +2203,7 @@
},
{
"type": "entries",
"name": "Tier 3 Kriel Warriors",
"name": "Tier 3 \u2014 Kriel Warriors",
"entries": [
"{@b Kuar.} A druid who spends time here can replace one known spell of 3rd level or lower with another from the druid spell list and can produce a 1st-level spell scroll. Additionally, a character who spends {@dice 1d6} days of training and 50 gp of material can attempt an animus shaping on a warbeast.",
"{@b Warriors of the Land.} You gain {@dice 1d6} hirelings with a challenge rating of 1 or lower."
@@ -2211,7 +2211,7 @@
},
{
"type": "entries",
"name": "Tier 4 Legends Writ Upon the Stones",
"name": "Tier 4 \u2014 Legends Writ Upon the Stones",
"entries": [
"{@b Masters of the Beasts.} Your company now breeds warbeasts. You can bond with one additional warbeast you share a resonance with.",
"{@b A Song of Stone and Thunder.} When interacting with others, you can replace Charisma (Persuasion) and Charisma (Intimidation) checks with Strength (Athletics) checks. In addition, you can perform a number of extra fell calls equal to your Strength modifier."
@@ -2255,7 +2255,7 @@
},
{
"type": "entries",
"name": "Tier 1 Poachers",
"name": "Tier 1 \u2014 Poachers",
"entries": [
"{@b Camp.} You have access to regular hunting grounds, tents, a large cauldron for cooking and brewing, and a modest collection of alchemical ingredients. You can craft an extra alchemical item during a short or long rest.",
"{@b Hunting Grounds.} You can replace one proficiency from your race or background with proficiency in the Survival skill."
@@ -2263,7 +2263,7 @@
},
{
"type": "entries",
"name": "Tier 2 Skilled Hunters",
"name": "Tier 2 \u2014 Skilled Hunters",
"entries": [
"{@b Well-Stocked Provisions.} If you spend at least 8 hours in camp researching, you can choose one common formula you know and replace it with another, or choose one 1st-level spell you know and replace it with another from your spell list. After a long rest at your camp, you regain two uses of your field alchemy kit.",
"{@b Whipper-In and Kenneler.} You gain {@dice 1d8} hirelings who act as kennelers and whipper-ins. Hirelings must have a challenge rating of 1/4 or lower."
@@ -2271,7 +2271,7 @@
},
{
"type": "entries",
"name": "Tier 3 Big Game Hunters",
"name": "Tier 3 \u2014 Big Game Hunters",
"entries": [
"{@b Improved Provisions.} As a downtime activity, a member can choose one known uncommon formula/talisman and replace it with one uncommon formula/talisman or two common formulas/talismans. After a long rest at camp, you regain five uses of your field alchemy kit.",
"{@b Trophy Hunters.} You gain a +2 bonus to Charisma (Persuasion) checks when dealing with other alchemists and bone grinders."
@@ -2279,7 +2279,7 @@
},
{
"type": "entries",
"name": "Tier 4 Monster Slayers",
"name": "Tier 4 \u2014 Monster Slayers",
"entries": [
"{@b Master Alchemists.} When interacting with others, you can replace Charisma (Intimidation) and Charisma (Persuasion) checks with Intelligence (Arcana) checks.",
"{@b Monster Slayers.} Once per turn, you can add your Wisdom modifier to your attack roll against a Large or larger creature. In addition, you have advantage on saving throws against being frightened by Large or larger creatures."
@@ -2289,7 +2289,7 @@
"type": "entries",
"name": "Quirks",
"entries": [
"Roll or choose a quirk: (1) Your company is a ragtag collection of hunters and bone grinders from other tribes; (2) Your company was founded after you defeated a savage beast that was raiding a village; (3) You were originally outriders and scouts for your tribe, but you returned to find many of your people dead; (4) Your company was formed by a notable patron who calls upon you at inopportune moments; (5) One of your founding members left after you discovered them stealing and poachingthey are now a sworn enemy; (6) Your company follows a peculiar tradition and wears a unique pendant from the time of the Molgur; (7) Your company is followed by a small annoying creature that steals items but acts as an early warning; (8) Your company has existed for decades, passing down hunting grounds through family bloodlines; (9) Your company was founded during a great ritual meal; (10) The fleeing skorne forces have left vast swathes of land unclaimed, creating prime hunting grounds."
"Roll or choose a quirk: (1) Your company is a ragtag collection of hunters and bone grinders from other tribes; (2) Your company was founded after you defeated a savage beast that was raiding a village; (3) You were originally outriders and scouts for your tribe, but you returned to find many of your people dead; (4) Your company was formed by a notable patron who calls upon you at inopportune moments; (5) One of your founding members left after you discovered them stealing and poaching\u2014they are now a sworn enemy; (6) Your company follows a peculiar tradition and wears a unique pendant from the time of the Molgur; (7) Your company is followed by a small annoying creature that steals items but acts as an early warning; (8) Your company has existed for decades, passing down hunting grounds through family bloodlines; (9) Your company was founded during a great ritual meal; (10) The fleeing skorne forces have left vast swathes of land unclaimed, creating prime hunting grounds."
]
}
]
@@ -2316,7 +2316,7 @@
},
{
"type": "entries",
"name": "Tier 1 Echoes of Scyrah",
"name": "Tier 1 \u2014 Echoes of Scyrah",
"entries": [
"{@b Arcanist Armorer.} You receive a 10 percent discount on costs to repair your weapons and gear with a trusted arcanist weaponsmith.",
"{@b Mercenary Charter.} Your company holds a mercenary charter allowing you to legally fight within the borders of the Iron Kingdoms. The charter details civilian treatment, loot distribution, and contract obligations. Contracts are worth no more than 200 gp at this tier.",
@@ -2325,7 +2325,7 @@
},
{
"type": "entries",
"name": "Tier 2 Shadows of Scyrah",
"name": "Tier 2 \u2014 Shadows of Scyrah",
"entries": [
"{@b Forgotten of Scyrah.} You gain your choice of {@dice 1d6} hirelings with a challenge rating of 1/2 or lower, or a myrmidon with a challenge rating of 4 or lower that will require time and money to bring up to full working order.",
"{@b Mementos of Scyrah.} An Iosan arcanist who finishes a long rest at camp and meditates in the presence of the relics can choose one spell of 1st or 2nd level and replace it with another from the warcaster spell list, or produce a spell engine that can generate {@dice 1d4} 2nd-level spells."
@@ -2333,7 +2333,7 @@
},
{
"type": "entries",
"name": "Tier 3 Wraiths of Scyrah",
"name": "Tier 3 \u2014 Wraiths of Scyrah",
"entries": [
"{@b Eyes of Lacyr.} When you make a death saving throw at the start of your turn, you have advantage on the roll. You can't use this effect again until you finish a short or long rest.",
"{@b Trained Soldiers.} You gain {@dice 1d10} hirelings with a challenge rating of 1 or lower who act as privates and {@dice 1d4} hirelings with a challenge rating of 2 or lower who act as sergeants."
@@ -2341,7 +2341,7 @@
},
{
"type": "entries",
"name": "Tier 4 Remembrance of Scyrah",
"name": "Tier 4 \u2014 Remembrance of Scyrah",
"entries": [
"{@b Beacon of Ios.} When interacting with others, you can replace Charisma (Persuasion) and Charisma (Intimidation) checks with Intelligence (Religion) checks.",
"{@b Militant Order.} You gain {@dice 1d10} hirelings with a challenge rating of 2 or lower and {@dice 1d4} hirelings with a challenge rating of 4 or lower. In place of half the hirelings, you can choose to gain a myrmidon with a challenge rating of 4 or lower."
@@ -2351,7 +2351,7 @@
"type": "entries",
"name": "Quirks",
"entries": [
"Roll or choose a quirk: (1) You have a few books from the city of Shyrr detailing operas you once saw there; (2) Your company is made up of members from numerous houses of Ios bound together as refugees; (3) You have skorne artifacts, including an oculus, in your collection of loot; (4) All members wear small slivers of white marble with blue veins cut from a stone from the Great Fane of Lacyr; (5) You have a patron who funds your company in return for loyalty and aid; (6) Your company resides in an Iosan outpost haunted by one of the riven; (7) The last of a noble bloodline died in battle leading some of your companyyou have taken on their name; (8) Your company includes some Nyss elves and the two peoples exchange culture and expertise; (9) The loss of your gods has turned you toward Dhunia or the Wurm; (10) You have a contact within the borders of Ios and await the right time to claim a cache of weapons."
"Roll or choose a quirk: (1) You have a few books from the city of Shyrr detailing operas you once saw there; (2) Your company is made up of members from numerous houses of Ios bound together as refugees; (3) You have skorne artifacts, including an oculus, in your collection of loot; (4) All members wear small slivers of white marble with blue veins cut from a stone from the Great Fane of Lacyr; (5) You have a patron who funds your company in return for loyalty and aid; (6) Your company resides in an Iosan outpost haunted by one of the riven; (7) The last of a noble bloodline died in battle leading some of your company\u2014you have taken on their name; (8) Your company includes some Nyss elves and the two peoples exchange culture and expertise; (9) The loss of your gods has turned you toward Dhunia or the Wurm; (10) You have a contact within the borders of Ios and await the right time to claim a cache of weapons."
]
}
]
@@ -2378,7 +2378,7 @@
},
{
"type": "entries",
"name": "Tier 1 The Branded",
"name": "Tier 1 \u2014 The Branded",
"entries": [
"{@b Arcane Lodge.} You maintain a modest lodge with a common room, guest quarters, workshops, laboratories, a library, a kitchen, and stables. You can stay at the lodge and maintain a modest lifestyle at no expense. You gain a single hireling with a challenge rating of 1/4 or lower to act as the butler.",
"{@b Scholars of Magic.} You can replace one proficiency gained from your race or background with proficiency in the Arcana skill. If you are a spellcaster, you learn one additional cantrip from your spell lists."
@@ -2386,7 +2386,7 @@
},
{
"type": "entries",
"name": "Tier 2 Adepts of the Arcane",
"name": "Tier 2 \u2014 Adepts of the Arcane",
"entries": [
"{@b Arcane Forge.} As a downtime activity, you can produce {@dice 1d3} 1st-level spell engines or learn a new mechanika rune with a rune point cost of 2 or lower. The cost of crafting components for mechanikal items is reduced by 20 percent.",
"{@b Muscle and Metal.} You gain your choice of {@dice 1d6} hirelings with a challenge rating of 1/4 or lower, one Grundback Snapper steamjack with a challenge rating of 1 or lower, or an ogrun master-at-arms with a challenge rating of 1 or lower."
@@ -2394,7 +2394,7 @@
},
{
"type": "entries",
"name": "Tier 3 Mystics-at-Arms",
"name": "Tier 3 \u2014 Mystics-at-Arms",
"entries": [
"{@b Full Metal Arcanist.} As a downtime activity before a combat engagement, your company's spellcasters can choose any two spells of 2nd level or lower and replace them with two different spells, both primarily magical attacks. Non-spellcasters can spend downtime changing runeplates and charging capacitors.",
"{@b Law and Order.} When interacting with others, you can replace Wisdom (Insight) checks with Intelligence (Arcana) checks."
@@ -2402,7 +2402,7 @@
},
{
"type": "entries",
"name": "Tier 4 Elders of Odom",
"name": "Tier 4 \u2014 Elders of Odom",
"entries": [
"{@b Company of Iron.} You gain your choice of {@dice 1d6} hirelings with a challenge rating of 1 or lower, or {@dice 1d4} ogrun with a challenge rating of 2 or lower.",
"{@b Foundry of Odom.} When crafting mechanikal items at your lodge, you receive a 30 percent discount on materials and reduce the time needed to craft by 20 percent."
@@ -2412,7 +2412,7 @@
"type": "entries",
"name": "Quirks",
"entries": [
"Roll or choose a quirk: (1) You have an anvil that dates back to the rebellion and the creation of the colossals; (2) You inherited the company after the passing of a friend; (3) You gained control of the lodge after winning an arcane duelthe former leader has left vowing revenge; (4) You discovered a vein of precious ore in a forgotten mine; (5) Your company has a long history with an ogrun tribe; (6) Your lodge sits upon a haunted mine from which spirits wander; (7) Your company was founded after you were witnesses in a trial and the defendant was executed; (8) Your lodge hides a secret: one of its founding members was a traitor; (9) Your lodge is an extension of a larger lodge; (10) Your lodge has the bones of some ancient beast rumored to have been slain by a legendary master of the Brand of Odom."
"Roll or choose a quirk: (1) You have an anvil that dates back to the rebellion and the creation of the colossals; (2) You inherited the company after the passing of a friend; (3) You gained control of the lodge after winning an arcane duel\u2014the former leader has left vowing revenge; (4) You discovered a vein of precious ore in a forgotten mine; (5) Your company has a long history with an ogrun tribe; (6) Your lodge sits upon a haunted mine from which spirits wander; (7) Your company was founded after you were witnesses in a trial and the defendant was executed; (8) Your lodge hides a secret: one of its founding members was a traitor; (9) Your lodge is an extension of a larger lodge; (10) Your lodge has the bones of some ancient beast rumored to have been slain by a legendary master of the Brand of Odom."
]
}
]
@@ -3696,7 +3696,7 @@
],
"reaction": [
{
"name": "Disbinding (Recharge 56)",
"name": "Disbinding (Recharge 5\u20136)",
"entries": [
"Enemy spells affecting the soulless or any ally of the soulless within 5 feet of it end immediately. The soulless and any allies within 5 feet of it can't be affected by enemy concentration spells for 1 minute."
]
@@ -4174,7 +4174,7 @@
]
},
{
"name": "Field Mechanik (Recharge 56)",
"name": "Field Mechanik (Recharge 5\u20136)",
"entries": [
"The mechanik chooses one construct, vehicle, mechanikal device, arcanikal device, or suit of steam armor it can see within 5 feet of it. The chosen creature or object regains 3 ({@dice 1d6}) hit points, or 5 ({@dice 1d6+2}) hit points if it is of Iosan construction. If the target is an arcanikal device that uses charges, the device also regains 2 charges."
]
@@ -4606,7 +4606,7 @@
]
},
{
"name": "Guns Blazing (Recharge 56)",
"name": "Guns Blazing (Recharge 5\u20136)",
"entries": [
"While within 30 feet of the officer, each High Shield gunner who can hear and understand the officer can make two attacks each time it makes a ranged attack."
]
@@ -5596,7 +5596,7 @@
"type": "entries",
"name": "Spellcasting Focus",
"entries": [
"You must have a spellcasting focusspecifically a bone grinder talisman, {@item bone grinder's kit|IRKCore}, or {@item cook's utensils|PHB}in hand when you cast any spell with this feature."
"You must have a spellcasting focus\u2014specifically a bone grinder talisman, {@item bone grinder's kit|IRKCore}, or {@item cook's utensils|PHB}\u2014in hand when you cast any spell with this feature."
]
},
{
@@ -7925,36 +7925,36 @@
"2",
"2",
"2",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"4th",
"2",
"2",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"5th",
"2",
"3",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"6th",
"2",
"3",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"7th",
@@ -7962,8 +7962,8 @@
"4",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"8th",
@@ -7971,8 +7971,8 @@
"4",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"9th",
@@ -7980,8 +7980,8 @@
"4",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"10th",
@@ -7989,8 +7989,8 @@
"4",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"11th",
@@ -7998,8 +7998,8 @@
"4",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"12th",
@@ -8008,7 +8008,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"13th",
@@ -8017,7 +8017,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"14th",
@@ -8026,7 +8026,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"15th",
@@ -8035,7 +8035,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"16th",
@@ -8044,7 +8044,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"17th",
@@ -8053,7 +8053,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"18th",
@@ -8062,7 +8062,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"19th",
@@ -8556,7 +8556,7 @@
"level": 3,
"entries": [
"When you choose this tradition at 3rd level, you learn to channel your ki to heal or hurt others. You know the Ayisla's Cleansing discipline and one other discipline of your choice. You learn one additional healing discipline of your choice at 6th, 11th, and 17th level. Whenever you learn a new discipline, you can replace one discipline you know with another.",
"Casting Spells. Some disciplines allow you to cast spells. You use normal casting time and rules but don't need material components. Once you reach 5th level, you can spend additional ki points to increase a discipline spell's level (1 additional ki point per spell level above the base). The maximum ki points you can spend on a discipline spell (including base cost) is determined by your monk level: levels 58: 3 ki; 912: 4 ki; 1316: 5 ki; 1720: 6 ki.",
"Casting Spells. Some disciplines allow you to cast spells. You use normal casting time and rules but don't need material components. Once you reach 5th level, you can spend additional ki points to increase a discipline spell's level (1 additional ki point per spell level above the base). The maximum ki points you can spend on a discipline spell (including base cost) is determined by your monk level: levels 5\u20138: 3 ki; 9\u201312: 4 ki; 13\u201316: 5 ki; 17\u201320: 6 ki.",
{
"type": "section",
"name": "Healing Disciplines of Lys",
@@ -8714,7 +8714,7 @@
"subclassSource": "IRKBnB",
"level": 6,
"entries": [
"At 6th level, your ability to manipulate the energies flowing through your gauntlets grows. When casting force bolt, you can spend up to 3 additional ki points. Additionally, when you hit a creature with your power gauntlets, you can spend up to 3 ki pointsfor each ki point spent, the enemy creature or object is pushed an additional 5 feet away from you."
"At 6th level, your ability to manipulate the energies flowing through your gauntlets grows. When casting force bolt, you can spend up to 3 additional ki points. Additionally, when you hit a creature with your power gauntlets, you can spend up to 3 ki points\u2014for each ki point spent, the enemy creature or object is pushed an additional 5 feet away from you."
]
},
{
@@ -8897,7 +8897,7 @@
"type": "entries",
"name": "Condemn Actions",
"entries": [
"The target takes a 2 penalty to attack rolls and damage rolls. Additionally, the target has disadvantage on Strength and Dexterity saving throws. This effect lasts for 1 minute."
"The target takes a \u22122 penalty to attack rolls and damage rolls. Additionally, the target has disadvantage on Strength and Dexterity saving throws. This effect lasts for 1 minute."
]
},
{
@@ -8911,7 +8911,7 @@
"type": "entries",
"name": "Condemn Words",
"entries": [
"The target takes a 2 penalty to its spell save DC for 1 minute. Additionally, for 24 hours, the target forgets how to speak, read, and write the language it last spoke."
"The target takes a \u22122 penalty to its spell save DC for 1 minute. Additionally, for 24 hours, the target forgets how to speak, read, and write the language it last spoke."
]
}
]
@@ -8986,7 +8986,7 @@
"level": 7,
"entries": [
"Starting at 7th level, your training drills have taught you how to ward yourself and your allies. As a bonus action, you can choose one friendly creature within 10 feet of you. You and the chosen creature gain resistance to bludgeoning, piercing, or slashing damage (your choice) from nonmagical attacks. This effect lasts for 1 minute or until you and the chosen creature are no longer within 10 feet of each other. You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.",
"At 18th level, the range increases to 30 feet, and you no longer need to choose a damage typeyou and the chosen creature gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."
"At 18th level, the range increases to 30 feet, and you no longer need to choose a damage type\u2014you and the chosen creature gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."
]
},
{
@@ -9012,7 +9012,7 @@
"subclassSource": "IRKBnB",
"level": 18,
"entries": [
"At 18th level, the range of your Aura of Defense increases to 30 feet. Additionally, you no longer need to choose a damage typeyou and the chosen creature gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."
"At 18th level, the range of your Aura of Defense increases to 30 feet. Additionally, you no longer need to choose a damage type\u2014you and the chosen creature gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."
]
},
{
@@ -9290,7 +9290,7 @@
"subclassSource": "IRKBnB",
"level": 18,
"entries": [
"Beginning at 18th level, any weapons or armor forged by you are connected to you through your divine bond. As a bonus action, you can immediately attune to any weapon or armor you have personally createdthis does not count against the total number of items you can have attuned. You may cast spells in armor you have personally created.",
"Beginning at 18th level, any weapons or armor forged by you are connected to you through your divine bond. As a bonus action, you can immediately attune to any weapon or armor you have personally created\u2014this does not count against the total number of items you can have attuned. You may cast spells in armor you have personally created.",
"Additionally, as a bonus action, you gain advantage on your next attack roll with a weapon you have personally created. Each of these features can be used once and can be regained after a short or long rest.",
"Any armor you are attuned to that you have personally created grants you immunity to cold damage."
]
@@ -9305,7 +9305,7 @@
"subclassSource": "IRKBnB",
"level": 2,
"entries": [
"Upon your induction into the role of a magister at 2nd level, you are awarded an arcantrik harnessa symbol of your authority and a means to focus the energies you manipulate. Each harness is unique and must be attuned to the wearer. If you lose your harness, you must procure a new one from your sponsor.",
"Upon your induction into the role of a magister at 2nd level, you are awarded an arcantrik harness\u2014a symbol of your authority and a means to focus the energies you manipulate. Each harness is unique and must be attuned to the wearer. If you lose your harness, you must procure a new one from your sponsor.",
"You can use an arcantrik harness as an arcane focus. While wearing an arcantrik harness, you can ignore the verbal requirements of any spell that has somatic components. This does not affect the spell's casting time. If your hands are bound, you can't use this feature.",
"In addition, you gain proficiency in the Intimidation skill if you don't already have it.",
{
@@ -9562,7 +9562,7 @@
"entries": [
"When you reach 3rd level, you augment your mechanikal skill with the ability to cast wizard spells.",
"Cantrips. Choose two cantrips from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level. When you gain a level in this class, you can replace one known cantrip with another from the wizard list.",
"Spells Known. You know three 1st-level wizard spells of your choice, two of which must be abjuration or evocation spells. The Spells Known column of the Arcanist Mechanik Spellcasting table shows when you learn more. Each new spell must be an abjuration or evocation spell of a level for which you have spell slotsexcept spells learned at 8th, 14th, and 20th level, which can come from any school.",
"Spells Known. You know three 1st-level wizard spells of your choice, two of which must be abjuration or evocation spells. The Spells Known column of the Arcanist Mechanik Spellcasting table shows when you learn more. Each new spell must be an abjuration or evocation spell of a level for which you have spell slots\u2014except spells learned at 8th, 14th, and 20th level, which can come from any school.",
"Spellcasting Ability. Intelligence is your spellcasting ability. Spell save DC = 8 + proficiency bonus + Intelligence modifier. Spell attack modifier = proficiency bonus + Intelligence modifier.",
{
"type": "table",
@@ -9591,36 +9591,36 @@
"2",
"3",
"2",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"4th",
"2",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"5th",
"2",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"6th",
"2",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"7th",
@@ -9628,8 +9628,8 @@
"5",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"8th",
@@ -9637,8 +9637,8 @@
"6",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"9th",
@@ -9646,8 +9646,8 @@
"6",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"10th",
@@ -9655,8 +9655,8 @@
"7",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"11th",
@@ -9664,8 +9664,8 @@
"8",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"12th",
@@ -9674,7 +9674,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"13th",
@@ -9683,7 +9683,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"14th",
@@ -9692,7 +9692,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"15th",
@@ -9701,7 +9701,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"16th",
@@ -9710,7 +9710,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"17th",
@@ -9719,7 +9719,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"18th",
@@ -9728,7 +9728,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"19th",
@@ -9994,8 +9994,8 @@
"subclassSource": "IRKBnB",
"level": 14,
"entries": [
"Starting at 14th level, your ability to change the flow of arcane energy extends to mechanika and arcanika. When you hit a creature, you can target one of its mechanikal or arcanikal items. Instead of doing damage to the creature, you can spend any number of focus pointsfor each focus point spent, the mechanikal or arcanikal item's capacitor or arcane condenser loses 1 charge.",
"If a mechanikal or arcanikal weapon is reduced to 0 charges, attacks with the weapon are made with disadvantage until recharged. If a suit of mechanikal or arcanikal armor is reduced to 0 charges, the wearer takes a 2 penalty to AC until recharged.",
"Starting at 14th level, your ability to change the flow of arcane energy extends to mechanika and arcanika. When you hit a creature, you can target one of its mechanikal or arcanikal items. Instead of doing damage to the creature, you can spend any number of focus points\u2014for each focus point spent, the mechanikal or arcanikal item's capacitor or arcane condenser loses 1 charge.",
"If a mechanikal or arcanikal weapon is reduced to 0 charges, attacks with the weapon are made with disadvantage until recharged. If a suit of mechanikal or arcanikal armor is reduced to 0 charges, the wearer takes a \u22122 penalty to AC until recharged.",
"Once you use this feature, you can't use it again until you finish a short or long rest."
]
},
@@ -10177,7 +10177,7 @@
"subclassSource": "IRKBnB",
"level": 1,
"entries": [
"When you choose this tradition at 1st level, you acquire a Grundback Snappera small utility 'jack that can carry items, pull cargo, and engage enemies in battle if necessary.",
"When you choose this tradition at 1st level, you acquire a Grundback Snapper\u2014a small utility 'jack that can carry items, pull cargo, and engage enemies in battle if necessary.",
"The Grundback Snapper (Medium construct, CR 1/2) has AC 13, 28 HP (3d8+15), Speed 25 ft., STR 16, DEX 10, CON 18, INT 8, WIS 10, CHA 1. It is proficient in Athletics (+6), has resistance to nonmagical bludgeoning/piercing/slashing damage, and is immune to poison and psychic damage, as well as the charmed, frightened, paralyzed, petrified, and poisoned conditions. Its attacks are magical for overcoming resistances to nonmagical attacks versus steamjacks, colossals, and warbeasts. It requires coal and water to function (10 hours/150 lb. coal out of combat; 1 hour in combat). Multiattack: two melee attacks. Slam: +5 to hit, reach 10 ft., {@damage 2d4+2} bludgeoning. Snap, Snap!: +5 to hit, reach 5 ft., {@damage 2d4+2} piercing."
]
},
@@ -10626,7 +10626,7 @@
],
"firearm": true,
"entries": [
"The crude firearms of farrow tribes are built to be sturdyas likely to be used as a bludgeon as a gun.",
"The crude firearms of farrow tribes are built to be sturdy\u2014as likely to be used as a bludgeon as a gun.",
"{@b Magazine (1).} This firearm holds 1 round of ammunition. After firing, you must use your action or bonus action to reload before firing again.",
"{@b Misfire (3).} If you roll a 1, 2, or 3 on the attack roll's {@dice d20}, the weapon misfires. The attack misses and the weapon must be cleared with an action before it can be fired again.",
"{@b Improvised Club.} A pig iron can be used as an improvised melee weapon; when used as a melee weapon, it is treated as a club."
@@ -10650,7 +10650,7 @@
],
"range": "20/60",
"entries": [
"Enormous stone columns used by trollkin warriors as tests of strengthand in battle, flung into enemy formations or swung like oversized mauls.",
"Enormous stone columns used by trollkin warriors as tests of strength\u2014and in battle, flung into enemy formations or swung like oversized mauls.",
"{@b Thrown (20/60).}",
"{@b Knockback.} A Medium or smaller creature hit by a thrown caber is also pushed 5 feet away."
],
@@ -13081,7 +13081,7 @@
}
],
"entries": [
"You compel a sentient creature that you can see within range to confess its wrongdoings for the duration. The target must succeed on a Wisdom saving throw or begin truthfully confessing any acts it has performed within the last week that it either believes were wrong or knows are against local laws and traditions. The target can still take actions normally, but it takes a 2 penalty to its save DC if it casts a spell that includes a verbal component or uses an ability that requires it to use its voice while it is confessing.",
"You compel a sentient creature that you can see within range to confess its wrongdoings for the duration. The target must succeed on a Wisdom saving throw or begin truthfully confessing any acts it has performed within the last week that it either believes were wrong or knows are against local laws and traditions. The target can still take actions normally, but it takes a \u22122 penalty to its save DC if it casts a spell that includes a verbal component or uses an ability that requires it to use its voice while it is confessing.",
"Once the target has confessed all its wrongdoings, the spell ends."
],
"savingThrow": [
@@ -15600,4 +15600,4 @@
]
}
]
}
}
File diff suppressed because it is too large Load Diff
@@ -5,7 +5,7 @@
{
"json": "IRKDWld",
"abbreviation": "IRK:DW",
"full": "Iron Kingdoms: Requiem Deep Wild",
"full": "Iron Kingdoms: Requiem \u2014 Deep Wild",
"url": "https://privateerpress.com",
"version": "1.0.0",
"authors": [
@@ -1274,7 +1274,7 @@
],
[
2,
"I am always on the lookout for my next big scorethe one that will set me up for life."
"I am always on the lookout for my next big score\u2014the one that will set me up for life."
],
[
3,
@@ -2464,7 +2464,7 @@
},
{
"type": "entries",
"name": "Tier 1 Backwoods Recruits",
"name": "Tier 1 \u2014 Backwoods Recruits",
"entries": [
"{@b Encampment.} Your ragtag group maintains a simple but effective encampment of tents, lean-tos, and natural shelters. You can stay at your encampment and maintain a poor lifestyle at no expense.",
"{@b Masters of None.} When you make an ability check using a skill or tool you aren't proficient with, you can add your proficiency bonus to the roll. You can use this benefit once between long rests.",
@@ -2473,7 +2473,7 @@
},
{
"type": "entries",
"name": "Tier 2 Ragged Soldiers",
"name": "Tier 2 \u2014 Ragged Soldiers",
"entries": [
"{@b Ambuscade.} During the first round of combat, you have advantage on attack rolls against creatures that haven't taken an action yet that turn.",
"{@b Fresh Faces.} Your growing reputation attracts new recruits. You gain {@dice 1d6} hirelings with a challenge rating of 1/2 or lower.",
@@ -2482,7 +2482,7 @@
},
{
"type": "entries",
"name": "Tier 3 Motley Militia",
"name": "Tier 3 \u2014 Motley Militia",
"entries": [
"{@b Advance Payment.} When you take on a mercenary contract, you can demand up to 200 gp in advance, depending on the total terms of the contract.",
"{@b Champions-at-Arms.} You gain your choice of {@dice 1d8} hirelings with a challenge rating of 1 or lower or {@dice 1d4} hirelings with a challenge rating of 2 or lower.",
@@ -2491,9 +2491,9 @@
},
{
"type": "entries",
"name": "Tier 4 Frontier Legends",
"name": "Tier 4 \u2014 Frontier Legends",
"entries": [
"{@b Hard-Bitten.} Having stared death in the face on battlefields all over western Immoren, you've become inured to the hardships and dangers of your trade. Members of your companyincluding your hirelingshave advantage on saving throws to avoid being {@condition charmed} or {@condition frightened}.",
"{@b Hard-Bitten.} Having stared death in the face on battlefields all over western Immoren, you've become inured to the hardships and dangers of your trade. Members of your company\u2014including your hirelings\u2014have advantage on saving throws to avoid being {@condition charmed} or {@condition frightened}.",
"{@b Fearsome Fighters.} You gain your choice of {@dice 1d10} hirelings with a challenge rating of 2 or lower or a steamjack, myrmidon, or warbeast with a challenge rating of 5 or lower."
]
}
@@ -2528,7 +2528,7 @@
},
{
"type": "entries",
"name": "Tier 1 Unruly Mob",
"name": "Tier 1 \u2014 Unruly Mob",
"entries": [
"{@b Bring 'Em Back Alive.} You can replace one proficiency you gained from your background or class with proficiency in the Survival skill, and you can double your proficiency bonus when you use the Survival skill for tracking.",
"{@b No Place Like Home.} So long as you are in your community, you can enjoy a modest lifestyle at no expense. The community will protect you from discovery and provide wares and services at little or no charge if they can."
@@ -2536,16 +2536,16 @@
},
{
"type": "entries",
"name": "Tier 2 Local Toughs",
"name": "Tier 2 \u2014 Local Toughs",
"entries": [
"{@b Billet.} The community has set aside a structure for your usea converted barn, empty house, or storefrontthat houses your company, provides room for extra supplies, and can act as a makeshift jail.",
"{@b Billet.} The community has set aside a structure for your use\u2014a converted barn, empty house, or storefront\u2014that houses your company, provides room for extra supplies, and can act as a makeshift jail.",
"{@b The Law in These Parts.} You are seen as arbiters of local justice. Those in your area will generally go along with you as you interrogate people, search houses, take captives, and so on.",
"{@b Spiritual Support.} Your community's spiritual advisors have taken a keen interest in your well-being. You gain one bone grinder, cleric, shaman, or other spiritual leader with a challenge rating of 3 or lower."
]
},
{
"type": "entries",
"name": "Tier 3 Regulators",
"name": "Tier 3 \u2014 Regulators",
"entries": [
"{@b Deputize.} When you need them, the people of your community will take up arms to help repel an attack or bring down a threat. At the GM's discretion, you can unofficially deputize up to {@dice 3d6} members of your community with a challenge rating of 1/4 or lower, plus one steamjack, myrmidon, warbeast, or community member with a challenge rating of 6 or lower. These individuals follow your orders for 48 hours or until the specific problem is resolved. Once you deputize members in this way, you can't do so again for {@dice 1d4} days.",
"{@b Friends in High Places.} You have the ear of whoever is in charge in your community. You are largely immune to being held accountable for your actions if you can demonstrate they are in the best interests of the community. Even if you get into trouble outside your territory, your contacts may send someone to advocate on your behalf or break you out of jail."
@@ -2553,7 +2553,7 @@
},
{
"type": "entries",
"name": "Tier 4 Community Champions",
"name": "Tier 4 \u2014 Community Champions",
"entries": [
"{@b Hard-Won Respect.} Brigands and raiders for leagues around know better than to bring trouble to your door, and the people of your community see you as heroes. Local leaders must actively curry your favor to maintain their position of power, since anyone you support is sure to have a significant advantage."
]
@@ -2841,7 +2841,7 @@
]
},
{
"name": "Stone Spray (Recharge 56)",
"name": "Stone Spray (Recharge 5\u20136)",
"entries": [
"{@atk rs} {@hit 6} to hit. Each creature in a 30-foot cone must make a DC 14 Dexterity saving throw, taking {@damage 3d8} bludgeoning damage on a failed save, or half as much on a success."
]
@@ -3152,7 +3152,7 @@
]
},
{
"name": "Phase Jump (Recharge 56)",
"name": "Phase Jump (Recharge 5\u20136)",
"entries": [
"The wayfarer teleports up to 60 feet to an unoccupied space it can see, or to within 10 feet of a Shifting Stone it knows of."
]
@@ -4843,7 +4843,7 @@
"classSource": "IRKDWld",
"level": 10,
"entries": [
"At 10th level, fighting monsters has given you a unique insight into their physiology, allowing you to see their weak points and understand how to inflict the most damage upon them. Your weapon attacks score a critical hit on a roll of 1920 against your favored enemies. When you score a critical hit against one of your favored enemies, the target can't regain hit points until the start of your next turn."
"At 10th level, fighting monsters has given you a unique insight into their physiology, allowing you to see their weak points and understand how to inflict the most damage upon them. Your weapon attacks score a critical hit on a roll of 19\u201320 against your favored enemies. When you score a critical hit against one of your favored enemies, the target can't regain hit points until the start of your next turn."
]
},
{
@@ -5979,7 +5979,7 @@
"type": "entries",
"name": "New Fast Brew: Simple Stimulant",
"entries": [
"You mix ingredients to create a dose of simple stimulanta bitter, milky fluid that provides a surge of energy and alertness. As an action, a creature can consume a dose of simple stimulant to ignore the highest level of exhaustion it currently suffers. This effect lasts for 1 hour. In addition, a creature can consume a dose of simple stimulant during a short rest to reduce its exhaustion level by 1."
"You mix ingredients to create a dose of simple stimulant\u2014a bitter, milky fluid that provides a surge of energy and alertness. As an action, a creature can consume a dose of simple stimulant to ignore the highest level of exhaustion it currently suffers. This effect lasts for 1 hour. In addition, a creature can consume a dose of simple stimulant during a short rest to reduce its exhaustion level by 1."
]
},
{
@@ -6664,7 +6664,7 @@
"subclassSource": "IRKDWld",
"level": 18,
"entries": [
"At 18th level, the range of your Aura of Defense increases to 30 feet. Additionally, you no longer need to choose a damage type you and the chosen creature gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."
"At 18th level, the range of your Aura of Defense increases to 30 feet. Additionally, you no longer need to choose a damage type \u2014 you and the chosen creature gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."
]
},
{
@@ -6798,7 +6798,7 @@
"subclassSource": "IRKDWld",
"level": 20,
"entries": [
"At 20th level, divine fury guides your strikes. You can choose to use this feature at the beginning of a combat encounter, when everyone rolls initiative. If you do, during the first round of combat your first weapon attack scores a critical hit on a roll of 1820, and if you hit a creature with a weapon attack, you can use a bonus action to force the target to lose all its damage resistances until the end of your next turn. You can use this feature three times. You regain all expended uses when you finish a long rest."
"At 20th level, divine fury guides your strikes. You can choose to use this feature at the beginning of a combat encounter, when everyone rolls initiative. If you do, during the first round of combat your first weapon attack scores a critical hit on a roll of 18\u201320, and if you hit a creature with a weapon attack, you can use a bonus action to force the target to lose all its damage resistances until the end of your next turn. You can use this feature three times. You regain all expended uses when you finish a long rest."
]
},
{
@@ -10549,7 +10549,7 @@
}
],
"entries": [
"You utter a curse that fills the air with an aura of malevolent energy, hindering the attacks of your enemies. Until the start of your next turn, hostile creatures within 60 feet of you or in your control range take a 2 penalty to attack rolls."
"You utter a curse that fills the air with an aura of malevolent energy, hindering the attacks of your enemies. Until the start of your next turn, hostile creatures within 60 feet of you or in your control range take a \u22122 penalty to attack rolls."
],
"classes": {
"fromClassList": [
@@ -11852,7 +11852,7 @@
}
],
"entries": [
"A swirling vortex of energy extends out from you in a 15-foot radius. Until the spell ends, the vortex moves with you, remaining centered on you. For the duration, each hostile creature in the area takes a 2 penalty to all attack rolls. The spell ends if you are {@condition incapacitated}."
"A swirling vortex of energy extends out from you in a 15-foot radius. Until the spell ends, the vortex moves with you, remaining centered on you. For the duration, each hostile creature in the area takes a \u22122 penalty to all attack rolls. The spell ends if you are {@condition incapacitated}."
],
"classes": {
"fromClassList": [
@@ -12186,4 +12186,4 @@
]
}
]
}
}
@@ -1189,7 +1189,7 @@
]
},
{
"name": "Aura of Corruption (Recharge 56)",
"name": "Aura of Corruption (Recharge 5\u20136)",
"entries": [
"The priest creates an aura that corrupts the very air around it. Each living creature within 30 feet of the priest takes 3 ({@damage 1d6}) necrotic damage, and all plant life in the area withers and dies. In addition, each creature that is not a construct or undead in the affected area must succeed on a DC 13 Constitution saving throw or become {@condition poisoned} for 1 minute."
]
@@ -1440,13 +1440,13 @@
]
},
{
"name": "Field Mechanik (Recharge 56)",
"name": "Field Mechanik (Recharge 5\u20136)",
"entries": [
"The ironmonger chooses one construct, vehicle, mechanikal device, or steam armor that it can see within 5 feet of it. The chosen creature or object regains 3 ({@damage 1d6}) hit points."
]
},
{
"name": "Machine Hex (Recharge 56)",
"name": "Machine Hex (Recharge 5\u20136)",
"entries": [
"The ironmonger chooses one construct, vehicle, or structure that it can see within 30 feet of it. Until the start of the ironmonger's next turn, the ironmonger and its allies have advantage on attack rolls against the chosen target."
]
@@ -1764,7 +1764,7 @@
"cr": "9",
"trait": [
{
"name": "Back to Work! (Recharge 56)",
"name": "Back to Work! (Recharge 5\u20136)",
"entries": [
"When a deathbound revenant drops to 0 hit points within 30 feet of the captain, the captain can take a bonus action to order the revenant back to work. The revenant's corporeal form disintegrates as usual but reconstitutes within 30 feet of the captain at the start of the captain's next turn."
]
@@ -2059,13 +2059,13 @@
]
},
{
"name": "Craft Scrap Thrall (Recharge 56)",
"name": "Craft Scrap Thrall (Recharge 5\u20136)",
"entries": [
"The necrotech crafts a scrap thrall, which appears in an unoccupied space on the ground within 10 feet of the necrotech and is friendly to it. This ability also recharges when a creature drops to 0 hit points within 10 feet of the necrotech."
]
},
{
"name": "Field Necrotech (Recharge 56)",
"name": "Field Necrotech (Recharge 5\u20136)",
"entries": [
"The necrotech chooses one construct, vehicle, undead thrall, mechanikal device, or steam armor that it can see within 5 feet of it. The chosen creature or object regains 4 ({@damage 1d8}) hit points."
]
@@ -2134,7 +2134,7 @@
]
},
{
"name": "Craft Stitch Thrall (Recharge 56)",
"name": "Craft Stitch Thrall (Recharge 5\u20136)",
"entries": [
"The necrosurgeon crafts a stitch thrall, which appears in an unoccupied space on the ground within 10 feet of the necrosurgeon and is friendly to it. This ability also recharges when a humanoid drops to 0 hit points within 10 feet of the necrosurgeon or any of its stitch thralls."
]
@@ -2625,7 +2625,7 @@
],
"reaction": [
{
"name": "Whipping Winds (Recharge 56)",
"name": "Whipping Winds (Recharge 5\u20136)",
"entries": [
"If the witch or an ally of the witch within 5 feet of it is targeted by a ranged attack, the witch can use its reaction to impose disadvantage on the attack roll."
]
@@ -2813,7 +2813,7 @@
]
},
{
"name": "Side Step (Recharge 56)",
"name": "Side Step (Recharge 5\u20136)",
"entries": [
"When the witch hits a living creature with a blood razor attack, it can use its reaction to take the Dash action."
]
@@ -2995,7 +2995,7 @@
]
},
{
"name": "Knockout Strike (Recharge 56)",
"name": "Knockout Strike (Recharge 5\u20136)",
"entries": [
"When the wrecker hits a target with a melee weapon attack, the target must succeed on a DC 12 Constitution saving throw or be {@condition stunned} until the end of the creature's next turn. If the target is already stunned, it is knocked {@condition unconscious} instead."
]
@@ -3190,7 +3190,7 @@
]
},
{
"name": "Beguilement (Recharge 56)",
"name": "Beguilement (Recharge 5\u20136)",
"entries": [
"The warwitch targets one creature it can see. If the target can see the warwitch, the target must succeed on a DC 14 Wisdom saving throw or be {@condition charmed} by the warwitch until the end of its next turn. The charmed creature regards the warwitch as a friendly acquaintance. The warwitch can use its Sneak Attack on the charmed target even if it doesn't have advantage on the attack roll, as long as the warwitch doesn't have disadvantage on the attack roll."
]
@@ -3537,7 +3537,7 @@
"type": "entries",
"name": "Spellcasting Focus",
"entries": [
"You can use a weapon with the sacral property as a spellcasting focus for your blood witch spells. Bloodletting implementsthe sacral blade, ritual blade, and blood razorall have the sacral property and are martial weapons."
"You can use a weapon with the sacral property as a spellcasting focus for your blood witch spells. Bloodletting implements\u2014the sacral blade, ritual blade, and blood razor\u2014all have the sacral property and are martial weapons."
]
}
]
@@ -5707,36 +5707,36 @@
"2",
"3",
"2",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"4th",
"2",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"5th",
"2",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"6th",
"2",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"7th",
@@ -5744,8 +5744,8 @@
"5",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"8th",
@@ -5753,8 +5753,8 @@
"6",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"9th",
@@ -5762,8 +5762,8 @@
"6",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"10th",
@@ -5771,8 +5771,8 @@
"7",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"11th",
@@ -5780,8 +5780,8 @@
"8",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"12th",
@@ -5789,8 +5789,8 @@
"8",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"13th",
@@ -5799,7 +5799,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"14th",
@@ -5808,7 +5808,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"15th",
@@ -5817,7 +5817,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"16th",
@@ -5826,7 +5826,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"17th",
@@ -5835,7 +5835,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"18th",
@@ -5844,7 +5844,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"19th",
@@ -5866,7 +5866,7 @@
]
]
},
"Wraith Spell List Cantrips: chill touch, dancing lights, mending, resistance, true strike. 1st level: bleed, bullet dodger, cloak of fear, detect magic, expeditious retreat, power siphon, shield, snipe. 2nd level: arcane lock, blur, curse of shadows, endless magazine, knock, locate object, parasite, silence, spellpiercer. 3rd level: bestow curse, black spot, calamity, ghost walk, haste, heightened reflexes, refuge, slow. 4th level: confusion, death ward, freedom of movement, locate creature, stoneskin."
"Wraith Spell List \u2014 Cantrips: chill touch, dancing lights, mending, resistance, true strike. 1st level: bleed, bullet dodger, cloak of fear, detect magic, expeditious retreat, power siphon, shield, snipe. 2nd level: arcane lock, blur, curse of shadows, endless magazine, knock, locate object, parasite, silence, spellpiercer. 3rd level: bestow curse, black spot, calamity, ghost walk, haste, heightened reflexes, refuge, slow. 4th level: confusion, death ward, freedom of movement, locate creature, stoneskin."
]
},
{
@@ -6746,36 +6746,36 @@
"3",
"3",
"2",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"4th",
"3",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"5th",
"3",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"6th",
"3",
"4",
"3",
"",
"",
""
"\u2014",
"\u2014",
"\u2014"
],
[
"7th",
@@ -6783,8 +6783,8 @@
"5",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"8th",
@@ -6792,8 +6792,8 @@
"6",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"9th",
@@ -6801,8 +6801,8 @@
"6",
"4",
"2",
"",
""
"\u2014",
"\u2014"
],
[
"10th",
@@ -6810,8 +6810,8 @@
"7",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"11th",
@@ -6819,8 +6819,8 @@
"8",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"12th",
@@ -6828,8 +6828,8 @@
"8",
"4",
"3",
"",
""
"\u2014",
"\u2014"
],
[
"13th",
@@ -6838,7 +6838,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"14th",
@@ -6847,7 +6847,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"15th",
@@ -6856,7 +6856,7 @@
"4",
"3",
"2",
""
"\u2014"
],
[
"16th",
@@ -6865,7 +6865,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"17th",
@@ -6874,7 +6874,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"18th",
@@ -6883,7 +6883,7 @@
"4",
"3",
"3",
""
"\u2014"
],
[
"19th",
@@ -7969,7 +7969,7 @@
"value": 12500,
"firearm": true,
"entries": [
"Forged by black ogrun weaponsmiths, smog belchers are heavy culverin-style cannons. Their true power lies in the corrupting clouds of ash their projectiles produce on impacta choking haze of toxic fumes that rots flesh and destroys the lungs.",
"Forged by black ogrun weaponsmiths, smog belchers are heavy culverin-style cannons. Their true power lies in the corrupting clouds of ash their projectiles produce on impact\u2014a choking haze of toxic fumes that rots flesh and destroys the lungs.",
"{@b Firearm.} This weapon requires smog belcher shells.",
"{@b AOE (5).} The weapon affects a 5-foot radius area on impact.",
"{@b Magazine (1).} This firearm holds 1 shell before requiring a reload (action).",
@@ -8460,7 +8460,7 @@
"entries": [
"{@b Dedicated Necromechanika.} Rune Points: 1 | Capacitor: Heartbeat generator",
"A compass that functions in the wild and dark energy-saturated sea lanes around Cryx, where normal compasses spin randomly.",
"When using a blight compass, you can expend 1 charge from the item's capacitor to cause the needle to orient toward the position of Toruk's lair for a few secondslong enough to get a navigational bearing."
"When using a blight compass, you can expend 1 charge from the item's capacitor to cause the needle to orient toward the position of Toruk's lair for a few seconds\u2014long enough to get a navigational bearing."
],
"rarity": "none"
},
@@ -8998,7 +8998,7 @@
"type": "entries",
"name": "Banes",
"entries": [
"Starting at 1st level, you can choose a bane for your charactera special restriction that limits your character in some way. When you choose a bane, you gain an additional binding slot, locus, or spectral power of your choice. You can choose an additional bane at 6th, 11th, and 17th level but can't take the same bane more than once.",
"Starting at 1st level, you can choose a bane for your character\u2014a special restriction that limits your character in some way. When you choose a bane, you gain an additional binding slot, locus, or spectral power of your choice. You can choose an additional bane at 6th, 11th, and 17th level but can't take the same bane more than once.",
"When you gain a bane, you can choose one from the Banes table or determine it randomly.",
{
"type": "table",
@@ -9815,7 +9815,7 @@
}
],
"entries": [
"You choose a creature you can see within range and mark it with a black spot that weakens its defenses, allowing attackers to strike at it more accurately until the spell ends. Make a ranged spell attack against the target. On a hit, the creature takes a 2 penalty to AC, and attacks against it are made with advantage."
"You choose a creature you can see within range and mark it with a black spot that weakens its defenses, allowing attackers to strike at it more accurately until the spell ends. Make a ranged spell attack against the target. On a hit, the creature takes a \u22122 penalty to AC, and attacks against it are made with advantage."
],
"classes": {
"fromClassList": [
@@ -10956,7 +10956,7 @@
],
"entries": [
"You use your connection to deathly energies to strengthen a friendly creature you can see within range. The target gains a +2 bonus to AC, and if the target is a steamjack, the damage of the first attack that hits it is halved.",
"Note: This is the IKRPG version of Death Warda different spell from the PHB spell of the same name."
"Note: This is the IKRPG version of Death Ward\u2014a different spell from the PHB spell of the same name."
],
"classes": {
"fromClassList": [
@@ -11996,7 +11996,7 @@
}
],
"entries": [
"You surround your body with baleful runes that make your attacks strike true. For the duration, hostile creatures within 15 feet of you take a 2 penalty to AC."
"You surround your body with baleful runes that make your attacks strike true. For the duration, hostile creatures within 15 feet of you take a \u22122 penalty to AC."
],
"classes": {
"fromClassList": [
@@ -12180,7 +12180,7 @@
}
],
"entries": [
"You encase a creature in pure entropy, weakening it and drawing it slowly into oblivion. Choose a creature you can see within range. The creature must make a Constitution saving throw. On a failed save, the creature takes a 3 penalty to AC and can't be healed by any means until the spell ends."
"You encase a creature in pure entropy, weakening it and drawing it slowly into oblivion. Choose a creature you can see within range. The creature must make a Constitution saving throw. On a failed save, the creature takes a \u22123 penalty to AC and can't be healed by any means until the spell ends."
],
"classes": {
"fromClassList": [
@@ -12350,7 +12350,7 @@
}
],
"entries": [
"You lash out with a parasitic bolt of energy at one creature you can see within range. The target creature must make a Constitution saving throw. On a failed save, the creature takes a 2 penalty to AC and you gain a +2 bonus to AC for the duration of the spell."
"You lash out with a parasitic bolt of energy at one creature you can see within range. The target creature must make a Constitution saving throw. On a failed save, the creature takes a \u22122 penalty to AC and you gain a +2 bonus to AC for the duration of the spell."
],
"classes": {
"fromClassList": [
@@ -12609,7 +12609,7 @@
}
],
"entries": [
"Dark energy coalesces around a creature of your choice within range, making its strikes deadlier. Each hostile creature within 10 feet of the target has a 2 penalty to AC."
"Dark energy coalesces around a creature of your choice within range, making its strikes deadlier. Each hostile creature within 10 feet of the target has a \u22122 penalty to AC."
],
"classes": {
"fromClassList": [
@@ -12731,7 +12731,7 @@
}
],
"entries": [
"Unnatural shadows merge with your steamjacks, occluding the vision of their enemies while increasing the potency of their own attacks. For the duration, each steamjack under your control and in your control range gains half cover against ranged attacks, and each hostile creature within 10 feet of an affected steamjack has a 2 penalty to AC."
"Unnatural shadows merge with your steamjacks, occluding the vision of their enemies while increasing the potency of their own attacks. For the duration, each steamjack under your control and in your control range gains half cover against ranged attacks, and each hostile creature within 10 feet of an affected steamjack has a \u22122 penalty to AC."
],
"classes": {
"fromClassList": [
@@ -13594,4 +13594,4 @@
]
}
]
}
}
+48 -48
View File
@@ -15170,7 +15170,7 @@
"name": "Recharge Features",
"page": 2,
"entries": [
"If you use a feature to take on the shape of a creature with a Recharge feature (either on a {@dice d6} roll of 56 or after a short or long rest), you do not regain the use of that feature until thespecified recharge condition is met, even if you revert to yournormal form then take on the shape of that creature again."
"If you use a feature to take on the shape of a creature with a Recharge feature (either on a {@dice d6} roll of 5\u20136 or after a short or long rest), you do not regain the use of that feature until thespecified recharge condition is met, even if you revert to yournormal form then take on the shape of that creature again."
]
},
{
@@ -17001,7 +17001,7 @@
"style": "text-center",
"entries": [
"Unleash the true wild fury of Beasts with this Compendium of 112 Alternate Beasts for 5e!",
"{@i Version 2.0.0}Created by {@link /u/laserllama|https://www.reddit.com/u/laserllama}",
"{@i Version 2.0.0}\u2014Created by {@link /u/laserllama|https://www.reddit.com/u/laserllama}",
"Last Updated: April 16th, 2025"
],
"id": "010"
@@ -17013,52 +17013,52 @@
"page": 49,
"name": "Artist Credits:",
"items": [
"Cover{@link Paul Canavan|https://scryfall.com/card/m21/28/nine-lives}",
"Pg 1{@link Alayna Danner|https://www.artofmtg.com/art/animal-sanctuary/}",
"Pg 2{@link Raoul Vitale|https://www.artofmtg.com/art/cat-token/}",
"Pg 3{@link Ilse Gort|https://www.artofmtg.com/art/flourishing-fox/}",
"Pg 4{@link Julia Metzger|https://www.artstation.com/artwork/n0kJm9}",
"Pg 5{@link Simon Dominic|https://www.artofmtg.com/art/ragavan-nimble-pilferer/}",
"Pg 6{@link Chris Seamen|https://www.artofmtg.com/art/sea-dasher-octopus/}",
"Pg 7{@link Mike Bierek|https://scryfall.com/card/teld/6/rat}",
"Pg 8{@link Caio Monterio|https://caiommonteiro.artstation.com/projects/aR6vkq}",
"Pg 9{@link Nils Hamm|https://scryfall.com/card/akh/30/supply-caravan}",
"Pg 10{@link Paul Canavan|https://www.artstation.com/artwork/WelWN}",
"Pg 12{@link Mike Bierek|https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=476430}",
"Pg 13{@link Sam Burley|https://www.artofmtg.com/art/bog-badger/}",
"Pg 15{@link Simon Brewer|https://simondominic.artstation.com/projects/4Xox62}",
"Pg 16{@link Brian Valeza|https://scryfall.com/card/tafr/13/guenhwyvar}",
"Pg 17{@link K. Theodossiou|https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=633354}",
"Pg 18{@link Ilse Gort|https://www.artofmtg.com/art/wilson-refined-grizzly/}",
"Pg 19{@link Ilse Gort|https://www.artofmtg.com/art/makindi-ox/}",
"Pg 20{@link Svetlin Velinov|https://www.artstation.com/artwork/vgVkD}",
"Pg 21{@link Jonathan Kuo|https://scryfall.com/card/clb/825/hornet-queen}",
"Pg 22{@link Ovidio Cargena|https://www.ovidiocartagena.com/0h3gqgu85dygdm2xbvhcnguevhojug}",
"Pg 23{@link Aaron Miller|https://www.tcgplayer.com/product/192666/magic-core-set-2020-wolf-token?Language=English}",
"Pg 24{@link Simon Brewer|https://www.artstation.com/artwork/8lXxrG}",
"Pg 25{@link Johann Bodin|https://www.artofmtg.com/art/ukud-cobra/}",
"Pg 26{@link G. Rutkowski|https://www.artofmtg.com/art/octoprophet/}",
"Pg 27{@link Livia Prima|https://www.artofmtg.com/art/hatchery-spider/}",
"Pg 28{@link L. Hannigan|https://www.artofmtg.com/art/huntmaster-liger/}",
"Pg 29{@link Jakub Kasper|https://gatherer.wizards.com/pages/card/details.aspx?multiverseid=417606}",
"Pg 30{@link Zezhou Chen|https://zezhouchen.com/projects/BmBdzr?album_id=86634}",
"Pg 31{@link Jason Engle|https://jason_engle.artstation.com/projects/GZ6W}",
"Pg 32{@link Caio Monteiro|https://www.originalmagicart.store/products/shark-token-print}",
"Pg 34{@link Jason Kang|https://www.mtgnexus.com/gallery/art/2237-cold-water-snapper}",
"Pg 35{@link A. Deruchenko|https://www.artstation.com/artwork/V9WPZ}",
"Pg 36{@link Dan Scott|https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=464109}",
"Pg 37{@link Randy Vargas|https://www.artofmtg.com/art/sabertooth-mauler/}",
"Pg 38{@link L. Grant-West|https://www.artofmtg.com/art/dragon-scarred-bear/}",
"Pg 39{@link Caio Monterio|https://scryfall.com/card/iko/47/dreamtail-heron}",
"Pg 40{@link Jack Lei|https://www.deviantart.com/jackwanglei/art/Magic-The-Gathering-Guardian-Toad-470853403}",
"Pg 41{@link Viktor Titov|https://www.artofmtg.com/art/charix-the-raging-isle/}",
"Pg 42{@link Craig Spearing|https://www.artofmtg.com/art/octopus-token/}",
"Pg 43{@link Simon Dominic|https://www.artofmtg.com/art/hagra-constrictor/}",
"Pg 44{@link Zezhou Chen|https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=430825}",
"Pg 45{@link Chris Rahn|https://www.artofmtg.com/art/kogla-the-titan-ape/}",
"Pg 46{@link A. Devine|https://scryfall.com/card/ltr/12/escape-from-orthanc}",
"Pg 47{@link Erica Yang|https://www.mtgnexus.com/gallery/art/3146-colossal-whale}",
"Back{@link Paul Canavan|https://scryfall.com/card/m21/28/nine-lives}"
"Cover\u2014{@link Paul Canavan|https://scryfall.com/card/m21/28/nine-lives}",
"Pg 1\u2014{@link Alayna Danner|https://www.artofmtg.com/art/animal-sanctuary/}",
"Pg 2\u2014{@link Raoul Vitale|https://www.artofmtg.com/art/cat-token/}",
"Pg 3\u2014{@link Ilse Gort|https://www.artofmtg.com/art/flourishing-fox/}",
"Pg 4\u2014{@link Julia Metzger|https://www.artstation.com/artwork/n0kJm9}",
"Pg 5\u2014{@link Simon Dominic|https://www.artofmtg.com/art/ragavan-nimble-pilferer/}",
"Pg 6\u2014{@link Chris Seamen|https://www.artofmtg.com/art/sea-dasher-octopus/}",
"Pg 7\u2014{@link Mike Bierek|https://scryfall.com/card/teld/6/rat}",
"Pg 8\u2014{@link Caio Monterio|https://caiommonteiro.artstation.com/projects/aR6vkq}",
"Pg 9\u2014{@link Nils Hamm|https://scryfall.com/card/akh/30/supply-caravan}",
"Pg 10\u2014{@link Paul Canavan|https://www.artstation.com/artwork/WelWN}",
"Pg 12\u2014{@link Mike Bierek|https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=476430}",
"Pg 13\u2014{@link Sam Burley|https://www.artofmtg.com/art/bog-badger/}",
"Pg 15\u2014{@link Simon Brewer|https://simondominic.artstation.com/projects/4Xox62}",
"Pg 16\u2014{@link Brian Valeza|https://scryfall.com/card/tafr/13/guenhwyvar}",
"Pg 17\u2014{@link K. Theodossiou|https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=633354}",
"Pg 18\u2014{@link Ilse Gort|https://www.artofmtg.com/art/wilson-refined-grizzly/}",
"Pg 19\u2014{@link Ilse Gort|https://www.artofmtg.com/art/makindi-ox/}",
"Pg 20\u2014{@link Svetlin Velinov|https://www.artstation.com/artwork/vgVkD}",
"Pg 21\u2014{@link Jonathan Kuo|https://scryfall.com/card/clb/825/hornet-queen}",
"Pg 22\u2014{@link Ovidio Cargena|https://www.ovidiocartagena.com/0h3gqgu85dygdm2xbvhcnguevhojug}",
"Pg 23\u2014{@link Aaron Miller|https://www.tcgplayer.com/product/192666/magic-core-set-2020-wolf-token?Language=English}",
"Pg 24\u2014{@link Simon Brewer|https://www.artstation.com/artwork/8lXxrG}",
"Pg 25\u2014{@link Johann Bodin|https://www.artofmtg.com/art/ukud-cobra/}",
"Pg 26\u2014{@link G. Rutkowski|https://www.artofmtg.com/art/octoprophet/}",
"Pg 27\u2014{@link Livia Prima|https://www.artofmtg.com/art/hatchery-spider/}",
"Pg 28\u2014{@link L. Hannigan|https://www.artofmtg.com/art/huntmaster-liger/}",
"Pg 29\u2014{@link Jakub Kasper|https://gatherer.wizards.com/pages/card/details.aspx?multiverseid=417606}",
"Pg 30\u2014{@link Zezhou Chen|https://zezhouchen.com/projects/BmBdzr?album_id=86634}",
"Pg 31\u2014{@link Jason Engle|https://jason_engle.artstation.com/projects/GZ6W}",
"Pg 32\u2014{@link Caio Monteiro|https://www.originalmagicart.store/products/shark-token-print}",
"Pg 34\u2014{@link Jason Kang|https://www.mtgnexus.com/gallery/art/2237-cold-water-snapper}",
"Pg 35\u2014{@link A. Deruchenko|https://www.artstation.com/artwork/V9WPZ}",
"Pg 36\u2014{@link Dan Scott|https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=464109}",
"Pg 37\u2014{@link Randy Vargas|https://www.artofmtg.com/art/sabertooth-mauler/}",
"Pg 38\u2014{@link L. Grant-West|https://www.artofmtg.com/art/dragon-scarred-bear/}",
"Pg 39\u2014{@link Caio Monterio|https://scryfall.com/card/iko/47/dreamtail-heron}",
"Pg 40\u2014{@link Jack Lei|https://www.deviantart.com/jackwanglei/art/Magic-The-Gathering-Guardian-Toad-470853403}",
"Pg 41\u2014{@link Viktor Titov|https://www.artofmtg.com/art/charix-the-raging-isle/}",
"Pg 42\u2014{@link Craig Spearing|https://www.artofmtg.com/art/octopus-token/}",
"Pg 43\u2014{@link Simon Dominic|https://www.artofmtg.com/art/hagra-constrictor/}",
"Pg 44\u2014{@link Zezhou Chen|https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=430825}",
"Pg 45\u2014{@link Chris Rahn|https://www.artofmtg.com/art/kogla-the-titan-ape/}",
"Pg 46\u2014{@link A. Devine|https://scryfall.com/card/ltr/12/escape-from-orthanc}",
"Pg 47\u2014{@link Erica Yang|https://www.mtgnexus.com/gallery/art/3146-colossal-whale}",
"Back\u2014{@link Paul Canavan|https://scryfall.com/card/m21/28/nine-lives}"
]
},
{
+1 -1
View File
@@ -2236,7 +2236,7 @@
],
[
"{@optfeature maneuvering order|LLExploits}",
""
"\u2014"
]
]
}
@@ -14084,7 +14084,7 @@
},
"foundryImg": "icons/magic/control/fear-fright-white.webp"
},
{
{
"name": "Daylight (Alternate)",
"source": "llspell",
"level": 3,