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{
"_meta": {
"sources": [
{
"json": "MercerFundamentalChaos",
"abbreviation": "CR",
"full": "Path of Fundamental Chaos",
"url": "https://criticalrole.miraheze.org/wiki/Path_of_Fundamental_Chaos",
"version": "1.0",
"authors": [
"Matthew Mercer"
],
"convertedBy": [
"Varos"
],
"color": "29e687"
}
],
"edition": "classic",
"status": "ready",
"dateAdded": 1780785907,
"dateLastModified": 1780827640,
"_dateLastModifiedHash": "873a0b8d93"
},
"subclass": [
{
"name": "Fundamental Chaos",
"shortName": "Fundamental Chaos",
"source": "MercerFundamentalChaos",
"className": "Barbarian",
"classSource": "PHB",
"subclassFeatures": [
"Path of Fundamental Chaos|Barbarian||Fundamental Chaos|MercerFundamentalChaos|3",
"Fundamental Force Enhancement|Barbarian||Fundamental Chaos|MercerFundamentalChaos|6",
"Erratic Defence|Barbarian||Fundamental Chaos|MercerFundamentalChaos|10",
"Fundamental Force Mastery|Barbarian||Fundamental Chaos|MercerFundamentalChaos|14"
]
}
],
"subclassFeature": [
{
"name": "Path of Fundamental Chaos",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 3,
"entries": [
"While other Barbarians often use primal aspects of rage for their strength, Fundamental Chaos Barbarians use their rage to tap into the chaos and unpredictability at the heart of the universe.",
"They gain their strength through the 4 Fundamental Forces and the potential for chaos they all possess: Time, Space, Gravity and Potential.",
"They are very rare to come across, the abilities only manifesting under special circumstances, and whilst they have a high potential for destruction they are limited by the very nature of their power being chaos.",
"One does not gain control over the chaos at the heart of the universe, only the ability to sculpt and redirect the chaos in a way they see fit.",
{
"type": "refSubclassFeature",
"subclassFeature": "Chaos Burst|Barbarian||Fundamental Chaos|MercerFundamentalChaos|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Fundamental Force|Barbarian||Fundamental Chaos|MercerFundamentalChaos|3"
}
]
},
{
"name": "Chaos Burst",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 3,
"header": 1,
"entries": [
"Upon choosing this path at level 3 you gain a number of Chaos Burst charges equal to the maximum number of Rages you have. You can choose to deal extra damage on an attack with a chaotic burst of energy by spending 1 Chaos Burst charge to add additional damage dice to an attack with a melee weapon. The damage type done by the Chaos Burst depends on a d8 roll. You regain 1 Chaos Burst charge on a short rest or all Chaos Burst charges on a long rest.",
{
"type": "table",
"name": "Chaos Burst",
"colLabels": [
"d8",
"Damage Type"
],
"colStyles": [
"col-1 text-mid",
"col-2 text-left"
],
"rows": [
[
"1",
"Acid"
],
[
"2",
"Lightning"
],
[
"3",
"Force"
],
[
"4",
"Cold"
],
[
"5",
"Fire"
],
[
"6",
"Psychic"
],
[
"7",
"Thunder"
],
[
"8",
"Poison"
]
]
},
"The additional damage dice start at {@damage 2d4} at lvl 3 and increase to {@damage 2d6} at lvl 6, {@damage 2d10} at lvl 10 and {@damage 2d12} at lvl 14."
]
},
{
"name": "Fundamental Force",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 3,
"header": 1,
"entries": [
"At level 3, when you enter a rage you chaotically invoke a Fundamental Force of the universe to strengthen your offensive capabilities for the duration. The type of rage entered is determined randomly by rolling a d4 whenever you begin your rage.",
"If an effect requires a saving throw the save DC is as shown below: ",
{
"type": "abilityDc",
"name": "Chaos",
"attributes": [
"con"
]
},
{
"type": "table",
"name": "Rage Type",
"colLabels": [
"d4",
"Rage Type"
],
"colStyles": [
"col-1 text-mid",
"col-2 text-left"
],
"rows": [
[
"1",
"Time Rage"
],
[
"2",
"Space Rage"
],
[
"3",
"Gravity Rage"
],
[
"4",
"Potential Rage"
]
]
},
"",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Time - Temporal Morass",
"entries": [
"When raging, the flow of time bends around your will in a small area. Hostile creatures that start their turn within 15 feet of you must make a Constitution saving throw or have their speed halved and lose their reaction until the end of their turn."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Space - Violent Gateway",
"entries": [
"When raging, your location in space spins out of control under intense emotional strain. When you reduce a creature to 0 hit points with a melee attack you can teleport up to 60 feet to a point you can see within range."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Gravity - Orbital Decay",
"entries": [
"When raging, gravity seems to have more of a pull for everyone in the room, including allies. All creatures who start their turn within 15 feet of you must make a Strength or Dexterity saving throw (your choice) or be pulled up to 10 feet toward you and suffer disadvantage on attacks against creatures other than you."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Potential - Probability Matrix",
"entries": [
"When raging, the hidden potential within you and your allies begins to swell to the surface. You and each ally within 10 feet of you can add a d4 to attack rolls and saving throws."
]
}
]
}
]
},
{
"name": "Fundamental Force Enhancement",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 6,
"header": 2,
"entries": [
"At 6th level, you can choose to willingly tap into the chaotic nature of the Fundamental Force your rage embodies.",
"On each of your turns you can spend a Chaos Burst charge to amplify the Fundamental Force of your rage:",
"",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Time - Hyper Rage",
"entries": [
"Time energy courses through your veins, quickening your natural vitality and making your movements appear erratic. As a Bonus Action you can spend a Chaos Burst charge and for the rest of the turn your speed is doubled, you don't provoke opportunity attacks on movement and you can make an additional melee attack as part of your Attack action."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Space - Wormhole Strike",
"entries": [
"You forcefully fold the space around you in order to create a wormhole. As a Bonus Action you can spend a Chaos Burst charge to open two portals, one next to you and another at a point within 60 feet. You may attack a creature through this portal as if the two portals are adjacent to one another. This attack deals an additional damage dice of the weapons type. The portals remain on the field until you drop rage or until you use this feature again, the old portals disappearing when the new portals appear."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Gravity - Density Well",
"entries": [
"The forces of gravity alter your density, forcefully preventing you from being toppled against your will. You cannot be moved against your will or knocked prone, and when you hit a creature with a melee weapon attack you can spend a Chaos Burst charge to have the attack deal an additional damage dice and make the targeted creature do a Strength saving throw or be knocked prone."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Potential - Dreadful Misfortune",
"entries": [
"You begin to be able to harness the universal potential for misfortune against your foes. When a creature misses you with an attack you can, as a reaction, spend a Chaos Burst charge to force the creature to re-roll the attack against its own AC. On a hit the creature takes half damage from the attack."
]
}
]
}
]
},
{
"name": "Erratic Defence",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 10,
"header": 2,
"entries": [
"At 10th level, when hit by an attack you can use your reaction to become resistant to all damage received from that attack. After this an additional random effect occurs depending on a d4 roll of a rage type. Once this ability is used, it can't be used again until you finish a short or long rest.",
"",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Time",
"entries": [
"You manipulate the flow of time for the creature. The attacking creature's speed is halved and they can't take reactions until the end of its next turn."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Space",
"entries": [
"You create an unstable wormhole on the creatures position. The attacking creature is teleported 30 feet to a space of your choice."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Gravity",
"entries": [
"You invert the gravitational pull around you for a moment. The attacking creature is pushed 30 feet away from you."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Potential",
"entries": [
"You briefly twist the potential of the attacker. The attacking creature has disadvantage on attack rolls and saving throws until the end of its next turn."
]
}
]
},
"The rage type selected from this feature overwrites the rage previously applied by Fundamental Force, removing any lingering features such as Wormhole Strike. This effect does not reset the duration of rage, simply changing the Fundamental Force it is aligned to."
]
},
{
"name": "Fundamental Force Mastery",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 14,
"header": 2,
"entries": [
"At 14th level, you have gained an understanding of and mastery over the Fundamental Forces, learning how to draw out more potent techniques without compromising their chaotic natures.",
"On each of your turns you can choose to spend a Chaos Burst charge to trigger a different effect for each type of rage:",
"",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Time - Acceleration Wave",
"entries": [
"Your mastery of the Fundamental Force of Time allows you to extend your control of time to those around you, increasing their agility. As a Bonus Action you can spend a Chaos Burst charge to chooses up to ten creatures you can see and grant them a burst of speed. The selected creatures can use their reaction to immediately move up to half their speed without provoking opportunity attacks and gain double movement speed on their next turn."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Space - Scattering Blow",
"entries": [
"Your mastery over the Fundamental Force of Space allows you greater understanding of the ways it can be warped and manipulated, allowing you to fracture reality for yourself and others with a solid blow. When you hit a creature with a melee attack, you can spend a Chaos Burst charge to teleport yourself and the targeted creature to a space within 30 feet after applying damage."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Gravity - Singularity Assault",
"entries": [
"Your mastery over the Fundamental Force of Gravity grants you the ability to condense your gravitational vortex onto someone else, creating a singularity on their location. On a successful melee attack you can spend a Fundamental Chaos charge to make the target take 2 additional damage dice worth of force damage. Creatures within 30 feet of the target hit with this feature then must make a Strength saving throw or be pulled towards the closest empty space adjacent to the target."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Potential - Mark of the Messy End",
"entries": [
"Your mastery over the Fundamental Force of Potential allows you to sculpt the potential of others, rewriting their fate as you see fit. Whenever you miss with an attack you can spend a Chaos Burst charge to magically mark a target with an ill fated future. Attack rolls you make against the target score a critical hit on an 18, 19 or 20 until the end of your next turn."
]
}
]
}
]
}
],
"table": [
{
"name": "Chaos Rage Effect Table",
"source": "MercerFundamentalChaos",
"colLabels": [
"Level",
"Time Rage",
"Space Rage",
"Gravity Rage",
"Potential Rage"
],
"colStyles": [
"col-1",
"col-2-2",
"col-2-2",
"col-2-2",
"col-2-2"
],
"rows": [
[
"3",
"Hostile creatures that start their turn within 15 feet of you must make a Constitution saving throw or have their speed halved and lose their reaction until the end of their turn.",
"When you reduce a creature to 0 hit points with a melee attack you can teleport up to 60 feet to a point you can see within range.",
"All creatures who start their turn within 15 feet of you must make a Strength or Dexterity saving throw (your choice) or be pulled up to 10 feet toward you and suffer disadvantage on attacks against creatures other than you.",
"You and each ally within 10 feet of you can add a d4 to attack rolls and saving throws."
],
[
"6",
"As a Bonus Action you can spend a Chaos Burst charge and for the rest of the turn your speed is doubled, you don't provoke opportunity attacks on movement and you can make an additional melee attack.",
"As a Bonus Action you can spend a Chaos Burst charge to open two portals, one next to you and another at a point within 60 feet. You may attack a creature through this portal as if the two portals are adjacent to one another. This attack deals an additional damage dice of the weapons type. The portals remain on the field until you drop rage or until you use this feature again, the old portals disappearing when the new portals appear.",
"You cannot be moved against your will or knocked prone, and when you hit a creature with a melee weapon attack you can spend a Chaos Burst charge to have the attack deal an additional damage dice and make the targeted creature do a Strength saving throw or be knocked prone.",
"When a creature misses you with an attack you can, as a reaction, spend a Chaos Burst charge to force the creature to re-roll the attack against its own AC. On a hit the creature takes half damage from the attack."
],
[
"10",
"The attacking creature's speed is halved and they can't take reactions until the end of its next turn.",
"The attacking creature is teleported 30 feet to a space of your choice.",
"The attacking creature is pushed 30 feet away from you.",
"The attacking creature has disadvantage on attack rolls and saving throws until the end of its next turn."
],
[
"14",
"As a Bonus Action you can spend a Chaos Burst charge to chooses up to ten creatures you can see and grant them a burst of speed. The selected creatures can use their reaction to immediately move up to half their speed without provoking opportunity attacks and gain double movement speed on their next turn.",
"When you hit a creature with a melee attack, you can spend a Chaos Burst charge to teleport yourself and the targeted creature to a space within 30 feet after applying damage.",
"On a successful melee attack you can spend a Fundamental Chaos charge to make the target take 2 additional damage dice worth of force damage. Creatures within 30 feet of the target hit with this feature then must make a Strength saving throw or be pulled towards the closest empty space adjacent to the target.",
"Whenever you miss with an attack you can spend a Chaos Burst charge to magically mark a target with an ill fated future. Attack rolls you make against the target score a critical hit on an 18, 19 or 20 until the end of your next turn."
]
]
}
]
}
{
"_meta": {
"sources": [
{
"json": "MercerFundamentalChaos",
"abbreviation": "CR",
"full": "Path of Fundamental Chaos",
"url": "https://criticalrole.miraheze.org/wiki/Path_of_Fundamental_Chaos",
"version": "1.0",
"authors": [
"Matthew Mercer"
],
"convertedBy": [
"Varos"
],
"color": "29e687"
}
],
"edition": "classic",
"status": "ready",
"dateAdded": 1780785907,
"dateLastModified": 1780827640,
"_dateLastModifiedHash": "873a0b8d93"
},
"subclass": [
{
"name": "Fundamental Chaos",
"shortName": "Fundamental Chaos",
"source": "MercerFundamentalChaos",
"className": "Barbarian",
"classSource": "PHB",
"subclassFeatures": [
"Path of Fundamental Chaos|Barbarian||Fundamental Chaos|MercerFundamentalChaos|3",
"Fundamental Force Enhancement|Barbarian||Fundamental Chaos|MercerFundamentalChaos|6",
"Erratic Defence|Barbarian||Fundamental Chaos|MercerFundamentalChaos|10",
"Fundamental Force Mastery|Barbarian||Fundamental Chaos|MercerFundamentalChaos|14"
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}
],
"subclassFeature": [
{
"name": "Path of Fundamental Chaos",
"source": "MercerFundamentalChaos",
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"className": "Barbarian",
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"subclassSource": "MercerFundamentalChaos",
"level": 3,
"entries": [
"While other Barbarians often use primal aspects of rage for their strength, Fundamental Chaos Barbarians use their rage to tap into the chaos and unpredictability at the heart of the universe.",
"They gain their strength through the 4 Fundamental Forces and the potential for chaos they all possess: Time, Space, Gravity and Potential.",
"They are very rare to come across, the abilities only manifesting under special circumstances, and whilst they have a high potential for destruction they are limited by the very nature of their power being chaos.",
"One does not gain control over the chaos at the heart of the universe, only the ability to sculpt and redirect the chaos in a way they see fit.",
{
"type": "refSubclassFeature",
"subclassFeature": "Chaos Burst|Barbarian||Fundamental Chaos|MercerFundamentalChaos|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Fundamental Force|Barbarian||Fundamental Chaos|MercerFundamentalChaos|3"
}
]
},
{
"name": "Chaos Burst",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 3,
"header": 1,
"entries": [
"Upon choosing this path at level 3 you gain a number of Chaos Burst charges equal to the maximum number of Rages you have. You can choose to deal extra damage on an attack with a chaotic burst of energy by spending 1 Chaos Burst charge to add additional damage dice to an attack with a melee weapon.\u00A0The damage type done by the Chaos Burst depends on a d8\u00A0roll. You regain 1 Chaos Burst charge on a short rest or all Chaos Burst charges on a long rest.",
{
"type": "table",
"name": "Chaos Burst",
"colLabels": [
"d8",
"Damage Type"
],
"colStyles": [
"col-1 text-mid",
"col-2 text-left"
],
"rows": [
[
"1",
"Acid"
],
[
"2",
"Lightning"
],
[
"3",
"Force"
],
[
"4",
"Cold"
],
[
"5",
"Fire"
],
[
"6",
"Psychic"
],
[
"7",
"Thunder"
],
[
"8",
"Poison"
]
]
},
"The additional damage dice start at {@damage 2d4} at lvl 3 and increase to {@damage 2d6} at lvl 6, {@damage 2d10} at lvl 10 and {@damage 2d12} at lvl 14."
]
},
{
"name": "Fundamental Force",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 3,
"header": 1,
"entries": [
"At level 3, when you enter a rage you chaotically invoke a Fundamental Force of the universe to strengthen your offensive capabilities for the duration. The type of rage entered is determined randomly by rolling a d4 whenever you begin your rage.",
"If an effect requires a saving throw the save DC is as shown below: ",
{
"type": "abilityDc",
"name": "Chaos",
"attributes": [
"con"
]
},
{
"type": "table",
"name": "Rage Type",
"colLabels": [
"d4",
"Rage Type"
],
"colStyles": [
"col-1 text-mid",
"col-2 text-left"
],
"rows": [
[
"1",
"Time Rage"
],
[
"2",
"Space Rage"
],
[
"3",
"Gravity Rage"
],
[
"4",
"Potential Rage"
]
]
},
"",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Time - Temporal Morass",
"entries": [
"When raging, the flow of time bends around your will in a small area. Hostile creatures that start their turn within 15 feet of you must make a Constitution saving throw or have their speed halved and lose their reaction until the end of their turn."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Space - Violent Gateway",
"entries": [
"When raging, your location in space spins out of control under intense emotional strain. When you reduce a creature to 0 hit points with a melee attack you can teleport up to 60 feet to a point you can see within range."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Gravity - Orbital Decay",
"entries": [
"When raging, gravity seems to have more of a pull for everyone in the room, including allies. All creatures who start their turn within 15 feet of you must make a Strength or Dexterity saving throw (your choice) or be pulled up to 10 feet toward you\u00A0and suffer disadvantage on attacks against creatures other than you."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Potential - Probability Matrix",
"entries": [
"When raging, the hidden potential within you and your allies begins to swell to the surface. You and each ally within 10 feet of you can add a d4 to attack rolls and saving throws."
]
}
]
}
]
},
{
"name": "Fundamental Force Enhancement",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 6,
"header": 2,
"entries": [
"At 6th level, you can choose to willingly tap into the chaotic nature of the Fundamental Force your rage embodies.",
"On each of your turns you can spend a Chaos Burst charge to amplify the Fundamental Force of your rage:",
"",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Time - Hyper Rage",
"entries": [
"Time energy courses through your veins, quickening your natural vitality and making your movements appear erratic. As a Bonus Action you can spend a Chaos Burst charge and for the rest of the turn your speed is doubled, you don't provoke opportunity attacks\u00A0on movement and you can make an additional melee attack as part of your Attack action."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Space - Wormhole Strike",
"entries": [
"You forcefully fold the space around you in order to create a wormhole. As a Bonus Action you can spend a Chaos Burst charge to open two portals, one next to you and another at a point within 60 feet. You may attack a creature through this portal as if the two portals are adjacent to one another. This attack deals an additional damage dice of the weapons type. The portals remain on the field until you drop rage or until you use this feature again, the old portals disappearing when the new portals appear."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Gravity - Density Well",
"entries": [
"The forces of gravity alter your density, forcefully preventing you from being toppled against your will. You cannot be moved against your will or knocked prone, and when you hit a creature with a melee weapon attack you can spend a Chaos Burst charge to have the attack deal an additional damage dice and make the targeted creature do a Strength saving throw or be knocked prone."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Potential - Dreadful Misfortune",
"entries": [
"You begin to be able to harness the universal potential for misfortune against your foes. When a creature misses you with an attack you can, as a reaction, spend a Chaos Burst charge to force the creature to re-roll the attack against its own AC. On a hit the creature takes half damage from the attack."
]
}
]
}
]
},
{
"name": "Erratic Defence",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 10,
"header": 2,
"entries": [
"At 10th level, when hit by an attack you can use your reaction to become resistant to all damage received from that attack. After this an additional random effect occurs depending on a d4 roll of a rage type.\u00A0Once this ability is used, it can't be used again until you finish a short or long rest.",
"",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Time",
"entries": [
"You manipulate the flow of time for the creature. The attacking creature's speed is halved and they can't take reactions until the end of its next turn."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Space",
"entries": [
"You create an unstable wormhole on the creatures position. The attacking creature is teleported 30 feet to a space of your choice."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Gravity",
"entries": [
"You invert the gravitational pull around you for a moment. The attacking creature is pushed 30 feet away from you."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Potential",
"entries": [
"You briefly twist the potential of the attacker. The attacking creature has disadvantage on attack rolls and saving throws until the end of its next turn."
]
}
]
},
"The rage type selected from this feature overwrites the rage previously applied by Fundamental Force, removing any lingering features such as Wormhole Strike. This effect does not reset the duration of rage, simply changing the Fundamental Force it is aligned to."
]
},
{
"name": "Fundamental Force Mastery",
"source": "MercerFundamentalChaos",
"page": 46,
"className": "Barbarian",
"classSource": "PHB",
"subclassShortName": "Fundamental Chaos",
"subclassSource": "MercerFundamentalChaos",
"level": 14,
"header": 2,
"entries": [
"At 14th level, you have gained an understanding of and mastery over the Fundamental Forces, learning how to draw out more potent techniques without compromising their chaotic natures.",
"On each of your turns you can choose to spend a Chaos Burst charge to trigger a different effect for each type of rage:",
"",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Time - Acceleration Wave",
"entries": [
"Your mastery of the Fundamental Force of Time allows you to extend your control of time to those around you, increasing their agility. As a Bonus Action you can spend a Chaos Burst charge to chooses up to ten creatures you can see and grant them a burst of speed. The selected creatures can use their reaction to immediately move up to half their speed without provoking opportunity attacks and gain double movement speed on their next turn."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Space - Scattering Blow",
"entries": [
"Your mastery over the Fundamental Force of Space allows you greater understanding of the ways it can be warped and manipulated, allowing you to fracture reality for yourself and others with a solid blow. When you hit a creature with a melee attack, you can spend a Chaos Burst charge to teleport yourself and the targeted creature to a space within 30 feet after applying damage."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Gravity - Singularity Assault",
"entries": [
"Your mastery over the Fundamental Force of Gravity grants you the ability to condense your gravitational vortex onto someone else, creating a singularity on their location. On a successful melee attack you can spend a Fundamental Chaos charge to make the target take 2 additional damage dice worth of force damage. Creatures within 30 feet of the target hit with this feature then must make a Strength saving throw or be pulled towards the closest empty space adjacent to the target."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Potential - Mark of the Messy End",
"entries": [
"Your mastery over the Fundamental Force of Potential allows you to sculpt the potential of others, rewriting their fate as you see fit. Whenever you miss with an attack you can spend a Chaos Burst charge to magically mark a target with an ill fated future. Attack rolls you make against the target score a critical hit on an 18, 19 or 20 until the end of your next turn."
]
}
]
}
]
}
],
"table": [
{
"name": "Chaos Rage Effect Table",
"source": "MercerFundamentalChaos",
"colLabels": [
"Level",
"Time Rage",
"Space Rage",
"Gravity Rage",
"Potential Rage"
],
"colStyles": [
"col-1",
"col-2-2",
"col-2-2",
"col-2-2",
"col-2-2"
],
"rows": [
[
"3",
"Hostile creatures that start their turn within 15 feet of you must make a Constitution saving throw or have their speed halved and lose their reaction until the end of their turn.",
"When you reduce a creature to 0 hit points with a melee attack you can teleport up to 60 feet to a point you can see within range.",
"All creatures who start their turn within 15 feet of you must make a Strength or Dexterity saving throw (your choice) or be pulled up to 10 feet toward you\u00A0and suffer disadvantage on attacks against creatures other than you.",
"You and each ally within 10 feet of you can add a d4 to attack rolls and saving throws."
],
[
"6",
"As a Bonus Action you can spend a Chaos Burst charge and for the rest of the turn your speed is doubled, you don't provoke opportunity attacks\u00A0on movement and you can make an additional melee attack.",
"As a Bonus Action you can spend a Chaos Burst charge to open two portals, one next to you and another at a point within 60 feet. You may attack a creature through this portal as if the two portals are adjacent to one another. This attack deals an additional damage dice of the weapons type. The portals remain on the field until you drop rage or until you use this feature again, the old portals disappearing when the new portals appear.",
"You cannot be moved against your will or knocked prone, and when you hit a creature with a melee weapon attack you can spend a Chaos Burst charge to have the attack deal an additional damage dice and make the targeted creature do a Strength saving throw or be knocked prone.",
"When a creature misses you with an attack you can, as a reaction, spend a Chaos Burst charge to force the creature to re-roll the attack against its own AC. On a hit the creature takes half damage from the attack."
],
[
"10",
"The attacking creature's speed is halved and they can't take reactions until the end of its next turn.",
"The attacking creature is teleported 30 feet to a space of your choice.",
"The attacking creature is pushed 30 feet away from you.",
"The attacking creature has disadvantage on attack rolls and saving throws until the end of its next turn."
],
[
"14",
"As a Bonus Action you can spend a Chaos Burst charge to chooses up to ten creatures you can see and grant them a burst of speed. The selected creatures can use their reaction to immediately move up to half their speed without provoking opportunity attacks and gain double movement speed on their next turn.",
"When you hit a creature with a melee attack, you can spend a Chaos Burst charge to teleport yourself and the targeted creature to a space within 30 feet after applying damage.",
"On a successful melee attack you can spend a Fundamental Chaos charge to make the target take 2 additional damage dice worth of force damage. Creatures within 30 feet of the target hit with this feature then must make a Strength saving throw or be pulled towards the closest empty space adjacent to the target.",
"Whenever you miss with an attack you can spend a Chaos Burst charge to magically mark a target with an ill fated future. Attack rolls you make against the target score a critical hit on an 18, 19 or 20 until the end of your next turn."
]
]
}
]
}