chore: clean

This commit is contained in:
TheGiddyLimit
2026-05-11 11:02:31 +01:00
parent 5d0c21365b
commit 561a555ed7
5 changed files with 291 additions and 291 deletions
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@@ -54,7 +54,7 @@
"type": "entries",
"name": "Object Form",
"entries": [
"As a mimic, you can switch back and forth between your natural forma soft, fleshy purple body protected by chitinous platesand three preferred object forms that resemble simple inanimate objects of your size, such as a treasure chest. Most mimics spend the majority of their time in a preferred object form, and you have perfected three such forms. As an {@variantrule Action|XPHB}, you can change your physical shape into your preferred object forms or back into your true form. The physical details of your preferred object forms are determined by you, but the forms are specific and unique, and you must change into the same forms each time you shift. While in your object form, you can speak and move as normal, though doing so will usually give away your true nature to anyone observing you. When you transform, you choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Your game statistics remain the same regardless of your form."
"As a mimic, you can switch back and forth between your natural form\u2014a soft, fleshy purple body protected by chitinous plates\u2014and three preferred object forms that resemble simple inanimate objects of your size, such as a treasure chest. Most mimics spend the majority of their time in a preferred object form, and you have perfected three such forms. As an {@variantrule Action|XPHB}, you can change your physical shape into your preferred object forms or back into your true form. The physical details of your preferred object forms are determined by you, but the forms are specific and unique, and you must change into the same forms each time you shift. While in your object form, you can speak and move as normal, though doing so will usually give away your true nature to anyone observing you. When you transform, you choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Your game statistics remain the same regardless of your form."
]
},
{
@@ -142,7 +142,7 @@
"name": "Stickman Superstition",
"type": "entries",
"entries": [
"Be careful not to venture out into the forest at night, or too early in the morning. Aghoy during these times will be more active, more willing to lead people astray. They are more susceptible to showing their physical formthat elongated and spindly wooden man. They aghoy will embrace you with their lithe and overly long fingers, and take you back into the shadows of the trees with them."
"Be careful not to venture out into the forest at night, or too early in the morning. Aghoy during these times will be more active, more willing to lead people astray. They are more susceptible to showing their physical form\u2014that elongated and spindly wooden man. They aghoy will embrace you with their lithe and overly long fingers, and take you back into the shadows of the trees with them."
]
}
]
@@ -267,7 +267,7 @@
"name": "Fires for the Lost",
"type": "entries",
"entries": [
"If one follows the alawig, the trickster flame will lead one into a wild and horrid goose chase that will end in you lost and gasping for air, drained of your vitality. This is the eccentricity of the alawig However, if you are already lostand this works especially true for farms and sailors that have lost their waythe alawig will lead you back into safety. This fickle manner of affairs is one of the reasons why the alawig has earned its moniker of 'Trickster Flame'."
"If one follows the alawig, the trickster flame will lead one into a wild and horrid goose chase that will end in you lost and gasping for air, drained of your vitality. This is the eccentricity of the alawig However, if you are already lost\u2014and this works especially true for farms and sailors that have lost their way\u2014the alawig will lead you back into safety. This fickle manner of affairs is one of the reasons why the alawig has earned its moniker of 'Trickster Flame'."
]
}
]
@@ -533,7 +533,7 @@
"name": "Truly Vengeful",
"type": "entries",
"entries": [
"These tree spirits are known to be fiercely territorial. If one should sleep beside the tree they lived in, they would suffer the same fate as those that have displaced their homes. To be free of the vengeful creature, you should bite your thumb and wiggle your toesfor one of your hands and one of your feet will be the only thing that you will be able to moveuntil the numbness disappears. Be quick, however, for you have less than a few moments to rid the bangugot before they return to their trees."
"These tree spirits are known to be fiercely territorial. If one should sleep beside the tree they lived in, they would suffer the same fate as those that have displaced their homes. To be free of the vengeful creature, you should bite your thumb and wiggle your toes\u2014for one of your hands and one of your feet will be the only thing that you will be able to move\u2014until the numbness disappears. Be quick, however, for you have less than a few moments to rid the bangugot before they return to their trees."
]
}
]
@@ -706,4 +706,4 @@
}
}
]
}
}
+161 -161
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@@ -358,9 +358,9 @@
"type": "entries",
"name": "Lore",
"entries": [
"As a warlock of the Black Goat, Isidor was an eccentric recluse, and found his home in a forest devoid of any foes that might interrupt his foul rituals. This changed one day when the creeping Mistswhich he mistakenly believed to be an omen of fortune from his patrontransported him to Barovia. It did not take long for Isidor to succumb to Ravenloft's many horrors, but death was far from the end for him: the Dark Powers raised him as an unliving husk that serves {@i their} will, and their will alone.",
"As a warlock of the Black Goat, Isidor was an eccentric recluse, and found his home in a forest devoid of any foes that might interrupt his foul rituals. This changed one day when the creeping Mists\u2014which he mistakenly believed to be an omen of fortune from his patron\u2014transported him to Barovia. It did not take long for Isidor to succumb to Ravenloft's many horrors, but death was far from the end for him: the Dark Powers raised him as an unliving husk that serves {@i their} will, and their will alone.",
"In spite of his terrible fate, Isidor held out hope that his patron might one day save him; this hope was replaced with agonizing abandonment when the Dark Powers plunged him into Carceri. Where the Mists go, Isidor follows, and it didn't taken long for the Old Man of the Mists to become something of an urban legend amongst the sailors of Porphatys. (\"Keep yer wits about you, cutter, lest the Old Man drag ye into the blightful Mists!\")",
"What the Dark Powers know that Isidor doesn't is that due to the actions of a band of brave, foolish adventurers, the Black Goat was retroactively erased from the history of nearly every world in the known multiverseincluding Isidor's old home. Most berks think the old man spouts only nonsense, but a character can identify the Black Goat (and its obscurity) with a successful DC 35 Intelligence ({@skill Arcana} or {@skill Religion}) check. Isidor himself was spared this retrocausal erasure due to his imprisonment in the Domains of Dread, and thinks his patron's inaction in saving him is merely punishment for his supposed failure to worship it properly. (To be fair, the poor gully would've been abandoned to his fate either way, so this assumption ain't exactly unreasonable.)"
"What the Dark Powers know that Isidor doesn't is that due to the actions of a band of brave, foolish adventurers, the Black Goat was retroactively erased from the history of nearly every world in the known multiverse\u2014including Isidor's old home. Most berks think the old man spouts only nonsense, but a character can identify the Black Goat (and its obscurity) with a successful DC 35 Intelligence ({@skill Arcana} or {@skill Religion}) check. Isidor himself was spared this retrocausal erasure due to his imprisonment in the Domains of Dread, and thinks his patron's inaction in saving him is merely punishment for his supposed failure to worship it properly. (To be fair, the poor gully would've been abandoned to his fate either way, so this assumption ain't exactly unreasonable.)"
]
},
{
@@ -404,7 +404,7 @@
"type": "entries",
"name": "Water Walk",
"entries": [
"While in Porphatys, Isidor can move across any liquid surfacesuch as water, acid, mud, snow, quicksand, or lavaas if it were harmless solid ground."
"While in Porphatys, Isidor can move across any liquid surface\u2014such as water, acid, mud, snow, quicksand, or lava\u2014as if it were harmless solid ground."
]
}
]
@@ -719,21 +719,21 @@
"'So, the lot of you wanted an audience with me, and your first instinct was to, what, put my Jackals in the dead-book over and over until you caught my attention?! I'm on vacation, you nasty little ankle-biters! Just send me a postcard or something! Or better yet, {@b MIND YOUR DAMN BUSINESS!} Now stitch your lips and get out of my sight."
]
},
"Making her home in the Bastion of Last Hope, Haldroxoc does not see herself as the prisoner of Carceri she truly isshe \"chose\" to live here to avoid the prying eyes of the {@book Hands of Vecna|handsofvecna}.",
"Making her home in the Bastion of Last Hope, Haldroxoc does not see herself as the prisoner of Carceri she truly is\u2014she \"chose\" to live here to avoid the prying eyes of the {@book Hands of Vecna|handsofvecna}.",
{
"type": "entries",
"name": "Physical Description",
"entries": [
"Fiends don't age, but Haldroxoc (she/her) nevertheless presents as a wizened, anthropomorphic jackal with streaks of gray and white fur all across her body. Unlike most arcanaloths, she wears a dark gray cloak covered in rips and stains from years of use and a plain gray cowl to match. Her voice is loud, rude, and raspy, as though she were a human senior citizenbut when she needs to be serious, she clears her throat and speaks in a low, hushed tone."
"Fiends don't age, but Haldroxoc (she/her) nevertheless presents as a wizened, anthropomorphic jackal with streaks of gray and white fur all across her body. Unlike most arcanaloths, she wears a dark gray cloak covered in rips and stains from years of use and a plain gray cowl to match. Her voice is loud, rude, and raspy, as though she were a human senior citizen\u2014but when she needs to be serious, she clears her throat and speaks in a low, hushed tone."
]
},
{
"type": "entries",
"name": "Lore",
"entries": [
"Originally an average arcanaloth who dwelled in the deep recesses of Mungoth, when Haldroxoc was approached by an eager adventurer that sought to study under her, she took a gamble and decided to make a long-term investment. In exchange for tutelage in the arcane arts, Haldroxoc and her new warlock worked together to amass resources, eliminate criminal rivals, and acquire magical secrets to further expand her arsenalall to pave the way for the creation of the Jackals, a criminal organization centered around the lucrative smuggling of magic items across the planes.",
"Originally an average arcanaloth who dwelled in the deep recesses of Mungoth, when Haldroxoc was approached by an eager adventurer that sought to study under her, she took a gamble and decided to make a long-term investment. In exchange for tutelage in the arcane arts, Haldroxoc and her new warlock worked together to amass resources, eliminate criminal rivals, and acquire magical secrets to further expand her arsenal\u2014all to pave the way for the creation of the Jackals, a criminal organization centered around the lucrative smuggling of magic items across the planes.",
"When the warlock's dissatisfaction with the limits of Haldroxoc's knowledge became apparent, the two had a falling out, and the warlock escaped in the aftermath. The next few decades passed without incident, allowing Haldroxoc's crime ring to freely expand and thrive. But when servants of the newly formed Hands of Vecna made an attempt on her life, it only took a bit of investigative work to piece together that her former warlock was behind it.",
"When the warlock's dissatisfaction with the limits of Haldroxoc's knowledge became apparent, she attempted to break the contract and end her apprenticeshipbut Haldroxoc planned for this eventuality by including fine print that made breaking the contract punishable by death. Backed into a corner, the warlock lured her adventuring party to Mungoth and betrayed them to her patronafter all, the contract didn't say {@i whose} death(s) it had to be. With the adventurers dead and the pact broken, Haldroxoc was free to enslave the former warlock by force, but the crafty mortal managed to escape just before Haldroxoc could subdue her.",
"When the warlock's dissatisfaction with the limits of Haldroxoc's knowledge became apparent, she attempted to break the contract and end her apprenticeship\u2014but Haldroxoc planned for this eventuality by including fine print that made breaking the contract punishable by death. Backed into a corner, the warlock lured her adventuring party to Mungoth and betrayed them to her patron\u2014after all, the contract didn't say {@i whose} death(s) it had to be. With the adventurers dead and the pact broken, Haldroxoc was free to enslave the former warlock by force, but the crafty mortal managed to escape just before Haldroxoc could subdue her.",
"Unable to avoid the Vecnans' prying eyes wherever she went, Haldroxoc relocated her base of operations to the Bastion of Last Hope in Carceri; while seemingly trapped, Haldroxoc is actually safer than ever, protected from the Hands of Vecna in a prison plane no sane foe would dare chase her into. To further protect herself, she created a line of {@item jackal cowl|CarceriItD|jackal cowls} for her underlings that mask their identities with a visage of herself."
]
},
@@ -750,7 +750,7 @@
"{@b Flaw:} \"I'm so good at fooling others that the concept of them fooling me could never even cross my mind.\""
]
},
"Haldroxoc prefers to be left alone when possible, and will leave most of her criminal operations to the whims of her loyal servants. She treats her stay in Carceri as a vacation of sorts, and will be cranky to those who dare interrupt it. She isn't beyond humoring uninvited guests as a form of entertainment, but will eventually kill or enslave them as appropriate. In a conversation, she is eccentric, whimsical, and can even sound insane to the untrained earbut behind it all is a ruthless, cunning crime boss who is more than willing to lie and cheat her way out of anything.",
"Haldroxoc prefers to be left alone when possible, and will leave most of her criminal operations to the whims of her loyal servants. She treats her stay in Carceri as a vacation of sorts, and will be cranky to those who dare interrupt it. She isn't beyond humoring uninvited guests as a form of entertainment, but will eventually kill or enslave them as appropriate. In a conversation, she is eccentric, whimsical, and can even sound insane to the untrained ear\u2014but behind it all is a ruthless, cunning crime boss who is more than willing to lie and cheat her way out of anything.",
"If an enemy of the Hands of Vecna or a member of its Splinter Cell approaches her, Haldroxoc will immediately perk up and offer to help them take down The Overseer so that she may finally be safe from being spied on.",
{
"type": "entries",
@@ -772,7 +772,7 @@
"type": "entries",
"name": "Combat",
"entries": [
"Haldroxoc prefers to use her illusions to flee combatbut if necessary, she will create a labyrinth or similar illusionary battlefield for her to manipulate with Illusory Reality and Malleable Illusions while traversing it with her Ghost Form. She will mess around with spells like {@spell eyebite|XPHB} and {@spell Otto's irresistible dance|XPHB} to start with, but once bloodied, will bring out the heavy hitters like {@spell enemies abound|XGE}, {@spell mental prison|XGE}, and even {@spell antimagic field|XPHB} to get rid of her foes as soon as possible.",
"Haldroxoc prefers to use her illusions to flee combat\u2014but if necessary, she will create a labyrinth or similar illusionary battlefield for her to manipulate with Illusory Reality and Malleable Illusions while traversing it with her Ghost Form. She will mess around with spells like {@spell eyebite|XPHB} and {@spell Otto's irresistible dance|XPHB} to start with, but once bloodied, will bring out the heavy hitters like {@spell enemies abound|XGE}, {@spell mental prison|XGE}, and even {@spell antimagic field|XPHB} to get rid of her foes as soon as possible.",
{
"type": "entries",
"name": "Fiendish Restoration",
@@ -788,7 +788,7 @@
"entries": [
"Despite her insistence to the contrary, Haldroxoc remains trapped in Carceri for two reasons. Until both are resolved, both Haldroxoc and her Jackals remain unable to find or use any portal, which includes the one guarded by the Steward of the Bastion of Last Hope.",
"First, Haldroxoc's self-imposed confinement in this place can be attributed to the Hands of Vecna and their incessant desire to kill her. While she acts as though this is a vacation, it enrages her that she has been forced to dwell in some backwater plane, straining her organization's operations in the process, due to the meddling of her former pupil. Until she either finds a guaranteed way of evading their sight beyond the limited nature of her {@item jackal cowl|CarceriItD|jackal cowls} or receives news of their destruction (as she stands no chance of destroying them herself), Haldroxoc will refuse to even consider leaving her new home in Carceri.",
"Even after the Hands of Vecna are no longer an issue, Haldroxoc must contend with the paranoia and fear their watchful eyes instilled within her. Magical means of protection, and burying this fear under denial and nonchalantness, simply won't cut ituntil she can overcome this paranoia, Haldroxoc will remain trapped in Carceri. If killed, she will reform in Gehenna and most likely be forced to serve an ultrolothor worse, be harvested by one."
"Even after the Hands of Vecna are no longer an issue, Haldroxoc must contend with the paranoia and fear their watchful eyes instilled within her. Magical means of protection, and burying this fear under denial and nonchalantness, simply won't cut it\u2014until she can overcome this paranoia, Haldroxoc will remain trapped in Carceri. If killed, she will reform in Gehenna and most likely be forced to serve an ultroloth\u2014or worse, be harvested by one."
]
},
{
@@ -1401,7 +1401,7 @@
]
},
"Misha is cold and stoic, choosing action (let's be real, usually violence) over words when possible. However, they aren't above allying with adventurers who seek the Sand Tombs of Payratheon, have a credible lead on a means of escape, or are somehow powerful enough to sway Misha to turn against Thea without fear of recourse.",
"Misha is driven first and foremost by greed; adventurers who promise them riches may make a great ally out of them, but they're as shifty as the shifting sandstrusting them to keep their word is idiotic at best and life-ending at worst. As an eternal traveler, Misha prefers smaller riches that can be stored on one's person with ease, such as powerful magic items and priceless artifacts that concentrate their gold equivalent into a smaller package.",
"Misha is driven first and foremost by greed; adventurers who promise them riches may make a great ally out of them, but they're as shifty as the shifting sands\u2014trusting them to keep their word is idiotic at best and life-ending at worst. As an eternal traveler, Misha prefers smaller riches that can be stored on one's person with ease, such as powerful magic items and priceless artifacts that concentrate their gold equivalent into a smaller package.",
{
"type": "entries",
"entries": [
@@ -1463,11 +1463,11 @@
"type": "list",
"items": [
"Add {@s two} three extra hired, hands. You might have to rattle the Cage a bit in search of the best of the best. Find these first so that we have plenty of time to vet them and get them up to speed.",
"Use a better safecracker toolsomething tells me what we have now won't cut it. We're gonna need a top of the line option. If you can't find anything in the Prime, commission the Godsmen for something.",
"Use a better safecracker tool\u2014something tells me what we have now won't cut it. We're gonna need a top of the line option. If you can't find anything in the Prime, commission the Godsmen for something.",
"Triple the team's supply of positoxins; we'll need all the holy power we can get. Yes, this means you'll have to reach out to that nasty cleric again. No, you can't kill him this time either."
]
},
"I'll have my other contacts work on getting an updated map of the guard routes. Send me a missive in two weeks through the normal channels once you're all set.H"
"I'll have my other contacts work on getting an updated map of the guard routes. Send me a missive in two weeks through the normal channels once you're all set.\u2014H"
]
}
]
@@ -1705,7 +1705,7 @@
"type": "entries",
"name": "Physical Description",
"entries": [
"Many fomorians have strange, exaggerated proportions and misshapen features due to the cursed levied upon them by the archfey they once slaughtered en masse. Where the metallic plating fused with its sickly orange skin, Svor (he/it) appears no different at first glancebut upon closer examination, a successful DC 15 Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check reveals that Svor is in fact four fomorians fused together into a gargantuan, unstoppable tool of war."
"Many fomorians have strange, exaggerated proportions and misshapen features due to the cursed levied upon them by the archfey they once slaughtered en masse. Where the metallic plating fused with its sickly orange skin, Svor (he/it) appears no different at first glance\u2014but upon closer examination, a successful DC 15 Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check reveals that Svor is in fact four fomorians fused together into a gargantuan, unstoppable tool of war."
]
},
{
@@ -1725,11 +1725,11 @@
"style": "list-hang-notitle",
"items": [
"{@b Ideal:} \"Only victory, and the blood it soaks me in, has any meaning.\"",
"{@b Bond:} \"Karontor makes me unafraid of deathI die over, and over, and over again in his name.\"",
"{@b Bond:} \"Karontor makes me unafraid of death\u2014I die over, and over, and over again in his name.\"",
"{@b Flaw:} \"My hate leaves me hollow of meaning and memories alike.\""
]
},
"At some point, Svor stopped remembering why it was fightingall it knows is blood and gore. It speaks highly of its revered master and the eternal life he grants it, but if probed, it'll have no true understanding of Karontor and what he stands for. This applies to most conversational topicsthe poor sod doesn't really have a solid grasp on most things, including its own past and Karontor's betrayal of the four siblings that make up its mass. Of course, any dialogue with Svor can only really take place during combat, so a cutter'd do best to give it a wide berth if possible.",
"At some point, Svor stopped remembering why it was fighting\u2014all it knows is blood and gore. It speaks highly of its revered master and the eternal life he grants it, but if probed, it'll have no true understanding of Karontor and what he stands for. This applies to most conversational topics\u2014the poor sod doesn't really have a solid grasp on most things, including its own past and Karontor's betrayal of the four siblings that make up its mass. Of course, any dialogue with Svor can only really take place during combat, so a cutter'd do best to give it a wide berth if possible.",
"Despite its memory issues, a rejuvenated Svor will recognize foes that have slain it before and track them down ceaselessly for a rematch. After killing Svor twice, a body that succeeds a DC 25 Charisma ({@skill Persuasion}) check might have a shot at convincing Svor to stand down in the future; the DC decreases by 2 for every death they cause past the second. Figuring out the truth of Karontor's betrayal then requires a {@spell detect thoughts} spell that successful probes into the core of its psyche, a successful DC 25 Intelligence ({@skill Religion}) or Wisdom ({@skill Medicine}) check following the realization that Svor is composed of four separate fomorians, or information acquired from tablets in Karontor's realm that detail the lives of the four siblings and their gruesome fate following their demises.",
{
"type": "entries",
@@ -1782,13 +1782,13 @@
"type": "entries",
"name": "Hamartia",
"entries": [
"Lacking a true purpose or existence outside of Karontor's dark designs, Svor is caught up in the senseless conflict of Cathrys and is bound to the plane so long as it refuses to acknowledge {@i why} it is doing any of this in the first place. In life, the four siblings saw violence as a means to an end, and paid the ultimate price for their follybut as Svor, violence {@i is} the end to be sought. A body that kills Svor enough times to make it stand down and studies it closely enough to realize the extent of Karontor's betrayal might have a shot at convincing it to reject its old master; however, Svor's initial reaction will be that of rage, rage, and more rage, and the foolish endeavor of seeking out Karontor in Minethys in search of revenge is wholly exclusive with finding a way to escape Carceri altogether.",
"Lacking a true purpose or existence outside of Karontor's dark designs, Svor is caught up in the senseless conflict of Cathrys and is bound to the plane so long as it refuses to acknowledge {@i why} it is doing any of this in the first place. In life, the four siblings saw violence as a means to an end, and paid the ultimate price for their folly\u2014but as Svor, violence {@i is} the end to be sought. A body that kills Svor enough times to make it stand down and studies it closely enough to realize the extent of Karontor's betrayal might have a shot at convincing it to reject its old master; however, Svor's initial reaction will be that of rage, rage, and more rage, and the foolish endeavor of seeking out Karontor in Minethys in search of revenge is wholly exclusive with finding a way to escape Carceri altogether.",
{
"type": "insetReadaloud",
"entries": [
"War requires conviction. Conviction requires belief. And, as we all know, belief is meaningless.",
"My kind prides itself in its neutrality as the Blood War rages on. They play both sides in search of coin and acclaim and eternal stalemate. They think themselves to be masterminds. But in reality? They're just janitors and minders hired by the baatezu and tanar'ri alike to clean up their messes. Why stoop so low when there's so much jink to be had elsewhere?",
"All Jackals are to follow a very strict policy: {@u no getting involved in the Blood War}. If a soldier lacks the decency to even pretend they're not an Abyssal or Infernal lacky, don't sell them a damn thing. Don't accept their gifts, or their flattery, or their threats of violence, or even the loot on their corpses. (They have wardogs that'll smell the stolen jink on you.) Don't talk about it, don't think about it. You have better things to do with your time. Bodies who breaks this simple code will have to answer to Axel for their idiocy.H"
"All Jackals are to follow a very strict policy: {@u no getting involved in the Blood War}. If a soldier lacks the decency to even pretend they're not an Abyssal or Infernal lacky, don't sell them a damn thing. Don't accept their gifts, or their flattery, or their threats of violence, or even the loot on their corpses. (They have wardogs that'll smell the stolen jink on you.) Don't talk about it, don't think about it. You have better things to do with your time. Bodies who breaks this simple code will have to answer to Axel for their idiocy.\u2014H"
]
}
]
@@ -2361,13 +2361,13 @@
"type": "list",
"style": "list-hang-notitle",
"items": [
"{@b Ideal:} \"If I become strong, I can take what I wantwhat I {@i deserve}.\"",
"{@b Ideal:} \"If I become strong, I can take what I want\u2014what I {@i deserve}.\"",
"{@b Bond:} \"I will get revenge on the evil forces that slew my god and banished me to this prison.\"",
"{@b Flaw:} \"I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.\""
]
},
"Unless the human members of a group vouch for any non-human companions, Augustus will open a conversation with hostility, although thousands of years waging war in Carceri have made him wary of picking fights unless he is sure his legion won't suffer any casualties. Always looking for fresh blood to join his ranks, Augustus will welcome human enlistees with open arms; non-human enlistees, when permitted, are used as fodder on the front lines to ensure their enlistment is brief. His unmitigated racism pervades everything he does, however, and the normal, reasonable conversationalists unwilling to look past his sick, twisted beliefs will either be driven away with a warning or driven into a fight to the death.",
"Servants of Pelor will have an even more difficult time getting along with Augustus, for it was his holy order that spearheaded the counteroffensive against Augustus' original legion. Curiously, Augustus does not recognize Pelordespite being rare living specimens from the time before the Dawn War, Augustus and the twelve knights that have been at his side since the beginning never even {@i heard} of the Dawnfather or any faith that worships him. However, these original legionnares {@i can} recall Pelor's holy symbol and its presence during the battles leading up to their imprisonment in Carceri, and will initiate combat with any devout berk who brandishes it or otherwise makes their allegiance to it apparent.",
"Servants of Pelor will have an even more difficult time getting along with Augustus, for it was his holy order that spearheaded the counteroffensive against Augustus' original legion. Curiously, Augustus does not recognize Pelor\u2014despite being rare living specimens from the time before the Dawn War, Augustus and the twelve knights that have been at his side since the beginning never even {@i heard} of the Dawnfather or any faith that worships him. However, these original legionnares {@i can} recall Pelor's holy symbol and its presence during the battles leading up to their imprisonment in Carceri, and will initiate combat with any devout berk who brandishes it or otherwise makes their allegiance to it apparent.",
{
"type": "entries",
"entries": [
@@ -2613,7 +2613,7 @@
"type": "entries",
"name": "Physical Description",
"entries": [
"Zenitath (she/her) is a humanoid-esque being with pure metallic skin and a disc-like headdress in place of hair. Long ago, her skin and adornments were golden, and her eyes as bright as the midsummer sun itselfbut now, her skin takes on a dark gray sheen, and her eyes are bright red abysses that spell death for all those who gaze into them."
"Zenitath (she/her) is a humanoid-esque being with pure metallic skin and a disc-like headdress in place of hair. Long ago, her skin and adornments were golden, and her eyes as bright as the midsummer sun itself\u2014but now, her skin takes on a dark gray sheen, and her eyes are bright red abysses that spell death for all those who gaze into them."
]
},
{
@@ -2624,7 +2624,7 @@
"In a bygone era, the sun avatar Zenitath was sent to Carceri by her master Amaunator, an orderly god of the sun, to ensure the continued imprisonment of Talona, the Lady of Poison. Chant is that Talona's cold war with Loviatar turned red hot, culminating in a bloody duel that took place in the \"neutral\" battleground of Hades; to avoid an eternal matrimony with the Maiden of Pain's favorite torture rack, Talona fled into Cathrys at the last moment, where she would later establish her Palace of Poison Tears. Agents of Amaunator watched over the battle from afar, and The Yellow God made the difficult decision to send Zenitath, his favored Arbiter, along with her.",
"Sending celestial servants into Carceri is, of course, a timeless tradition. Since the gods of the Upper Planes cannot see into Carceri and spy on its inhabitants, they sometimes plunge their most powerful proxies into the heart of the plane so that they might foil the Tarterian powers' escape attempts and sabotage their vile plots. This decision is made with a heavy heart, for both the proxy and their master knows this is a one way trip. As such, they choose their proxies carefully, only sending down those whose loyalty is absolute enough to shield them from Carceri's corrupting influence.",
"Unsurprisingly, Zenitath's devotion was unflinching... for a while, anyway. From her vantage point far above the orbs of Cathrys, Zenitath heard whispers of Amaunator's dwindling relevance and eventual demise, caused by the collapse of ancient civilizations (like Faerun's Netheril) that worshipped him. She attempted to continue carrying out her duties, but between an all-consuming grief for her late master and the creeping despair of knowing no solar deity like Pelor/Lathander will ever come to save her, Zenitath broke. Now, the vengeful avatar has taken on a new cause: the total eradication of the wretches that cling to Carceri's orbs like scum on a shoe.",
"Between Carceri's pervasive negative energy and the divine spark within her now being all that remains of the late Amaunator's power, Zenitath can only perform her single-layer cleansings once every decade; between them, she hibernates in the void of space far above the orbs of her next target, her dark red light nothing but a speck amidst Carceri's terrible darkness. These cleansings are ultimately futile, for she can never hope to touch the divine realms of Tarterus' dark gods, and there is always a fresh supply of liars and cheats ready to repopulate the sizeable portion of a layer she destroys. Even so, the smartest cutters in Carceri know to steer clear of the Arbiterher bloody halo is nigh unmatched, and for all anyone knows, she could strike at any moment.",
"Between Carceri's pervasive negative energy and the divine spark within her now being all that remains of the late Amaunator's power, Zenitath can only perform her single-layer cleansings once every decade; between them, she hibernates in the void of space far above the orbs of her next target, her dark red light nothing but a speck amidst Carceri's terrible darkness. These cleansings are ultimately futile, for she can never hope to touch the divine realms of Tarterus' dark gods, and there is always a fresh supply of liars and cheats ready to repopulate the sizeable portion of a layer she destroys. Even so, the smartest cutters in Carceri know to steer clear of the Arbiter\u2014her bloody halo is nigh unmatched, and for all anyone knows, she could strike at any moment.",
"Now, Zenitath hovers miles above the Garden of Malice in Colothys. In a matter of days, she will wake from her slumber, bringing death and destruction to all those who cling to Colothys' mountains and canyons."
]
},
@@ -3917,14 +3917,14 @@
"type": "entries",
"name": "DC 10",
"entries": [
"Lesser souls condemned to an afterlife in the Lower Planes often wash up on the shores of the Styx as larvaerepulsive, maggot-like creatures with twisted features evocative of those they possessed in life. Greater fiends use larvae as delicacies to be eaten or fuel for profane rituals, but this consumption comes at a cost: those who engorge themselves with too many larvae, as well as those who are unequipped to safely channel their energies into their rituals, are doomed to become rampaging glutted masses that spew bile and swarms of larvae wherever they go."
"Lesser souls condemned to an afterlife in the Lower Planes often wash up on the shores of the Styx as larvae\u2014repulsive, maggot-like creatures with twisted features evocative of those they possessed in life. Greater fiends use larvae as delicacies to be eaten or fuel for profane rituals, but this consumption comes at a cost: those who engorge themselves with too many larvae, as well as those who are unequipped to safely channel their energies into their rituals, are doomed to become rampaging glutted masses that spew bile and swarms of larvae wherever they go."
]
},
{
"type": "entries",
"name": "DC 15",
"entries": [
"Owing to their exploded heads, larvae regurgitators are mindless hulks, but those recovered by the armies of the Blood War are incredibly valuable assets nevertheless. Many are harvested for their larvae, but others are supercharged by profane rituals to be used as high-yield ordinance on the front lines of Hades. With such a high concentration of souls all in one grotesque package, the possibilities are endlessa body'd have to be straight barmy to let this sort of opportunity go to waste..."
"Owing to their exploded heads, larvae regurgitators are mindless hulks, but those recovered by the armies of the Blood War are incredibly valuable assets nevertheless. Many are harvested for their larvae, but others are supercharged by profane rituals to be used as high-yield ordinance on the front lines of Hades. With such a high concentration of souls all in one grotesque package, the possibilities are endless\u2014a body'd have to be straight barmy to let this sort of opportunity go to waste..."
]
},
{
@@ -4192,26 +4192,26 @@
{
"type": "entries",
"entries": [
"{@i \"This place isn't a prisonit's a promise. We {@b will} escape this accursed plane, and there is nothing these bottom-feeders can do to stop us. And after that? We'll give them {@b hell}.\"}",
"{@i \"This place isn't a prison\u2014it's a promise. We {@b will} escape this accursed plane, and there is nothing these bottom-feeders can do to stop us. And after that? We'll give them {@b hell}.\"}",
"Once wholly devoted to the conquests of the Blood War, the saboteur devil Kavash's allegiances were reduced to ash when she caught herself at the center of a scheme spun by the forces of law and chaos alike.",
{
"type": "entries",
"name": "Physical Description",
"entries": [
"In its human disguise, Kavash (she/it) appears nondescriptaverage height, shoulder-length brown hair, and an ordinary, albeit gaunt face. In its true form, however, Kavash is more akin to an anthropomorphized insect: its head and wings are reminiscent of those of a fly, and its three-jointed arms and legs sport vicious claws that complement its long, slender frame."
"In its human disguise, Kavash (she/it) appears nondescript\u2014average height, shoulder-length brown hair, and an ordinary, albeit gaunt face. In its true form, however, Kavash is more akin to an anthropomorphized insect: its head and wings are reminiscent of those of a fly, and its three-jointed arms and legs sport vicious claws that complement its long, slender frame."
]
},
{
"type": "entries",
"name": "Lore",
"entries": [
"The archdevil {@creature Glasya|CoA}, Lord of Malbolge and daughter of {@creature Asmodeus|CoA}, is notorious for her subversive schemes and unpredictable nature. While she's always strived to surpass and overthrow her father, none of her known plots have erred towards full-on rebellionuntil now. See, every soul condemned to the Hells is done so in Asmodeus' name; this binds them to the laws of Baatorfrom the lowest legal protocols to the most sacred Pact Primevaland grants him total control over their promotions/demotions and physical forms. But if a devil were to somehow be created {@i outside} of the Hells by a creature that {@i isn't} itself a devil (or beholden to one), that devil wouldn't be magically bound to any contract it creates, and Asmodeus would have no legal or magical claim over them. If {@i thousands} of these devils could be created, one could, theoretically speaking, create an army that could threaten the Lord of Nessus himself.",
"'Course, a non-devil would have to be straight barmy to willingly create their own devilsand an archdevil, let alone Asmodeus' own flesh and blood, would be even more barmy to allow a non-devil to learn and perform such a rite. But apparently, family conquers all: some demonologists posit that {@creature Graz'zt|MPMM}, Demon Prince of Pleasure, is in fact the offspring of the ancient obyrith demon Pale Night and Asmodeus himself. Scholars could easily spend decades debating the plausibility of this scandalous claim, but there's no denying it would be the strongest explanation as to why Glasya took the calculated risk of approaching Graz'zt and asking him to be her devilsmith.",
"Graz'zt, ever eager to witness Asmodeus' downfall, accepted Glasya's offer without any fuss; knowing that any outcome will lead to chaos, Graz'zt has no intent to betray his new business partner. 'Course, even an ex-archdevil can't just make new devils from scratchalongside a mind-shattering quantity of coin, Glasya gave Graz'zt a supply of preexisting devils (all long abandoned and forgotten within the depths of Malbolge's prison system) to be harvested for their Infernal energies. These energies were then to be used to transform still-living humanoids (rather than larva collected from the shores of the Styx, who legally count as \"damned souls\") into members of Glasya's new legion.",
"The archdevil {@creature Glasya|CoA}, Lord of Malbolge and daughter of {@creature Asmodeus|CoA}, is notorious for her subversive schemes and unpredictable nature. While she's always strived to surpass and overthrow her father, none of her known plots have erred towards full-on rebellion\u2014until now. See, every soul condemned to the Hells is done so in Asmodeus' name; this binds them to the laws of Baator\u2014from the lowest legal protocols to the most sacred Pact Primeval\u2014and grants him total control over their promotions/demotions and physical forms. But if a devil were to somehow be created {@i outside} of the Hells by a creature that {@i isn't} itself a devil (or beholden to one), that devil wouldn't be magically bound to any contract it creates, and Asmodeus would have no legal or magical claim over them. If {@i thousands} of these devils could be created, one could, theoretically speaking, create an army that could threaten the Lord of Nessus himself.",
"'Course, a non-devil would have to be straight barmy to willingly create their own devils\u2014and an archdevil, let alone Asmodeus' own flesh and blood, would be even more barmy to allow a non-devil to learn and perform such a rite. But apparently, family conquers all: some demonologists posit that {@creature Graz'zt|MPMM}, Demon Prince of Pleasure, is in fact the offspring of the ancient obyrith demon Pale Night and Asmodeus himself. Scholars could easily spend decades debating the plausibility of this scandalous claim, but there's no denying it would be the strongest explanation as to why Glasya took the calculated risk of approaching Graz'zt and asking him to be her devilsmith.",
"Graz'zt, ever eager to witness Asmodeus' downfall, accepted Glasya's offer without any fuss; knowing that any outcome will lead to chaos, Graz'zt has no intent to betray his new business partner. 'Course, even an ex-archdevil can't just make new devils from scratch\u2014alongside a mind-shattering quantity of coin, Glasya gave Graz'zt a supply of preexisting devils (all long abandoned and forgotten within the depths of Malbolge's prison system) to be harvested for their Infernal energies. These energies were then to be used to transform still-living humanoids (rather than larva collected from the shores of the Styx, who legally count as \"damned souls\") into members of Glasya's new legion.",
"After many years, Graz'zt managed to perfect and optimize the \"neodevil\" creation process. With a full legion of neodevils currently lying dormant deep beneath Malbolge, Glasya moved to phase two of her plan: creating highly effective {@b saboteur devils} to be sold to other archdevils, which refilled her coffers and established a reliance on her that she can one day exploit. For now, the other archdevils assume that these saboteur devils are simply the end result of The Dark Prodigy's experimentation on her prisoners; while they doubt her true intentions, none suspect that these new devils lie firmly outside the Infernal hierarchy. For added measure, even the saboteur devils are made unaware of their true purpose; they are implanted with biomechanical inhibitor chips that conceal their true memories until Glasya's Day of Reckoning finally arrives.",
"An archetypical saboteur devil, Kavash was sold to the Lord of the First, who used her to sabotage key Abyssal supply lines and foil demonic plots in Avernus, Hades, and wherever else the Blood War runs hot. Her purpose was, to her knowledge, the destruction of the tanar'rianything else was irrelevant. However, everything changed when Kavash began to remember far more of her previous life as a mortal than intendeda rare flaw in Graz'zt's neodevil creation processand began piecing together the details of her unwilling transformation.",
"Fearing both being compromised by the forces of the Abyss and being destroyed for her unwitting role in a plot against Asmodeus, Kavash went rogue, removed her inhibitor chip, and sought out her true place of origin. Fearing that her plot would come undone, Glasya hired Graz'zt to have Kavash hunted down and captureda task The Dark Prince assigned to {@creature Vyneris, Temptress of Graz'zt|CarceriItD|Vyneris}, one of the many demonic succubi in his retinue. This attempt to bring Kavash in nearly succeeded, but learning the truth of the archfiends' plot was enough to convince Vyneris to join her and go rogue as well; unfortunately, Glasya's own servants stepped in and tied up loose ends their own way by banishing the two to Carceri.",
"Now in possession of a secret that could tear the Nine Hells apart, Kavash and Vyneris now desperately seek to escape Carceri, put an end to these fiendish plots, and somehow survive with their heads intactall while navigating the strange and forbidden byways of their blossoming romantic relationship. Currently, the pair of fiends have taken refuge in the Bastion of Last Hope; once they \"find\" (steal) enough coin, they hope to procure magic items and arcane anonymity from the Jackals that'll elevate their quest from the lowly status of a suicide mission to something a bit more tenable."
"An archetypical saboteur devil, Kavash was sold to the Lord of the First, who used her to sabotage key Abyssal supply lines and foil demonic plots in Avernus, Hades, and wherever else the Blood War runs hot. Her purpose was, to her knowledge, the destruction of the tanar'ri\u2014anything else was irrelevant. However, everything changed when Kavash began to remember far more of her previous life as a mortal than intended\u2014a rare flaw in Graz'zt's neodevil creation process\u2014and began piecing together the details of her unwilling transformation.",
"Fearing both being compromised by the forces of the Abyss and being destroyed for her unwitting role in a plot against Asmodeus, Kavash went rogue, removed her inhibitor chip, and sought out her true place of origin. Fearing that her plot would come undone, Glasya hired Graz'zt to have Kavash hunted down and captured\u2014a task The Dark Prince assigned to {@creature Vyneris, Temptress of Graz'zt|CarceriItD|Vyneris}, one of the many demonic succubi in his retinue. This attempt to bring Kavash in nearly succeeded, but learning the truth of the archfiends' plot was enough to convince Vyneris to join her and go rogue as well; unfortunately, Glasya's own servants stepped in and tied up loose ends their own way by banishing the two to Carceri.",
"Now in possession of a secret that could tear the Nine Hells apart, Kavash and Vyneris now desperately seek to escape Carceri, put an end to these fiendish plots, and somehow survive with their heads intact\u2014all while navigating the strange and forbidden byways of their blossoming romantic relationship. Currently, the pair of fiends have taken refuge in the Bastion of Last Hope; once they \"find\" (steal) enough coin, they hope to procure magic items and arcane anonymity from the Jackals that'll elevate their quest from the lowly status of a suicide mission to something a bit more tenable."
]
},
{
@@ -4301,12 +4301,12 @@
"type": "entries",
"name": "Hamartia",
"entries": [
"Ever since becoming a devil (and perhaps even before that), Kavash has defined itself by its function as an instrument of war. In obeying the decrees of the Lord of the First, Kavash's identity was set in stone, immovable, entirely solvedbut without someone to command it or decide its purpose (Vyneris adamantly refuses to do either), it feels lost, afraid, and confused. It is this fear that keeps Kavash bound to Carceri. More precisely, the Red Prison's isolation from the planes provides a bubble of relative safety that Kavash cowers within; until it figures out who it wants to be, it won't {@i want} to leave, and thus will lack the ability to do so.",
"The best way for Kavash to find an identity for itself is genuine socialization. Being fed lines to say by Vyneris doesn't countthe conversations need to be authentic and emotionally honest in order to make any headway here. To conquer its hamartia, Kavash needs to develop at least one new ideal to propel it forward that doesn't involve submitting to a higher power or pushing itself to the brink of collapse.",
"Ever since becoming a devil (and perhaps even before that), Kavash has defined itself by its function as an instrument of war. In obeying the decrees of the Lord of the First, Kavash's identity was set in stone, immovable, entirely solved\u2014but without someone to command it or decide its purpose (Vyneris adamantly refuses to do either), it feels lost, afraid, and confused. It is this fear that keeps Kavash bound to Carceri. More precisely, the Red Prison's isolation from the planes provides a bubble of relative safety that Kavash cowers within; until it figures out who it wants to be, it won't {@i want} to leave, and thus will lack the ability to do so.",
"The best way for Kavash to find an identity for itself is genuine socialization. Being fed lines to say by Vyneris doesn't count\u2014the conversations need to be authentic and emotionally honest in order to make any headway here. To conquer its hamartia, Kavash needs to develop at least one new ideal to propel it forward that doesn't involve submitting to a higher power or pushing itself to the brink of collapse.",
{
"type": "insetReadaloud",
"entries": [
"Axelthere's a new player in the Bastion who's stirring the pot. Here's the dark:",
"Axel\u2014there's a new player in the Bastion who's stirring the pot. Here's the dark:",
{
"type": "list",
"items": [
@@ -4318,7 +4318,7 @@
]
},
"Apparently this one unleashed a few explosives on some berks who thought it wise to pick a fight with a fresh arrival. Might be explosive in temperment (hah), but could also be a good asset for the Cania heist or spying on the Anarchists if we play our cards right. Would save us on anti-fire potions, at the very least!",
"For now, observe. Despite the reports, I suspect they're not here aloneex-soldiers like these always latch onto the nearest gully who thinks they can fix the damaged sod. Once they run out of options (or if they try to flee the Bastion altogether), make contact in a public place where she hopefully won't immediately resort to violence. That's when we start molding her into something useful, eh?H"
"For now, observe. Despite the reports, I suspect they're not here alone\u2014ex-soldiers like these always latch onto the nearest gully who thinks they can fix the damaged sod. Once they run out of options (or if they try to flee the Bastion altogether), make contact in a public place where she hopefully won't immediately resort to violence. That's when we start molding her into something useful, eh?\u2014H"
]
}
]
@@ -4633,7 +4633,7 @@
"type": "inset",
"entries": [
"I don't envy the poor sods stuck in Agathys. To be a frozen statue, forever trapped within the confines of your own mind... I dare not even imagine it.",
"The ice cares not whether you're a nobody or Levistus himself. In the end, it claims you anyway.H"
"The ice cares not whether you're a nobody or Levistus himself. In the end, it claims you anyway.\u2014H"
]
}
]
@@ -4929,7 +4929,7 @@
"While normal {@creature succubus|XMM|succubi} serve to prey on the carnal desires of mortals, Graz'zt maintains a unique body of demonic succubi called the Angels of Grace and Sin that specialize in tempting devils: by exploiting common frustrations with the grim stalemate of the Blood War and the draconian, harsh laws of Baator that make eternal damnation as a devil truly hellish, these succubi aim to seduce even the strongest baatezu with promises of unbridled hedonism, sin, and freedom within Graz'zt's triple-layered realm of Azzagrat. Unlike many of her Angel sisters, Vyneris took the Blood War and the moral debate of law versus chaos incredibly seriously, and thus took great delight in extracting Infernal secrets and stratagems from her victims that assist in The Dark Prince's occassional campaigns against the baatezu (in those brief periods where Demogorgon and Orcus aren't the main threats).",
"Most of Vyneris' missions had either low stakes (if a devil fails to be corrupted, she was probably a bad fit anyway) or took a long time to carry out (with how many sticks the baatezu have shoved up their asses, it can take months or even years to corrupt some of them), so when she was assigned an urgent mission to track down and capture the rogue devil {@creature Kavash, Saboteur of Glasya|CarceriItD|Kavash}, the succubus was equally intrigued and thrilled at the prospect of a high-stakes hunt. Their interplanar chase was lengthy, with Vyneris nearly seizing victory at least twice, but both times Kavash tempted her with claims of conspiracy for long enough to escape her clutches. The chase ended at the site of Kavash's creation, which revealed the truth of its claims: the saboteur devil was in fact a product of cooperation between Graz'zt and the archdevil {@creature Glasya|CoA}, who seeks to overthrow her father Asmodeus with an army of devils beholden to her and only her.",
"If two archfiends on opposite sides of the Blood War can conspire this boldly, then does the Blood War really mean anything? To Vyneris, the answer was a resounding no: she took the bold leap of rejecting her demonic master and joining Kavash in its fight to somehow unravel this conspiracy. However, it was then that agents of Glasya arrived to tie up loose ends: now aware of the now-cooperating fiends' mutual defection, yet unable to defeat them both in an all-out battle, these agents used a mighty spell to banish them to Carceri, never to see the light of day again.",
"Now in possession of a secret that could tear the Nine Hells apart, Kavash and Vyneris now desperately seek to escape Carceri, put an end to these fiendish plots, and somehow survive with their heads intactall while navigating the strange and forbidden byways of their blossoming romantic relationship. Currently, the pair of fiends have taken refuge in the Bastion of Last Hope; once they \"find\" (steal) enough coin, they hope to procure magic items and arcane anonymity from the Jackals that'll elevate their quest from the lowly status of a suicide mission to something a bit more tenable.",
"Now in possession of a secret that could tear the Nine Hells apart, Kavash and Vyneris now desperately seek to escape Carceri, put an end to these fiendish plots, and somehow survive with their heads intact\u2014all while navigating the strange and forbidden byways of their blossoming romantic relationship. Currently, the pair of fiends have taken refuge in the Bastion of Last Hope; once they \"find\" (steal) enough coin, they hope to procure magic items and arcane anonymity from the Jackals that'll elevate their quest from the lowly status of a suicide mission to something a bit more tenable.",
{
"type": "entries",
"name": "Social Encounters",
@@ -4938,7 +4938,7 @@
"type": "list",
"style": "list-hang-notitle",
"items": [
"{@b Ideal:} \"Now that I no longer serve Graz'zt, I am a free spiritno one tells me what to do.\"",
"{@b Ideal:} \"Now that I no longer serve Graz'zt, I am a free spirit\u2014no one tells me what to do.\"",
"{@b Bond:} \"She might be too uptight for her own good, but Kavash is too important for me to quit on now. With her, perhaps I can {@i truly} be free.\"",
"{@b Flaw:} \"There is a terrible emptiness within me that no luxury or sin can fill.\""
]
@@ -5018,9 +5018,9 @@
"type": "entries",
"name": "Hamartia",
"entries": [
"For centuries, Vyneris positioned herself as a useful tool for enacting Graz'zt's dark designs and a sexual commodity to tempt and manipulate baatezu soldiers. In wearing this ever-shapeshifting mask, Vyneris thought they knew their lowly place amidst the infinite chaos of the planes, and was quite adept at avoiding any opportunities for emotional honesty and connection. As they chased Kavash, a genuine bond of intimate (albeit murderous) knowledge of one another began to form in place of the maskand when the hollow purpose of the Blood War became apparent, the mask was ripped away entirely.",
"For centuries, Vyneris positioned herself as a useful tool for enacting Graz'zt's dark designs and a sexual commodity to tempt and manipulate baatezu soldiers. In wearing this ever-shapeshifting mask, Vyneris thought they knew their lowly place amidst the infinite chaos of the planes, and was quite adept at avoiding any opportunities for emotional honesty and connection. As they chased Kavash, a genuine bond of intimate (albeit murderous) knowledge of one another began to form in place of the mask\u2014and when the hollow purpose of the Blood War became apparent, the mask was ripped away entirely.",
"What chains Vyneris to Carceri is that very hollowness and the despair that follows in its wake. They desperately cling to Kavash and the kindness it extends towards them, but until they can find an {@i ideal} to fight for rather than just a {@i person} to protect, that pit of despair will eat them from the inside out and keep them bound to Carceri. Perhaps, then, Vyneris would meet a similar fate as the power Arke: an apathetic, nihilistic shadow that shambles across for the orbs all eternity.",
"The best way for Vyneris to find a purpose for themselves is genuine socialization. Excessively flirting with women and returning to the comfort of her hypersexuality doesn't countthe conversations need to be authentic and emotionally honest in order to make any headway here. To conquer their hamartia, Vyneris needs to develop at least one new ideal to propel it forward that doesn't involve giving in to her worst impulses or cowering behind a shield of inauthenticity."
"The best way for Vyneris to find a purpose for themselves is genuine socialization. Excessively flirting with women and returning to the comfort of her hypersexuality doesn't count\u2014the conversations need to be authentic and emotionally honest in order to make any headway here. To conquer their hamartia, Vyneris needs to develop at least one new ideal to propel it forward that doesn't involve giving in to her worst impulses or cowering behind a shield of inauthenticity."
]
}
]
@@ -6685,125 +6685,125 @@
"type": "entries",
"name": "Physical Description",
"entries": [
"In his {@creature Torog (Chained Form)|CarceriItD|humanoid form}, Torog (he/him) appears as an emaciated, hairless humanoid pierced all over by tightly bound chains and jagged blades dug deep into his pale white flesh. A circle of rusty nails dug into his skull form a mockery of a crown.",
"In its true form, the {@creature Torog (Worm Form)|CarceriItD|King that Crawls} (it/its) is rendered as a swollen, malformed worm that slithers through the dark below, with a monstrous six-eyed head that screams in agony and three arms carving through the lightless rock."
]
},
{
"type": "entries",
"name": "Lore",
"entries": [
"A character knows the following information with a successful check using the Religion skill.",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "DC 5",
"entries": [
"Torog is the evil god of torture and imprisonment. Speaking Torog's name aloud is considered to bring bad luck in countless cultures, and most folk refer to him only as \"the King that Crawls\". Over long millennia, Torog has pulled vast reaches of the surface world down into the Underdark, and many surface folk fear that invoking the god's wrath puts their own homes and lands at risk."
]
},
{
"type": "entries",
"name": "DC 10",
"entries": [
"During the Age Before Ages, Torog had a hated rival, a monstrous primordial named Gargash. This creature wore many physical forms, but his preferred shape resembled a dragon walking upright on three legs with multiple chitinous limbs. Gargash's experimentation with torture and imprisonment drew the wrath of the jealous Torog, who entered the Underdark prior to the Dawn War, seeking to destroy Gargash (or at least slay him painfully a few times). As Gargash was slain, he cursed Torog. With his last words, in guttural speech that Torog could not understand, Gargash achieved a final spiteful act by sealing Torog's fate to the Underdark. Under this curse, the god's wounds would never heal, and Torog could not leave the Underdark without losing his divinity."
]
},
{
"type": "entries",
"name": "DC 15",
"entries": [
"Torog embodies claustrophobia, drowning, suffocation, and other entombing-related fears; this also extends to \"crushing\" sensations like financial debt and emotional guilt. As such, Torog is often referred to as \"The Buried\" or even simply \"Choke\", and those who wish to keep those fears at bay will sometimes utter a brief prayer in his name with the hope that he will have mercy on them. His tunnels get narrower the deeper they burrow into the earth, and some passages even exit out into Colothys, the fourth layer of Carceri."
]
},
{
"type": "entries",
"name": "DC 20",
"entries": [
"Torog blusters as if he could reach up into the surface world at any time to smash a city or a continent, but the truth is less ominous. Even at his most active, Torog's personal incursions into the surface world seem limited to one every few hundred years. If he were capable of assaulting the surface more often, he certainly would do so."
]
},
{
"type": "entries",
"name": "DC 25",
"entries": [
"Unlike most deities, Torog does not create lesser aspects that communicate with others or mimic his shape and powers. Many sages assume this choice has something to do with Torog's reluctance to divide his power in any fashion, but the truth remains unknown."
]
}
]
}
]
},
{
"type": "entries",
"name": "Combat",
"entries": [
"Torog typically deals with enemies in person\u2014usually in the torture den of Gargash, and only after a force of angels and other servants have preceded him into battle.",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Tactics",
"entries": [
"In his chained/humanoid form, Torog immediately challenges the strongest martial combatant of the party, using {@spell compelled duel|XPHB} and his Bond of Torture lair action to force a rather unfair one on one fight to the death, and Imprisoning Chains alongside his innate spells to keep any other weaklings from getting in the way. When he is feeling particularly sadistic, he'll use his Dread Embrace lair action on {@i himself}, chaining his prey to his putrid flesh and dragging it along with him when he burrows or climbs so that he may play with his food somewhere more isolated.",
"In its worm form, the Crawling King uses Spew Earth to bury unsuspecting enemies alive, and follows up by grappling and restraining their allies with its claws and Entombing Earth so that they are forced to watch its victims suffocate to death with no way of intervening. It forgoes its spells altogether until his mythic trait is activated, at which time it will use spells like {@spell earthquake|XPHB} in place of its claws whenever Spew Earth hasn't recharged. Its {@spell wish|XPHB} spell is most often reserved for an {@spell antimagic field|XPHB} spell, which grants it the satisfaction of a proper brawl to the death."
]
},
{
"type": "entries",
"name": "Divine Will",
"entries": [
"Torog is immune to any spell or effect that would alter his form, as well as those that would read his thoughts, determine if he is lying, or magically influence his thoughts or behavior."
]
},
{
"type": "entries",
"name": "Discorporation",
"entries": [
"When Torog is finally defeated, his mind leaves his body and he is unable to assume physical form for a time. This discorporation usually lasts at least a few months, and it can last up to several years. During this time, Torog's power is weaker, but it is far from negligible.",
"Because he draws his power from the Underdark instead of the Astral Sea, Torog discorporates differently from other deities, transforming into a swarm of millions of vermin and leeches that scatter quickly into the shadows. However, Torog is unique among all the gods in that he is consumed by an irrational desire to die. Because of this, the King that Crawls is able to willingly overcome discorporation, and he can choose at any time to fight to the death.",
"If the party members wish to truly kill Torog in spite of his Discorporation, they must fulfill one or more conditions specific to him. This could require destroying his most prominent temple or finding an artifact that can deliver the killing blow. If the specific conditions are satisfied, Torog cannot discorporate and instead remains present. Here are some sample quests.",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
"{@b An Unwelcome Reunion.} In Gargash, the Living Torture Den, the sounds of thunder and crushing bone are the first clue that no construction is actually taking place: the fortress is constantly mangled so that Gargash doesn't return, which would oblige Torog to kill him again. Adventurers that facilitate Gargash's return and turn the tide of battle in the primordial's favor have a good shot at killing Torog for good.",
"{@b Rigors of Execution.} Any characters who want to slay Torog are welcome to try, but the battle must take place in Gargash's skull. From this primary torture den, Torog sends his foes to fight his exarchs in other torture dens. Once the exarchs are defeated, Torog can be slain.",
"{@b The Seven Parts.} When Torog received his eternal curse, the injury tore out and scattered fragments of his mind, heart, lungs, guts, bones, blood, and bile. Torog salvaged these remains, keeping them in jars in his various torture dens. Characters who undertake a quest to destroy these vile relics gain the power to slay the Crawling King."
]
}
]
}
]
}
]
},
{
"type": "entries",
"name": "Hamartia",
"entries": [
"Torog is as much a victim of his spheres of influence as he is their beneficiary. If he were to leave the Underdark and return to the surface world, while his divinity would disappear, he would be forever free as any regular mortal is. But it is this refusal to let go of his power\u2014the same possessiveness that led him to challenge Gargash in the first place\u2014that prevents him from doing just that. Every plot he hatches to conquer the surface world tightens the chains of Colothys, pulling him deeper and deeper below creation and ever closer to the eternal, immobilizing entombment in store for him. Torog is agonizingly familiar with this eventual fate of his, and so he futilely seeks a final death by combat with the most fearsome creatures of the Underdark.",
{
"type": "insetReadaloud",
"entries": [
"Everyone's good pal Choke is a prime example of why 'loths don't worship the mortal powers. He is not infallible, nor all-knowing, nor ultrapowerful, nor deserving of his divine status in any other way; any minor blessings derived from his veneration are not worth the time investment and unwanted attention they demand. Pistiphages like him are nothing but cony-catchers looking for fresh meat to peel.",
"That said, I won't pretend to not recognize his plights. The King that Crawls is as much a prisoner as everyone else down here... and for me to thrive where he suffers further proves my superiority over him. \u2014H"
]
}
]
},
{
"type": "entries",
"name": "Forever Deep Below Creation",
"entries": [
"Torog's realm of imprisonment is a realm of logic-defying caves and grasping manacles from which few return alive. His servants maintain at least five torture dens scattered across the Underdark, the most prominent being the constantly-mangled carcass of Gargash himself. Most of the time, however, Torog aimlessly burrows far beneath any known locale of the Underdark, searching for long-buried artifacts, forgotten caves crafted by the ancient primordials long before the era of gods, and other means of escape or amassing further power.",
"These tunnels are said to be Forever Deep Below Creation; it is even said that this dreadful place where up does not exist is The Buried in its true form, with the similarly-titled Torog simply being the most notable of its victims. Tunnels dug by Torog start off as roomy burrowing trails between 50 and 200 feet in diameter, and those opened up by The Buried's beckoning call are about 10 feet in diameter, but they slowly taper off into narrow passageways that constrict even the smallest gnomes and halflings that might crawl through them. The way up is invariably closed off to anyone that tries to double back, dooming all but the smartest cutters to bear the weight of existence for all eternity. The luckiest few might manage to find a way back up to the surface with the help of a higher power, but more commonly they will exit out at the base of a mountain in Colothys, which isn't exactly the paragon of luck..."
]
}
]
"In his {@creature Torog (Chained Form)|CarceriItD|humanoid form}, Torog (he/him) appears as an emaciated, hairless humanoid pierced all over by tightly bound chains and jagged blades dug deep into his pale white flesh. A circle of rusty nails dug into his skull form a mockery of a crown.",
"In its true form, the {@creature Torog (Worm Form)|CarceriItD|King that Crawls} (it/its) is rendered as a swollen, malformed worm that slithers through the dark below, with a monstrous six-eyed head that screams in agony and three arms carving through the lightless rock."
]
},
{
"type": "entries",
"name": "Lore",
"entries": [
"A character knows the following information with a successful check using the Religion skill.",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "DC 5",
"entries": [
"Torog is the evil god of torture and imprisonment. Speaking Torog's name aloud is considered to bring bad luck in countless cultures, and most folk refer to him only as \"the King that Crawls\". Over long millennia, Torog has pulled vast reaches of the surface world down into the Underdark, and many surface folk fear that invoking the god's wrath puts their own homes and lands at risk."
]
},
{
"type": "entries",
"name": "DC 10",
"entries": [
"During the Age Before Ages, Torog had a hated rival, a monstrous primordial named Gargash. This creature wore many physical forms, but his preferred shape resembled a dragon walking upright on three legs with multiple chitinous limbs. Gargash's experimentation with torture and imprisonment drew the wrath of the jealous Torog, who entered the Underdark prior to the Dawn War, seeking to destroy Gargash (or at least slay him painfully a few times). As Gargash was slain, he cursed Torog. With his last words, in guttural speech that Torog could not understand, Gargash achieved a final spiteful act by sealing Torog's fate to the Underdark. Under this curse, the god's wounds would never heal, and Torog could not leave the Underdark without losing his divinity."
]
},
{
"type": "entries",
"name": "DC 15",
"entries": [
"Torog embodies claustrophobia, drowning, suffocation, and other entombing-related fears; this also extends to \"crushing\" sensations like financial debt and emotional guilt. As such, Torog is often referred to as \"The Buried\" or even simply \"Choke\", and those who wish to keep those fears at bay will sometimes utter a brief prayer in his name with the hope that he will have mercy on them. His tunnels get narrower the deeper they burrow into the earth, and some passages even exit out into Colothys, the fourth layer of Carceri."
]
},
{
"type": "entries",
"name": "DC 20",
"entries": [
"Torog blusters as if he could reach up into the surface world at any time to smash a city or a continent, but the truth is less ominous. Even at his most active, Torog's personal incursions into the surface world seem limited to one every few hundred years. If he were capable of assaulting the surface more often, he certainly would do so."
]
},
{
"type": "entries",
"name": "DC 25",
"entries": [
"Unlike most deities, Torog does not create lesser aspects that communicate with others or mimic his shape and powers. Many sages assume this choice has something to do with Torog's reluctance to divide his power in any fashion, but the truth remains unknown."
]
}
]
}
]
},
{
"type": "entries",
"name": "Combat",
"entries": [
"Torog typically deals with enemies in person\u2014usually in the torture den of Gargash, and only after a force of angels and other servants have preceded him into battle.",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Tactics",
"entries": [
"In his chained/humanoid form, Torog immediately challenges the strongest martial combatant of the party, using {@spell compelled duel|XPHB} and his Bond of Torture lair action to force a rather unfair one on one fight to the death, and Imprisoning Chains alongside his innate spells to keep any other weaklings from getting in the way. When he is feeling particularly sadistic, he'll use his Dread Embrace lair action on {@i himself}, chaining his prey to his putrid flesh and dragging it along with him when he burrows or climbs so that he may play with his food somewhere more isolated.",
"In its worm form, the Crawling King uses Spew Earth to bury unsuspecting enemies alive, and follows up by grappling and restraining their allies with its claws and Entombing Earth so that they are forced to watch its victims suffocate to death with no way of intervening. It forgoes its spells altogether until his mythic trait is activated, at which time it will use spells like {@spell earthquake|XPHB} in place of its claws whenever Spew Earth hasn't recharged. Its {@spell wish|XPHB} spell is most often reserved for an {@spell antimagic field|XPHB} spell, which grants it the satisfaction of a proper brawl to the death."
]
},
{
"type": "entries",
"name": "Divine Will",
"entries": [
"Torog is immune to any spell or effect that would alter his form, as well as those that would read his thoughts, determine if he is lying, or magically influence his thoughts or behavior."
]
},
{
"type": "entries",
"name": "Discorporation",
"entries": [
"When Torog is finally defeated, his mind leaves his body and he is unable to assume physical form for a time. This discorporation usually lasts at least a few months, and it can last up to several years. During this time, Torog's power is weaker, but it is far from negligible.",
"Because he draws his power from the Underdark instead of the Astral Sea, Torog discorporates differently from other deities, transforming into a swarm of millions of vermin and leeches that scatter quickly into the shadows. However, Torog is unique among all the gods in that he is consumed by an irrational desire to die. Because of this, the King that Crawls is able to willingly overcome discorporation, and he can choose at any time to fight to the death.",
"If the party members wish to truly kill Torog in spite of his Discorporation, they must fulfill one or more conditions specific to him. This could require destroying his most prominent temple or finding an artifact that can deliver the killing blow. If the specific conditions are satisfied, Torog cannot discorporate and instead remains present. Here are some sample quests.",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
"{@b An Unwelcome Reunion.} In Gargash, the Living Torture Den, the sounds of thunder and crushing bone are the first clue that no construction is actually taking place: the fortress is constantly mangled so that Gargash doesn't return, which would oblige Torog to kill him again. Adventurers that facilitate Gargash's return and turn the tide of battle in the primordial's favor have a good shot at killing Torog for good.",
"{@b Rigors of Execution.} Any characters who want to slay Torog are welcome to try, but the battle must take place in Gargash's skull. From this primary torture den, Torog sends his foes to fight his exarchs in other torture dens. Once the exarchs are defeated, Torog can be slain.",
"{@b The Seven Parts.} When Torog received his eternal curse, the injury tore out and scattered fragments of his mind, heart, lungs, guts, bones, blood, and bile. Torog salvaged these remains, keeping them in jars in his various torture dens. Characters who undertake a quest to destroy these vile relics gain the power to slay the Crawling King."
]
}
]
}
]
}
]
},
{
"type": "entries",
"name": "Hamartia",
"entries": [
"Torog is as much a victim of his spheres of influence as he is their beneficiary. If he were to leave the Underdark and return to the surface world, while his divinity would disappear, he would be forever free as any regular mortal is. But it is this refusal to let go of his power\u2014the same possessiveness that led him to challenge Gargash in the first place\u2014that prevents him from doing just that. Every plot he hatches to conquer the surface world tightens the chains of Colothys, pulling him deeper and deeper below creation and ever closer to the eternal, immobilizing entombment in store for him. Torog is agonizingly familiar with this eventual fate of his, and so he futilely seeks a final death by combat with the most fearsome creatures of the Underdark.",
{
"type": "insetReadaloud",
"entries": [
"Everyone's good pal Choke is a prime example of why 'loths don't worship the mortal powers. He is not infallible, nor all-knowing, nor ultrapowerful, nor deserving of his divine status in any other way; any minor blessings derived from his veneration are not worth the time investment and unwanted attention they demand. Pistiphages like him are nothing but cony-catchers looking for fresh meat to peel.",
"That said, I won't pretend to not recognize his plights. The King that Crawls is as much a prisoner as everyone else down here... and for me to thrive where he suffers further proves my superiority over him. \u2014H"
]
}
]
},
{
"type": "entries",
"name": "Forever Deep Below Creation",
"entries": [
"Torog's realm of imprisonment is a realm of logic-defying caves and grasping manacles from which few return alive. His servants maintain at least five torture dens scattered across the Underdark, the most prominent being the constantly-mangled carcass of Gargash himself. Most of the time, however, Torog aimlessly burrows far beneath any known locale of the Underdark, searching for long-buried artifacts, forgotten caves crafted by the ancient primordials long before the era of gods, and other means of escape or amassing further power.",
"These tunnels are said to be Forever Deep Below Creation; it is even said that this dreadful place where up does not exist is The Buried in its true form, with the similarly-titled Torog simply being the most notable of its victims. Tunnels dug by Torog start off as roomy burrowing trails between 50 and 200 feet in diameter, and those opened up by The Buried's beckoning call are about 10 feet in diameter, but they slowly taper off into narrow passageways that constrict even the smallest gnomes and halflings that might crawl through them. The way up is invariably closed off to anyone that tries to double back, dooming all but the smartest cutters to bear the weight of existence for all eternity. The luckiest few might manage to find a way back up to the surface with the help of a higher power, but more commonly they will exit out at the base of a mountain in Colothys, which isn't exactly the paragon of luck..."
]
}
]
}
]
},
@@ -6984,7 +6984,7 @@
"rarity": "none",
"value": 15000,
"entries": [
"This is a coil of silk rope, about 100 feet long. The specially woven rope weighs nearly nothing, and is flatter than most ordinary rope. It works on the same principle as a spider's ballooninglet the rope out in a good stiff wind on a high mountain, the rope catches the wind, and away the cutter flies. The disadvantage of this method is that a body has no control over where they're going, and they're at the mercy of the wind. And only a fool or a pauper'd trust the winds of Carceri.",
"This is a coil of silk rope, about 100 feet long. The specially woven rope weighs nearly nothing, and is flatter than most ordinary rope. It works on the same principle as a spider's ballooning\u2014let the rope out in a good stiff wind on a high mountain, the rope catches the wind, and away the cutter flies. The disadvantage of this method is that a body has no control over where they're going, and they're at the mercy of the wind. And only a fool or a pauper'd trust the winds of Carceri.",
"When there is no wind, using a spinneret reduces the maximum damage a creature can take from falling to {@damage 10d6} bludgeoning damage."
]
}
+1 -1
View File
@@ -220,4 +220,4 @@
]
}
]
}
}
@@ -1,126 +1,126 @@
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