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fix: typo
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@@ -11928,7 +11928,7 @@
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"name": "Gravity",
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"entries": [
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"The first challenge you face in leaving your planet is gravity. Imagine that gravity is like a powerful rip tide, always pulling you back in when you try to leave. That said, gravity behaves differently in Wildjammer than you might expect. Unlike real-life, gravity is either on or off, and it always pulls like earth-normal gravity, unless magic gets involved to amplify or hamper it. In other words, gravity doesn't get stronger or weaker based on its source, it just extends out farther from the source. Any object with a dimension of 25 feet or more has a gravity field.",
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"You might wonder why this never comes up in your favorite D&D setting. The answer is that when two sources of peavey) are in close contact, the larger field trumps the smaller. Since everything on a planet is smaller than the planet, the planet's gravity is the only one in effect (unless some form of magic is used). Only in wildspace can two gravity fields overlap without one disabling the other, and even then only if the sources don't touch. ",
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"You might wonder why this never comes up in your favorite D&D setting. The answer is that when two sources of gravity are in close contact, the larger field trumps the smaller. Since everything on a planet is smaller than the planet, the planet's gravity is the only one in effect (unless some form of magic is used). Only in wildspace can two gravity fields overlap without one disabling the other, and even then only if the sources don't touch.",
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"Another interesting feature about gravity is that it always pulls in the direction most convenient to the source. This usually results in a single gravity source that pulls all things toward it. For example, a planet pulls down to the core, while a wildjammer's gravity pulls down to the main deck of the snip Similarly, a dragon could lay down on its gravity plane and swim through space. They just can't get close to the planet.",
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"This leads to some interesting physics. First, imagine a classic Age of Sail ship. There's the main deck, masts, sails, and all of that. The gravity field runs along the main deck, pulling you down onto it while you're standing on it. If you go beneath the main deck, you end up swinging past the gravity plane so you're standing on the underside of the main deck! You're upside down from those on the main deck. Luckily, most ships that go into space are designed to make the gravity field pull to the lowest deck, so this doesn't always come up."
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]
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