mirror of
https://github.com/TheGiddyLimit/homebrew.git
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2217 lines
50 KiB
JSON
2217 lines
50 KiB
JSON
{
|
|
"_meta": {
|
|
"sources": [
|
|
{
|
|
"json": "InnsTavernsLifestyle",
|
|
"abbreviation": "I&TL",
|
|
"full": "Inns and Taverns by Lifestyle",
|
|
"url": "https://www.dmsguild.com/product/176250/Inns--Taverns-by-Lifestyle",
|
|
"version": "1.0.0",
|
|
"authors": [
|
|
"Michael J Winegar"
|
|
],
|
|
"convertedBy": [
|
|
"BucketListMod"
|
|
],
|
|
"color": "a88f65",
|
|
"targetSchema": "1.0.0"
|
|
}
|
|
],
|
|
"edition": "classic",
|
|
"dateAdded": 1602355835,
|
|
"dateLastModified": 1772404109,
|
|
"_dateLastModifiedHash": "8ccf74c159"
|
|
},
|
|
"monster": [
|
|
{
|
|
"name": "Professional Bounty Hunter",
|
|
"shortName": "bounty hunter",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 13,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"any race"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 17,
|
|
"from": [
|
|
"{@item splint armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 58,
|
|
"formula": "9d8 + 18"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 10,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"skill": {
|
|
"athletics": "+5",
|
|
"perception": "+3",
|
|
"stealth": "+4",
|
|
"survival": "+3"
|
|
},
|
|
"passive": 13,
|
|
"languages": [
|
|
"any one language (usually Common)"
|
|
],
|
|
"cr": "3",
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The bounty hunter makes two longsword attacks. If it has a mace drawn, it can also make a cudgel attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Longsword",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cudgel",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Heavy Crossbow",
|
|
"entries": [
|
|
"{@atk rw} {@hit 4} to hit, range 100/400 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bola",
|
|
"entries": [
|
|
"A bola is a cord with weights on each end thrown at the legs of a fleeing target.",
|
|
"{@atk rw} {@hit 4} to hit, range 30/50 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage. A Large or smaller creature hit must succeed in a {@dc 13} Dexterity saving throw or become {@condition grappled}. {@dc 12} Strength check to break. The bola has 4 hit points.",
|
|
"A bounty hunter may use a Bola during an attack of opportunity even if the target has used the {@action Disengage} action."
|
|
]
|
|
}
|
|
],
|
|
"token": {
|
|
"name": "Veteran",
|
|
"source": "MM"
|
|
},
|
|
"attachedItems": [
|
|
"heavy crossbow|phb",
|
|
"longsword|phb"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"B",
|
|
"P",
|
|
"S"
|
|
],
|
|
"miscTags": [
|
|
"MLW",
|
|
"MW",
|
|
"RNG",
|
|
"RW"
|
|
],
|
|
"conditionInflict": [
|
|
"grappled"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity"
|
|
],
|
|
"fluff": {
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
"Professional Bounty Hunters are tough and dogged in their pursuit, but they're also experienced enough to know when a target is out of their league. They'll team up with other bounty hunters if they have to, but they'll also hire mercenaries or even work with enemies of the target."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"table": [
|
|
{
|
|
"name": "Aristocratic Tavern Random Events and Adventure Hooks",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 7,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Event"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"While many nobles host events in their own palatial dwellings, sometimes a third party venue is preferred for social events. With a dedicated \"tavern,\" nobles always have a place to go to engage with their peers and traveling aristocrats need not rely on their relations. Such an establishment might be a dining hall attached to an opera stage or a similar arrangement with a ballroom or art gallery"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"A high stakes card game is underway. Only those who own land to gamble are welcome."
|
|
],
|
|
[
|
|
"2",
|
|
"Two young nobles shout at one another and then draw their swords."
|
|
],
|
|
[
|
|
"3",
|
|
"A woman in a veil glides through the room and up the stairs. Someone whispers, \"The Queen.\""
|
|
],
|
|
[
|
|
"4",
|
|
"Several young nobles laugh at you for wearing a clothing style that is so last year."
|
|
],
|
|
[
|
|
"5",
|
|
"The inn is hosting a party exclusively for local nobility and their guests."
|
|
],
|
|
[
|
|
"6",
|
|
"Barely touched plates of food are constantly being thrown away. Outside, guards chase away hungry beggars."
|
|
],
|
|
[
|
|
"7",
|
|
"A hollow-eyed, embarrassed young noble drifts from table to table, asking for an outrageously large loan."
|
|
],
|
|
[
|
|
"8",
|
|
"The host looks at some members of your party and insists that servants should use the back entrance."
|
|
],
|
|
[
|
|
"9",
|
|
"A highly respected leader of a church is passing through on a tour of the region. He wears lavish jewelry."
|
|
],
|
|
[
|
|
"10",
|
|
"A brick wrapped in paper flies through one of the windows. The paper is a message promising revenge."
|
|
],
|
|
[
|
|
"11",
|
|
"A high-ranking noble wears a truly awful hat he is trying to make fashionable. He receives many compliments."
|
|
],
|
|
[
|
|
"12",
|
|
"One of the nobles invites the adventuring company to his private hunting lodge beside an untamed wilderness."
|
|
],
|
|
[
|
|
"13",
|
|
"A diplomat from a nearby country looks around, apparently not happy with what he sees."
|
|
],
|
|
[
|
|
"14",
|
|
"One of the nobles takes grave insult from something that you have done, said, or not done or not said."
|
|
],
|
|
[
|
|
"15",
|
|
"Hearing that you may travel soon, a noble offers payment for the escort of her son to a wizard's tower."
|
|
],
|
|
[
|
|
"16",
|
|
"A drunk noble begins angrily spilling secrets about other patrons that shock everyone present."
|
|
],
|
|
[
|
|
"17",
|
|
"You meet an old general with very bad manners. He was ennobled after a recent war but no one talks to him"
|
|
],
|
|
[
|
|
"18",
|
|
"The host doubts that you are on the guest list for tonight's private party. Do you have an invitation?"
|
|
],
|
|
[
|
|
"19",
|
|
"In celebration of their engagement, a couple pays for everyone's food and drink for the evening."
|
|
],
|
|
[
|
|
"20",
|
|
"A prince has been abducted by a dragon and his parents will pay a fortune for his safe return."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Aristocratic Taverns (6 gp)",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 7,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Tavern Adjectives",
|
|
"Tavern Nouns",
|
|
"Patron Names",
|
|
"Surroundings"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"While many nobles host events in their own palatial dwellings, sometimes a third party venue is preferred for social events. With a dedicated \"tavern,\" nobles always have a place to go to engage with their peers and traveling aristocrats need not rely on their relations. Such an establishment might be a dining hall attached to an opera stage or a similar arrangement with a ballroom or art gallery"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The Elegant",
|
|
"Harp",
|
|
"Lord Liverby",
|
|
"Banquet food"
|
|
],
|
|
[
|
|
"2",
|
|
"The Platinum",
|
|
"Crown",
|
|
"Lady Candlevin",
|
|
"Royal portraits"
|
|
],
|
|
[
|
|
"3",
|
|
"The Royal",
|
|
"Ring",
|
|
"Princess Izbella",
|
|
"Gold chandeliers"
|
|
],
|
|
[
|
|
"4",
|
|
"The Queen's",
|
|
"Arms",
|
|
"Duke Umlar",
|
|
"Fashionable hats"
|
|
],
|
|
[
|
|
"5",
|
|
"The King's",
|
|
"Knight",
|
|
"Sir Arken",
|
|
"Waxed mustaches"
|
|
],
|
|
[
|
|
"6",
|
|
"The Emperor's",
|
|
"Cavalier",
|
|
"Valdus of Mindor",
|
|
"Gilded Furniture"
|
|
],
|
|
[
|
|
"7",
|
|
"The Empresse's",
|
|
"Champion",
|
|
"Dame Brendar",
|
|
"Plesant music"
|
|
],
|
|
[
|
|
"8",
|
|
"The Duke's",
|
|
"Scepter",
|
|
"Lord Elrin",
|
|
"Silken hose"
|
|
],
|
|
[
|
|
"9",
|
|
"The Duchess's",
|
|
"Family",
|
|
"Countess Satrina",
|
|
"Jeweled slippers"
|
|
],
|
|
[
|
|
"10",
|
|
"The Princess's",
|
|
"Swan",
|
|
"Baron Vandermor",
|
|
"Marble floors"
|
|
],
|
|
[
|
|
"11",
|
|
"The Prince's",
|
|
"Stag",
|
|
"Seigneur Fantus",
|
|
"Hunting trophies"
|
|
],
|
|
[
|
|
"12",
|
|
"The Earl's",
|
|
"Cape",
|
|
"Viscountess Ellah",
|
|
"Fur coats"
|
|
],
|
|
[
|
|
"13",
|
|
"The Countess's",
|
|
"Lion",
|
|
"Marquess Nym",
|
|
"Crystal goblets"
|
|
],
|
|
[
|
|
"14",
|
|
"The Noble",
|
|
"Cup",
|
|
"Viceroy Allumnar",
|
|
"Circlets"
|
|
],
|
|
[
|
|
"15",
|
|
"The Purple",
|
|
"Peacock",
|
|
"Marchioness Loel",
|
|
"Signet rings"
|
|
],
|
|
[
|
|
"16",
|
|
"The Patron's",
|
|
"Eagle",
|
|
"Lady Havemor",
|
|
"Cushioned chairs"
|
|
],
|
|
[
|
|
"17",
|
|
"The Majestic",
|
|
"Falcon",
|
|
"Lord Havless",
|
|
"House hanners"
|
|
],
|
|
[
|
|
"18",
|
|
"The Regal",
|
|
"Slipper",
|
|
"Shevala Mendin",
|
|
"Suit of armor"
|
|
],
|
|
[
|
|
"19",
|
|
"The Sovereign's",
|
|
"Steward",
|
|
"Raphel Belisaria",
|
|
"Trained servants"
|
|
],
|
|
[
|
|
"20",
|
|
"The Monarch's",
|
|
"Cousin",
|
|
"Enora Treska",
|
|
"Rare pets"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Comfortable Tavern Random Events and Adventure Hooks",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 5,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Event"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"Guests here are always offered a clean, private room and two or three very good meals. The common room can be lively but doesn't tend to get raucous or violent. Soft beds and furniture in good repair are the norm. These are the taverns that most frequently house adventurers with a reputation for doing good. The owners might even have once been adventurers themselves."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"An out-of-town halfling makes a scene when he suddenly vanishes."
|
|
],
|
|
[
|
|
"2",
|
|
"A young wizard comes in and begins asking everyone if they have seen a spellbook that she misplaced last night."
|
|
],
|
|
[
|
|
"3",
|
|
"Since stumbling out of the woods last week, a young elf spends her time silently staring out of the window."
|
|
],
|
|
[
|
|
"4",
|
|
"You overhear a local telling a story of adventure that sounds awfully close to something you experienced."
|
|
],
|
|
[
|
|
"5",
|
|
"The inn has a service for oiling, polishing, sharpening, and otherwise maintaining the equipment of guests."
|
|
],
|
|
[
|
|
"6",
|
|
"One of the locals brings out a stringed instrument and the crowd starts to clap. The floor is cleared for dancing."
|
|
],
|
|
[
|
|
"7",
|
|
"The inn has been serving adventurers for generations and several interesting mementos hang on the wall."
|
|
],
|
|
[
|
|
"8",
|
|
"The innkeeper employs several burly footmen to ensure guests behave and don't get in fights."
|
|
],
|
|
[
|
|
"9",
|
|
"A local adventuring legend has died of old age. There are many stories told and drinks in her honor tonight."
|
|
],
|
|
[
|
|
"10",
|
|
"Two thugs shoulder their way to the bar and have a tense, muttered conversation with the innkeeper."
|
|
],
|
|
[
|
|
"11",
|
|
"A City Watch investigator has the doors closed until he has questioned everyone about a recent crime."
|
|
],
|
|
[
|
|
"12",
|
|
"One of the player characters receives an urgent message from someone with whom they have a Bond."
|
|
],
|
|
[
|
|
"13",
|
|
"Due to a recent religious holiday, the inn is full of monks, priests, and clerics of different faiths."
|
|
],
|
|
[
|
|
"14",
|
|
"A wounded warrior has returned from adventure, he hopes that some of his companions are still alive."
|
|
],
|
|
[
|
|
"15",
|
|
"There is a rumor that a villain you thought was dead has somehow survived and is seeking revenge."
|
|
],
|
|
[
|
|
"16",
|
|
"An alchemist in the area is looking for brave souls willing to let him try a few 'mostly harmless' experiments."
|
|
],
|
|
[
|
|
"17",
|
|
"An adventuring company with less experience than your own asks for advice for gaining riches and glory."
|
|
],
|
|
[
|
|
"18",
|
|
"You see an uncomfortable foreigner who does not speak Common very well trying to ask a question."
|
|
],
|
|
[
|
|
"19",
|
|
"Someone calls for a toast to the heroes who fight against the darkness and stand up for good people everywhere."
|
|
],
|
|
[
|
|
"20",
|
|
"An adventuring treasure proudly displayed at the tavern and enjoyed by all has disappeared."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Comfortable Taverns (2 gp)",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 5,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Tavern Adjectives",
|
|
"Tavern Nouns",
|
|
"Patron Names",
|
|
"Surroundings"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"Guests here are always offered a clean, private room and two or three very good meals. The common room can be lively but doesn't tend to get raucous or violent. Soft beds and furniture in good repair are the norm. These are the taverns that most frequently house adventurers with a reputation for doing good. The owners might even have once been adventurers themselves."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The Winged",
|
|
"Pillow",
|
|
"Baldrick",
|
|
"Roaring fire"
|
|
],
|
|
[
|
|
"2",
|
|
"The Singing",
|
|
"Pony",
|
|
"Lydia",
|
|
"Bookshelf"
|
|
],
|
|
[
|
|
"3",
|
|
"The Leaping",
|
|
"Cat",
|
|
"Chester",
|
|
"Stuffed bear"
|
|
],
|
|
[
|
|
"4",
|
|
"The Marching",
|
|
"Unicorn",
|
|
"Anslo",
|
|
"Roasted meat"
|
|
],
|
|
[
|
|
"5",
|
|
"The Laughing",
|
|
"Griffon",
|
|
"Jerem",
|
|
"Polished tables"
|
|
],
|
|
[
|
|
"6",
|
|
"The Red",
|
|
"Hawk",
|
|
"Theo",
|
|
"New clothing"
|
|
],
|
|
[
|
|
"7",
|
|
"The Copper",
|
|
"Dragon",
|
|
"Lucy",
|
|
"Fiddle music"
|
|
],
|
|
[
|
|
"8",
|
|
"The Ten",
|
|
"Centuar",
|
|
"Olin",
|
|
"Thick rugs"
|
|
],
|
|
[
|
|
"9",
|
|
"The Resting",
|
|
"Minotaur",
|
|
"Shara",
|
|
"Sleeping cat"
|
|
],
|
|
[
|
|
"10",
|
|
"The Open",
|
|
"Fox",
|
|
"Helga",
|
|
"Baked goods"
|
|
],
|
|
[
|
|
"11",
|
|
"The Tall",
|
|
"Sword",
|
|
"Mai",
|
|
"Clean linen"
|
|
],
|
|
[
|
|
"12",
|
|
"The Tinkering",
|
|
"Spear",
|
|
"Betha",
|
|
"Bright lanterns"
|
|
],
|
|
[
|
|
"13",
|
|
"The New",
|
|
"House",
|
|
"Dav",
|
|
"Paintings"
|
|
],
|
|
[
|
|
"14",
|
|
"The Potter's",
|
|
"Soldier",
|
|
"Ellery",
|
|
"Inexpensive art"
|
|
],
|
|
[
|
|
"15",
|
|
"The Cozy",
|
|
"Bottle",
|
|
"Cade",
|
|
"Maps of the realm"
|
|
],
|
|
[
|
|
"16",
|
|
"The Trusty",
|
|
"Orchard",
|
|
"Benble",
|
|
"Popular tales"
|
|
],
|
|
[
|
|
"17",
|
|
"The Sleeping",
|
|
"Drum",
|
|
"Thrain",
|
|
"Long benches"
|
|
],
|
|
[
|
|
"18",
|
|
"The Plentiful",
|
|
"Maiden",
|
|
"Torra",
|
|
"Metal tankards"
|
|
],
|
|
[
|
|
"19",
|
|
"The City's",
|
|
"Sisters",
|
|
"Mable",
|
|
"Foreign travelers"
|
|
],
|
|
[
|
|
"20",
|
|
"The Artisan's",
|
|
"Brothers",
|
|
"Teric",
|
|
"Shield on the wall"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Dockside Tavern Random Events and Adventure Hooks",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 9,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Event"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"The docks of a big city can seem like another world. It's here that travelers, traders, sailors, and shipwrights all meet to do business with each other and the occasional pirate, smuggler, or spy. Dockside taverns take on little characteristics of places where the owners and the patrons have traveled. They are an excellent meeting place for those who spend their lives on land or sea. Like their patrons, Dockside taverns tend to be a little rough but worth getting to know."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"A captain is headed down the coast and is taking on passengers for free of they work with the crew on the way."
|
|
],
|
|
[
|
|
"2",
|
|
"A one-eyed, hook-handed, peg-legged old sailor tells about the time he survived an encounter with a dire shark."
|
|
],
|
|
[
|
|
"3",
|
|
"Sailors tell the tale of a moving island full of monsters, treasure, and the power to heal any wound."
|
|
],
|
|
[
|
|
"4",
|
|
"After missing for three years, a ship docks with a crew who all think they've only been gone three weeks."
|
|
],
|
|
[
|
|
"5",
|
|
"A ship has been quarantined on suspicion of carrying an undead plague."
|
|
],
|
|
[
|
|
"6",
|
|
"The dock master has been arrested for corruption and taking bribes. That's the third one this year."
|
|
],
|
|
[
|
|
"7",
|
|
"A patron casually mentions that there are ways to get anything in or out of the city."
|
|
],
|
|
[
|
|
"8",
|
|
"Small exotic pets brought in on a ship a few weeks ago have started turning into ravenous beasts overnight."
|
|
],
|
|
[
|
|
"9",
|
|
"After a crash in the harbor, crewmembers on two sinking ships are trapped below decks."
|
|
],
|
|
[
|
|
"10",
|
|
"The Navigator's Guild will pay someone to map the small islands of a recently discovered archipelago."
|
|
],
|
|
[
|
|
"11",
|
|
"A mysterious sailor pays for his drink by tossing an ancient coin on the table. Whoever touches it feels angry."
|
|
],
|
|
[
|
|
"12",
|
|
"One patron accuses another of being a pirate. A fight breaks out between the crews."
|
|
],
|
|
[
|
|
"13",
|
|
"A woman says she needs your help to stowaway on a ship or she'll be caught and killed by her rich uncle."
|
|
],
|
|
[
|
|
"14",
|
|
"The tavern is made from the converted hull of an old sailing ship. Some say it is haunted."
|
|
],
|
|
[
|
|
"15",
|
|
"In the dead of night the dock district is struck by raiding pirates who loot and pillage everything they can."
|
|
],
|
|
[
|
|
"16",
|
|
"A fortune teller has nothing to say but doom and terror for anyone traveling on the sea this month."
|
|
],
|
|
[
|
|
"17",
|
|
"A crate of mysterious cargo fell into the sea a few days ago and now part of the harbor is frozen over in summer."
|
|
],
|
|
[
|
|
"18",
|
|
"The navy has returned laden with treasure after sacking a pirate town. Some say it will lead to a reprisal."
|
|
],
|
|
[
|
|
"19",
|
|
"Recently, anyone who sleeps near the water is subject to terrible, maddening dreams of aberrations."
|
|
],
|
|
[
|
|
"20",
|
|
"A humanoid shark has been terrorizing the coast during each full moon since last winter."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Dockside Taverns (4 sp)",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 9,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Tavern Adjectives",
|
|
"Tavern Nouns",
|
|
"Patron Names",
|
|
"Surroundings"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"The docks of a big city can seem like another world. It's here that travelers, traders, sailors, and shipwrights all meet to do business with each other and the occasional pirate, smuggler, or spy. Dockside taverns take on little characteristics of places where the owners and the patrons have traveled. They are an excellent meeting place for those who spend their lives on land or sea. Like their patrons, Dockside taverns tend to be a little rough but worth getting to know."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The Tropical",
|
|
"Mermaid",
|
|
"Gilly",
|
|
"Anchor tattoos"
|
|
],
|
|
[
|
|
"2",
|
|
"The Salty",
|
|
"Barnacle",
|
|
"Finn",
|
|
"Shark tattoos"
|
|
],
|
|
[
|
|
"3",
|
|
"The Stormy",
|
|
"Palm Tree",
|
|
"First Mate Willy",
|
|
"Kraken tattoos"
|
|
],
|
|
[
|
|
"4",
|
|
"The Beached",
|
|
"Bay",
|
|
"Mack",
|
|
"A lot of tattoos"
|
|
],
|
|
[
|
|
"5",
|
|
"The Navy",
|
|
"Codfish",
|
|
"Chummer",
|
|
"Sea turtle soup"
|
|
],
|
|
[
|
|
"6",
|
|
"The Wavy",
|
|
"Shark",
|
|
"Squiddy",
|
|
"Fish stew"
|
|
],
|
|
[
|
|
"7",
|
|
"The Sandy",
|
|
"Whale",
|
|
"One-eyed Jem",
|
|
"Salty language"
|
|
],
|
|
[
|
|
"8",
|
|
"The Jaunty",
|
|
"Dolphin",
|
|
"Red Lucille",
|
|
"Old maps"
|
|
],
|
|
[
|
|
"9",
|
|
"The Crew's",
|
|
"Harbor",
|
|
"Captain Gwen",
|
|
"Exotic pets"
|
|
],
|
|
[
|
|
"10",
|
|
"The Crabby",
|
|
"Beach",
|
|
"Smitty",
|
|
"Bone charms"
|
|
],
|
|
[
|
|
"11",
|
|
"The Seaworthy",
|
|
"Pirate",
|
|
"Fancy Jack",
|
|
"Fish nets"
|
|
],
|
|
[
|
|
"12",
|
|
"The Brawling",
|
|
"Shanty",
|
|
"Cinbar",
|
|
"Driftwood"
|
|
],
|
|
[
|
|
"13",
|
|
"The Drowned",
|
|
"Seagull",
|
|
"Limpet Jon",
|
|
"Seashells"
|
|
],
|
|
[
|
|
"14",
|
|
"The Weathered",
|
|
"Parrot",
|
|
"Mistress Pinny",
|
|
"Oysters"
|
|
],
|
|
[
|
|
"15",
|
|
"The Swaying",
|
|
"Pelican",
|
|
"Doctor Lanbar",
|
|
"Cutlasses"
|
|
],
|
|
[
|
|
"16",
|
|
"Explorere's",
|
|
"Turtle",
|
|
"Captain Ojimwe",
|
|
"Head scarves"
|
|
],
|
|
[
|
|
"17",
|
|
"Navigator's",
|
|
"Bunk",
|
|
"Boro Boro",
|
|
"Tricorn hats"
|
|
],
|
|
[
|
|
"18",
|
|
"Captain's",
|
|
"Squid",
|
|
"Long Tom",
|
|
"Long coats"
|
|
],
|
|
[
|
|
"19",
|
|
"Sailor's",
|
|
"Hammock",
|
|
"Monkey Flannigan",
|
|
"Coils of rope"
|
|
],
|
|
[
|
|
"20",
|
|
"Skipper's",
|
|
"Trident",
|
|
"Shaw",
|
|
"Course laughter"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Modest Tavern Random Events and Adventure Hooks",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 4,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Event"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"Unlike Poor flophouses, these are proper inns and taverns, even if they tend to be a bit rundown or minimal. There are rooms for rent upstairs or in the back but they are sometimes shared and any locks or security measures are not usually enough to stop anyone who is very determined. The food is adequate, but nothing special and the company can sometimes be a little rough."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"You see a wanted poster and realize you saw the fugitive earlier that day."
|
|
],
|
|
[
|
|
"2",
|
|
"A shabbily-dressed dwarf tries to pay for his drinks with a small diamond. The barkeep says she can't take it."
|
|
],
|
|
[
|
|
"3",
|
|
"Business is down because a murder took place here just two nights ago."
|
|
],
|
|
[
|
|
"4",
|
|
"The locals don't go out or let anyone go out after midnight, for fear of the hungry spirit that haunts the area."
|
|
],
|
|
[
|
|
"5",
|
|
"There is a wedding party in the back room. The bride and groom wear tattered finery but they look happy."
|
|
],
|
|
[
|
|
"6",
|
|
"A merchant and his clerk walk into the common room. He says to the clerk, \"We'll tear this one down as well.\""
|
|
],
|
|
[
|
|
"7",
|
|
"There's a notice for salvage rights at an abandoned castle if you're brave enough to face its monstrous occupants."
|
|
],
|
|
[
|
|
"8",
|
|
"A farmer's wife is sick and he's trying to sell his only draft horse to afford medicine."
|
|
],
|
|
[
|
|
"9",
|
|
"There is an artistic revival going on in town and the inn is filled with hopeful artists, painters, and sculptors."
|
|
],
|
|
[
|
|
"10",
|
|
"Several patrons laugh when they look out the window. A large dog has chased a halfling up a tree."
|
|
],
|
|
[
|
|
"11",
|
|
"Someone loudly tells the barkeep that foreigners are ruining the area for locals. He eyes the adventurers."
|
|
],
|
|
[
|
|
"12",
|
|
"A wandering bard sings a series of bawdy songs, causing parents to leave with their children."
|
|
],
|
|
[
|
|
"13",
|
|
"The common room has become a hotbed of revolutionary sentiment and angry speeches about equality."
|
|
],
|
|
[
|
|
"14",
|
|
"There is a list of jobs posted on the wall but most of the locals can't read."
|
|
],
|
|
[
|
|
"15",
|
|
"Someone gets a few laughs by stuffing his shirt and pretending to be the mayor."
|
|
],
|
|
[
|
|
"16",
|
|
"An old soldier offers to show you his scars and tell a few hair-raising tales in exchange for a drink or three."
|
|
],
|
|
[
|
|
"17",
|
|
"Everyone seems downhearted. They tell you that a local folk hero has been arrested and is set to hang."
|
|
],
|
|
[
|
|
"18",
|
|
"Late into the night, as if by unspoken agreement, fights break out all over the common room."
|
|
],
|
|
[
|
|
"19",
|
|
"A person, whom everyone assumed was a passed out drunk, turns out to be dead from a knife wound."
|
|
],
|
|
[
|
|
"20",
|
|
"A local noble is slumming it for the night. He pays liberally for drinks and then staggers into the street."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Modest Taverns (1 gp)",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 4,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Tavern Adjectives",
|
|
"Tavern Nouns",
|
|
"Patron Names",
|
|
"Surroundings"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"Unlike Poor flophouses, these are proper inns and taverns, even if they tend to be a bit rundown or minimal. There are rooms for rent upstairs or in the back but they are sometimes shared and any locks or security measures are not usually enough to stop anyone who is very determined. The food is adequate, but nothing special and the company can sometimes be a little rough."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The Two",
|
|
"Daisy",
|
|
"Jackup the Miller",
|
|
"Wooden utensils"
|
|
],
|
|
[
|
|
"2",
|
|
"The Three",
|
|
"Apples",
|
|
"Pepper",
|
|
"A faded painting"
|
|
],
|
|
[
|
|
"3",
|
|
"The Happy",
|
|
"Horse",
|
|
"Daisy",
|
|
"Simple food"
|
|
],
|
|
[
|
|
"4",
|
|
"The Dancing",
|
|
"Hound",
|
|
"Hansel",
|
|
"Frayed coats"
|
|
],
|
|
[
|
|
"5",
|
|
"The Wayward",
|
|
"Serpent",
|
|
"Miles",
|
|
"Shapeless hats"
|
|
],
|
|
[
|
|
"6",
|
|
"The Twon",
|
|
"Gargoyle",
|
|
"Shallice",
|
|
"Unshaven men"
|
|
],
|
|
[
|
|
"7",
|
|
"The Good",
|
|
"Owlbear",
|
|
"Widow Farlie",
|
|
"Threadbare rugs"
|
|
],
|
|
[
|
|
"8",
|
|
"The Howling",
|
|
"Troll",
|
|
"Durban",
|
|
"A cracked mirror"
|
|
],
|
|
[
|
|
"9",
|
|
"The Wlaking",
|
|
"Bear",
|
|
"Barrie",
|
|
"Wool stockings"
|
|
],
|
|
[
|
|
"10",
|
|
"The Alderman's",
|
|
"Camel",
|
|
"Dane",
|
|
"Wrinkled apples"
|
|
],
|
|
[
|
|
"11",
|
|
"The Running",
|
|
"Ram",
|
|
"Selmie",
|
|
"Costume jewelry"
|
|
],
|
|
[
|
|
"12",
|
|
"The Brass",
|
|
"Goat",
|
|
"Cal",
|
|
"Playing children"
|
|
],
|
|
[
|
|
"13",
|
|
"The Green",
|
|
"Biscuit",
|
|
"Nadine",
|
|
"Stringy chicken"
|
|
],
|
|
[
|
|
"14",
|
|
"The Jovial",
|
|
"Butterfly",
|
|
"Blanche",
|
|
"A chipped axe"
|
|
],
|
|
[
|
|
"15",
|
|
"The Little",
|
|
"Pub",
|
|
"Hanry",
|
|
"Dice gambling"
|
|
],
|
|
[
|
|
"16",
|
|
"Nine",
|
|
"Mug",
|
|
"Albie",
|
|
"Fist fight"
|
|
],
|
|
[
|
|
"17",
|
|
"Twin",
|
|
"Cellar",
|
|
"Neddie",
|
|
"Spilled drink"
|
|
],
|
|
[
|
|
"18",
|
|
"The Sleepy",
|
|
"Goblin",
|
|
"Rosemary",
|
|
"Coal brazier"
|
|
],
|
|
[
|
|
"19",
|
|
"The Windy",
|
|
"Ogre",
|
|
"Abner",
|
|
"Water barrel"
|
|
],
|
|
[
|
|
"20",
|
|
"Rooster's",
|
|
"Warg",
|
|
"Hartley",
|
|
"Musty smells"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Poor Tavern Random Events and Adventure Hooks",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 3,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Event"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"A Poor lifestyle gets you a flophouse with just a few overcrowded rooms or a taphouse where anyone staying the night simply sleeps in the common room. If you pay early in the day you might get the use of a threadbare blanket, otherwise the accommodations are little more than bad food, bad company, and floor space."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"Local farmers are preparing an assault on a goblin camp because no one else will help."
|
|
],
|
|
[
|
|
"2",
|
|
"It's oddly quiet around the common room. People keep to themselves and wallow in their own sorrows."
|
|
],
|
|
[
|
|
"3",
|
|
"The only dish is a lumpy stew from a huge cauldron that looks like it's never met a brush."
|
|
],
|
|
[
|
|
"4",
|
|
"The bartender is also a bonesetter, the closest thing this area has to a healer."
|
|
],
|
|
[
|
|
"5",
|
|
"There is a terrible smell coming from a back room, but the innkeeper pretends not to notice anything."
|
|
],
|
|
[
|
|
"6",
|
|
"Water drips down from a crack in the ceiling. Is it even raining outside?"
|
|
],
|
|
[
|
|
"7",
|
|
"An undertaker comes in and walks slowly through the room, measuring everyone with his eyes."
|
|
],
|
|
[
|
|
"8",
|
|
"A member of the City Watch hauls one of the patrons outside for a beating in the street."
|
|
],
|
|
[
|
|
"9",
|
|
"A girl selling wilted flowers tries to sell to the patrons before the barkeep chases her back out into the street."
|
|
],
|
|
[
|
|
"10",
|
|
"More than once, someone tries to pickpocket you clumsily."
|
|
],
|
|
[
|
|
"11",
|
|
"The depressed innkeeper shares with you that this was once a thriving business, before the curse on his family."
|
|
],
|
|
[
|
|
"12",
|
|
"A few locals are playing dice for copper pieces."
|
|
],
|
|
[
|
|
"13",
|
|
"A bounty hunter comes in for a drink, trailing an elf with a gag and a chain leash."
|
|
],
|
|
[
|
|
"14",
|
|
"The half-orc bouncer says he'll throw you out if you do that again. What exactly did you do?"
|
|
],
|
|
[
|
|
"15",
|
|
"The innkeeper looks nervously at a group of mercenaries shouting abuse at other patrons."
|
|
],
|
|
[
|
|
"16",
|
|
"A man looks you up and down and says you look tough enough to make some extra coin if you have the stomach."
|
|
],
|
|
[
|
|
"17",
|
|
"A halfling with little talent picks out some sort of tune on a battered looking instrument."
|
|
],
|
|
[
|
|
"18",
|
|
"A tough-looking mercenary at the bar loudly tells racist jokes, not caring who hears her."
|
|
],
|
|
[
|
|
"19",
|
|
"Two children come in to tug at the clothes of a drunk who is passed out under a table. He doesn't respond."
|
|
],
|
|
[
|
|
"20",
|
|
"Someone dumps their drink over the head of a half-elf, muttering how it ain't natural for races to mix."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Poor Taverns (2 gp)",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 3,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Tavern Adjectives",
|
|
"Tavern Nouns",
|
|
"Patron Names",
|
|
"Surroundings"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"A Poor lifestyle gets you a flophouse with just a few overcrowded rooms or a taphouse where anyone staying the night simply sleeps in the common room. If you pay early in the day you might get the use of a threadbare blanket, otherwise the accommodations are little more than bad food, bad company, and floor space."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The Bricklayer's",
|
|
"Boot",
|
|
"Old Millie",
|
|
"Bare feet"
|
|
],
|
|
[
|
|
"2",
|
|
"The Peasant's",
|
|
"Coat",
|
|
"Fran",
|
|
"Coughing"
|
|
],
|
|
[
|
|
"3",
|
|
"The Laden",
|
|
"Donkey",
|
|
"Wilmur",
|
|
"Snoring"
|
|
],
|
|
[
|
|
"4",
|
|
"The Yellow",
|
|
"Mule",
|
|
"Jemmie",
|
|
"Cold fireplace"
|
|
],
|
|
[
|
|
"5",
|
|
"The Yeoman's",
|
|
"Mattress",
|
|
"Hal",
|
|
"Watery drinks"
|
|
],
|
|
[
|
|
"6",
|
|
"The Bilious",
|
|
"Room",
|
|
"Sharna",
|
|
"Sour body odor"
|
|
],
|
|
[
|
|
"7",
|
|
"The Hungry",
|
|
"Plow",
|
|
"Delia",
|
|
"Unwashed potato"
|
|
],
|
|
[
|
|
"8",
|
|
"The Burnt",
|
|
"Field Mouse",
|
|
"Mosh",
|
|
"Barking dog"
|
|
],
|
|
[
|
|
"9",
|
|
"The Old",
|
|
"Shrub",
|
|
"Tem",
|
|
"Rope belts"
|
|
],
|
|
[
|
|
"10",
|
|
"The Widow's",
|
|
"Ox",
|
|
"Crippled Wil",
|
|
"Eviction Notice"
|
|
],
|
|
[
|
|
"11",
|
|
"The Farmer's",
|
|
"Cow",
|
|
"Old Wil",
|
|
"Broken Window"
|
|
],
|
|
[
|
|
"12",
|
|
"The Village",
|
|
"Mole",
|
|
"Big Wil",
|
|
"Scratching at fleas"
|
|
],
|
|
[
|
|
"13",
|
|
"The Flat",
|
|
"Pig",
|
|
"Blind Vera",
|
|
"Creaking boards"
|
|
],
|
|
[
|
|
"14",
|
|
"The Lonely",
|
|
"Rabbit",
|
|
"Jed Barleyman",
|
|
"Sawdust"
|
|
],
|
|
[
|
|
"15",
|
|
"The Faded",
|
|
"Vulture",
|
|
"Loyd",
|
|
"Crusty bread"
|
|
],
|
|
[
|
|
"16",
|
|
"The Laboring",
|
|
"Toad",
|
|
"Darnie",
|
|
"Crying baby"
|
|
],
|
|
[
|
|
"17",
|
|
"The Sad",
|
|
"Taproom",
|
|
"Ingle",
|
|
"Dim candlelight"
|
|
],
|
|
[
|
|
"18",
|
|
"The Shepheard's",
|
|
"Dandelion",
|
|
"Bremmon",
|
|
"Multiple vermin"
|
|
],
|
|
[
|
|
"19",
|
|
"The Thin",
|
|
"Flagon",
|
|
"Nimba",
|
|
"Wobbly chairs"
|
|
],
|
|
[
|
|
"20",
|
|
"The Dusty",
|
|
"Barrel",
|
|
"Shep",
|
|
"Patched clothing"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Roadside Tavern Random Events and Adventure Hooks",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 10,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Event"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"Whether on well-trodden roads in civilized lands or in remote, half-forgotten places there exist taverns which cater specifically to travelers. These roadside establishments often provide a welcome respite from yet another night sleeping on the ground. They are often converted farmhouses with easy access to gardens, farmer's markets, and places to find wild game. Sometimes such a place will act like a community center or post office for the scattered inhabitants of the region."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"A young man rushes in and slams the door saying there is a wild animal outside and the horses are panicking."
|
|
],
|
|
[
|
|
"2",
|
|
"A half-elf pays for her room and goes upstairs. Later, an angry mob demands the witch be turned over for justice."
|
|
],
|
|
[
|
|
"3",
|
|
"You meet other travelers coming from the opposite direction on the road and they'd love to exchange news."
|
|
],
|
|
[
|
|
"4",
|
|
"A long-legged ranger sits in a corner with his hood up. He smokes a pipe and watches you."
|
|
],
|
|
[
|
|
"5",
|
|
"A large caravan has stopped here for the night and there isn't enough room. Someone is sleeping in the hay loft."
|
|
],
|
|
[
|
|
"6",
|
|
"The outside of this inn looks bright and new, but the inside is dusty, moldy, and falling apart."
|
|
],
|
|
[
|
|
"7",
|
|
"A fire breaks out at the inn. With concerted effort it can be put out before there is much damage."
|
|
],
|
|
[
|
|
"8",
|
|
"The proprietor asks where you are going and if you'll deliver a packet of mail for people from the region."
|
|
],
|
|
[
|
|
"9",
|
|
"Strange, wild noises come from a locked shed a few dozen yards away from the inn proper."
|
|
],
|
|
[
|
|
"10",
|
|
"Pipe music sometimes drifts from the nearby woods. The owner says that it is the fairies dancing."
|
|
],
|
|
[
|
|
"11",
|
|
"The owner apologizes for the lack of variety at dinner. The latest delivery cart disappeared on the road."
|
|
],
|
|
[
|
|
"12",
|
|
"During the night, something huge snuffles outside your window. In the morning there are clawed tracks."
|
|
],
|
|
[
|
|
"13",
|
|
"Heavy rain and thunderstorms last for {@dice 1d4} days, turning the road into a muddy mess."
|
|
],
|
|
[
|
|
"14",
|
|
"The inn has a tradition of telling ghost stories in the common room after dark. The scariest story wins a prize."
|
|
],
|
|
[
|
|
"15",
|
|
"The owner's husband invites you and your companions on a hunting trip to replenish the stores"
|
|
],
|
|
[
|
|
"16",
|
|
"The innkeeper angrily turns away an ugly beggar at night. In the morning, all of the food in the inn has spoiled."
|
|
],
|
|
[
|
|
"17",
|
|
"A young woman eats alone. Her shoes, not made for walking, are nearly in shreds and her satchel seems empty."
|
|
],
|
|
[
|
|
"18",
|
|
"The inn is graced with the presence of a very noble family for the evening."
|
|
],
|
|
[
|
|
"19",
|
|
"Locals trickle in after dark. Soon they clear the room and break out the fiddle for a rousing dance."
|
|
],
|
|
[
|
|
"20",
|
|
"A fussy little man walks in and begins taking measurements. He intends to open another inn across the road."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Roadside Taverns (1 gp)",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 10,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Tavern Adjectives",
|
|
"Tavern Nouns",
|
|
"Patron Names",
|
|
"Surroundings"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"Whether on well-trodden roads in civilized lands or in remote, half-forgotten places there exist taverns which cater specifically to travelers. These roadside establishments often provide a welcome respite from yet another night sleeping on the ground. They are often converted farmhouses with easy access to gardens, farmer's markets, and places to find wild game. Sometimes such a place will act like a community center or post office for the scattered inhabitants of the region."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The Gray",
|
|
"Road",
|
|
"Farlin",
|
|
"Woods"
|
|
],
|
|
[
|
|
"2",
|
|
"The Wandering",
|
|
"Rest",
|
|
"Hafim",
|
|
"Stream"
|
|
],
|
|
[
|
|
"3",
|
|
"The Nesting",
|
|
"Lodge",
|
|
"Nerma",
|
|
"Waterwheel"
|
|
],
|
|
[
|
|
"4",
|
|
"The Heroic",
|
|
"Bridge",
|
|
"Braler",
|
|
"Bridge"
|
|
],
|
|
[
|
|
"5",
|
|
"The Welcome",
|
|
"Welcome",
|
|
"Svendal",
|
|
"Road"
|
|
],
|
|
[
|
|
"6",
|
|
"The Courageous",
|
|
"Warrior",
|
|
"Alif",
|
|
"Walking trails"
|
|
],
|
|
[
|
|
"7",
|
|
"The Painted",
|
|
"Crow",
|
|
"Desi",
|
|
"Stable"
|
|
],
|
|
[
|
|
"8",
|
|
"The Harvest",
|
|
"Giant",
|
|
"Shey",
|
|
"General goods"
|
|
],
|
|
[
|
|
"9",
|
|
"The Autumn",
|
|
"Sundown",
|
|
"Frynn",
|
|
"Letter box"
|
|
],
|
|
[
|
|
"10",
|
|
"The Winter",
|
|
"Valley",
|
|
"Laurelie",
|
|
"Bearskin rug"
|
|
],
|
|
[
|
|
"11",
|
|
"The Spring",
|
|
"Canyon",
|
|
"Zinnia",
|
|
"Vegetable garden"
|
|
],
|
|
[
|
|
"12",
|
|
"The Summer",
|
|
"Horizon",
|
|
"Doris",
|
|
"Apple trees"
|
|
],
|
|
[
|
|
"13",
|
|
"The Moonlit",
|
|
"Wagon",
|
|
"Olo",
|
|
"Milk cow"
|
|
],
|
|
[
|
|
"14",
|
|
"Swapper's",
|
|
"Farm",
|
|
"Ferdie",
|
|
"Chicken coop"
|
|
],
|
|
[
|
|
"15",
|
|
"Trader's",
|
|
"Hostel",
|
|
"Amara",
|
|
"Smokehouse"
|
|
],
|
|
[
|
|
"16",
|
|
"Strider's",
|
|
"Cottage",
|
|
"Celia",
|
|
"Foreign travelers"
|
|
],
|
|
[
|
|
"17",
|
|
"Roamer's",
|
|
"Cabin",
|
|
"Grimler",
|
|
"Wind chimes"
|
|
],
|
|
[
|
|
"18",
|
|
"Caravan's",
|
|
"Pilgrim",
|
|
"Hagen",
|
|
"Rocking chairs"
|
|
],
|
|
[
|
|
"19",
|
|
"Wanderer's",
|
|
"Dungeoneer",
|
|
"Tilson",
|
|
"Potato cellar"
|
|
],
|
|
[
|
|
"20",
|
|
"Traveler's",
|
|
"Coachman",
|
|
"Shamar",
|
|
"Fresh air"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Shady Tavern Random Events and Adventure Hooks",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 8,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Event"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"Whether it's a front for a hidden criminal enterprise or a legitimate business which caters to the villainous underworld, Shady taverns are a place for illegal deals, illicit news, and smuggled goods. The proprietor is sure to employ several thugs who are usually there for the protection of the establishment rather than the patrons. A place like this will have a bad reputation that is more truth than rumor."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The bartender warns you that several patrons here are sick of your face and you'd best leave."
|
|
],
|
|
[
|
|
"2",
|
|
"A raid by the City Watch. Everyone here is under arrest for conspiracy against the government."
|
|
],
|
|
[
|
|
"3",
|
|
"Two thugs carry a wriggling, man-sized sack out the back door."
|
|
],
|
|
[
|
|
"4",
|
|
"Someone sits at your table and drops several cryptic phrases. When you don't respond correctly, she moves on."
|
|
],
|
|
[
|
|
"5",
|
|
"The tavern is set in an old warehouse with crates for tables and barrels for chairs."
|
|
],
|
|
[
|
|
"6",
|
|
"A dark figure's cloak opens just enough to reveal City Watch issued weapons and armor."
|
|
],
|
|
[
|
|
"7",
|
|
"The twang of a crossbow. A scoundrel throws some money on the bar on his way out. \"Sorry about the mess.\""
|
|
],
|
|
[
|
|
"8",
|
|
"A girl leaves with a couple. She matches the description of a recently kidnapped heiress."
|
|
],
|
|
[
|
|
"9",
|
|
"After the barkeep gasps and falls dead. A new barkeep announces the place is under new management."
|
|
],
|
|
[
|
|
"10",
|
|
"A woman tries to sell you a key that supposedly works on the back door of the governor's mansion."
|
|
],
|
|
[
|
|
"11",
|
|
"You're fairly certain the gamblers in the corner are playing with loaded dice. This probably won't end well."
|
|
],
|
|
[
|
|
"12",
|
|
"This tavern is the perfect place to find illegal food from a country under a trade embargo."
|
|
],
|
|
[
|
|
"13",
|
|
"A wizard in the back room will perform illegal or unscrupulous divinations in his crystal ball for a fee."
|
|
],
|
|
[
|
|
"14",
|
|
"With his refusal to take bribes, a new politician is making life hard for the underdogs of society."
|
|
],
|
|
[
|
|
"15",
|
|
"There's a new Captain of the Watch who is teaching his men to stab first and ask questions later."
|
|
],
|
|
[
|
|
"16",
|
|
"The tension between gangs in this are threatens to turn into an all-out street war."
|
|
],
|
|
[
|
|
"17",
|
|
"A ruthless crime lord rules this area with an iron fist, but the common people love and trust him."
|
|
],
|
|
[
|
|
"18",
|
|
"Thugs at the bar loudly share stories of the beatings they have given recently."
|
|
],
|
|
[
|
|
"19",
|
|
"After you leave, you are certain you are being following through the streets by one or more of the other patrons."
|
|
],
|
|
[
|
|
"20",
|
|
"A man being arrested screams, \"The knife made me do it!\" You spot a jeweled dagger underneath his table."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Shady Taverns (5 sp)",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 8,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Tavern Adjectives",
|
|
"Tavern Nouns",
|
|
"Patron Names",
|
|
"Surroundings"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"Whether it's a front for a hidden criminal enterprise or a legitimate business which caters to the villainous underworld, Shady taverns are a place for illegal deals, illicit news, and smuggled goods. The proprietor is sure to employ several thugs who are usually there for the protection of the establishment rather than the patrons. A place like this will have a bad reputation that is more truth than rumor."
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The Killing",
|
|
"Knife",
|
|
"Garrick",
|
|
"Eye patch"
|
|
],
|
|
[
|
|
"2",
|
|
"The Dark",
|
|
"Shade",
|
|
"Cadge",
|
|
"Bone Dice"
|
|
],
|
|
[
|
|
"3",
|
|
"The Bloody",
|
|
"Knuckles",
|
|
"Crom",
|
|
"Barred windows"
|
|
],
|
|
[
|
|
"4",
|
|
"The Ragged",
|
|
"Pit",
|
|
"Slick Lem",
|
|
"Skull tattoo"
|
|
],
|
|
[
|
|
"5",
|
|
"The Dying",
|
|
"Alley",
|
|
"Burk",
|
|
"Cobwebs"
|
|
],
|
|
[
|
|
"6",
|
|
"The Dead",
|
|
"Cloak",
|
|
"Arog the Mumbler",
|
|
"Rats"
|
|
],
|
|
[
|
|
"7",
|
|
"The Broken",
|
|
"Moon",
|
|
"Locke",
|
|
"Broken bottles"
|
|
],
|
|
[
|
|
"8",
|
|
"The Blind",
|
|
"Blade",
|
|
"Issa the Lizard",
|
|
"Graffiti"
|
|
],
|
|
[
|
|
"9",
|
|
"The Silent",
|
|
"Cudgel",
|
|
"Mal",
|
|
"Suspicious stains"
|
|
],
|
|
[
|
|
"10",
|
|
"The Cracked",
|
|
"Jack's",
|
|
"Jagged",
|
|
"Hidden weapons"
|
|
],
|
|
[
|
|
"11",
|
|
"The Lurking",
|
|
"Jill's",
|
|
"Kyler",
|
|
"Smoky air"
|
|
],
|
|
[
|
|
"12",
|
|
"The Wicked",
|
|
"Lair",
|
|
"Bleeding Vark",
|
|
"Hooded figures"
|
|
],
|
|
[
|
|
"13",
|
|
"The Whispering",
|
|
"Beggar",
|
|
"Seven Finger Kel",
|
|
"Back rooms"
|
|
],
|
|
[
|
|
"14",
|
|
"The Creeping",
|
|
"Pocket",
|
|
"Knuckler",
|
|
"Private booths"
|
|
],
|
|
[
|
|
"15",
|
|
"The Risky",
|
|
"Den",
|
|
"Blackjack Mara",
|
|
"Bodyguards"
|
|
],
|
|
[
|
|
"16",
|
|
"The Grimy",
|
|
"Kobold",
|
|
"Ullusk",
|
|
"Desperate glances"
|
|
],
|
|
[
|
|
"17",
|
|
"Boss's",
|
|
"Hand",
|
|
"The Fang",
|
|
"Code words"
|
|
],
|
|
[
|
|
"18",
|
|
"Gambler's",
|
|
"Dice",
|
|
"Bloodletter",
|
|
"Cruel laughter"
|
|
],
|
|
[
|
|
"19",
|
|
"Rogue's",
|
|
"Fence",
|
|
"Brynlyn",
|
|
"Gamblers"
|
|
],
|
|
[
|
|
"20",
|
|
"Scoundrel's",
|
|
"Secret",
|
|
"Kam the Fence",
|
|
"Disguises"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Wealthy Tavern Random Events and Adventure Hooks",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 6,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Event"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"These taverns cater specifically to those who have money and want to prove it, especially affluent individuals who lack the hereditary title to make them proper aristocrats. Guards and servants are plentiful and there is usually a guest vault on the premises. Wealthy taverns are havens of luxury away from anyone ragged or dirty because such persons are turned away at the door. While usually found in large cities, a Wealthy establishment could also be a country lodge or beachfront resort. "
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"A merchant laughs nervously and says she needs to hire a bodyguard... immediately."
|
|
],
|
|
[
|
|
"2",
|
|
"A patron comes to the adventurer's with a business investment opportunity. Two words: Mobile haberdashery."
|
|
],
|
|
[
|
|
"3",
|
|
"The opening of a new gallery has brought a number of famous artists into town for the week."
|
|
],
|
|
[
|
|
"4",
|
|
"There is a protest taking place outside. Working class people are threatening to strike for more wages."
|
|
],
|
|
[
|
|
"5",
|
|
"A merchant proposes to blaze a shorter trade route through a dangerous area. It will need to be scouted."
|
|
],
|
|
[
|
|
"6",
|
|
"On a nearby table, a contract is being signed by a wealthy merchant and a scared-looking young person."
|
|
],
|
|
[
|
|
"7",
|
|
"One of the guards is convinced that you are a fraud and she whispers that she has her eyes on you."
|
|
],
|
|
[
|
|
"8",
|
|
"A dwarf caravan has come to town and they are looking for trade goods to take back under the mountain."
|
|
],
|
|
[
|
|
"9",
|
|
"You meet a very short human who is extremely sensitive about his height. All of his servants are halflings."
|
|
],
|
|
[
|
|
"10",
|
|
"While sampling delicacies from foreign lands, everyone pretends to like the food so others think them cultured."
|
|
],
|
|
[
|
|
"11",
|
|
"A wealthy couple announces that they are starting a welfare program but no one seems much interested."
|
|
],
|
|
[
|
|
"12",
|
|
"A cleric is quickly escorted out after he stands on a table and starts a sermon on the evils of greed."
|
|
],
|
|
[
|
|
"13",
|
|
"Having just come into her fortune, a trusting heiress is already attracting the wrong sort of friends."
|
|
],
|
|
[
|
|
"14",
|
|
"There is an uproar when a respected merchants coins turn out to be counterfeit. He claims innocence."
|
|
],
|
|
[
|
|
"15",
|
|
"A certain merchant is enjoying a monopoly now that gangs have run all her rivals out of town."
|
|
],
|
|
[
|
|
"16",
|
|
"A landowner has improved the lives of his tenants so much that he is facing bankruptcy and asking for loans."
|
|
],
|
|
[
|
|
"17",
|
|
"A famed adventurer who gained his fortune by slaying dragons has gone missing. Look for him, or his treasure?"
|
|
],
|
|
[
|
|
"18",
|
|
"During dinner, a clerk runs in to shout that a large bank has failed causing major financial panic in the area."
|
|
],
|
|
[
|
|
"19",
|
|
"You overhear several groups talking about a party of young heirs and heiresses who have gone missing."
|
|
],
|
|
[
|
|
"20",
|
|
"When the lights suddenly go out, a lot of jewelry and the acrobats providing entertainment turn up missing."
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Wealthy Taverns (3 gp)",
|
|
"source": "InnsTavernsLifestyle",
|
|
"page": 6,
|
|
"colLabels": [
|
|
"{@dice d20}",
|
|
"Tavern Adjectives",
|
|
"Tavern Nouns",
|
|
"Patron Names",
|
|
"Surroundings"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center"
|
|
],
|
|
"intro": [
|
|
"These taverns cater specifically to those who have money and want to prove it, especially affluent individuals who lack the hereditary title to make them proper aristocrats. Guards and servants are plentiful and there is usually a guest vault on the premises. Wealthy taverns are havens of luxury away from anyone ragged or dirty because such persons are turned away at the door. While usually found in large cities, a Wealthy establishment could also be a country lodge or beachfront resort. "
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"The Fine",
|
|
"Coin",
|
|
"Angoria",
|
|
"Full course meals"
|
|
],
|
|
[
|
|
"2",
|
|
"The Silken",
|
|
"Merchant",
|
|
"Roland",
|
|
"Fine art"
|
|
],
|
|
[
|
|
"3",
|
|
"The Luxurioius",
|
|
"Purse",
|
|
"Percival",
|
|
"Silver candlesticks"
|
|
],
|
|
[
|
|
"4",
|
|
"The Velvent",
|
|
"Rose",
|
|
"Quentin",
|
|
"Oiled beards"
|
|
],
|
|
[
|
|
"5",
|
|
"The Burgundy",
|
|
"Pheonix",
|
|
"Elora",
|
|
"Harp music"
|
|
],
|
|
[
|
|
"6",
|
|
"The Veiled",
|
|
"Tiger",
|
|
"Lucinda",
|
|
"Lap dogs"
|
|
],
|
|
[
|
|
"7",
|
|
"The Rich",
|
|
"Club",
|
|
"Geraldine",
|
|
"Fancy cheeses"
|
|
],
|
|
[
|
|
"8",
|
|
"The Lovely",
|
|
"Resort",
|
|
"Priscilla",
|
|
"Mechanical clock"
|
|
],
|
|
[
|
|
"9",
|
|
"The Blue",
|
|
"Goblet",
|
|
"Giles",
|
|
"Fresh fruit"
|
|
],
|
|
[
|
|
"10",
|
|
"The Maroon",
|
|
"Banquet",
|
|
"Seymore",
|
|
"Card games"
|
|
],
|
|
[
|
|
"11",
|
|
"The Five",
|
|
"Hippogriff",
|
|
"Sterling",
|
|
"Lavish deserts"
|
|
],
|
|
[
|
|
"12",
|
|
"The Scarlet",
|
|
"Gem",
|
|
"Ranulph",
|
|
"Art in glass cases"
|
|
],
|
|
[
|
|
"13",
|
|
"The Shining",
|
|
"Dragonne",
|
|
"Ingram",
|
|
"Rings with gems"
|
|
],
|
|
[
|
|
"14",
|
|
"The Ivory",
|
|
"Lady",
|
|
"Xora",
|
|
"Business meetings"
|
|
],
|
|
[
|
|
"15",
|
|
"The Azure",
|
|
"Emerald",
|
|
"Kormo",
|
|
"Table cloths"
|
|
],
|
|
[
|
|
"16",
|
|
"The Artisan's",
|
|
"Ruby",
|
|
"Sandon",
|
|
"House musicians"
|
|
],
|
|
[
|
|
"17",
|
|
"The Chancellor's",
|
|
"Hotel",
|
|
"Quintus",
|
|
"Trade route map"
|
|
],
|
|
[
|
|
"18",
|
|
"The Mayor's",
|
|
"Boar",
|
|
"Lenmar",
|
|
"Writing desk"
|
|
],
|
|
[
|
|
"19",
|
|
"The Governor's",
|
|
"Meetinghouse",
|
|
"Zalos",
|
|
"Silver utensils"
|
|
],
|
|
[
|
|
"20",
|
|
"The Merchant's",
|
|
"Caravan",
|
|
"Viralyn",
|
|
"Forced laughter"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
}
|