mirror of
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344 lines
6.0 KiB
JSON
344 lines
6.0 KiB
JSON
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{
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"json": "AlternateCR",
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"abbreviation": "ACR",
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"full": "Alternate way of calculating Challenge Rating",
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"url": "https://www.blogofholding.com/?p=7338",
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"version": "1.2.2",
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"dateReleased": "2018-07-31",
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"authors": [
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"Blog of Holding"
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],
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"asdfgn#2399"
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},
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{
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"name": "Alternate way of calculating Challenge Rating",
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"CR",
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"AC",
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"HP",
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"Attack",
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"DC",
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"Save"
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"intro": [
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"This is intended as a replacement for the {@table Creating Quick Monster Stats; Monster Statistics by Challenge Rating|DMG|Creating Quick Monster Stats} section of the DMG, page 273. See {@link Blog of Holding|https://www.blogofholding.com/?p=7338} for more details and explanation"
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"outro": [
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{
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"type": "inset",
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"entries": [
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"{@b Example:} Incendia, a CR3 spellcaster. AC 13 (1 point low based on the monster concept); HP 45 (25% low based on the concept); Int and Wis saves +4, other saves +2; spell DC 12. Damage budget: 25 (25% high): Fireball 1/day (28 damage, costing 14 points of the damage budget); Fire Blast cantrip, 11 damage; dagger attack +3, 3 damage (not budgeted since there's a more damaging at-will option). You can add traits, such as fire resistance, to taste, and fill out the spell list with non-damaging spells such as Faerie Fire and Continual Flame."
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]
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}
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],
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"footnotes": [
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"{@i {@b AC:} Plus or minus up to 3 based on the monster concept.}",
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"{@i {@b HP:} Plus or minus up to 50% based on the concept. You may reduce the HP of monsters with damage-avoiding abilities by the amount of damage you expect them to avoid over 3 rounds of combat.}",
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"{@i {@b Attack:} +-2 based on the concept.}",
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"{@i {@b Damage:} +-50% based on the concept. This is the damage budget for all the monster's attacks. Limited-use (daily, recharge, or situational) attacks do 4x the damage budgeted. Multi-target attacks do ½ the damage budgeted. Limited-use multi-target attacks do 2x. All other damage sources are 1 for 1, including at-will and legendary single-target attacks, auras, reactions, and variable-length effects like Swallow. If a monster has several at-will options (such as melee and ranged), the lower-damage options are free.}",
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"{@i {@b DC:} The Difficulty Class of the monster's abilities. +-2 based on the concept}.",
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"{@i {@b Save:} The bonus to those saving throws that the monster would naturally be good at (for instance Strength and Constitution for a bruiser, Intelligence for a wizard). This number also works for the bonus to a monster's trained skills. Bad saving throws/untrained skills may be any value less than this. +-2 based on concept.}",
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"{@i {@b Details:} Add traits, resistances, immunities, vulnerabilities, non-damaging status effects, and other details base on monster concept. These don't affect the CR.}"
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]
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}
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]
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}
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