Files
5e_homebrew/class/William Rotor; The Rouge.json
2026-03-01 22:30:09 +00:00

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{
"_meta": {
"sources": [
{
"json": "WRTR",
"abbreviation": "WRTR",
"full": "The Rouge",
"url": "https://www.dmsguild.com/product/299579/The-Rouge",
"version": "2020-10-05",
"authors": [
"William Rotor"
],
"convertedBy": [
"Lxran"
],
"color": "a61137",
"targetSchema": "1.2"
}
],
"optionalFeatureTypes": {
"R:FFO": "Rouge; Favoured Face Options"
},
"edition": "classic",
"dateAdded": 1626093519,
"dateLastModified": 1772404109,
"_dateLastModifiedHash": "6018574c4e"
},
"class": [
{
"name": "Rouge",
"source": "WRTR",
"page": 1,
"hd": {
"number": 1,
"faces": 6
},
"proficiency": [
"wis",
"cha"
],
"spellcastingAbility": "cha",
"casterProgression": "full",
"preparedSpells": "<$level$> + <$cha_mod$>",
"cantripProgression": [
3,
3,
3,
4,
4,
4,
4,
4,
4,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5
],
"classSpells": [
"blade ward",
"booming blade|tce",
"friends",
"guidance",
"mending",
"prestidigitation",
"resistance",
"thaumaturgy",
"vicious mockery",
"absorb elements|xge",
"armor of agathys",
"charm person",
"comprehend languages",
"cure wounds",
"detect poison and disease",
"detect magic",
"disguise self",
"expeditious retreat",
"false life",
"feather fall",
"jump",
"longstrider",
"mage armor",
"protection from evil and good",
"sanctuary",
"alter self",
"barkskin",
"blur",
"darkvision",
"detect thoughts",
"dragon's breath|xge",
"enhance ability",
"enlarge/reduce",
"enthrall",
"gentle repose",
"invisibility",
"mirror image",
"pass without trace",
"see invisibility",
"fear",
"feign death",
"haste",
"meld into stone",
"nondetection",
"protection from energy",
"remove curse",
"revivify",
"tongues",
"vampiric touch",
"water breathing",
"compulsion",
"confusion",
"death ward",
"divination",
"freedom of movement",
"greater invisibility",
"polymorph",
"awaken",
"creation",
"dream",
"modify memory",
"passwall",
"contingency",
"harm",
"heal",
"sunbeam",
"true seeing",
"etherealness",
"plane shift",
"regenerate",
"symbol",
"clone",
"glibness",
"mind blank",
"telepathy",
"astral projection",
"foresight",
"invulnerability",
"shapechange",
"time stop"
],
"startingProficiencies": {
"weapons": [
"{@item dagger|phb|daggers}",
"{@item dart|phb|darts}",
"{@item sling|phb|slings}",
"{@item quarterstaff|phb|quarterstaffs}",
"{@item light crossbow|phb|light crossbows}"
],
"tools": [
"{@item disguise kit|phb}",
"{@item painter's supplies|phb}"
],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"arcana",
"deception",
"history",
"insight",
"intimidation",
"perception",
"performance",
"persuasion",
"religion",
"sleight of hand",
"stealth"
],
"count": 4
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) 2 {@item dagger|phb|daggers} or (b) {@item quarterstaff|phb}",
"(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
"(a) an {@item entertainer's pack|phb} (b) a {@item diplomat's pack|phb}, or (c) an {@item explorer's pack|phb}",
"a {@item disguise kit|phb}, a set of {@item painter's supplies|phb}, and a make-up kit"
],
"defaultData": [
{
"a": [
{
"item": "dagger|phb",
"quantity": 2
}
],
"b": [
"quarterstaff|phb"
]
},
{
"a": [
"light crossbow|phb",
"crossbow bolts (20)|phb"
],
"b": [
{
"equipmentType": "weaponSimple"
}
]
},
{
"a": [
"entertainer's pack|phb"
],
"b": [
"diplomat's pack|phb"
],
"c": [
"explorer's pack|phb"
]
},
{
"_": [
"disguise kit|phb",
"painter's supplies|phb",
{
"special": "make-up kit"
}
]
}
]
},
"multiclassing": {
"requirements": {
"cha": 13
},
"proficienciesGained": {
"tools": [
"{@item disguise kit|phb}",
"{@item painter's supplies|phb}"
],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"arcana",
"deception",
"history",
"insight",
"intimidation",
"perception",
"performance",
"persuasion",
"religion",
"sleight of hand",
"stealth"
],
"count": 1
}
}
]
}
},
"classTableGroups": [
{
"colLabels": [
"{@filter Cantrips Known|spells|class=Rouge (WRTR)}"
],
"rows": [
[
3
],
[
3
],
[
3
],
[
4
],
[
4
],
[
4
],
[
4
],
[
4
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[
4
],
[
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[
5
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[
5
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5
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[
5
],
[
5
],
[
5
],
[
5
],
[
5
],
[
5
],
[
5
]
]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Rouge (WRTR)}",
"{@filter 2nd|spells|level=2|class=Rouge (WRTR)}",
"{@filter 3rd|spells|level=3|class=Rouge (WRTR)}",
"{@filter 4th|spells|level=4|class=Rouge (WRTR)}",
"{@filter 5th|spells|level=5|class=Rouge (WRTR)}",
"{@filter 6th|spells|level=6|class=Rouge (WRTR)}",
"{@filter 7th|spells|level=7|class=Rouge (WRTR)}",
"{@filter 8th|spells|level=8|class=Rouge (WRTR)}",
"{@filter 9th|spells|level=9|class=Rouge (WRTR)}"
],
"rows": [
[
2,
0,
0,
0,
0,
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0,
0,
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],
[
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[
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[
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[
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],
[
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1
]
]
}
],
"classFeatures": [
"Make-Up Savant|Rouge|WRTR|1",
"Spellcasting|Rouge|WRTR|1",
{
"classFeature": "Rouge Specialisation|Rouge|WRTR|2",
"gainSubclassFeature": true
},
{
"classFeature": "Favoured Face|Rouge|WRTR|3",
"gainSubclassFeature": true
},
"Mirror Mirror|Rouge|WRTR|3",
"Ability Score Improvement|Rouge|WRTR|4",
"Inked Magic (1st)|Rouge|WRTR|5",
{
"classFeature": "Rouge Specialisation feature|Rouge|WRTR|6"
},
"Ability Score Improvement|Rouge|WRTR|8",
"Inked Magic (2nd)|Rouge|WRTR|9",
"Someone Else's Face|Rouge|WRTR|10",
"Ability Score Improvement|Rouge|WRTR|12",
{
"classFeature": "Rouge Specialisation feature|Rouge|WRTR|13",
"gainSubclassFeature": true
},
"Comedy and Drama|Rouge|WRTR|14",
"Inked Magic (3rd)|Rouge|WRTR|15",
"Ability Score Improvement|Rouge|WRTR|16",
"Face of Habit|Rouge|WRTR|18",
"Ability Score Improvement|Rouge|WRTR|19",
{
"classFeature": "Rouge Specialisation feature|Rouge|WRTR|20",
"gainSubclassFeature": true
}
],
"subclassTitle": "Rouge Specialisation",
"hasFluff": true
}
],
"classFluff": [
{
"name": "Rouge",
"source": "WRTR",
"entries": [
{
"type": "section",
"name": "Rouge",
"source": "WRTR",
"page": 8,
"entries": [
{
"type": "section",
"name": "Make-Up and Magic",
"page": 8,
"entries": [
"Casting spells using your make-up kit as a spell focus may look different to how spells are usually cast in the game. The following are clarifications and examples of this.",
{
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "The spell is cast on yourself",
"page": 8,
"entries": [
"You apply the makeup to your own face. For example, for {@spell disguise self}, you paint a semblance of a disguise on your face, at which point the magic effects take over and complete the disguise."
]
},
{
"type": "entries",
"name": "The spell is cast on an ally and has a range of touch",
"page": 8,
"entries": [
"You apply the makeup to your ally. For example, {@spell cure wounds} may involve painting fresh healed skin over the wound."
]
},
{
"type": "entries",
"name": "The spell is cast on an ally and has a range further than touch",
"page": 8,
"entries": [
"You apply the makeup to yourself and the magic spreads to nearby allies. For example, you paint winged eyeshadow as part of {@spell feather fall}, and when the magic kicks in, it affects allies of your choice as it would under any other circumstance. You apply the makeup to yourself even if you aren't one of the targets of the spell."
]
},
{
"type": "entries",
"name": "The spell is cast on an enemy and has a range of touch",
"page": 8,
"entries": [
"You slop a loose coat of make-up over your enemy when you touch them. For example, {@spell bestow curse} may require you to paint a cursed sigil on the palm of your hand and slap the wet paint onto a flat surface on their armor."
]
},
{
"type": "entries",
"name": "The spell is cast on an enemy and has a range further than touch",
"page": 8,
"entries": [
"You apply makeup to your own face and the enemy looks on in horror. For example, you paint a terrifying monstrous visage to cast fear. Some spells don't require the enemy to see you, in which case the makeup merely imbues you with the power to cast the spell."
]
},
{
"type": "entries",
"name": "The spell requires you to make a ranged attack roll",
"page": 8,
"entries": [
"You apply the makeup to your own face and then make the attack roll as the magic kicks in. For example, you paint your face an angelic shade of white for {@spell guiding bolt}, filling you with heroic energy that is released when you point at your target."
]
},
{
"type": "entries",
"name": "The spell has no specific target",
"page": 8,
"entries": [
"You apply the makeup to your own face, and the magic emanates out into the world from there. For example, the makeup applied as part of {@spell silent image} might slide off of your face and reform into the illusion the spell creates, or, while casting {@spell prestidigitation}, the gestures required for your makeup like flicking your wrist or pinching your nose can be replicated in the world as a candle sputtering to life or an odor disappearing."
]
},
{
"type": "entries",
"name": "When in doubt",
"page": 8,
"entries": [
"You apply the makeup to your own face and cast the spell as normal."
]
}
]
}
]
}
]
},
{
"type": "section",
"name": "Final Words",
"page": 98,
"entries": [
"There are several key considerations to take into account if you wish to incorporate the rouge class into your game while keeping true to its original intentions.",
{
"type": "list",
"items": [
"You can choose to flavour how your makeup is incorporated into your spells as you wish; the more creative your application, the better.",
"You can apply make-up during short or long rests.",
"If necessary, yo ucan use the same hand to apply make-up and to perform somatic components unless your DM decides otherwise.",
"While you are perfectly capable of applying makeup to others (and many of your spells involve doing so), your favoured face effects apply only to you. Only you can benefit from your face.",
"Applying new makeup as part of a spell or class feature does not remove your favoured face. Only painting a new favoured face or explicitly removing your makeup cancels these abilities.",
"Spells like {@spell vampiric touch} and your poison ivy favoured face option provide you with a reliable (if low) source of damage, but expecting to match a sorcerer twinning {@spell disintegrate} is misconstructing the intention of the rouge class, which is meant to be a social/utility controller. It is okay to rely on your teammates for damage when you excel in other areas.",
"Many of your class features only function while you are wearing makeup. Your DM may rule that certain situations, like taking a long rest, taking a bath, or being whelmed by a {@creature water weird} remove your makeup. Don't argue with your DM; simply take the next opportunity to spend a minute reapplying it. If you feel your DM is being too punishing, explain out of character that you are assumed to have these options always available to you, and removing your makeup is like taking away a fighter's weapons and armor. It's not that it can't be done, it's that overdoing it is potentially against the spirit of the game.",
"Most importantly, just like with bards and enchanters, your offensive abilities are best used against NPCs (and with full cooperation from your DM). Always obey the social contract of your table and consider your friends from the perspective of flesh and blood players before characters. If someone is uncomfortable with you casting {@spell charm person} on their character, for example, the correct course of action is to stop and reestablish boundaries. You are winning the game when the whole table has fun, not just you."
]
}
]
}
]
}
]
}
],
"subclass": [
{
"name": "Effects Master",
"shortName": "Effects Master",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"page": 5,
"additionalSpells": [
{
"prepared": {
"2": [
"color spray",
"silent image"
],
"3": [
"mirror image",
"phantasmal force"
],
"5": [
"hypnotic pattern",
"major image"
],
"7": [
"hallucinatory terrain",
"phantasmal killer"
],
"9": [
"modify memory",
"seeming"
]
},
"innate": {
"2": [
"minor illusion#c",
"thaumaturgy#c"
]
}
}
],
"subclassSpells": [
"minor illusion",
"thuamaturgy",
"color spray",
"silent image",
"mirror image",
"phantasmal force",
"hypnotic pattern",
"major image",
"hallucinatory terrain",
"phantasmal killer",
"modify memory",
"seeming"
],
"subclassFeatures": [
"Effects Master|Rouge|WRTR|Effects Master|WRTR|2",
"Favoured Face Option: Special Effect|Rouge|WRTR|Effects Master|WRTR|3",
"Fearful Magic|Rouge|WRTR|Effects Master|WRTR|6",
"Mysterious Illusions|Rouge|WRTR|Effects Master|WRTR|13",
"You Won't Believe Your Eyes|Rouge|WRTR|Effects Master|WRTR|20"
]
},
{
"name": "Fashionista",
"shortName": "Fashionista",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"page": 5,
"additionalSpells": [
{
"prepared": {
"2": [
"faerie fire",
"guiding bolt"
],
"3": [
"enthrall",
"pyrotechnics|xge"
],
"5": [
"daylight",
"hypnotic pattern"
],
"7": [
"dominate beast",
"hallucinatory terrain"
],
"9": [
"dawn|XGE",
"wall of light|xge"
]
},
"innate": {
"2": [
"dancing lights#c",
"thaumaturgy#c"
]
}
}
],
"subclassSpells": [
"dancing lights",
"thaumaturgy",
"faerie fire",
"guiding bolt",
"enthrall",
"pyrotechnics|xge",
"daylight",
"hypnotic pattern",
"dominate beast",
"hallucinatory terrain",
"dawn|xge",
"wall of light|xge"
],
"subclassFeatures": [
"Fashionista|Rouge|WRTR|Fashionista|WRTR|2",
"Favoured Face Option: Gliding Model|Rouge|WRTR|Fashionista|WRTR|3",
"Charming Magic|Rouge|WRTR|Fashionista|WRTR|6",
"Belle of the Ball|Rouge|WRTR|Fashionista|WRTR|13",
"Belle of the Ball Improvement|Rouge|WRTR|Fashionista|WRTR|20"
]
},
{
"name": "Goth",
"shortName": "Goth",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"page": 6,
"additionalSpells": [
{
"prepared": {
"2": [
"protection from evil and good",
"sleep"
],
"3": [
"darkness",
"gentle repose"
],
"5": [
"bestow curse",
"speak with dead"
],
"7": [
"banishment",
"death ward"
],
"9": [
"dispel evil and good",
"dream"
]
},
"innate": {
"2": [
"chill touch#c",
"spare the dying#c"
]
}
}
],
"subclassSpells": [
"chill touch",
"spare the dying",
"protection from evil and good",
"sleep",
"darkness",
"gentle repose",
"bestow curse",
"speak with dead",
"banishment",
"dispel evil and good",
"dream"
],
"subclassFeatures": [
"Goth|Rouge|WRTR|Goth|WRTR|2",
"Favoured Face Option: The Veil of Death|Rouge|WRTR|Goth|WRTR|3",
"Fearful Magic|Rouge|WRTR|Goth|WRTR|6",
"Nightmare Weaver|Rouge|WRTR|Goth|WRTR|13",
"Deepest, Darkest Fears|Rouge|WRTR|Goth|WRTR|20"
]
},
{
"name": "Pretty Face",
"shortName": "Pretty Face",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"page": 6,
"additionalSpells": [
{
"prepared": {
"2": [
"charm person",
"enthrall"
],
"3": [
"enthrall",
"suggestion"
],
"5": [
"counterspell",
"bestow curse"
],
"7": [
"charm monster",
"compulsion"
],
"9": [
"geas",
"modify memory"
]
},
"innate": {
"2": [
"friends#c",
"guidance#c"
]
}
}
],
"subclassSpells": [
"friends",
"guidance",
"charm person",
"command",
"enthrall",
"suggestion",
"counterspell",
"hypnotic pattern",
"charm monster",
"compulsion",
"geas",
"modify memory"
],
"subclassFeatures": [
"Pretty Face|Rouge|WRTR|Pretty Face|WRTR|2",
"Favoured Face Option: White as Snow|Rouge|WRTR|Pretty Face|WRTR|3",
"Charming Magic|Rouge|WRTR|Pretty Face|WRTR|6",
"Boundless Charm|Rouge|WRTR|Pretty Face|WRTR|13",
"It's What's Outside That Counts|Rouge|WRTR|Pretty Face|WRTR|13",
"Irresistible|Rouge|WRTR|Pretty Face|WRTR|20"
]
},
{
"name": "The Clown",
"shortName": "The Clown",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"page": 4,
"additionalSpells": [
{
"prepared": {
"2": [
"color spray",
"tasha's hideous laughter"
],
"3": [
"crown of madness",
"magic mouth"
],
"5": [
"fear",
"feign death"
],
"7": [
"confusion",
"freedom of movement"
],
"9": [
"cloudkill",
"dream"
]
},
"innate": {
"2": [
"friends#c",
"vicious mockery#c"
]
}
}
],
"subclassSpells": [
"friends",
"vicious mockery",
"color spray",
"tasha's hideous laughter",
"crown of madness",
"magic mouth",
"fear",
"feign death",
"confusion",
"freedom of movement",
"cloudkill",
"dream"
],
"subclassFeatures": [
"The Clown|Rouge|WRTR|The Clown|WRTR|2",
"Favoured Face Option: The Whole Circus|Rouge|WRTR|The Clown|WRTR|3",
"Fearful Magic|Rouge|WRTR|The Clown|WRTR|6",
"Just Clowning Around|Rouge|WRTR|The Clown|WRTR|13",
"Pop-Up Carnival|Rouge|WRTR|The Clown|WRTR|20"
]
}
],
"classFeature": [
{
"name": "Make-Up Savant",
"source": "WRTR",
"page": 3,
"className": "Rouge",
"classSource": "WRTR",
"level": 1,
"entries": [
"Starting at 1st level, your proficiency bonus is doubled for any ability check that involves the use of your {@item disguise kit|phb}, your {@item painter's supplies|phb}, or your make-up kit."
]
},
{
"name": "Spellcasting",
"source": "WRTR",
"page": 3,
"className": "Rouge",
"classSource": "WRTR",
"level": 1,
"entries": [
"Your ability to channel magic through the application of make-up is an uncommon source of power in the world, replicating effects from both the study of the arcane and the divine. When you cast spells, the somatic and material components of the spell are replaced with the act of applying make-up to you or your target. See {@book chapter 10|PHB|10} for the general rules of spellcasting.",
{
"type": "entries",
"name": "Cantrips",
"page": 3,
"entries": [
"At 1st level, you know three cantrips of your choice from the {@filter rouge spell list|spells|class=Rouge (WRTR)}. You learn additional rouge cantrips of your choice at higher levels, as shown in the Cantrips Known column of the rouge table."
]
},
{
"type": "entries",
"name": "Preparing and Casting Spells",
"page": 3,
"entries": [
"The rouge table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
"You prepare the list of rouge spells that are available for you to cast, choosing from the {@filter rouge spell list|spells|class=Rouge (WRTR)}. When you do so, choose a number of rouge spells equal to your Charisma modifier + your rouge level (minimum of one spell). The spells must be of a level for which you have spell slots.",
"For example, if you are a 3rd-level rouge, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell cure wounds}, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.",
"You can change your list of prepared spells when you finish a long rest. Preparing a new list of rouge spells requires time spent arranging your make-up kit in the correct configuration: at least 1 minute per spell level for each spell on your list."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"page": 3,
"entries": [
"Charisma is your spellcasting ability for your rouge spells. The power of your spells comes from your technical ability with your make-up supplies. You use your Charisma whenever a rouge spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a rouge spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"cha"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"cha"
]
}
]
},
{
"type": "entries",
"name": "Spellcasting Focus",
"page": 3,
"entries": [
"You use your make-up kit as a spellcasting focus for your rouge spells, which can also replace somatic components. Without your make-up kit, you cannot cast spells of 1st level or higher, but you can still cast cantrips.",
"When you cast a spell that has material components with a gold cost, you can replace the components of that spell with your make-up, but you require specialised, expensive make-up to do so. The specialised make-up you need costs the same amount as the materials components would have cost."
]
}
]
},
{
"name": "Rouge Specialisation",
"source": "WRTR",
"page": 3,
"className": "Rouge",
"classSource": "WRTR",
"level": 2,
"entries": [
"At 2nd level, choose one rouge specialisation: Clown, Effects Master, Fashionista, Goth, or Pretty Face. Each specialisation is a different mode of application for your make-up skills.",
{
"type": "entries",
"name": "Specialisation Spells",
"page": 3,
"entries": [
"Each rouge specialisation has a list of spells\u2014its specialisation spells\u2014that you gain when you can cast spellsof the level listed in the description. Once you gain a specialisation spell, you always have it prepared, and it doesn't count against the number of spells you can prepareeach day.",
"If you have a specialisation spell that doesn't appear on the rouge spell list, the spell is nonetheless a rouge spell for you."
]
}
]
},
{
"name": "Favoured Face",
"source": "WRTR",
"page": 3,
"className": "Rouge",
"classSource": "WRTR",
"level": 3,
"entries": [
"Starting at 3rd level, you can choose a favoured face from the following list. The effects apply only as long as your make-up remains on your face, and these are not considered to be magical effects (for example, they cannot be dispelled). Using a mirror, you can change your favoured face by taking ten uninterrupted minutes to apply new make-up.",
"Your rouge specialisation gives you an additional favoured face option.",
{
"type": "options",
"entries": [
{
"type": "refOptionalfeature",
"optionalfeature": "Blushing Bride|WRTR"
},
{
"type": "refOptionalfeature",
"optionalfeature": "Eyes of Horus|WRTR"
},
{
"type": "refOptionalfeature",
"optionalfeature": "Empty Doll|WRTR"
},
{
"type": "refOptionalfeature",
"optionalfeature": "Venomous Ivy|WRTR"
},
{
"type": "refOptionalfeature",
"optionalfeature": "Shadowy Stalker|WRTR"
}
]
}
]
},
{
"name": "Mirror Mirror",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 3,
"entries": [
"Also at 3rd level, you gain the ability to fabricate mirrors from any substance. Choose a 1 foot by 1 foot block of loose materials that you can see within range that are stone, sand, or another mineral substance. You create a circular mirror that has a diameter of no more than 1 foot. This mirror can include a handle. Creatures or magic items are unaffected by this ability."
]
},
{
"name": "Ability Score Improvement",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Inked Magic (1st)",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 5,
"entries": [
"Starting at 5th level, you can replenish your source of magic by taking 10 minutes to paint a rune into your skin using your make-up kit. You can smear away this rune as a bonus action to regain a 1st-level spell slot. Once you have replenished a spell slot using this feature, you can't repaint the rune on your body until you have completed a short or long rest."
]
},
{
"name": "Rouge Specialisation feature",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 6,
"entries": [
"At 6th level, you gain a feature granted by your Rouge Specialisation."
]
},
{
"name": "Ability Score Improvement",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Inked Magic (2nd)",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 9,
"entries": [
"At 9th level, you gain the knowledge to paint a second rune into your skin. This second rune functions the same as the first, but can be used to replenish a 1st- or 2nd-level spell slot."
]
},
{
"name": "Someone Else's Face",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 10,
"entries": [
"Starting at 10th level, your make-up ability becomes uncanny. After studying a humanoid face for at least 10 minutes, you can take another 10 minutes to perfectly replicate that face onto your own. In addition to changing your face, your magic also changes your voice to match, and can also make you shorter or taller by up to 1 foot. The effects last until the make-up is removed.",
"A suspicious creature can make a Wisdom ({@skill Insight}) ability check to examine you, rolling against your spell save DC to identify you as an imposter. The creature has advantage on this check if they have a close relationship with this person."
]
},
{
"name": "Ability Score Improvement",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Rouge Specialisation feature",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 13,
"entries": [
"At 13th level, you gain a feature granted by your Rouge Specialisation."
]
},
{
"name": "Comedy and Drama",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 14,
"entries": [
"Starting at 14th level, when you are under the effects of aspell or other magical effect, you can take an action to repaint your face, changing your expression in the process. If you do so, the next saving throw you make to end the spell or effectis made with advantage. This doesn't end any effects that rely on wearing make-up. It also changes your mood from optimistic to pessimistic, or vice versa."
]
},
{
"name": "Inked Magic (3rd)",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 15,
"entries": [
"At 15th level, you gain the knowledge to paint a third rune into your skin. This third rune functions the same as the first and second, but can be used to replish a 1st-, 2nd-, or 3rd-level spell slot."
]
},
{
"name": "Ability Score Improvement",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 16,
"entries": [
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Face of Habit",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 18,
"entries": [
"At 18th level, you have grown so adept at painting your face that much of your magical ability comes without conscious thought. You don't need to spend spell slots to cast 1st-level spells from your list of specialisation spells. To cast the spell at a higher level, you must spend the appropriate spell slot. For example, a clown can cast {@spell color spray} at will, or it can spend a 2nd-level slot to cast {@spell color spray} at a higher level."
]
},
{
"name": "Ability Score Improvement",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 19,
"entries": [
"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Rouge Specialisation feature",
"source": "WRTR",
"page": 4,
"className": "Rouge",
"classSource": "WRTR",
"level": 20,
"entries": [
"At 20th level, you gain a feature granted by your Rouge Specialisation."
]
}
],
"subclassFeature": [
{
"name": "Effects Master",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Effects Master",
"subclassSource": "WRTR",
"level": 2,
"entries": [
"The effects master excels at creating special effects and illusions. Their make-up extends to the world before them, leaping off of their skin and forming into strange and entrancing creations.",
{
"type": "table",
"caption": "Effects Master Spells",
"colLabels": [
"Spell Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell color spray}, {@spell silent image}"
],
[
"2nd",
"{@spell mirror image}, {@spell phantasmal force}"
],
[
"3rd",
"{@spell hypnotic pattern}, {@spell major image}"
],
[
"4th",
"{@spell hallucinatory terrain}, {@spell phantasmal killer}"
],
[
"5th",
"{@spell modify memory}, {@spell seeming}"
]
]
},
{
"type": "refSubclassFeature",
"subclassFeature": "Effects Make-Up|Rouge|WRTR|Effects Master|WRTR|2|WRTR"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Illusory Visage|Rouge|WRTR|Effects Master|WRTR|2|WRTR"
}
]
},
{
"name": "Effects Make-Up",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Effects Master",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"After taking this specialisation at 2nd level, while you are wearing your make-up, you know {@spell minor illusion} and {@spell thaumaturgy}. This doesn't count against the number of cantrips you know."
]
},
{
"name": "Illusory Visage",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Effects Master",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"Starting when you take this specialisation at 2nd level, while you are wearing make-up, creatures do not form memories of your face unless they are immune to being {@condition charmed}. A creature can remember you in other ways, such as through your clothes, your build, your actions, your equipment, or your voice, but your face appears as a blurry smear in their memory. You can choose specific creatures to ignore this effect."
]
},
{
"name": "Favoured Face Option: Special Effect",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Effects Master",
"subclassSource": "WRTR",
"level": 3,
"header": 2,
"entries": [
"At 3rd level, this option becomes available to you.",
"The make-up on your face is a shifting miasma of shapes and colours. As an action, you can reshape your make-up to form a scene from your memory or imagination, creating a rough visual approximation within the limitations of your make-up."
]
},
{
"name": "Fearful Magic",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Effects Master",
"subclassSource": "WRTR",
"level": 6,
"header": 2,
"entries": [
"Starting at 6th level, when a creature fails a saving throw against one of your spells of 1st level or higher, the creature is also {@condition frightened} of you for the duration of the spell if you choose."
]
},
{
"name": "Mysterious Illusions",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Effects Master",
"subclassSource": "WRTR",
"level": 13,
"header": 2,
"entries": [
"Starting at 13th level, the illusions you create through {@spell phantasmal force} and {@spell phantasmal killer} have no limitation on size."
]
},
{
"name": "You Won't Believe Your Eyes",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Effects Master",
"subclassSource": "WRTR",
"level": 20,
"header": 2,
"entries": [
"Starting at 20th level, when a creature that fails a save against one of your spells of 1st-level or higher, you can force the creature to become maddened by its experience in addition to the effects of the spell. The madness lasts for {@dice 1d10} minutes. Once a creature has been maddened by this effect, it can't be maddened in the same way for 24 hours. Roll on the {@table Short-Term Madness|DMG} table in the Dungeon Master's Guide to determine the target's madness."
]
},
{
"name": "Fashionista",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Fashionista",
"subclassSource": "WRTR",
"level": 2,
"entries": [
"Always the center of attention, the fashionista languishes in the spotlight, using their magic to light up the room and bask in their own glory.",
{
"type": "table",
"caption": "Fashionista Spells",
"colLabels": [
"Spell Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell faerie fire}, {@spell guiding bolt}"
],
[
"2nd",
"{@spell enthrall}, {@spell pyrotechnics|XGE}"
],
[
"3rd",
"{@spell daylight}, {@spell hypnotic pattern}"
],
[
"4th",
"{@spell dominate beast}, {@spell hallucinatory terrain}"
],
[
"5th",
"{@spell dawn|XGE}, {@spell wall of light|XGE}"
]
]
},
{
"type": "refSubclassFeature",
"subclassFeature": "Fashionista Make-Up|Rouge|WRTR|Fashionista|WRTR|2|WRTR"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Fashion Statement|Rouge|WRTR|Fashionista|WRTR|2|WRTR"
}
]
},
{
"name": "Fashion Statement",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Fashionista",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"Starting when you take this specialisation at 2nd level, while you are wearing make-up, you can give off radiant light, expelling bright light up to 10 feet and dim light another 10 feet past that. A creature in the bright light has disadvantage on melee attack rolls against you unless it can see you through any other senses it has. You can deactivate or reactivate this effect as an action by smearing or re-applying parts of your make-up."
]
},
{
"name": "Fashionista Make-Up",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Fashionista",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"After taking this specialisation at 2nd level, while wearing your make-up, you know {@spell dancing lights} and {@spell thaumaturgy}. This doesn't count against the number of cantrips you know."
]
},
{
"name": "Favoured Face Option: Gliding Model",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Fashionista",
"subclassSource": "WRTR",
"level": 3,
"header": 2,
"entries": [
"At 3rd level, this option becomes available to you.",
"You have advantage on ability checks and saving throws made to avoid being knocked {@condition prone}, and you can ignore the effects of difficult terrain."
]
},
{
"name": "Charming Magic",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Fashionista",
"subclassSource": "WRTR",
"level": 6,
"header": 2,
"entries": [
"Starting at 6th level, when a creature fails a saving throw against one of your spells of 1st level or higher, the creature is also {@condition charmed} by you for the duration of the spell if you choose."
]
},
{
"name": "Belle of the Ball",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Fashionista",
"subclassSource": "WRTR",
"level": 13,
"header": 2,
"entries": [
"Starting at 13th level, as an action, you can choose a creature you can see within 60 feet of your position. The target must succeed on a Wisdom saving throw against your spell save DC or become {@condition charmed} by you. While {@condition charmed}, the creature can't perceive creatures other than youwith its normal vision. At the end of each of its turns, the target can remake the saving throw, ending the effects early on a success.",
"Once the effects have ended or the target succeeds on any saving throw against this feature, the target is immune to this feature for 24 hours, and you must complete a short or long rest before you can use this feature again."
]
},
{
"name": "Belle of the Ball Improvement",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Fashionista",
"subclassSource": "WRTR",
"level": 20,
"header": 2,
"entries": [
"At 20th level, when you first choose the target, you can also choose two other creatures you can see within 30 feet of the original target to be affected. While a creature is {@condition charmed} by you with this feature, you can use your action on subsequent turns to target additional creatures, with no limitation on the total number of creatures {@condition charmed}. All effects end one minute after initially using the feature if they haven't already."
]
},
{
"name": "Goth",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Goth",
"subclassSource": "WRTR",
"level": 2,
"entries": [
"Goths take control of their nightmares and use them to combat the real terrors of the world. The worst isn't inside of us. Inside of us is the power to ensure that no innocent person will lay awake in fear ever again.",
{
"type": "table",
"caption": "Goth Spells",
"colLabels": [
"Spell Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell protection from evil and good}, {@spell sleep}"
],
[
"2nd",
"{@spell darkness}, {@spell gentle repose}"
],
[
"3rd",
"{@spell bestow curse}, {@spell speak with dead}"
],
[
"4th",
"{@spell banishment}, {@spell death ward}"
],
[
"5th",
"{@spell dispel evil and good}, {@spell dream}"
]
]
},
{
"type": "refSubclassFeature",
"subclassFeature": "Goth Make-Up|Rouge|WRTR|Goth|WRTR|2|WRTR"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Blanket of Darkness|Rouge|WRTR|Goth|WRTR|2|WRTR"
}
]
},
{
"name": "Blanket of Darkness",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Goth",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"Starting at 2nd level, while you are wearing make-up, you can use your action to meld into an area of dim light or darkness, becoming {@condition invisible} until the end of your next turn or until you make an attack roll or force a creature to make a saving throw. While you are {@condition invisible}, your speed is 0, but you can use your bonus action to teleport up to 30 feet away into an empty space of dim light or darkness that you can see."
]
},
{
"name": "Goth Make-Up",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Goth",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"After taking this specialisation at 2nd level, while wearing your make-up, you know {@spell chill touch} and {@spell spare the dying}. This doesn't count against the number of cantrips you know."
]
},
{
"name": "Favoured Face Option: The Veil of Death",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Goth",
"subclassSource": "WRTR",
"level": 3,
"header": 2,
"entries": [
"At 3rd level, this option becomes available to you.",
"While motionless, you are indistinguishable from a corpse. A creature can make a Wisdom ({@skill Medicine}) check against your spell save DC to determine that you are alive."
]
},
{
"name": "Fearful Magic",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Goth",
"subclassSource": "WRTR",
"level": 6,
"header": 2,
"entries": [
"Starting at 6th level, when a creature fails a saving throw against one of your spells of 1st level or higher, the creature is also {@condition frightened} of you for the duration of the spell if you choose."
]
},
{
"name": "Nightmare Weaver",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Goth",
"subclassSource": "WRTR",
"level": 13,
"header": 2,
"entries": [
"Starting at 13th level, you can regain a 5th-level spell slot or lower after casting {@spell dream}. Once you have done this, you can't do so again until you finish a long rest.",
"In addition, a creature that you've cast {@spell dream} on is particularly susceptible to your influence. For the next 24 hours after failing a saving throw against your {@spell dream}, a creature has disadvantage on Wisdom saving throws against spells and other magical effects originating from you."
]
},
{
"name": "Deepest, Darkest Fears",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Goth",
"subclassSource": "WRTR",
"level": 20,
"header": 2,
"entries": [
"At 20th level, you can summon forth creatures of the darkness to overwhelm your enemies in a waking nightmare. As an action, you choose a creature within 30 feet of you that you can see. The target must succeed on a Wisdom saving throw against your spell save DC or become swarmed by spectral monsters related to its deepest fears. The target is {@condition petrified} for 1 minute.",
"The spectral monsters can take any shape. Some suggestions are included as follows.",
{
"type": "list",
"items": [
"Snakes wind their way around the target's legs.",
"Spiders wrap the target up in webs.",
"Imps hover around the target, poking and prodding with their barbed spears, pulling at its hair, reading out from an arcane contract all of the bad things the target has done.",
"Ghostly apparitions of the target's deceased family members circle around them, criticising them for not living up to expectations.",
"A grim specter of death wraps the target possessively in its cloak. The time is nigh."
]
}
]
},
{
"name": "Pretty Face",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Pretty Face",
"subclassSource": "WRTR",
"level": 2,
"entries": [
"Most people would want to be more than a pretty face, but these specialists know that they don't have to be. Their skills with make-up ensure they are more alluring and dangerous than anyone else, drawing in victims through sheer attraction before using them and discarding them.",
{
"type": "table",
"caption": "Pretty Face Spells",
"colLabels": [
"Spell Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell charm person}, {@spell command}"
],
[
"2nd",
"{@spell enthrall}, {@spell suggestion}"
],
[
"3rd",
"{@spell counterspell}, {@spell hypnotic pattern}"
],
[
"4th",
"{@spell charm monster}, {@spell compulsion}"
],
[
"5th",
"{@spell geas}, {@spell modify memory}"
]
]
},
{
"type": "refSubclassFeature",
"subclassFeature": "Pretty Make-Up|Rouge|WRTR|Pretty Face|WRTR|2|WRTR"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Just Can't Resist|Rouge|WRTR|Pretty Face|WRTR|2|WRTR"
}
]
},
{
"name": "Just Can't Resist",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Pretty Face",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"At 2nd level, you become proficient in {@skill Persuasion} if you aren't already. You have advantage on Charisma ({@skill Persuasion}) checks in social settings."
]
},
{
"name": "Pretty Make-Up",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Pretty Face",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"After taking this specialisation at 2nd level, while wearing your make-up, you know {@spell friends} and {@spell guidance}. This doesn't count against the number of cantrips you know."
]
},
{
"name": "Favoured Face Option: White as Snow",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Pretty Face",
"subclassSource": "WRTR",
"level": 3,
"header": 2,
"entries": [
"At 3rd level, this option becomes available to you.",
"You can communicate simple ideas with tiny beasts such as birds, squirrels, and fish through sounds and gestures."
]
},
{
"name": "Charming Magic",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Pretty Face",
"subclassSource": "WRTR",
"level": 6,
"header": 2,
"entries": [
"Starting at 6th level, when a creature fails a saving throw against one of your spells of 1st level or higher, the creature is also {@condition charmed} by you for the duration of the spell if you choose."
]
},
{
"name": "Boundless Charm",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Pretty Face",
"subclassSource": "WRTR",
"level": 13,
"header": 2,
"entries": [
"Starting at 13th level, when the result of a Charisma ({@skill Persuasion}) check is less than 15, your result becomes 15."
]
},
{
"name": "It's What's Outside That Counts",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Pretty Face",
"subclassSource": "WRTR",
"level": 13,
"header": 2,
"entries": [
"Also at 13th level, you can spend 1 hour to apply make-up toan allied creature you can see. Once the make-up has been applied, while the target wears this make-up, it shares your Boundless Charm feature. The make-up automatically rubsoff after 8 hours."
]
},
{
"name": "Irresistible",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "Pretty Face",
"subclassSource": "WRTR",
"level": 20,
"header": 2,
"entries": [
"Starting at 20th level, enemies have disadvantage on saving throws against your enchantment spells of 1st level or higher."
]
},
{
"name": "The Clown",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "The Clown",
"subclassSource": "WRTR",
"level": 2,
"entries": [
"The clown is an entertainer, but equally they are a figure of horror, drawing upon the ghostly pallour of the dead, the bright red lips of a poisonous beetle, the sunken eyes of a bloated corpse, the wild hair of a thorny brush, and the gangly movements of a puppet without a master.",
{
"type": "table",
"caption": "Clown Spells",
"colLabels": [
"Spell Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell color spray}, {@spell Tasha's hideous Laughter}"
],
[
"2nd",
"{@spell crown of madness}, {@spell magic mouth}"
],
[
"3rd",
"{@spell fear}, {@spell feign death}"
],
[
"4th",
"{@spell confusion}, {@spell freedom of movement}"
],
[
"5th",
"{@spell cloudkill}, {@spell dream}"
]
]
},
{
"type": "refSubclassFeature",
"subclassFeature": "Clown Make-Up|Rouge|WRTR|The Clown|WRTR|2|WRTR"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Tumbling Fool|Rouge|WRTR|The Clown|WRTR|2|WRTR"
}
]
},
{
"name": "Clown Make-Up",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "The Clown",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"After taking this specialisation at 2nd level, while wearing your make-up, you know {@spell friends} and {@spell vicious mockery}. This doesn't count against the number of cantrips you know."
]
},
{
"name": "Tumbling Fool",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "The Clown",
"subclassSource": "WRTR",
"level": 2,
"header": 1,
"entries": [
"Starting when you take this specialisation at 2nd level, you become proficient in {@skill Acrobatics} if you aren't already.",
"While you are wearing make-up, when you take damage from a fall, you can choose to ignore the damage if it is less than your rouge level x5. Additionally while you are wearing make-up, you can take the {@action Disengage} action as a bonus action."
]
},
{
"name": "Favoured Face Option: The Whole Circus",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "The Clown",
"subclassSource": "WRTR",
"level": 3,
"header": 2,
"entries": [
"At 3rd level, this option becomes available to you.",
"When a creature hits you with a melee attack, your blank eyes and false smile is deeply unsettling to them. As a reaction, you force the creature to make a Wisdom saving throw against your spell save DC, becoming {@condition frightened} of you until the end of your next turn on a failed save. A creature that succeeds on this save is immune to this effect for 24 hours."
]
},
{
"name": "Fearful Magic",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "The Clown",
"subclassSource": "WRTR",
"level": 6,
"header": 2,
"entries": [
"Starting at 6th level, when a creature fails a saving throw against one of your spells of 1st level or higher, the creature is also {@condition frightened} of you for the duration of the spell if you choose."
]
},
{
"name": "Just Clowning Around",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "The Clown",
"subclassSource": "WRTR",
"level": 13,
"header": 2,
"entries": [
"Starting at 13th level, your ability to use {@spell vicious mockery} in combat improves dramatically. You can add your Charisma modifier to the damage of the spell, and a creature that succeeds on its save takes half damage instead of none."
]
},
{
"name": "Pop-Up Carnival",
"source": "WRTR",
"className": "Rouge",
"classSource": "WRTR",
"subclassShortName": "The Clown",
"subclassSource": "WRTR",
"level": 20,
"header": 2,
"entries": [
"Starting at 20th level, you have the power to trap a creature in a hallucinatory carnival nightmare. When a creature fails a saving throw against your vicious mockery, you can use this feature to instantly plunge the creature into your twisted carnival. This feature has no effect on creatures that can see through illusions, such as those with {@sense truesight}.",
"An affected creature is stunned, and it is also blinded and deafened to its surroundings. The effects last until the end of your next turn, at which point the hallucinations cease and the creature takes {@dice 10d10} psychic damage as it reels from its horrific experience.",
"Once you have used this feature, you can't use it again until you finish a short or long rest."
]
}
],
"optionalfeature": [
{
"name": "Blushing Bride",
"source": "WRTR",
"page": 3,
"featureType": [
"R:FFO"
],
"entries": [
"You have advantage on Charisma checks made to flirt with humanoid creatures."
]
},
{
"name": "Empty Doll",
"source": "WRTR",
"page": 3,
"featureType": [
"R:FFO"
],
"entries": [
"Other creatures have disadvantage on Wisdom ({@skill Insight}) checks made to gain insight on your thoughts or behaviour"
]
},
{
"name": "Eyes of Horus",
"source": "WRTR",
"page": 3,
"featureType": [
"R:FFO"
],
"entries": [
"You have advantage on Wisdom ({@skill Perception}) checks that rely on sight.",
{
"type": "inset",
"entries": [
"Note: Your passive {@skill Perception} score is also increased by 5 by this favoured face option."
]
}
]
},
{
"name": "Gliding Model",
"source": "WRTR",
"page": 5,
"featureType": [
"R:FFO"
],
"prerequisite": [
{
"level": {
"level": 3,
"class": {
"name": "Rouge",
"source": "WRTR"
},
"subclass": {
"name": "Fashionista",
"source": "WRTR",
"visible": true
}
}
}
],
"entries": [
"You have advantage on ability checks and saving throws made to avoid being knocked {@condition prone}, and you can ignore the effects of difficult terrain."
]
},
{
"name": "Shadowy Stalker",
"source": "WRTR",
"page": 4,
"featureType": [
"R:FFO"
],
"entries": [
"You can take the {@action Hide} action as a bonus action while in dimlight or darkness."
]
},
{
"name": "Special Effect",
"source": "WRTR",
"page": 5,
"featureType": [
"R:FFO"
],
"prerequisite": [
{
"level": {
"level": 3,
"class": {
"name": "Rouge",
"source": "WRTR"
},
"subclass": {
"name": "Effects Master",
"source": "WRTR",
"visible": true
}
}
}
],
"entries": [
"The make-up on your face is a shifting miasma of shapes and colours. As an action, you can reshape your make-up to form a scene from your memory or imagination, creating arough visual approximation within the limitations of your make-up."
]
},
{
"name": "The Veil of Death",
"source": "WRTR",
"page": 6,
"featureType": [
"R:FFO"
],
"prerequisite": [
{
"level": {
"level": 3,
"class": {
"name": "Rouge",
"source": "WRTR"
},
"subclass": {
"name": "Goth",
"source": "WRTR",
"visible": true
}
}
}
],
"entries": [
"While motionless, you are indistinguishable from a corpse. A creature can make a Wisdom ({@skill Medicine}) check against your spell save DC to determine that you are alive."
]
},
{
"name": "The Whole Circus",
"source": "WRTR",
"page": 4,
"featureType": [
"R:FFO"
],
"prerequisite": [
{
"level": {
"level": 3,
"class": {
"name": "Rouge",
"source": "WRTR"
},
"subclass": {
"name": "The Clown",
"source": "WRTR",
"visible": true
}
}
}
],
"entries": [
"When a creature hits you with a melee attack, your blank eyes and false smile is deeply unsettling to them. As a reaction, you force the creature to make a Wisdom saving throw against your spell save DC, becoming {@condition frightened} of you until the end of your next turn on a failed save. A creature that succeeds on this save is immune to this effect for 24 hours. Once you've used this feature, you can't use it again until you complete a short or long rest."
]
},
{
"name": "Venomous Ivy",
"source": "WRTR",
"page": 3,
"featureType": [
"R:FFO"
],
"entries": [
"When you use your action to kiss a humanoid creature on the lips, they take {@dice 2d8} poison damage. This damage increases to {@dice 3d8} at your 5th level of rouge, to {@dice 4d8} at 11th level of rouge, and {@dice 5d8} at 17th level of rouge. A creature that knows you are trying to kiss it can make a Dexterity saving throw against your spell save DC to avoid being kissed."
]
},
{
"name": "White as Snow",
"source": "WRTR",
"page": 7,
"featureType": [
"R:FFO"
],
"prerequisite": [
{
"level": {
"level": 3,
"class": {
"name": "Rouge",
"source": "WRTR"
},
"subclass": {
"name": "Pretty Face",
"source": "WRTR",
"visible": true
}
}
}
],
"entries": [
"You can communicate simple ideas with tiny beasts such as birds, squirrels, and fish through sounds and gestures."
]
}
]
}