mirror of
https://github.com/TheGiddyLimit/homebrew.git
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4249 lines
136 KiB
JSON
4249 lines
136 KiB
JSON
{
|
|
"_meta": {
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|
"sources": [
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|
{
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|
"json": "WizardBunnyEnchanterClass24",
|
|
"abbreviation": "WBE'24",
|
|
"full": "Enchanter Class (2024)",
|
|
"authors": [
|
|
"The Wizard Bunny"
|
|
],
|
|
"convertedBy": [
|
|
"The Wizard Bunny"
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|
],
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|
"version": "1.0",
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|
"url": "https://homebrewery.naturalcrit.com/share/eGEYEI7Etpdv",
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"targetSchema": "1.0.0",
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|
"color": "575dff"
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|
}
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],
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"dateAdded": 1781180358,
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|
"dateLastModified": 1783545563,
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"_dateLastModifiedHash": "2d60fad58f",
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"edition": "classic"
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},
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"class": [
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{
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"name": "Enchanter",
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"source": "WizardBunnyEnchanterClass24",
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"primaryAbility": [
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{
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"int": true
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}
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],
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"hd": {
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"number": 1,
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"faces": 8
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},
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"proficiency": [
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"int",
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"wis"
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],
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"classTableGroups": [
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{
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"colLabels": [
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"{@filter Enchantments|optionalfeatures|Feature Type=Enchantment}",
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"{@filter Cantrips|spells|level=0|class=Enchanter (WBE'24)}",
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"{@filter Prepared Spells|spells|class=Enchanter (WBE'24)}"
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],
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"rows": [
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[
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0,
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2
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[
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15
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]
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},
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{
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"title": "Spell Slots per Spell Level",
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"colLabels": [
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"{@filter 1st|spells|level=1|class=Enchanter (WBE'24)}",
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"{@filter 2nd|spells|level=2|class=Enchanter (WBE'24)}",
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|
"{@filter 3rd|spells|level=3|class=Enchanter (WBE'24)}",
|
|
"{@filter 4th|spells|level=4|class=Enchanter (WBE'24)}",
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"{@filter 5th|spells|level=5|class=Enchanter (WBE'24)}"
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],
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"rows": [
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[
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[
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1
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],
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[
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3,
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1
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],
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[
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4,
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3,
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3,
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3,
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2
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],
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[
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4,
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3,
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3,
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3,
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2
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]
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]
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}
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],
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"startingProficiencies": {
|
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"armor": [
|
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"light",
|
|
"medium",
|
|
"shield"
|
|
],
|
|
"weapons": [
|
|
"simple",
|
|
"martial"
|
|
],
|
|
"tools": [
|
|
"One type of {@item Artisan's Tools|XPHB} of your choice."
|
|
],
|
|
"skills": [
|
|
{
|
|
"choose": {
|
|
"count": 2,
|
|
"from": [
|
|
"arcana",
|
|
"athletics",
|
|
"history",
|
|
"intimidation",
|
|
"investigation",
|
|
"perception",
|
|
"persuasion",
|
|
"sleight of hand"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"startingEquipment": {
|
|
"additionalFromBackground": true,
|
|
"default": [
|
|
"{@italic Choose A or B:} (A) {@item Chain Shirt|XPHB}, {@item Longsword |XPHB}, {@item Light Hammer|XPHB}, {@item Artisan's Tools|XPHB}, {@item Scholar's Pack|XPHB} and 13 GP; or (B) 120 GP and one free {@item Artisan's Tools|XPHB} of your choice."
|
|
],
|
|
"defaultData": [
|
|
{
|
|
"A": [
|
|
{
|
|
"item": "Longsword|XPHB"
|
|
},
|
|
{
|
|
"item": "Chain Shirt|XPHB"
|
|
},
|
|
{
|
|
"item": "Light Hammer|XPHB"
|
|
},
|
|
{
|
|
"item": "Artisan's Tools|XPHB"
|
|
},
|
|
{
|
|
"item": "Scholar's Pack|XPHB"
|
|
},
|
|
{
|
|
"value": 1300
|
|
}
|
|
],
|
|
"B": [
|
|
{
|
|
"value": 13000
|
|
},
|
|
{
|
|
"item": "Artisan's Tools|XPHB"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"multiclassing": {
|
|
"requirements": {
|
|
"int": 13
|
|
},
|
|
"proficienciesGained": {
|
|
"tools": [
|
|
"One type of {@item Artisan's Tools|XPHB} of your choice."
|
|
],
|
|
"toolProficiencies": [
|
|
{
|
|
"Artisan's Tools|XPHB": true
|
|
}
|
|
],
|
|
"armor": [
|
|
"light"
|
|
],
|
|
"weapons": [
|
|
"simple",
|
|
"martial"
|
|
]
|
|
}
|
|
},
|
|
"classFeatures": [
|
|
"Crafter's Touch|Enchanter|WizardBunnyEnchanterClass24|1",
|
|
"Identifier|Enchanter|WizardBunnyEnchanterClass24|1",
|
|
"Magecraft|Enchanter|WizardBunnyEnchanterClass24|1",
|
|
"Spellcasting|Enchanter|WizardBunnyEnchanterClass24|1",
|
|
"Arcane Weapon|Enchanter|WizardBunnyEnchanterClass24|2",
|
|
"Enchantments|Enchanter|WizardBunnyEnchanterClass24|2",
|
|
{
|
|
"classFeature": "Discipline Feature|Enchanter|WizardBunnyEnchanterClass24|3",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Ability Score Improvement|Enchanter|WizardBunnyEnchanterClass24|4",
|
|
"Extra Attack|Enchanter|WizardBunnyEnchanterClass24|5",
|
|
{
|
|
"classFeature": "Discipline Feature|Enchanter|WizardBunnyEnchanterClass24|6",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Efficient Rituals|Enchanter|WizardBunnyEnchanterClass24|7",
|
|
"Ability Score Improvement|Enchanter|WizardBunnyEnchanterClass24|8",
|
|
{
|
|
"classFeature": "Discipline Feature|Enchanter|WizardBunnyEnchanterClass24|10",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Imbued Strike|Enchanter|WizardBunnyEnchanterClass24|11",
|
|
"Ability Score Improvement|Enchanter|WizardBunnyEnchanterClass24|12",
|
|
{
|
|
"classFeature": "Discipline Feature|Enchanter|WizardBunnyEnchanterClass24|14",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Arcane Insight|Enchanter|WizardBunnyEnchanterClass24|15",
|
|
"Ability Score Improvement|Enchanter|WizardBunnyEnchanterClass24|16",
|
|
{
|
|
"classFeature": "Discipline Feature|Enchanter|WizardBunnyEnchanterClass24|18",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Epic Boon|Enchanter|WizardBunnyEnchanterClass24|19",
|
|
"Instant Ritual|Enchanter|WizardBunnyEnchanterClass24|20"
|
|
],
|
|
"classSpells": [
|
|
"Light|XPHB",
|
|
"Guidance|XPHB",
|
|
"Mage Hand|XPHB",
|
|
"Prestidigitation|XPHB",
|
|
"Mending|XPHB",
|
|
"Message|XPHB",
|
|
"Alarm|XPHB",
|
|
"Comprehend Languages|XPHB",
|
|
"Detect Magic|XPHB",
|
|
"Disguise Self|XPHB",
|
|
"Divine Favor|XPHB",
|
|
"Expeditious Retreat|XPHB",
|
|
"Feather Fall|XPHB",
|
|
"Find Familiar|XPHB",
|
|
"Heroism|XPHB",
|
|
"Longstrider|XPHB",
|
|
"Mage Armor|XPHB",
|
|
"Magic Missile|XPHB",
|
|
"Protection from Evil and Good|XPHB",
|
|
"Shield|XPHB",
|
|
"Shield of Faith|XPHB",
|
|
"Unseen Servant|XPHB",
|
|
"Arcane Lock|XPHB",
|
|
"Continual Flame|XPHB",
|
|
"Enhance Ability|XPHB",
|
|
"Find Traps|XPHB",
|
|
"Gentle Repose|XPHB",
|
|
"Hold Person|XPHB",
|
|
"Invisibility|XPHB",
|
|
"Knock|XPHB",
|
|
"Locate Object|XPHB",
|
|
"Magic Weapon|XPHB",
|
|
"Misty Step|XPHB",
|
|
"Protection from Poison|XPHB",
|
|
"Rope Trick|XPHB",
|
|
"See Invisibility|XPHB",
|
|
"Blink|XPHB",
|
|
"Clairvoyance|XPHB",
|
|
"Counterspell|XPHB",
|
|
"Daylight|XPHB",
|
|
"Dispel Magic|XPHB",
|
|
"Fly|XPHB",
|
|
"Glyph of Warding|XPHB",
|
|
"Haste|XPHB",
|
|
"Magic Circle|XPHB",
|
|
"Nondetection|XPHB",
|
|
"Protection from Energy|XPHB",
|
|
"Remove Curse|XPHB",
|
|
"Sending|XPHB",
|
|
"Speak with Dead|XPHB",
|
|
"Tongues|XPHB",
|
|
"Water Walk|XPHB",
|
|
"Arcane Eye|XPHB",
|
|
"Banishment|XPHB",
|
|
"Dimension Door|XPHB",
|
|
"Divination|XPHB",
|
|
"Fabricate|XPHB",
|
|
"Freedom of Movement|XPHB",
|
|
"Locate Creature|XPHB",
|
|
"Stoneskin|XPHB",
|
|
"Animate Objects|XPHB",
|
|
"Awaken|XPHB",
|
|
"Contact Other Plane|XPHB",
|
|
"Creation|XPHB",
|
|
"Dispel Evil and Good|XPHB",
|
|
"Hold Monster|XPHB",
|
|
"Legend Lore|XPHB",
|
|
"Passwall|XPHB",
|
|
"Planar Binding|XPHB",
|
|
"Scrying|XPHB",
|
|
"Teleportation Circle|XPHB"
|
|
],
|
|
"hasFluff": true
|
|
}
|
|
],
|
|
"optionalfeature": [
|
|
{
|
|
"name": "Elemental",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 2,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon's damage type can be changed to Acid, Cold, Fire, Lightning, or Poison. You can also activate it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius. You may change the weapon's damage type once per turn. Additionally, you learn one {@filter Evocation cantrip from the Wizard or Enchanter spell list|spells|school=v|Level=0|class= Wizard;Enchanter (WBE'24)}. When you cast this cantrip, it deals the same damage type as your Arcane Weapon."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Loyalty",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 2,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon gains the {@itemProperty t|XPHB| Thrown} property (20/60 feet or double its range if it already has the {@itemProperty t|XPHB| Thrown} property). When {@itemProperty t|XPHB| Thrown}, it flies back to your hand after the attack. When you aren't wielding the weapon, you can command it to fly and act independently. As part of the {@action Attack|XPHB} action, you can direct it to attack a creature within 30 feet of its current position. The attack uses your Intelligence modifier for attack and damage rolls. You don't need to hold the weapon to make it fly, attack, or interact with objects, though it can only manipulate items weighing 10 pounds or less."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Reservoir",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 2,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon serves as a deep well of magical potential, expanding your spellcasting capabilities. You can have three additional spells prepared from the {@filter Enchanter spell list|spells|level=1;2;3;4;5|class=Enchanter (WizardBunnyEnchanterClass24)}. These spells must still be of a level you can cast and count as prepared spells for you."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Guided Strike",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 7,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon enhances your precision in combat. When you take the {@action Attack|XPHB} action, you can choose to forgo one attack. Until the end of your turn, all of your attack rolls, with weapons treat rolls of 18, 19, or 20 is treated as a {@variantrule Critical Hit|XPHB}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Improved Favor",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 7,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain the {@spell Divine Favor|XPHB} spell if you do not already have it prepared. If you already have it prepared, you may replace the spell gained with another spell from the {@filter Enchanter spell list|spells|class=Enchanter (WBE'24)}. Additionally, the {@spell Divine Favor|XPHB} bonus die for damage rolls becomes a {@damage 1d6} instead of a {@damage 1d4}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Transform",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 7,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You can reshape your Arcane Weapon into a number of different melee or ranged weapons equal to your Intelligence modifier (minimum of 1). Changing its form requires no action. The transformed weapon gains the non-magical properties of its new form and loses the non-magical properties of its previous form. Additionally, you gain the {@variantrule weapon mastery properties|XPHB|Weapon Mastery Property} of your Arcane Weapon, and you automatically change the {@variantrule weapon mastery properties|XPHB|Weapon Mastery} to the transformed weapons {@variantrule weapon mastery properties|XPHB|Weapon Mastery Property}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Twins",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 2,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"As an {@action Magic|XPHB|Magic} action, you can create an identical copy of your Arcane Weapon, which shares the same properties and enchantments. However, using the copy's enchantments still counts toward your regular limit of uses. Additionally, regardless of the weapon's original size or properties, your Arcane Weapon gains the {@itemProperty l|XPHB| Light} property; if it originally had the {@itemProperty h|XPHB| Heavy} property, it is replaced with {@itemProperty l|XPHB| Light} property, and if it already had the {@itemProperty l|XPHB| Light} property, you gain a +1 bonus to attack and damage rolls made with it."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Heroic Reservoir",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 7,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon can hold an exceptional reservoir of Inspiration. You can store up to two {@variantrule Heroic Inspiration|XPHB} at a time instead of one. Additionally, you gain {@variantrule Heroic Inspiration|XPHB} whenever you finish a {@variantrule Long Rest|XPHB}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Spellblade",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 7,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"While wielding your Arcane Weapon, you can expend one use of your Magecraft feature, to cast a spell which acquires a spell slot and with a casting time of one action as a {@variantrule Bonus Action|XPHB|Bonus Action}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Supercharge",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 9,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You focus your Arcane Weapon even further, supercharging it. When you cast a {@filter Enchanter spell|spells|class=Enchanter (WBE'24)}, you can expend one use of your Magecraft feature to increase the spell's level by 1."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Unbreakable",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 2,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon is indestructible. It cannot be broken, damaged, or destroyed by any effect short of a {@spell Wish|XPHB} spell. Additionally, While wielding your Arcane Weapon, its supernatural resilience extends to you. You gain a +1 bonus to your {@variantrule Armor Class|XPHB}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Usable",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 2,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your arcane weapon guides your movements in battle. While wielding your Arcane Weapon, you can use your Intelligence modifier in place of your Dexterity modifier when calculating your {@variantrule Armor Class|XPHB}. This substitution does not alter any limitation armor places on the modifier applied to your {@variantrule Armor Class|XPHB}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Flexibility",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 13,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon allows you to channel magic with exceptional flexibility. When you finish a {@variantrule Long Rest|XPHB}, choose one spell from any {@filter school of magic|spells|level=1;2;3;4;5} of a level for which you have spell slots. You always have the chosen spell prepared and you can change the chosen spell whenever you finish a {@variantrule Long Rest|XPHB}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Terraformer",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 13,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you hit an object with your Arcane Weapon, the hit is treated as a {@variantrule Critical Hit|XPHB}. Additionally, attacks made with your Arcane Weapon gain a +2 bonus to damage rolls."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Spell Battery",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 9,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"As an {@action magic|XPHB|Magic} action, you can transfer one spell slot you have of a level you can cast to a willing creature within 30 feet that has the Spellcasting feature. The recipient regains a spell slot of that level, provided it is a level they can also cast."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Uncountable",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 7,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon shields your magic from interference. Once per {@variantrule Long Rest|XPHB}, when you make a Constitution saving throw against {@spell Counterspell|XPHB}, you can choose to automatically succeed instead. Additionally, you can regain one expended use of Uncountable by expending one use of your Magecraft feature."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Craft",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 9,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your arcane weapon can always store a little more magic. You gain one additional use of your Magecraft feature. Additionally, as a {@variantrule Bonus Action|XPHB}, you can expend a number of Magecraft uses to regain a spell slot of a level you can cast equal to the number of Magecraft uses expended."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Improved Haste",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 13,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon allows you to channel the effects of {@spell Haste|XPHB} more efficiently. You gain the {@spell Haste|XPHB} spell if you do not already have it prepared. If you already have it prepared, you may replace the spell gained with another spell from the {@filter Enchanter spell list|spells|class=Enchanter (WBE'24)}. Additionally, once per {@variantrule Long Rest|XPHB}, when you have the {@spell Haste|XPHB} spell prepared, you can cast it without requiring {@status Concentration|XPHB}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Warmage",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 13,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"While wielding your Arcane Weapon, when you take the {@action Attack|XPHB} action on your turn, you can replace one of the attacks a casting of one of your cantrips that has a casting time of an action."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Concentrator",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 10,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 7,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your Arcane Weapon enhances your ability to maintain your focus. You can add your Intelligence modifier to Constitution saving throws you make to maintain {@status Concentration|XPHB} on a spell."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Finisher",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Arcane Seekers",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"After you reduce an enemy to 0 {@variantrule Hit Points|XPHB}, you can use your {@variantrule Reaction|XPHB} to immediately use one of your Arcane Whip options."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Easy Use",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Arcane Seekers",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"As a {@variantrule Bonus Action|XPHB|Bonus Action}, you can take the {@action utilize|XPHB|Utilize action}, or take the {@action magic|XPHB|Magic} action to use a magic item that requires that action."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Extended Lash",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Arcane Seekers",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"As a {@variantrule Bonus Action|XPHB|Bonus Action}, you can empower your Arcane Whip. Until the start of your next turn, its range becomes 60 feet."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Sensory Edge",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Arcane Seekers",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your pursuit of hidden truths heightens your senses. You can see normally in {@variantrule Dim Light|XPHB} and {@variantrule Darkness|XPHB}, both magical and nonmagical, within 60 feet of yourself. Additionally, you are always affected by the {@spell See Invisibility} spell."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Eldritch Power",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Bounded Soul",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain one invocation from the Warlock's {@filter Eldritch Invocation|optionalfeatures|Feature Type=EI} feature. The chosen invocation must have no prerequisites other than a Warlock level requirement of 2 or lower."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Crowded Mind",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Bounded Soul",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your bound spirit helps shield your thoughts from intrusion. You gain {@variantrule Resistance|XPHB} to psychic damage. Additionally, when you make a saving throw against being {@condition Charmed}, against an effect that would read your thoughts, or against an effect that would alter your memories, you can apply your Shared Knowledge die to that saving throw as though using your Shared Knowledge feature."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Improved Guidance",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 9,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain the {@spell Guidance|XPHB} Cantrip if you do not already have it prepared. If you already have it prepared, you may replace the spell gained with another Cantrip from the {@filter Enchanter spell list|spells|class=Enchanter (WBE'24)}. Additionally, the {@spell Guidance|XPHB} bonus die for ability checks becomes a {@damage 1d6|1d6} instead of a {@damage 1d4|1d4}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Mystic",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Bounded Soul",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain one {@filter 1st-level spell from the Cleric, Druid, or Wizard spell list|spells|level=1|class= Cleric;Druid;Wizard}. It counts as an {@filter Enchanter spell|spells|class=Enchanter (WBE'24)} for you, and does not count against your number of prepared spells. If the spell normally has a casting time of one action, you can cast it as a {@variantrule Bonus Action|XPHB} instead."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Cooperation",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Bounded Soul",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you use your Shared Knowledge feature, you can roll the Shared Knowledge die twice instead of once. Choose which of the two rolls to use and resolve the feature normally. You can use this feature three times, regaining all expended uses when you finish a {@variantrule Long Rest|XPHB}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Burden",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Dying Life",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"While under the effect of your Phylactery, when a creature you can see within 30 feet of you takes damage, you can use your {@variantrule Reaction|XPHB} to share in its suffering. The target takes only half of the damage (rounded down), and you take the remaining half as necrotic damage. The necrotic damage you take from this feature cannot be resisted, reduced, or redirected in any way."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Unnatural Life",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Dying Life",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain an additional amount of Enchanter {@variantrule Hit Point Dice|XPHB} equal to your Proficiency Bonus."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Arise",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Dying Life",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"While under the effect of your Phylactery, when you are reduced to 0 {@variantrule Hit Points|XPHB} but not killed outright, your Phylactery forcibly drags your body back from death's edge. You instead drop to 1 {@variantrule Hit Points|XPHB|Hit Point} and gain {@variantrule Hit Points|XPHB} equal to twice your Enchanter level. Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Lively",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Dying Life",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"While under the effect of your Phylactery, whenever a spell or effect restores {@variantrule Hit Points|XPHB} to you, any {@variantrule Hit Points|XPHB} restored beyond your hit point maximum can instead become {@variantrule Temporary Hit Points|XPHB}. These {@variantrule Temporary Hit Points|XPHB} last for 1 minute. The maximum number of {@variantrule Temporary Hit Points|XPHB} you can have from this feature is equal to two times your Enchanter level."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Frontliner",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Enchanted Knight",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"While you are wearing your Arcane Armor and are in combat, if an enemy creature is within 5 feet of you, you gain a +2 bonus to all saving throws."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Dueler",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Enchanted Knight",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"As a {@variantrule Bonus Action|XPHB}, you can expend one use of your Magecraft feature to challenge one creature you can see within 30 feet of you. The creature must make a Wisdom saving throw against your spell save DC. On a failed save, the creature is affected by this ability for 1 minute. While affected, the creature has disadvantage on attack rolls against creatures other than you, cannot willingly move more than 30 feet away from you, and you and the creature cannot be {@condition Frightened|XPHB} while within sight of each other. The effect ends early if you make an attack against a creature other than the affected creature, or if the affected creature uses its action to repeat the saving throw and succeeds."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Protector",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Enchanted Knight",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Once on each of your turns, while you have {@variantrule Temporary Hit Points|XPHB}, you can share them with an ally in a burst of protective magic. You choose one creature within 30 feet of you and transfer a number of your {@variantrule Temporary Hit Points|XPHB} to it, up to the amount you currently have. You lose the transferred {@variantrule Temporary Hit Points|XPHB}, and the chosen creature gains them. If the target already has {@variantrule Temporary Hit Points|XPHB}, it can choose to keep its current {@variantrule Temporary Hit Points|XPHB} or gain the transferred amount. Additionally, whenever you cast a spell that grants {@variantrule Temporary Hit Points|XPHB}, the number of {@variantrule Temporary Hit Points|XPHB} granted increases by {@damage 1d6|1d6}."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Stampede",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 11,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Enchanted Knight",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"While wearing your Arcane Armor, your {@variantrule Speed|XPHB} increases by 10 feet, and {@action Opportunity Attack|XPHB|Opportunity Attacks} have {@variantrule Disadvantage|XPHB|Disadvantage} against you."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Predictable",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Monster Hunter",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"As a {@variantrule Bonus Action|XPHB}, you can expend one use of your Magecraft feature and choose a creature you can see within 30 feet. Choose an action: such as the {@action Attack|XPHB} action, {@action magic|XPHB|Magic} action, {@action Dodge|XPHB} action, {@action Dash} action, {@action Disengage} action, or another action the DM deems appropriate. If the target takes that action before the start of your next turn, you have {@variantrule Advantage|XPHB} on attack rolls against it, and your weapon attacks against it deal an extra {@damage 1d8} damage on a hit until the end of your next turn."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Home Advantage",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Monster Hunter",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You can take the {@action Dash|XPHB|Dash} action as a {@variantrule Bonus Action|XPHB}. Additionally, when you take the {@action Dash|XPHB|Dash} action on your turn, {@variantrule Difficult Terrain|XPHB} doesn't cost you extra movement for the rest of that turn."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Silent Hunter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Monster Hunter",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you cast an {@filter Enchanter spell|spells|class=Enchanter (WBE'24)}, you ignore the spell's verbal components."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
},
|
|
{
|
|
"name": "Favorite Prey",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 12,
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Enchanter"
|
|
},
|
|
"subclass": {
|
|
"name": "Monster Hunter",
|
|
"visible": true
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"As a {@variantrule Bonus Action|XPHB}, you can expend one use of your Magecraft feature to assess a creature you can see within 60 feet. You instantly learn the creature's damage vulnerabilities, resistances, and immunities, if it has any."
|
|
],
|
|
"featureType": [
|
|
"Enchantment"
|
|
]
|
|
}
|
|
],
|
|
"classFeature": [
|
|
{
|
|
"name": "Crafter's Touch",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 8,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"isClassFeatureVariant": true,
|
|
"level": 1,
|
|
"entries": [
|
|
"You are skilled in all forms of magical craftsmanship. Whenever you make an ability check using a set of {@item Artisan's Tools|XPHB} you are proficient with, you can use your Intelligence modifier in place of the tool's normal ability modifier.",
|
|
"Additionally, you can use any set of {@item Artisan's Tools|XPHB} you are proficient with to {@table Scribing Spell Scrolls; Spell Scroll Costs|XPHB|Scribing a Spell Scroll} or {@table Magic Item Crafting Time and Cost|XDMG|Crafting a Magic Item}, and when you do so, you can ignore any proficiency requirements in ({@skill Arcana}) or ({@item calligrapher's supplies|XPHB|Calligrapher's Supplies})."
|
|
]
|
|
},
|
|
{
|
|
"name": "Identifier",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 8,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 1,
|
|
"entries": [
|
|
"You know a great deal about magically imbued items, and if you don't, you can quickly learn. You always have the {@spell Identify|XPHB} spell prepared. When casting {@spell Identify|XPHB}, the material component cost is reduced to 10 gp, instead of 100 gp."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magecraft",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 8,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 1,
|
|
"entries": [
|
|
"When you cast a prepared {@filter Enchanter spell|spells|class=Enchanter (WBE'24)} that does not have the {@variantrule Ritual|XPHB|Ritual} tag, you can treat that spell as though it had the {@variantrule Ritual|XPHB|Ritual} tag. You can use this feature to treat a spell as a {@variantrule Ritual|XPHB|Ritual} twice. You regain one of its expended uses when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.",
|
|
"Starting at 15th level in the Enchanter class, you can use the Magecraft feature three times instead of twice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spellcasting",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 8,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 1,
|
|
"entries": [
|
|
"You channel Arcane magic through magical items and tools.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Cantrips",
|
|
"entries": [
|
|
"You know two cantrips of your choice from the {@filter Enchanter spell list|spells|class=Enchanter (WBE'24)}. {@spell Conducting Weapon|WizardBunnyEnchanterClass24} and {@spell Guidance|XPHB} are recommended. Whenever you gain an Enchanter level, you can replace one of your cantrips with another cantrip of your choice from the {@filter Enchanter spell list|spells|class=Enchanter (WBE'24)}."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spell Slots",
|
|
"entries": [
|
|
"The Enchanter Features table shows your spell slots for 1st level or higher. You regain all expended slots after a {@variantrule Long Rest|XPHB}."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Prepared Spells of Level 1+",
|
|
"entries": [
|
|
"The number of spells on your list increases as you gain Enchanter levels, as shown in the Prepared Spells column of the Enchanter Features table. Whenever that number increases, choose additional {@filter Enchanter spells|spells|class=Enchanter (WBE'24)} until the number of spells on your list matches the number in the Enchanter Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Enchanter, your list of prepared spells can include six {@filter Enchanter spells|spells|class=Enchanter (WBE'24)} of level 1 or 2 in any combination.",
|
|
"If another Enchanter feature gives you spells that you have always prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as {@filter Enchanter spells|spells|class=Enchanter (WBE'24)} for you."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Changing Your Prepared Spells",
|
|
"entries": [
|
|
"Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one spell on your list with another {@filter Enchanter spell|spells|class=Enchanter (WBE'24)} for which you have spell slots."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spellcasting Ability",
|
|
"entries": [
|
|
"Intelligence modifier is your spellcasting ability, for your {@filter Enchanter spells|spells|class=Enchanter (WBE'24)}."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spellcasting Focus",
|
|
"entries": [
|
|
"You can use your Arcane Weapon or any set of {@item Artisan's Tools|XPHB} with which you are proficient as a {@variantrule Spellcasting Focus|XPHB} for your {@filter Enchanter spells|spells|class=Enchanter (WBE'24)}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Arcane Weapon",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 8,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 2,
|
|
"entries": [
|
|
"You can inscribe magic on a melee weapon you are proficient with, enchanting it with magical power. The process can be completed during a {@variantrule Long Rest|XPHB}. This weapon becomes your Arcane Weapon, gaining the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The weapon becomes magical, if it isn't already, and deals magical damage.",
|
|
"Whenever you attack with the Arcane Weapon, you can use your Intelligence modifier for the attack and damage rolls instead of using Strength or Dexterity.",
|
|
"You can use your Arcane Weapon as a {@variantrule Spellcasting Focus|XPHB} for your spells, and you can perform the somatic components of spells with your Arcane Weapon instead of using a free hand."
|
|
]
|
|
},
|
|
"You can only have one Arcane Weapon at a time. Enchanting a new weapon causes the previous one to lose its magic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enchantments",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 2,
|
|
"entries": [
|
|
"You can inscribe a magical enchantment on your Arcane Weapon, choosing one enchantment from the list below. You can inscribe or change one enchantment during a {@variantrule Long Rest|XPHB}. You can choose one Enchantments from the options below: {@filter Enchantments list|optionalfeatures|Feature Type=Enchantment|level= Enchanter (Enchantments) Level 2}"
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Feature",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"entries": [
|
|
"Choose a Discipline to specialize in. Disciplines grant unique abilities, spells, and enchantments. You gain new Discipline features at 6th, 10th, 14th and 18th levels.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Discipline Spells",
|
|
"entries": [
|
|
"Each discipline has a list of associated spells. You learn these spells at the levels specified in the discipline description. The spells count as {@filter Enchanter spells|spells|class=Enchanter (WBE'24)} for you, but they don't count against the number of {@filter Enchanter spells|spells|class=Enchanter (WBE'24)} you can prepare."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 4,
|
|
"entries": [
|
|
"You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify. You gain this feature again at Enchanter levels 8, 12, and 16."
|
|
]
|
|
},
|
|
{
|
|
"name": "Extra Attack",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 5,
|
|
"entries": [
|
|
"You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Feature",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 6,
|
|
"entries": [
|
|
"You gain a feature from your chosen Discipline."
|
|
]
|
|
},
|
|
{
|
|
"name": "Efficient Rituals",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 7,
|
|
"entries": [
|
|
"Your expertise with enchantments allows you to perform {@variantrule Ritual|XPHB|Rituals} more efficiently. When you cast a spell as a {@variantrule Ritual|XPHB|Ritual}, the additional time required is reduced from 10 minutes to 1 minute."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 8,
|
|
"entries": [
|
|
"You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Feature",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 10,
|
|
"entries": [
|
|
"You gain another feature from your chosen Discipline, further deepening your specialization and granting you more potent abilities."
|
|
]
|
|
},
|
|
{
|
|
"name": "Imbued Strike",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 11,
|
|
"entries": [
|
|
"When a spell causes your Arcane Weapon attacks to deal additional damage, increase the damage die of that additional damage by one step, for example {@damage 1d4} becomes {@damage 1d6}, {@damage 1d6} becomes {@damage 1d8}, etc (to a maximum of {@damage 1d12})."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 12,
|
|
"entries": [
|
|
"You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Feature",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 14,
|
|
"entries": [
|
|
"You gain another powerful feature from your chosen Discipline, strengthening your mastery of your particular specialization."
|
|
]
|
|
},
|
|
{
|
|
"name": "Arcane Insight",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 15,
|
|
"entries": [
|
|
"You gain unparalleled mastery of the {@spell Identify|XPHB} spell. You can cast {@spell Identify|XPHB} without expending a spell slot, requiring material components, or using a {@variantrule Spellcasting Focus|XPHB}. Additionally, you can target an item within 60 feet of you, as long as it is in your line of sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 16,
|
|
"entries": [
|
|
"You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Feature",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 18,
|
|
"entries": [
|
|
"You get your last powerful feature from your chosen Discipline, truly solidifying your mastery of your particular specialization."
|
|
]
|
|
},
|
|
{
|
|
"name": "Epic Boon",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 19,
|
|
"entries": [
|
|
"You gain an {@filter Epic Boon feat|feats|category=EB} or another {@5etools feat|feats.html} of your choice for which you qualify. {@feat Boon of Dimensional Travel|XPHB} are recommended."
|
|
]
|
|
},
|
|
{
|
|
"name": "Instant Ritual",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 9,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"level": 20,
|
|
"entries": [
|
|
"Your craftsmanship is unparalleled. When you cast a spell as a {@variantrule Ritual|XPHB|Ritual}, you do not add the additional casting time required for a {@variantrule Ritual|XPHB|Ritual}."
|
|
]
|
|
}
|
|
],
|
|
"subclassFeature": [
|
|
{
|
|
"name": "Discipline of the Arcane Seekers",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 14,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"entries": [
|
|
"Arcane Seekers are magical treasure hunters with a flair for danger and a remarkable talent for getting into, and usually out of trouble. Specializing in the exploration of ancient dungeons and forgotten ruins, they pursue the thrill of discovery as much as the treasures hidden within.",
|
|
"To aid them in their endeavors, Arcane Seekers wield a unique manifestation of their magical knowledge and experimental ingenuity known as the Arcane Whip. This versatile tool enhances their ability to traverse perilous environments and defend themselves against the countless dangers lurking within the world's dungeons.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Discipline Spells|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Seekers Enchantments|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Arcane Whip|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Explorer's Agility|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Endurance of the Wanderer|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Spells",
|
|
"entries": [
|
|
"The knowledge of your discipline ensures you always have certain spells ready; when you reach an Enchanter level specified in the Discipline of the Arcane Seeker Spells, you thereafter always have the listed spells prepared.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Arcane Seekers Spells",
|
|
"colLabels": [
|
|
"Enchanter Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"3rd",
|
|
"{@spell Detect Magic|XPHB}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell Find Traps|XPHB}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell Meld into Stone|XPHB}"
|
|
],
|
|
[
|
|
"13th",
|
|
"{@spell Stone Shape|XPHB}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell Legend Lore|XPHB}"
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 14,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Seekers Enchantments",
|
|
"entries": [
|
|
"You can enchant your ability to explore, much like your Arcane Weapon, but only with the exclusive options below: {@filter Seekers Enchantments list|optionalfeatures|Feature Type=Enchantment|level= Enchanter (Arcane Seekers) Level 3}. These count toward your enchantment limit."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 0,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Arcane Whip",
|
|
"entries": [
|
|
"Through your adventures, you have developed a unique power known as the Arcane Whip, a crackling beam of energy that extends from your hand or Arcane Weapon. The Arcane Whip has a range of 30 feet, and when you take the {@action Attack|XPHB} action, you can replace one attack with an Arcane Whip option. You can use only one Arcane Whip option per turn:",
|
|
{
|
|
"type": "entries",
|
|
"name": "Force Strike",
|
|
"entries": [
|
|
"The target must make a Dexterity saving throw against your spell save DC. On a failed save, the target takes {@damage 2d6} force damage and is pushed 10 feet away. On a success, the attack misses, and the target takes no damage and is not pushed."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Binding Lash",
|
|
"entries": [
|
|
"The target must make a Strength saving throw against your spell save DC. On a failed save, the target is {@condition Restrained|XPHB} for 1 minute. A creature {@condition Restrained|XPHB} by this effect can repeat the saving throw at the end of each of its turns, ending the effect on a success. Creatures that are Large or larger have {@variantrule Advantage|XPHB} on this saving throw."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Item Grasp",
|
|
"entries": [
|
|
"You can use the whip to grab an object within range and either pull it to yourself or toss it to an ally within range. If the object is being held by a creature, that creature must make a Strength or Dexterity saving throw (their choice) against your spell save DC. On a failed save, you disarm the creature and gain control of the object."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Pull Yourself",
|
|
"entries": [
|
|
"You can use the Arcane Whip to latch onto an object, surface, or willing creature within range and pull yourself to it. This movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} and allowing you to traverse obstacles or reposition yourself as long as the target can support your weight."
|
|
]
|
|
},
|
|
"When you reach 6th level, the damage of your Force Strike option increases from a {@damage 2d6} to a {@damage 3d6}. At 10th level, it increases from a {@damage 3d6} to a {@damage 4d6}. At 14th level, it increases from a {@damage 4d6} to a {@damage 5d6}. At 18th level, it increases from a {@damage 5d6} to a {@damage 6d6}."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 15,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Explorer's Agility",
|
|
"entries": [
|
|
"Your sharp intellect enhances your reflexes. You can add your Intelligence modifier to your Dexterity saving throws."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 15,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Endurance of the Wanderer",
|
|
"entries": [
|
|
"Years of travel and experience have honed your resilience. Your {@variantrule Speed|XPHB} is not reduced by {@variantrule Exhaustion|XPHB}. Additionally, whenever you finish a {@variantrule Short Rest|XPHB|Short Rest}, if you are not suffering from starvation or dehydration, you reduce your level of {@variantrule Exhaustion|XPHB} by 1."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 15,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Seasoned Explorer",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 15,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Once per turn, you can use this feature in one of the following ways:",
|
|
{
|
|
"type": "entries",
|
|
"name": "Clever Strike",
|
|
"entries": [
|
|
"When you take the {@action Attack|XPHB} action, you can expend one use of Seasoned Explorer to use one of your Arcane Whip options without replacing one of your attacks."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Experience",
|
|
"entries": [
|
|
"When you fail an ability check using a skill or tool with which you are proficient, you can expend one use of Seasoned Explorer to reroll the check. You must use the new roll."
|
|
]
|
|
},
|
|
"You can use Seasoned Explorer a number of times equal to your Proficiency Bonus. You regain all expended uses when you finish a {@variantrule Long Rest|XPHB|Long Rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Attune",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 15,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"You've handled enough relics to break the rules. You can now attune to up to four magic items at once."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pain-Tested",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 15,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"You've survived enough traps, poisons, and explosions to make most adventurers retire. You add your Intelligence modifier to Constitution saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relic Synergy",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 15,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Arcane Seekers",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 18,
|
|
"header": 2,
|
|
"entries": [
|
|
"Whenever you use the {@action Magic|XPHB|Magic} action or {@action Utilize|XPHB|Utilize} action to use a magic item you are attuned to, you gain the benefits of the {@spell Haste|XPHB} spell until the end of your next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline of the Bounded Soul",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 16,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"entries": [
|
|
"The most esoteric path among enchanters, the Discipline of the Bounded Soul revolves around binding a spirit's essence to an enchanter's arcane weapon, whether through a willing pact or by forceful subjugation.",
|
|
"Once bound, the spirit becomes imprisoned within the weapon, unable to directly interact with the outside world except through its connection to the wielder. As a result, some wielders benefit from the spirit's guidance and wisdom, while mosts must endure the unyielding wrath of the entity trapped within their weapon.",
|
|
"Yet the circumstances of the binding matter little in the end. The bound soul loses its freedom, and its powers become the wielder's to command. Through the bond, the enchanter gains access to the spirit's knowledge and fragments of its powers, wielding both as extensions of their own strength.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Discipline Spells|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Soul Enchantments|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Bounded Soul|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Shared Knowledge|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Spells",
|
|
"entries": [
|
|
"The knowledge of your discipline ensures you always have certain spells ready; when you reach an Enchanter level specified in the Discipline of the Bounded Soul Spells, you thereafter always have the listed spells prepared.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Bounded Soul Spells",
|
|
"colLabels": [
|
|
"Enchanter Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"3rd",
|
|
"{@spell Detect Evil and Good|XPHB}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell Phantom Slash|WizardBunnyEnchanterClass24}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell Haste|XPHB}"
|
|
],
|
|
[
|
|
"13th",
|
|
"{@spell Death Ward|XPHB}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell Dispel Evil and Good|XPHB}"
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 16,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Soul Enchantments",
|
|
"entries": [
|
|
"You can enchant your Bounded Soul in your Arcane Weapon, but only with the exclusive options below {@filter Soul Enchantments list|optionalfeatures|Feature Type=Enchantment|level= Enchanter (Bounded Soul) Level 3}. These count toward your enchantment limit and only function while your Arcane Weapon is on your person and intact."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 17,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Bounded Soul",
|
|
"entries": [
|
|
"You have successfully bound a spirit to your arcane weapon, forming a conduit between the material and spiritual worlds.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Spirit Vessel",
|
|
"entries": [
|
|
"Your Arcane Weapon functions as a vessel for your bound spirit. The spirit remains present within the weapon and can perceive its surroundings. While bound to you, the spirit can communicate with you telepathically. The spirit may provide advice and commentary based on its own personality and understanding of the situation, though the exact nature and usefulness of its input are determined by the DM."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Expanded Spell Access",
|
|
"entries": [
|
|
"Your bound spirit grants you access to forbidden knowledge. You can prepare spells from the {@filter Warlock spell list|spells|class= Warlock;Enchanter (WBE'24)}. These spells count as {@filter Enchanter spells|spells|class=Enchanter (WBE'24)} for you and use Intelligence as your spellcasting ability."
|
|
]
|
|
}
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 17,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Shared Knowledge",
|
|
"entries": [
|
|
"Your bonded spirit constantly offers unsolicited advice, influencing your actions whether you welcome it or not. Choose three skills to be your Spiritual Skills. Whenever you make an ability check using one of these skills, roll an additional {@damage 1d6}. On a result of 4 or lower, subtract the number rolled from the check; on a result of 5 or higher, add it instead.",
|
|
"When choosing your Spiritual Skills, consider the nature of your bound spirit. If you need inspiration, refer to the Spirit Skills table.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Spirit Skills Table",
|
|
"colLabels": [
|
|
"1d12",
|
|
"Spirit Type",
|
|
"Spiritual Skills"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-3",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"Aberration Spirit",
|
|
"{@skill Arcana}, {@skill Nature}, {@skill Perception}"
|
|
],
|
|
[
|
|
"2",
|
|
"Beast Spirit",
|
|
"{@skill Insight}, {@skill Persuasion}, {@skill Religion}"
|
|
],
|
|
[
|
|
"3",
|
|
"Celestial Spirit",
|
|
"{@skill Insight}, {@skill Persuasion}, {@skill Religion}"
|
|
],
|
|
[
|
|
"4",
|
|
"Construct Spirit",
|
|
"{@skill Investigation}, {@skill History}, {@skill Sleight of Hand}"
|
|
],
|
|
[
|
|
"5",
|
|
"Draconic Spirit",
|
|
"{@skill Arcana}, {@skill Athletics}, {@skill History}"
|
|
],
|
|
[
|
|
"6",
|
|
"Fey Spirit",
|
|
"{@skill Animal Handling}, {@skill Persuasion}, {@skill Survival}"
|
|
],
|
|
[
|
|
"7",
|
|
"Fiendish Spirit",
|
|
"{@skill Deception}, {@skill Performance}, {@skill Intimidation}"
|
|
],
|
|
[
|
|
"8",
|
|
"Genie Spirit",
|
|
"{@skill Arcana}, {@skill Nature}, {@skill Persuasion}"
|
|
],
|
|
[
|
|
"9",
|
|
"Giant Spirit",
|
|
"{@skill Arcana}, {@skill History}, {@skill Survival}"
|
|
],
|
|
[
|
|
"10",
|
|
"Humanoid Spirit",
|
|
"{@skill History}, {@skill Insight}, {@skill Perception}"
|
|
],
|
|
[
|
|
"11",
|
|
"Plant Spirit",
|
|
"{@skill Nature}, {@skill Stealth}, {@skill Survival}"
|
|
],
|
|
[
|
|
"12",
|
|
"Spirit of the Dead",
|
|
"{@skill History}, {@skill Investigation}, {@skill Medicine}"
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 17,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Entanglement",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 17,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Your bond with your spirit deepens, whether through its willing guidance or your mastery in binding it through enchantment. Together, your minds grow more refined and synchronized. You gain the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The die used for your Shared Knowledge feature increases from {@damage 1d6} to {@damage 1d8}.",
|
|
"Choose one saving throw. Whenever you make that saving throw, you use your Shared Knowledge feature, applying the resolve to the saving throw as you would for an ability check.",
|
|
"You gain one {@filter 2nd-level spell from the Cleric, Druid, or Wizard spell list|spells|level=2|class= Cleric;Druid;Wizard}. It counts as an {@filter Enchanter spell|spells|class=Enchanter (WBE'24)} for you, and does not count against your number of prepared spells. You can change this spell when you finish a {@variantrule Long Rest|XPHB|Long Rest}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drawing Power",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 17,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"You can draw even greater power from your bound spirit, allowing you to enhance your magic further. You gain the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"Once per {@variantrule Long Rest|XPHB}, you can command your spirit to chant your magic to greater heights. When you cast an Enchanter spell, you can increase the spell's level by 1.",
|
|
"You gain one {@filter 3rd-level spell from the Cleric, Druid, or Wizard spell list|spells|level=3|class= Cleric;Druid;Wizard}. It counts as an {@filter Enchanter spell|spells|class=Enchanter (WBE'24)} for you, and does not count against your number of prepared spells. You can change this spell when you finish a {@variantrule Long Rest|XPHB|Long Rest}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Teamwork",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 17,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"The die used for your Shared Knowledge feature increases from {@damage 1d8} to {@damage 1d10}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Harmonious",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 17,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Bounded Soul",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 18,
|
|
"header": 2,
|
|
"entries": [
|
|
"Your connection with your bound spirit has reached perfect synchronization. When you use Shared Knowledge, you no longer roll the die's negative result. You always add the result to your ability check or saving throw."
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline of the Dying Life",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 18,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"entries": [
|
|
"An Enchanter who follows the Discipline of the Dying Life walks a perilous path toward immortality, seeking to transcend the mortal coil and attain the ultimate mastery of life and death.",
|
|
"These individuals are not merely driven by despair or loss, but by an unyielding desire to escape the limits of mortality. Whether scholars consumed by forbidden knowledge, ambitious spellcasters yearning for eternal power, or nihilists seeking to bend death to their will, practitioners of this discipline harness their own life force to achieve a form of immortality, by dislocating the soul into a phylactery and embracing lichdom.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Discipline Spells|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Phylactery Enchantments|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Forbidden Knowledge|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Phylactery|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Spells",
|
|
"entries": [
|
|
"The knowledge of your discipline ensures you always have certain spells ready; when you reach an Enchanter level specified in the Discipline of the Dying Life Spells, you thereafter always have the listed spells prepared.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Dying Life Spells",
|
|
"colLabels": [
|
|
"Enchanter Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"3rd",
|
|
"{@spell Cure Wounds|XPHB}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell Lesser Restoration|XPHB}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell Fear|XPHB}"
|
|
],
|
|
[
|
|
"13th",
|
|
"{@spell Phantasmal Killer|XPHB}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell Cloudkill|XPHB}"
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 18,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Phylactery Enchantments",
|
|
"entries": [
|
|
"You can enchant your Phylactery like your Arcane Weapon, but only with the exclusive enchantments below: {@filter Phylactery Enchantments list|optionalfeatures|Feature Type=Enchantment|level= Enchanter (Dying Life) Level 3}. These count toward your enchantment limit and only function while you're wearing the Phylactery."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 19,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Forbidden Knowledge",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 19,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"You gain a number of spells equal to your Proficiency Bonus. These spells must be from the {@filter Necromancy or Enchantment schools of magic, appear on the Wizard, Cleric, or Druid spell lists|spells|school=n;e|Level=1;2;3;4;5|class= Wizard;Cleric;Druid}, and be of a level for which you have spell slots. These spells do not count against your normal limit of prepared spells, and they count as Enchanter spells for you. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace one of these spells with different qualifying spells."
|
|
]
|
|
},
|
|
{
|
|
"name": "Phylactery",
|
|
"entries": [
|
|
"You bind your soul to a Tiny, nonmagical object of your choice, creating a mystical anchor to the mortal plane. While your Phylactery is on your person, worn or carried in hand, and not concealed, you have {@variantrule Advantage|XPHB} on {@variantrule Death Saving Throw|XPHB|Death Saving Throws}.",
|
|
"The Phylactery sheds {@variantrule Bright Light|XPHB} in a 5-foot radius while you are benefiting from this feature. It cannot be harmed by area effects and can only be damaged by creatures that specifically target it. If the Phylactery is worn on your person, attacks made against it are made with {@variantrule Disadvantage|XPHB}. It has a {@variantrule Armor Class|XPHB} of 12 plus your Intelligence modifier and {@variantrule Hit Points|XPHB} equal to twice your Enchanter level.",
|
|
"If your Phylactery is destroyed, you lose these benefits and instead suffer {@variantrule Disadvantage|XPHB} on {@variantrule Death Saving Throw|XPHB|Death Saving Throws} until it is recreated. You may recreate your Phylactery during a {@variantrule Long Rest|XPHB} by performing a ritual with a suitable replacement object. You cannot create a new Phylactery while your current one remains intact."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 19,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Livesteal",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 19,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"While under the effect of your Phylactery, when you hit a creature with a melee weapon attack, you can expend one of your {@variantrule Hit Point Dice|XPHB|Hit Point Dice}. Roll the die and add the result as necrotic damage to the attack. You regain {@variantrule Hit Points|XPHB} equal to the number rolled on the {@variantrule Hit Point Dice|XPHB|Hit Point Die}. Additionally, whenever you take a {@variantrule Short Rest|XPHB|Short Rest} and expend a {@variantrule Hit Point Dice|XPHB|Hit Point Dice} to regain {@variantrule Hit Points|XPHB}, you add your Intelligence modifier to the {@variantrule Hit Points|XPHB} regained, in addition to your Constitution modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Conversion",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 19,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Once per {@variantrule Long Rest|XPHB}, you can perform a ritual that converts your life force into magical energy. The ritual takes 10 minutes, during which you expend up to two {@variantrule Hit Point Dice|XPHB} and roll them.",
|
|
"Choose the highest result rolled. You regain expended spell slots with a combined level equal to that result. You can divide these levels among spell slots as you choose."
|
|
]
|
|
},
|
|
{
|
|
"name": "Death's Embrace",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 19,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"You have begun the transition into undeath. You gain the following benefits:",
|
|
{
|
|
"type": "entries",
|
|
"name": "Timeless Body",
|
|
"entries": [
|
|
"Your body no longer ages, and you are immune to aging effects. You do not gain levels of {@variantrule Exhaustion|XPHB} from starvation, dehydration, or suffocation."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Deathly Mimicry",
|
|
"entries": [
|
|
"If you remain motionless for 1 minute, you are indistinguishable from a corpse. Creatures automatically fail checks to determine if you are alive unless they have magical means of detection. This ends if you move, speak, or take an action."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Soul Anchor",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 19,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"As long as your Phylactery remains intact, you can be restored to life by spells such as {@spell Revivify|XPHB}, {@spell Raise Dead|XPHB}, or {@spell Resurrection|XPHB} even if your body is missing or destroyed (such as by disintegrate). To do so, the spell must be cast on your Phylactery rather than your body. You must be dead to benefit from this feature."
|
|
]
|
|
},
|
|
{
|
|
"name": "True Lichdom",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 19,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Dying Life",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 18,
|
|
"header": 2,
|
|
"entries": [
|
|
"Through countless sacrifices and dark rituals, you have ascended to true lichdom, achieving immortality. You no longer need to carry or wear your phylactery to gain its benefits. As long as you and your phylactery exist on the same plane of existence, you gain all benefits granted by your Phylactery feature.",
|
|
"If you die while your phylactery remains intact, your soul enters the phylactery. After {@damage 1d10} days, a new body forms in an unoccupied space adjacent to the phylactery, and you return to life with all your {@variantrule Hit Points|XPHB} restored. Once this feature restores you to life, it cannot do so again until 7 days have passed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline of the Enchanted Knight",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 20,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"entries": [
|
|
"Enchanted Knights are seasoned warriors who blend martial skill with arcane protection. Forged in eras of endless war, they chose to infuse their armor with magic to endure the battlefield's worst.",
|
|
"Their arcane armor absorbs both magic and steel alike, turning them into living bulwarks for their allies. Reliable, resilient, and unshakably calm under fire, Enchanted Knights hold the line when others falter, constantly taking blows from attacks that would fell lesser warriors.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Discipline Spells|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Armor Enchantments|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Arcane Armor|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Converting Energy|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Unmovable|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Spells",
|
|
"entries": [
|
|
"The knowledge of your discipline ensures you always have certain spells ready; when you reach an Enchanter level specified in the Discipline of the Enchanted Knight Spells, you thereafter always have the listed spells prepared.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Enchanted Knight Spells",
|
|
"colLabels": [
|
|
"Enchanter Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"3rd",
|
|
"{@spell Heroism|XPHB}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell Find Steed|XPHB}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell Solid Ground|WizardBunnyEnchanterClass24}"
|
|
],
|
|
[
|
|
"13th",
|
|
"{@spell Fire Shield|XPHB}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell Wall of Force|XPHB}"
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 20,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Armor Enchantments",
|
|
"entries": [
|
|
"You can enchant your Arcane Armor like your Arcane Weapon, but only with the exclusive enchantments below: {@filter Armor Enchantments list|optionalfeatures|Feature Type=Enchantment|level= Enchanter (Enchanted Knight) Level 3}. These count toward your enchantment limit and only function while you're wearing the armor."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Arcane Armor",
|
|
"entries": [
|
|
"You gain the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You gain proficiency with Heavy armor.",
|
|
"You can use a set of {@item Artisan's Tools|XPHB} you are proficient with during a {@variantrule Long Rest|XPHB} to inscribe defensive magic onto a piece of armor you are proficient with, turning it into Arcane Armor. You can only have one piece of Arcane Armor active at a time."
|
|
]
|
|
}
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Converting Energy",
|
|
"entries": [
|
|
"While wearing your Arcane Armor, when you take damage from a melee or ranged attack and lose {@variantrule Hit Points|XPHB}, you can use your {@variantrule Reaction|XPHB} to absorb some of the attack's kinetic or magical energy. You gain {@variantrule Temporary Hit Points|XPHB} equal to two plus your Enchanter level. These {@variantrule Temporary Hit Points|XPHB} last for 1 minute.",
|
|
"You cannot use this feature if the lost {@variantrule Hit Points|XPHB} are {@variantrule Temporary Hit Points|XPHB}, you must lose regular {@variantrule Hit Points|XPHB} to activate this feature."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Unmovable",
|
|
"entries": [
|
|
"While you are conscious and not incapacitated, any forced movement affecting you is reduced by 10 feet."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Retaliation",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"When a creature hits you with a melee attack, you can use your {@variantrule Reaction|XPHB} to make an attack against that creature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Resilient",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"When you wear your Arcane Armor and gain {@variantrule Temporary Hit Points|XPHB}, you gain a +2 bonus to your {@variantrule Armor Class|XPHB} as long as the {@variantrule Temporary Hit Points|XPHB} remain."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reactive",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Once per turn, when a creature provokes an {@action Opportunity Attack|XPHB|Opportunity Attack} from you or triggers your Retaliation feature, you can make that attack without expending your {@variantrule Reaction|XPHB}.",
|
|
"You cannot use this feature on a turn in which you use your {@variantrule Reaction|XPHB}. You can use this feature a number of times equal to your Proficiency Bonus per {@variantrule Long Rest|XPHB|Long Rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greater Resilient",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"While you are wearing your Arcane Armor and have {@variantrule Temporary Hit Points|XPHB}, your {@variantrule Armor Class|XPHB} increases by +3 Instead of +2."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unyielding",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 21,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Enchanted Knight",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 18,
|
|
"header": 2,
|
|
"entries": [
|
|
"You embody the essence of unwavering defense. While you are conscious and wearing your Arcane Armor, you cannot be knocked {@condition Prone}, {@condition Stunned}, or {@condition Paralyzed}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline of the Monster Hunter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 22,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"entries": [
|
|
"Only an enchanter by definition, the Discipline of the Monster Hunter is anything but typical. They do not craft magic for artistry, but as a weapon honed for a single purpose: To hunt the monsters others dare not face.",
|
|
"These hunters go into the depths where the most dangerous creatures make their lairs. They study their prey with obsessive dedication, exploiting every weakness and laying careful traps to seize any advantage, until the impossible becomes killable.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Discipline Spells|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Hunter Enchantments|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Tracker|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Traps|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Discipline Spells",
|
|
"entries": [
|
|
"The knowledge of your discipline ensures you always have certain spells ready; when you reach an Enchanter level specified in the Discipline of the Monster Hunter Spells, you thereafter always have the listed spells prepared.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Monster Hunter Spells",
|
|
"colLabels": [
|
|
"Enchanter Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"3rd",
|
|
"{@spell Entangle|XPHB}, {@spell Fog Cloud|XPHB}, {@spell Thunderwave|XPHB}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell Pass without Trace|XPHB}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell Fireball|XPHB}"
|
|
],
|
|
[
|
|
"13th",
|
|
"{@spell Dominate Beast|XPHB}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell Hold Monster|XPHB}"
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 22,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Hunter Enchantments",
|
|
"entries": [
|
|
"You can enchant your ability to hunt, much like your Arcane Weapon, but only with the exclusive options below: {@filter Hunter Enchantments list|optionalfeatures|Feature Type=Enchantment|level= Enchanter (Monster Hunter) Level 3}. These count toward your enchantment limit."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 22,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Traps",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 22,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"You can construct magical traps infused with stored spells, allowing you to prepare hidden arcane effects in advance.",
|
|
"You can create a trap by expending one use of your Magecraft feature and one spell slot of the spell's level and spending 1 hour of uninterrupted work. If the spell requires material components, those components are consumed when the trap is created.",
|
|
"The trap can be placed on any surface you can reach. It occupies an area of up to 5 feet in diameter and remains in place for up to 24 hours. If the trap is moved more than 10 feet from the location where it was created, it is destroyed without triggering.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Trigger",
|
|
"entries": [
|
|
"When you create the trap, you define the condition that triggers it. A trigger can be based on a creature touching or opening the trap, or approaching within 10 feet of it."
|
|
]
|
|
},
|
|
"When a creature triggers the trap, the trap is activated and becomes primed. Until the end of that creature's turn, you can use your {@variantrule Reaction|XPHB} to release the stored spell. When you do, the spell is cast targeting that creature or centered on the triggering point as normal. If you do not use your {@variantrule Reaction|XPHB} before the end of that turn, the trap is expended with no effect.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Spell Storage",
|
|
"entries": [
|
|
"When you create the trap, you cast a prepared {@filter Enchanter spell|spells|class=Enchanter (WBE'24)} with a casting time of one action into it, expending the spell slot and storing the spell's energy instead of resolving it immediately. The spell must be of a level no higher than the spell slot expended. When the trap is triggered, the stored spell is released. If the spell targets a creature, it targets the creature that triggered the trap. If it affects an area, it is centered on the trigger point or the triggering creature. If the spell requires {@status Concentration|XPHB}, you must {@status Concentration|XPHB|Concentrate} on it as normal after it is released."
|
|
]
|
|
},
|
|
"A creature that is aware of the possibility of your trap can attempt to locate it. As an action, the creature makes a Wisdom ({@skill Perception}) check against your spell save DC. On a success, the creature learns the exact location of the trap.",
|
|
"When the trap is triggered, it becomes visible to all creatures within 30 feet. The trap has an {@variantrule Armor Class|XPHB} equal to 10 plus your Intelligence modifier and {@variantrule Hit Points|XPHB} equal to your Intelligence modifier. If the trap is reduced to 0 {@variantrule Hit Points|XPHB} by an attack or an effect that can damage objects, the stored spell ends and the trap is destroyed.",
|
|
"You can have only one trap created by this feature at a time. When you create a new trap, any existing trap created by this feature is destroyed without triggering."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tracker",
|
|
"entries": [
|
|
"You have mastered the skills needed to follow and hunt dangerous prey. You gain proficiency in one skill of your choice from: {@skill Investigation|XPHB}, {@skill Nature|XPHB}, {@skill Survival|XPHB}, or {@skill Medicine|XPHB}. Additionally, you have {@variantrule Advantage|XPHB} on Wisdom ({@skill Perception} or {@skill Survival}) checks to track creatures."
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 22,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 3,
|
|
"header": 1
|
|
},
|
|
{
|
|
"name": "Opportune Moment",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 22,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"You understand that any fleeting opening may be the difference between victory and death. When a creature within 30 feet of you becomes {@condition Blinded|XPHB}, {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, {@condition Prone|XPHB} or {@condition Restrained|XPHB}, you can use your {@variantrule Reaction|XPHB} to immediately make one attack against that creature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Go For The Kill",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 23,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Once per {@variantrule Long Rest|XPHB|Long Rest}, when your {@variantrule Hit Points|XPHB} are reduced to half your {@variantrule Hit Points|XPHB|Hit Point} maximum or lower, you can activate this feature (no action required). It lasts until the end of your next turn. While active, you gain the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"Your {@variantrule Speed|XPHB} increases by 10 feet.",
|
|
"You have {@variantrule Advantage|XPHB} on Strength, Dexterity, and Constitution saving throws.",
|
|
"Once on each of your turns when you take the {@action Attack|XPHB} action, you can make one additional weapon attack."
|
|
]
|
|
},
|
|
"At the end of each of your turns while this feature is active, you can choose to extend its duration until the end of your next turn. However, when the feature ends, you gain one level of {@variantrule Exhaustion|XPHB} for each time you extended its duration."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hardened Mind",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 23,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Your mind has been hardened by a lifetime of hunting the most terrifying creatures in existence. You have {@variantrule Advantage|XPHB} on saving throws against being {@condition Frightened|XPHB}. Additionally, when you succeed on a saving throw against being {@condition Frightened|XPHB}, you can use your {@variantrule Reaction|XPHB} to force the creature that caused the save to make a Wisdom saving throw against your spell save DC, provided it is within 60 feet of you. On a failed save, the creature is {@condition Frightened|XPHB} of you until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Weak Spot",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 23,
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24",
|
|
"subclassShortName": "Monster Hunter",
|
|
"subclassSource": "WizardBunnyEnchanterClass24",
|
|
"level": 18,
|
|
"header": 2,
|
|
"entries": [
|
|
"You have learned to strike a creature's most vulnerable point. When you take the {@action Attack|XPHB} action, you can treat one attack as a {@variantrule Critical Hit|XPHB}. You can use this feature once per {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB|Long Rest}."
|
|
]
|
|
}
|
|
],
|
|
"subclass": [
|
|
{
|
|
"name": "Discipline of the Arcane Seekers",
|
|
"subclassFeatures": [
|
|
"Discipline of the Arcane Seekers|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|3",
|
|
"Seasoned Explorer|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|6",
|
|
"Attune|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|10",
|
|
"Pain-Tested|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|14",
|
|
"Relic Synergy|Enchanter|WizardBunnyEnchanterClass24|Arcane Seekers|WizardBunnyEnchanterClass24|18"
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"shortName": "Arcane Seekers",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24"
|
|
},
|
|
{
|
|
"name": "Discipline of the Bounded Soul",
|
|
"subclassFeatures": [
|
|
"Discipline of the Bounded Soul|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|3",
|
|
"Entanglement|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|6",
|
|
"Drawing Power|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|10",
|
|
"Teamwork|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|14",
|
|
"Harmonious|Enchanter|WizardBunnyEnchanterClass24|Bounded Soul|WizardBunnyEnchanterClass24|18"
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"shortName": "Bounded Soul",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24"
|
|
},
|
|
{
|
|
"name": "Discipline of the Dying Life",
|
|
"subclassFeatures": [
|
|
"Discipline of the Dying Life|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|3",
|
|
"Livesteal|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|6",
|
|
"Conversion|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|10",
|
|
"Death's Embrace|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|10",
|
|
"Soul Anchor|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|14",
|
|
"True Lichdom|Enchanter|WizardBunnyEnchanterClass24|Dying Life|WizardBunnyEnchanterClass24|18"
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"shortName": "Dying Life",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24"
|
|
},
|
|
{
|
|
"name": "Discipline of the Enchanted Knight",
|
|
"subclassFeatures": [
|
|
"Discipline of the Enchanted Knight|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|3",
|
|
"Retaliation|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|6",
|
|
"Resilient|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|6",
|
|
"Reactive|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|10",
|
|
"Greater Resilient|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|14",
|
|
"Unyielding|Enchanter|WizardBunnyEnchanterClass24|Enchanted Knight|WizardBunnyEnchanterClass24|18"
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"shortName": "Enchanted Knight",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24"
|
|
},
|
|
{
|
|
"name": "Discipline of the Monster Hunter",
|
|
"subclassFeatures": [
|
|
"Discipline of the Monster Hunter|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|3",
|
|
"Opportune Moment|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|6",
|
|
"Go For The Kill|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|10",
|
|
"Hardened Mind|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|14",
|
|
"Weak Spot|Enchanter|WizardBunnyEnchanterClass24|Monster Hunter|WizardBunnyEnchanterClass24|18"
|
|
],
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"shortName": "Monster Hunter",
|
|
"className": "Enchanter",
|
|
"classSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
],
|
|
"classFluff": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"entries": [
|
|
{
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Overview on the Homebrew",
|
|
"entries": [
|
|
"The Enchanter Class is a homebrew D&D class made by The Wizard Bunny,designed using 2024 rules. It's a melee spellcaster focused on enchanting a chosen weapon, granting it magical properties and unique enhancements. The class features a full progression from levels 1 to 20, four distinct subclasses, and some custom art by yours truly. It has been playtested so no need to fear, it's somewhat balanced and ready for play!"
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "How does an Enchanter Play?",
|
|
"entries": [
|
|
"The Enchanter is a melee class designed to fight on the front line or in the midline of any encounter. Its spellcasting focuses on buff spells, particularly those that enhance allies or the Enchanter itself. To support this aspect of the class, several homebrew spells have been included to make this playstyle more engaging and appealing.",
|
|
"The Enchanter draws inspiration from several D&D classes created by Wizards of the Coast, including the Fighter, Warlock, Wizard, and especially the Paladin. What sets the Enchanter apart is its focus on customizing a specific melee weapon, allowing players to tailor it to their unique playstyle through enchantments."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Is the Enchanter Beginner-Friendly?",
|
|
"entries": [
|
|
"The Enchanter is not designed for new players and has a relatively high skill ceiling in both character creation and gameplay. While a new player can take on the challenge with enough interest and willingness to learn, it's generally recommended for more experienced players."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Quick Build",
|
|
"entries": [
|
|
"While the Enchanter is built for deep customization and a quick build goes somewhat against its core design, you can still get started efficiently. Choose Intelligence as your primary ability, with Constitution as the secondary ability. The Scholar background is recommended. For your first enchantment, pick Unbreakable for simplicity and reliability."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Why does an Enchanter Craft?",
|
|
"entries": [
|
|
"As an Enchanter, your philosophy is that magic is not merely about wielding raw power, it is about shaping it, refining it, and binding it into tangible form.",
|
|
"However, each Enchanter's personal philosophy shapes how this principle is expressed. Some are driven by a sense of empowerment, seeing magic as something that should be shared with the world and made accessible to all. These Enchanters craft magical items to empower both others and themselves.",
|
|
"Others view enchantment as a means of understanding magic in a more practical way. To them, crafting is a method of study as much as creation. Still others pursue legacy. They seek to create the most powerful tools in existence and to reshape the world through their craft, often striving for recognition as masters of enchantment. But most Enchanters simply practice their craft because, frankly, it's just really useful."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "How does the enchanter interact with the world?",
|
|
"entries": [
|
|
"Enchanters are commonly known as the crafters and forgers of magical items, often responsible for the enchanted gear found in cities and markets. Most magic items in the world are made by Enchanters, and in many communities, they are generally welcomed."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Interaction with other classes",
|
|
"entries": [
|
|
"Below are several ideas for the Enchanter class's general flavor and how it interacts with other classes.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Enchanter Interactions",
|
|
"colLabels": [
|
|
"Classes",
|
|
"General feelings"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"Barbarian",
|
|
"Most Enchanters have a great fear of Barbarians, not because of their temperament, but due to their tendency to break finely crafted equipment. They worry that their creations will be damaged or destroyed through sheer force and reckless use."
|
|
],
|
|
[
|
|
"Druids",
|
|
"Druids and Enchanters generally coexist, though tension can exist. While Druids recognize the role of magic in civilization's expansion, they may distrust Enchanters for creating tools that drive it, leading to occasional friction."
|
|
],
|
|
[
|
|
"Fighters",
|
|
"Enchanters deeply respect Fighters, seeing them as ideal users for testing new items and abilities. Fighters bring their creations to life in real combat, making them a constant source of inspiration."
|
|
],
|
|
[
|
|
"Sorcerer",
|
|
"Sorcerers and Enchanters have a complicated relationship. Most Enchanters see Sorcerers as just another type of magic user, not very different from Wizards. Some Enchanters view them positively, seeing them as evidence of their broader goal of making magic more accessible beyond scholars and exceptional cases. As a result, they don't see Sorcerers as merely lucky individuals with innate talent, but as evidence that magic can exist more broadly in the world."
|
|
],
|
|
[
|
|
"Wizards",
|
|
"Similar to Wizards, the Enchanter is also a form of Arcane Scholar, but they follow a different philosophy. While Wizards focus on the theoretical and academic study of magic, Enchanters channel their magical understanding into the creation of enchanted objects. Their knowledge runs just as deep as a Wizard's, but their practice is far more tactile. This relatively small difference has led to many fierce debates between their opposing philosophies of magic and its purpose. Enchanters often view a Wizard's spellcasting as wasteful, almost greedy, power spent and gone, without leaving a lasting impact on the world. Wizards, in turn, often see Enchanters as brutes, preoccupied with mundane matters at the expense of broader arcane understanding."
|
|
]
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"name": "The Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 5,
|
|
"type": "section"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"spell": [
|
|
{
|
|
"name": "Conducting Weapon",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 24,
|
|
"level": 0,
|
|
"school": "V",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "bonus"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"s": true,
|
|
"m": "a melee weapon worth at least 1 sp"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": true,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 1,
|
|
"upTo": true
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You channel crackling lightning into a weapon you touch. Until the spell ends, when the wielder of the weapon hits with a melee attack using it, the attack deals an extra {@damage 1d4} lightning damage."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Cantrip Upgrade",
|
|
"entries": [
|
|
"The damage increases when you reach levels 5 ({@damage 1d6}), 11 ({@damage 1d8}), and 17 ({@damage 1d10})."
|
|
]
|
|
}
|
|
],
|
|
"damageInflict": [
|
|
"lightning"
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Infused Steel",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 24,
|
|
"level": 1,
|
|
"school": "V",
|
|
"meta": {
|
|
"ritual": false
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": "a weapon worth at least 1 sp"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "hour",
|
|
"amount": 1,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You infuse a weapon with magic. For the duration, the weapon's damage type becomes Force damage instead of its normal type."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"You can target two additional weapons for each spell slot level above 1."
|
|
]
|
|
}
|
|
],
|
|
"damageInflict": [
|
|
"force"
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Shocking Sheath",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 26,
|
|
"level": 2,
|
|
"school": "V",
|
|
"meta": {
|
|
"ritual": false
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "self"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": true,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 1,
|
|
"upTo": true
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Lightning surrounds you in a protective sheath. You gain {@damage 4d6|4d6} {@variantrule Temporary Hit Points|XPHB}. If a creature hits the target with a melee attack roll before the spell ends, that creature takes Lightning damage equal to the number of {@variantrule Temporary Hit Points|XPHB} lost as a result of the attack. This spell ends early if the target has no remaining {@variantrule Temporary Hit Points|XPHB} granted by this spell."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"The {@variantrule Temporary Hit Points|XPHB} increase by {@damage 2d6|2d6} for each spell slot level above 2."
|
|
]
|
|
}
|
|
],
|
|
"damageInflict": [
|
|
"lightning"
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Smuggler's Veil",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 26,
|
|
"level": 2,
|
|
"school": "C",
|
|
"meta": {
|
|
"ritual": true
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 30
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": "an object worth at least 1 sp"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "hour",
|
|
"amount": 1,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You veil objects from the Material Plane, shifting them out of existence for the duration. Choose up to six nonmagical objects within range, each no larger than a 5-foot Cube. The chosen objects must fit within a combined 10-foot Cube. An object worn or carried by an unwilling creature can't be affected.",
|
|
"When affected, an object vanishes from the Material Plane and cannot be seen, touched, moved, heard, smelled, or otherwise interacted with by nonmagical means. The object remains fixed in the location where it vanished.",
|
|
"You always know the location of affected objects and may end the spell on any affected object at any time (no action required). When the spell ends, an object reappears in its original space or the nearest unoccupied space if that space is occupied.",
|
|
"Spells that reveal hidden or extradimensional objects, such as {@spell Detect Magic|XPHB}, {@spell See Invisibility|XPHB}, or {@spell True Seeing|XPHB}, reveal affected objects normally."
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Sorcerer",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Warlock",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Bard",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
},
|
|
{
|
|
"name": "Wizard",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Arcane Enhancement",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 24,
|
|
"level": 1,
|
|
"school": "C",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 30
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": true,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 1,
|
|
"upTo": true
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You infuse a creature with heightened magical precision. Choose one willing creature you can see within range. Until the spell ends, that creature's spellcasting improves: its spell attack rolls gain a +1 bonus, and its spell save DC increases by 1."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"When you cast this spell using a spell slot of a level above 1, the spell no longer requires {@status Concentration|XPHB}."
|
|
]
|
|
}
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Quick Thinking",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 25,
|
|
"level": 1,
|
|
"school": "E",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "reaction",
|
|
"condition": "taken before {@variantrule Initiative|XPHB} is rolled"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 60
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "instant",
|
|
"concentration": false
|
|
}
|
|
],
|
|
"entries": [
|
|
"You sharpen a creature's instincts in times of danger. Choose one creature you can see within range. That creature gains a bonus equal to your spellcasting modifier to its {@variantrule Initiative|XPHB} roll."
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
},
|
|
{
|
|
"name": "Ranger",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Reinforce",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 25,
|
|
"level": 1,
|
|
"school": "A",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "bonus"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "sphere",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 30
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 1,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You radiate a surge of protective energy. Choose up to three creatures within 30 feet of you. Each target gains {@variantrule Temporary Hit Points|XPHB} equal to your spellcasting ability modifier."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"Each creature gains an additional 4 {@variantrule Temporary Hit Points|XPHB} for every spell slot level above 1."
|
|
]
|
|
}
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Stay Safe",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 26,
|
|
"level": 1,
|
|
"school": "A",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"s": true,
|
|
"m": "a length of string"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "hour",
|
|
"amount": 1,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You inscribe a minor ward upon a willing creature you touch. Choose one ability modifier; for the duration, the creature gains a +1 bonus to {@variantrule Saving Throw|XPHB|Saving Throws} made using that modifier."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"You can target one additional creature for each spell slot level above 1."
|
|
]
|
|
}
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
},
|
|
{
|
|
"name": "Warlock",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Ranger",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Cleric",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Wizard",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Phantom Slash",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 25,
|
|
"level": 2,
|
|
"school": "T",
|
|
"meta": {
|
|
"ritual": false
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "reaction",
|
|
"condition": "which you take when you or a creature you can see within range misses with a melee attack roll"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 30
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "instant",
|
|
"concentration": false
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you or a creature you can see within range misses with a melee attack roll, you can force that attack to be rerolled. Instead of the original roll, roll two d20s and use the higher result. If the attack roll is made with {@variantrule Disadvantage|XPHB}, you instead roll a single d20 for the reroll."
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Warlock",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Workstation",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 27,
|
|
"level": 2,
|
|
"school": "C",
|
|
"meta": {
|
|
"ritual": true
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 10,
|
|
"unit": "minute"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": {
|
|
"text": "an object that reminds you of home and 100 GP worth of rare materials, which the spell consumes",
|
|
"cost": 10000,
|
|
"consume": true
|
|
}
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "hour",
|
|
"amount": 8,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You create a faintly shimmering workshop in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from yourself. The {@variantrule Emanation [Area of Effect]|XPHB|Emanation} contains spectral tools and familiar arcane implements. While you are in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, you gain the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"When you make an ability check as part of crafting an item, you can reroll the check. You must use the new roll.",
|
|
"You are considered to have any nonconsumable {@item Artisan's Tools|XPHB} required to craft an item.",
|
|
"While you are in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}, you can cast {@spell Detect Magic|XPHB} or {@spell Identify|XPHB} as a {@variantrule Ritual|XPHB|Ritual} without providing the spell's Material components. When you cast either spell in this way, the spell's casting time isn't increased by casting it as a {@variantrule Ritual|XPHB|Ritual}."
|
|
]
|
|
}
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Ranger",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Wizard",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Protective Ward",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 25,
|
|
"level": 2,
|
|
"school": "A",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 30
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 10,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You conjure wards of protection around creatures you can see within range. Choose up to three creatures. Until the spell ends, the first time each target would take damage from an attack, spell, or other damaging effect, the ward grants that creature {@variantrule Resistance|XPHB|Resistance} to all damage from that effect except psychic damage. After the damage is resolved, the ward on that creature dissipates, and it immediately loses the {@variantrule Resistance|XPHB} granted by the spell."
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Cleric",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Paladin",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Anti-Antimagic Ward",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 24,
|
|
"level": 5,
|
|
"school": "A",
|
|
"meta": {
|
|
"ritual": false
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": {
|
|
"text": "rare crystalline reagents worth 500 GP, which the spell consumes",
|
|
"cost": 50000,
|
|
"consume": true
|
|
}
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 10,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You touch a willing creature and grant it a ward with {@damage 1d4} charges that resists antimagic suppression.",
|
|
"When the target is subjected to an antimagic effect (such as the {@spell Antimagic Field|XPHB} spell) that would suppress its magic, it can use its {@variantrule Reaction|XPHB} to expend 1 charge and ignore that suppression until the start of its next turn."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"The target gains one additional charge for every spell slot level above 5."
|
|
]
|
|
}
|
|
],
|
|
"miscTags": [
|
|
"PRM",
|
|
"SCL"
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Solid Ground",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 27,
|
|
"level": 3,
|
|
"school": "T",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 60
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 10,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You create a semi-transparent floor over the ground in a 20-foot-radius area centered on a point you can see within range. This floor hovers just above the existing terrain and supports creatures and objects as if it were firm ground. All {@variantrule Difficult Terrain|XPHB} within the area, including natural terrain, liquids (such as water, lava, mud, or oil), and magical hazards, is covered by this solid surface. Creatures moving across the area can do so normally, as if walking on stable ground.",
|
|
"A willing creature can move through the floor to interact with the underlying terrain. While beneath the floor, the creature is affected by the terrain as normal. A creature can return to the surface at any point within the area. Moving between the surface and the underlying terrain requires no additional movement.",
|
|
"The underlying terrain is not altered, and effects originating below the floor can still affect creatures above it at the DM's discretion."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"When you cast this spell using a spell slot of 4th level, the duration becomes 1 hour. When you cast it using a spell slot of 5th level or higher, the duration becomes 24 hours."
|
|
]
|
|
}
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Ranger",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Lightweight",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 25,
|
|
"level": 1,
|
|
"school": "T",
|
|
"meta": {
|
|
"ritual": true
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"s": true,
|
|
"m": "the object or objects targeted by the spell"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "hour",
|
|
"amount": 1,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You touch one or more nonmagical objects within a 5-foot Cube. For the duration, the affected objects weigh one-tenth of their normal weight. A creature's {@variantrule Carrying Capacity|XPHB} is calculated using the reduced weight of the affected objects."
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Bard",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Cleric",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Sorcerer",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Warlock",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Wizard",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Selective Reach",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 26,
|
|
"level": 3,
|
|
"school": "T",
|
|
"meta": {
|
|
"ritual": false
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": "a melee weapon worth at least 1 gp"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "hour",
|
|
"amount": 1,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You touch a willing creature. Until the spell ends, during the target's turn, the reach of its melee attacks increases by 5 feet."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"When you cast this spell using a spell slot of 4th level or higher, the reach increases by an additional 5 feet. This spell can't increase a creature's reach beyond 15 feet."
|
|
]
|
|
}
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Bonded Steps",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 24,
|
|
"level": 4,
|
|
"school": "C",
|
|
"meta": {
|
|
"ritual": false
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": "a pair of matching handmade bracelets worn by both creatures"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": true,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 1,
|
|
"upTo": true
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You touch a willing creature, forming a magical bond between you.",
|
|
"While the spell lasts, you and the bonded creature can each use a {@variantrule Bonus Action|XPHB|Bonus Action} to teleport, swapping places if both are within 60 feet of each other. A creature can use this teleport only once per turn. The spell ends early if either creature is reduced to 0 {@variantrule Hit Points|XPHB} or if concentration is broken."
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Wizard",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Warlock",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Sorcerer",
|
|
"source": "XPHB",
|
|
"definedInSource": "XPHB"
|
|
},
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Arcane Brilliance",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 24,
|
|
"level": 4,
|
|
"school": "V",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "bonus"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "sphere",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 30
|
|
}
|
|
},
|
|
"components": {
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": false,
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 1,
|
|
"upTo": false
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You unleash a burst of pure, inescapable light, overwhelming the senses of creatures around you and dispelling darkness.",
|
|
"Each creature of your choice within 30 feet must make a Constitution saving throw. On a failed save, a creature is {@condition Blinded|XPHB} until the start of your next turn.",
|
|
"The light also suppresses all forms of {@variantrule Darkness|XPHB} within the area, including magical darkness, for 1 minute, creating normal illumination."
|
|
],
|
|
"savingThrow": [
|
|
"constitution"
|
|
],
|
|
"conditionInflict": [
|
|
"blinded"
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Lightning Rush",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 25,
|
|
"level": 5,
|
|
"school": "V",
|
|
"meta": {
|
|
"ritual": false
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"concentration": true,
|
|
"duration": {
|
|
"type": "hour",
|
|
"amount": 1,
|
|
"upTo": true
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You channel raw arcane energy into a weapon you touch. For the duration, the weapon crackles with power.",
|
|
"When you hit a creature with an attack using the weapon, the target takes an extra {@damage 2d8} Lightning damage. When you reduce a creature to 0 {@variantrule Hit Points|XPHB} the weapon, your {@variantrule Speed|XPHB} increases by 15 feet until the end of the current turn. You can gain this {@variantrule Speed|XPHB} bonus only once per turn."
|
|
],
|
|
"damageInflict": [
|
|
"lightning"
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Sky Cleaver",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"page": 26,
|
|
"level": 5,
|
|
"school": "V",
|
|
"meta": {
|
|
"ritual": false
|
|
},
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "self"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": "a melee weapon worth at least 1 gp"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "instant",
|
|
"concentration": false
|
|
}
|
|
],
|
|
"entries": [
|
|
"You overload the enchantments gathered within your weapon and unleash a catastrophic sweeping strike, releasing a wave of condensed force that tears through everything before you. A 30-foot Cone originates from you in a direction you choose.",
|
|
"Each creature in the Cone makes a Dexterity saving throw. On a failed save, a creature takes Force damage equal to {@damage 5d12} plus any additional damage dice granted by spells currently affecting your weapon attacks, such as {@spell Conducting Weapon|WizardBunnyEnchanterClass24} or {@spell Divine Favor|XPHB}. On a successful save, a creature takes half as much damage."
|
|
],
|
|
"entriesHigherLevel": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Using a Higher Level Spell Slot",
|
|
"entries": [
|
|
"The damage increases by {@damage 1d12} for each spell slot level above 5."
|
|
]
|
|
}
|
|
],
|
|
"damageInflict": [
|
|
"force"
|
|
],
|
|
"savingThrow": [
|
|
"dexterity"
|
|
],
|
|
"classes": {
|
|
"fromClassListVariant": [
|
|
{
|
|
"name": "Enchanter",
|
|
"source": "WizardBunnyEnchanterClass24",
|
|
"definedInSource": "WizardBunnyEnchanterClass24"
|
|
}
|
|
]
|
|
}
|
|
}
|
|
]
|
|
}
|