mirror of
https://github.com/TheGiddyLimit/homebrew.git
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12514 lines
452 KiB
JSON
12514 lines
452 KiB
JSON
{
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"_meta": {
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"sources": [
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{
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"json": "TalPsi",
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"abbreviation": "TAP",
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"full": "The Talent and Psionics",
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"url": "https://shop.mcdmproductions.com/products/the-talent",
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"version": "1.0",
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"authors": [
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"MCDM Productions"
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],
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"convertedBy": [
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"ForeverAlwaysGM"
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],
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"color": "E76A87"
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}
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],
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"optionalFeatureTypes": {
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"PsiEx": "Psionic Exertion"
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},
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"psionicTypes": {
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"CP": {
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"full": "Chronopathy",
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"short": "Chrono.",
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"hasOrder": true,
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"color": "006dbd"
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},
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"MM": {
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"full": "Metamorphosis",
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"short": "Meta.",
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"hasOrder": true,
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"color": "b30083"
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},
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"PK": {
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"full": "Pyrokinesis",
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"short": "Pyro.",
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"hasOrder": true,
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"color": "bb0100"
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},
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"RP": {
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"full": "Resopathy",
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"short": "Reso.",
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"hasOrder": true,
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"color": "00b921"
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},
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"TK": {
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"full": "Telekinesis",
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"short": "Telek.",
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"hasOrder": true,
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"color": "ccbe00"
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},
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"TP": {
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"full": "Telepathy",
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"short": "Telep.",
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"hasOrder": true,
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"color": "00adb3"
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}
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},
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"edition": "classic",
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"status": "ready",
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"dateAdded": 1720388181,
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"dateLastModified": 1772754150,
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"_dateLastModifiedHash": "a2744764e8"
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},
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"class": [
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{
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"name": "Talent",
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"source": "TalPsi",
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"hd": {
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"number": 1,
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"faces": 6
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},
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"proficiency": [
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"con",
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"int"
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],
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"startingProficiencies": {
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"armor": [
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"light"
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],
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"weapons": [
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"{@item club|phb|Clubs}",
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"{@item dagger|phb|daggers}",
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"{@item light crossbow|phb|light crossbows}",
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"{@item quarterstaff|phb|quarterstaffs}",
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"{@item sling|phb|slings}",
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"{@item spear|phb|spears}"
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],
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"skills": [
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{
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"choose": {
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"count": 2,
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"from": [
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"animal handling",
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"arcana",
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"deception",
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"history",
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"insight",
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"investigation",
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"perception",
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"persuasion"
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]
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}
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}
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]
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},
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"startingEquipment": {
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"additionalFromBackground": true,
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"default": [
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"a {@item spear|phb}; or a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts}",
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"a {@item scholar's pack|phb} or an {@item explorer's pack|phb}",
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"{@item leather armor|phb} and two {@item dagger|phb|daggers}"
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],
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"goldAlternative": "{@dice 3d4 * 10}",
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"defaultData": [
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{
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"a": [
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"spear|phb"
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],
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"b": [
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"light crossbow|phb",
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"crossbow bolts (20)|phb"
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]
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},
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{
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"a": [
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"scholar's pack|phb"
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],
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"b": [
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"explorer's pack|phb"
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]
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},
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{
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"_": [
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{
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"item": "leather armor|phb",
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"quantity": 1
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},
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{
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"item": "dagger|phb",
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"quantity": 2
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}
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]
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}
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]
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},
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"multiclassing": {
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"requirements": {
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"int": 13
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}
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},
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"classTableGroups": [
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{
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"colLabels": [
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"Manifestation Die",
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"{@filter 1st-Order Powers|psionics|order=1st-order|source=talpsi==extend}",
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"Strain Maximum"
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],
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"rows": [
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[
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"{@dice d4}",
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"4",
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"5"
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],
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[
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"{@dice d4}",
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"4",
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"6"
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|
],
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[
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"{@dice d4}",
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"4",
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"7"
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],
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[
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"{@dice d4}",
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"5",
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"8"
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],
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[
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"{@dice d6}",
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|
"5",
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|
"9"
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|
],
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|
[
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"{@dice d6}",
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|
"5",
|
|
"10"
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],
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[
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"{@dice d6}",
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|
"5",
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|
"11"
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],
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[
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"{@dice d6}",
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"5",
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"12"
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],
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[
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"{@dice d6}",
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|
"5",
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|
"13"
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|
],
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[
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"{@dice d6}",
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"6",
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"14"
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|
],
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[
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"{@dice d6}",
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"6",
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"15"
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|
],
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[
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"{@dice d6}",
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"6",
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"16"
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],
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[
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"{@dice d8}",
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"6",
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"17"
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],
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[
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"{@dice d8}",
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"6",
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"18"
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],
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[
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"{@dice d8}",
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"6",
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"19"
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],
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[
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"{@dice d8}",
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"6",
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"20"
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],
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[
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"{@dice d8}",
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"6",
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"21"
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],
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[
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"{@dice d8}",
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"6",
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"22"
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],
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[
|
|
"{@dice d8}",
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"6",
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"23"
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],
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[
|
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"{@dice d8}",
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"6",
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"24"
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]
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]
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}
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],
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"classFeatures": [
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"Psionic Powers|Talent|TalPsi|1",
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"Strain to Maintain|Talent|TalPsi|1",
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{
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"classFeature": "Psionic Specialization|Talent|TalPsi|2",
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"gainSubclassFeature": true
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},
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"Psionic Exertion|Talent|TalPsi|3",
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"Ability Score Improvement|Talent|TalPsi|4",
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"3rd-Order powers|Talent|TalPsi|5",
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{
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"classFeature": "Psionic Specialization feature|Talent|TalPsi|6",
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"gainSubclassFeature": true
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},
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"Psychic Boost|Talent|TalPsi|7",
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"Psionic Exertion improvement|Talent|TalPsi|7",
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"Ability Score Improvement|Talent|TalPsi|8",
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"4th-Order powers|Talent|TalPsi|9",
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{
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"classFeature": "Psionic Specialization feature|Talent|TalPsi|10",
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"gainSubclassFeature": true
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},
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"Psionic Bastion|Talent|TalPsi|11",
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"Psionic Exertion improvement|Talent|TalPsi|11",
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"Ability Score Improvement|Talent|TalPsi|12",
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"Psychic Boost (two uses)|Talent|TalPsi|12",
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"5th-Order powers|Talent|TalPsi|13",
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{
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"classFeature": "Psionic Specialization feature|Talent|TalPsi|14",
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"gainSubclassFeature": true
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},
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"Psionic Exertion improvement|Talent|TalPsi|15",
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"Ability Score Improvement|Talent|TalPsi|16",
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"6th-Order powers|Talent|TalPsi|17",
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"Psychic Boost (three uses)|Talent|TalPsi|17",
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"Shielded Mind|Talent|TalPsi|18",
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"Ability Score Improvement|Talent|TalPsi|19",
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"Ignore Strain|Talent|TalPsi|20"
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],
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"subclassTitle": "Psionic Specializations",
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"hasFluff": true,
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"hasFluffImages": true
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}
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],
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"classFluff": [
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{
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"name": "Talent",
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"source": "TalPsi",
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"entries": [
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{
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"type": "section",
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"name": "The Talent",
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"entries": [
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|
"A human in leather armor lifts their hands in the air as if conducting an orchestra. As a blood vessel bursts in their eyes and their nose begins to bleed, the human ignores the pain to cause three orbs of swirling energy to appear in orbit around them. With the orbs forming a protective barrier, the human strides toward a charging gnoll pack, their jaw set in grim determination.",
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"Two monarchs sit at a table and negotiate a treaty while a robed elf stands watch over the proceedings. The elf puts one finger to their temple, quieting their mind and reading the leaders' thoughts in turn to weed out any lies before the monarchs' signatures are inked.",
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"Roaring in anger, a ruby dragonborn raises a gloved fist at an oncoming owlbear. With a sudden rush of heat, a column of flame erupts from the ground to char flesh, feathers, and fur, causing the owlbear to flee. The dragonborn then collapses on the ground, fighting to breathe against the strain wrought by the power that saved their life.",
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"The talent is a master of psionics\u2014a source of incredible power created through sheer force of will. A talent can move and change matter, time, gravity, the laws of physics, or another creature's mind. In rare occurrences, a creature is born with the potential to harness psionic power. But only those who experience an awakening, an event that activates a talent's abilities, can tap into the mind's full strength.",
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{
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"type": "section",
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"name": "Mind Powers",
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"entries": [
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"Through exerting their will, talents can send telepathic messages across the land, control fire, shoot forth beams of psychic energy, and more. While psionics and magic share similarities and can sometimes achieve the same results, they have different sources of power. Spellcasters draw magic from the energies of the world around them. Psionic heroes manifest their powers from inside themselves, with a talent's abilities derived from a heightened force of will and mental fortitude. This strength allows a talent to harness their personal energy and project it into the world, letting them manipulate the environment, objects, and other creatures.",
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"Though mages have a limited reserve of spell slots they can use each day, the talent is limited only by their own energy. Powerful psionic heroes can have multiple active powers at once and change reality at will. But this limitless potential is built on a gamble. Every manifestation has a chance of harming the talent\u2014and talents who use too many powers too quickly can die from the exertion.",
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{
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"type": "entries",
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"name": "Awakening",
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"entries": [
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"A talent's latent psionic power activates when they experience some kind of awakening. Many of these events occur when a psionic creature uses a power in the presence of the nascent talent. But a talent might also discover their power while in a heightened emotional state or a moment of need. Many talents manifest their powers for the first time to defend the ones they love, or to survive a dangerous situation."
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]
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},
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{
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"type": "entries",
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"name": "Few Exist",
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"entries": [
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"Most high fantasy worlds hold far fewer talents than wizards or clerics. Most folks don't even know of talents, and those who do often laugh away the tales of mysterious mind mages as flights of fancy. Psionic potential among Humanoids is rare.",
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"In different cultures and settings, people will respond differently to the existence of psionic Humanoids. In some places, the powers and intellect of talents might make them respected advisors, leaders, spies, and tacticians. In others, the public might be wary of those who can read minds without so much as a word or flourish. And in many areas, talents might be revered by some and mistrusted by others in equal measure.",
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{
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"type": "inset",
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"name": "A Wild Talent Appears!",
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"entries": [
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"Why are talents and psionic powers so rare? Because most fantasy worlds don't include them at all! By making psionics rare\u2014or even a secret\u2014a GM can more easily introduce the concept into an existing game.",
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"If you're starting a new campaign and want psionics to play a big role in the world you create, don't let the lore here stop you. A world where psionics are more common than magic sounds like a fun campaign! But if you're a GM or player who wants to use the talent or psionic powers in an existing game, then the fiction is built to make your life easier. Talents have always been part of the world, but no one really knew about them. Until now..."
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]
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}
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]
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}
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]
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},
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{
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"type": "section",
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"name": "Talent Academies",
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"entries": [
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"Though not every talent makes a formal study of psionics, groups of talents dedicated to specific psionic specialties maintain academies that search the land for new students, inviting them to come study and learn to control and increase their power. Many talents continue to live, work, and train at their academies long after they master their power. The heads of these institutions send experienced members out on quests to recruit new students, seek and control psionic monsters, and recover important artifacts.",
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"Six talent academies are known\u2014one for each psionic specialty. Because talents are rare, each academy has only a small number of members."
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]
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},
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{
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"type": "section",
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"name": "Maverick Talents",
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"entries": [
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"While most talents specialize in a particular psionic specialty, some are never driven to embrace such a focused approach to their power. These maverick talents always work outside the structure of the academies. They might learn from one or more tutors or train their powers alone, possibly unaware that different psionic disciplines even exist. Mavericks learn techniques that can enhance any power they manifest."
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]
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},
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{
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"type": "section",
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"name": "Variety of Powers",
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"entries": [
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"A talent who dedicates themself to a single specialty\u2014chronopathy, metamorphosis, pyrokinesis, resopathy, telekinesis, or telepathy\u2014has a chosen specialization built around that discipline. However, specialized talents also have access to powers from all other psionic specialties. A pyrokinetic talent might also read the minds of others, just as a telepath might be able to make a carriage float into the air through sheer force of will. Even talent academies, which focus on specific psionic specialties, teach their students to be well rounded in the art of psionics, learning to manifest numerous powers so as to be able to wield a helpful tool in any situation."
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]
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},
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{
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"type": "section",
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"name": "Creating a Talent",
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"entries": [
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"When you create a talent, first start by thinking about the powers you want your character to manifest. Most talents can do a little bit of everything, but what does your character do best and most often? Do you read the minds of spies, hurl objects across the room with a thought, bend time and space, enhance your body for battle, or control the dancing flames of an inferno?",
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"You should also determine the details of your awakening. What made your psionic power first activate? Was it an encounter with a psionic monster or another talent? Did a moment of danger trigger your mental strength, allowing you to defend or avenge someone you cared about? Perhaps it was an instance of embarrassment, passion, rage, or other overwhelming emotion. Were you able to control your powers from the start, or did you cause many accidents? And in the aftermath, how did your family or community react when your gift manifested?",
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"Finally, you should determine if your character joined a talent academy for training. If you did, are you still part of that institution? Who are the friends, mentors, and rivals you made, and where are they now? Who do you still keep in touch with? If your character didn't join an academy, why not? How do you train to use your powers, if at all? And how have your powers helped or hindered you while traveling your own path?",
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{
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"type": "entries",
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"name": "Quick Build",
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"entries": [
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"You can make a talent quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution then Dexterity. Second, choose the {@background sage} background."
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]
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}
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]
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}
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]
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}
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],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/The-Talent.webp"
|
|
},
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"subclass": [
|
|
{
|
|
"name": "Chronopath",
|
|
"shortName": "Chronopath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassFeatures": [
|
|
"Chronopath|Talent|TalPsi|Chronopath|TalPsi|2",
|
|
"Decay|Talent|TalPsi|Chronopath|TalPsi|6",
|
|
"Fickle Readiness|Talent|TalPsi|Chronopath|TalPsi|10",
|
|
"Time Pocket|Talent|TalPsi|Chronopath|TalPsi|14"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Maverick",
|
|
"shortName": "Maverick",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassFeatures": [
|
|
"Maverick|Talent|TalPsi|Maverick|TalPsi|2",
|
|
"Energy Unleashed|Talent|TalPsi|Maverick|TalPsi|6",
|
|
"Shock Absorption|Talent|TalPsi|Maverick|TalPsi|10",
|
|
"Full Force|Talent|TalPsi|Maverick|TalPsi|14"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Metamorph",
|
|
"shortName": "Metamorph",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassFeatures": [
|
|
"Metamorph|Talent|TalPsi|Metamorph|TalPsi|2",
|
|
"Mind Surgeon|Talent|TalPsi|Metamorph|TalPsi|6",
|
|
"Super Senses|Talent|TalPsi|Metamorph|TalPsi|6",
|
|
"Death Foiled|Talent|TalPsi|Metamorph|TalPsi|10",
|
|
"Psionic Evolution|Talent|TalPsi|Metamorph|TalPsi|14"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Pyrokinetic",
|
|
"shortName": "Pyrokinetic",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassFeatures": [
|
|
"Pyrokinetic|Talent|TalPsi|Pyrokinetic|TalPsi|2",
|
|
"Bend Flame|Talent|TalPsi|Pyrokinetic|TalPsi|6",
|
|
"Heat Seeking|Talent|TalPsi|Pyrokinetic|TalPsi|10",
|
|
"Immolate|Talent|TalPsi|Pyrokinetic|TalPsi|14"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Resopath",
|
|
"shortName": "Resopath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassFeatures": [
|
|
"Resopath|Talent|TalPsi|Resopath|TalPsi|2",
|
|
"Manifest Ally|Talent|TalPsi|Resopath|TalPsi|6",
|
|
"Imagination Creation|Talent|TalPsi|Resopath|TalPsi|10",
|
|
"Nightmare Terrain|Talent|TalPsi|Resopath|TalPsi|14"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Telekinetic",
|
|
"shortName": "Telekinetic",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassFeatures": [
|
|
"Telekinetic|Talent|TalPsi|Telekinetic|TalPsi|2",
|
|
"Strong Mind|Talent|TalPsi|Telekinetic|TalPsi|6",
|
|
"Reflective Armor|Talent|TalPsi|Telekinetic|TalPsi|10",
|
|
"Mind Wings|Talent|TalPsi|Telekinetic|TalPsi|14"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Telepath",
|
|
"shortName": "Telepath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassFeatures": [
|
|
"Telepath|Talent|TalPsi|Telepath|TalPsi|2",
|
|
"Emotional Intelligence|Talent|TalPsi|Telepath|TalPsi|6",
|
|
"Not in the Face|Talent|TalPsi|Telepath|TalPsi|6",
|
|
"Shared Connection|Talent|TalPsi|Telepath|TalPsi|10",
|
|
"Truth Hurts|Talent|TalPsi|Telepath|TalPsi|14"
|
|
],
|
|
"hasFluffImages": true
|
|
}
|
|
],
|
|
"subclassFluff": [
|
|
{
|
|
"name": "Chronopath",
|
|
"shortName": "Chronopath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Chronopath-1.webp"
|
|
},
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Maverick",
|
|
"shortName": "Maverick",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Maverick-1.webp"
|
|
},
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Metamorph",
|
|
"shortName": "Metamorph",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Metamorph-1.webp"
|
|
},
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Pyrokinetic",
|
|
"shortName": "Pyrokinetic",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Pyrokinetic-1.webp"
|
|
},
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Resopath",
|
|
"shortName": "Resopath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Resopath-1.webp"
|
|
},
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic",
|
|
"shortName": "Telekinetic",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telekinetic-1.webp"
|
|
},
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telepath",
|
|
"shortName": "Telepath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telepath-1.webp"
|
|
},
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"classFeature": [
|
|
{
|
|
"name": "Psionic Powers",
|
|
"source": "TalPsi",
|
|
"page": 12,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 1,
|
|
"entries": [
|
|
"With your psionic potential awakened, you can manifest powers through sheer force of will. See \"{@book Psionics|TalPsi|1}\" for the general rules of manifesting powers, and \"{@filter Powers|psionics|source=talpsi}\" for the list of powers you can choose from.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Manifestation Ability",
|
|
"page": 12,
|
|
"entries": [
|
|
"Intelligence is your manifestation ability for your talent powers, letting the sheer might of your mind manipulate the world around you. You use Intelligence whenever a power refers to your manifestation ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a talent power you manifest and when making an attack roll with a talent power.",
|
|
{
|
|
"type": "abilityDc",
|
|
"name": "Power",
|
|
"attributes": [
|
|
"int"
|
|
]
|
|
},
|
|
{
|
|
"type": "abilityAttackMod",
|
|
"name": "Power",
|
|
"attributes": [
|
|
"int"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Manifestation Die",
|
|
"page": 13,
|
|
"entries": [
|
|
"You have a manifestation die that you use when making manifestation tests (see below). At 1st level, your manifestation die is a {@dice d4}. The die changes as you gain talent levels, as shown in the Manifestation Die column of the Talent table."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Manifestation Score",
|
|
"page": 13,
|
|
"entries": [
|
|
"Every power of {@filter 2nd order or higher|psionics|order=2nd-order;3rd-order;4th-order;5th-order;6th-order|source=talpsi==extend} has a manifestation score equal to its order. A power's manifestation score increases by 1 for every other power you are concentrating on when you manifest it. For example, if you attempt to manifest the 2nd-order {@i {@psionic Again|TalPsi|again}} power while concentrating on {@i {@psionic Apparition|TalPsi|apparition}} and {@i {@psionic Caress of Fire|TalPsi|caress of fire}}, the manifestation score of {@i again} is 4."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Manifestation Tests",
|
|
"page": 13,
|
|
"entries": [
|
|
"Whenever you {@action Manifest a Power|TalPsi|manifest a power} of {@filter 2nd order or higher|psionics|order=2nd-order;3rd-order;4th-order;5th-order;6th-order|source=talpsi==extend}, you must make a manifestation test at the end of the power's manifestation time. To make a manifestation test, roll your manifestation die and note the result:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"If the roll is higher than the power's manifestation score, you manifest the power.",
|
|
"If the roll is equal to the power's manifestation score, you manifest the power, then gain 1 strain.",
|
|
"If the roll is lower than the power's manifestation score, you manifest the power, then gain strain equal to the power's order."
|
|
]
|
|
},
|
|
"If the amount of strain you gain from manifesting a power would cause you to exceed your strain maximum (see \"Strain\" below), you can choose to either manifest the power then immediately die; or to not manifest the power, gain no strain, and drop to 0 hit points."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Strain",
|
|
"page": 13,
|
|
"entries": [
|
|
"Manifesting psionic powers can put stress on a manifester's body, mind, and soul. The strain mechanic represents this stress for your talent character.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Strain Maximum",
|
|
"entries": [
|
|
"At 1st level, your strain maximum is 5. If your strain ever exceeds your strain maximum, you die. If you are returned to life after dying as a result of gaining strain, you return to life with strain equal to your strain maximum.",
|
|
"Your strain maximum increases as you gain talent levels, as shown in the Strain Maximum column of the Talent table."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gaining Strain",
|
|
"entries": [
|
|
"Strain can manifest in three different ways for a talent:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"When you gain {@b body strain}, your physical prowess is depleted.",
|
|
"When you gain {@b mind strain}, your mental fortitude weakens.",
|
|
"When you gain {@b soul strain}, your connection to self and reality weakens."
|
|
]
|
|
},
|
|
"Whenever you gain strain, you choose which type of strain it is and how much strain is applied as that type. For example, if you gain 3 strain while manifesting a {@filter 3rd-order power|psionics|order=3rd-order|source=talpsi==extend}, you can choose to gain all 3 strain as body, mind, or soul strain; you can gain 2 strain in body and 1 in mind; you can gain 1 strain each in body, mind, and soul; and so forth."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Strain Effects",
|
|
"entries": [
|
|
"As you gain strain, you gain detrimental strain effects as shown on the Talent Strain table. These effects are cumulative. For instance, if you have 3 body strain, you have disadvantage on Strength and Dexterity checks and your speed is halved.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Talent Strain",
|
|
"page": 13,
|
|
"colLabels": [
|
|
"Strain",
|
|
"Body Strain Effects",
|
|
"Mind Strain Effects",
|
|
"Soul Strain Effects"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center",
|
|
"col-3 text-left",
|
|
"col-3 text-left",
|
|
"col-3 text-left"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"Disadvantage on Strength and Dexterity checks",
|
|
"Can't take the {@action Dash}, {@action Disengage}, or {@action Dodge} actions",
|
|
"Disadvantage on Wisdom and Charisma checks"
|
|
],
|
|
[
|
|
"2",
|
|
"No effect",
|
|
"No effect",
|
|
"No effect"
|
|
],
|
|
[
|
|
"3",
|
|
"Speed halved",
|
|
"Lose proficiency in all skills",
|
|
"Disadvantage on death saving throws"
|
|
],
|
|
[
|
|
"4",
|
|
"No effect",
|
|
"No effect",
|
|
"No effect"
|
|
],
|
|
[
|
|
"5",
|
|
"Disadvantage on Strength and Dexterity saving throws",
|
|
"\u22125 penalty to AC ",
|
|
"Disadvantage on Wisdom and Charisma saving throws"
|
|
],
|
|
[
|
|
"6",
|
|
"No effect",
|
|
"No effect",
|
|
"No effect"
|
|
],
|
|
[
|
|
"7",
|
|
"Hit point maximum halved",
|
|
"Lose proficiency in all saving throws",
|
|
"When a supernatural effect causes you to regain hit points, you regain only half the amount you normally would"
|
|
],
|
|
[
|
|
"8",
|
|
"No effect",
|
|
"No effect",
|
|
"No effect"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"page": 13,
|
|
"name": "That's a Lot of Effects!",
|
|
"entries": [
|
|
"Although a talent can gain a total of twelve strain effects, only the highest level talents need to worry about accumulating all those effects\u2014and even then, they're tough enough to handle it. For example, as a 1st-level talent, you could have strain equal to your maximum of 5 and suffer only three strain effects, whether you take 2 body strain, 2 mind strain, and 1 soul strain, or all 5 strain in body, mind, or soul. As you advance in this class and your strain maximum grows, you'll be able to handle more strain effects and get used to the system.",
|
|
"The PDF version of this class includes a {@link custom character sheet|https://mcdm.gg/TalentSheet} that makes it easy to track strain."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Optional Cosmetic Effects",
|
|
"entries": [
|
|
"Whenever you gain strain, you can also roll for or choose a cosmetic effect on the Optional Strain Effects table. These cosmetic effects don't impact game mechanics, but they can help you roleplay how taking on more strain feels to your character. You can easily create your own optional strain effects to be used in addition to or instead of the effects on the table.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Optional Strain Effects",
|
|
"page": 13,
|
|
"colLabels": [
|
|
"{@dice d8}",
|
|
"Effect"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center",
|
|
"col-9 text-left"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"Your nose bleeds."
|
|
],
|
|
[
|
|
"2",
|
|
"Your eyes become bloodshot."
|
|
],
|
|
[
|
|
"3",
|
|
"Your breathing is labored."
|
|
],
|
|
[
|
|
"4",
|
|
"You sweat profusely."
|
|
],
|
|
[
|
|
"5",
|
|
"Your muscles ache."
|
|
],
|
|
[
|
|
"6",
|
|
"You become unbearably hungry or thirsty."
|
|
],
|
|
[
|
|
"7",
|
|
"You become more irritable."
|
|
],
|
|
[
|
|
"8",
|
|
"You have a persistent headache."
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Reducing Strain",
|
|
"entries": [
|
|
"When you finish a short rest, you can spend Hit Dice to remove strain instead of using them to regain hit points. For each Hit Die spent this way, you lose 1 strain from body, mind, or soul (your choice). When you finish a long rest, your strain is reduced to 0.",
|
|
{
|
|
"type": "inset",
|
|
"page": 14,
|
|
"name": "Helping the Talent",
|
|
"entries": [
|
|
"During playtesting, other players often wanted to find ways to help a talent burdened with strain and its detrimental effects. Thankfully, this can be accomplished in several ways.",
|
|
"Using magic or other resources to restore hit points is a great help to a talent suffering from strain, because it means that during a short rest, the talent doesn't need to worry about spending Hit Dice to regain hit points and can reduce their strain instead. Likewise, spells such as {@spell enhance ability} or {@spell expeditious retreat} can minimize or compensate for the harmful effects of strain. Our playtests found that although most talents only rarely require such help, it's usually appreciated all the same."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "1st-Order Powers",
|
|
"page": 14,
|
|
"entries": [
|
|
"At 1st level, you know four {@filter 1st-order powers|psionics|order=1st-order}. You learn additional {@filter 1st-order powers|psionics|order=1st-order|source=talpsi==extend} of your choice at higher levels, as shown in the 1st-order Powers column of the Talent table. Manifesting 1st-order powers doesn't require a manifestation test."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Powers Known",
|
|
"page": 14,
|
|
"entries": [
|
|
"At 1st level, you know two 2nd-order powers, which are the highest-order powers you can manifest. When you reach certain levels of this class, you can manifest powers of higher orders: {@filter 3rd-order powers|psionics|order=3rd-order|source=talpsi==extend} at 5th level, {@filter 4th-order powers|psionics|order=4th-order} at 9th level, {@filter 5th-order powers|psionics|order=5th-order|source=talpsi==extend} at 13th level, and {@filter 6th-order powers|psionics|order=6th-order|source=talpsi==extend} at 17th level."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Learning New Powers",
|
|
"page": 14,
|
|
"entries": [
|
|
"At 1st level, you can learn only {@filter 2nd-order powers|psionics|order=2nd-order|source=talpsi==extend}, and can manifest {@filter 1st-order and 2nd-order powers|psionics|order=2nd-order;1st-order|source=talpsi==extend}. But as you increase in level, there is no limit to the number of powers of {@filter 2nd order or higher|psionics|order=2nd-order;3rd-order;4th-order;5th-order;6th-order|source=talpsi==extend} that you can learn. Whenever you are able to manifest powers of a particular order, you can learn powers of that order.",
|
|
"Each time you gain a level in this class, you can learn one new power of any order between 2nd and the highest order of power you can manifest. Additionally, when you gain a level in this class, you can choose one of the powers you already know and replace it with another power of the same order or lower (minimum 2nd order).",
|
|
{
|
|
"type": "entries",
|
|
"name": "Learning from Others",
|
|
"entries": [
|
|
"Whenever another creature you can see within 30 feet of you manifests a psionic power of {@filter 2nd order or higher|psionics|order=2nd-order;3rd-order;4th-order;5th-order;6th-order|source=talpsi==extend}, and that power is one you can learn and don't already know, you can use a reaction to roll your manifestation die. If you roll higher than the power's baseline order (ignoring any order increase when the power is manifested), you begin to learn the power. If you roll lower than the power's baseline order, you fail to learn the power and can't attempt to do so again until you finish a long rest.",
|
|
"The Learning New Powers table shows how long it takes to learn a new power you have successfully observed. You must spend 1 hour doing nothing but practicing the power each day of the learning period, and you can't attempt to learn any other new powers during this time. This 1-hour period of practice can be undertaken as a short rest. If you fail to spend 1 hour each day of the learning period studying the power, or if you begin to learn a different power before the learning period is over, you must successfully observe the power once more before trying to learn it this way again.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Learning New Powers",
|
|
"page": 14,
|
|
"colLabels": [
|
|
"Order",
|
|
"Learning Period",
|
|
"Order",
|
|
"Learning Period"
|
|
],
|
|
"colStyles": [
|
|
"col-2 text-center",
|
|
"col-3 text-left",
|
|
"col-2 text-center",
|
|
"col-3 text-left"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"1 day",
|
|
"5th",
|
|
"12 days"
|
|
],
|
|
[
|
|
"3rd",
|
|
"4 days",
|
|
"6th",
|
|
"16 days"
|
|
],
|
|
[
|
|
"4th",
|
|
"8 days",
|
|
"",
|
|
""
|
|
]
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"page": 15,
|
|
"name": "Starting at Higher Levels",
|
|
"entries": [
|
|
"If you're creating a new talent for a game that starts above 1st level, the GM can decide to give your character additional powers that have been learned after seeing them manifested by other talents or psionic creatures. As a guideline that your GM can adjust as desired, you gain a number of extra powers of {@filter 2nd order or higher|psionics|order=2nd-order;3rd-order;4th-order;5th-order;6th-order|source=talpsi==extend} equal to half your talent level.",
|
|
"This optional rule isn't necessary for your talent to maintain power parity with the rest of the characters in your party. Even if you never encounter another psionic creature to take advantage of being able to learn new powers by observation, you'll gain enough powers to stay impressive and impactful."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Strain to Maintain",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 1,
|
|
"entries": [
|
|
"Whenever you fail a Constitution saving throw to maintain concentration on one or more powers you gain from this class, you can gain strain to keep all the powers you are concentrating on active. This strain is equal to the sum of the order of those powers."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Specialization",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"You choose a psionic specialization based on the specialty that is the focus of your academy. Each specialization\u2014Chronopath, Metamorph, Pyrokinetic, Resopath, Telekinetic, or Telepath\u2014grants you unique features that reflect your training. Alternatively, if your character has eschewed the focused training of an academy, you can choose the Maverick specialization.",
|
|
"Your choice of specialization grants you features when you choose it at 2nd level and again at 6th, 10th, and 14th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Exertion",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 3,
|
|
"entries": [
|
|
"You can expend your energy to give your powers an extra effect. You gain one of the following Psionic Exertion options of your choice. You gain additional options at 7th, 11th, and 15th level.",
|
|
"You can use only one Psionic Exertion option on a power when you manifest it.",
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Destructive Power|TalPsi"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Dynamic Power|TalPsi"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Expanded Power|TalPsi"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Fascinating Power|TalPsi"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Halting Power|TalPsi"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Magnified Power|TalPsi"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Overwhelming Power|TalPsi"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Shared Power|TalPsi"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Terrifying Power|TalPsi"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 4,
|
|
"entries": [
|
|
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"Using the optional {@variantrule feats|PHB} rule, you can forgo taking this feature to take a {@filter feat|feats|source=} of your choice instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "3rd-Order powers",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 5,
|
|
"entries": [
|
|
"When you reach 5th level, you can learn and manifest {@filter 3rd-order powers|psionics|order=3rd-order|source=talpsi==extend}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Specialization feature",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 6,
|
|
"entries": [
|
|
"At 6th level, you gain a feature granted by your Psionic Specialization"
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Exertion improvement",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 7,
|
|
"entries": [
|
|
"At 7th level, you gain an additional {@classFeature Psionic Exertion|Talent|TalPsi|3} option."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Boost",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 7,
|
|
"entries": [
|
|
"You learn to focus your mind and draw forth reserved mental strength to replenish your body and brain. You can use a bonus action to remove strain equal to your proficiency bonus. Once you use this feature, you can't use it again until you finish a long rest.",
|
|
"You can use this feature twice between long rests starting at 12th level, and three times between long rests starting at 17th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 8,
|
|
"entries": [
|
|
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"Using the optional feats {@variantrule feats|PHB} rule, you can forgo taking this feature to take a {@filter feat|feats|source=} of your choice instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "4th-Order powers",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 9,
|
|
"entries": [
|
|
"When you reach 9th level, you can learn and manifest {@filter 4th-order powers|psionics|order=4th-order|source=talpsi==extend}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Specialization feature",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 10,
|
|
"entries": [
|
|
"At 10th level, you gain a feature granted by your Psionic Specialization"
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Bastion",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 11,
|
|
"entries": [
|
|
"You gain mastery over your mind and emotions. You can't be {@condition charmed} or {@condition frightened}, and magic or psionics can't put you to sleep. Additionally, you have resistance to psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Exertion improvement",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 11,
|
|
"entries": [
|
|
"At 11th level, you gain an additional {@classFeature Psionic Exertion|Talent|TalPsi|3} option."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 12,
|
|
"entries": [
|
|
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"Using the optional feats {@variantrule feats|PHB} rule, you can forgo taking this feature to take a {@filter feat|feats|source=} of your choice instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Boost (two uses)",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 12,
|
|
"entries": [
|
|
"Starting at 12th level, you can use your Psychic Boost feature two times between long rests."
|
|
]
|
|
},
|
|
{
|
|
"name": "5th-Order powers",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 13,
|
|
"entries": [
|
|
"When you reach 13th level, you can learn and manifest {@filter 5th-order powers|psionics|order=5th-order|source=talpsi==extend}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Specialization feature",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 14,
|
|
"entries": [
|
|
"At 14th level, you gain a feature granted by your Psionic Specialization"
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Exertion improvement",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 15,
|
|
"entries": [
|
|
"At 15th level, you gain an additional {@classFeature Psionic Exertion|Talent|TalPsi|3} option."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 16,
|
|
"entries": [
|
|
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"Using the optional {@variantrule feats|PHB} rule, you can forgo taking this feature to take a {@filter feat|feats|source=} of your choice instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "6th-Order powers",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 17,
|
|
"entries": [
|
|
"When you reach 17th level, you can learn and manifest {@filter 6th-order powers|psionics|order=6th-order|source=talpsi==extend}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Boost (three uses)",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 17,
|
|
"entries": [
|
|
"Starting at 17th level, you can use your Psychic Boost feature three times between long rests."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shielded Mind",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 18,
|
|
"entries": [
|
|
"Your mind instinctively shields you from danger. You have advantage on Intelligence, Wisdom, and Charisma saving throws, and you are immune to powers, spells, and other supernatural effects that allow other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Additionally, creatures can telepathically communicate with you only if you allow it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 19,
|
|
"entries": [
|
|
"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"Using the optional {@variantrule feats|PHB} rule, you can forgo taking this feature to take a {@filter feat|feats|source=} of your choice instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ignore Strain",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"level": 20,
|
|
"entries": [
|
|
"You use powers so frequently that your body has adapted to the strain put on them. Whenever you finish a long rest, choose body strain, mind strain, or soul strain. You ignore the effects of the chosen type of strain until you finish a long rest."
|
|
]
|
|
}
|
|
],
|
|
"subclassFeature": [
|
|
{
|
|
"name": "Chronopath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Chronopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"Your awakened mind manipulates the flow of time, making it simply another dimension that all things move through. Unlike you, most creatures go in one direction through time, but you can look and wander back and forth, slow it down, speed it up, or make it stand still. Chronopaths are sometimes called time masters, and those who follow the Chronopath specialization do so at the Academy of Time.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Chronopathy Adept|Talent|TalPsi|Chronopath|TalPsi|2"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Rapid Manifestation|Talent|TalPsi|Chronopath|TalPsi|2"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Chronopathy Adept",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Chronopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"When you roll a manifestation die to learn a new chronopathy power, you can roll the die twice and use either roll.",
|
|
"In addition, after you make a manifestation test to manifest a chronopathy power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rapid Manifestation",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Chronopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"You cause time around you to shift, speeding up the amount of time it takes to {@action Manifest a Power|TalPsi|manifest a power}. When you {@action Manifest a Power|TalPsi|manifest a power}, you can use this feature to shorten its manifestation time in any of the following ways:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You {@action Manifest a Power|TalPsi|manifest a power} that normally requires a bonus action or a reaction (no action required). You can't cast a spell or manifest another power during the same turn, except for a cantrip with a casting time of 1 action or a 1st-order power with a manifestation time of 1 action.",
|
|
"You use a bonus action to {@action Manifest a Power|TalPsi|manifest a power} that normally requires an action.",
|
|
"You use an action to {@action Manifest a Power|TalPsi|manifest a power} that normally requires 1 minute.",
|
|
"If a power has a manifestation time greater than 1 minute, you can manifest it in half its normal time."
|
|
]
|
|
},
|
|
"You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Decay",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Chronopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"You rapidly advance the age of objects with your mind, causing them to turn to dust. You can use an action to gain 1 strain while touching a mundane object not carried or worn by another creature. If the object is Medium or smaller, it disintegrates into a pile of dust. If the object is Large or bigger, you disintegrate a 5-foot-cubic portion of the object.",
|
|
"Additionally, while touching a Construct, you can use an action to gain strain up to your proficiency bonus. The Construct must make a Wisdom saving throw against your talent power save DC, taking {@damage 2d10} necrotic damage for each strain you gain on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fickle Readiness",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Chronopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"At the beginning of a fight, you bend time to your advantage. If you are surprised at the start of combat and aren't {@condition incapacitated}, you can act normally on your first turn. You can also gain 1 strain to allow a surprised creature within 90 feet of you that you can see to act normally on their first turn.",
|
|
"Additionally, whenever you roll initiative, you can switch the initiative count of two creatures you can see within 90 feet of you that rolled initiative at the same time as you."
|
|
]
|
|
},
|
|
{
|
|
"name": "Time Pocket",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Chronopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"You temporarily remove a creature from space and time with your mind. As an action, you gain 3 strain and focus your mind on bending time around a creature you can see within 120 feet of you, which must make a Charisma saving throw against your talent power save DC. On a failed save, the creature takes {@damage 6d10} psychic damage and disappears, reappearing at the end of your turn {@dice 1d4 + 1} rounds later. The creature reappears in the space it previously occupied, or the nearest unoccupied space. On a success, the creature takes half as much damage and their speed is halved until the end of their next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Maverick",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Maverick",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"You don't belong to a talent academy. Whether you rejected the offer when it came your way, or you don't even know such places exist, you make no special distinction between the powers you wield. By undertaking the Maverick specialization, you hone innate abilities that make any power you manifest more effective.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Raw Power|Talent|TalPsi|Maverick|TalPsi|2"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Reduce Stress|Talent|TalPsi|Maverick|TalPsi|2"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Raw Power",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Maverick",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"Your raw mental power hits your enemies harder. You can add your Intelligence modifier to one damage roll of any 1st-order power you manifest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reduce Stress",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Maverick",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"You have trained your mind to take on less stress. When you gain strain as a result of manifesting a power, you can halve the strain you gain, to a minimum 1 strain. Once you use this feature, you can't use it again until you finish a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Energy Unleashed",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Maverick",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"When your powers tax you, you release some of that debilitating energy out into the world. Whenever you gain strain, you can choose a creature you can see within 60 feet of you. That creature must succeed on a Wisdom saving throw against your talent power save DC or take {@damage 1d6} psychic damage for each strain you gain.",
|
|
{
|
|
"type": "inset",
|
|
"name": "Strain Order of Operations",
|
|
"entries": [
|
|
"Whenever a feature, trait, or other option allows you to create an effect based on the amount of strain you gain, first apply any features, traits, or other options that reduce or increase strain before creating the effect. For example, if a maverick talent manifests a 4th-order power, rolls a 1 on their manifestation test, and gains 4 strain as a result, they can use all 4 strain to fuel their Energy Unleashed feature; or they can use their Reduce Stress feature to take only 2 strain, then use those 2 strain to fuel Energy Unleashed. They can't use Energy Unleashed first to deal full damage based on the strain they gained, then use Reduce Stress to eliminate some of that strain."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Shock Absorption",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Maverick",
|
|
"subclassSource": "TalPsi",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"By making use of your psychic energy, you shield yourself from harm. Whenever you take damage, you can use your reaction to gain 1 strain and halve the damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Full Force",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Maverick",
|
|
"subclassSource": "TalPsi",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"With intense focus, you pour all your might into a manifested power. When you deal damage with a power, you can deal maximum damage instead of rolling damage dice. Once you use this feature, you can't use it again until you finish a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Metamorph",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Metamorph",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"Your brain allows you to alter a creature's body chemistry, letting you close wounds, grant superpowers, and even bring back the dead with a mere touch of the mind. Metamorphs are sometimes called changers, and those who make a formal study of the Metamorph specialization do so at the Academy of Body.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Metamorphosis Adept|Talent|TalPsi|Metamorph|TalPsi|2"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Psionic Toughness|Talent|TalPsi|Metamorph|TalPsi|2"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Metamorphosis Adept",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Metamorph",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"When you roll a manifestation die to learn a new metamorphosis power, you can roll the die twice and use either roll.",
|
|
"In addition, after you make a manifestation test to manifest a metamorphosis power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Toughness",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Metamorph",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"Your touch enhances a creature's toughness. As an action, you touch one creature (which can be yourself) and confer the following benefits to them for 1 hour:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The creature's hit point maximum and current hit points increase by a number equal to your Intelligence modifier + your talent level (minimum 1).",
|
|
"The creature has advantage on death saving throws."
|
|
]
|
|
},
|
|
"You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mind Surgeon",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Metamorph",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"By force of will alone, you close a creature's wounds or cure what ails them. As an action, you touch one creature (which can be yourself) and gain strain up to your proficiency bonus. For each strain you gain this way, the target regains {@damage 1d10} hit points, or you cure the target of one disease or neutralize one poison affecting them."
|
|
]
|
|
},
|
|
{
|
|
"name": "Super Senses",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Metamorph",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"The psionic power flowing through your body heightens your senses. You add a bonus equal to your Intelligence modifier to Wisdom ({@skill Perception}) checks and to your passive Wisdom ({@skill Perception}) score."
|
|
]
|
|
},
|
|
{
|
|
"name": "Death Foiled",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Metamorph",
|
|
"subclassSource": "TalPsi",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"By expending psionic energy, you return a dead creature to life. After spending 1 hour concentrating on and touching the remains of a creature that died within the last 8 hours, you gain 8 strain, and the creature returns to life with 1 hit point. Any poisons or diseases that affected the creature when they died are neutralized or cured when they return to life. This power closes all mortal wounds and restores any missing body parts.",
|
|
"Additionally, if you die and can gain 8 strain without surpassing your strain maximum, you gain 8 strain and your remains reform 1 hour after your death. When your remains reform, you return to life as above.",
|
|
"You can use this feature to return a creature to life (including yourself) once, regaining the ability to do so when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Evolution",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Metamorph",
|
|
"subclassSource": "TalPsi",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Any creature that benefits from your Psionic Toughness feature gains the following additional benefits for 1 hour:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The creature is immune to disease, poison damage, and the {@condition poisoned} condition.",
|
|
"The creature's speed increases by 10 feet.",
|
|
"Once on each of the creature's turns when they deal damage to a target with an attack, power, or spell, they can deal extra psychic damage to the target equal to your Intelligence modifier (minimum 1 damage)."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Flame On",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Pyrokinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"As an action, you psionically create a ball of flame that appears on your body. The flame harms neither you nor your equipment, and sheds bright light in a 20-foot radius and dim light for an additional 20 feet. You can create only one flame at a time this way.",
|
|
"As part of the action used to create the flame, or as an action if you created the flame previously, you can make a melee or ranged power attack with it. If you make a ranged attack, you can hurl the flame at a target up to 60 feet away from you. On a hit, the target takes fire damage equal to 1d6 + your Intelligence modifier (minimum +1). Any flammable object hit by the flame ignites if it isn't being worn or carried.",
|
|
"The flame lasts until you make an attack with it or dismiss it (no action required). If you become incapacitated, the flame disappears.",
|
|
"As you reach higher levels in this class, this feature allows you to create more than one flame. When you attack while holding multiple flames, you do so with all of them at once, making separate attack rolls for each flame and directing them at one target or several. You can create two flames at 5th level, three flames at 11th level, and four flames at 17th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pyrokinesis Adept",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Pyrokinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"When you roll a manifestation die to learn a new pyrokinesis power, you can roll the die twice and use either roll.",
|
|
"In addition, after you make a manifestation test to manifest a pyrokinesis power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pyrokinetic",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Pyrokinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"By interacting with the explosive energy found in all things, you can create and manipulate fire with your mind. To you, the flames you wield might be a beautiful work of art, a representation of your burning passion or rage, or simply a tool you use to do your job. Pyrokinetics are sometimes called burners, and those who take up the Pyrokinetic specialization do so at the Academy of Fire.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Flame On|Talent|TalPsi|Pyrokinetic|TalPsi|2"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Pyrokinesis Adept|Talent|TalPsi|Pyrokinetic|TalPsi|2"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bend Flame",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Pyrokinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"A mastery of pyrokinesis allows you to change flame into raw energy and bend it to your will. Whenever you manifest a pyrokinesis power, you can pick one of the following options:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You can change any fire damage dealt by the power to force damage.",
|
|
"Choose a number of creatures affected by the power equal to the power's order. The chosen creatures automatically succeed on their saving throws against the power, and they take no damage if they would normally take half damage on a successful save."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Heat Seeking",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Pyrokinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Your psionic fires can seek and destroy your targets. Ranged attacks you make with the flames created by your Flame On feature have a range of 120 feet. All attacks you make with your Flame On feature ignore half cover and three-quarters cover.",
|
|
"Additionally, the fire damage dealt by attacks made with your Flame On feature improves to 1d8 + your Intelligence modifier (minimum +1)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Immolate",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Pyrokinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Channeling your pyrokinesis powers lets you set your enemies ablaze. Once per turn when you deal fire damage to a creature with a pyrokinesis power or your Flame On feature, you can make the target catch fire for 1 minute. While on fire, a target takes fire damage equal to twice your proficiency bonus at the start of each of their turns. At the end of each of their turns, a target can make a Dexterity saving throw against your talent power save DC, extinguishing the fire on themself on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Manipulate Terrain",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Resopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"You can shape the terrain around you, making it disadvantageous for your enemies by creating grasping hands, sentient vines, or other hindrances. As a bonus action, choose a point on the ground you can see within 60 feet of you. A 20-foot-square area centered on that point becomes difficult terrain for creatures of your choice. The effect remains in the area for 1 minute, or until you use this feature again.",
|
|
"Once the area is established, you can use a bonus action each round to move the area up to 20 feet, or to move one willing creature you can see within the area to any unoccupied space within the area.",
|
|
"You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Resopath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Resopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"Through sheer force of will, you create and reshape objects and creatures, literally making your dreams and your enemies' nightmares come true. Resopaths are sometimes called makers, and those who enter the Resopath specialization do so at the Academy of Creation.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Manipulate Terrain|Talent|TalPsi|Resopath|TalPsi|2"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Resopathy Adept|Talent|TalPsi|Resopath|TalPsi|2"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Resopathy Adept",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Resopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"When you roll a manifestation die to learn a new resopathy power, you can roll the die twice and use either roll.",
|
|
"In addition, after you make a manifestation test to manifest a resopathy power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test."
|
|
]
|
|
},
|
|
{
|
|
"name": "Manifest Ally",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Resopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"The power of your mind creates one or more living creatures that come to your aid. As a bonus action, you gain strain to create a soulless creature with the statistics of a {@filter Beast|bestiary|source=|Challenge Rating=[&0;&6]|type=beast} of your choice, whose challenge rating is no higher than your talent level divided by 3 (rounded down). The strain you gain equals the creature's challenge rating (minimum 1).",
|
|
"The creature appears in an unoccupied space of your choice within 30 feet of you that you can see, and acts after you on your initiative count. The creature can understand any languages you speak and follows your commands to the best of their ability. If you don't issue any commands to the creature, they defend themself from hostile creatures but otherwise take no actions. Your manifested ally disappears if they are reduced to 0 hit points, if you die, if you use this feature again to create another ally, or after 10 minutes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Imagination Creation",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Resopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"You make objects you need appear from nowhere. As an action, you create any Large or smaller mundane object, which appears in an unoccupied space within 5 feet of you, with you touching the object. You can use this feature to create a copy of any object you have touched, such as a key or a statue of a specific dragon. This feature can't be used to make functional spell components.",
|
|
"The object you create disappears if you stop touching it for 5 minutes or until you use this feature again. You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Nightmare Terrain",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Resopath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Terrain you shape with your mind is capable of harming your enemies. At the start of each of your turns while your Manipulate Terrain feature is active, you can select up to three creatures you can see in the area affected by that feature and shape the ground around them into attacking weapons (no action required). Each creature must succeed on a Dexterity saving throw against your talent power save DC or take bludgeoning, piercing, or slashing damage (your choice) equal to your talent level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Invisible Armor",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telekinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"By altering the arc of incoming attacks, you ward yourself or your allies against those attacks. When you or a creature you can see within 30 feet of you is hit by an attack, you can use a reaction to give the target of the attack a bonus to AC. This bonus is equal to your Intelligence modifier (minimum 1), is effective against the triggering attack, and lasts until the start of your next turn. You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinesis Adept",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telekinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"When you roll a manifestation die to learn a new telekinesis power, you can roll the die twice and use either roll.",
|
|
"In addition, after you make a manifestation test to manifest a telekinesis power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test."
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telekinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"Your psionic powers allow you to physically manipulate other objects and creatures. All the world is a puppet show and you are the puppet master, pulling invisible strings that can send stones, people, and even buildings flying. Telekinetics are sometimes called movers, and those who undertake the Telekinetic specialization do so at the Academy of Motion.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Invisible Armor|Talent|TalPsi|Telekinetic|TalPsi|2"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Telekinesis Adept|Talent|TalPsi|Telekinetic|TalPsi|2"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Strong Mind",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telekinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Whenever you {@action Manifest a Power|TalPsi|manifest a power} that allows you to move one or more creatures or objects, you can increase the distance the power allows you to move the targets by 10 feet.",
|
|
"Additionally, when you make a Strength or Dexterity saving throw, you can gain 1 strain to make an Intelligence saving throw instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reflective Armor",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telekinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Enemies feel your power when their attacks are reflected back at them. When you use a reaction to activate Invisible Armor and the triggering attack misses, you can make a power attack roll against the creature that triggered the reaction. If your attack hits, the target is hit by the triggering attack and takes extra damage equal to your Intelligence modifier (minimum 1)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mind Wings",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telekinetic",
|
|
"subclassSource": "TalPsi",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"The might of your mind allows you to move yourself and your allies with ease. You gain a flying speed of 60 feet.",
|
|
"In addition, as a bonus action, you can move a willing creature you can see within 60 feet of you up to 15 feet in any direction, including up. A creature moved up begins to fall as soon as that movement ends."
|
|
]
|
|
},
|
|
{
|
|
"name": "Greater Telepathy",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telepath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"You gain the ability to telepathically communicate at will. You can speak telepathically to any creature within 30 feet of you, which understands you whether or not the two of you share a common language. You can communicate even with creatures that have a low Intelligence or that understand no languages, and can speak telepathically in this way to one creature at a time.",
|
|
"Additionally, as an action, you can forge a telepathic link with other willing creatures of your choice within 30 feet of you, up to a total number of creatures equal to your Intelligence modifier. This link lasts for 1 hour. You and any of the targets can communicate telepathically with each other through the bond, whether or not you share a common language. Once this telepathic link is established, communication is possible over any distance, though it can't extend to other planes of existence. If you are {@condition incapacitated} or die, the telepathic link ends.",
|
|
"You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest. If you create a telepathic link with this feature while an existing link is already active, the first link ends."
|
|
]
|
|
},
|
|
{
|
|
"name": "Telepath",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telepath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"Your psionic powers read and manipulate the minds of others. With only a thought, you can communicate with people silently over great distances, uncover hidden secrets, and turn enemies into friends. Telepaths are sometimes called readers, and those who make a formal study of the Telepath specialization do so at the Academy of Mind.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Greater Telepathy|Talent|TalPsi|Telepath|TalPsi|2"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Telepathy Adept|Talent|TalPsi|Telepath|TalPsi|2"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telepathy Adept",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telepath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 2,
|
|
"entries": [
|
|
"When you roll a manifestation die to learn a new telepathy power, you can roll the die twice and use either roll.",
|
|
"In addition, after you make a manifestation test to manifest a telepathy power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test."
|
|
]
|
|
},
|
|
{
|
|
"name": "Emotional Intelligence",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telepath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Your awakened mind is acutely sensitive to the emotions of others. Whenever you make an ability check that makes use of the {@skill Deception}, {@skill Insight}, {@skill Intimidation}, or {@skill Persuasion} skills, you gain a bonus to the check equal to your Intelligence modifier (minimum +1)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Not in the Face",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telepath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Your foes develop an overwhelming sympathy for you thanks to your telepathy powers. When a creature fails a saving throw against a power you manifest, you can momentarily flood the creature with conflicting emotions that prevent them from attacking you until the start of your next turn. Creatures that can't be {@condition charmed} are immune to this effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shared Connection",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telepath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"You can facilitate an incredible psychic connection between yourself and other creatures. When you forge a telepathic link with your Greater Telepathy feature, each linked creature gains the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The creature can choose to hear, smell, and see what any other linked creature experiences.",
|
|
"Each creature can take the Help action as a bonus action to aid another linked creature.",
|
|
"A creature can use the Help action to grant advantage on another linked creature's attack roll even if the creature taking the Help action isn't within 5 feet of the target of the attack."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Truth Hurts",
|
|
"source": "TalPsi",
|
|
"className": "Talent",
|
|
"classSource": "TalPsi",
|
|
"subclassShortName": "Telepath",
|
|
"subclassSource": "TalPsi",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"As you open up the minds of your enemies, you cause their secrets to spill forth. Whenever a creature fails a saving throw against a telepathy power you manifest, you can choose one of the following options:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You gain any amount of strain, then deal psychic damage to the creature equal to {@damage 2d8} for each strain you gain this way.",
|
|
"You gain 2 strain to telepathically ask the creature one question, which they answer telepathically, honestly, and fully to the best of their ability. A creature that can't be {@condition charmed} is immune to this effect."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"optionalfeature": [
|
|
{
|
|
"name": "Destructive Power",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you roll damage for a power, you can gain strain equal to half the power's order (minimum 1 strain) to make half the damage dice you rolled deal the die's maximum value instead of the number rolled."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dynamic Power",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When a Medium or smaller creature is hit by an attack roll for a power you manifest or fails a saving throw against a power you manifest, you can gain 2 strain to move the target up to 15 feet in any direction or knock them {@condition prone}. You can gain 3 strain to affect a Large creature with this Psionic Exertion option, or 4 strain to affect a Huge creature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Expanded Power",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"After you make a manifestation test to {@action Manifest a Power|TalPsi|manifest a power} that creates an area of effect, you can gain strain equal to the power's order to double all dimensions of the area of effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fascinating Power",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When a creature fails a saving throw against a power you manifest, you can activate this Psionic Exertion option. If the creature has a challenge rating equal to or lower than your talent level (or if its level is equal to or lower than your talent level, for creatures that don't have a challenge rating), you gain 2 strain and the target is {@condition charmed} by you for 1 minute or until you or your companions do anything harmful to it. If the creature has a challenge rating or level higher than your talent level, you gain no strain and the target is unaffected.",
|
|
"A creature {@condition charmed} in this way is friendly to you. When the condition ends for the target, they know they were {@condition charmed} by you."
|
|
]
|
|
},
|
|
{
|
|
"name": "Halting Power",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When a Medium or smaller creature fails a saving throw against a power you manifest, you can gain 2 strain to make the target {@condition restrained} until the start of your next turn. You can gain 4 strain to affect a Large creature with this Psionic Exertion option."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magnified Power",
|
|
"source": "TalPsi",
|
|
"page": 15,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"After you make a manifestation test to {@action Manifest a Power|TalPsi|manifest a power} that has a duration of 1 minute or longer, you can gain 1 strain to double its duration, to a maximum of 24 hours.",
|
|
"Alternatively, after you make a manifestation test to {@action Manifest a Power|TalPsi|manifest a power} that has a range of 5 feet or greater, you can gain 1 strain to double the range of the power. After you make a manifestation test to {@action Manifest a Power|TalPsi|manifest a power} that has a range of touch, you can gain 1 strain to make the range of the power 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Overwhelming Power",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When a creature succeeds on a saving throw against a power you manifest, you can gain strain equal to the power's order to force the creature to reroll the saving throw with a penalty equal to your proficiency bonus. The creature must use the new roll."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shared Power",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"After you make a manifestation test to {@action Manifest a Power|TalPsi|manifest a power} that can target only one creature and doesn't create an area of effect, you can gain strain equal to the power's order to target a second creature in range with the same power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Terrifying Power",
|
|
"source": "TalPsi",
|
|
"page": 16,
|
|
"featureType": [
|
|
"PsiEx"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"level": 3,
|
|
"class": {
|
|
"name": "Talent"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When a creature fails a saving throw against a power you manifest, you can activate this Psionic Exertion option. If the creature has a challenge rating equal to or lower than your talent level (or if its level is equal to or lower than your talent level, for creatures that don't have a challenge rating), you gain 3 strain and the target is {@condition frightened} of you for 1 minute. If the creature has a challenge rating or level higher than your talent level, you gain no strain and the target is unaffected.",
|
|
"Whenever a creature frightened in this way takes damage, they make a Wisdom saving throw against your talent power save DC, ending the condition on themself on a success."
|
|
]
|
|
}
|
|
],
|
|
"race": [
|
|
{
|
|
"name": "Gemstone Dragonborn",
|
|
"source": "TalPsi",
|
|
"page": 54,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"speed": 30,
|
|
"ability": [
|
|
{
|
|
"choose": {
|
|
"weighted": {
|
|
"from": [
|
|
"str",
|
|
"dex",
|
|
"con",
|
|
"int",
|
|
"wis",
|
|
"cha"
|
|
],
|
|
"weights": [
|
|
2,
|
|
1
|
|
]
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"choose": {
|
|
"weighted": {
|
|
"from": [
|
|
"str",
|
|
"dex",
|
|
"con",
|
|
"int",
|
|
"wis",
|
|
"cha"
|
|
],
|
|
"weights": [
|
|
1,
|
|
1,
|
|
1
|
|
]
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"heightAndWeight": {
|
|
"baseHeight": 56,
|
|
"heightMod": "2d10",
|
|
"baseWeight": 110,
|
|
"weightMod": "2d4"
|
|
},
|
|
"age": {
|
|
"mature": 7,
|
|
"max": 115
|
|
},
|
|
"traitTags": [
|
|
"Uncommon Race"
|
|
],
|
|
"languageProficiencies": [
|
|
{
|
|
"common": true,
|
|
"anyStandard": 1
|
|
}
|
|
],
|
|
"entries": [
|
|
"As a gemstone dragonborn, you have the following racial traits.",
|
|
{
|
|
"name": "Creature Type",
|
|
"type": "entries",
|
|
"entries": [
|
|
"You are a Humanoid."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Size",
|
|
"entries": [
|
|
"You are Medium. On average, gemstone dragonborn are as tall as humans, meaning many other dragonborn tower over them."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Speed",
|
|
"entries": [
|
|
"Your walking speed is 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Ability Score Increase",
|
|
"entries": [
|
|
"When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Age",
|
|
"entries": [
|
|
"Gemstone dragonborn mature quickly, with their reptilian heritage producing children who can walk and talk only a few months after birth. They reach adulthood at the age of 7 and live to be around 115, longer than their chromatic and metallic cousins."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Crystal Armor",
|
|
"entries": [
|
|
"You have vibrant, glowing crystals embedded in your scaled skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Draconic Ancestry",
|
|
"entries": [
|
|
"You have a gemstone dragon ancestor, granting you a special psionic trait:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Amethyst: Feedback",
|
|
"entries": [
|
|
"When a creature within 30 feet of you that you can see damages you, you can use your reaction to force the creature to make an Intelligence saving throw. The save DC equals 8 + your Intelligence, Wisdom, or Charisma modifier (your choice) + your proficiency bonus. The creature takes {@damage 3d6} psychic damage on a failed save, or half as much damage on a successful one. Once you use this trait, you can't use it again until you finish a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Emerald: Interference",
|
|
"entries": [
|
|
"When a creature within 30 feet of you that you can see takes damage from a spell or power, you can use your reaction to disrupt the effect. Roll a {@dice d12} and add your level, then reduce the damage the creature takes by the total. Once you use this trait, you can't use it again until you finish a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Ruby: Amplification",
|
|
"entries": [
|
|
"As an action, you target a creature you can see within 30 feet of you. The target rolls a {@dice d4}, and until the end of your next turn, their power or spell save DC (your choice) is increased by the number rolled. Once you use this trait, you can't use it again until you finish a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Sapphire: Awe",
|
|
"entries": [
|
|
"As a reaction when a creature you can see within 30 feet of you targets you with an attack, you force the creature to make a Charisma saving throw. The save DC equals 8 + your Intelligence, Wisdom, or Charisma modifier (your choice) + your proficiency bonus. On a failed save, the attack misses. On a success, you take half as much damage from the attack. Once you use this trait, you can't use it again until you finish a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Topaz: Uplift",
|
|
"entries": [
|
|
"As an action, you target a creature you can see within 30 feet of you. For 1 minute, whenever the target makes an Intelligence, Wisdom, or Charisma check or saving throw, they can roll a {@dice d4} and add the number rolled to the {@dice d20} roll. Once you use this trait, you can't use it again until you finish a long rest."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Natural Psionics",
|
|
"entries": [
|
|
"You learn one 1st-order psionic power of your choice from the following list: {@psionic apparition|TalPsi}, {@psionic concussive slam|TalPsi}, {@psionic flame's master|TalPsi}, {@psionic illuminator|TalPsi}, {@psionic invisible force|TalPsi}, {@psionic psionic bolt|TalPsi}, {@psionic psychic stab|TalPsi}, {@psionic rewrite|TalPsi}, or {@psionic time thief|TalPsi}. Your manifestation ability for this power is Intelligence, Wisdom, or Charisma, which you choose when you select this ancestry."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Telepathy",
|
|
"entries": [
|
|
"You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for them to understand these messages, but they must be able to understand at least one language."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Languages",
|
|
"entries": [
|
|
"You can read, speak, and write Common and one other language of your choice."
|
|
]
|
|
}
|
|
],
|
|
"hasFluff": true,
|
|
"_versions": [
|
|
{
|
|
"_abstract": {
|
|
"name": "Dragonborn ({{gemstone}})",
|
|
"source": "TalPsi",
|
|
"_mod": {
|
|
"entries": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": "Draconic Ancestry",
|
|
"items": {
|
|
"type": "entries",
|
|
"name": "{{gemstone}}: {{power}}",
|
|
"entries": [
|
|
"{{entriesText}}"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"_implementations": [
|
|
{
|
|
"_variables": {
|
|
"gemstone": "Amethyst",
|
|
"power": "Feedback",
|
|
"entriesText": "When a creature within 30 feet of you that you can see damages you, you can use your reaction to force the creature to make an Intelligence saving throw. The save DC equals 8 + your Intelligence, Wisdom, or Charisma modifier (your choice) + your proficiency bonus. The creature takes {@damage 3d6} psychic damage on a failed save, or half as much damage on a successful one. Once you use this trait, you can't use it again until you finish a short or long rest."
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"gemstone": "Emerald",
|
|
"power": "Interference",
|
|
"entriesText": "When a creature within 30 feet of you that you can see takes damage from a spell or power, you can use your reaction to disrupt the effect. Roll a {@dice d12} and add your level, then reduce the damage the creature takes by the total. Once you use this trait, you can't use it again until you finish a short or long rest."
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"gemstone": "Ruby",
|
|
"power": "Amplification",
|
|
"entriesText": "As an action, you target a creature you can see within 30 feet of you. The target rolls a {@dice d4}, and until the end of your next turn, their power or spell save DC (your choice) is increased by the number rolled. Once you use this trait, you can't use it again until you finish a short or long rest."
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"gemstone": "Sapphire",
|
|
"power": "Awe",
|
|
"entriesText": "As a reaction when a creature you can see within 30 feet of you targets you with an attack, you force the creature to make a Charisma saving throw. The save DC equals 8 + your Intelligence, Wisdom, or Charisma modifier (your choice) + your proficiency bonus. On a failed save, the attack misses. On a success, you take half as much damage from the attack. Once you use this trait, you can't use it again until you finish a short or long rest."
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"gemstone": "Topaz",
|
|
"power": "Uplift",
|
|
"entriesText": "As an action, you target a creature you can see within 30 feet of you. For 1 minute, whenever the target makes an Intelligence, Wisdom, or Charisma check or saving throw, they can roll a {@dice d4} and add the number rolled to the {@dice d20} roll. Once you use this trait, you can't use it again until you finish a long rest."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"raceFluff": [
|
|
{
|
|
"name": "Gemstone Dragonborn",
|
|
"source": "TalPsi",
|
|
"entries": [
|
|
"Much rarer than their metallic or chromatic cousins, gemstone dragonborn are the offspring of the gemstone dragons and the result of powerful psionic rituals. Their gemstone ancestry is obvious at first glance, for every gemstone dragonborn bears multifaceted crystals embedded in their scales, and their eyes are solid gemstones. In times of extreme emotion\u2014with the specific emotion varying from individual to individual\u2014those gemstones flare with light.",
|
|
"Because gemstone dragons are so rare as to be considered mythical, it's not unusual for their dragonborn descendants to pursue great quests in search of a gemstone dragon\u2014perhaps even their own ultimate progenitor. Successfully finding one is a huge achievement, granting both a sense of where the dragonborn came from, and helping prove to the wider world that the jeweled dragons are actually real."
|
|
]
|
|
}
|
|
],
|
|
"feat": [
|
|
{
|
|
"name": "Augmented Force",
|
|
"source": "TalPsi",
|
|
"page": 55,
|
|
"prerequisite": [
|
|
{
|
|
"other": "The ability to manifest at least one power"
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you gain this feat, choose one of the following damage types: fire, force, or psychic. Powers you manifest ignore resistance to damage of the chosen type, and they treat immunity to damage of this type as resistance instead.",
|
|
"Additionally, when you roll damage for a power you manifest that deals damage of the chosen type, you can treat any 1 on a damage die as a 2.",
|
|
"You can select this feat multiple times. Each time you do so, you must choose a different damage type."
|
|
]
|
|
},
|
|
{
|
|
"name": "Battlemind",
|
|
"source": "TalPsi",
|
|
"page": 55,
|
|
"prerequisite": [
|
|
{
|
|
"other": "The ability to manifest at least one power"
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your experience in manifesting powers during combat grants you the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You have advantage on Constitution saving throws made to maintain {@status concentration} on your active powers when you take damage.",
|
|
"When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to {@action Manifest a Power|TalPsi|manifest a power} that targets the creature, rather than making an opportunity attack. The power must have a manifestation time of 1 action and must target only that creature.",
|
|
"Whenever you gain strain, that stress triggers a protective buffer that grants you {@dice 1d4} temporary hit points."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Better under Pressure",
|
|
"source": "TalPsi",
|
|
"page": 55,
|
|
"prerequisite": [
|
|
{
|
|
"other": "The ability to manifest at least one power and gain strain"
|
|
}
|
|
],
|
|
"entries": [
|
|
"You are able to turn the strain of body, mind, and soul into bursts of focused energy, tracked as pressure points. Whenever you gain strain, you also gain 1 pressure point for each strain you gain this way. Thereafter, whenever you make an ability check, attack roll, or saving throw, you can spend up to 3 pressure points and add 1 to the roll for each point spent. You can wait until after you roll the {@dice d20} before deciding to spend pressure points. You lose all your pressure points when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Initiate",
|
|
"source": "TalPsi",
|
|
"page": 55,
|
|
"entries": [
|
|
"You can tap into the power of your mind to manifest powers, granting you the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You learn two {@filter 1st-order powers|psionics|order=1st-order|source=talpsi==extend} of your choice.",
|
|
"You learn one {@filter 2nd-order power|psionics|order=2nd-order|source=talpsi==extend} of your choice and can manifest it at its lowest order without needing to make a manifestation test. Once you manifest this power using this feat, you can't do so again until you finish a short or long rest."
|
|
]
|
|
},
|
|
"Your manifestation ability for these powers is Intelligence, Wisdom, or Charisma (your choice)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Trick",
|
|
"source": "TalPsi",
|
|
"page": 55,
|
|
"entries": [
|
|
"You mind can create psionic effects, granting you the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You can speak telepathically to any creature you can see within 60 feet of you that understands a language. Your communication doesn't give the creature the ability to respond to you telepathically.",
|
|
"You learn the {@psionic psionic shift|TalPsi} power. Your manifestation ability for this power is Intelligence, Wisdom, or Charisma (your choice).",
|
|
"As a bonus action, you can choose a Small or smaller mundane object that you can see within 30 feet of you that isn't being worn or carried by another creature, then light that object on fire. The object takes {@damage 1d4} fire damage at the end of each of your turns until it is destroyed, or until a creature uses an action or bonus action to put out the flames."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"item": [
|
|
{
|
|
"name": "Armor of Psionic Absorption",
|
|
"source": "TalPsi",
|
|
"page": 56,
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a talent",
|
|
"bonusAc": "+1",
|
|
"entries": [
|
|
"While wearing this armor, you have a +1 bonus to AC. In addition, whenever you gain strain, the energy leeched from your body, mind, or soul is stored in the armor. For every 1 strain you gain, the armor gains 1 charge.",
|
|
"As an action, you can expend any number of charges from the armor to unleash a beam of force at a creature you can see within 60 feet of you. The target must make a Dexterity saving throw against your power save DC, taking {@damage 1d6} force damage for each expended charge on a failed save, or half as much damage on a successful one.",
|
|
"The armor can hold a maximum of 10 charges, and loses all unused charges each day at dawn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bedroll of Vim",
|
|
"source": "TalPsi",
|
|
"page": 56,
|
|
"rarity": "rare",
|
|
"wondrous": true,
|
|
"entries": [
|
|
"If you spend at least 6 hours of a long rest wrapped in this silk bedroll, you regain all your spent Hit Dice when you finish the rest. Only one creature can benefit from the bedroll at a time."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crystal of Greater Rejuvenation",
|
|
"source": "TalPsi",
|
|
"page": 56,
|
|
"type": "G",
|
|
"rarity": "rare",
|
|
"property": [
|
|
"PCR"
|
|
],
|
|
"entries": [
|
|
"This crystal contains psionic energy that causes you to lose {@dice 1d4 + 1} strain when you break it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crystal of Rejuvenation",
|
|
"source": "TalPsi",
|
|
"page": 56,
|
|
"type": "G",
|
|
"rarity": "uncommon",
|
|
"property": [
|
|
"PCR"
|
|
],
|
|
"entries": [
|
|
"This crystal contains psionic energy that causes you to lose 1 strain when you break it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crystal of Superior Rejuvenation",
|
|
"source": "TalPsi",
|
|
"page": 56,
|
|
"type": "G",
|
|
"rarity": "very rare",
|
|
"property": [
|
|
"PCR"
|
|
],
|
|
"entries": [
|
|
"This crystal contains psionic energy that causes you to lose {@dice 2d4 + 2} strain when you break it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crystal of Supreme Rejuvenation",
|
|
"source": "TalPsi",
|
|
"page": 56,
|
|
"type": "G",
|
|
"rarity": "legendary",
|
|
"property": [
|
|
"PCR"
|
|
],
|
|
"entries": [
|
|
"This crystal contains psionic energy that causes you to lose {@dice 4d4 + 4} strain when you break it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Headband of Power Storing",
|
|
"source": "TalPsi",
|
|
"page": 57,
|
|
"rarity": "rare",
|
|
"reqAttune": true,
|
|
"wondrous": true,
|
|
"entries": [
|
|
"This silver headband stores powers that are manifested into it, holding them until the attuned wearer uses them. The headband can store powers whose combined order totals 5 or fewer. When found, it contains powers determined by the GM, whose combined order totals {@dice 1d6 - 1}.",
|
|
"Any creature can {@action Manifest a Power|TalPsi|manifest a power} of {@filter 1st order through 5th order|psionics|order=1st-order;2nd-order;3rd-order;4th-order;5th-order|source=talpsi==extend} into the headband by touching the headband as the power is manifested. That power has no effect, other than to be stored in the headband. If the headband can't hold the power, the power is expended without effect.",
|
|
"While wearing this headband, you can manifest any power stored in it. The power uses the baseline order, power save DC, power attack modifier, and manifestation ability of the original manifester, but is otherwise treated as if you manifested the power.",
|
|
"A power manifested from the headband is no longer stored in it, freeing up space."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hero's Cape",
|
|
"source": "TalPsi",
|
|
"page": 57,
|
|
"rarity": "legendary",
|
|
"reqAttune": true,
|
|
"wondrous": true,
|
|
"modifySpeed": {
|
|
"static": {
|
|
"fly": 90
|
|
}
|
|
},
|
|
"entries": [
|
|
"While you wear this flowing, colorful cape, you have a flying speed of 90 feet and can hover.",
|
|
"Additionally, you can use an action to send forth a 15-foot cone of psionic force. Each creature in the area must make a DC 19 Dexterity saving throw, taking {@damage 6d6} force damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Orb of Psionic Might +1",
|
|
"source": "TalPsi",
|
|
"page": 57,
|
|
"rarity": "uncommon",
|
|
"reqAttune": "by a talent",
|
|
"wondrous": true,
|
|
"entries": [
|
|
"While holding this grapefruit-sized crystal orb, you gain a +1 bonus to power attack rolls and to the saving throw DCs of your talent powers."
|
|
]
|
|
},
|
|
{
|
|
"name": "Orb of Psionic Might +2",
|
|
"source": "TalPsi",
|
|
"page": 57,
|
|
"rarity": "rare",
|
|
"reqAttune": "by a talent",
|
|
"wondrous": true,
|
|
"entries": [
|
|
"While holding this grapefruit-sized crystal orb, you gain a +2 bonus to power attack rolls and to the saving throw DCs of your talent powers."
|
|
]
|
|
},
|
|
{
|
|
"name": "Orb of Psionic Might +3",
|
|
"source": "TalPsi",
|
|
"page": 57,
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a talent",
|
|
"wondrous": true,
|
|
"entries": [
|
|
"While holding this grapefruit-sized crystal orb, you gain a +3 bonus to power attack rolls and to the saving throw DCs of your talent powers."
|
|
]
|
|
},
|
|
{
|
|
"name": "Power Crystal",
|
|
"source": "TalPsi",
|
|
"page": 57,
|
|
"type": "G",
|
|
"rarity": "varies",
|
|
"property": [
|
|
"PCR"
|
|
],
|
|
"entries": [
|
|
"A {@i power crystal} holds a single psionic power. When you break this crystal as an action, you immediately manifest the power within it, regardless of the power's normal manifestation time. The order of the power in the crystal determines its power save DC and attack modifier, as well as the crystal's rarity, as shown on the Power Crystal table.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Power Crystal",
|
|
"page": 57,
|
|
"colLabels": [
|
|
"Power Order",
|
|
"Rarity",
|
|
"Save DC",
|
|
"Attack Modifier"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center",
|
|
"col-3 text-left",
|
|
"col-3 text-center",
|
|
"col-3 text-center"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"Common",
|
|
"13",
|
|
"+5"
|
|
],
|
|
[
|
|
"2",
|
|
"Common",
|
|
"13",
|
|
"+5"
|
|
],
|
|
[
|
|
"3",
|
|
"Uncommon",
|
|
"15",
|
|
"+7"
|
|
],
|
|
[
|
|
"4",
|
|
"Rare",
|
|
"17",
|
|
"+9"
|
|
],
|
|
[
|
|
"5",
|
|
"Very rare",
|
|
"18",
|
|
"+10"
|
|
],
|
|
[
|
|
"6",
|
|
"Legendary",
|
|
"19",
|
|
"+11"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Staff of Chronopathy",
|
|
"source": "TalPsi",
|
|
"page": 57,
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a talent",
|
|
"weight": 4,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"V"
|
|
],
|
|
"dmg1": "1d6",
|
|
"dmgType": "B",
|
|
"dmg2": "1d8",
|
|
"recharge": "dawn",
|
|
"rechargeAmount": "{@dice 1d6 + 4}",
|
|
"charges": 10,
|
|
"staff": true,
|
|
"entries": [
|
|
"This staff has 10 charges. While holding it, you can expend 1 or more of its charges to manifest one of the following powers from it, using an action or the power's indicated manifesting time, and using your talent power save DC: {@psionic forget|TalPsi} (2 charges), {@psionic intuition|TalPsi} (1 charge), {@psionic ravages of time|TalPsi} (2 charges), or {@psionic stasis field|TalPsi} (4 charges; 10 minutes).",
|
|
"Additionally, if you fail a saving throw while holding the staff, you can use your reaction to expend 1 charge and reroll the save, using either roll.",
|
|
"The staff regains {@dice 1d6 + 4} expended charges daily at dawn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Staff of Metamorphosis",
|
|
"source": "TalPsi",
|
|
"page": 57,
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a talent",
|
|
"weight": 4,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"V"
|
|
],
|
|
"dmg1": "1d6",
|
|
"dmgType": "B",
|
|
"dmg2": "1d8",
|
|
"recharge": "dawn",
|
|
"rechargeAmount": "{@dice 1d6 + 4}",
|
|
"charges": 10,
|
|
"staff": true,
|
|
"entries": [
|
|
"This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to manifest one of the following powers from it, using your talent power save DC: {@psionic beam gaze|TalPsi} (2 charges), {@psionic cure ailment|TalPsi} (2 charges), {@psionic shadow form|TalPsi} (4 charges), or {@psionic sixth sense|TalPsi} (1 charge).",
|
|
"Additionally, while holding the staff, you can use an action to touch a creature with it and expend any number of charges. The creature regains {@dice 1d8} hit points per expended charge.",
|
|
"The staff regains {@dice 1d6 + 4} expended charges daily at dawn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Staff of Pyrokinesis",
|
|
"source": "TalPsi",
|
|
"page": 58,
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a talent",
|
|
"weight": 4,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"V"
|
|
],
|
|
"dmg1": "1d6",
|
|
"dmgType": "B",
|
|
"dmg2": "1d8",
|
|
"recharge": "dawn",
|
|
"rechargeAmount": "{@dice 1d6 + 4}",
|
|
"charges": 10,
|
|
"staff": true,
|
|
"entries": [
|
|
"This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to manifest one of the following powers from it, using your talent power save DC: {@psionic fire form|TalPsi} (4 charges), {@psionic imbue flame|TalPsi} (2 charges), {@psionic melt|TalPsi} (4 charges), or {@psionic scorch|TalPsi} (1 charge).",
|
|
"Additionally, when you make a melee attack with the staff, you can use your Intelligence modifier instead of your Strength modifier for attack and damage rolls.",
|
|
"When you hit with a melee attack using the staff, you can expend any number of charges, dealing an extra {@damage 1d8} fire damage to the target per expended charge.",
|
|
"The staff regains {@dice 1d6 + 4} expended charges daily at dawn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Staff of Resopathy",
|
|
"source": "TalPsi",
|
|
"page": 58,
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a talent",
|
|
"weight": 4,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"V"
|
|
],
|
|
"dmg1": "1d6",
|
|
"dmgType": "B",
|
|
"dmg2": "1d8",
|
|
"recharge": "dawn",
|
|
"rechargeAmount": "{@dice 1d6 + 4}",
|
|
"charges": 10,
|
|
"staff": true,
|
|
"entries": [
|
|
"This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to manifest one of the following powers from it, using your talent power save DC: {@psionic extinguish|TalPsi} (2 charges), {@psionic guise|TalPsi} (2 charges), {@psionic reminisce|TalPsi} (4 charges), or {@psionic weight|TalPsi} (1 charge).",
|
|
"Additionally, while holding the staff, you can expend 1 charge as a bonus action to give yourself {@sense truesight} out to a range of 30 feet for 1 minute.",
|
|
"The staff regains {@dice 1d6 + 4} expended charges daily at dawn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Staff of Telekinesis",
|
|
"source": "TalPsi",
|
|
"page": 58,
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a talent",
|
|
"weight": 4,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"V"
|
|
],
|
|
"dmg1": "1d6",
|
|
"dmgType": "B",
|
|
"dmg2": "1d8",
|
|
"recharge": "dawn",
|
|
"rechargeAmount": "{@dice 1d6 + 4}",
|
|
"charges": 10,
|
|
"staff": true,
|
|
"entries": [
|
|
"This staff has 10 charges. While holding it, you can expend 1 or more of its charges to manifest one of the following powers from it, using your talent power save DC: {@psionic fulcrum|TalPsi} (4 charges), {@psionic gravitational collapse|TalPsi} (4 charges), {@psionic repel|TalPsi} (1 charge), or {@psionic telekinetic burst|TalPsi} (2 charges).",
|
|
"Additionally, while holding the staff, you can expend 1 charge to give yourself a flying speed of 60 feet until the end of your next turn (no action required). If you already have a flying speed, that speed increases by 60 feet until the end of your next turn.",
|
|
"The staff regains {@dice 1d6 + 4} expended charges daily at dawn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Staff of Telepathy",
|
|
"source": "TalPsi",
|
|
"page": 58,
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a talent",
|
|
"weight": 4,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"V"
|
|
],
|
|
"dmg1": "1d6",
|
|
"dmgType": "B",
|
|
"dmg2": "1d8",
|
|
"recharge": "dawn",
|
|
"rechargeAmount": "{@dice 1d6 + 4}",
|
|
"charges": 10,
|
|
"staff": true,
|
|
"entries": [
|
|
"This staff has 10 charges. While holding it, you can expend 1 or more of its charges to manifest one of the following powers from it, using your talent power save DC: {@psionic believe|TalPsi} (1 charge), {@psionic dagger of the mind|TalPsi} (2 charges), {@psionic distant voice|TalPsi} (2 charges), or {@psionic harlequin|TalPsi} (4 charges).",
|
|
"Additionally, while holding the staff, you can use an action to expend 1 charge and choose a creature you can see within 30 feet of you. For 1 minute, you learn the surface thoughts of that creature\u2014what is most on their mind in that moment. If the creature has an Intelligence of 3 or lower or doesn't speak any language, you learn nothing from it.",
|
|
"While you are reading a creature's surface thoughts with the staff, you can expend 1 charge as a bonus action to dig deeper into the target's mind, forcing them to make an Intelligence saving throw against your talent power save DC. On a success, your ability to read the creature's surface thoughts ends. On a failure, you gain insight into the target's reasoning (if any), their emotional state, and one thing that looms large in their mind (a problem they are worried over, a person they love or hate, and so forth).",
|
|
"Whether the saving throw succeeds or fails, the target doesn't know that you attempted to dig into their mind.",
|
|
"The staff regains {@dice 1d6 + 4} expended charges daily at dawn."
|
|
]
|
|
}
|
|
],
|
|
"itemGroup": [
|
|
{
|
|
"name": "Crystal of Rejuvenation (*)",
|
|
"source": "TalPsi",
|
|
"page": 56,
|
|
"type": "G",
|
|
"rarity": "varies",
|
|
"property": [
|
|
"PCR"
|
|
],
|
|
"entries": [
|
|
"{@note * This item group has the same name and source as the item {@item Crystal of Rejuvenation|TalPsi}}",
|
|
"This crystal contains psionic energy that causes you to lose strain when you break it. The amount of strain you lose depends on the crystal's rarity, as shown in the Crystals of Rejuvenation table.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Crystals of Rejuvenation",
|
|
"page": 56,
|
|
"colLabels": [
|
|
"Crystal of ...",
|
|
"Rarity",
|
|
"Strain Lost"
|
|
],
|
|
"colStyles": [
|
|
"col-4 text-left",
|
|
"col-3 text-left",
|
|
"col-3 text-left"
|
|
],
|
|
"rows": [
|
|
[
|
|
"{@item Crystal of Rejuvenation|TalPsi|Rejuvenation}",
|
|
"Uncommon",
|
|
"1"
|
|
],
|
|
[
|
|
"{@item Crystal of Greater Rejuvenation|TalPsi|Greater rejuvenation}",
|
|
"Rare",
|
|
"{@dice 1d4 + 1}"
|
|
],
|
|
[
|
|
"{@item Crystal of Superior Rejuvenation|TalPsi|Superior rejuvenation}",
|
|
"Very rare",
|
|
"{@dice 2d4 + 2}"
|
|
],
|
|
[
|
|
"{@item Crystal of Supreme Rejuvenation|TalPsi|Supreme rejuvenation}",
|
|
"Legendary",
|
|
"{@dice 4d4 + 4}"
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"items": [
|
|
"Crystal of Rejuvenation|TalPsi",
|
|
"Crystal of Greater Rejuvenation|TalPsi",
|
|
"Crystal of Superior Rejuvenation|TalPsi",
|
|
"Crystal of Supreme Rejuvenation|TalPsi"
|
|
]
|
|
}
|
|
],
|
|
"itemProperty": [
|
|
{
|
|
"name": "Psionic Crystal",
|
|
"abbreviation": "PCR",
|
|
"source": "TalPsi",
|
|
"page": 56,
|
|
"template": "{@i {{prop_name}}}",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Psionic Crystal",
|
|
"entries": [
|
|
"Psionic items use the same categories as magic items, but add one additional category\u2014psionic crystal, a consumable psionic item akin to potions or spell scrolls. A creature can use an action to break one of these applesized crystals, unleashing the psionic power stored within."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"monster": [
|
|
{
|
|
"name": "Chronopath Expert",
|
|
"source": "TalPsi",
|
|
"page": 73,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 112,
|
|
"formula": "15d8 + 45"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 18,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+7",
|
|
"wis": "+4"
|
|
},
|
|
"skill": {
|
|
"arcana": "+7",
|
|
"history": "+7"
|
|
},
|
|
"passive": 11,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any four languages"
|
|
],
|
|
"cr": "8",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the chronopath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 15}):"
|
|
],
|
|
"will": [
|
|
"{@psionic illuminator|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic memory gap|TalPsi}",
|
|
"{@psionic restore the past|TalPsi}",
|
|
"{@psionic reveal the path|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Fickle Readiness",
|
|
"entries": [
|
|
"When the chronopath rolls initiative, they can switch the initiative count of two creatures they can see within 90 feet of them that rolled initiative at the same time as the chronopath."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +7 to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the chronopath."
|
|
]
|
|
},
|
|
{
|
|
"name": "Intuition (3/Day; 2nd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The chronopath gifts precognitive insight to up to three willing creatures within 30 feet of them that they can see.",
|
|
"For 1 minute, each time a target takes damage, the damage is reduced by {@dice 1d4} (minimum 0 damage)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Witness Demise (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The chronopath chooses up to three creatures they can see within 30 feet of them, each of which must make a {@dc 15} Wisdom saving throw. On a failed save, a target takes 36 ({@damage 8d8}) psychic damage and is {@condition frightened} of the chronopath for 1 minute. On a success, a target takes half as much damage and is not {@condition frightened}."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Time Thief (1st-Order Power)",
|
|
"entries": [
|
|
"The chronopath chooses a creature within 30 feet of them, which must succeed on a {@dc 15} Constitution saving throw or take 7 ({@damage 3d4}) necrotic damage. The chronopath gains temporary hit points equal to the damage taken."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Again (3/Day; 2nd-Order Power)",
|
|
"entries": [
|
|
"When the chronopath or a creature they can see within 30 feet of them misses with an attack roll, the chronopath momentarily rewinds time. The attacker can reroll the attack and must use the new roll."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"N",
|
|
"O",
|
|
"Y"
|
|
],
|
|
"conditionInflict": [
|
|
"frightened"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Chronopath Master",
|
|
"source": "TalPsi",
|
|
"page": 74,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 150,
|
|
"formula": "20d8 + 60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 16,
|
|
"con": 17,
|
|
"int": 20,
|
|
"wis": 13,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+9",
|
|
"wis": "+5"
|
|
},
|
|
"skill": {
|
|
"arcana": "+9",
|
|
"history": "+9"
|
|
},
|
|
"passive": 11,
|
|
"resist": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any five languages"
|
|
],
|
|
"cr": "12",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the chronopath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 17}):"
|
|
],
|
|
"will": [
|
|
"{@psionic illuminator|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic stasis field|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic memory gap|TalPsi}",
|
|
"{@psionic rejuvenate|TalPsi}",
|
|
"{@psionic restore the past|TalPsi}",
|
|
"{@psionic reveal the path|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Fickle Readiness",
|
|
"entries": [
|
|
"When the chronopath rolls initiative, they can switch the initiative count of two creatures they can see within 90 feet of them that rolled initiative at the same time as the chronopath."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +9 to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the chronopath."
|
|
]
|
|
},
|
|
{
|
|
"name": "Intuition (3/Day; 2nd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The chronopath gifts precognitive insight to up to three willing creatures within 30 feet of them that they can see.",
|
|
"For 1 minute, each time a target takes damage, the damage is reduced by {@dice 1d4} (minimum 0 damage)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Witness Demise (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The chronopath chooses up to three creatures they can see within 30 feet of them, each of which must make a {@dc 17} Wisdom saving throw. On a failed save, a target takes 36 ({@damage 8d8}) psychic damage and is {@condition frightened} of the chronopath for 1 minute. On a success, a target takes half as much damage and is not {@condition frightened}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ally of Time (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The chronopath alters time in a 40-foot cube within 120 feet of them. Whenever a creature starts their turn in the cube, the chronopath picks one of the following effects:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Accelerate",
|
|
"entries": [
|
|
"Until the start of the target's next turn, their speed is doubled, they have a +2 bonus to AC, and they have advantage on Dexterity saving throws. The target gains an additional action that can be used only to take the Attack action (one weapon attack only), the Cast a Spell action (cantrip only), the {@action Manifest a Power|TalPsi} action (1st-Order power only), or the Dash, Disengage, Hide, or Use an Object actions."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Decelerate",
|
|
"entries": [
|
|
"The target must succeed on a {@dc 17} Wisdom saving throw or suffer the following effects until the start of their next turn: their speed is halved, they have a -2 penalty to AC, they have disadvantage on Dexterity saving throws, and they can't use reactions. Additionally, the creature can take an action or a bonus action on their current turn, but not both, and can't make more than one attack regardless of features or magic items."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Time Thief (1st-Order Power)",
|
|
"entries": [
|
|
"The chronopath chooses a creature within 30 feet of them, which must succeed on a {@dc 17} Constitution saving throw or take 10 ({@damage 4d4}) necrotic damage. The chronopath gains temporary hit points equal to the damage taken."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Again (3/Day; 2nd-Order Power)",
|
|
"entries": [
|
|
"When the chronopath or a creature they can see within 30 feet of them misses with an attack roll, the chronopath momentarily rewinds time. The attacker can reroll the attack and must use the new roll."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"N",
|
|
"O",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE"
|
|
],
|
|
"conditionInflict": [
|
|
"frightened"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Chronopath Talent",
|
|
"source": "TalPsi",
|
|
"page": 72,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 65,
|
|
"formula": "10d8 + 20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 12,
|
|
"con": 14,
|
|
"int": 16,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+5",
|
|
"wis": "+3"
|
|
},
|
|
"skill": {
|
|
"arcana": "+5",
|
|
"history": "+5"
|
|
},
|
|
"passive": 11,
|
|
"languages": [
|
|
"any three languages"
|
|
],
|
|
"cr": "4",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the chronopath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 13}):"
|
|
],
|
|
"will": [
|
|
"{@psionic illuminator|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic read object|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic memory gap|TalPsi}",
|
|
"{@psionic restore the past|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +5 to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the chronopath."
|
|
]
|
|
},
|
|
{
|
|
"name": "Intuition (3/Day; 2nd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The chronopath gifts precognitive insight to up to three willing creatures within 30 feet of them that they can see. For 1 minute, each time a target takes damage, the damage is reduced by {@dice 1d4} (minimum 0 damage)."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Time Thief (1st-Order Power)",
|
|
"entries": [
|
|
"The chronopath chooses a creature within 30 feet of them, which must succeed on a {@dc 13} Constitution saving throw or take 7 ({@damage 3d4}) necrotic damage. The chronopath gains temporary hit points equal to the damage taken."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Again (3/Day; 2nd-Order Power)",
|
|
"entries": [
|
|
"When the chronopath or a creature they can see within 30 feet of them misses with an attack roll, the chronopath momentarily rewinds time. The attacker can reroll the attack and must use the new roll."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"N",
|
|
"O"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Cthrion Uroniziir",
|
|
"isNamedCreature": true,
|
|
"source": "TalPsi",
|
|
"page": 61,
|
|
"size": [
|
|
"G"
|
|
],
|
|
"type": "dragon",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 24,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 585,
|
|
"formula": "30d20 + 270"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"fly": {
|
|
"number": 80,
|
|
"condition": "(hover)"
|
|
},
|
|
"canHover": true
|
|
},
|
|
"str": 25,
|
|
"dex": 28,
|
|
"con": 28,
|
|
"int": 28,
|
|
"wis": 20,
|
|
"cha": 25,
|
|
"save": {
|
|
"int": "+18",
|
|
"wis": "+14",
|
|
"cha": "+16"
|
|
},
|
|
"skill": {
|
|
"arcana": "+18",
|
|
"insight": "+14",
|
|
"perception": "+14",
|
|
"religion": "+18"
|
|
},
|
|
"senses": [
|
|
"truesight 120 ft."
|
|
],
|
|
"passive": 24,
|
|
"immune": [
|
|
"fire",
|
|
"poison",
|
|
{
|
|
"immune": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from mundane attacks",
|
|
"cond": true
|
|
}
|
|
],
|
|
"vulnerable": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"exhaustion",
|
|
"frightened",
|
|
"paralyzed",
|
|
"poisoned",
|
|
"stunned"
|
|
],
|
|
"languages": [
|
|
"Common",
|
|
"Draconic",
|
|
"telepathy 120 ft."
|
|
],
|
|
"cr": "29",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, Cthrion Uroniziir can manifest the following powers, using Intelligence as her manifestation ability (power save {@dc 26}):"
|
|
],
|
|
"will": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic memory gap|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic restore the past|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Psionic Weapons",
|
|
"entries": [
|
|
"Cthrion Uroniziir's weapon attacks are psionic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrificial Resistance (3/Day)",
|
|
"entries": [
|
|
"If Cthrion Uroniziir fails a saving throw, she can choose to succeed instead. When she uses this trait, her Time Aura doesn't function until the start of her next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Supernatural Resistance",
|
|
"entries": [
|
|
"Cthrion Uroniziir has advantage on saving throws against powers, spells, and other psionic and magical effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Time Aura",
|
|
"entries": [
|
|
"A psionic aura surrounds Cthrion Uroniziir in a 60-foot-radius sphere. When a creature starts their turn within the aura, Cthrion Uroniziir can force that creature to succeed on a {@dc 26} Constitution saving throw or suffer the following effects until the start of their next turn: the creature's speed is halved, and they can take an action or a bonus action but not both."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"Cthrion Uroniziir uses Inhale, then makes one Bite attack, two Claw attacks, and one Tail attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} +18 to hit, reach 15 ft., one target. {@h}31 ({@damage 4d10 + 9}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} +18 to hit, reach 10 ft., one target. {@h}23 ({@damage 4d6 + 9}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tail",
|
|
"entries": [
|
|
"{@atk mw} +18 to hit, reach 20 ft., one target. {@h}27 ({@damage 4d8 + 9}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Inhale",
|
|
"entries": [
|
|
"Cthrion Uroniziir creates an area of vacuum in a 90-foot cone. Each creature in that area must succeed on a {@dc 26} Strength saving throw or be pulled up to 20 feet toward Cthrion Uroniziir and knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cosmic Breath {@recharge 5}",
|
|
"entries": [
|
|
"Cthrion Uroniziir exhales the chaotic temporal energy of another world in a 90-foot cone.",
|
|
"Each creature in the area must make a {@dc 26} Dexterity saving throw, taking 45 ({@damage 10d8}) bludgeoning damage and 45 ({@damage 10d8}) radiant damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Jaunt (6th-Order Power)",
|
|
"entries": [
|
|
"Cthrion Uroniziir or one willing creature she touches teleports to an unoccupied space she can see within 75 feet of her."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Capture Energy (3rd-Order Power)",
|
|
"entries": [
|
|
"When Cthrion Uroniziir takes acid, cold, fire, force, lightning, or thunder damage, she takes only half the damage. She can then make a ranged power attack with a +18 bonus against a creature or object within 30 feet of her. If the attack hits, the target takes the remainder of the triggering damage."
|
|
]
|
|
}
|
|
],
|
|
"legendaryHeader": [
|
|
"Cthrion Uroniziir has three villain actions. She can take each action once during an encounter after an enemy creature's turn. She can take these actions in any order but can use only one per round."
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Action 1: Monolith",
|
|
"entries": [
|
|
"Cthrion Uroniziir conjures a 5-foot-wide, 20-foot-tall onyx monolith in an unoccupied space she can see within 120 feet of her. The monolith has AC 20; 200 hit points; immunity to fire and poison damage; and immunity to bludgeoning, piercing, and slashing damage from mundane attacks. On initiative count 10 while Cthrion Uroniziir can see the monolith, each creature of her choice within 30 feet of it must succeed on a {@dc 20} Dexterity saving throw or take 21 ({@damage 6d6}) lightning damage. If Cthrion Uroniziir is within 30 feet of the monolith on initiative count 10, she regains 21 ({@dice 6d6}) hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 2: Faster than Time",
|
|
"entries": [
|
|
"Cthrion Uroniziir moves up to her speed without provoking opportunity attacks. Whenever she comes within 10 feet of a creature for the first time during this movement, she can make one Claw Attack with advantage against that creature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 3: Ultimate Reflection",
|
|
"entries": [
|
|
"Cthrion Uroniziir creates a duplicate of herself that appears in an unoccupied space within 120 feet of her. The duplicate acts on her initiative immediately after she takes her turn. This duplicate has the same statistics as Cthrion Uroniziir, except that they have 200 hit points and lack her Time Aura trait, her Cosmic Breath and Inhale actions, and her villain actions. The duplicate disappears when it or Cthrion Uroniziir is reduced to 0 hit points."
|
|
]
|
|
}
|
|
],
|
|
"legendaryGroup": {
|
|
"name": "Cthrion Uroniziir",
|
|
"source": "TalPsi"
|
|
},
|
|
"senseTags": [
|
|
"U"
|
|
],
|
|
"actionTags": [
|
|
"Breath Weapon",
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"DR",
|
|
"TP"
|
|
],
|
|
"damageTags": [
|
|
"B",
|
|
"L",
|
|
"P",
|
|
"R",
|
|
"S"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MW",
|
|
"RCH"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"dexterity",
|
|
"strength"
|
|
],
|
|
"hasFluff": true,
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Graxituron",
|
|
"isNamedCreature": true,
|
|
"source": "TalPsi",
|
|
"page": 63,
|
|
"size": [
|
|
"G"
|
|
],
|
|
"type": "dragon",
|
|
"alignment": [
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 23,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 507,
|
|
"formula": "29d20 + 203"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"fly": {
|
|
"number": 80,
|
|
"condition": "(hover)"
|
|
},
|
|
"canHover": true
|
|
},
|
|
"str": 24,
|
|
"dex": 28,
|
|
"con": 24,
|
|
"int": 28,
|
|
"wis": 19,
|
|
"cha": 24,
|
|
"save": {
|
|
"dex": "+16",
|
|
"con": "+14",
|
|
"int": "+16",
|
|
"wis": "+11"
|
|
},
|
|
"skill": {
|
|
"arcana": "+16",
|
|
"insight": "+11",
|
|
"perception": "+11",
|
|
"religion": "+16"
|
|
},
|
|
"senses": [
|
|
"blindsight 60 ft.",
|
|
"darkvision 120 ft."
|
|
],
|
|
"passive": 21,
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from mundane attacks",
|
|
"cond": true
|
|
}
|
|
],
|
|
"immune": [
|
|
"fire",
|
|
"poison"
|
|
],
|
|
"vulnerable": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"languages": [
|
|
"Common",
|
|
"Draconic",
|
|
"telepathy 120 ft."
|
|
],
|
|
"cr": "24",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, Graxituron can manifest the following powers, using Intelligence as his manifestation ability (power save {@dc 24}):"
|
|
],
|
|
"will": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic memory gap|TalPsi}",
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic restore the past|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic fold space|TalPsi}",
|
|
"{@psionic reveal the path|TalPsi}",
|
|
"{@psionic stasis field|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Awe Aura",
|
|
"entries": [
|
|
"A psionic aura surrounds Graxituron in a 30-footradius sphere. Whenever a hostile creature starts their turn in the aura, they must succeed on a {@dc 24} Charisma saving throw or be {@condition frightened} of Graxituron until the start of their next turn. While {@condition frightened} in this way, the target can't undertake any action intended to harm Graxituron. On a successful save, a creature is immune to Graxituron's Awe Aura, but not his Exploding Aura, for 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Weapons",
|
|
"entries": [
|
|
"Graxituron's weapon attacks are psionic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrificial Resistance (3/Day)",
|
|
"entries": [
|
|
"If Graxituron fails a saving throw, he can choose to succeed instead. When Graxituron uses this trait, his Awe Aura doesn't function until the start of his next turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"Graxituron uses Growing Aura. He then makes one Bite attack and two Claw attacks, or he uses Telekinetic Burst or Mass Choke, if available."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} +16 to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} +16 to hit, reach 10 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Growing Aura",
|
|
"entries": [
|
|
"If the radius of Graxituron's Awe Aura is less than 60 feet, it increases 15 feet to a maximum of 60 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Exploding Aura",
|
|
"entries": [
|
|
"If the radius of Graxituron's Awe Aura is 60 feet, the aura explodes in a burst of temporal energy. Each creature of Graxituron's choice within 60 feet of him must make a {@dc 24} Constitution saving throw, taking 91 ({@damage 26d6}) necrotic damage on a failed save, or half as much damage on a successful one. The radius of Graxituron's Awe Aura then shrinks to 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic Burst (3/Day; 6th-Order Power)",
|
|
"entries": [
|
|
"Graxituron unleashes a 20-foot-radius sphere of force centered on a point he can see within 90 feet of him. Each creature in the area must make a {@dc 24} Dexterity saving throw. On a failed save, a target takes 38 ({@damage 11d6}) force damage and is pushed 10 feet away from the center of the area. On a success, the target takes half as much damage and isn't pushed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mass Choke (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"Each creature of Graxituron's choice within 30 feet of him must succeed on a {@dc 24} Dexterity saving throw or become {@condition restrained} for 1 minute (save ends at end of turn). A creature {@condition restrained} in this way takes 22 ({@damage 5d8}) force damage at the start of each of their turns."
|
|
]
|
|
}
|
|
],
|
|
"legendaryHeader": [
|
|
"Graxituron has three villain actions. He can take each action once during an encounter after an enemy creature's turn.",
|
|
"He can take these actions in any order but can use only one per round."
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Action 1: Return to Weakness",
|
|
"entries": [
|
|
"Graxituron unleashes a wave of temporal distortion, attempting to return enemies to a time when they were in a vulnerable state. Each hostile creature within 60 feet of him must succeed on a {@dc 24} Constitution saving throw or wither for 1 minute (save ends at end of turn). At the start of each of their turns, an affected creature has their hit point maximum reduced by 11 ({@dice 2d10}).",
|
|
"If a creature's hit point maximum is reduced to 0 this way, they die and crumble to dust. The cure ailment power, the {@spell lesser restoration} spell, or a similar supernatural effect ends the withering effect if still ongoing, and restores an affected creature's hit point maximum to normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 2: Midnight Hour",
|
|
"entries": [
|
|
"Psionic darkness pours from Graxituron's body in a 30-foot-radius aura that lasts until the end of his next turn. The darkness spreads around corners.",
|
|
"A creature with darkvision can't see through this darkness, and light can't illuminate it. When a creature other than Graxituron ends their turn in the darkness, Graxituron can move that creature up to 15 feet horizontally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 3: A Different You",
|
|
"entries": [
|
|
"Graxituron chooses another creature he can see within 120 feet of him and calls forth a duplicate version of that creature from another timeline to serve him. The duplicate appears in an unoccupied space within 30 feet of Graxituron, and uses the same statistics as the original creature as if that creature had just finished a long rest. The duplicate immediately takes one turn, acting as directed by Graxituron. At the end of the duplicate's turn, it dies in a psionic explosion, and the original creature must make a {@dc 24} Wisdom saving throw, taking 55 ({@damage 10d10}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"legendaryGroup": {
|
|
"name": "Graxituron",
|
|
"source": "TalPsi"
|
|
},
|
|
"senseTags": [
|
|
"B",
|
|
"SD"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"DR",
|
|
"TP"
|
|
],
|
|
"damageTags": [
|
|
"N",
|
|
"O",
|
|
"P",
|
|
"S",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"HPR",
|
|
"MW",
|
|
"RCH"
|
|
],
|
|
"conditionInflict": [
|
|
"frightened",
|
|
"restrained"
|
|
],
|
|
"savingThrowForced": [
|
|
"charisma",
|
|
"constitution",
|
|
"dexterity",
|
|
"wisdom"
|
|
],
|
|
"hasFluff": true,
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Maverick Expert",
|
|
"source": "TalPsi",
|
|
"page": 76,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 112,
|
|
"formula": "15d8 + 45"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 18,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+7",
|
|
"wis": "+4"
|
|
},
|
|
"skill": {
|
|
"arcana": "+7",
|
|
"insight": "+4"
|
|
},
|
|
"passive": 11,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any four languages"
|
|
],
|
|
"cr": "8",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the maverick can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 15}):"
|
|
],
|
|
"will": [
|
|
"{@psionic rewrite|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic guise|TalPsi}",
|
|
"{@psionic veritas|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic reminisce|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Full Force (1/Day)",
|
|
"entries": [
|
|
"When the maverick deals damage with a power, they can deal maximum damage instead of rolling damage dice."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psychic Stab (1st-Order Power)",
|
|
"entries": [
|
|
"One creature the maverick can see within 120 feet of them must succeed on a {@dc 15} Intelligence saving throw or take 20 ({@damage 3d10 + 4}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flay (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The maverick shoots forth a 15-foot cone of pure psionic energy. Each creature in the area must make a {@dc 15} Intelligence saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Icon of Fear (1/Day; 3rd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The maverick picks one creature they can see within 120 feet of them. Each creature of the maverick's choice within 30 feet of the target must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the target for 1 minute (save ends at end of turn)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Melt (1/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The maverick chooses a manufactured mundane metal object no larger than Medium that they can see within 60 feet of them. If the object isn't being carried or worn by a creature, it melts into useless slag. If the object is being carried or worn by a creature, that creature must make a {@dc 15} Dexterity saving throw. On a failed save, the creature takes 38 ({@damage 7d10}) fire damage and the object melts into useless slag. On a success, the creature takes half as much damage and the object doesn't melt."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Shock Absorption (3/Day)",
|
|
"entries": [
|
|
"When the maverick takes damage, they halve the damage they take."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"F",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE"
|
|
],
|
|
"conditionInflict": [
|
|
"frightened"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity",
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Maverick Master",
|
|
"source": "TalPsi",
|
|
"page": 77,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 150,
|
|
"formula": "20d8 + 60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 16,
|
|
"con": 17,
|
|
"int": 20,
|
|
"wis": 13,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+9",
|
|
"wis": "+5"
|
|
},
|
|
"skill": {
|
|
"arcana": "+9",
|
|
"insight": "+5"
|
|
},
|
|
"passive": 11,
|
|
"resist": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any five languages"
|
|
],
|
|
"cr": "12",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the maverick can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 17}):"
|
|
],
|
|
"will": [
|
|
"{@psionic rewrite|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic adapt|TalPsi}",
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic guise|TalPsi}",
|
|
"{@psionic veritas|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic fold space|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic reminisce|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Full Force (3/Day)",
|
|
"entries": [
|
|
"When the maverick deals damage with a power, they can deal maximum damage instead of rolling damage dice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Overwhelming Power (3/Day)",
|
|
"entries": [
|
|
"When a creature succeeds on a saving throw against a power the maverick manifests, the maverick can force the creature to reroll the saving throw with a -4 penalty. The creature must use the new roll."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psychic Stab (1st-Order Power)",
|
|
"entries": [
|
|
"One creature the maverick can see within 120 feet of them must succeed on a {@dc 17} Intelligence saving throw or take 27 ({@damage 4d10 + 5}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flay (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The maverick shoots forth a 15-foot cone of pure psionic energy. Each creature in the area must make a {@dc 17} Intelligence saving throw, taking 28 ({@damage 8d6}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Melt (3/Day; 6th-Order Power)",
|
|
"entries": [
|
|
"The maverick chooses a manufactured mundane metal object no larger than Medium that they can see within 60 feet of them. If the object isn't being carried or worn by a creature, it melts into useless slag. If the object is being carried or worn by a creature, that creature must make a {@dc 17} Dexterity saving throw. On a failed save, the creature takes 49 ({@damage 9d10}) fire damage and the object melts into useless slag. On a success, the creature takes half as much damage and the object doesn't melt."
|
|
]
|
|
},
|
|
{
|
|
"name": "Icon of Fear (1/Day; 3rd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The maverick picks one creature they can see within 120 feet of them. Each creature of the maverick's choice within 30 feet of the target must succeed on a {@dc 17} Wisdom saving throw or be {@condition frightened} of the target for 1 minute (save ends at end of turn)."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Shock Absorption",
|
|
"entries": [
|
|
"When the maverick takes damage, they halve the damage they take."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"F",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE"
|
|
],
|
|
"conditionInflict": [
|
|
"frightened"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity",
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Maverick Talent",
|
|
"source": "TalPsi",
|
|
"page": 75,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 65,
|
|
"formula": "10d8 + 20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 12,
|
|
"con": 14,
|
|
"int": 16,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+5",
|
|
"wis": "+3"
|
|
},
|
|
"skill": {
|
|
"arcana": "+5",
|
|
"insight": "+3"
|
|
},
|
|
"passive": 11,
|
|
"languages": [
|
|
"any three languages"
|
|
],
|
|
"cr": "4",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the maverick can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 13}):"
|
|
],
|
|
"will": [
|
|
"{@psionic rewrite|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic sixth sense|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psychic Stab (1st-Order Power)",
|
|
"entries": [
|
|
"One creature the maverick can see within 120 feet of them must succeed on a {@dc 13} Intelligence saving throw or take 19 ({@damage 3d10 + 3}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flay (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The maverick shoots forth a 15-foot cone of pure psionic energy. Each creature in the area must make a {@dc 13} Intelligence saving throw, taking 14 ({@damage 4d6}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Icon of Fear (1/Day; 3rd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The maverick picks one creature they can see within 120 feet of them. Each creature of the maverick's choice within 30 feet of the target must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} of the target for 1 minute (save ends at end of turn)."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Shock Absorption (3/Day)",
|
|
"entries": [
|
|
"When the maverick takes damage, they halve the damage they take."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE"
|
|
],
|
|
"conditionInflict": [
|
|
"frightened"
|
|
],
|
|
"savingThrowForced": [
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Metamorph Expert",
|
|
"source": "TalPsi",
|
|
"page": 79,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 112,
|
|
"formula": "15d8 + 45"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 18,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+7",
|
|
"wis": "+3"
|
|
},
|
|
"skill": {
|
|
"arcana": "+7",
|
|
"perception": "+6"
|
|
},
|
|
"passive": 16,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any four languages"
|
|
],
|
|
"cr": "8",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the metamorph can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 15}):"
|
|
],
|
|
"will": [
|
|
"{@psionic minor acceleration|TalPsi}",
|
|
"{@psionic sharpened senses|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic cure ailment|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic psionic resilience|TalPsi}",
|
|
"{@psionic sixth sense|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic embrace the deep|TalPsi}",
|
|
"{@psionic the real|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The metamorph makes two Psionic Bolt attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger",
|
|
"entries": [
|
|
"{@atk mw,rw} +5 to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +7 to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the metamorph."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beam Gaze (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The metamorph unleashes a sickening beam of force at a creature they can see within 120 feet of them. The target must make a {@dc 15} Constitution saving throw, taking 27 ({@damage 5d10}) force damage on a failed save, or half as much damage on a successful one. On a failed save, a target also suffers the metamorph's choice of one of the following effects for 1 minute (save ends at end of turn):",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The target is {@condition poisoned}.",
|
|
"The target's speed is halved, and they can't take reactions.",
|
|
"Attack rolls against the target are made with advantage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Flay (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The metamorph shoots forth a 15-foot cone of pure psionic energy. Each creature in the area must make a {@dc 15} Intelligence saving throw, taking 21 ({@damage 6d6}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mind Surgeon (3/Day)",
|
|
"entries": [
|
|
"The metamorph touches one creature (which can be themself), causing that creature to regain 16 ({@dice 3d10}) hit points, to be cured of all diseases, or to be neutralized of all poisons affecting them (the metamorph's choice)."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Amplify (4th-Order Power)",
|
|
"entries": [
|
|
"The metamorph chooses one creature they can see within 30 feet of them. The next time the target hits a creature with a weapon attack within the next minute, the attack deals an extra {@damage 3d8} psychic damage."
|
|
]
|
|
}
|
|
],
|
|
"attachedItems": [
|
|
"dagger|phb"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"O",
|
|
"P",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MLW",
|
|
"MW",
|
|
"RW",
|
|
"THW"
|
|
],
|
|
"conditionInflict": [
|
|
"poisoned"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"intelligence"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Metamorph Master",
|
|
"source": "TalPsi",
|
|
"page": 80,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 150,
|
|
"formula": "20d8 + 60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 11,
|
|
"dex": 16,
|
|
"con": 17,
|
|
"int": 20,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+9",
|
|
"wis": "+4"
|
|
},
|
|
"skill": {
|
|
"arcana": "+9",
|
|
"perception": "+8"
|
|
},
|
|
"passive": 18,
|
|
"resist": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any five languages"
|
|
],
|
|
"cr": "12",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the metamorph can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 17}):"
|
|
],
|
|
"will": [
|
|
"{@psionic minor acceleration|TalPsi}",
|
|
"{@psionic sharpened senses|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic cure ailment|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic psionic resilience|TalPsi}",
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic sixth sense|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic embrace the deep|TalPsi}",
|
|
"{@psionic paragon|TalPsi}",
|
|
"{@psionic the real|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The metamorph makes two Psionic Bolt attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger",
|
|
"entries": [
|
|
"{@atk mw,rw} +7 to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +9 to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the metamorph."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beam Gaze (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The metamorph unleashes a sickening beam of force at a creature they can see within 120 feet of them. The target must make a {@dc 17} Constitution saving throw, taking 38 ({@damage 7d10}) force damage on a failed save, or half as much damage on a successful one. On a failed save, a target also suffers the metamorph's choice of one of the following effects for 1 minute (save ends at end of turn):",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The target is {@condition poisoned}.",
|
|
"The target's speed is halved, and they can't take reactions.",
|
|
"Attack rolls against the target are made with advantage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Flay (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The metamorph shoots forth a 15-foot cone of pure psionic energy. Each creature in the area must make a {@dc 17} Intelligence saving throw, taking 28 ({@damage 8d6}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mind Surgeon (3/Day)",
|
|
"entries": [
|
|
"The metamorph touches one creature (which can be themself), causing that creature to regain 22 ({@dice 4d10}) hit points, to be cured of all diseases, or to be neutralized of all poisons affecting them (the metamorph's choice)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Steel (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The metamorph's skin turns into a hard, shiny metal, granting them the following benefits for 10 minutes:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"They have resistance to bludgeoning, piercing, and slashing damage.",
|
|
"Any critical hit against them becomes a normal hit.",
|
|
"They can take the Attack action to make up to three unarmed strikes. Each strike is a psionic melee weapon attack that has a +9 bonus to the attack roll and deals 16 ({@damage 2d10 + 5}) bludgeoning damage on a hit.",
|
|
"At the start of the metamorph's turn, if they have at least 1 hit point, they regain 10 hit points."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Amplify (4th-Order Power)",
|
|
"entries": [
|
|
"The metamorph chooses one creature they can see within 30 feet of them. The next time the target hits a creature with a weapon attack within the next minute, the attack deals an extra {@damage 3d8} psychic damage."
|
|
]
|
|
}
|
|
],
|
|
"attachedItems": [
|
|
"dagger|phb",
|
|
"steel|wbtw"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"B",
|
|
"O",
|
|
"P",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MLW",
|
|
"MW",
|
|
"RW",
|
|
"THW"
|
|
],
|
|
"conditionInflict": [
|
|
"poisoned"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"intelligence"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Metamorph Talent",
|
|
"source": "TalPsi",
|
|
"page": 78,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 65,
|
|
"formula": "10d8 + 20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 12,
|
|
"con": 14,
|
|
"int": 16,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+5",
|
|
"wis": "+2"
|
|
},
|
|
"skill": {
|
|
"arcana": "+5",
|
|
"perception": "+4"
|
|
},
|
|
"passive": 14,
|
|
"languages": [
|
|
"any three languages"
|
|
],
|
|
"cr": "4",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the metamorph can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 13}):"
|
|
],
|
|
"will": [
|
|
"{@psionic minor acceleration|TalPsi}",
|
|
"{@psionic sharpened senses|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic sixth sense|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic cure ailment|TalPsi}",
|
|
"{@psionic embrace the deep|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The metamorph makes two Psionic Bolt attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger",
|
|
"entries": [
|
|
"{@atk mw,rw} +3 to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +5 to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the metamorph."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beam Gaze (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The metamorph unleashes a sickening beam of force at a creature they can see within 120 feet of them. The target must make a {@dc 13} Constitution saving throw, taking 16 ({@damage 3d10}) force damage on a failed save, or half as much damage on a successful one. On a failed save, a target also suffers the metamorph's choice of one of the following effects for 1 minute (save ends at end of turn):",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The target is {@condition poisoned}.",
|
|
"The target's speed is halved, and they can't take reactions.",
|
|
"Attack rolls against the target are made with advantage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Mind Surgeon (3/Day)",
|
|
"entries": [
|
|
"The metamorph touches one creature (which can be themself), causing that creature to regain 11 ({@dice 2d10}) hit points, to be cured of all diseases, or to be neutralized of all poisons affecting them (the metamorph's choice)."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Amplify (3rd-Order Power)",
|
|
"entries": [
|
|
"The metamorph chooses one creature they can see within 30 feet of them. The next time the target hits a creature with a weapon attack within the next minute, the attack deals an extra {@damage 2d8} psychic damage."
|
|
]
|
|
}
|
|
],
|
|
"attachedItems": [
|
|
"dagger|phb"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"O",
|
|
"P"
|
|
],
|
|
"miscTags": [
|
|
"MLW",
|
|
"MW",
|
|
"RW",
|
|
"THW"
|
|
],
|
|
"conditionInflict": [
|
|
"poisoned"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Nelisardrim",
|
|
"isNamedCreature": true,
|
|
"source": "TalPsi",
|
|
"page": 65,
|
|
"size": [
|
|
"L"
|
|
],
|
|
"type": "dragon",
|
|
"alignment": [
|
|
"N",
|
|
"G"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 120,
|
|
"formula": "16d10 + 32"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"fly": {
|
|
"number": 80,
|
|
"condition": "(hover)"
|
|
},
|
|
"canHover": true
|
|
},
|
|
"str": 15,
|
|
"dex": 17,
|
|
"con": 15,
|
|
"int": 17,
|
|
"wis": 15,
|
|
"cha": 15,
|
|
"save": {
|
|
"dex": "+6",
|
|
"con": "+5",
|
|
"int": "+6",
|
|
"wis": "+5"
|
|
},
|
|
"skill": {
|
|
"arcana": "+6",
|
|
"insight": "+5",
|
|
"perception": "+5"
|
|
},
|
|
"senses": [
|
|
"blindsight 60 ft.",
|
|
"darkvision 120 ft."
|
|
],
|
|
"passive": 15,
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from mundane attacks",
|
|
"cond": true
|
|
}
|
|
],
|
|
"immune": [
|
|
"fire",
|
|
"poison"
|
|
],
|
|
"vulnerable": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"languages": [
|
|
"Common",
|
|
"Draconic",
|
|
"telepathy 120 ft."
|
|
],
|
|
"cr": "7",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, Nelisardrim can manifest the following powers, using Intelligence as their manifestation ability:"
|
|
],
|
|
"will": [
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic distant voice|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic read thoughts|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Magic Dabbler",
|
|
"entries": [
|
|
"Nelisardrim can use and attune to any magic item, no matter its prerequisites. If the item makes use of its wielder's spell save DC, Nelisardrim uses their power save DC (14) instead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Weapons",
|
|
"entries": [
|
|
"Nelisardrim's weapon attacks are psionic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrificial Resistance (3/Day)",
|
|
"entries": [
|
|
"If Nelisardrim fails a saving throw, they can choose to succeed instead. When Nelisardrim uses this trait, their Uplift Aura doesn't function until the start of their next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Uplift Aura",
|
|
"entries": [
|
|
"A psionic aura surrounds Nelisardrim in a 30-foot-radius sphere. Each creature of Nelisardrim's choice in the aura has advantage on Intelligence, Wisdom, and Charisma checks and saving throws."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"Nelisardrim uses Widening Aura. They then make one Bite attack and two Claw attacks, or they use Melt if available."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} +6 to hit, reach 10 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} +6 to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Widening Aura",
|
|
"entries": [
|
|
"If the radius of Nelisardrim's Uplift Aura is less than 60 feet, it increases 15 feet to a maximum of 60 feet.",
|
|
"If the aura's radius reaches 60 feet, the aura explodes in a burst of empowering energy. Each creature of Nelisardrim's choice within 60 feet of them has advantage on attack rolls and deals an extra {@damage 1d6} force damage with attacks, with both benefits lasting until the end of Nelisardrim's next turn. The radius of Nelisardrim's Uplift Aura then shrinks to 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Melt (1/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"Nelisardrim chooses a manufactured mundane metal object no larger than Medium that they can see within 60 feet of them. If the object isn't being carried or worn by a creature, it melts into useless slag. If the object is being carried or worn by a creature, that creature must make a {@dc 14} Dexterity saving throw. On a failed save, the creature takes 27 ({@damage 5d10}) fire damage and the object melts into useless slag. On a success, the creature takes half as much damage and the object doesn't melt."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Psionic Shift (1st-Order Power)",
|
|
"entries": [
|
|
"Nelisardrim chooses one creature other than themself that they can see within 15 feet of them, and that isn't {@condition grappled} or {@condition restrained}. The target must succeed on a {@dc 14} Strength saving throw or be moved 5 feet in a direction of Nelisardrim's choice. The target can choose to fail this saving throw."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Again (3/Day; 2nd-Order Power)",
|
|
"entries": [
|
|
"When Nelisardrim or a creature they can see within 30 feet of them misses with an attack roll, Nelisardrim momentarily rewinds time. The attacker can reroll the attack and must use the new roll."
|
|
]
|
|
}
|
|
],
|
|
"legendaryHeader": [
|
|
"Nelisardrim has three villain actions. They can take each action once during an encounter after an enemy creature's turn.",
|
|
"They can take these actions in any order but can use only one per round."
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Action 1: Experimental Concoction",
|
|
"entries": [
|
|
"Nelisardrim conjures and hurls a vial at a point they can see within 60 feet of them. Each creature within 15 feet of that point must succeed on a {@dc 14} Dexterity saving throw or become covered in caustic glue. While covered in the glue, a creature takes 5 ({@damage 1d10}) acid damage at the start of each of their turns. A creature can use an action to remove the glue from themself or another creature they can reach."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 2: Telekinetic Pulse",
|
|
"entries": [
|
|
"Nelisardrim releases a wave of telekinetic energy, forcing each creature within 15 feet of them to make a {@dc 14} Intelligence saving throw. On a failed save, a creature takes 11 ({@damage 2d10}) force damage and falls {@condition prone}. On a success, a creature takes half as much damage and doesn't fall {@condition prone}. Nelisardrim then moves up to their speed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 3: Antimagic Fireball",
|
|
"entries": [
|
|
"Nelisardrim creates a psionic explosion in a 20-foot-radius sphere centered on a point they can see within 120 feet of them. Each creature in the area must make a {@dc 14} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one. Any spell of 3rd level or lower affecting a creature, object, or magical effect in the area then ends."
|
|
]
|
|
}
|
|
],
|
|
"legendaryGroup": {
|
|
"name": "Nelisardrim",
|
|
"source": "TalPsi"
|
|
},
|
|
"senseTags": [
|
|
"B",
|
|
"SD"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"DR",
|
|
"TP"
|
|
],
|
|
"damageTags": [
|
|
"A",
|
|
"F",
|
|
"O",
|
|
"P",
|
|
"S"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MW",
|
|
"RCH"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity",
|
|
"intelligence",
|
|
"strength"
|
|
],
|
|
"hasFluff": true,
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Profundrus",
|
|
"isNamedCreature": true,
|
|
"source": "TalPsi",
|
|
"page": 67,
|
|
"size": [
|
|
"G"
|
|
],
|
|
"type": "dragon",
|
|
"alignment": [
|
|
"C",
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 22,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 319,
|
|
"formula": "22d20 + 88"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"fly": {
|
|
"number": 80,
|
|
"condition": "(hover)"
|
|
},
|
|
"swim": 40,
|
|
"canHover": true
|
|
},
|
|
"str": 21,
|
|
"dex": 24,
|
|
"con": 18,
|
|
"int": 24,
|
|
"wis": 16,
|
|
"cha": 22,
|
|
"save": {
|
|
"dex": "+14",
|
|
"con": "+11",
|
|
"int": "+14",
|
|
"wis": "+10"
|
|
},
|
|
"skill": {
|
|
"arcana": "+14",
|
|
"insight": "+10",
|
|
"perception": "+10",
|
|
"religion": "+14"
|
|
},
|
|
"senses": [
|
|
"blindsight 60 ft.",
|
|
"darkvision 120 ft."
|
|
],
|
|
"passive": 20,
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from mundane attacks",
|
|
"cond": true
|
|
}
|
|
],
|
|
"immune": [
|
|
"fire",
|
|
"poison"
|
|
],
|
|
"vulnerable": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"languages": [
|
|
"Common",
|
|
"Draconic",
|
|
"telepathy 120 ft."
|
|
],
|
|
"cr": "21",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, Profundrus can manifest the following powers, using Intelligence as his manifestation ability:"
|
|
],
|
|
"will": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic embrace the deep|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic read object|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic fold space|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Amphibious",
|
|
"entries": [
|
|
"Profundrus can breathe air and water."
|
|
]
|
|
},
|
|
{
|
|
"name": "Interference Aura",
|
|
"entries": [
|
|
"A psionic aura surrounds Profundrus in a 30-foot-radius sphere. Whenever a hostile creature {@status concentration||concentrating} on a spell or on one or more powers starts their turn in the aura, they take 10 ({@damage 3d6}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Weapons",
|
|
"entries": [
|
|
"Profundrus's weapon attacks are psionic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrificial Resistance (3/Day)",
|
|
"entries": [
|
|
"If Profundrus fails a saving throw, he can choose to succeed instead. When he uses this trait, his Interference Aura doesn't function until the start of his next turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"Profundrus uses Growing Aura. He then makes one Bite attack and two Claw attacks, or he uses Dagger of the Mind or Heat Transfer, if available."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} +14 to hit, reach 15 ft., one target. {@h}18 ({@damage 2d10 + 7}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} +14 to hit, reach 10 ft., one target. {@h}14 ({@damage 2d6 + 7}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Growing Aura",
|
|
"entries": [
|
|
"If the radius of Profundrus's Interference Aura is less than 60 feet, it increases 15 feet to a maximum of 60 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Exploding Aura",
|
|
"entries": [
|
|
"If the radius of Profundrus's Interference Aura is 60 feet, the aura explodes in a burst of sickening energy. Each creature of Profundrus's choice within 60 feet of him must make a {@dc 22} Constitution saving throw, taking 66 ({@damage 12d10}) poison damage on a failed save, or half as much damage on a successful one. This damage ignores resistance or immunity to poison damage. The radius of Profundrus's Interference Aura then shrinks to 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger of the Mind (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"Profundrus chooses one creature he can see within 60 feet of him, which must make a {@dc 22} Intelligence saving throw. On a failed save, the target takes 33 ({@damage 6d10}) psychic damage and can take only the Dash, Disengage, or Dodge actions on their next turn. On a success, the target takes half as much damage and can take their turn normally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Heat Transfer (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"Profundrus chooses a creature that isn't a Construct or Undead that he can see within 120 feet of him. For 1 minute, the target must make a {@dc 22} Constitution saving throw at the start of each of their turns, taking 22 ({@damage 4d10}) cold damage on a failed save, or half as much damage on a successful one. Whenever the target takes cold damage from this power, Profundrus can choose another creature that isn't a Construct or Undead who he can see within 120 feet of him. That creature regains a number of hit points equal to half the cold damage dealt to the target."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Amplify (4th-Order Power)",
|
|
"entries": [
|
|
"Profundrus chooses one creature he can see within 30 feet of him. The next time the target hits a creature with a weapon attack within the next minute, that attack deals an extra 13 ({@damage 3d8}) psychic damage."
|
|
]
|
|
}
|
|
],
|
|
"legendaryHeader": [
|
|
"Profundrus has three villain actions. He can take each action once during an encounter after an enemy creature's turn. He can take these actions in any order but can use only one per round."
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Action 1: Astral Riptide",
|
|
"entries": [
|
|
"Profundrus calls forth waters from the Astral Sea. Each hostile creature within 60 feet of him must succeed on a {@dc 22} Strength saving throw or be pulled up to 30 feet toward him or pushed up to 30 feet away from him (Profundrus's choice). Each creature then falls {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 2: Open the Rift",
|
|
"entries": [
|
|
"Profundrus disappears in a burst of brilliant psionic energy, forcing each creature within 30 feet of him to succeed on a {@dc 22} Constitution saving throw or be {@condition blinded} until the end of their next turn. Profundrus then reappears in an unoccupied space within 120 feet of his original location."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 3: Tear Reality",
|
|
"entries": [
|
|
"Profundrus opens a rift in space and time, creating a 20-foot-radius sphere of overwhelming emotional energy centered on a point he can see within 120 feet of him. The rift lasts for 1 minute. A creature that enters the area for the first time on a turn or starts their turn there must make a {@dc 22} Wisdom saving throw, taking 44 ({@damage 8d10}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"legendaryGroup": {
|
|
"name": "Profundrus",
|
|
"source": "TalPsi"
|
|
},
|
|
"traitTags": [
|
|
"Amphibious"
|
|
],
|
|
"senseTags": [
|
|
"B",
|
|
"SD"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"DR",
|
|
"TP"
|
|
],
|
|
"damageTags": [
|
|
"C",
|
|
"I",
|
|
"P",
|
|
"S",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MLW",
|
|
"MW",
|
|
"RCH"
|
|
],
|
|
"conditionInflict": [
|
|
"blinded"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"intelligence",
|
|
"strength",
|
|
"wisdom"
|
|
],
|
|
"hasFluff": true,
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Pyrokinetic Expert",
|
|
"source": "TalPsi",
|
|
"page": 82,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 112,
|
|
"formula": "15d8 + 45"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 18,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+7",
|
|
"wis": "+3"
|
|
},
|
|
"skill": {
|
|
"arcana": "+7",
|
|
"perception": "+3"
|
|
},
|
|
"passive": 13,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any four languages"
|
|
],
|
|
"cr": "8",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the pyrokinetic can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 15}):"
|
|
],
|
|
"will": [
|
|
"{@psionic flame's master|TalPsi}",
|
|
"{@psionic illuminator|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic heat shell|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic read object|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic restore the past|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The pyrokinetic makes three Flame On attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flame On",
|
|
"entries": [
|
|
"{@atk mp,rp} +7 to hit, reach 5 ft. or range 60 ft., one target. {@h}7 ({@damage 1d6 + 4}) fire damage, and any flammable object hit by the flame ignites if it isn't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "Imbue Flame (3/Day; 3rd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic touches a willing creature, and for 10 minutes, that creature's weapon attacks and unarmed strikes deal an extra {@damage 1d6} fire damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kindling (3/Day; 4th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic chooses three Medium or smaller creatures or objects within 30 feet of them. A target creature must succeed on a {@dc 15} Constitution saving throw or suffer the appropriate effect for 1 minute (a target object automatically suffers the effect):",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"If the target has immunity to fire damage, they have resistance to fire damage instead.",
|
|
"If the target has resistance to fire damage, they lose this damage resistance.",
|
|
"If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Scorch (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The pyrokinetic creates a pulse of fire in a line 30 feet long and 5 feet wide. Each creature in the line must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fire Form (1/Day; 4th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic encases themself in psionic flame and gains the following benefits for 10 minutes:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"They have a flying speed of 60 feet.",
|
|
"They have immunity to cold and fire damage.",
|
|
"Whenever a creature within 5 feet of the pyrokinetic touches them for the first time on a turn or hits them with a melee attack, that creature takes 3 ({@damage 1d6}) fire damage.",
|
|
"The pyrokinetic's power attacks, weapon attacks, and unarmed strikes deal an extra 3 ({@damage 1d6}) fire damage."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"F"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"dexterity"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Pyrokinetic Master",
|
|
"source": "TalPsi",
|
|
"page": 83,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 150,
|
|
"formula": "20d8 + 60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 16,
|
|
"con": 17,
|
|
"int": 20,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+9",
|
|
"wis": "+4"
|
|
},
|
|
"skill": {
|
|
"arcana": "+9",
|
|
"perception": "+4"
|
|
},
|
|
"passive": 14,
|
|
"resist": [
|
|
"fire",
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any five languages"
|
|
],
|
|
"cr": "12",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the pyrokinetic can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 17}):"
|
|
],
|
|
"will": [
|
|
"{@psionic flame's master|TalPsi}",
|
|
"{@psionic illuminator|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic heat shell|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic read object|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic fold space|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic restore the past|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The pyrokinetic makes four Flame On attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flame On",
|
|
"entries": [
|
|
"{@atk mp,rp} +9 to hit, reach 5 ft. or range 60 ft., one target. {@h}9 ({@damage 1d8 + 5}) fire damage, and any flammable object hit by the flame ignites if it isn't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "Imbue Flame (3/Day; 3rd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic touches a willing creature, and for 10 minutes, that creature's weapon attacks and unarmed strikes deal an extra {@damage 1d6} fire damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kindling (3/Day; 5th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic chooses four Medium or smaller creatures or objects within 30 feet of them. A target creature must succeed on a {@dc 17} Constitution saving throw or suffer the appropriate effect for 1 minute (a target object automatically suffers the effect):",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"If the target has immunity to fire damage, they have resistance to fire damage instead.",
|
|
"If the target has resistance to fire damage, they lose this damage resistance.",
|
|
"If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Scorch (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The pyrokinetic creates a pulse of fire in a line 30 feet long and 5 feet wide. Each creature in the line must make a {@dc 17} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crucible (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic ignites a 50-foot-square area that is 10 feet high and centered on a point on the ground within 150 feet of them that they can see, and which continues to burn for 1 minute. Each creature that starts their turn in the area must make a {@dc 17} Dexterity saving throw, taking 38 ({@damage 7d10}) fire damage on a failed save, or half as much damage on a successful one. At the start of each of the pyrokinetic's turns, they can cause the fire to spread out 5 feet on all sides (no action required), expanding the area over any surface except for nonflammable liquid.",
|
|
"The fire damages objects in the area and ignites flammable objects that aren't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fire Form (1/Day; 4th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic encases themself in psionic flame and gains the following benefits for 10 minutes:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"They have a flying speed of 60 feet.",
|
|
"They have immunity to cold and fire damage.",
|
|
"Whenever a creature within 5 feet of the pyrokinetic touches them for the first time on a turn or hits them with a melee attack, that creature takes 3 ({@damage 1d6}) fire damage.",
|
|
"The pyrokinetic's power attacks, weapon attacks, and unarmed strikes deal an extra 3 ({@damage 1d6}) fire damage."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"F"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"dexterity"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Pyrokinetic Talent",
|
|
"source": "TalPsi",
|
|
"page": 81,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 65,
|
|
"formula": "10d8 + 20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 10,
|
|
"dex": 12,
|
|
"con": 14,
|
|
"int": 16,
|
|
"wis": 10,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+5",
|
|
"wis": "+2"
|
|
},
|
|
"skill": {
|
|
"arcana": "+5",
|
|
"perception": "+2"
|
|
},
|
|
"passive": 12,
|
|
"languages": [
|
|
"any three languages"
|
|
],
|
|
"cr": "4",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the pyrokinetic can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 13}):"
|
|
],
|
|
"will": [
|
|
"{@psionic flame's master|TalPsi}",
|
|
"{@psionic illuminator|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic penetrating sight|TalPsi}",
|
|
"{@psionic read object|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The pyrokinetic makes three Flame On attacks.",
|
|
"Flame"
|
|
]
|
|
},
|
|
{
|
|
"name": "On",
|
|
"entries": [
|
|
"{@atk mp,rp} +5 to hit, reach 5 ft. or range 60 ft., one target. {@h}6 ({@damage 1d6 + 3}) fire damage, and any flammable object hit by the flame ignites if it isn't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "Imbue Flame (3/Day; 3rd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic touches a willing creature, and for 10 minutes, that creature's weapon attacks and unarmed strikes deal an extra {@damage 1d6} fire damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kindling (3/Day; 3rd-Order Power; Concentration)",
|
|
"entries": [
|
|
"The pyrokinetic chooses two Medium or smaller creatures or objects within 30 feet of them. A target creature must succeed on a {@dc 13} Constitution saving throw or suffer the appropriate effect for 1 minute (a target object automatically suffers the effect): • If the target has immunity to fire damage, they have resistance to fire damage instead.",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"If the target has resistance to fire damage, they lose this damage resistance.",
|
|
"If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Scorch (3/Day; 3rdOrder Power)",
|
|
"entries": [
|
|
"The pyrokinetic creates a pulse of fire in a line 30 feet long and 5 feet wide. Each creature in the line must make a {@dc 13} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"F"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"dexterity"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Resopath Expert",
|
|
"source": "TalPsi",
|
|
"page": 85,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 112,
|
|
"formula": "15d8 + 45"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 18,
|
|
"wis": 10,
|
|
"cha": 12,
|
|
"save": {
|
|
"int": "+7",
|
|
"wis": "+3"
|
|
},
|
|
"skill": {
|
|
"arcana": "+7",
|
|
"deception": "+4"
|
|
},
|
|
"passive": 10,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any four languages"
|
|
],
|
|
"cr": "8",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the resopath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 15}):"
|
|
],
|
|
"will": [
|
|
"{@psionic apparition|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic adapt|TalPsi}",
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic guise|TalPsi}",
|
|
"{@psionic restructure|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic fold space|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic reminisce|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Nightmare Terrain",
|
|
"entries": [
|
|
"The ground within 20 feet of the resopath is difficult terrain for their enemies. At the start of each of the resopath's turns, they can choose up to three creatures they can see in that area, each of which takes 10 piercing damage."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The resopath makes two Psionic Bolt attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger",
|
|
"entries": [
|
|
"{@atk mw,rw} +5 to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +7 to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the resopath."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elsewhere (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The resopath chooses four creatures they can see within 30 feet of them, each of which must make a {@dc 15} Intelligence saving throw. On a failed save, a target is teleported up to 30 feet to an unoccupied space the resopath can see, and their speed becomes 0 until the start of the resopath's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Momentary Lapse of Reason (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The resopath chooses one creature or object they can see within 120 feet of them. Each creature of the resopath's choice within 30 feet of the target must make a {@dc 15} Wisdom saving throw. On a failed save, a creature drops whatever they are holding and uses their reaction, if available, to move their speed toward the target by the most direct route. If the creature gets within 5 feet of the target, they stop moving and fall {@condition prone}. Creatures that can't be {@condition charmed} are immune to this power."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Jaunt (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The resopath or one willing creature they touch teleports to an unoccupied space the resopath can see within 30 feet of them."
|
|
]
|
|
}
|
|
],
|
|
"attachedItems": [
|
|
"dagger|phb"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"O",
|
|
"P"
|
|
],
|
|
"miscTags": [
|
|
"MLW",
|
|
"MW",
|
|
"RW",
|
|
"THW"
|
|
],
|
|
"savingThrowForced": [
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Resopath Master",
|
|
"source": "TalPsi",
|
|
"page": 86,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 150,
|
|
"formula": "20d8 + 60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 16,
|
|
"con": 17,
|
|
"int": 20,
|
|
"wis": 10,
|
|
"cha": 13,
|
|
"save": {
|
|
"int": "+9",
|
|
"wis": "+4"
|
|
},
|
|
"skill": {
|
|
"arcana": "+9",
|
|
"deception": "+5"
|
|
},
|
|
"passive": 10,
|
|
"resist": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any five languages"
|
|
],
|
|
"cr": "12",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the resopath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 17}):"
|
|
],
|
|
"will": [
|
|
"{@psionic apparition|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic adapt|TalPsi}",
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic guise|TalPsi}",
|
|
"{@psionic restructure|TalPsi}",
|
|
"{@psionic stasis field|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic fold space|TalPsi}",
|
|
"{@psionic memory gap|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic reminisce|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Nightmare Terrain",
|
|
"entries": [
|
|
"The ground within 20 feet of the resopath is difficult terrain for their enemies. At the start of each of the resopath's turns, they can choose up to three creatures they can see in that area, each of which takes 15 piercing damage."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The resopath makes two Psionic Bolt attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger",
|
|
"entries": [
|
|
"{@atk mw,rw} +7 to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +9 to hit, range 120 ft., one target. {@h}14 ({@damage 4d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the resopath."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elsewhere (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The resopath chooses five creatures they can see within 30 feet of them, each of which must make a {@dc 17} Intelligence saving throw. On a failed save, a target is teleported up to 30 feet to an unoccupied space the resopath can see, and their speed becomes 0 until the start of the resopath's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Momentary Lapse of Reason (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The resopath chooses one creature or object they can see within 120 feet of them. Each creature of the resopath's choice within 30 feet of the target must make a {@dc 17} Wisdom saving throw. On a failed save, a creature drops whatever they are holding and uses their reaction, if available, to move their speed toward the target by the most direct route. If the creature gets within 5 feet of the target, they stop moving and fall {@condition prone}. Creatures that can't be {@condition charmed} are immune to this power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Reflection (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The resopath chooses one creature they can see within 60 feet of them that has a challenge rating of 10 or lower (or that is 10th level or lower, for creatures that don't have a challenge rating), then psionically creates a perfect copy of that creature. The copy appears within an unoccupied space of the resopath's choice that they can see within 60 feet of them and acts immediately after the resopath. The copy has the same statistics as the original creature, except that they have mundane copies of the creature's equipment, and have no lair actions, legendary actions, or villain actions. The copy reflects the original creature's current state, including current hit points and available actions. The copy is loyal to the resopath and understands the commands the resopath gives them through a mental link they share. They disappear when they are reduced to 0 hit points."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Jaunt (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The resopath or one willing creature they touch teleports to an unoccupied space the resopath can see within 30 feet of them."
|
|
]
|
|
}
|
|
],
|
|
"attachedItems": [
|
|
"dagger|phb"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"O",
|
|
"P"
|
|
],
|
|
"miscTags": [
|
|
"MLW",
|
|
"MW",
|
|
"RW",
|
|
"THW"
|
|
],
|
|
"savingThrowForced": [
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Resopath Talent",
|
|
"source": "TalPsi",
|
|
"page": 84,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 65,
|
|
"formula": "10d8 + 20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 12,
|
|
"con": 14,
|
|
"int": 16,
|
|
"wis": 10,
|
|
"cha": 12,
|
|
"save": {
|
|
"int": "+5",
|
|
"wis": "+2"
|
|
},
|
|
"skill": {
|
|
"arcana": "+5",
|
|
"deception": "+3"
|
|
},
|
|
"passive": 10,
|
|
"languages": [
|
|
"any three languages"
|
|
],
|
|
"cr": "4",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the resopath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 13}):"
|
|
],
|
|
"will": [
|
|
"{@psionic apparition|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic adapt|TalPsi}",
|
|
"{@psionic extinguish|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic reminisce|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Manipulate Terrain",
|
|
"entries": [
|
|
"The ground within 20 feet of the resopath is difficult terrain for their enemies."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The resopath makes two Psionic Bolt attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger",
|
|
"entries": [
|
|
"{@atk mw,rw} +3 to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Bolt (1st-Order Power)",
|
|
"entries": [
|
|
"{@atk rp} +5 to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the resopath."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elsewhere (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The resopath chooses three creatures they can see within 30 feet of them, each of which must make a {@dc 13} Intelligence saving throw. On a failed save, a target is teleported up to 30 feet to an unoccupied space the resopath can see, and their speed becomes 0 until the start of the resopath's next turn. BONUS ACTIONS"
|
|
]
|
|
},
|
|
{
|
|
"name": "Jaunt (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The resopath or one willing creature they touch teleports to an unoccupied space the resopath can see within 30 feet of them."
|
|
]
|
|
}
|
|
],
|
|
"attachedItems": [
|
|
"dagger|phb"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"O",
|
|
"P"
|
|
],
|
|
"miscTags": [
|
|
"MLW",
|
|
"MW",
|
|
"RW",
|
|
"THW"
|
|
],
|
|
"savingThrowForced": [
|
|
"intelligence"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Telekinetic Expert",
|
|
"source": "TalPsi",
|
|
"page": 88,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 112,
|
|
"formula": "15d8 + 45"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 60
|
|
},
|
|
"str": 8,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 18,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+7",
|
|
"wis": "+4"
|
|
},
|
|
"skill": {
|
|
"arcana": "+7",
|
|
"investigation": "+7"
|
|
},
|
|
"passive": 11,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any four languages"
|
|
],
|
|
"cr": "8",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the telekinetic can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 15}):"
|
|
],
|
|
"will": [
|
|
"{@psionic invisible force|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic fulcrum|TalPsi}",
|
|
"{@psionic make friends|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic chariot of thought|TalPsi}",
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The telekinetic uses Concussive Slam twice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Concussive Slam (1st-Order Power)",
|
|
"entries": [
|
|
"One creature within 30 feet of the telekinetic must succeed on a {@dc 15} Strength saving throw or take 7 ({@damage 3d4}) force damage and fall {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kinetic Crush (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The telekinetic targets a creature they can see within 60 feet of them, which must make a {@dc 15} Strength saving throw. On a failed save, the target takes 27 ({@damage 6d8}) force damage and their speed becomes 0 until the start of the telekinetic's next turn. On a success, the target takes half as much damage and their speed isn't reduced."
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic Burst (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The telekinetic unleashes a 20-foot-radius sphere of force centered on a point they can see within 90 feet of them. Each creature in the area must make a {@dc 15} Dexterity saving throw. On a failed save, a target takes 24 ({@damage 7d6}) force damage and is pushed 10 feet away from the center of the area. On a success, a target takes half as much damage and isn't pushed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mass Choke (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"Each creature of the telekinetic's choice within 30 feet of them must succeed on a {@dc 15} Dexterity saving throw or become {@condition restrained} for 1 minute (save ends at end of turn). A creature {@condition restrained} in this way takes 22 ({@damage 5d8}) force damage at the start of each of their turns."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Reflective Armor (3/Day)",
|
|
"entries": [
|
|
"When the telekinetic or a creature they can see within 30 feet of them is hit by an attack, the target of the attack gains a +4 bonus to AC, including against the triggering attack, until the start of the telekinetic's next turn. If the triggering attack misses, the telekinetic makes a power attack roll (+7) against the attacker. If that attack hits, the attacker is hit by the triggering attack, which deals an extra 4 damage."
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"O"
|
|
],
|
|
"miscTags": [
|
|
"AOE"
|
|
],
|
|
"conditionInflict": [
|
|
"restrained"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity",
|
|
"strength"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Telekinetic Master",
|
|
"source": "TalPsi",
|
|
"page": 89,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 150,
|
|
"formula": "20d8 + 60"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 60
|
|
},
|
|
"str": 8,
|
|
"dex": 16,
|
|
"con": 17,
|
|
"int": 20,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+9",
|
|
"wis": "+5"
|
|
},
|
|
"skill": {
|
|
"arcana": "+9",
|
|
"investigation": "+9"
|
|
},
|
|
"passive": 11,
|
|
"resist": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"any five languages"
|
|
],
|
|
"cr": "12",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the telekinetic can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 17}):"
|
|
],
|
|
"will": [
|
|
"{@psionic invisible force|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic fulcrum|TalPsi}",
|
|
"{@psionic make friends|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic chariot of thought|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic fold space|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The telekinetic uses Concussive Slam twice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Concussive Slam (1st-Order Power)",
|
|
"entries": [
|
|
"One creature within 30 feet of the telekinetic must succeed on a {@dc 17} Strength saving throw or take 10 ({@damage 4d4}) force damage and fall {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kinetic Crush (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The telekinetic targets a creature they can see within 60 feet of them, which must make a {@dc 17} Strength saving throw. On a failed save, the target takes 36 ({@damage 8d8}) force damage and their speed becomes 0 until the start of the telekinetic's next turn. On a success, the target takes half as much damage and their speed isn't reduced."
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic Burst (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The telekinetic unleashes a 20-foot-radius sphere of force centered on a point they can see within 90 feet of them. Each creature in the area must make a {@dc 17} Dexterity saving throw. On a failed save, a target takes 31 ({@damage 9d6}) force damage and is pushed 10 feet away from the center of the area. On a success, a target takes half as much damage and isn't pushed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Concussive Wave (1/Day; 6th-Order Power)",
|
|
"entries": [
|
|
"Each creature of the telekinetic's choice within 30 feet of them must succeed on a {@dc 17} Strength saving throw or be thrown up to 90 feet vertically and up to 30 feet away from the telekinetic. Each creature is then slammed to the ground, taking {@damage 1d6} bludgeoning damage per 10 feet fallen and landing {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mass Choke (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"Each creature of the telekinetic's choice within 30 feet of them must succeed on a {@dc 17} Dexterity saving throw or become {@condition restrained} for 1 minute (save ends at end of turn). A creature {@condition restrained} in this way takes 22 ({@damage 5d8}) force damage at the start of each of their turns."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Reflective Armor (3/Day)",
|
|
"entries": [
|
|
"When the telekinetic or a creature they can see within 30 feet of them is hit by an attack, the target of the attack gains a +5 bonus to AC, including against the triggering attack, until the start of the telekinetic's next turn. If the triggering attack misses, the telekinetic makes a power attack roll (+9) against the attacker. If that attack hits, the attacker is hit by the triggering attack, which deals an extra 5 damage."
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"O"
|
|
],
|
|
"miscTags": [
|
|
"AOE"
|
|
],
|
|
"conditionInflict": [
|
|
"restrained"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity",
|
|
"strength"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Telekinetic Talent",
|
|
"source": "TalPsi",
|
|
"page": 87,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 65,
|
|
"formula": "10d8 + 20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 12,
|
|
"con": 14,
|
|
"int": 16,
|
|
"wis": 12,
|
|
"cha": 10,
|
|
"save": {
|
|
"int": "+5",
|
|
"wis": "+3"
|
|
},
|
|
"skill": {
|
|
"arcana": "+5",
|
|
"investigation": "+5"
|
|
},
|
|
"passive": 11,
|
|
"languages": [
|
|
"any three languages"
|
|
],
|
|
"cr": "4",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the telekinetic can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 13}):"
|
|
],
|
|
"will": [
|
|
"{@psionic invisible force|TalPsi}",
|
|
"{@psionic shared thoughts|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic extinguish|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic chariot of thought|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The telekinetic uses Concussive Slam twice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Concussive Slam (1st-Order Power)",
|
|
"entries": [
|
|
"One creature within 30 feet of the telekinetic must succeed on a {@dc 13} Strength saving throw or take 7 ({@damage 3d4}) force damage and fall {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Kinetic Crush (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The telekinetic targets a creature they can see within 60 feet of them, which must make a {@dc 13} Strength saving throw. On a failed save, the target takes 18 ({@damage 4d8}) force damage and their speed becomes 0 until the start of the telekinetic's next turn. On a success, the target takes half as much damage and their speed isn't reduced."
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic Burst (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The telekinetic unleashes a 20-foot-radius sphere of force centered on a point they can see within 90 feet of them. Each creature in the area must make a {@dc 13} Dexterity saving throw. On a failed save, a target takes 17 ({@damage 5d6}) force damage and is pushed 10 feet away from the center of the area. On a success, a target takes half as much damage and isn't pushed."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Reflective Armor (3/Day)",
|
|
"entries": [
|
|
"When the telekinetic or a creature they can see within 30 feet of them is hit by an attack, the target of the attack gains a +3 bonus to AC, including against the triggering attack, until the start of the telekinetic's next turn. If the triggering attack misses, the telekinetic makes a power attack roll (+5) against the attacker. If that attack hits, the attacker is hit by the triggering attack, which deals an extra 3 damage."
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"O"
|
|
],
|
|
"miscTags": [
|
|
"AOE"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity",
|
|
"strength"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Telepath Expert",
|
|
"source": "TalPsi",
|
|
"page": 91,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 112,
|
|
"formula": "15d8 + 45"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 14,
|
|
"con": 16,
|
|
"int": 18,
|
|
"wis": 10,
|
|
"cha": 12,
|
|
"save": {
|
|
"int": "+7",
|
|
"wis": "+3"
|
|
},
|
|
"skill": {
|
|
"arcana": "+7",
|
|
"persuasion": "+7"
|
|
},
|
|
"passive": 10,
|
|
"languages": [
|
|
"any four languages",
|
|
"telepathy 30 ft."
|
|
],
|
|
"cr": "8",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the telepath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 15}):"
|
|
],
|
|
"will": [
|
|
"{@psionic influence|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic make friends|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic veritas|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic reveal the path|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psychic Stab (1st-Order Power)",
|
|
"entries": [
|
|
"One creature the telepath can see within 120 feet of them must succeed on a {@dc 15} Intelligence saving throw or take 16 ({@damage 3d10}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger of the Mind (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"The telepath chooses one creature they can see within 60 feet of them, which must make a {@dc 15} Intelligence saving throw. On a failed save, the target takes 33 ({@damage 6d10}) psychic damage and can take only the Dash, Disengage, or Dodge actions on their next turn. On a success, the target takes half as much damage and can take their turn normally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fracture (1/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"Each creature in a 20-foot-radius sphere centered on a point within 90 feet of the telepath must make a {@dc 15} Intelligence saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) psychic damage and is fractured for 1 minute (save ends at end of turn). On a success, the creature takes half as much damage and isn't fractured.",
|
|
"While fractured, a creature's speed is halved; they have disadvantage on ability checks, attack rolls, and saving throws; and attack rolls against them have advantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Harlequin (1/Day; 4th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The telepath chooses one Humanoid they can see within 120 feet of them, which must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the telepath for 1 hour. While the target is {@condition charmed} in this way, the telepath has a telepathic link with them as long as both are on the same plane of existence.",
|
|
"They can use this telepathic link to issue commands to the target (no action required), which the target does their best to obey. If the target completes an order and doesn't receive further direction from the telepath, they defend and preserve themself to the best of their ability.",
|
|
"The telepath can use an action to take total and precise control of a {@condition charmed} target. Until the end of the telepath's next turn, the target takes only the actions the telepath chooses, and doesn't do anything else. During this time, the telepath can also cause the target to use a reaction, but this requires the telepath to use their reaction as well.",
|
|
"Each time the target takes damage, they make a new Wisdom saving throw. If the saving throw succeeds, the {@condition charmed} condition ends."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Share Pain (3rd-Order Power)",
|
|
"entries": [
|
|
"When the telepath is damaged by a creature they can see within 60 feet of them, they force the creature to make a {@dc 15} Wisdom saving throw.",
|
|
"The target takes 13 ({@damage 2d12}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"TP",
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MLW"
|
|
],
|
|
"conditionInflict": [
|
|
"charmed"
|
|
],
|
|
"savingThrowForced": [
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Telepath Master",
|
|
"source": "TalPsi",
|
|
"page": 92,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 150,
|
|
"formula": "20d8 + 60"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 16,
|
|
"con": 17,
|
|
"int": 20,
|
|
"wis": 10,
|
|
"cha": 13,
|
|
"save": {
|
|
"int": "+9",
|
|
"wis": "+4"
|
|
},
|
|
"skill": {
|
|
"arcana": "+9",
|
|
"persuasion": "+9"
|
|
},
|
|
"passive": 10,
|
|
"languages": [
|
|
"any five languages",
|
|
"telepathy 30 ft."
|
|
],
|
|
"cr": "12",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the telepath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 17}):"
|
|
],
|
|
"will": [
|
|
"{@psionic influence|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic make friends|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic reminisce|TalPsi}",
|
|
"{@psionic veritas|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic fold space|TalPsi}",
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic reveal the path|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psychic Stab (1st-Order Power)",
|
|
"entries": [
|
|
"One creature the telepath can see within 120 feet of them must succeed on a {@dc 17} Intelligence saving throw or take 22 ({@damage 4d10}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger of the Mind (3/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"The telepath chooses one creature they can see within 60 feet of them, which must make a {@dc 17} Intelligence saving throw. On a failed save, the target takes 44 ({@damage 8d10}) psychic damage and can take only the Dash, Disengage, or Dodge actions on their next turn. On a success, the target takes half as much damage and can take their turn normally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fracture (3/Day; 6th-Order Power)",
|
|
"entries": [
|
|
"Each creature in a 20-foot-radius sphere centered on a point within 90 feet of the telepath must make a {@dc 17} Intelligence saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage and is fractured for 1 minute (save ends at end of turn). On a success, the creature takes half as much damage and isn't fractured.",
|
|
"While fractured, a creature's speed is halved; they have disadvantage on ability checks, attack rolls, and saving throws; and attack rolls against them have advantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Harlequin (3/Day; 4th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The telepath chooses one Humanoid they can see within 120 feet of them, which must succeed on a {@dc 17} Wisdom saving throw or be {@condition charmed} by the telepath for 1 hour. While the target is {@condition charmed} in this way, the telepath has a telepathic link with them as long as both are on the same plane of existence. They can use this telepathic link to issue commands to the target (no action required), which the target does their best to obey. If the target completes an order and doesn't receive further direction from the telepath, they defend and preserve themself to the best of their ability.",
|
|
"The telepath can use an action to take total and precise control of a {@condition charmed} target. Until the end of the telepath's next turn, the target takes only the actions the telepath chooses, and doesn't do anything else. During this time, the telepath can also cause the target to use a reaction, but this requires the telepath to use their reaction as well.",
|
|
"Each time the target takes damage, they make a new Wisdom saving throw. If the saving throw succeeds, the {@condition charmed} condition ends."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mindwipe (1/Day; 6th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The telepath chooses a creature they can see within 60 feet of them, which must make a {@dc 17} Wisdom saving throw. On a success, the target takes 16 ({@damage 3d10}) psychic damage. On a failure, the target's proficiency bonus is +0 (reducing the bonus they add to ability checks, attack rolls, and saving throws they make with proficiency), and they can't cast spells, manifest powers, understand language, or communicate in any intelligible way. All these effects last for 1 minute."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Share Pain (4th-Order Power)",
|
|
"entries": [
|
|
"When the telepath is damaged by a creature they can see within 60 feet of them, they force the creature to make a {@dc 17} Wisdom saving throw.",
|
|
"The target takes 19 ({@damage 3d12}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"TP",
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MLW"
|
|
],
|
|
"conditionInflict": [
|
|
"charmed"
|
|
],
|
|
"savingThrowForced": [
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Telepath Talent",
|
|
"source": "TalPsi",
|
|
"page": 90,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "humanoid",
|
|
"tags": [
|
|
"talent"
|
|
]
|
|
},
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 13,
|
|
"from": [
|
|
"{@item studded leather armor|PHB|studded leather}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 65,
|
|
"formula": "10d8 + 20"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 8,
|
|
"dex": 12,
|
|
"con": 14,
|
|
"int": 16,
|
|
"wis": 10,
|
|
"cha": 12,
|
|
"save": {
|
|
"int": "+5",
|
|
"wis": "+2"
|
|
},
|
|
"skill": {
|
|
"arcana": "+5",
|
|
"persuasion": "+5"
|
|
},
|
|
"passive": 10,
|
|
"languages": [
|
|
"any three languages",
|
|
"telepathy 30 ft."
|
|
],
|
|
"cr": "4",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, the telepath can manifest the following powers, using Intelligence as their manifestation ability (power save {@dc 13}):"
|
|
],
|
|
"will": [
|
|
"{@psionic influence|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic read thoughts|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic read object|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Psychic Stab (1st-Order Power)",
|
|
"entries": [
|
|
"One creature the telepath can see within 120 feet of them must succeed on a {@dc 13} Intelligence saving throw or take 16 ({@damage 3d10}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger of the Mind (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"The telepath chooses one creature they can see within 60 feet of them, which must make a {@dc 13} Intelligence saving throw. On a failed save, the target takes 22 ({@damage 4d10}) psychic damage and can take only the Dash, Disengage, or Dodge actions on their next turn. On a success, the target takes half as much damage and can take their turn normally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Harlequin (1/Day; 4th-Order Power; Concentration)",
|
|
"entries": [
|
|
"The telepath chooses one Humanoid they can see within 120 feet of them, which must succeed on a {@dc 13} Wisdom saving throw or be {@condition charmed} by the telepath for 1 hour.",
|
|
"While the target is {@condition charmed} in this way, the telepath has a telepathic link with them as long as both are on the same plane of existence. The telepath can use this telepathic link to issue commands to the target (no action required), which the target does their best to obey. If the target completes an order and doesn't receive further direction from the telepath, they defend and preserve themself to the best of their ability.",
|
|
"The telepath can use an action to take total and precise control of a {@condition charmed} target. Until the end of the telepath's next turn, the target takes only the actions the telepath chooses, and doesn't do anything else. During this time, the telepath can also cause the target to use a reaction, but this requires the telepath to use their reaction as well.",
|
|
"Each time the target takes damage, they make a new Wisdom saving throw. If the saving throw succeeds, the {@condition charmed} condition ends."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Share Pain (2nd-Order Power)",
|
|
"entries": [
|
|
"When the telepath is damaged by a creature they can see within 60 feet of them, they force the creature to make a {@dc 13} Wisdom saving throw.",
|
|
"The target takes 6 ({@damage 1d12}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"TP",
|
|
"X"
|
|
],
|
|
"damageTags": [
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"MLW"
|
|
],
|
|
"conditionInflict": [
|
|
"charmed"
|
|
],
|
|
"savingThrowForced": [
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Tersasalla",
|
|
"isNamedCreature": true,
|
|
"source": "TalPsi",
|
|
"page": 69,
|
|
"size": [
|
|
"H"
|
|
],
|
|
"type": "dragon",
|
|
"alignment": [
|
|
"L",
|
|
"N"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 20,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 230,
|
|
"formula": "20d12 + 100"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"fly": {
|
|
"number": 80,
|
|
"condition": "(hover)"
|
|
},
|
|
"canHover": true
|
|
},
|
|
"str": 20,
|
|
"dex": 22,
|
|
"con": 20,
|
|
"int": 22,
|
|
"wis": 16,
|
|
"cha": 20,
|
|
"save": {
|
|
"dex": "+12",
|
|
"con": "+11",
|
|
"int": "+12",
|
|
"wis": "+9"
|
|
},
|
|
"skill": {
|
|
"arcana": "+12",
|
|
"insight": "+9",
|
|
"perception": "+9",
|
|
"religion": "+12"
|
|
},
|
|
"senses": [
|
|
"truesight 60 ft.",
|
|
"darkvision 120 ft."
|
|
],
|
|
"passive": 19,
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from mundane attacks",
|
|
"cond": true
|
|
}
|
|
],
|
|
"immune": [
|
|
"fire",
|
|
"poison"
|
|
],
|
|
"vulnerable": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"languages": [
|
|
"Common",
|
|
"Draconic",
|
|
"telepathy 120 ft."
|
|
],
|
|
"cr": "17",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, Tersasalla can manifest the following powers, using Intelligence as their manifestation ability:"
|
|
],
|
|
"will": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic read thoughts|TalPsi}",
|
|
"{@psionic sixth sense|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic restore the past|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Amplification Aura",
|
|
"entries": [
|
|
"A psionic aura surrounds Tersasalla in a 30-foot-radius sphere. Each allied creature of Tersasalla's choice that can cast spells or manifest powers have a +3 bonus to their power save DC and spell save DC while in the aura.",
|
|
"Tersasalla isn't affected by the aura."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Weapons",
|
|
"entries": [
|
|
"Tersasalla's weapon attacks are psionic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrificial Resistance (3/Day)",
|
|
"entries": [
|
|
"If Tersasalla fails a saving throw, they can choose to succeed instead. When Tersasalla uses this trait, their Amplification Aura doesn't function until the start of their next turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"Tersasalla uses Growing Aura. They then make one Bite attack and two Claw attacks, or they use Fracture if available."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} +12 to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} +12 to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Growing Aura",
|
|
"entries": [
|
|
"If the radius of Tersasalla's Amplification Aura is less than 60 feet, it increases 15 feet to a maximum of 60 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Exploding Aura",
|
|
"entries": [
|
|
"If the radius of Tersasalla's Amplification Aura is 60 feet, the aura explodes in a burst of psychic energy.",
|
|
"Each creature of Tersasalla's choice within 60 feet of them must make a {@dc 20} Wisdom saving throw, taking 66 ({@damage 12d10}) psychic damage on a failed save, or half as much damage on a successful one. The radius of Tersasalla's Amplification Aura then shrinks to 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fracture (2/Day; 5th-Order Power)",
|
|
"entries": [
|
|
"Each creature in a 20-foot-radius sphere centered on a point within 90 feet of Tersasalla must make a {@dc 20} Intelligence saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) psychic damage and is fractured for 1 minute (save ends at end of turn). On a success, the creature takes half as much damage and isn't fractured.",
|
|
"While fractured, a creature's speed is halved; they have disadvantage on ability checks, attack rolls, and saving throws; and attack rolls against them have advantage."
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Glimpse (1st-Order Power; Concentration)",
|
|
"entries": [
|
|
"Tersasalla picks one willing creature they can see within 5 feet of them.",
|
|
"The next attack roll made against the target before the end of Tersasalla's next turn has disadvantage."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Share Pain (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"When Tersasalla is damaged by a creature they can see within 60 feet of them, they force the creature to make a {@dc 20} Wisdom saving throw.",
|
|
"The target takes 13 ({@damage 2d12}) psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
}
|
|
],
|
|
"legendaryHeader": [
|
|
"Tersasalla has three villain actions. They can take each action once during an encounter after an enemy creature's turn.",
|
|
"They can take these actions in any order but can use only one per round."
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Action 1: Weight of Reality",
|
|
"entries": [
|
|
"Tersasalla drops an {@condition invisible} weight on each hostile creature they can see within 60 feet of them. Each target must succeed on a {@dc 20} Wisdom saving throw or take 16 ({@damage 3d10}) force damage and fall {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 2: Hungry for Magic",
|
|
"entries": [
|
|
"Tersasalla teleports up to 120 feet to an unoccupied space they can see that is within 10 feet of a creature that can cast spells. They then make two Bite attacks with advantage against the creature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 3: Shield of Vengeance",
|
|
"entries": [
|
|
"Tersasalla surrounds themself in a shimmering psionic shield that lasts until the end of their next turn. Whenever a creature deals damage to Tersasalla with an unarmed strike, a weapon attack, or a spell while the shield is active, that creature takes 33 ({@damage 6d10}) psychic damage."
|
|
]
|
|
}
|
|
],
|
|
"legendaryGroup": {
|
|
"name": "Tersasalla",
|
|
"source": "TalPsi"
|
|
},
|
|
"senseTags": [
|
|
"SD",
|
|
"U"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"DR",
|
|
"TP"
|
|
],
|
|
"damageTags": [
|
|
"O",
|
|
"P",
|
|
"S",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MW",
|
|
"RCH"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"intelligence",
|
|
"wisdom"
|
|
],
|
|
"hasFluff": true,
|
|
"hasFluffImages": true
|
|
},
|
|
{
|
|
"name": "Viomencia",
|
|
"isNamedCreature": true,
|
|
"source": "TalPsi",
|
|
"page": 71,
|
|
"size": [
|
|
"H"
|
|
],
|
|
"type": "dragon",
|
|
"alignment": [
|
|
"N",
|
|
"E"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 20,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 189,
|
|
"formula": "18d12 + 72"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"fly": {
|
|
"number": 80,
|
|
"condition": "(hover)"
|
|
},
|
|
"canHover": true
|
|
},
|
|
"str": 20,
|
|
"dex": 22,
|
|
"con": 19,
|
|
"int": 22,
|
|
"wis": 16,
|
|
"cha": 20,
|
|
"save": {
|
|
"dex": "+11",
|
|
"con": "+9",
|
|
"int": "+11",
|
|
"wis": "+8"
|
|
},
|
|
"skill": {
|
|
"arcana": "+11",
|
|
"deception": "+10",
|
|
"insight": "+8",
|
|
"perception": "+8",
|
|
"religion": "+11"
|
|
},
|
|
"senses": [
|
|
"blindsight 60 ft.",
|
|
"darkvision 120 ft."
|
|
],
|
|
"passive": 18,
|
|
"resist": [
|
|
{
|
|
"resist": [
|
|
"bludgeoning",
|
|
"piercing",
|
|
"slashing"
|
|
],
|
|
"note": "from mundane attacks",
|
|
"cond": true
|
|
}
|
|
],
|
|
"immune": [
|
|
"fire",
|
|
"poison"
|
|
],
|
|
"vulnerable": [
|
|
"psychic"
|
|
],
|
|
"conditionImmune": [
|
|
"poisoned"
|
|
],
|
|
"languages": [
|
|
"Common",
|
|
"Draconic",
|
|
"telepathy 120 ft."
|
|
],
|
|
"cr": "15",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Powers",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"In addition to the other powers in this stat block, Viomencia can manifest the following powers, using Intelligence as her manifestation ability (power save {@dc 19}):"
|
|
],
|
|
"will": [
|
|
"{@psionic distant voice|TalPsi}",
|
|
"{@psionic guise|TalPsi} (at 5th order)",
|
|
"{@psionic read object|TalPsi}",
|
|
"{@psionic rewrite|TalPsi}"
|
|
],
|
|
"daily": {
|
|
"3e": [
|
|
"{@psionic read thoughts|TalPsi}"
|
|
],
|
|
"1e": [
|
|
"{@psionic broadcast|TalPsi}",
|
|
"{@psionic penetrating sight|TalPsi}"
|
|
]
|
|
},
|
|
"ability": "int"
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Feedback Aura (1/Turn)",
|
|
"entries": [
|
|
"A psionic aura surrounds Viomencia in a 30-foot-radius sphere. When Viomencia takes damage, the aura crackles and each hostile creature in the aura takes 7 ({@damage 2d6}) psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Weapons",
|
|
"entries": [
|
|
"Viomencia's weapon attacks are psionic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sacrificial Resistance (3/Day)",
|
|
"entries": [
|
|
"If Viomencia fails a saving throw, she can choose to succeed instead. When she uses this trait, her Feedback Aura doesn't function until the start of her next turn."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"Viomencia uses Growing Aura. She then makes one Bite attack and two Claw attacks, or she uses Beam Gaze if available."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} +11 to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} +11 to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Growing Aura",
|
|
"entries": [
|
|
"If the radius of Viomencia's Feedback Aura is less than 60 feet, it increases 15 feet to a maximum of 60 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Exploding Aura",
|
|
"entries": [
|
|
"If the radius of Viomencia's Feedback Aura is 60 feet, the aura explodes in a burst of harsh light. Each hostile creature within 60 feet of Viomencia must make a {@dc 19} Constitution saving throw, taking 55 ({@damage 10d10}) radiant damage on a failed save, or half as much damage on a successful one. The radius of Viomencia's Feedback Aura then shrinks to 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beam Gaze (3/Day; 4th-Order Power)",
|
|
"entries": [
|
|
"Viomencia unleashes a sickening beam of force at a creature she can see within 120 feet of her. The target must make a {@dc 19} Constitution saving throw, taking 27 ({@damage 5d10}) force damage on a failed save, or half as much damage on a successful one. On a failed save, the target also suffers Viomencia's choice of one of the following effects for 1 minute (save ends at end of turn):",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The target is {@condition poisoned}.",
|
|
"The target's speed is halved, and they can't take reactions.",
|
|
"Attack rolls against the target are made with advantage."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"bonus": [
|
|
{
|
|
"name": "Jaunt (3/Day; 3rd-Order Power)",
|
|
"entries": [
|
|
"Viomencia or one willing creature she touches teleports to an unoccupied space Viomencia can see within 30 feet of her."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Fortify (2nd-Order Power)",
|
|
"entries": [
|
|
"When Viomencia or a creature she can see within 30 feet of her takes acid, cold, fire, force, lightning, or thunder damage, that creature has resistance to the triggering damage type (including against the triggering damage) until the end of Viomencia's next turn."
|
|
]
|
|
}
|
|
],
|
|
"legendaryHeader": [
|
|
"Viomencia has three villain actions. She can take each action once during an encounter after an enemy creature's turn.",
|
|
"She can take these actions in any order but can use only one per round."
|
|
],
|
|
"legendary": [
|
|
{
|
|
"name": "Action 1: I've Seen This",
|
|
"entries": [
|
|
"Viomencia plunders the mind of each hostile creature within 60 feet of her to learn their tactics. Each target has disadvantage on the next attack roll they make against Viomencia, and she has advantage on saving throws made to resist powers, spells, and effects created by each target before the end of that target's next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 2: Amethyst Charm",
|
|
"entries": [
|
|
"Viomencia unleashes a pulse of telepathic power. Each hostile creature within 60 feet of her must succeed on a {@dc 19} Wisdom saving throw or be {@condition charmed} by her. Each target {@condition charmed} in this way must immediately move up to their speed in a direction of Viomencia's choice, then make a weapon attack or cast a damage-dealing cantrip at a target of her choice. Viomencia can then move up to her speed, and the {@condition charmed} condition on each target ends."
|
|
]
|
|
},
|
|
{
|
|
"name": "Action 3: Utter Devastation",
|
|
"entries": [
|
|
"Viomencia enters the mind of each hostile creature she can see within 60 feet of her and offers them a bargain: pain or risk? Each target must choose between losing half their remaining hit points or having disadvantage on saving throws against Viomencia's powers and her Exploding Aura for 10 minutes."
|
|
]
|
|
}
|
|
],
|
|
"legendaryGroup": {
|
|
"name": "Tersasalla",
|
|
"source": "TalPsi"
|
|
},
|
|
"senseTags": [
|
|
"B",
|
|
"SD"
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"DR",
|
|
"TP"
|
|
],
|
|
"damageTags": [
|
|
"O",
|
|
"P",
|
|
"R",
|
|
"S",
|
|
"Y"
|
|
],
|
|
"miscTags": [
|
|
"AOE",
|
|
"MW",
|
|
"RCH"
|
|
],
|
|
"conditionInflict": [
|
|
"charmed",
|
|
"poisoned"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution",
|
|
"wisdom"
|
|
],
|
|
"hasFluff": true,
|
|
"hasFluffImages": true
|
|
}
|
|
],
|
|
"monsterFluff": [
|
|
{
|
|
"name": "Chronopath Expert",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Chronopath-2.webp"
|
|
},
|
|
"width": 870,
|
|
"height": 1640
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Chronopath Master",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Chronopath-2.webp"
|
|
},
|
|
"width": 870,
|
|
"height": 1640
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Chronopath Talent",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Chronopath-2.webp"
|
|
},
|
|
"width": 870,
|
|
"height": 1640
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Cthrion Uroniziir",
|
|
"source": "TalPsi",
|
|
"entries": [
|
|
"Cthrion Uroniziir is a world-ending campaign foe\u2014a final boss whose defeat requires the greatest heroes of the timescape to join forces! Among all gemstone dragons, she is universally feared and revered for her psionic might and ambition.",
|
|
{
|
|
"type": "entries",
|
|
"name": "One World to Rule",
|
|
"entries": [
|
|
"Known as the Würm of the Worlds' End, the Onyx Dragon, and the Time Ender, Cthrion Uroniziir has long plotted to collapse the myriad manifolds of the timescape into one partition. If she succeeds, countless worlds will be annihilated and collapsed together into one singular universe, which will thereafter be brought under the Onyx Dragon's control.",
|
|
"Thousands of creatures across the timescape pledge themselves to Cthrion Uroniziir's cause. From mortals who believe that the single world she promises to create will prosper under her rule, to amethyst dragons promised mortal subjects for their dangerous experiments, the Time Ender has agents on every plane, waiting to enact her will."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Enemy of Ballisantirax",
|
|
"entries": [
|
|
"A faction led by the slumbering dragon Ballisantirax\u2014a great crystal dragon, thought to be the most powerful of the gemstone dragons\u2014opposes Cthrion Uroniziir. The power of Ballisantirax can't be denied, for few others possess the ability to create or destroy reality with a thought. But the Sleeping One's psionic strength is so great that her waking might well unmake the Material Plane. In fact, some who fight against Cthrion Uroniziir's plots believe that part of her plan is to wake her enemy to ensure the destruction of worlds. Thankfully, Ballisantirax has so far remained hidden, directing allies from her dreams to oppose the Onyx Dragon."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Cthrion Uroniziir's Lair",
|
|
"entries": [
|
|
"Cthrion Uroniziir sets plans in motion, then slumbers for decades or even centuries at a time before waking to check on her followers. Her lair exists in a place beyond space and time, and only her most trusted gemstone dragon servants know the destructive ritual required for mortals to access it."
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Cthrion-Uroniziir.webp"
|
|
},
|
|
"width": 1540,
|
|
"height": 823
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Graxituron",
|
|
"source": "TalPsi",
|
|
"entries": [
|
|
"Graxituron, the Sapphire Father, claims to be among the first and most ancient of the gemstone dragons. Even other dragons look upon him in awe. His self-assigned purview is time, establishing him as a guardian of the knowledge of past and future, and of the powers that let creatures shift between times.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Temporal Protector",
|
|
"entries": [
|
|
"Graxituron gets along best with those creatures that impose rigid rules of causality on the world, and considers those that tinker with the causality of past and future a danger. Whenever mortals discover or exploit the means to freely move through time, to significantly alter its flow, or to summon creatures from the past or future, Graxituron takes action. It matters not if those creatures plan to change time for good or ill, for any alteration too large could cause catastrophe, and the offenders must be put down before that can happen.",
|
|
"When a mortal who knows of Graxituron learns of a threat to causality, they might send agents to seek the Sapphire Father's advice and aid. If he can be found, Graxituron is always willing to aid adventurers intent on saving the time stream, even using his knowledge to bend the rules of time if he feels the danger warrants it."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Commanding Respect",
|
|
"entries": [
|
|
"Though Graxituron is typically reserved, when the Sapphire Father speaks, he demands attention and expects to be treated with respect. He carries himself like a venerable university professor, presuming that all those around him will hang on his every word."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Time Tyrant Within",
|
|
"entries": [
|
|
"In his younger days, Graxituron met an evil future version of himself in another timeline, with that alternative self attempting to manipulate the time stream. Not powerful enough to slay this evil double, Graxituron absorbed his enemy's consciousness. Now the evil soul lingers inside the Sapphire Father's ancient body, waiting for a moment where he might be able to wrest control and return to his vile work."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Graxituron's Lair",
|
|
"entries": [
|
|
"The heat and toxic vapors of the underworld are no threat to an ancient gemstone wyrm. For millennia, Graxituron has lived in the glowing tunnels of Ignisdohn, an active volcano kept from erupting by the Sapphire Father's mastery of time. Here, elementals tend to Graxituron's needs and guard his treasures as he meditates, his mind slipping in and out of timelines in an endless watch."
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Graxituron.webp"
|
|
},
|
|
"width": 752,
|
|
"height": 894
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Maverick Expert",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Maverick-2.webp"
|
|
},
|
|
"width": 972,
|
|
"height": 1682
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Maverick Master",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Maverick-2.webp"
|
|
},
|
|
"width": 972,
|
|
"height": 1682
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Maverick Talent",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Maverick-2.webp"
|
|
},
|
|
"width": 972,
|
|
"height": 1682
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Metamorph Expert",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Metamorph-2.webp"
|
|
},
|
|
"width": 1144,
|
|
"height": 1155
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Metamorph Master",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Metamorph-2.webp"
|
|
},
|
|
"width": 1144,
|
|
"height": 1155
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Metamorph Talent",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Metamorph-2.webp"
|
|
},
|
|
"width": 1144,
|
|
"height": 1155
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Nelisardrim",
|
|
"source": "TalPsi",
|
|
"entries": [
|
|
"Nelisardrim, the Topaz Wizard, is more engaged with the mortal world than most other dragons\u2014gemstone or otherwise. Though they channel psionic power like all their kind, the young Nelisardrim has a particular fascination with mortal magic. They study it obsessively, collecting scrolls and tomes much like chromatic and metallic dragons hoard gold and gemstones.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Distracted and Friendly",
|
|
"entries": [
|
|
"To the mortal folk who interact with them, Nelisardrim resembles an absentminded professor. They accumulate so much lore that they spend all their time categorizing it in their library and their head. And just when the dragon has everything neatly filed away, they realize that one treatise doesn't fit any existing classification\u2014and the whole process must be redone from scratch.",
|
|
"Nelisardrim's natural curiosity makes them approachable and easy to talk to, though they rarely give a straight answer to questions posed to them. It's easy to assume the Topaz Wizard is an expert on everything, considering how many books they possess, but the opposite is often true. Anything the young dragon can think about can be defended with their extensive references, but many of those references contradict each other."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Oops, Explosion",
|
|
"entries": [
|
|
"Brash and reckless, Nelisardrim enjoys experimenting with their magic items and tomes, but this pursuit pairs poorly with their short attention span. The dragon has had to rebuild their lab more than once, and may the gods help them if they ever get their claws on a cursed item."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Nelisardrim's Lair",
|
|
"entries": [
|
|
"Nelisardrim organizes their hoard and experiments in a mage's tower that appears ruined from the outside. Inside, though, the dragon has made every surface shine and every doorway big enough for their large form. The Topaz Wizard has reanimated a number of old constructs found scattered about when the dragon took over the tower, supplementing their missing limbs with whatever was on hand. These beings work without complaint through long days and nights, cataloguing all Nelisardrim owns and serving as assistants and subjects in the dragon's experiments."
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Nelisardrim.webp"
|
|
},
|
|
"width": 813,
|
|
"height": 813
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Profundrus",
|
|
"source": "TalPsi",
|
|
"entries": [
|
|
"Profundrus the Sunken Emerald studies the chaotic boundary between ocean and land. Tide pools and estuaries fascinate him, and the intermingling of disparate ecologies in those locations forms the basis of his theory of the timescape\u2014a hypothesis that the Material Plane lies on an interspacial boundary between countless worlds, and that for this reason, good, evil, chaos, and law all intermingle there.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Aquatic Psion",
|
|
"entries": [
|
|
"For thousands of years, Profundrus has lived in the ocean, over which time his body adapted to life beneath the waves. Even as he evolved physically, his mind grew more powerful, to the point where his mere thoughts can now interfere with the brains of others. Hostile creatures in proximity to Profundrus often find it difficult to maintain concentration on their powers and spells."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Planar Expert",
|
|
"entries": [
|
|
"Profundrus's interest in the mortal world and its relation to other worlds makes him an expert on the planes. He knows a way to travel freely to the Sea of Stars that separates worlds, and from there can move to any planar realm. Sages who have studied Profundrus and other emerald dragons believe this method is dangerous, and that its prolonged use could put twisted thoughts into the dragon's mind, making him believe he resides in one world while he stands in another, and bringing his ire down upon innocents he sees as enemies."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Profundrus's Lair",
|
|
"entries": [
|
|
"At the bottom of the ocean, Profundrus dwells in a deep canyon among piles of unorganized treasures, which flow into a maze of tunnels whose walls are carved with shelves and set with psionic traps. Deep-sea creatures including whales and chuuls attend the Sunken Emerald here, as he studies tomes to help him unravel what exactly holds the timescape together."
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Profundrus.webp"
|
|
},
|
|
"width": 1450,
|
|
"height": 948
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Pyrokinetic Expert",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Pyrokinetic-2.webp"
|
|
},
|
|
"width": 1348,
|
|
"height": 2019
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Pyrokinetic Master",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Pyrokinetic-2.webp"
|
|
},
|
|
"width": 1348,
|
|
"height": 2019
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Pyrokinetic Talent",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Pyrokinetic-2.webp"
|
|
},
|
|
"width": 1348,
|
|
"height": 2019
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Resopath Expert",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Resopath-2.webp"
|
|
},
|
|
"width": 851,
|
|
"height": 1720
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Resopath Master",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Resopath-2.webp"
|
|
},
|
|
"width": 851,
|
|
"height": 1720
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Resopath Talent",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Resopath-2.webp"
|
|
},
|
|
"width": 851,
|
|
"height": 1720
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic Expert",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telekinetic-2.webp"
|
|
},
|
|
"width": 1235,
|
|
"height": 1192
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic Master",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telekinetic-2.webp"
|
|
},
|
|
"width": 1235,
|
|
"height": 1192
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic Talent",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telekinetic-2.webp"
|
|
},
|
|
"width": 1235,
|
|
"height": 1192
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telepath Expert",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telepath-2.webp"
|
|
},
|
|
"width": 931,
|
|
"height": 1549
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telepath Master",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telepath-2.webp"
|
|
},
|
|
"width": 931,
|
|
"height": 1549
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telepath Talent",
|
|
"source": "TalPsi",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telepath-2.webp"
|
|
},
|
|
"width": 931,
|
|
"height": 1549
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Tersasalla",
|
|
"source": "TalPsi",
|
|
"entries": [
|
|
"Tersasalla, the Ruby Guardian, hoards and protects the knowledge of reality they call \"realitas,\" and which they believe is the only thing that separates the real world from the destructive potential of falsehood and illusion. Not even the greatest mortal spellcasters understand the manner in which illusion magic threatens to replace the current reality by starving that reality, letting it wither and then setting a phantasm in its place. For only Tersasalla and their secret cabal of followers know that illusions in the Material Plane are echoes of beings and objects from other worlds\u2014and that given the chance, those alien worlds would invade ours.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Protection from Illusion",
|
|
"entries": [
|
|
"The Ruby Guardian maintains a ceaseless vigil for spellcasters channeling the magic of illusions. When any sufficiently powerful illusionist catches a glimpse of the true power contained within their spells and decides to use that power for personal gain, the Ruby Guardian acts to prevent the end of reality, sometimes partnering with mortal adventurers to get the job done.",
|
|
"Tersasalla has trained their mind to defeat and destroy illusionists over long years, honing their innate psionic abilities to enhance the powers and spells of others, since mortal talents and non-illusionist spellcasters are the most common allies. Even well-meaning illusionists might meet their end in the maw of the dragon, who has no mercy for those who know too much. For they would rather kill an army of good mortals than risk reality ending."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Orderly Traditionalist",
|
|
"entries": [
|
|
"Measured, formal, and slow to trust, Tersasalla patiently plans as their goals unfold. They are pleased when traditions are upheld. Mortals who approach the dragon with respect, introduce themselves properly, and avoid extraneous hand gestures quickly earn Tersasalla's attention, along with the opportunity to impress them."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Tersasalla's Lair",
|
|
"entries": [
|
|
"Within the crystal peak of Mount Kelbore, Tersasalla sits in observation and study, attended to by spellcasting and psionic sages. The frosted walls of the lair can be made transparent from the inside, allowing the dragon full view of their surroundings, or a magical view of any creature in the timescape. When the Ruby Guardian isn't watching illusionists in those visions, they work with gemstone dragonborn disciples to catalogue their vast collection of psionic crystals, always preparing for the end."
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Tersasalla.webp"
|
|
},
|
|
"width": 861,
|
|
"height": 884
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Viomencia",
|
|
"source": "TalPsi",
|
|
"entries": [
|
|
"Also called the Puppeteer, the Temptress Worm, and the Amethyst Terror by those who dare not speak her real name, Viomencia seeks knowledge to add to her vast hoard, at the cost of mortal lives. Disguising herself as a humanoid, she manipulates lesser beings into pushing the boundary of what is known. Sometimes this requires retrieving tomes, scrolls, or other pieces of recorded knowledge. At other times, these mortals become unwitting subjects in Viomencia's experiments.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Sinister Schemer",
|
|
"entries": [
|
|
"Often disguised as a kindly mage, Viomencia loves manipulating adventurers above all other mortals, judging that such fools will almost always trot headlong into danger for the promise of a few coins. When first encountered by mortals, she is conciliatory, wanting to put her marks at ease to catch them off guard. She has no problem with lending aid and assistance to gain the trust of mortals, knowing that it's a short path from trust to dependence."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Living Experiments",
|
|
"entries": [
|
|
"Over centuries, Viomencia has built up such a vast library of knowledge that she believes there is little lore recorded that she doesn't already know. Now she is the author, writing her new discoveries. She sends adventurers into unexplored and dangerous places, or tricks them into catching and spreading diseases, interacting with cursed objects, or otherwise harming themselves for her own edification."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Feared and Respected",
|
|
"entries": [
|
|
"Though other gemstone dragons are aware of Viomencia's dangerous obsession, most ignore her, whether from fear of retaliation for meddling\u2014or because they look forward to benefiting from the new lore discovered this way without feeling guilty at the cost. After all, Viomencia is always willing to trade one secret for another."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Viomencia's Lair",
|
|
"entries": [
|
|
"Viomencia makes her lair in a massive cave complex in the World Below. Her treasures and tomes are displayed, shelved, and organized in a vast underground library that doubles as a museum. Several mortals attend to her needs, most of them people who wish to study in the vast library, and who willingly give themselves over as subjects to her experiments. Many suffer from some curse or bear the scars of an unfortunate incident undertaken in the name of the Puppeteer's knowledge."
|
|
]
|
|
}
|
|
],
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Viomencia.webp"
|
|
},
|
|
"width": 948,
|
|
"height": 1006
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"legendaryGroup": [
|
|
{
|
|
"name": "Cthrion Uroniziir",
|
|
"source": "TalPsi",
|
|
"lairActions": [
|
|
"When fighting inside her lair, Cthrion Uroniziir can take lair actions. On initiative count 20 (losing initiative ties), Cthrion Uroniziir can take one lair action to cause one of the following effects; she can't use the same lair action two rounds in a row:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Temporal Might",
|
|
"entries": [
|
|
"Cthrion Uroniziir fills her body with the potential of time. Until initiative count 20 of the next round, she gains a +2 bonus to AC, has advantage on Dexterity saving throws, and can make one additional Claw attack with her Multiattack action."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Time Drain",
|
|
"entries": [
|
|
"Cthrion Uroniziir chooses three creatures she can see within 120 feet of her, then forcibly draws time out of their bodies. Each creature must succeed on a DC 20 Constitution saving throw or age {@dice 1d12} years. A creature that ages also has vulnerability to bludgeoning damage until initiative count 20 of the next round."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Unruly Time",
|
|
"entries": [
|
|
"Cthrion Uroniziir chooses two points on the ground she can see, then sets time out of phase in a 30-foot-square area centered on each point. Each area is difficult terrain for creatures hostile to Cthrion Uroniziir until initiative count 20 of the next round. Additionally, each hostile creature that starts their turn in the area must succeed on a DC 20 Strength saving throw or be {@condition restrained} until the effect ends."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Graxituron",
|
|
"source": "TalPsi",
|
|
"lairActions": [
|
|
"When fighting inside his lair, Graxituron can take lair actions. On initiative count 20 (losing initiative ties), Graxituron can take one lair action to cause one of the following effects; he can't use the same lair action two rounds in a row:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Temporal Dissonance",
|
|
"entries": [
|
|
"Graxituron vibrates at super speed, appearing blurry and distorted. Until the end of initiative count 20 on the next round, any creature with a passive Wisdom ({@skill Perception}) score of 17 or lower has disadvantage on attack rolls against Graxituron."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Time Freeze",
|
|
"entries": [
|
|
"Time twists around three creatures that Graxituron can see within 120 feet of him. Each target must succeed on a DC 24 Constitution saving throw or have their speed reduced to 0 and be unable to regain hit points until the end of initiative count 20 on the next round."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Violent Isolation",
|
|
"entries": [
|
|
"Graxituron teleports 120 feet to an unoccupied space he can see. After he teleports, he can choose one creature within 120 feet of him, forcing that creature to succeed on a DC 24 Charisma saving throw or be teleported to an unoccupied space within 5 feet of Graxituron."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Nelisardrim",
|
|
"source": "TalPsi",
|
|
"lairActions": [
|
|
"When fighting inside their lair, Nelisardrim can take lair actions. On initiative count 20 (losing initiative ties), Nelisardrim can take one lair action to cause one of the following effects; they can't use the same lair action two rounds in a row:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Dust Disappearance",
|
|
"entries": [
|
|
"Nelisardrim turns into a cloud of gem dust and moves up to 30 feet, reforming in an unoccupied space they can see. While moving in this way, they can move through occupied spaces and don't provoke opportunity attacks. If Nelisardrim moves through a creature's space, that creature must succeed on a DC 14 Constitution saving throw or be blinded until the end of their next turn."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Mind Over Magic",
|
|
"entries": [
|
|
"A shimmering globe of psionic energy surrounds Nelisardrim. Until the end of initiative count 20 on the next round, the dragon can't be affected or detected by spells of 2nd level or lower unless they wish to be, they have advantage on saving throws against spells and other magical effects, and spell attack rolls made against them have disadvantage."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "The Page is Mightier",
|
|
"entries": [
|
|
"A swirling vortex of books appears in a 40-foot-high, 10-foot-radius cylinder centered on a point Nelisardrim can see within 60 feet of them, and lasts until the end of initiative count 20 on the next round. Any creature that enters the cylinder for the first time on a turn or starts their turn there must succeed on a DC 14 Strength saving throw or take 10 ({@damage 3d6}) bludgeoning damage and be knocked {@condition prone}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Profundrus",
|
|
"source": "TalPsi",
|
|
"lairActions": [
|
|
"When fighting inside his lair, Profundrus can take lair actions. On initiative count 20 (losing initiative ties), Profundrus can take one lair action to cause one of the following effects; he can't use the same lair action two rounds in a row:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Burning Water",
|
|
"entries": [
|
|
"Profundrus chooses a point he can see within 120 feet of him, creating a 20-foot-radius sphere of acid centered on that point. Any creature that moves into the sphere for the first time on a turn or starts their turn there takes 11 ({@damage 2d10}) acid damage. The sphere dissipates at the end of initiative count 20 on the next round."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Psionic Jellyfish",
|
|
"entries": [
|
|
"Profundrus manifests a school of spectral jellyfish around him that can't be touched or attacked. Whenever Profundrus takes damage, each creature within 5 feet of him takes 11 ({@damage 2d10}) psychic damage. The jellyfish disappear at the end of initiative count 20 on the next round."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Weakening Water",
|
|
"entries": [
|
|
"Profundrus chooses two creatures completely submerged in water that he can see within 120 feet of him. Each target must succeed on a DC 22 Constitution saving throw or become vulnerable to cold, piercing, and psychic damage until the end of initiative count 20 on the next round."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Tersasalla",
|
|
"source": "TalPsi",
|
|
"lairActions": [
|
|
"When fighting inside their lair, Tersasalla can take lair actions. On initiative count 20 (losing initiative ties), Tersasalla can take one lair action to cause one of the following effects; they can't use the same lair action two rounds in a row:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "I Won't Allow It",
|
|
"entries": [
|
|
"Tersasalla chooses one creature, object, or supernatural effect they can see within 120 feet of them. Any powers of 2nd order or lower and any spells of 3rd level or lower on the target end. Additionally, all illusion spells on the target end, regardless of level."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "No Power Here",
|
|
"entries": [
|
|
"Tersasalla chooses up to two spellcasting creatures that they can see within 60 feet of them. Each creature must succeed on a DC 20 ability check using their spellcasting ability or be unable to cast any spells except cantrips until the end of their next turn."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "This Way",
|
|
"entries": [
|
|
"The sound of an orderly march rings out throughout the lair. Each hostile creature that can hear the sound and is within 60 feet of Tersasalla must succeed on a DC 20 Wisdom saving throw or use their reaction to move their speed toward the dragon. An affected creature avoids obviously dangerous ground such as a fire or a pit."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Viomencia",
|
|
"source": "TalPsi",
|
|
"lairActions": [
|
|
"When fighting inside her lair, Viomencia can take lair actions. On initiative count 20 (losing initiative ties), Viomencia can take one lair action to cause one of the following effects; she can't use the same lair action two rounds in a row:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Amethyst Dust",
|
|
"entries": [
|
|
"Viomencia chooses up to three creatures she can see within 90 feet of her. Each target must make a DC 19 Dexterity saving throw as psionic amethyst dust appears, shimmering around their body. On a failed save, a target is restrained by the dust until it disappears at the end of initiative count 20 on the next round."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Force of Nature",
|
|
"entries": [
|
|
"Psionic wind rushes through the lair. Each creature of Viomencia's choice within 60 feet of her must succeed on a DC 19 Strength saving throw or be moved up to 30 feet horizontally in a direction of Viomencia's choice, then knocked {@condition prone}. Viomencia can also move herself up to 30 feet horizontally, and doesn't provoke opportunity attacks for that movement."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Terror Roar",
|
|
"entries": [
|
|
"Viomencia bellows a psionic roar, forcing each creature within 60 feet of her who can hear her to succeed on a DC 19 Wisdom saving throw or be {@condition frightened} of Viomencia (save ends at end of turn). If a creature's saving throw is successful or the effect ends for them, that creature is immune to this lair action for the next 24 hours."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Manifest a Power",
|
|
"source": "TalPsi",
|
|
"page": 6,
|
|
"time": [
|
|
"Varies"
|
|
],
|
|
"entries": [
|
|
"Each power has a manifestation time, which specifies whether the manifester must use an action, a reaction, minutes, or even hours to manifest the power. Manifesting a power is therefore not necessarily an action, but most powers have a manifestation time of 1 action.",
|
|
"Any effect that ends as the result of casting a spell, such as the {@spell invisibility} or {@spell sanctuary} spells, also ends if you manifest a power in the same way. If you wear armor you lack proficiency with, you can't manifest powers because the armor's bulk is a mental distraction.",
|
|
"Psionics are powers of the mind. As such, any effect that affects a creature's mind to prevent that creature from taking the {@action Cast a Spell} action also prevents them from taking the Manifest a Power action. This includes effects such as the barbarian's Rage feature and the {@spell feeblemind} spell. The GM has the final say in which specific effects prevent a talent from manifesting a power."
|
|
]
|
|
}
|
|
],
|
|
"book": [
|
|
{
|
|
"name": "The Talent and Psionics",
|
|
"id": "TalPsi",
|
|
"source": "TalPsi",
|
|
"group": "homebrew",
|
|
"cover": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/cover.webp"
|
|
},
|
|
"published": "2023-10-23",
|
|
"author": "MCDM Productions",
|
|
"contents": [
|
|
{
|
|
"name": "Introduction"
|
|
},
|
|
{
|
|
"name": "Psionics",
|
|
"headers": [
|
|
"Core Mechanic",
|
|
"What is a Power?",
|
|
{
|
|
"header": "Not Magic",
|
|
"depth": 1
|
|
},
|
|
"Manifesting Powers",
|
|
{
|
|
"header": "Ready a Power",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Saving Throws",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Attack Rolls",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Combining Power Effects",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "No Multiples of the Same Power",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Physical Displays",
|
|
"depth": 1
|
|
},
|
|
"Power Details",
|
|
{
|
|
"header": "Power Order",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Increased Order",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Power Specialty",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Duration",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Manifestation Time",
|
|
"depth": 1
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "The Talent"
|
|
},
|
|
{
|
|
"name": "Powers"
|
|
},
|
|
{
|
|
"name": "Gemstone Dragonborn"
|
|
},
|
|
{
|
|
"name": "Feats"
|
|
},
|
|
{
|
|
"name": "Psionic Items",
|
|
"headers": [
|
|
"Psionic Crystal",
|
|
"Psionic Items A\u2212Z"
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Creatures",
|
|
"headers": [
|
|
"Manifesting Multiple Powers",
|
|
"Power Attacks as Opportunity Attacks",
|
|
"Gemstone Dragons",
|
|
"NPC Talents"
|
|
]
|
|
},
|
|
{
|
|
"name": "Warfare Additions",
|
|
"headers": [
|
|
"Talent Martial Advantages",
|
|
{
|
|
"header": "Battle Psionics",
|
|
"depth": 1
|
|
},
|
|
"Warfare Units"
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"bookData": [
|
|
{
|
|
"id": "TalPsi",
|
|
"source": "TalPsi",
|
|
"data": [
|
|
{
|
|
"type": "section",
|
|
"name": "Introduction",
|
|
"page": 5,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/book/00029.webp"
|
|
}
|
|
},
|
|
"Characters with extraordinary mental powers not derived from prayer or magic feature in many of our favorite stories. Think of Eleven from {@i Stranger Things}, or Professor X or Jean Grey from the X-Men. Some of Stephen King's stories, including {@i The Dead Zone} and {@i Firestarter}, feature pyrokinetics or telekinetics. Characters with psychic powers can be found in {@i ThunderCats} and {@i Star Wars}, and in children's stories like {@i Matilda}. Even Galadriel in {@i The Lord of the Rings} exhibits telepathic powers.",
|
|
"One common blanket term for this phenomenon is {@b psionics}\u2014and in this product, we reimagine that psionic archetype in the context of a high fantasy world. We assume (though the campaign you play in might have different assumptions) that psionics are, by definition, rare. Otherwise, why haven't we seen them in the game before?",
|
|
"Sages in our fantasy worlds would have a technical term for these kinds of powers\u2014metaphysics, which might more rarely be known as psionics. One issue, though, is that \"psionics\" can sound a bit like science fiction. We don't normally refer to the human beings in a fantasy RPG as Homo sapiens. So we imagine that the people in our fantasy world would use more natural phrases to describe this phenomenon, which they don't really understand. They might refer to someone who uses these powers as \"having a rare talent,\" or \"possessed of a special talent.\" Over time, they'd start calling someone who uses these powers \"a talent.\" And something that started as a vague and broad description of a mysterious power becomes the actual name for it.",
|
|
"\u2014Matt Colville",
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/book/00044.webp"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Psionics",
|
|
"page": 6,
|
|
"entries": [
|
|
"{@b psi·on·ics} {@i The ability to affect physical change in the world or yourself through the power of thought alone.}",
|
|
"Talents and other creatures with vast mental might can manifest psionic powers through force of will. Heroes who wield these gifts use only their thoughts and bodily energy to hurl objects through the air, send telepathic messages, manipulate time, and reshape the world around them.",
|
|
"This section details the rules for using powers for player characters. The GM has a lot of plates to spin, so psionic monsters and NPCs (detailed later in this supplement) follow simpler rules, while the rules for characters are more versatile, more customizable, and more complex.",
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/book/00059.webp"
|
|
}
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Core Mechanic",
|
|
"page": 6,
|
|
"entries": [
|
|
"The basic premise of the talent is that as long as you can stand the strain, you can keep manifesting powers. Talents don't use spell slots. Manifesting a power is as simple as rolling a die. The more effective the power, the higher you need to roll, but theoretically, your character could manifest powers all day if you're very, very lucky.",
|
|
"As long as you keep rolling high, you can keep manifesting freely. But rolling low means that although you manifest your powers, you also accumulate strain. At first, this is little more than a nuisance, but eventually, strain can have serious ramifications. In fact, enough strain can kill a talent, so it's always up to the talent to decide how to deal with it. How desperate is the situation? How badly do you need to succeed? How much are you willing to sacrifice to save your friends\u2014or the world?",
|
|
"The power is in your hands.",
|
|
{
|
|
"type": "inset",
|
|
"page": 6,
|
|
"name": "New Action: Manifest a Power",
|
|
"entries": [
|
|
"Talents and other creatures manifest psionic powers and can use them to great effect in combat. To that end, this supplement introduces a new action option for creatures with access to psionic powers: {@action Manifest a Power|TalPsi}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "What Is a Power?",
|
|
"page": 6,
|
|
"entries": [
|
|
"A power is a specific psionic effect created by energy drawn out of the manifester's body. A power is an incredible tool that can solve problems, harm enemies, or protect and aid you and your allies, but it can also drain your life energy. The stronger the power, the more energy it can take from you. Every power has an order from 1 to 6. The higher a power's order, the more difficult it is to learn and use.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Not Magic",
|
|
"page": 7,
|
|
"entries": [
|
|
"Powers aren't magical. Effects and spells that affect or interact with magic, including {@spell antimagic field}, {@spell counterspell}, {@spell detect magic}, {@spell dispel magic}, {@spell globe of invulnerability}, and {@spell identify}, have no effect on psionic powers or psionic items. Likewise, effects that affect or interact with powers don't affect spells, magic items, or other magical effects. One possible exception to this rule is allowing psionics and magic to overcome the same damage resistances. See the \"Supernatural and Mundane\" sidebar for details."
|
|
]
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"page": 7,
|
|
"name": "Supernatural and Mundane",
|
|
"entries": [
|
|
"\"Supernatural\" is a new game term that describes an effect or item that is either magical or psionic. For instance, a creature might have resistance to bludgeoning, piercing, and slashing damage from attacks that aren't supernatural. This means that as long as an attack comes from a spell, power, magic weapon, or psionic weapon, it overcomes the creature's damage resistances. If an attack, item, or effect isn't magical or psionic, it is referred to as \"mundane.\"",
|
|
"This language was created after the core rules, {@book Strongholds & Followers|SaF}, {@book Kingdoms & Warfare|KaW}, and multiple issues of {@i ARCADIA}. Many creatures in these products are immune or resistant to bludgeoning, piercing, or slashing damage from nonmagical attacks. Though psionics aren't magic, the GM can decide that the damage dealt by powers counts as magic for the purpose of overcoming these creatures' damage immunities and resistances. Similarly, the GM can rule that creatures with the Magic Resistance or Limited Magic Immunity trait have advantage on saving throws against powers and psionic effects."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Manifesting Powers",
|
|
"page": 7,
|
|
"entries": [
|
|
"Many psionic creatures have a number of times each day that they can manifest a specific power, and regain all their uses of a power when they finish a long rest. Talents can theoretically manifest an unlimited number of powers each day, but as they do, they risk gaining strain. For more information about how talents manifest powers, see \"The Talent\" section in this supplement.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Ready a Power",
|
|
"page": 7,
|
|
"entries": [
|
|
"To use the {@action Ready} action with a power, the power must have a manifestation time of 1 action. When the trigger for the readied power occurs, you use your reaction to manifest it and make a manifestation test for the power (see the \"{@class Talent|TalPsi|Class Features}\" section below). If you take damage while you are readying a power, you must succeed on a Constitution saving throw as if you were concentrating on the power, or it fails (see \"Concentration\").",
|
|
{
|
|
"type": "inset",
|
|
"page": 7,
|
|
"name": "Manifestation Ability",
|
|
"entries": [
|
|
"Every creature that can manifest one or more psionic powers has a manifestation ability. For talents, this ability is Intelligence, but other creatures might use Constitution, Wisdom, or Charisma."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Saving Throws",
|
|
"page": 7,
|
|
"entries": [
|
|
"Many powers specify that a target can make a saving throw to avoid some or all of the power's effects. The power specifies the ability that the target uses for the save and what happens on a success or failure.",
|
|
"The DC to resist one of your psionic powers equals 8 + your manifestation ability modifier + your proficiency bonus + any special modifiers.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Save-Ends Effects",
|
|
"page": 7,
|
|
"entries": [
|
|
"On a failed saving throw, some powers impose a debilitating effect for an extended duration. But sometimes a target can retry their saving throw and potentially end the effect early. In such situations, the power specifies \"save ends at end of turn.\" Whenever this phrase appears, it means any creature affected by the power can repeat the saving throw on each of their turns, ending the effect on themself early on a success."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Attack Rolls",
|
|
"page": 7,
|
|
"entries": [
|
|
"Some powers require the manifester to make an attack roll to determine whether the power's effect hits the intended target. Your attack modifier with a power attack equals your manifestation ability modifier + your proficiency bonus."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Combining Power Effects",
|
|
"page": 7,
|
|
"entries": [
|
|
"The effects of different powers add together while the durations of those powers overlap. The effects of the same power used multiple times on the same target don't combine, however. Instead, the most potent effect\u2014such as the highest bonus\u2014from those powers applies while their durations overlap, or the most recent effect applies if the powers are equally potent and their durations overlap."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "No Multiples of the Same Power",
|
|
"page": 7,
|
|
"entries": [
|
|
"You can't have multiple manifestations of the same power active at once. Powers with a duration of instantaneous that have ongoing effects after being manifested are an exception, and can be manifested again while the effects of an earlier manifestation are ongoing."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Physical Displays",
|
|
"page": 8,
|
|
"entries": [
|
|
"Some powers talk about the manifester emitting a burst of energy, a beam of light, or some other physical display of psionic power. When you {@action Manifest a Power|TalPsi|manifest a power} that has such a display, you can choose how you direct it from your body. For example, a beam of psionic energy might flash from your outstretched hand, spring from your forehead, or erupt from your glowing eyes, as you determine."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Power Details",
|
|
"page": 8,
|
|
"entries": [
|
|
"Powers follow the same rules as spells when it comes to range, targets, and areas of effect. Unlike spells, powers don't have components and can't be manifested as rituals. They also use special rules for concentration (see below).",
|
|
{
|
|
"type": "entries",
|
|
"name": "Power Order",
|
|
"page": 8,
|
|
"entries": [
|
|
"Each power has an order from 1 to 6. A power of 1st order might let you hurl little objects through the air or produce small jets of flame out of nothing, while 6th-order powers allow you to bring down buildings or create a fiery vortex!"
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Increased Order",
|
|
"page": 8,
|
|
"entries": [
|
|
"A power might let you increase its order to increase its effectiveness, allowing you to target more creatures, do more damage, extend the power's duration, and more. You choose to make this increase before you manifest the power, and can increase any power to a maximum of 6th order when you do so. Whenever the rules make reference to a power's order, that always means the order the power is manifested at, including any order increase, rather than the power's baseline order with no increases.",
|
|
"Some powers have multiple options for increasing their order. You can use more than one increased order option for a power at the same time, to a total maximum of 6th order."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Power Specialty",
|
|
"page": 8,
|
|
"entries": [
|
|
"Every power falls under one of the following categories, known as specialties:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
"{@b Chronopathy} powers allow you to view future and past events, and to manipulate time to aid allies and hinder foes.",
|
|
"{@b Metamorphosis} powers allow you to strengthen and manipulate your body and the bodies of others, allowing for the performance of preternatural exploits.",
|
|
"{@b Pyrokinesis} powers allow you to create and manipulate fire by interacting with the potential energy found in all things.",
|
|
"{@b Resopathy} powers allow you to manipulate matter and space to create, alter, or displace your environment and the creatures and objects in it.",
|
|
"{@b Telekinesis} powers allow you to physically manipulate creatures and objects.",
|
|
"{@b Telepathy} powers allow you to communicate with, read, and influence the minds of other creatures."
|
|
]
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"page": 8,
|
|
"name": "1st-Order Powers",
|
|
"entries": [
|
|
"Powers of the 1st order are simple, and most creatures that can manifest them do so at will. They are similar to cantrips in many ways, and do not require a manifestation test or impose strain like higher-order powers. However, talents can gain strain by maintaining concentration on 1st-order powers (see \"Strain to Maintain\" in \"{@class Talent|TalPsi|The Talent}\")."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Duration",
|
|
"page": 8,
|
|
"entries": [
|
|
"A power's duration is the length of time it remains active after you manifest it. When you {@action Manifest a Power|TalPsi|manifest a power} with a duration longer than instantaneous, it remains active for the specified duration. (Instantaneous powers work just like instantaneous spells, in that they affect the world only for an instant even if they produce an effect that lingers in the world.) You can choose to end any of your current active powers at any point on your turn without using an action. If you become incapacitated or die, all of your current active powers end immediately.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Concentration",
|
|
"page": 8,
|
|
"entries": [
|
|
"Like spells, many powers require you to maintain concentration to keep their effects active. Unlike with spells, though, you can simultaneously maintain concentration on a number of powers equal to your proficiency bonus. However, you can't concentrate on a power and a spell or other effect at the same time.",
|
|
"If you take damage while maintaining concentration on multiple powers, you make one Constitution saving throw to maintain concentration. On a failure, all the powers you are concentrating on end, but a talent can take strain to keep these powers active (see \"Strain to Maintain\" in \"{@class Talent|TalPsi|The Talent}\")."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Manifestation Time",
|
|
"page": 9,
|
|
"entries": [
|
|
"Most manifestations require a single action to attempt to manifest, but some require a bonus action, a reaction, or much more time to manifest.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Bonus Action",
|
|
"page": 9,
|
|
"entries": [
|
|
"You must use a bonus action to attempt to manifest the power, provided that you haven't already taken a bonus action this turn. You can't cast a spell or manifest another power during the same turn, except for a cantrip with a casting time of 1 action or a 1st-order power with a manifestation time of 1 action. Similarly, if you cast a spell with a casting time of 1 bonus action, you can't {@action Manifest a Power|TalPsi|manifest a power} during the same turn, except for a 1st-order power with a manifestation time of 1 action."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Reactions",
|
|
"page": 9,
|
|
"entries": [
|
|
"A power whose manifestation time is a reaction is manifested in response to some event. If you can attempt to {@action Manifest a Power|TalPsi|manifest a power} as a reaction, the power description tells you exactly when you can do so."
|
|
]
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"page": 9,
|
|
"name": "Sight and Manifesting",
|
|
"entries": [
|
|
"Many powers and talent class features rely on a creature being able to see a target. However, a strict interpretation of this rule is prohibitive to any player who wants to play a blind or visually impaired hero. This supplement uses the standard language found in the core rules regarding sight, but the GM can determine that a hero can use a different sense, even a supernatural one, in place of sight when it comes to powers, features, and traits."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Longer Manifestation Times",
|
|
"page": 9,
|
|
"entries": [
|
|
"Certain powers require minutes or even hours to attempt to manifest. When you manifest such a power, you must spend your action each turn manifesting the power until its manifestation time is complete. If you fail to do so, the power fails. If you take damage while you are readying a power, you must succeed on a Constitution saving throw as if you were concentrating on the power, or it fails (see \"Concentration\").",
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/book/00079.webp"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "{@class Talent|TalPsi|The Talent}",
|
|
"page": 10,
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Psionic Specializations",
|
|
"page": 18,
|
|
"entries": [
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Chronopath-1.webp"
|
|
},
|
|
"title": "{@class Talent|TalPsi|Chronopath|Chronopath|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Metamorph-1.webp"
|
|
},
|
|
"title": "{@class Talent|TalPsi|Metamorph|Metamorph|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Pyrokinetic-1.webp"
|
|
},
|
|
"title": "{@class Talent|TalPsi|Pyrokinetic|Pyrokinetic|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Resopath-1.webp"
|
|
},
|
|
"title": "{@class Talent|TalPsi|Resopath|Resopath|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telekinetic-1.webp"
|
|
},
|
|
"title": "{@class Talent|TalPsi|Telekinetic|Telekinetic|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telepath-1.webp"
|
|
},
|
|
"title": "{@class Talent|TalPsi|Telepath|Telepath|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Maverick-1.webp"
|
|
},
|
|
"title": "{@class Talent|TalPsi|Maverick|Maverick|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Powers",
|
|
"page": 31,
|
|
"entries": [
|
|
{
|
|
"type": "list",
|
|
"style": "list-no-bullets",
|
|
"columns": 2,
|
|
"items": [
|
|
"This section begins with lists of the psionic powers available for talents to learn, organized first by order, then by specialty. The remainder of the section contains power descriptions presented by order, then alphabetically by name.",
|
|
{
|
|
"type": "inset",
|
|
"page": 31,
|
|
"name": "Strongholds & Warfare",
|
|
"entries": [
|
|
"If you read about gemstone dragons in {@book Strongholds & Followers|SaF} or {@book Kingdoms & Warfare|KaW}, you might notice that some of the psionic powers the dragons have access to are reproduced here, but work a little differently. The powers in this document with the same name as psionic powers in other MCDM products count as the same power for the purpose of the talent observing and learning the power."
|
|
]
|
|
},
|
|
"{@b 1st-Order Powers}",
|
|
"{@psionic Apparition|TalPsi} (Resopathy)",
|
|
"{@psionic Caress of Fire|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Concussive Slam|TalPsi} (Telekinesis)",
|
|
"{@psionic Flame's Master|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Glimpse|TalPsi} (Chronopathy)",
|
|
"{@psionic Illuminator|TalPsi} (Resopathy)",
|
|
"{@psionic Incinerate|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Influence|TalPsi} (Telepathy)",
|
|
"{@psionic Invisible Force|TalPsi} (Telekinesis)",
|
|
"{@psionic Minor Acceleration|TalPsi} (Metamorphosis)",
|
|
"{@psionic Psionic Bolt|TalPsi} (Resopathy)",
|
|
"{@psionic Psionic Shift|TalPsi} (Telekinesis)",
|
|
"{@psionic Psychic Stab|TalPsi} (Telepathy)",
|
|
"{@psionic Rewrite|TalPsi} (Resopathy)",
|
|
"{@psionic Shared Thoughts|TalPsi} (Telepathy)",
|
|
"{@psionic Sharpened Senses|TalPsi} (Metamorphosis)",
|
|
"{@psionic Time Thief|TalPsi} (Chronopathy)",
|
|
"{@b 2nd-Order Powers}",
|
|
"{@psionic Adapt|TalPsi} (Metamorphosis)",
|
|
"{@psionic Again|TalPsi} (Chronopathy)",
|
|
"{@psionic Awe|TalPsi} (Telepathy)",
|
|
"{@psionic Believe|TalPsi} (Telepathy)",
|
|
"{@psionic Bolster Ego|TalPsi} (Telepathy)",
|
|
"{@psionic Choke|TalPsi} (Telekinesis)",
|
|
"{@psionic Disappear|TalPsi} (Metamorphosis)",
|
|
"{@psionic Flay|TalPsi} (Metamorphosis)",
|
|
"{@psionic Fluid Motion|TalPsi} (Metamorphosis)",
|
|
"{@psionic Fortify|TalPsi} (Metamorphosis)",
|
|
"{@psionic Ignite|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Intuition|TalPsi} (Chronopathy)",
|
|
"{@psionic Jaunt|TalPsi} (Resopathy)",
|
|
"{@psionic Kindling|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Kinetic Crush|TalPsi} (Telekinesis)",
|
|
"{@psionic Make Friends|TalPsi} (Telepathy)",
|
|
"{@psionic Mindscape|TalPsi} (Resopathy)",
|
|
"{@psionic Penetrating Sight|TalPsi} (Metamorphosis)",
|
|
"{@psionic Precognition|TalPsi} (Chronopathy)",
|
|
"{@psionic Read Object|TalPsi} (Chronopathy)",
|
|
"{@psionic Read Thoughts|TalPsi} (Telepathy)",
|
|
"{@psionic Repel|TalPsi} (Telekinesis)",
|
|
"{@psionic Scorch|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Share Pain|TalPsi} (Telepathy)",
|
|
"{@psionic Sixth Sense|TalPsi} (Metamorphosis)",
|
|
"{@psionic Veritas|TalPsi} (Telepathy)",
|
|
"{@psionic Weight|TalPsi} (Resopathy)",
|
|
"{@b 3rd-Order Powers}",
|
|
"{@psionic Amplify|TalPsi} (Metamorphosis)",
|
|
"{@psionic Beam Gaze|TalPsi} (Metamorphosis)",
|
|
"{@psionic Capture Energy|TalPsi} (Telekinesis)",
|
|
"{@psionic Clarity|TalPsi} (Telepathy)",
|
|
"{@psionic Cure Ailment|TalPsi} (Metamorphosis)",
|
|
"{@psionic Dagger of the Mind|TalPsi} (Telepathy)",
|
|
"{@psionic Distant Voice|TalPsi} (Telepathy)",
|
|
"{@psionic Elsewhere|TalPsi} (Resopathy)",
|
|
"{@psionic Embrace the Deep|TalPsi} (Metamorphosis)",
|
|
"{@psionic Extinguish|TalPsi} (Resopathy)",
|
|
"{@psionic Forget|TalPsi} (Chronopathy)",
|
|
"{@psionic Guise|TalPsi} (Resopathy)",
|
|
"{@psionic Icon of Fear|TalPsi} (Resopathy)",
|
|
"{@psionic Imbue Flame|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Iron|TalPsi} (Metamorphosis)",
|
|
"{@psionic Overheat|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Pulse|TalPsi} (Telekinesis)",
|
|
"{@psionic Ravages of Time|TalPsi} (Chronopathy)",
|
|
"{@psionic Restore the Past|TalPsi} (Chronopathy)",
|
|
"{@psionic Smoke Screen|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Telekinetic Burst|TalPsi} (Telekinesis)",
|
|
"{@b 4th-Order Powers}",
|
|
"{@psionic Aura Projection|TalPsi} (Telepathy)",
|
|
"{@psionic Fire Form|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Fulcrum|TalPsi} (Telekinesis)",
|
|
"{@psionic Gravitational Collapse|TalPsi} (Telekinesis)",
|
|
"{@psionic Harlequin|TalPsi} (Telepathy)",
|
|
"{@psionic Melt|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Memory Gap|TalPsi} (Chronopathy)",
|
|
"{@psionic Momentary Lapse of Reason|TalPsi} (Resopathy)",
|
|
"{@psionic Psionic Resilience|TalPsi} (Metamorphosis)",
|
|
"{@psionic Reminisce|TalPsi} (Resopathy)",
|
|
"{@psionic Shadow Form|TalPsi} (Metamorphosis)",
|
|
"{@psionic Stasis Field|TalPsi} (Chronopathy)",
|
|
"{@b 5th-Order Powers}",
|
|
"{@psionic Bones of Glass|TalPsi} (Metamorphosis)",
|
|
"{@psionic Broadcast|TalPsi} (Telepathy)",
|
|
"{@psionic Chariot of Thought|TalPsi} (Telekinesis)",
|
|
"{@psionic Detonate|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Force Orbs|TalPsi} (Telekinesis)",
|
|
"{@psionic Fracture|TalPsi} (Telepathy)",
|
|
"{@psionic Heat Shell|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Psychic Projection|TalPsi} (Telepathy)",
|
|
"{@psionic Restructure|TalPsi} (Resopathy)",
|
|
"{@psionic Reveal the Path|TalPsi} (Chronopathy)",
|
|
"{@psionic Target of Hate|TalPsi} (Resopathy)",
|
|
"{@psionic The Real|TalPsi} (Metamorphosis)",
|
|
"{@psionic Witness Demise|TalPsi} (Chronopathy)",
|
|
"{@b 6th-Order Powers}",
|
|
"{@psionic Ally of Time|TalPsi} (Chronopathy)",
|
|
"{@psionic Brain Overload|TalPsi} (Metamorphosis)",
|
|
"{@psionic Concussive Wave|TalPsi} (Telekinesis)",
|
|
"{@psionic Crucible|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Fold Space|TalPsi} (Resopathy)",
|
|
"{@psionic Heat Transfer|TalPsi} (Pyrokinesis)",
|
|
"{@psionic Mass Choke|TalPsi} (Telekinesis)",
|
|
"{@psionic Mindwipe|TalPsi} (Telepathy)",
|
|
"{@psionic Paragon|TalPsi} (Metamorphosis)",
|
|
"{@psionic Reflection|TalPsi} (Resopathy)",
|
|
"{@psionic Rejuvenate|TalPsi} (Chronopathy)",
|
|
"{@psionic Souls Intertwined|TalPsi} (Telepathy)",
|
|
"{@psionic Steel|TalPsi} (Metamorphosis)",
|
|
"{@b Chronopathy Powers}",
|
|
"{@psionic Again|TalPsi} (2nd Order)",
|
|
"{@psionic Ally of Time|TalPsi} (6th Order)",
|
|
"{@psionic Forget|TalPsi} (3rd Order)",
|
|
"{@psionic Glimpse|TalPsi} (1st Order)",
|
|
"{@psionic Intuition|TalPsi} (2nd Order)",
|
|
"{@psionic Memory Gap|TalPsi} (4th Order)",
|
|
"{@psionic Precognition|TalPsi} (2nd Order)",
|
|
"{@psionic Ravages of Time|TalPsi} (3rd Order)",
|
|
"{@psionic Read Object|TalPsi} (2nd Order)",
|
|
"{@psionic Rejuvenate|TalPsi} (6th Order)",
|
|
"{@psionic Restore the Past|TalPsi} (3rd Order)",
|
|
"{@psionic Reveal the Path|TalPsi} (5th Order)",
|
|
"{@psionic Stasis Field|TalPsi} (4th Order)",
|
|
"{@psionic Time Thief|TalPsi} (1st Order)",
|
|
"{@psionic Witness Demise|TalPsi} (5th Order)",
|
|
"{@b Metamorphosis Powers}",
|
|
"{@psionic Adapt|TalPsi} (2nd Order)",
|
|
"{@psionic Amplify|TalPsi} (3rd Order)",
|
|
"{@psionic Beam Gaze|TalPsi} (3rd Order)",
|
|
"{@psionic Bones of Glass|TalPsi} (5th Order)",
|
|
"{@psionic Brain Overload|TalPsi} (6th Order)",
|
|
"{@psionic Cure Ailment|TalPsi} (3rd Order)",
|
|
"{@psionic Disappear|TalPsi} (2nd Order)",
|
|
"{@psionic Embrace the Deep|TalPsi} (3rd Order)",
|
|
"{@psionic Flay|TalPsi} (2nd Order)",
|
|
"{@psionic Fluid Motion|TalPsi} (2nd Order)",
|
|
"{@psionic Fortify|TalPsi} (2nd Order)",
|
|
"{@psionic Iron|TalPsi} (3rd Order)",
|
|
"{@psionic Minor Acceleration|TalPsi} (1st Order)",
|
|
"{@psionic Paragon|TalPsi} (6th Order)",
|
|
"{@psionic Penetrating Sight|TalPsi} (2nd Order)",
|
|
"{@psionic Psionic Resilience|TalPsi} (4th Order)",
|
|
"{@psionic Shadow Form|TalPsi} (4th Order)",
|
|
"{@psionic Sharpened Senses|TalPsi} (1st Order)",
|
|
"{@psionic Sixth Sense|TalPsi} (2nd Order)",
|
|
"{@psionic Steel|TalPsi} (6th Order)",
|
|
"{@psionic The Real|TalPsi} (5th Order)",
|
|
"{@b Pyrokinesis Powers}",
|
|
"{@psionic Caress of Fire|TalPsi} (1st Order)",
|
|
"{@psionic Crucible|TalPsi} (6th Order)",
|
|
"{@psionic Detonate|TalPsi} (5th Order)",
|
|
"{@psionic Fire Form|TalPsi} (4th Order)",
|
|
"{@psionic Flame's Master|TalPsi} (1st Order)",
|
|
"{@psionic Heat Shell|TalPsi} (5th Order)",
|
|
"{@psionic Heat Transfer|TalPsi} (6th Order)",
|
|
"{@psionic Ignite|TalPsi} (2nd Order)",
|
|
"{@psionic Imbue Flame|TalPsi} (3rd Order)",
|
|
"{@psionic Incinerate|TalPsi} (1st Order)",
|
|
"{@psionic Kindling|TalPsi} (2nd Order)",
|
|
"{@psionic Melt|TalPsi} (4th Order)",
|
|
"{@psionic Overheat|TalPsi} (3rd Order)",
|
|
"{@psionic Scorch|TalPsi} (2nd Order)",
|
|
"{@psionic Smoke Screen|TalPsi} (3rd Order)",
|
|
"{@b Resopathy Powers}",
|
|
"{@psionic Apparition|TalPsi} (1st Order)",
|
|
"{@psionic Elsewhere|TalPsi} (3rd Order)",
|
|
"{@psionic Extinguish|TalPsi} (3rd Order)",
|
|
"{@psionic Fold Space|TalPsi} (6th Order)",
|
|
"{@psionic Guise|TalPsi} (3rd Order)",
|
|
"{@psionic Icon of Fear|TalPsi} (3rd Order)",
|
|
"{@psionic Illuminator|TalPsi} (1st Order)",
|
|
"{@psionic Jaunt|TalPsi} (2nd Order)",
|
|
"{@psionic Mindscape|TalPsi} (2nd Order)",
|
|
"{@psionic Momentary Lapse of Reason|TalPsi} (4th Order)",
|
|
"{@psionic Psionic Bolt|TalPsi} (1st Order)",
|
|
"{@psionic Reflection|TalPsi} (6th Order)",
|
|
"{@psionic Reminisce|TalPsi} (4th Order)",
|
|
"{@psionic Restructure|TalPsi} (5th Order)",
|
|
"{@psionic Rewrite|TalPsi} (1st Order)",
|
|
"{@psionic Target of Hate|TalPsi} (5th Order)",
|
|
"{@psionic Weight|TalPsi} (2nd Order)",
|
|
"{@b Telekinesis Powers}",
|
|
"{@psionic Capture Energy|TalPsi} (3rd Order)",
|
|
"{@psionic Chariot of Thought|TalPsi} (5th Order)",
|
|
"{@psionic Choke|TalPsi} (2nd Order)",
|
|
"{@psionic Concussive Slam|TalPsi} (1st Order)",
|
|
"{@psionic Concussive Wave|TalPsi} (6th Order)",
|
|
"{@psionic Force Orbs|TalPsi} (5th Order)",
|
|
"{@psionic Fulcrum|TalPsi} (4th Order)",
|
|
"{@psionic Gravitational Collapse|TalPsi} (4th Order)",
|
|
"{@psionic Invisible Force|TalPsi} (1st Order)",
|
|
"{@psionic Kinetic Crush|TalPsi} (2nd Order)",
|
|
"{@psionic Mass Choke|TalPsi} (6th Order)",
|
|
"{@psionic Psionic Shift|TalPsi} (1st Order)",
|
|
"{@psionic Pulse|TalPsi} (3rd Order)",
|
|
"{@psionic Repel|TalPsi} (2nd Order)",
|
|
"{@psionic Telekinetic Burst|TalPsi} (3rd Order)",
|
|
"{@b Telepathy Powers}",
|
|
"{@psionic Aura Projection|TalPsi} (4th Order)",
|
|
"{@psionic Awe|TalPsi} (2nd Order)",
|
|
"{@psionic Believe|TalPsi} (2nd Order)",
|
|
"{@psionic Bolster Ego|TalPsi} (2nd Order)",
|
|
"{@psionic Broadcast|TalPsi} (5th Order)",
|
|
"{@psionic Clarity|TalPsi} (3rd Order)",
|
|
"{@psionic Dagger of the Mind|TalPsi} (3rd Order)",
|
|
"{@psionic Distant Voice|TalPsi} (3rd Order)",
|
|
"{@psionic Fracture|TalPsi} (5th Order)",
|
|
"{@psionic Harlequin|TalPsi} (4th Order)",
|
|
"{@psionic Influence|TalPsi} (1st Order)",
|
|
"{@psionic Make Friends|TalPsi} (2nd Order)",
|
|
"{@psionic Mindwipe|TalPsi} (6th Order)",
|
|
"{@psionic Psychic Projection|TalPsi} (5th Order)",
|
|
"{@psionic Psychic Stab|TalPsi} (1st Order)",
|
|
"{@psionic Fracture|TalPsi} (5th Order)",
|
|
"{@psionic Fracture|TalPsi} (5th Order)",
|
|
"{@psionic Read Thoughts|TalPsi} (2nd Order)",
|
|
"{@psionic Share Pain|TalPsi} (2nd Order)",
|
|
"{@psionic Shared Thoughts|TalPsi} (1st Order)",
|
|
"{@psionic Souls Intertwined|TalPsi} (6th Order)",
|
|
"{@psionic Veritas|TalPsi} (2nd Order)"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Gemstone Dragonborn",
|
|
"page": 54,
|
|
"entries": [
|
|
"{@race Gemstone Dragonborn|TalPsi}"
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Feats",
|
|
"page": 55,
|
|
"entries": [
|
|
"If your game uses {@variantrule feats|PHB}, you can take any of the following feats in place of your class's Ability Score Improvement feature. Some feats are meant for psionic characters, but others give powers to characters who lack them!",
|
|
{
|
|
"type": "list",
|
|
"style": "list-no-bullets",
|
|
"columns": 2,
|
|
"items": [
|
|
"{@feat Augmented Force|TalPsi}",
|
|
"{@feat Battlemind|TalPsi}",
|
|
"{@feat Better under Pressure|TalPsi}",
|
|
"{@feat Psionic Initiate|TalPsi}",
|
|
"{@feat Psionic Trick|TalPsi}"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Psionic Items",
|
|
"page": 56,
|
|
"entries": [
|
|
"Psionic items are similar to magic items, except that they are infused with psionic energy rather than magical power. Psionic items use the same rarity system and the same rules for being worn, wielded, and activated as magic items. They also use the same attunement rules as magic items, with a character able to attune to a maximum of three magic or psionic items at one time. You can learn all the properties of a psionic item by focusing on the item during a short rest while in physical contact with it.",
|
|
"Some psionic items allow the user to {@action Manifest a Power|TalPsi|manifest a power} from the item. Such a power is manifested at its baseline order and lowest possible manifester level, and uses its normal manifestation time, range, and duration unless otherwise noted. If a talent manifests a power from an item, that power doesn't require a manifestation test, and if the power requires concentration, the talent can't gain strain to maintain concentration on the power if they fail a Constitution saving throw to do so.",
|
|
"A talent can't learn a power by observing it being manifested from an item.",
|
|
{
|
|
"type": "section",
|
|
"name": "Psionic Crystal",
|
|
"page": 56,
|
|
"entries": [
|
|
"Psionic items use the same categories as magic items, but add one additional category\u2014psionic crystal, a consumable psionic item akin to potions or spell scrolls. A creature can use an action to break one of these applesized crystals, unleashing the psionic power stored within.",
|
|
{
|
|
"type": "inset",
|
|
"name": "Magic Items as Psionic Items",
|
|
"page": 56,
|
|
"entries": [
|
|
"A GM can take any magic item that doesn't allow the wielder to cast a spell and treat it as a psionic item with the same properties. The supernatural power that fuels a {@item +1 longsword} or a {@item bag of holding} could be psionic energy as easily as magical energy, but could be differentiated in appearance and narrative. For example, a psionic {@item +1 longsword} might have a crystal blade, while a psionic {@item bag of holding} could be a box marked with alien symbols."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Psionic Items A\u2212Z",
|
|
"page": 56,
|
|
"entries": [
|
|
"Psionic items are presented in alphabetical order, with each entry detailing the item's name, category, rarity, and supernatural properties.",
|
|
{
|
|
"type": "list",
|
|
"style": "list-no-bullets",
|
|
"columns": 2,
|
|
"items": [
|
|
"{@item Armor of Psionic Absorption|TalPsi}",
|
|
"{@item Bedroll of Vim|TalPsi}",
|
|
"{@item Crystal of Rejuvenation|TalPsi}",
|
|
"{@item Headband of Power Storing|TalPsi}",
|
|
"{@item Hero's Cape|TalPsi}",
|
|
"{@item Orb of Psionic Might|TalPsi}",
|
|
"{@item Power Crystal|TalPsi}",
|
|
"{@item Staff of Chronopathy|TalPsi}",
|
|
"{@item Staff of Metamorphosis|TalPsi}",
|
|
"{@item Staff of Pyrokinesis|TalPsi}",
|
|
"{@item Staff of Resopathy|TalPsi}",
|
|
"{@item Staff of Telekinesis|TalPsi}",
|
|
"{@item Staff of Telepathy|TalPsi}"
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Psionic Creatures",
|
|
"page": 59,
|
|
"entries": [
|
|
"While talent player characters track strain to use their powers, psionic creatures, NPCs controlled by the GM, and player-controlled companions need a simpler system. Especially for a GM controlling multiple creatures at once, having a separate strain track for each is a pain! Similarly, a creature adventuring alongside a character shouldn't come with a lot of resources and status effects to worry about, given that the player controlling them is already managing a more complicated hero!",
|
|
"Psionic creatures that aren't player characters typically make use of fewer powers than a player character talent. GM-controlled creatures have exactly what they need for an encounter to make their stat blocks easy to run, while player-controlled allies have enough to support the characters without overshadowing them or slowing down combat. Instead of tracking strain, these creatures can manifest certain powers at will, and can manifest other powers one to three times per day.",
|
|
"If a psionic creature has a power that's meant to be used in combat, it appears in their stat block as an action, a bonus action, or a reaction, with the power's order in parentheses next to its name. Unless otherwise noted, a power in a creature's stat block can be manifested only at the lowest possible order. Some creatures also have innate psionic features that aren't powers, many of which are exclusive to those creatures.",
|
|
{
|
|
"type": "section",
|
|
"name": "Manifesting Multiple Powers",
|
|
"page": 59,
|
|
"entries": [
|
|
"Unlike player characters, if a creature's stat block allows them to {@action Manifest a Power|TalPsi|manifest a power} as a bonus action, they can still manifest another power of {@filter 2nd order or higher|psionics|order=2nd-order;3rd-order;4th-order;5th-order;6th-order|source=talpsi==extend} as an action on that turn. For example, a creature who manifests the {@psionic jaunt|TalPsi} power as a bonus action can also make a 2nd-order power attack as an action. Similarly, many Multiattack actions let a creature make multiple power attacks on a turn, even though each attack is a power of its own.",
|
|
{
|
|
"type": "inset",
|
|
"name": "Gemstone Dragons Again?",
|
|
"page": 59,
|
|
"entries": [
|
|
"{@filter Gemstone dragons|bestiary|source=saf;kaw|type=dragon} appear in both {@book Strongholds & Followers|SaF} and {@book Kingdoms & Warfare|KaW}, where they used different rules for psionics that were more complex. If you liked those versions of the gemstone dragons, you can keep using them! We just wanted to present a revised version of the dragons that work with our new rules to help make your life easier."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Power Attacks as Opportunity Attacks",
|
|
"page": 59,
|
|
"entries": [
|
|
"When an enemy's movement provokes an opportunity attack from a creature whose stat block includes a melee power attack, the creature can use their reaction to make a melee power attack against the creature, rather than making an opportunity attack."
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Gemstone Dragons",
|
|
"page": 59,
|
|
"entries": [
|
|
"A rare and long-forgotten branch of the {@i Draco} genus, the gemstone dragons of {@i Draco crystallus} bear a similar appearance to their more common cousins {@i Draco metallus} and {@i Draco chromaticus}, the metallic and chromatic dragons. But gemstone dragons are silico-organic organisms with a symbiotic relationship between their living flesh and the gem crystals that cover their bodies.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Psionic Gems",
|
|
"entries": [
|
|
"When first hatched, a gemstone dragon is almost entirely organic, showing off only a few tiny gems appearing on their scaled skin. But as a dragon grows, those crystals spread\u2014as does their psionic power. By threading through a dragon's body, these gem crystals form a network of psionic filaments that capture, conduct, amplify, and store the psionic energy the dragon uses to manifest their power. That power has allowed many gemstone dragons to long ago abandon their wings or let them atrophy, relying instead on innate telekinesis to lift and propel them.",
|
|
"However, even as a dragon's gems channel psionic power, grant enhanced speed and agility, and protect against physical attack, they make all gemstone dragons vulnerable to psychic assault, as that crystal lattice helps to conduct harmful psionic energy throughout their bodies."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Hunted Sages",
|
|
"entries": [
|
|
"Gemstone dragons hoard knowledge rather than treasure. As such, unlike their chromatic and metallic cousins, they can be found in almost any habitat, as long as the location is remote and contains a repository of knowledge. Forgotten ancient libraries are thus a favored site for gemstone dragon lairs. As keepers of forgotten lore, gemstone dragons rarely take sides in the battles between good and evil, law and chaos, acting instead to preserve the world and its knowledge, and to prevent dangerous knowledge from falling into the wrong hands.",
|
|
"Despite their rarity and reclusiveness, gemstone dragons are sometimes sought by bold and foolish hunters hoping to claim their psionic gemstones. As a result, many dragons enter into long periods of slumber in their remote lairs, avoiding notice and awaking only during times of catastrophic need."
|
|
]
|
|
},
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Cthrion-Uroniziir.webp"
|
|
},
|
|
"title": "{@creature Cthrion Uroniziir|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Graxituron.webp"
|
|
},
|
|
"title": "{@creature Graxituron|TalPsi}",
|
|
"width": 752,
|
|
"height": 894
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Nelisardrim.webp"
|
|
},
|
|
"title": "{@creature Nelisardrim|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Profundrus.webp"
|
|
},
|
|
"title": "{@creature Profundrus|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Tersasalla.webp"
|
|
},
|
|
"title": "{@creature Tersasalla|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/bestiary/Viomencia.webp"
|
|
},
|
|
"title": "{@creature Viomencia|TalPsi}",
|
|
"width": 1541,
|
|
"height": 2053
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "NPC Talents",
|
|
"page": 72,
|
|
"entries": [
|
|
"This section contains stat blocks for humanoid NPC talents of each specialization\u2014chronopath, metamorph, pyrokinetic, resopath, telekinetic, and telepath\u2014plus maverick talents. GMs can use these NPCs as rivals or villains facing off against the characters, with each type of talent presented at three different challenge ratings: 4, 8, and 12. These stat blocks can be used to represent both human and nonhuman NPCs by adding appropriate ancestry traits.",
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Chronopath-2.webp"
|
|
},
|
|
"title": "Chronopath {@creature Chronopath Talent|TalPsi|Talent}/{@creature Chronopath Expert|TalPsi|Expert}/{@creature Chronopath Master|TalPsi|Master}",
|
|
"width": 870,
|
|
"height": 1640
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Metamorph-2.webp"
|
|
},
|
|
"title": "Metamorph {@creature Metamorph Talent|TalPsi|Talent}/{@creature Metamorph Expert|TalPsi|Expert}/{@creature Metamorph Master|TalPsi|Master}",
|
|
"width": 1144,
|
|
"height": 1155
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Pyrokinetic-2.webp"
|
|
},
|
|
"title": "Pyrokinetic {@creature Pyrokinetic Talent|TalPsi|Talent}/{@creature Pyrokinetic Expert|TalPsi|Expert}/{@creature Pyrokinetic Master|TalPsi|Master}",
|
|
"width": 1348,
|
|
"height": 2019
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Resopath-2.webp"
|
|
},
|
|
"title": "Resopath {@creature Resopath Talent|TalPsi|Talent}/{@creature Resopath Expert|TalPsi|Expert}/{@creature Resopath Master|TalPsi|Master}",
|
|
"width": 851,
|
|
"height": 1720
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telekinetic-2.webp"
|
|
},
|
|
"title": "Telekinetic {@creature Telekinetic Talent|TalPsi|Talent}/{@creature Telekinetic Expert|TalPsi|Expert}/{@creature Telekinetic Master|TalPsi|Master}",
|
|
"width": 1235,
|
|
"height": 1192
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Telepath-2.webp"
|
|
},
|
|
"title": "Telepath {@creature Telepath Talent|TalPsi|Talent}/{@creature Telepath Expert|TalPsi|Expert}/{@creature Telepath Master|TalPsi|Master}",
|
|
"width": 931,
|
|
"height": 1549
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/classes/Maverick-2.webp"
|
|
},
|
|
"title": "Maverick {@creature Maverick Talent|TalPsi|Talent}/{@creature Maverick Expert|TalPsi|Expert}/{@creature Maverick Master|TalPsi|Master}",
|
|
"width": 972,
|
|
"height": 1682
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Warfare Additions",
|
|
"page": 93,
|
|
"entries": [
|
|
"{@book Kingdoms & Warfare|KaW} created a new system for large-scale battles that you can add to your game. Some of these new rules have components that are based on or benefit each of the game's core classes. We want to make sure players who like the talent can get in on the fun as well.",
|
|
{
|
|
"type": "section",
|
|
"name": "Talent Martial Advantages",
|
|
"page": 93,
|
|
"entries": [
|
|
"{@book Kingdoms & Warfare|KaW} features rules for martial advantages\u2014special features that units gain based on the character class of the officer commanding those units. A talent's mental prowess can make them a great military strategist, with their soldiers adopting a mindtraining regimen that lets them resist the supernatural traits of their enemies, and to link their minds to create psionic effects they can't produce on their own.",
|
|
{
|
|
"type": "inset",
|
|
"name": "Magic Resistant And Psionics",
|
|
"page": 93,
|
|
"entries": [
|
|
"At the GM's discretion, a unit with the Magic Resistant unit trait also has advantage on Power tests to resist battle psionics."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Battle Psionics",
|
|
"page": 93,
|
|
"entries": [
|
|
"Talent commanders have access to battle psionics (that use the rules for battle magic in {@book Kingdoms & Warfare|KaW}), which allow them to create psionically infused crystals designed for war. Crystals can be distributed among the units a talent commander controls, with each martial advantage creating a single crystal per battle, and unused crystals crumbling to dust after the battle for which they were created.",
|
|
"Each crystal is a single-use item. A crystal isn't assigned to any specific unit at deployment, but can be assigned to any unit by a talent commander at any time.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Talent Martial Advantages",
|
|
"page": 93,
|
|
"colLabels": [
|
|
"Domain Size",
|
|
"Martial Advantages"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-7 text-left"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"Charm Crystal, Metamorph Bolstering"
|
|
],
|
|
[
|
|
"2",
|
|
"Time-Bending Crystal"
|
|
],
|
|
[
|
|
"3",
|
|
"Telekinetic Propulsion"
|
|
],
|
|
[
|
|
"4",
|
|
"Fire Shield"
|
|
],
|
|
[
|
|
"5",
|
|
"Levitation Crystal"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Charm Crystal",
|
|
"entries": [
|
|
"As an action, the unit with this crystal chooses an opposed unit. That unit must succeed on a Morale test (DC = 11 + DS) or suffer 1 casualty, then use its reaction, if available, to attack another unit of the unit with the crystal's choice."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Metamorph Bolstering",
|
|
"entries": [
|
|
"Each unit this commander controls has advantage on Power tests against the traits of opposed units."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Time-Bending Crystal",
|
|
"entries": [
|
|
"As an action, a unit controlled by this commander uses this crystal, and two other units of the commander's choice get a free activation that they take immediately."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Telekinetic Propulsion",
|
|
"entries": [
|
|
"When any unit this commander controls succeeds on a Power test as part of an attack against an infantry unit, the unit this commander controls can use a reaction to move the target 1 space into an empty space."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Fire Shield",
|
|
"entries": [
|
|
"When any opposed infantry, cavalry, or aerial unit makes a successful Attack test against a unit this commander controls, that opposed unit must succeed on a Power test (DC = 13 + DS) or suffer 1 casualty."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Levitation Crystal",
|
|
"entries": [
|
|
"As an action, a unit uses this crystal and each cavalry and infantry unit controlled by this commander can change its type to aerial until the next activation of the unit with the crystal. Infantry units that become aerial units are removed from their ranks. When an infantry unit reverts back to its original unit type, it enters any empty space on the battlefield chosen by its commander."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Warfare Units",
|
|
"page": 93,
|
|
"entries": [
|
|
"Three new warfare units use the rules found in {@book Kingdoms & Warfare|KaW}: Shields of Fire, Sympathetic Sentries, and Telekinetic Legion.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "New Unit Traits",
|
|
"entries": [
|
|
"The following new traits are used by the units in this supplement.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Feel Our Pain",
|
|
"entries": [
|
|
"As a reaction when an opposed unit inflicts casualties on this unit, this unit forces the opposed unit to succeed on a DC 13 Power test or suffer 1 casualty."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Stupefy",
|
|
"entries": [
|
|
"When this unit makes a successful Power test as part of an attack, it can forgo dealing the Power test's damage and instead cause the target to become misled until the end of its next activation."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Telekinetic Grip",
|
|
"entries": [
|
|
"When this unit succeeds on a Power test as part of an attack against an infantry or artillery unit, the target unit must move 1 space into an empty space of this unit's choice."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Telekinetic Shield",
|
|
"entries": [
|
|
"As a reaction when this unit or a unit within 1 space of it is targeted by an attack, this unit can impose disadvantage on the Attack test."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Telekinetic Slam",
|
|
"entries": [
|
|
"When this unit succeeds on a Power test as part of an attack against a cavalry or aerial unit, the target unit's type becomes infantry and it is placed on the battlefield in any unoccupied space of this unit's choice. At the end of the target unit's next activation, it reverts to its original type and leaves its space."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/TalPsi/UnitCards.webp"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"psionic": [
|
|
{
|
|
"name": "Adapt",
|
|
"source": "TalPsi",
|
|
"page": 35,
|
|
"type": "MM",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 15 feet",
|
|
"{@b Duration:} 24 hours"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"Choose up to four willing creatures you can see within range. For the duration, each target can survive without any food or water, and is immune to {@condition exhaustion} caused by mundane environmental or weather effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Again",
|
|
"source": "TalPsi",
|
|
"page": 35,
|
|
"type": "CP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 reaction, which you take when you or a creature within 30 feet of you misses with an attack",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You momentarily rewind time, allowing the creature that made the triggering attack a second chance. That creature can reroll the attack and must use the new roll."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ally of Time",
|
|
"source": "TalPsi",
|
|
"page": 51,
|
|
"type": "CP",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet (40-foot cube)",
|
|
"You alter time in a 40-foot cube within range for the duration. Whenever a creature starts their turn within the cube, you can choose one of the following effects (no action required):"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Accelerate",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"Until the start of the target's next turn, their speed is doubled, they have a +2 bonus to AC, and they have advantage on Dexterity saving throws. The target gains an additional action that can be used only to take the {@action Attack} action (one weapon attack only), the {@action Cast a Spell} action (cantrip only), the {@action Manifest a Power|TalPsi} action (1st-order power only), or the {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} actions."
|
|
]
|
|
},
|
|
{
|
|
"name": "Decelerate",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"The target must succeed on a Wisdom saving throw or suffer the following effects until the start of their next turn: their speed is halved, they have a \u22122 penalty to AC, they have disadvantage on Dexterity saving throws, and they can't use reactions. Additionally, the creature can take an action or a bonus action on their current turn, but not both, and can't make more than one attack regardless of features or magic items."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Amplify",
|
|
"source": "TalPsi",
|
|
"page": 41,
|
|
"type": "MM",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 bonus action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} 1 minute"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You channel psionic power into the battle fury of a creature you can see within range. The next time the target hits a creature with a weapon attack during the power's duration, the attack deals an extra {@damage 2d8} psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the extra damage increases by {@damage 1d8}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Apparition",
|
|
"source": "TalPsi",
|
|
"page": 33,
|
|
"type": "RP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You create a sound or an image that only you and one creature within range perceive. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a creature's roar, a musical instrument, or any other sound you choose. If you create an image, it must fit within a 5-foot cube and can't move. The image can't create any effect that influences a sense other than sight. The image disappears if the perceiving creature touches it."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Aura Projection",
|
|
"source": "TalPsi",
|
|
"page": 45,
|
|
"type": "TP",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self (30-foot radius)",
|
|
"You manifest an aura of psionic emotional energy around you, allowing you to influence nearby creatures for the duration. When you manifest this power and at the start of your turn for the duration (no action required), you can choose one creature within 30 feet of you and select one of the following effects for that target:"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Inspired",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"The target has advantage on attack rolls and saving throws until the start of your next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sorrow",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"The target must succeed on a Wisdom saving throw or use their next action to do nothing but weep. Creatures that can't be {@condition charmed} are immune to this effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Terror",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"The target must succeed on a Wisdom saving throw or be {@condition frightened} of you until the start of your next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. You must choose the same effect for all targets."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Awe",
|
|
"source": "TalPsi",
|
|
"page": 36,
|
|
"type": "TP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Inspiring",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You project psionic energy out to one creature you can see within range. The target sees you in your most heroic form. At the start of each of their turns, the target gains temporary hit points equal to your manifestation ability modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Terrifying",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You project psionic energy out to one creature you can see within range. The target sees you in a nightmarish form, and must succeed on a Wisdom saving throw or become {@condition frightened} of you for the duration (save ends at end of turn). Constructs and Undead are immune to this effect."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them, and all targets experience the same visage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Beam Gaze",
|
|
"source": "TalPsi",
|
|
"page": 41,
|
|
"type": "MM",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet",
|
|
"{@b Duration:} 1 minute"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You unleash a sickening beam of force at a creature you can see within range. The target must make a Constitution saving throw, taking {@damage 3d10} force damage on a failed save, or half as much damage on a successful one. On a failed save, a target also suffers your choice of one of the following effects for the duration (save ends at end of turn):",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The target is {@condition poisoned}.",
|
|
"The target's speed is halved, and they can't take reactions.",
|
|
"Attack rolls against the target are made with advantage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d10}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Believe",
|
|
"source": "TalPsi",
|
|
"page": 36,
|
|
"type": "TP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet",
|
|
"{@b Duration:} 1 round",
|
|
"Choose one creature you can see within range, which must succeed on a Wisdom saving throw or gain a new belief until the end of their next turn. This new belief determines how the creature acts on their turn, and is chosen from the following options:"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Chasm",
|
|
"entries": [
|
|
"The target believes that a yawning chasm opens beneath them, causing them to fall {@condition prone}. While {@condition prone} in this way, the target can't willingly stand up."
|
|
]
|
|
},
|
|
{
|
|
"name": "Disaster",
|
|
"entries": [
|
|
"The target believes the world is ending, and takes the {@action Dash} action to flee in a random direction determined by the GM."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enemies",
|
|
"entries": [
|
|
"The target believes their allies are their enemies, moving toward their closest ally and making a melee attack against them. If the target can't reach an ally, they do nothing on their turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Friends",
|
|
"entries": [
|
|
"The target believes that all creatures are their friends. They are {@condition incapacitated} on their turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature, with all targets experiencing the same belief."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bolster Ego",
|
|
"source": "TalPsi",
|
|
"page": 36,
|
|
"type": "TP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 reaction, which you take when you or a creature within 30 feet of you makes a saving throw",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You psionically strengthen the body and mind of the creature making the saving throw, giving them advantage on the save."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bones of Glass",
|
|
"source": "TalPsi",
|
|
"page": 48,
|
|
"type": "MM",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 90 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You attempt to psionically weaken a creature you can see within range, which must make a Constitution saving throw. On a success, the target takes {@damage 3d10} psychic damage. On a failure, the target has vulnerability to bludgeoning, force, piercing, and slashing damage for the duration."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Brain Overload",
|
|
"source": "TalPsi",
|
|
"page": 51,
|
|
"type": "MM",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"entries": [
|
|
"You unleash a sudden surge of energy in the mind of a creature you can see within range. The target must make a Constitution saving throw, taking {@damage 14d10} psychic damage on a failed save, or half as much damage on a successful one. If the target has a brain and this damage reduces them to 0 hit points, their brain explodes. (For a target with multiple brains, all their brains explode.) A target that can't survive without their brain or brains (as determined by the GM) dies instantly."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Broadcast",
|
|
"source": "TalPsi",
|
|
"page": 48,
|
|
"type": "TP",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 minute",
|
|
"{@b Range:} 1 mile",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"entries": [
|
|
"You broadcast a telepathic message to every creature of your choice that can understand a language, and which is within a specific distance you choose within range. The message lasts for 1 minute, and can include images of events that you have personally witnessed. A creature that receives the message hears your words and sees the images in their mind, though they still maintain their own senses.",
|
|
"You can further refine the parameters for recipients based on creature kind (for example, the message could be sent only to Humanoids, or gnolls could be excluded from receiving the message) or creatures of a particular alignment (for example, the message could be sent only to good-aligned creatures, or lawful-aligned creatures could be excluded from receiving the message).",
|
|
"A creature that is on another plane of existence does not receive the message."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to increase the range to 5 miles."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Capture Energy",
|
|
"source": "TalPsi",
|
|
"page": 41,
|
|
"type": "TK",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 reaction, which you take when you take acid, cold, fire, force, lightning, or thunder damage",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You capture some of the harmful energy meant for you in a telekinetic grip, taking only half the damage from the triggering effect. You can then hurl the captured energy at a creature or object within range by making a ranged power attack. If the attack hits, the target takes the remainder of the triggering damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Caress of Fire",
|
|
"source": "TalPsi",
|
|
"page": 33,
|
|
"type": "PK",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You touch a willing creature, which becomes wreathed in psionic fire that isn't harmful to you or them. Whenever another creature within 5 feet of the target touches them for the first time on a turn or hits them with a melee attack, that creature takes {@damage 1d4} fire damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Chariot of Thought",
|
|
"source": "TalPsi",
|
|
"page": 48,
|
|
"type": "TK",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self (10-foot-radius disk)"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"A 10-foot-radius disk made of translucent psionic force springs into existence beneath your feet and lasts for the duration. The disk remains centered beneath you, and grants you a flying speed of 60 feet.",
|
|
"When you manifest this power, each creature and object of your choice touching the disk can be carried on the platform as it moves. The disk passes harmlessly through other creatures and objects, so that it can carry those on it past a crowd, down a narrow passageway, and so forth. The disk can hold up to nine Medium creatures, or smaller or larger creatures of equivalent size.",
|
|
"If the disk is above the ground when the power ends, you and any creature or object on the disk begin to fall."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to increase the radius of the disk by 5 feet.",
|
|
"Additionally, you can increase the power's order by 1 to increase your flying speed by 15 feet."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Choke",
|
|
"source": "TalPsi",
|
|
"page": 36,
|
|
"type": "TK",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You attempt to crush an enemy in your telekinetic grip. One Large or smaller creature of your choice that you can see within range must make a Dexterity saving throw. On a success, the target takes {@damage 1d6} force damage. On a failure, the target is {@condition restrained} for the duration (save ends at end of turn). A creature {@condition restrained} in this way takes {@damage 1d6} force damage at the start of each of their turns. The power ends if the target is ever outside the power's range or if they have total cover from you."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 1d6}.",
|
|
"Additionally, you can increase the power's order by 2 to target a Huge creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Clarity",
|
|
"source": "TalPsi",
|
|
"page": 41,
|
|
"type": "TP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You touch one creature and help them enter a state of intense focus. For the duration, the target has advantage on ability checks and attack rolls."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Concussive Slam",
|
|
"source": "TalPsi",
|
|
"page": 33,
|
|
"type": "TK",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-4th Level",
|
|
"entries": [
|
|
"You slam a field of invisible force down upon a creature you can see within range, which must make a Strength saving throw. On a failed save, the target takes {@damage 1d4} force damage and is knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "5th-10th Level",
|
|
"entries": [
|
|
"You slam a field of invisible force down upon a creature you can see within range, which must make a Strength saving throw. On a failed save, the target takes {@damage 2d4} force damage and is knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "11th-16th Level",
|
|
"entries": [
|
|
"You slam a field of invisible force down upon a creature you can see within range, which must make a Strength saving throw. On a failed save, the target takes {@damage 3d4} force damage and is knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "17th+ Level",
|
|
"entries": [
|
|
"You slam a field of invisible force down upon a creature you can see within range, which must make a Strength saving throw. On a failed save, the target takes {@damage 4d4} force damage and is knocked {@condition prone}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Concussive Wave",
|
|
"source": "TalPsi",
|
|
"page": 51,
|
|
"type": "TK",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"entries": [
|
|
"You send forth a rising shockwave of telekinetic power. Each creature of your choice within range must succeed on a Strength saving throw or be thrown up to 90 feet vertically and up to 30 feet away from you. Each creature is then slammed to the ground, taking {@damage 1d6} bludgeoning damage per 10 feet fallen and landing {@condition prone}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Crucible",
|
|
"source": "TalPsi",
|
|
"page": 51,
|
|
"type": "PK",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 150 feet (50-foot square)"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"With the power of your mind, you ignite a 50-foot-square area that is 10 feet high and centered on a point on the ground that you can see within range. Each creature that starts their turn in the area must make a Dexterity saving throw, taking {@damage 7d10} fire damage on a failed save, or half as much damage on a successful one.",
|
|
"At the start of each of your turns while the power is in effect, you can cause the fire to spread out 5 feet on all sides (no action required), expanding the area over any surface except for nonflammable liquid.",
|
|
"The fire damages objects in the area and ignites flammable objects that aren't being worn or carried."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Cure Ailment",
|
|
"source": "TalPsi",
|
|
"page": 41,
|
|
"type": "MM",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You touch a creature and can end either one disease or one condition affecting them. The condition can be {@condition blinded}, {@condition charmed}, {@condition dazed|FleeMortals}, {@condition deafened}, {@condition frightened}, or {@condition poisoned}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Dagger of the Mind",
|
|
"source": "TalPsi",
|
|
"page": 41,
|
|
"type": "TP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You lash out with your mind to psychically damage a creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes {@damage 4d10} psychic damage and can take only the {@condition Dash}, {@condition Disengage}, or {@condition Dodge} actions on their next turn. On a success, the target takes half as much damage and can take their turn normally."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d10}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Detonate",
|
|
"source": "TalPsi",
|
|
"page": 48,
|
|
"type": "PK",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "hr"
|
|
},
|
|
"entries": [
|
|
"You attempt to place a spark of explosive psionic potential into a creature you can see within range. The target must make a Constitution saving throw. On a success, you can choose to deal {@damage 4d10} fire damage to the target. On a failure, the target is imbued with the spark for the duration.",
|
|
"While the spark is inside a target, you can use an action to detonate the spark. The target takes {@damage 8d10} fire damage, and each creature within 20 feet of the target must make a Dexterity saving throw, taking {@damage 8d10} fire damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to increase the damage of the detonating spark to {@damage 10d10}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Disappear",
|
|
"source": "TalPsi",
|
|
"page": 36,
|
|
"type": "MM",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "rnd"
|
|
},
|
|
"entries": [
|
|
"You send a ripple of psionic energy through a willing creature you touch. Until the end of your next turn, the target is {@condition invisible}, as is anything they wear or carry as long as it is on their person."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 2 to increase the maximum duration of your concentration to 1 minute.",
|
|
"Additionally, if an attack hits or misses you, you can increase this power's order by 1 to manifest it as a reaction with yourself as the target."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Distant Voice",
|
|
"source": "TalPsi",
|
|
"page": 42,
|
|
"type": "TP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Unlimited",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You send a short message of twenty-five words or fewer to a creature with which you are familiar. The creature hears the message in their mind, recognizes you as the sender if they know you, and can answer in a like manner immediately. The power enables creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the message across any distance and even to other planes of existence."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you can add another 25 words to your message."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Elsewhere",
|
|
"source": "TalPsi",
|
|
"page": 42,
|
|
"type": "RP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You target three creatures you can see within range, then attempt to violently teleport them away. Each creature must make an Intelligence saving throw. On a failed save, a target is teleported up to 30 feet to an unoccupied space you can see, and their speed becomes 0 until the start of your next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Embrace the Deep",
|
|
"source": "TalPsi",
|
|
"page": 42,
|
|
"type": "MM",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} 24 hours",
|
|
"You choose up to five willing creatures you can see within range, then psionically imbue those creatures with the power to move beneath earth or water. For the duration, each creature doesn't need to breathe and gains one of the following adaptations of your choice, which must be applied to all targets:"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Earth Mastery",
|
|
"entries": [
|
|
"The target has a burrowing speed equal to their walking speed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Water Mastery",
|
|
"entries": [
|
|
"The target has a swimming speed equal to their walking speed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Extinguish",
|
|
"source": "TalPsi",
|
|
"page": 42,
|
|
"type": "RP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"Choose one creature, object, or psionic effect within range. Any power of {@filter 3rd order or lower|psionics|order=1st-order;2nd-order;3rd-order|source=talpsi==extend} on the target ends."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to end powers of {@filter 4th order or lower|psionics|order=1st-order;2nd-order;3rd-order;4th-order|source=talpsi==extend}, by 2 to end powers of {@filter 5th order or lower|psionics|order=1st-order;2nd-order;3rd-order;4th-order;5th-order|source=talpsi==extend}, or by 3 to end any power."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Fire Form",
|
|
"source": "TalPsi",
|
|
"page": 45,
|
|
"type": "PK",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You encase yourself in psionic flame and gain the following benefits for the duration:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You have a flying speed of 60 feet.",
|
|
"You have immunity to cold and fire damage.",
|
|
"Whenever a creature within 5 feet of you touches you for the first time on a turn or hits you with a melee attack, that creature takes {@damage 1d6} fire damage.",
|
|
"Your power attacks, weapon attacks, and unarmed strikes deal an extra {@damage 1d6} fire damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to increase the maximum duration of your concentration to 1 hour."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Flame's Master",
|
|
"source": "TalPsi",
|
|
"page": 33,
|
|
"type": "PK",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"entries": [
|
|
"You emit a burst of psionic energy that affects every Medium or smaller fire-based light source within range, allowing you to ignite a target light source or snuff it out, choosing individually for each source. Such light sources include campfires, candles, fireplaces, lanterns, oil lamps, torches, and the like, but don't include supernatural sources such as a {@item sun blade} or an object affected by the {@spell light} spell."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Flay",
|
|
"source": "TalPsi",
|
|
"page": 37,
|
|
"type": "MM",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self (15-foot cone)",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You shoot forth a 15-foot cone of pure psionic energy. Each creature in the area must make an Intelligence saving throw, taking {@damage 2d6} psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d6}.",
|
|
"Additionally, you can increase the power's order by 1 or more to increase its area of effect. For each increase of 1, the size of the cone increases by 15 feet."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Fluid Motion",
|
|
"source": "TalPsi",
|
|
"page": 37,
|
|
"type": "MM",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self",
|
|
"You imbue your body with a burst of psionic energy, giving yourself one of the following benefits for the duration:"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Dash",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You can take the Dash action as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Jump",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"Your jump distance is tripled."
|
|
]
|
|
},
|
|
{
|
|
"name": "Grapple",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You have advantage on Strength ({@skill Athletics}) and Dexterity ({@skill Acrobatics}) checks made to escape a grapple, and on saving throws against being {@condition grappled} or {@condition restrained}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Fold Space",
|
|
"source": "TalPsi",
|
|
"page": 51,
|
|
"type": "RP",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 10 minutes",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"entries": [
|
|
"You bend space to create a one-way pathway to a destination you select, which lasts until the end of your next turn. The opening of the pathway is a 10-foot-diameter circle that appears in an unoccupied space within range. Any creature that passes through the opening is transported to the destination.",
|
|
"The destination you choose can be on any plane of existence. It must be known to you, though you don't need to have visited it. The power fails if you select a destination that doesn't exist, such as a place you think you know that was actually an illusion, or a familiar location that has been destroyed."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Force Orbs",
|
|
"source": "TalPsi",
|
|
"page": 49,
|
|
"type": "TK",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self",
|
|
"{@b Duration:} 10 minutes"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"entries": [
|
|
"You create three 1-foot-diameter orbs of swirling energy that circle around you for the duration. Each orb grants you a cumulative +1 bonus to AC. As a bonus action while this power is active, you can make a ranged power attack to psionically hurl an orb at a creature or object within 60 feet of you, dealing {@damage 4d10} force damage on a hit. The orb disappears after being used to make the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to create four orbs."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Forget",
|
|
"source": "TalPsi",
|
|
"page": 42,
|
|
"type": "CP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet",
|
|
"{@b Duration:} 1 minute",
|
|
"You reach into the mind of a creature within range and make them forget critical knowledge. The target must succeed on a Wisdom saving throw or suffer one of the following effects of your choice for the duration (save ends at end of turn):"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Psionics",
|
|
"entries": [
|
|
"The target can't manifest powers of 4th order or lower."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spells",
|
|
"entries": [
|
|
"The target can't cast spells of 3rd level or higher."
|
|
]
|
|
},
|
|
{
|
|
"name": "Weapons",
|
|
"entries": [
|
|
"The target loses any weapon proficiencies they have."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. You must choose the same effect for all targets."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Fortify",
|
|
"source": "TalPsi",
|
|
"page": 37,
|
|
"type": "MM",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 reaction, which you take when you or a creature you can see within 30 feet of you takes acid, cold, fire, force, lightning, or thunder damage",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You create an invisible barrier that protects the creature taking the triggering damage. The target has resistance to damage of the same type, including against the triggering damage, until the end of your next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to increase its duration to 1 minute.",
|
|
"Additionally, you can increase the power's order by 2 to turn the damage resistance the target gains into damage immunity."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Fracture",
|
|
"source": "TalPsi",
|
|
"page": 49,
|
|
"type": "TP",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 90 feet (20-foot-radius sphere)",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"entries": [
|
|
"You unleash a burst of psionic power at a point within range. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. On a failed save, a creature takes {@damage 6d8} psychic damage and is fractured for 1 minute (save ends at end of turn). On a success, the creature takes half as much damage and isn't fractured. While fractured, a creature's speed is halved; they have disadvantage on ability checks, attack rolls, and saving throws; and attack rolls against them have advantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to increase the damage to {@damage 8d8}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Fulcrum",
|
|
"source": "TalPsi",
|
|
"page": 45,
|
|
"type": "TK",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"By exerting your will, you can control the position of creatures and objects with ease. When you manifest this power, and as your action during any round for the duration, choose one Huge or smaller creature or object that you can see within range, which is affected as noted below. You can affect the same target round after round, choose a new target each time, or take other actions in between using this power. If you switch targets, the prior target is no longer affected by this power.",
|
|
"If you target a creature directly or target an object being carried or worn by a creature, the creature must make a Strength saving throw. On a failure, or if you target an object that is not carried or worn, you move the target creature or object up to 30 feet in any direction, including up, but not beyond the range of this power. Until the end of your next turn, the target is held in your telekinetic grip, and is {@condition restrained} if it is a creature. A target lifted up is suspended in midair, and begins to fall as soon as this power no longer affects it.",
|
|
"On subsequent rounds, you can use your action to maintain your telekinetic grip on the target. If the target is a creature, they can repeat the saving throw to break your grip and end the power's effect on them.",
|
|
"As part of moving an object with this power, you can make a ranged power attack with the object against one creature in the path of its movement. If the attack hits, the target takes {@damage 5d10} bludgeoning damage from a Huge object, {@damage 4d10} bludgeoning damage from a Large object, or {@damage 3d10} bludgeoning damage from a Medium or smaller object.",
|
|
"You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature or object.",
|
|
"Additionally, you can increase the power's order by 1 or more to expand its range. For every increase of 1, the range of the power increases by 60 feet."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Glimpse",
|
|
"source": "TalPsi",
|
|
"page": 33,
|
|
"type": "CP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 bonus action",
|
|
"{@b Range:} 5 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "rnd"
|
|
},
|
|
"entries": [
|
|
"Pick one willing creature within range other than you. You glimpse that creature's immediate future and impart a word of warning into their mind. The next attack roll made against the target before the end of your next turn has disadvantage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Gravitational Collapse",
|
|
"source": "TalPsi",
|
|
"page": 46,
|
|
"type": "TK",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 90 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You bring down a crushing force upon a creature you can see within range, which must make a Dexterity saving throw. On a failed save, the target takes {@damage 10d6} force damage and is knocked {@condition prone} for the duration. On a success, the target takes half as much damage and is not knocked {@condition prone}. A creature knocked {@condition prone} by this power can use an action to make a Strength ({@skill Athletics}) check against your talent power save DC, ending the power's effect on them and standing up on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d6}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Guise",
|
|
"source": "TalPsi",
|
|
"page": 43,
|
|
"type": "RP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self",
|
|
"{@b Duration:} 1 hour"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You project a psionic appearance over your own body, transforming yourself into any creature you have encountered that is your size, though none of your statistics change. You can also change the appearance of any gear you wear or hold when you manifest this power ",
|
|
"Your changed appearance fails to hold up to physical inspection. For example, if you use this power to become a mastiff, any object passing directly over the image of the mastiff will bump into you while seemingly in midair, and anyone who pets the mastiff would feel your body.",
|
|
"To discern that you are disguised, a creature can use an action to inspect your appearance and succeed on an Intelligence ({@skill Investigation}) check against your talent power save DC."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order, Grow",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you can disguise yourself as a creature that is one size category larger than you. When you manifest the power this way, you and everything you are wearing and carrying change size, but your physical shape remains the same beneath your psionic appearance. Any item dropped by you returns to normal size at once.",
|
|
"For each size category larger you become, your size doubles in all dimensions, and your weight is multiplied by eight. If there isn't enough room for you to grow appropriately, you attain the maximum possible size in the space available. You have advantage on Strength checks and Strength saving throws. Any weapons that grow with you deal an extra {@damage 1d4} damage per size category they grow."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order, Shrink",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you can disguise yourself as a creature that is one size category smaller than you. When you manifest the power this way, you and everything you are wearing and carrying change size, but your physical shape remains the same beneath your psionic appearance. Any item dropped by you returns to normal size at once.",
|
|
"For each size category smaller you become, your size is halved in all dimensions and your weight is divided by 8. You have disadvantage on Strength checks and Strength saving throws. Any weapons that shrink with you reduce their damage by {@damage 1d4} per size category they shrink (to a minimum 1 damage)."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Harlequin",
|
|
"source": "TalPsi",
|
|
"page": 46,
|
|
"type": "TP",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "hr"
|
|
},
|
|
"entries": [
|
|
"You psionically grasp for control of the mind of one Humanoid you can see within range. The target must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting them. On a successful save, you can choose to deal {@damage 3d10} psychic damage to the target. On a failed save, the target is {@condition charmed} by you for the duration.",
|
|
"While the target is {@condition charmed} in this way, you have a telepathic link with them as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the target (no action required), which they do their best to obey. If the target completes an order and doesn't receive further direction from you, they defend and preserve themself to the best of their ability.",
|
|
"You can use an action to take total and precise control of a {@condition charmed} target. Until the end of your next turn, the target takes only the actions you choose, and doesn't do anything else. During this time, you can also cause the target to use a reaction, but this requires you to use your reaction as well.",
|
|
"Each time the target takes damage, they make a new Wisdom saving throw. If the saving throw succeeds, the {@condition charmed} condition ends."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 2 to target a creature other than a Humanoid."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Heat Shell",
|
|
"source": "TalPsi",
|
|
"page": 49,
|
|
"type": "PK",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self (10-foot radius)"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "hr"
|
|
},
|
|
"entries": [
|
|
"A shimmering globe of heat extends out from you in a 10-foot radius and moves with you, remaining centered on you and lasting for the duration. When you manifest this power, you can choose any number of creatures or objects that you can see within 60 feet of you to be unaffected by it.",
|
|
"Whenever a creature affected by this power touches the heat shell for the first time on a turn or starts their turn inside the globe or within 10 feet of its exterior, they take {@damage 4d8} fire damage. The shell prevents an affected creature from moving or reaching into or out of it, but all creatures can cast spells, manifest powers, or make attacks with ranged or reach weapons through the shell.",
|
|
"The heat shell ignites flammable objects it touches that aren't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to increase the damage to {@damage 6d8}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Heat Transfer",
|
|
"source": "TalPsi",
|
|
"page": 52,
|
|
"type": "PK",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You attempt to drain the warmth of life from a creature that isn't a Construct or Undead that you can see within range, then give that vitality to another. At the start of each of their turns, the target must make a Constitution saving throw, taking {@damage 4d10} cold damage on a failed save, or half as much damage on a successful one. Whenever the target takes cold damage from this power, you can choose another creature that isn't a Construct or Undead that you can see within range. That creature regains a number of hit points equal to half the cold damage dealt to the target."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Icon of Fear",
|
|
"source": "TalPsi",
|
|
"page": 43,
|
|
"type": "RP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"Pick one creature you can see within range. Each creature of your choice within 30 feet of that target sees them as something to be feared, and must succeed on a Wisdom saving throw or be {@condition frightened} of the target for the duration (save ends at end of turn)."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ignite",
|
|
"source": "TalPsi",
|
|
"page": 37,
|
|
"type": "PK",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You ignite a searing fire on a creature you can see within range, which must make a Dexterity saving throw. On a failure, the target takes {@damage 2d6} fire damage and catches on fire for the duration. On a success, a target takes half as much damage and doesn't catch on fire.",
|
|
"While on fire, a creature takes {@damage 1d6} fire damage at the end of each of their turns. The fire can be extinguished only by the target creature using an action to repeat the saving throw, putting out the fire on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the initial damage increases by {@damage 2d6}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Illuminator",
|
|
"source": "TalPsi",
|
|
"page": 34,
|
|
"type": "RP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self (30-foot cone)",
|
|
"{@b Duration:} 1 hour"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"entries": [
|
|
"You create a focused 30-foot cone of bright light, which has sharp edges and gives off no dim light. You can change the color of the light and can turn it on and off as you desire (no action required)."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Imbue Flame",
|
|
"source": "TalPsi",
|
|
"page": 43,
|
|
"type": "PK",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You touch a willing creature and imbue them with a spark of fiery psionic force. For the duration, the creature's weapon attacks and unarmed strikes deal an extra {@damage 1d6} fire damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Incinerate",
|
|
"source": "TalPsi",
|
|
"page": 34,
|
|
"type": "PK",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet (5-foot cube)",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-4th Level",
|
|
"entries": [
|
|
"You cause a column of flame filling a 5-foot cube to burst forth from the ground at a point you can see within range. The flame then burns until the end of your next turn. Any creature in the column's space when you manifest the power, or which moves into the column's space for the first time on a turn or ends their turn there, must succeed on a Dexterity saving throw or take {@damage 1d6} fire damage. The column ignites flammable objects in its area that aren't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "5th-10th Level",
|
|
"entries": [
|
|
"You cause a column of flame filling a 5-foot cube to burst forth from the ground at a point you can see within range. The flame then burns until the end of your next turn. Any creature in the column's space when you manifest the power, or which moves into the column's space for the first time on a turn or ends their turn there, must succeed on a Dexterity saving throw or take {@damage 2d6} fire damage. The column ignites flammable objects in its area that aren't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "11th-16th Level",
|
|
"entries": [
|
|
"You cause a column of flame filling a 5-foot cube to burst forth from the ground at a point you can see within range. The flame then burns until the end of your next turn. Any creature in the column's space when you manifest the power, or which moves into the column's space for the first time on a turn or ends their turn there, must succeed on a Dexterity saving throw or take {@damage 3d6} fire damage. The column ignites flammable objects in its area that aren't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "17th+ Level",
|
|
"entries": [
|
|
"You cause a column of flame filling a 5-foot cube to burst forth from the ground at a point you can see within range. The flame then burns until the end of your next turn. Any creature in the column's space when you manifest the power, or which moves into the column's space for the first time on a turn or ends their turn there, must succeed on a Dexterity saving throw or take {@damage 4d6} fire damage. The column ignites flammable objects in its area that aren't being worn or carried."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Influence",
|
|
"source": "TalPsi",
|
|
"page": 34,
|
|
"type": "TP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 bonus action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"entries": [
|
|
"Choose one creature within range, then make a Charisma check to influence or entertain that creature, making use of appropriate skills as the GM allows. Touching the mind of the target grants you advantage on the check, which carries no additional supernatural power.",
|
|
"If you fail the check, the creature realizes that you attempted to use psionics to influence their mood, and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways at the GM's discretion, depending on the nature of your interaction with them.",
|
|
"Creatures that can't be {@condition charmed} are immune to this effect."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Intuition",
|
|
"source": "TalPsi",
|
|
"page": 37,
|
|
"type": "CP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You target up to three willing creatures within range, gifting them precognitive insight to help keep them safe. For the duration, each time a target takes damage, the damage is reduced by {@damage 1d4} (to a minimum 0 damage)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Invisible Force",
|
|
"source": "TalPsi",
|
|
"page": 34,
|
|
"type": "TK",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous",
|
|
"When you manifest this power, pick one of the following options:"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Manipulate Object",
|
|
"entries": [
|
|
"You manipulate one object with movable parts within range. For example, you could open or close a door, pull a lever, or play a few notes on a harpsichord."
|
|
]
|
|
},
|
|
{
|
|
"name": "Move Object",
|
|
"entries": [
|
|
"Choose one object that weighs 5 pounds or less within range. You move that object up to 30 feet, including up, but not beyond the range of this power. An object moved up begins to fall as soon as that movement ends."
|
|
]
|
|
},
|
|
{
|
|
"name": "Object Attack",
|
|
"entries": [
|
|
"Pick one object that weighs 5 pounds or less within range, and one creature within range. You hurl the object at the creature, making a ranged power attack. On a hit, the target takes {@damage 1d8} bludgeoning, piercing, or slashing damage, depending on the nature of the object. This attack's damage increases by {@damage 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8})."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Iron",
|
|
"source": "TalPsi",
|
|
"page": 43,
|
|
"type": "MM",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"Your skin turns into hard, dark metal, granting you the following benefits for the duration:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You gain 15 temporary hit points. If any of these temporary hit points remain when the power ends, they are lost.",
|
|
"Your AC increases by 2.",
|
|
"You can take the Attack action to make up to two unarmed strikes. Each strike is a psionic melee weapon attack that uses your manifestation ability for attack rolls instead of Strength or Dexterity. On a hit, the target takes bludgeoning damage equal to 1d10 + your manifestation ability modifier instead of the normal bludgeoning damage for an unarmed strike."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Jaunt",
|
|
"source": "TalPsi",
|
|
"page": 37,
|
|
"type": "RP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You bend the space of your environment for an instant, allowing you or one willing creature you touch to teleport to an unoccupied space you can see within 30 feet of you. If you target another creature, they do not need to be able to see the destination."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the distance teleported increases by 15 feet.",
|
|
"Additionally, you can increase this power's order by 1 to make its manifestation time 1 bonus action."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Kindling",
|
|
"source": "TalPsi",
|
|
"page": 38,
|
|
"type": "PK",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You choose a Medium or smaller creature or object within range, then psionically weaken the form of that target to make them more susceptible to fire. A target creature must succeed on a Constitution saving throw or suffer the appropriate effect for the duration (a target object automatically suffers the effect):",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"If the target has immunity to fire damage, they have resistance to fire damage instead.",
|
|
"If the target has resistance to fire damage, they lose this damage resistance.",
|
|
"If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them.",
|
|
"Additionally, you can increase this power's order by 1 to target Large creatures or objects, or by 2 to target Huge creatures or objects."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Kinetic Crush",
|
|
"source": "TalPsi",
|
|
"page": 38,
|
|
"type": "TK",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"One creature you can see within range is held in your telekinetic grip, and must make a Strength saving throw. On a failed save, the target takes {@damage 2d8} force damage and their speed becomes 0 until the start of your next turn. On a success, the target takes half as much damage and their speed isn't reduced."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d8}.",
|
|
"Additionally, you can increase this power's order by 1 or more to move the target if they fail the saving throw. For each increase of 1, you move the creature 10 feet in a direction of your choice, including up, but not beyond the range of this power. A creature moved up begins to fall as soon as that movement ends."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Make Friends",
|
|
"source": "TalPsi",
|
|
"page": 38,
|
|
"type": "TP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} 1 hour"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You attempt to psionically charm a Humanoid you can see within range. The target must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting them. If they fail the saving throw, the target is {@condition charmed} by you for the duration or until you or your companions do anything harmful to them. The {@condition charmed} creature regards you as a friendly acquaintance, but this doesn't mean the creature will do whatever is asked of them. When the power ends, the creature knows they were {@condition charmed} by you."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them.",
|
|
"Additionally, you can increase the power's order by 2 target creatures other than Humanoids.",
|
|
"You can also increase the power's order by 1 so that a target {@condition charmed} by this power doesn't know they were {@condition charmed} by you."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Mass Choke",
|
|
"source": "TalPsi",
|
|
"page": 52,
|
|
"type": "TK",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You attempt to lock your enemies in your telekinetic grip. Each creature of your choice that you can see within range must succeed on a Dexterity saving throw or become {@condition restrained} for the duration (save ends at end of turn). A creature {@condition restrained} in this way takes {@damage 5d8} force damage at the start of each of their turns. The power ends if the target is ever outside the power's range or if they have total cover from you."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Melt",
|
|
"source": "TalPsi",
|
|
"page": 46,
|
|
"type": "PK",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"entries": [
|
|
"Choose a manufactured mundane metal object no larger than Medium, such as a metal weapon or a suit of metal armor, that you can see within range. You cause the object to glow red-hot. If the object isn't being carried or worn by a creature, it melts into useless slag.",
|
|
"If the object is being carried or worn by a creature, that creature must make a Dexterity saving throw. On a failed save, the creature takes {@damage 5d10} fire damage and the object melts into useless slag. On a success, the creature takes half as much damage and the object doesn't melt."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d10}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Memory Gap",
|
|
"source": "TalPsi",
|
|
"page": 46,
|
|
"type": "CP",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"entries": [
|
|
"By manipulating time, you attempt to erase another creature's memories. One creature that you can see within range must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting them. On a failure, you can erase the target's memory of an event that they experienced within the last 24 hours and that lasted no more than 10 minutes, permanently eliminating all memory of the event. You do not need to have witnessed the event, but must be aware of the event and its details in some way, even as a second-hand account. Once the memory is erased, the target can't recall what happened to them during that time, but they are unbothered by the hole in their recollection.",
|
|
"Any creature that can sense psionics, such as one under the influence of the {@psionic sixth sense|TalPsi} power, can tell the target has had their memory modified. The {@psionic cure ailment|TalPsi} power manifested on the target restores the creature's memory."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to expand the memory you erase. For each increase of 1, the duration of the erased memory increases by 10 minutes.",
|
|
"Additionally, you can increase the power's order by 1 to erase the target's memory of an event that took place within the last 7 days, or by 2 to erase the memory of an event within the last 30 days.",
|
|
"You can also increase the order of the power by 1 to implant a false memory in place of the one you removed. A false memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical false memory, such as the recollection of how much the creature enjoyed dousing themself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Mindscape",
|
|
"source": "TalPsi",
|
|
"page": 38,
|
|
"type": "RP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You attempt to make a creature you can see within range perceive their environment differently, then force them to move within that false environment. The target must make a Wisdom saving throw. On a success, the target takes {@damage 1d6} psychic damage. On a failure, the target takes the Dash action on their next turn, moving in a random direction rolled on the Mindscape Directions table. The target can't avoid hazards, but once they touch any obstacle, they can attempt to move around, over, or under it.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Mindscape Directions",
|
|
"colLabels": [
|
|
"{@dice d8}",
|
|
"Direction"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center",
|
|
"col-4 text-left"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"North"
|
|
],
|
|
[
|
|
"2",
|
|
"Northeast"
|
|
],
|
|
[
|
|
"3",
|
|
"East"
|
|
],
|
|
[
|
|
"4",
|
|
"Southeast"
|
|
],
|
|
[
|
|
"5",
|
|
"South"
|
|
],
|
|
[
|
|
"6",
|
|
"Southwest"
|
|
],
|
|
[
|
|
"7",
|
|
"West"
|
|
],
|
|
[
|
|
"8",
|
|
"Northwest"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them. You roll a different random direction for each creature affected by the power."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Mindwipe",
|
|
"source": "TalPsi",
|
|
"page": 52,
|
|
"type": "TP",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You attempt to wipe the mind of a creature you can see within range, which must make a Wisdom saving throw. On a success, the target takes {@damage 3d10} psychic damage. On a failure, the target's proficiency bonus is +0 (reducing the bonus they add to ability checks, attack rolls, and saving throws they make with proficiency), and they can't cast spells, manifest powers, understand language, or communicate in any intelligible way. All these effects last for the duration."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Minor Acceleration",
|
|
"source": "TalPsi",
|
|
"page": 34,
|
|
"type": "MM",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 bonus action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"entries": [
|
|
"You touch a willing creature to cause their speed to increase by 10 feet until the end of your next turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Momentary Lapse of Reason",
|
|
"source": "TalPsi",
|
|
"page": 47,
|
|
"type": "RP",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"entries": [
|
|
"Choose one creature or object you can see within range. Each creature of your choice within 30 feet of the target sees the target as something they greatly desire, and must make a Wisdom saving throw. On a failed save, a creature drops whatever they are holding and uses their reaction, if available, to move their speed toward the target by the most direct route. If the creature gets within 5 feet of the target, they stop moving and fall {@condition prone}.",
|
|
"Creatures that can't be {@condition charmed} are immune to this power."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Overheat",
|
|
"source": "TalPsi",
|
|
"page": 44,
|
|
"type": "PK",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You attempt to raise the internal temperature of a creature you can see within range, which must make a Constitution saving throw. On a success, the target takes {@damage 2d6} fire damage. On a failure, they gain one level of {@condition exhaustion}. Creatures that have resistance or immunity to fire damage automatically succeed on their saving throws against this power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Paragon",
|
|
"source": "TalPsi",
|
|
"page": 52,
|
|
"type": "MM",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} 8 hours"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"entries": [
|
|
"One willing creature you touch becomes a paragon of physical and mental perfection. For the duration, each of the target's ability scores is 20, unless a score is already higher."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Penetrating Sight",
|
|
"source": "TalPsi",
|
|
"page": 39,
|
|
"type": "MM",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self",
|
|
"{@b Duration:} 1 minute"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You can see into and through solid matter for the duration, out to a range of 30 feet. Solid objects within that range appear transparent to you, and don't prevent light from passing through them. This vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the range of the vision is extended by 30 feet."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Precognition",
|
|
"source": "TalPsi",
|
|
"page": 39,
|
|
"type": "CP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} 8 hours"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You touch a willing creature and gift them a limited foresight for danger. For the duration, the target can add {@dice 1d6} to their initiative rolls, and they can't be surprised."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Bolt",
|
|
"source": "TalPsi",
|
|
"page": 34,
|
|
"type": "RP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-4th Level",
|
|
"entries": [
|
|
"You shoot forth a purple beam of psychic force to strike a creature or object in range. Make a ranged power attack against the target. On a hit, the target takes {@damage 1d6} force damage, and if they are Large or smaller, they are pushed 5 feet away from you."
|
|
]
|
|
},
|
|
{
|
|
"name": "5th-10th Level",
|
|
"entries": [
|
|
"You shoot forth a purple beam of psychic force to strike a creature or object in range. Make a ranged power attack against the target. On a hit, the target takes {@damage 2d6} force damage, and if they are Large or smaller, they are pushed 5 feet away from you."
|
|
]
|
|
},
|
|
{
|
|
"name": "11th-16th Level",
|
|
"entries": [
|
|
"You shoot forth a purple beam of psychic force to strike a creature or object in range. Make a ranged power attack against the target. On a hit, the target takes {@damage 3d6} force damage, and if they are Large or smaller, they are pushed 5 feet away from you."
|
|
]
|
|
},
|
|
{
|
|
"name": "17th+ Level",
|
|
"entries": [
|
|
"You shoot forth a purple beam of psychic force to strike a creature or object in range. Make a ranged power attack against the target. On a hit, the target takes {@damage 4d6} force damage, and if they are Large or smaller, they are pushed 5 feet away from you."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Resilience",
|
|
"source": "TalPsi",
|
|
"page": 47,
|
|
"type": "MM",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} 1 hour"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"entries": [
|
|
"You touch a willing creature and give them immunity to one of the following conditions of your choice for the duration: {@condition blinded}, {@condition charmed}, {@condition dazed|FleeMortals}, {@condition deafened}, {@condition frightened}, {@condition paralyzed}, {@condition petrified}, {@condition poisoned}, or {@condition stunned}. Additionally, if the target suffers from the chosen condition when you manifest this power, that condition is suppressed for the duration."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Psionic Shift",
|
|
"source": "TalPsi",
|
|
"page": 35,
|
|
"type": "TK",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 bonus action",
|
|
"{@b Range:} 15 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"entries": [
|
|
"Choose one creature other than you that you can see within range, and that isn't {@condition grappled} or {@condition restrained}. The target must succeed on a Strength saving throw or be moved 5 feet in a direction of your choice. The target can choose to fail this saving throw."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Projection",
|
|
"source": "TalPsi",
|
|
"page": 49,
|
|
"type": "TP",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 10 minutes",
|
|
"{@b Range:} Self"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "hr"
|
|
},
|
|
"entries": [
|
|
"You instantly project your consciousness to a particular location that is on the same plane of existence as you. The destination you choose must be one you know or have a detailed description of.",
|
|
"The material body you leave behind is {@condition unconscious} and in a state of suspended animation. It doesn't need food or air and doesn't age. Your projected consciousness resembles your mortal form, replicating your game statistics and equipment. However, you can't physically affect the world around you, interact with or hold objects, cast spells, or manifest powers, and you have immunity to all damage except for force and psychic damage. Your projected consciousness has a flying speed equal to your walking speed and can move through other creatures and objects as if they were difficult terrain, but you take {@damage 1d10} force damage if you end your turn inside an object. Your consciousness is a separate incarnation from your body. Any damage or other effects that apply to your consciousness have no effect on your physical body, nor do they persist when you return to it.",
|
|
"When this power ends, your consciousness returns to your body. If your body has been destroyed when this power ends, you die."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to have it affect you and up to eight willing creatures within 10 feet of you. Each creature's projected consciousness travels to the same destination."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychic Stab",
|
|
"source": "TalPsi",
|
|
"page": 35,
|
|
"type": "TP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-4th Level",
|
|
"entries": [
|
|
"One creature you can see within range must make an Intelligence saving throw. On a failed save, the target takes {@damage 1d10} psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "5th-10th Level",
|
|
"entries": [
|
|
"One creature you can see within range must make an Intelligence saving throw. On a failed save, the target takes {@damage 2d10} psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "11th-16th Level",
|
|
"entries": [
|
|
"One creature you can see within range must make an Intelligence saving throw. On a failed save, the target takes {@damage 3d10} psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "17th+ Level",
|
|
"entries": [
|
|
"One creature you can see within range must make an Intelligence saving throw. On a failed save, the target takes {@damage 4d10} psychic damage."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Pulse",
|
|
"source": "TalPsi",
|
|
"page": 44,
|
|
"type": "TK",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self (15-foot radius)"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"Waves of force emanate from you, hindering the movement of nearby enemies. Each creature of your choice treats the area within 15 feet of you as difficult terrain. Whenever a creature ends their turn within 15 feet of you, you can attempt to trip that creature (no action required). The target must succeed on a Strength saving throw or fall {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the radius of the effect increases by 5 feet."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ravages of Time",
|
|
"source": "TalPsi",
|
|
"page": 44,
|
|
"type": "CP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You attempt to rapidly age the body of one creature you can see within range, which must make a Constitution saving throw. On a failure, a target takes {@damage 5d8} necrotic damage and ages {@dice 1d10} years. On a success, the target takes half as much damage and doesn't age. A target aged by this power reverts to their normal age when they finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d8}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Read Object",
|
|
"source": "TalPsi",
|
|
"page": 39,
|
|
"type": "CP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 minute",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You touch an object and gain the following information regarding it:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You receive a mental image of the last creature to hold the object.",
|
|
"You see and hear any events that have occurred within 20 feet of the object within the last 8 hours, perceiving those events from the object's perspective."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1. When you do so, you can place an invisible psionic sensor on the object that lasts for 24 hours. For the duration, you can use an action to learn the object's distance and direction relative to you, and to see and hear the object's surroundings from its point of view as if you were there."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Read Thoughts",
|
|
"source": "TalPsi",
|
|
"page": 39,
|
|
"type": "TP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"Choose a creature within range that you can see. For the duration, you learn the surface thoughts of that creature\u2014what is most on their mind in that moment. While reading the target's mind, you have advantage on Wisdom ({@skill Insight}) and Charisma ({@skill Deception}, {@skill Intimidation}, or {@skill Persuasion}) checks made to assess or influence the target.",
|
|
"A creature that has an Intelligence of 3 or lower, or which doesn't speak any language, can't be targeted by this power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1. When you do so, you can use a bonus action while the power is active to dig deeper into the target's mind, forcing them to make an Intelligence saving throw. On a success, the power ends. On a failure, you gain insight into the target's reasoning (if any), their emotional state, and one thing that looms large in their mind (a problem they are worried over, a person they love or hate, and so forth). Whether the saving throw succeeds or fails, the target doesn't know that you attempted to dig into their mind."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Reflection",
|
|
"source": "TalPsi",
|
|
"page": 52,
|
|
"type": "RP",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You choose one creature that you can see within range that has a challenge rating of 10 or lower (or that is 10th level or lower, for creatures that don't have a challenge rating), then psionically create a perfect copy of that creature. (You can copy yourself if you have access to this power at an appropriate level.)",
|
|
"The copy appears within an unoccupied space of your choice that you can see within range, and acts on your initiative count immediately after you take your turn. The copy has the same statistics as the original creature, except that they have mundane copies of the creature's equipment, and have no lair actions, legendary actions, or villain actions.",
|
|
"The copy reflects the original creature's current state, both physically (clean, disheveled, healthy, wounded, and so forth) and in terms of resources (current hit points, spell slots available, current strain, and so forth). The copy is loyal to you and understands the commands you give them through a mental link you share, within the bounds of their normal intellect. They disappear when they are reduced to 0 hit points."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Rejuvenate",
|
|
"source": "TalPsi",
|
|
"page": 52,
|
|
"type": "RP",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} Instantaneous",
|
|
"You touch one creature and reshape the flow of time through their body, restoring them to an earlier state. The target gains one of the following benefits:"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Closed Wounds",
|
|
"entries": [
|
|
"The target regains 50 hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fresh Start",
|
|
"entries": [
|
|
"Any of the following conditions affecting the target end: {@condition blinded}, {@condition charmed}, {@condition dazed|FleeMortals}, {@condition deafened}, {@condition frightened}, {@condition paralyzed}, {@condition petrified}, {@condition poisoned}, or {@condition stunned}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Regain Spell",
|
|
"entries": [
|
|
"Roll {@dice 1d4 + 1}. The target regains one expended spell slot, the level of which equals the result or lower (the target's choice)."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Reminisce",
|
|
"source": "TalPsi",
|
|
"page": 47,
|
|
"type": "RP",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "hr"
|
|
},
|
|
"entries": [
|
|
"With this power, you attempt to manipulate a creature using their memories and emotions. One creature within range that you can see must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting them. On a failed save, the target believes that a friend or loved one has approached them and wishes to have a pleasant conversation. The target stops whatever they are doing, taking no actions while they engage in a conversation with the imaginary acquaintance for the duration.",
|
|
"The target can repeat the saving throw if they take damage, or if another creature uses an action to point out that the target isn't having a conversation with a real person, ending the effect on themself on a success. A creature that can't be {@condition charmed} is immune to this power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the duration increases by 1 hour."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Repel",
|
|
"source": "TalPsi",
|
|
"page": 39,
|
|
"type": "TK",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You choose a Medium or smaller creature or object that you can see within range, then telekinetically force that target away from you. An object you target must weigh 300 pounds or less and can't be carried or worn by another creature.",
|
|
"A target creature must make a Strength saving throw (objects automatically fail this save). On a failed save, you move the target up to 30 feet in any direction, including up. On a success, you move the target 5 feet in any direction. A target moved up begins to fall as soon as that movement ends. A creature can choose to fail the saving throw."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature or object."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Restore the Past",
|
|
"source": "TalPsi",
|
|
"page": 44,
|
|
"type": "CP",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You touch a piece of a Large or smaller mundane object that has been destroyed, then remake that object with your mind. You can remake the object even if some of its broken pieces are missing, or if it has been reduced to dust by a {@spell disintegrate} spell.",
|
|
"The object can have a value of no more than 1,000 gp. Once an object has been remade, this power can't be used to remake another version of the object even if you have other pieces of the original remaining."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 2 to remake a Huge object."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Restructure",
|
|
"source": "TalPsi",
|
|
"page": 50,
|
|
"type": "RP",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"entries": [
|
|
"You touch a Large or smaller mundane object to set up psionic vibrations within it, altering the material it is made out of (from metal to stone, from wood to glass, and so forth). You can't change the object's state\u2014gas, liquid, or solid\u2014and you can't increase its value. For example, if you turn a silver statue into a gold statue, the gold is of such poor quality that the statue's worth remains the same."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to target a Huge object."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Reveal the Path",
|
|
"source": "TalPsi",
|
|
"page": 50,
|
|
"type": "CP",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 10 minutes",
|
|
"{@b Range:} Self",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"entries": [
|
|
"When you manifest this power, you describe or name a creature that is familiar to you that has passed within 1,000 feet of your location in the last 24 hours. You instantly know every location the creature visited within the last 24 hours on the plane of existence where you manifested this power. You know the direction and distance to these locations, but not how to access them.",
|
|
"This power can target a specific creature known to you, or a creature you have seen within 30 feet of you at least once or whose detailed image you have seen (such as a professional portrait). If the creature you described or named is in a different form, such as being under the effect of a {@spell polymorph} spell, this power doesn't locate the creature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to know every location the creature visited within the last 7 days."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Rewrite",
|
|
"source": "TalPsi",
|
|
"page": 35,
|
|
"type": "RP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 5 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You bend a small portion of reality to target a Tiny mundane object within range that isn't carried or worn by another creature. For the duration, that object is transformed into another Tiny mundane object of your choice, which must be of the same or lesser value as the original."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Scorch",
|
|
"source": "TalPsi",
|
|
"page": 40,
|
|
"type": "PK",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self (30-foot line)",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"A pulse of fire forming a line 30 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking {@damage 2d6} fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d6}.",
|
|
"Additionally, you can increase the power's order by 1 or more to increase its area of effect. For each increase of 1, the length of the line increases by 30 feet."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadow Form",
|
|
"source": "TalPsi",
|
|
"page": 47,
|
|
"type": "MM",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You transform your body and any equipment you wear into amorphous shadow, gaining the following benefits for the duration:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You gain a flying speed of 60 feet.",
|
|
"You have resistance to bludgeoning, piercing, and slashing damage from mundane attacks.",
|
|
"You have advantage on Dexterity ({@skill Stealth}) checks and can attempt to hide without cover.",
|
|
"You can move through a space as narrow as 1 inch wide without squeezing."
|
|
]
|
|
},
|
|
"While in this form, you can't pick up objects or wield your equipment."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to increase the maximum duration of your concentration to 1 hour."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Share Pain",
|
|
"source": "TalPsi",
|
|
"page": 40,
|
|
"type": "TP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see",
|
|
"{@b Range:} 60 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You psionically reach out toward the creature that damaged you, letting them share your pain. That creature must make a Wisdom saving throw, taking {@damage 1d12} psychic damage on a failed save, or half as much damage on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 1d12}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Shared Thoughts",
|
|
"source": "TalPsi",
|
|
"page": 35,
|
|
"type": "TP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} 1 round"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"entries": [
|
|
"You choose a creature within range that you are aware of and send them a telepathic message of up to twenty-five words, or a single visual image that can include no more than twenty-five words. The target can then send a message of up to twenty-five words back to you before the start of your next turn.",
|
|
"Your telepathic message and its response can pass through solid objects, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks them. The messages don't have to follow a straight line, and can travel freely around corners or through openings."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Sharpened Senses",
|
|
"source": "TalPsi",
|
|
"page": 35,
|
|
"type": "MM",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 bonus action",
|
|
"{@b Range:} Self",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-Order",
|
|
"entries": [
|
|
"You make a Wisdom ({@skill Perception}) check to detect hidden creatures, doors, objects, or traps in your immediate surroundings, focusing your senses psionically to grant you advantage on the check."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Sixth Sense",
|
|
"source": "TalPsi",
|
|
"page": 40,
|
|
"type": "MM",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} 1 hour",
|
|
"You touch a willing creature and give them one of the following senses for the duration:"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Darkvision",
|
|
"entries": [
|
|
"The target gains {@sense darkvision} out to a range of 60 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tremorsense",
|
|
"entries": [
|
|
"The target gains {@sense tremorsense} out to a range of 10 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psi-Sense",
|
|
"entries": [
|
|
"The target can sense the presence of psionics within 30 feet of them. If the target senses psionics in this way, they can use an action to see a faint aura around each visible creature or object within 30 feet of them that bears psionic power. This sense can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature, with all targets gaining the same sense.",
|
|
"Additionally, you can increase the power's order by 1 or more to expand the range of a sense. For each increase of 1, that range increases by 10 feet."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Smoke Screen",
|
|
"source": "TalPsi",
|
|
"page": 44,
|
|
"type": "PK",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 90 feet (20-foot-radius sphere)"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"You create a 20-foot-radius sphere of acrid, opaque smoke centered on a point you choose within range. The smoke spreads around corners, and its area is heavily obscured. It lasts for the duration or until a strong wind disperses it.",
|
|
"When a creature enters the smoke for the first time on a turn or starts their turn there, they must make a Constitution saving throw, taking {@damage 3d6} fire damage on a failed save, or half as much damage on a successful one. A creature is affected even if they hold their breath or don't need to breathe.",
|
|
"As a bonus action, you can move the smoke 10 feet in a direction you choose."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d6}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Souls Intertwined",
|
|
"source": "TalPsi",
|
|
"page": 53,
|
|
"type": "TP",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "hr"
|
|
},
|
|
"entries": [
|
|
"You attempt to swap the minds of two creatures you can see within range, each of which must make a Charisma saving throw. If only one creature fails the saving throw, that creature takes {@damage 6d10} psychic damage.",
|
|
"If both saving throws fail, the creatures' minds are swapped for the duration, so that each creature's memories, knowledge, instincts, and sense of self are contained in a new body. While their minds are swapped, each creature uses the other's Intelligence, Wisdom, and Charisma scores, which could impact other statistics such as a creature's spell save or power save DCs. For the purpose of supernatural effects that identify, locate, or make contact with a creature, the body that holds a creature's mind is considered to be that creature while this power is in effect.",
|
|
"If one of the affected creatures dies while the other still lives, the dying creature can make a choice as their soul leaves their host body:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"The soul can move on to the afterlife, leaving the mind of the other creature targeted by this power permanently in a new body. Only a {@spell wish} spell or similar magic can allow a creature permanently sealed inside another's body to return to their original form.",
|
|
"The soul can attempt to force their way back into their original body. Both creatures make a contested Charisma check, rerolling ties. If the dying soul wins the contest, they reclaim their old body and force the other creature's soul into the afterlife."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Stasis Field",
|
|
"source": "TalPsi",
|
|
"page": 48,
|
|
"type": "CP",
|
|
"order": "4th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 10 minutes",
|
|
"{@b Range:} Self (20-foot cube)",
|
|
"{@b Duration:} 8 hours"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "4th-Order",
|
|
"entries": [
|
|
"You shape a translucent 20-foot cube originating from you, within which you control the effects of time to make objects immune from harm. For the duration, objects in the cube when it appears that aren't worn or carried by a creature can't be moved, damaged, or destroyed. If part of an object is inside the cube and part of it is outside, the part that is outside can be damaged.",
|
|
"You and any creatures in the cube when it appears can move through it freely, and can cast spells and manifest powers through the cube. All other creatures, spells, powers, and supernatural effects are barred from passing through the cube."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For every increase of 1, the size of the cube increases by 10 feet on all sides."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Steel",
|
|
"source": "TalPsi",
|
|
"page": 53,
|
|
"type": "MM",
|
|
"order": "6th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Self"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "6th-Order",
|
|
"concentration": {
|
|
"duration": 10,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"Your skin turns into a hard, shiny metal, granting you the following benefits for the duration:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You have resistance to bludgeoning, piercing, and slashing damage.",
|
|
"Any critical hit against you becomes a normal hit.",
|
|
"You can take the Attack action to make up to three unarmed strikes. Each strike is a psionic melee weapon attack that uses your manifestation ability for attack rolls instead of Strength or Dexterity. On a hit, the target takes bludgeoning damage equal to {@damage 2d10} + your manifestation ability modifier instead of the normal bludgeoning damage for an unarmed strike.",
|
|
"At the start of your turn, if you have at least 1 hit point, you regain 10 hit points."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Target of Hate",
|
|
"source": "TalPsi",
|
|
"page": 50,
|
|
"type": "RP",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 120 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"entries": [
|
|
"Choose one creature within range. Each creature hostile to you within 30 feet of the target sees the target as something they despise, and must make a Wisdom saving throw. On a failed save, a creature uses their reaction, if available, to move their speed toward the target by the most direct route. If the creature gets within reach of the target, they stop moving and make a melee attack against the target.",
|
|
"Creatures that can't be {@condition charmed} are immune to this power."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Telekinetic Burst",
|
|
"source": "TalPsi",
|
|
"page": 44,
|
|
"type": "TK",
|
|
"order": "3rd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 90 feet (20-foot-radius sphere)",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "3rd-Order",
|
|
"entries": [
|
|
"You unleash an explosion of mental force from a point you can see within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a target takes {@damage 5d6} force damage and is pushed 10 feet away from the center of the area. On a success, a target takes half as much damage and isn't pushed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by {@damage 2d6}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "The Real",
|
|
"source": "TalPsi",
|
|
"page": 50,
|
|
"type": "MM",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} Touch",
|
|
"{@b Duration:} 1 hour"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "5th-Order",
|
|
"entries": [
|
|
"A willing creature you touch gains the ability to see things as they actually are. For the duration, the creature has {@sense truesight}, automatically notices secret doors hidden by magic or psionics, and can see into the Ethereal Plane, all out to a range of 120 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to target one additional creature."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Time Thief",
|
|
"source": "TalPsi",
|
|
"page": 35,
|
|
"type": "CP",
|
|
"order": "1st-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} Instantaneous"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "1st-4th Level",
|
|
"entries": [
|
|
"You psionically absorb the life force of a creature within range, causing them to age faster than normal. The target must make a Constitution saving throw. On a failed save, they take {@damage 1d4} necrotic damage and you gain temporary hit points equal to the damage taken."
|
|
]
|
|
},
|
|
{
|
|
"name": "5th-10th Level",
|
|
"entries": [
|
|
"You psionically absorb the life force of a creature within range, causing them to age faster than normal. The target must make a Constitution saving throw. On a failed save, they take {@damage 2d4} necrotic damage and you gain temporary hit points equal to the damage taken."
|
|
]
|
|
},
|
|
{
|
|
"name": "11th-16th Level",
|
|
"entries": [
|
|
"You psionically absorb the life force of a creature within range, causing them to age faster than normal. The target must make a Constitution saving throw. On a failed save, they take {@damage 3d4} necrotic damage and you gain temporary hit points equal to the damage taken."
|
|
]
|
|
},
|
|
{
|
|
"name": "17th+ Level",
|
|
"entries": [
|
|
"You psionically absorb the life force of a creature within range, causing them to age faster than normal. The target must make a Constitution saving throw. On a failed save, they take {@damage 4d4} necrotic damage and you gain temporary hit points equal to the damage taken."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Veritas",
|
|
"source": "TalPsi",
|
|
"page": 40,
|
|
"type": "TP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 60 feet",
|
|
"{@b Duration:} 10 minutes"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "2nd-Order",
|
|
"entries": [
|
|
"You target up to three creatures you can see within range, each of which must make a Charisma saving throw. On a failed save, you know when the creature speaks, writes, or otherwise communicates a lie for the duration. You know whether each creature succeeds or fails on their saving throw."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 60 feet of each other when you target them."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Weight",
|
|
"source": "TalPsi",
|
|
"page": 40,
|
|
"type": "RP",
|
|
"order": "2nd-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"You choose a creature within range and attempt to change their relationship to gravity. The target must succeed on a Constitution saving throw or suffer one of the following effects of your choice for the duration (save ends at end of turn):"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Gravitas",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"The target's speed is reduced by 20 feet (to a minimum 0 feet)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Levitas",
|
|
"concentration": {
|
|
"duration": 1,
|
|
"unit": "min"
|
|
},
|
|
"entries": [
|
|
"At the start of each of their turns, the target rises vertically 5 feet. When the effect ends, the target begins to fall. A creature can choose to fail their saving throw against this effect. A creature with a flying speed automatically succeeds on their saving throw unless they choose to fail. A creature that can reach a fixed object can attempt a Strength saving throw to hang on and avoid rising."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature, with all targets experiencing the same effect.",
|
|
"Additionally, you can increase the power's order by 1 or more to adjust the speed of its effects. For each increase of 1, the speed reduction of Gravitas or the rate of vertical rise for Levitas increases by 5 feet."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Witness Demise",
|
|
"source": "TalPsi",
|
|
"page": 50,
|
|
"type": "CP",
|
|
"order": "5th-Order",
|
|
"entries": [
|
|
"{@b Manifestation Time:} 1 action",
|
|
"{@b Range:} 30 feet",
|
|
"{@b Duration:} 1 minute",
|
|
"You project a mental image into the minds of up to three creatures you can see within range. Choose one of the following options, which affects all targets:"
|
|
],
|
|
"modes": [
|
|
{
|
|
"name": "Future Demise",
|
|
"entries": [
|
|
"You show each target a possible death that they will experience far in the future, which is peaceful or heroic. For the duration, each target can't be {@condition frightened}, and has advantage on saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Imminent Demise",
|
|
"entries": [
|
|
"You show each target a possible death that they will experience imminently, which is violent or terrible. Each target must make a Wisdom saving throw. On a failed save, a target takes {@damage 8d8} psychic damage and is {@condition frightened} of you for the duration (save ends at end of turn). On a success, the target takes half as much damage and is not {@condition frightened}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Increased Order",
|
|
"entries": [
|
|
"When you manifest this power, you can increase its order by 1 to target one additional creature.",
|
|
"Additionally, you can increase the power's order by 1 to increase the damage of the Imminent Demise option to {@damage 10d8}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|