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5e_homebrew/class/Helodinn; Necromancer (maarlebw's edit).json
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{
"_meta": {
"sources": [
{
"json": "Helodinn-Necromancer",
"abbreviation": "Necro",
"full": "The Necromancer (maarlebw's edit)",
"url": "https://homebrewery.naturalcrit.com/share/MBOIiixB4asu",
"version": "1.1-edit",
"dateReleased": "2020-08-24",
"authors": [
"maarlebw",
"u/Helodinn",
"u/NathanCouto"
],
"convertedBy": [
"Spappz"
],
"color": "753c4b"
}
],
"edition": "classic",
"status": "ready",
"dateAdded": 1722981035,
"dateLastModified": 1772404109,
"_dateLastModifiedHash": "08086f9506"
},
"class": [
{
"name": "Necromancer",
"source": "Helodinn-Necromancer",
"page": 2,
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"int",
"con"
],
"spellcastingAbility": "int",
"casterProgression": "full",
"cantripProgression": [
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5,
5,
5,
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6,
6,
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"spellsKnownProgression": [
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14,
15,
16,
17,
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20,
21
],
"spellsKnownProgressionFixedAllowLowerLevel": true,
"classSpells": [
"Chill Touch",
"Frost Bite",
"Infestation",
"Mage Hand",
"Message",
"Necrotic Blade",
"Poison Spray",
"Prestidigitation",
"Ray of Frost",
"Sapping Sting|EGW",
"Spare the Dying",
"Sword Burst|TCE",
"Thaumaturgy",
"Toll the Dead",
"Cause Fear|XGE",
"Command",
"Cure Wounds",
"Detect Poison and Disease",
"Detect Magic",
"Disguise Self",
"False Life",
"Find Familiar",
"Hex",
"Inflict Wounds",
"Ray of Sickness",
"Sleep",
"Shield",
"Arcane Lock",
"Blindness/Deafness",
"Crown of Madness",
"Darkness",
"Darkvision",
"Gentle Repose",
"Hold Person",
"Invisibility",
"Lesser Restoration",
"Locate Object",
"Magic Weapon",
"Misty Step",
"Protection From Poison",
"Ray of Enfeeblement",
"Silence",
"Shadow Blade|XGE",
"Animate Dead",
"Bestow Curse",
"Blink",
"Catnap|XGE",
"Counterspell",
"Dispel Magic",
"Enemies Abound|XGE",
"Fear",
"Feign Death",
"Fly",
"Hypnotic Pattern",
"Life Transference|XGE",
"Remove Curse",
"Revivify",
"Speak With Dead",
"Tongues",
"Vampiric Touch",
"Banishment",
"Blight",
"Charm Monster",
"Confusion",
"Death Ward",
"Dimensional Door",
"Evard's Black Tentacles",
"Ice Storm",
"Leomund's Secret Chest",
"Phantasmal Killer",
"Polymorph",
"Shadow of Moil|XGE",
"Stoneskin",
"Vitriolic Sphere|XGE",
"Cloudkill",
"Contagion",
"Danse Macabre|XGE",
"Enervation|XGE",
"Geas",
"Hallow",
"Hold Monster",
"Mass Cure Wounds",
"Negative Energy Flood|XGE",
"Raise Dead",
"Reincarnate",
"Teleportation Circle",
"Arcane Gate",
"Circle of Death",
"Create Undead",
"Disintegrate",
"Eyebite",
"Harm",
"Heal",
"Magic Jar",
"Scatter|XGE",
"Soul Cage|XGE",
"Tenser's Transformation|XGE",
"True Seeing",
"Divine Word",
"Finger of Death",
"Forcecage",
"Plane Shift",
"Power Word Pain|XGE",
"Regenerate",
"Resurrection",
"Simulacrum",
"Symbol",
"Tether Essence|EGW",
"Abi-Dalzim's Horrid Wilting|XGE",
"Antimagic Field",
"Antipathy/Sympathy",
"Clone",
"Dark Star|EGW",
"Demiplane",
"Dominate Monster",
"Maddening Darkness|XGE",
"Power Word Stun",
"Astral Projection",
"Invulnerability|XGE",
"Power Word Kill",
"Psychic Scream|XGE",
"Shapechange",
"Time Ravage|EGW",
"True Resurection",
"Wish"
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple",
"{@item sickle|PHB}",
"{@item shortsword|PHB}"
],
"skills": [
{
"choose": {
"count": 2,
"from": [
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"history",
"insight",
"intimidation",
"investigation",
"perception"
]
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item Shortsword|PHB} or (b) a {@item Sickle|PHB}",
"(a) a {@item Component pouch|PHB} or (b) a {@item Arcane focus|PHB}",
"(a) a {@item Dungeoneer's Pack|PHB} or (b) a {@item Explorer's Pack|PHB}"
],
"goldAlternative": "{@dice 4d4 × 10}",
"defaultData": [
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"b": [
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{
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"b": [
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{
"a": [
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"b": [
"explorer's pack|phb"
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"classTableGroups": [
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"colLabels": [
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"title": "Spell Slots per Spell Level",
"colLabels": [
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"{@filter 4th|spells|level=4|class=necromancer (necro)}",
"{@filter 5th|spells|level=5|class=necromancer (necro)}",
"{@filter 6th|spells|level=6|class=necromancer (necro)}",
"{@filter 7th|spells|level=7|class=necromancer (necro)}",
"{@filter 8th|spells|level=8|class=necromancer (necro)}",
"{@filter 9th|spells|level=9|class=necromancer (necro)}"
],
"rowsSpellProgression": [
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"Negative Energy|Necromancer|Helodinn-Necromancer|1",
"Life Syphon|Necromancer|Helodinn-Necromancer|1",
{
"classFeature": "Deadly Path|Necromancer|Helodinn-Necromancer|2",
"gainSubclassFeature": true
},
"Undead Servant|Necromancer|Helodinn-Necromancer|3",
"Ability Score Improvement|Necromancer|Helodinn-Necromancer|4",
"Unholy Resistance|Necromancer|Helodinn-Necromancer|5",
{
"classFeature": "Deadly Path feature|Necromancer|Helodinn-Necromancer|6",
"gainSubclassFeature": true
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"Ability Score Improvement|Necromancer|Helodinn-Necromancer|8",
{
"classFeature": "Deadly Path feature|Necromancer|Helodinn-Necromancer|10",
"gainSubclassFeature": true
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"Ability Score Improvement|Necromancer|Helodinn-Necromancer|12",
{
"classFeature": "Deadly Path feature|Necromancer|Helodinn-Necromancer|14",
"gainSubclassFeature": true
},
"Ability Score Improvement|Necromancer|Helodinn-Necromancer|16",
"Death Denial|Necromancer|Helodinn-Necromancer|17",
{
"classFeature": "Deadly Path feature|Necromancer|Helodinn-Necromancer|18",
"gainSubclassFeature": true
},
"Ability Score Improvement|Necromancer|Helodinn-Necromancer|19",
"Grim Harvest|Necromancer|Helodinn-Necromancer|20"
],
"subclassTitle": "Deadly Path",
"hasFluff": true,
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"foundryAdvancement": [
{
"type": "ScaleValue",
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"18": {
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"19": {
"value": 28
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"20": {
"value": 30
}
}
},
"title": "Necrotic Points"
},
{
"type": "ScaleValue",
"configuration": {
"identifier": "life-syphon",
"type": "dice",
"scale": {
"1": {
"n": 1,
"die": 6
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"5": {
"n": 2
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"11": {
"n": 3
},
"17": {
"n": 4
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}
},
"title": "Life Syphon"
}
]
}
],
"classFluff": [
{
"name": "Necromancer",
"source": "Helodinn-Necromancer",
"entries": [
{
"type": "section",
"name": "Necromancer",
"page": 2,
"entries": [
"Necromancy is an art considered taboo even among the gods, however, there are several users of magic who enjoy this type of forbidden knowledge. Necromancers seek to control life and death in all their forms, they have a natural talent for manipulating the life essences that flow in living beings.",
"Necromancers are supreme users of black magic, their main characteristic is the ability to manipulate death, either by creating zombies to fight in their place or by invoking spirits to do their dirty work.",
{
"type": "entries",
"name": "Forbidden Knowledge",
"page": 2,
"entries": [
"For many ages the art of necromancy was hidden from mortals, the gods knew that this power could be very destructive if it fell into the wrong hands. Until one day, several scholars versed in magic, began to notice that there was magic from an unnatural source and dedicated themselves to learning more about it.",
"Currently, there are several users of magic who use necromantic resources, but not all go much further than simple spells, many are afraid of being cursed by the gods for overusing this art.",
{
"type": "entries",
"name": "Quick Build",
"page": 2,
"entries": [
"You can make a necromancer quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the {@background Far Traveler|SCAG} background. Third, choose the {@spell Necrotic Blade|Helodinn-Necromancer} cantrip if you are doing a melee build or {@spell Chill Touch|PHB} cantrip if you are doing a ranged build and {@spell Spare the Dying|PHB} cantrip for a little help to your group, along with the 1st-level spells {@spell Cause Fear|XGE} and {@spell Ray of Sickness|PHB}."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/Helodinn-Necromancer/how-is-she-standing.webp"
},
"credit": "{@link wyrmylad|https://www.deviantart.com/wyrmylad/art/Catrina-De-Muertos-864890913}"
}
]
}
],
"subclass": [
{
"name": "Deadly Path of the Fallen One",
"shortName": "Fallen One",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"page": 5,
"subclassFeatures": [
"Deadly Path of the Fallen One|Necromancer|Helodinn-Necromancer|Fallen One|Helodinn-Necromancer|2",
"Dominate Undead|Necromancer|Helodinn-Necromancer|Fallen One|Helodinn-Necromancer|6",
"Undead Army|Necromancer|Helodinn-Necromancer|Fallen One|Helodinn-Necromancer|10",
"Lord of the Undead|Necromancer|Helodinn-Necromancer|Fallen One|Helodinn-Necromancer|14",
"Spontaneous Unburial|Necromancer|Helodinn-Necromancer|Fallen One|Helodinn-Necromancer|18"
],
"hasFluffImages": true
},
{
"name": "Deadly Path of the Man Eater",
"shortName": "Man Eater",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"page": 6,
"subclassFeatures": [
"Deadly Path of the Man Eater|Necromancer|Helodinn-Necromancer|Man Eater|Helodinn-Necromancer|2",
"Deadly Recovery|Necromancer|Helodinn-Necromancer|Man Eater|Helodinn-Necromancer|6",
"Throwback Gluttony|Necromancer|Helodinn-Necromancer|Man Eater|Helodinn-Necromancer|10",
"Taste of Memories|Necromancer|Helodinn-Necromancer|Man Eater|Helodinn-Necromancer|14",
"Superior Fake Youth|Necromancer|Helodinn-Necromancer|Man Eater|Helodinn-Necromancer|18"
],
"hasFluffImages": true
},
{
"name": "Deadly Path of the Whisperer",
"shortName": "Whisperer",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"page": 7,
"subclassFeatures": [
"Deadly Path of the Whisperer|Necromancer|Helodinn-Necromancer|Whisperer|Helodinn-Necromancer|2",
"Spiritual Possession|Necromancer|Helodinn-Necromancer|Whisperer|Helodinn-Necromancer|6",
"Death Walk|Necromancer|Helodinn-Necromancer|Whisperer|Helodinn-Necromancer|10",
"Aura of Death|Necromancer|Helodinn-Necromancer|Whisperer|Helodinn-Necromancer|14",
"Vengeful Spirit Possession|Necromancer|Helodinn-Necromancer|Whisperer|Helodinn-Necromancer|18"
],
"hasFluffImages": true,
"foundryAdvancement": [
{
"type": "ScaleValue",
"configuration": {
"identifier": "necrotic-spellcasting",
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"die": 6
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"8": {
"die": 8
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"11": {
"die": 10
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"14": {
"die": 12
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}
},
"title": "Necrotic Spellcasting"
}
]
}
],
"subclassFluff": [
{
"name": "Deadly Path of the Fallen One",
"shortName": "Fallen One",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
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"credit": "{@link Anna Krasova|https://www.artstation.com/artwork/rRr5ke}"
}
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{
"name": "Deadly Path of the Man Eater",
"shortName": "Man Eater",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
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"images": [
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"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/Helodinn-Necromancer/hes-behind-you.webp"
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"credit": "{@link Helga Sable|https://www.artstation.com/artwork/kK1QA}"
}
]
},
{
"name": "Deadly Path of the Whisperer",
"shortName": "Whisperer",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
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"images": [
{
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"credit": "{@link Ryan Lee|https://www.deviantart.com/ryan-alexander-lee/art/Until-I-Say-350311505}"
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}
],
"classFeature": [
{
"name": "Life Syphon",
"source": "Helodinn-Necromancer",
"page": 4,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 1,
"entries": [
"Starting at 1st level, your touch can siphon the life force of others to bolster your own. When you make a melee attack or spell ranged attack against a living creature, if you hit, as a bonus action you can spend a necrotic point to deal necrotic damage equal to {@damage 1d6} + your Intelligence modifier on a hit. You gain temporary hit points equal to the amount of necrotic damage dealt. If this feature kills the creature, you gain twice as many temporary hit points from using this feature. The damage increases by {@damage 1d6} when you reach 5th level ({@damage 2d6}), 11th level ({@damage 3d6}), and 17th level ({@damage 4d6}). You may use this feature a number of times equal to your Intelligence modifier (minimum one) and you regain all uses of this feature at the end of a long rest."
]
},
{
"name": "Negative Energy",
"source": "Helodinn-Necromancer",
"page": 4,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 1,
"entries": [
"At 1st level, you tap into a deep wellspring of negative energy within yourself. This wellspring is represented by necrotic points, which allow you to use the necromancer abilities.",
{
"type": "entries",
"name": "Necrotic Points",
"page": 4,
"entries": [
"You have 1 necrotic point at 1st level, and you gain one in each necromancer level until 10th level, after this level, you gain 2 necrotic points per level. You regain all spent necrotic points when you finish a long rest."
]
},
{
"type": "entries",
"name": "Necromancy Tricks",
"page": 4,
"entries": [
"You can use your necrotic points to gain additional spell slots, or sacrifice spell slots to gain additional necrotic points and you can summon undead with your necromancy points at higher levels."
]
},
{
"type": "entries",
"name": "Creating Spell Slots",
"page": 4,
"entries": [
"You can transform unexpended necrotic points and give a little of vital energy into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.",
{
"type": "table",
"page": 4,
"colLabels": [
"Spell Slot Level",
"Necrotic Point Cost",
"Life Cost"
],
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"col-4 text-center",
"col-4 text-center"
],
"rows": [
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"2",
"{@damage 1d8}"
],
[
"2nd",
"3",
"{@damage 2d8}"
],
[
"3rd",
"5",
"{@damage 3d8}"
],
[
"4th",
"6",
"{@damage 4d8}"
],
[
"5th",
"7",
"{@damage 5d8}"
]
]
}
]
},
{
"type": "entries",
"name": "Converting a Spell Slot to Necrotic Points",
"page": 4,
"entries": [
"As a bonus action on your turn, you can expend one spell slot and sacrifice some vital energy to gain a number of necrotic points equal to the slot's level.",
{
"type": "table",
"page": 4,
"colLabels": [
"Spell Slot Level",
"Converted Necrotic Point",
"Life Cost"
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[
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[
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[
"5th",
"5",
"{@damage 5d4}"
],
[
"6th",
"6",
"{@damage 6d4}"
],
[
"7th",
"7",
"{@damage 7d4}"
],
[
"8th",
"8",
"{@damage 8d4}"
],
[
"9th",
"9",
"{@damage 9d4}"
]
]
}
]
}
]
},
{
"name": "Spellcasting",
"source": "Helodinn-Necromancer",
"page": 2,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 1,
"entries": [
"As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See the {@book Spell Rules section of the {@i Player's Handbook}|PHB|10} for the general rules of spellcasting and the spells listing for the {@filter necromancer spell list|spells|class=necromancer (necro)}.",
{
"type": "entries",
"name": "Cantrips",
"page": 2,
"entries": [
"At 1st level, you learn three {@filter cantrips of your choice from the necromancer spell list|spells|level=0|class=necromancer (necro)}. You learn additional {@filter wizard cantrips|spells|level=0|class=wizard} of your choice at higher levels, as shown in the Cantrips Known column of the necromancer table."
]
},
{
"type": "entries",
"name": "Spells Known of 1st Level and Higher",
"page": 2,
"entries": [
"You know two {@filter 1st-level spells of your choice from the necromancer spell list|spells|level=1|class=necromancer (necro)}.",
"The Spells Known column of the Necromancer table shows when you learn more necromancer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.",
"Additionally, when you gain a level in this class, you can choose one of the necromancer spells you know and replace it with another spell from the necromancer spell list, which also must be of a level for which you have spell slots."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"page": 3,
"entries": [
"Intelligence is your spellcasting ability for your necromancer spells, since you learn your spells through dedicated study and memorization. You use your intelligence whenever a spell refers to your spellcasting ability. In addition, you use your intelligence modifier when determining the saving throw DC for a necromancer spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"int"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"int"
]
}
]
},
{
"type": "entries",
"name": "Ritual Casting",
"page": 3,
"entries": [
"You can cast a necromancer spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared."
]
},
{
"type": "entries",
"name": "Spellcasting Focus",
"page": 3,
"entries": [
"You can use an {@item arcane focus|PHB} (see the Adventuring Gear section) as a spellcasting focus for your necromancer spells. "
]
}
]
},
{
"name": "Deadly Path",
"source": "Helodinn-Necromancer",
"page": 5,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"When you reach 2nd level, you choose a Deadly Path, shaping your practice of necromancy through one of the following paths: Path of the Fallen One, Path of the Man Eater and Path of the Whisperer.",
"Your choice grants you features at 2nd level and again at 6th, 10th, 14th and 18th level."
]
},
{
"name": "Undead Servant",
"source": "Helodinn-Necromancer",
"page": 4,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 3,
"entries": [
"Beginning at 3rd level, you gain the ability of summoning an undead servant to you command, as an action, you can spend necrotic points and vital energy according to the size and the CR of the undead creature. You can control only 1 undead creature at time.",
"This table shows the necrotic points you have to spend according to the size of the creature:",
{
"type": "table",
"caption": "Undead Servant Cost",
"page": 4,
"colLabels": [
"Size",
"Necrotic Point Cost",
"Life Cost"
],
"colStyles": [
"col-4 text-center",
"col-4 text-center",
"col-4 text-center"
],
"rows": [
[
"small",
"1",
"{@damage 1d8}"
],
[
"medium",
"2",
"{@damage 1d12}"
],
[
"large",
"3",
"{@damage 3d12}"
],
[
"huge",
"4",
"{@damage 5d12}"
]
]
},
"This table shows the CR of the monster you can summon:",
{
"type": "table",
"caption": "Undead Servant Challenge Rating",
"page": 4,
"colLabels": [
"Level",
"Challenge Rating"
],
"colStyles": [
"col-6 text-center",
"col-6 text-center"
],
"rows": [
[
"3rd",
"{@filter 1/4|bestiary|type=undead|challenge rating=[&0;&1/4]}"
],
[
"6th",
"{@filter 1/2|bestiary|type=undead|challenge rating=[&0;&1/2]}"
],
[
"9th",
"{@filter 1|bestiary|type=undead|challenge rating=[&0;&1]}"
],
[
"12th",
"{@filter 2|bestiary|type=undead|challenge rating=[&0;&2]}"
],
[
"15th",
"{@filter 3|bestiary|type=undead|challenge rating=[&0;&3]}"
]
]
}
]
},
{
"name": "Ability Score Improvement",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Unholy Resistance",
"source": "Helodinn-Necromancer",
"page": 5,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 5,
"resist": [
"necrotic"
],
"entries": [
"Beginning at 5th level, the time you've spent using negative energy has begun to affect your soul. Your age only increases by 1 year for every 10 years that pass. You have resistance to necrotic damage and your hit point maximum cannot be reduced (such as by a {@creature wight||Wight's} \"Life Drain\" ability). At 10th level, this feature extends to any undead under your control."
]
},
{
"name": "Deadly Path feature",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 6,
"entries": [
"At 6th level, you gain a feature from your Deadly Path."
]
},
{
"name": "Ability Score Improvement",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Deadly Path feature",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 10,
"entries": [
"At 10th level, you gain a feature from your Deadly Path."
]
},
{
"name": "Ability Score Improvement",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Deadly Path feature",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 14,
"entries": [
"At 14th level, you gain a feature from your Deadly Path."
]
},
{
"name": "Ability Score Improvement",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 16,
"entries": [
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Death Denial",
"source": "Helodinn-Necromancer",
"page": 5,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 17,
"entries": [
"Beginning at 17th level, you can decide to ignore death if it's too inconvenient. If a creature within 10 feet drops to 0 hit point, cause that creature to drop to 1 hit point instead. You must finish a short or long rest before you can use this feature again."
]
},
{
"name": "Deadly Path feature",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 18,
"entries": [
"At 18th level, you gain a feature from your Deadly Path."
]
},
{
"name": "Ability Score Improvement",
"source": "Helodinn-Necromancer",
"page": 0,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 19,
"entries": [
"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Grim Harvest",
"source": "Helodinn-Necromancer",
"page": 5,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 20,
"entries": [
"Whenever a creature dies within 60 feet of you, you may use your reaction to create an explosion of necrotic energy from its body in a 20 foot radius. Each creature of your choice within the explosion must make a Constitution saving throw, taking {@damage 8d8} necrotic damage of a failure or half as much on a success. If the explosion damage kills any creatures, you may target one of them as part of the same reaction, causing a secondary explosion in a 20 foot radius. Each creature within the secondary explosion must make a Constitution saving throw, taking {@damage 4d8} necrotic damage on a failure, or half as much on a success. In a similar manner, you can create a tertiary explosion which deals {@damage 2d8} necrotic damage on a failure or half as much on a success.",
"The necrotic explosions affect undead under your control differently than other creatures. Your undead minions do not make a saving throw, and take no damage from this feature. Instead, they regain hit points equal to half of all damage dealt by this feature.",
"This feature can only be used once, and you regain use of it after you complete a long rest."
]
}
],
"foundryClassFeature": [
{
"name": "Life Syphon",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 1,
"system": {
"uses.per": "lr",
"uses.max": "@abilities.int.mod",
"damage.parts": [
[
"@scale.necromancer.life-syphon + @abilities.int.mod",
"necrotic"
]
]
}
},
{
"name": "Negative Energy",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 1,
"system": {
"uses.per": "lr",
"uses.max": "@scale.necromancer.necrotic-points"
}
},
{
"name": "Death Denial",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"level": 17,
"system": {
"uses.per": "sr",
"uses.max": 1
}
}
],
"subclassFeature": [
{
"name": "Deadly Path of the Fallen One",
"source": "Helodinn-Necromancer",
"page": 5,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Fallen One",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"Raising corpses is a natural ability for the necromancers, however, some of them end up focusing in this forbidden art, being able to summon stronger creatures and control more than 1 creature at time (a maximum of 4 creatures).",
{
"type": "refSubclassFeature",
"subclassFeature": "Undead Servant\u2014Deadly Path Variant|Necromancer|Helodinn-Necromancer|Fallen One|Helodinn-Necromancer|2|Helodinn-Necromancer"
}
]
},
{
"name": "Undead Servant\u2014Deadly Path Variant",
"source": "Helodinn-Necromancer",
"page": 5,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Fallen One",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"The rites of your path grants you the ability to summon more dangerous undead creatures. Starting at 2nd level, you can summon an undead minion with a challenge rating as high as 1.",
"Starting at 6th level, you can summon an undead minion with a challenge rating as high as your necromancer level divided by 3, rounded down.",
"Starting at 10th level, you gain the ability to summon on your turn as a bonus action, rather than as an action. This table shows the necrotic points and vital energy you have to spend according to the size of the creature:",
{
"type": "table",
"caption": "Undead Servant Cost",
"page": 5,
"colLabels": [
"Size",
"Necrotic Point Cost",
"Life Cost"
],
"colStyles": [
"col-4 text-center",
"col-4 text-center",
"col-4 text-center"
],
"rows": [
[
"small",
"1",
"{@damage 1d8}"
],
[
"medium",
"2",
"{@damage 1d12}"
],
[
"large",
"3",
"{@damage 3d12}"
],
[
"huge",
"4",
"{@damage 5d12}"
]
]
},
"This table shows the CR of the monster you can summon and and how many you can control at same time:",
{
"type": "table",
"caption": "Undead Servant Challenge Rating",
"page": 5,
"colLabels": [
"Level",
"Challenge Rating",
"Undeads under control"
],
"colStyles": [
"col-2 text-center",
"col-5 text-center",
"col-5 text-center"
],
"rows": [
[
"3rd",
"{@filter 1|bestiary|type=undead|challenge rating=[&0;&1]}",
"1"
],
[
"6th",
"{@filter 2|bestiary|type=undead|challenge rating=[&0;&2]}",
"1"
],
[
"9th",
"{@filter 3|bestiary|type=undead|challenge rating=[&0;&3]}",
"2"
],
[
"12th",
"{@filter 4|bestiary|type=undead|challenge rating=[&0;&4]}",
"2"
],
[
"15th",
"{@filter 5|bestiary|type=undead|challenge rating=[&0;&5]}",
"3"
],
[
"18th",
"{@filter 6|bestiary|type=undead|challenge rating=[&0;&6]}",
"3"
]
]
}
]
},
{
"name": "Dominate Undead",
"source": "Helodinn-Necromancer",
"page": 6,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Fallen One",
"subclassSource": "Helodinn-Necromancer",
"level": 6,
"header": 2,
"entries": [
"When you reach the 6th level, you gain the ability to take control over the undead you find. As an action, you can spend necrotic points and vital energy according to the size and the CR of the undead creature as seen in the Dominate Undead Cost table below. The creature must succeed on a DC 15 Intelligence saving throw. On a failure, it becomes under your control.",
{
"type": "table",
"caption": "Dominate Undead Cost",
"page": 6,
"colLabels": [
"Size",
"Necrotic Point Cost",
"Life Cost"
],
"colStyles": [
"col-4 text-center",
"col-4 text-center",
"col-4 text-center"
],
"rows": [
[
"small",
"1",
"{@damage 1d8}"
],
[
"medium",
"2",
"{@damage 1d12}"
],
[
"large",
"3",
"{@damage 3d12}"
],
[
"huge",
"4",
"{@damage 5d12}"
]
]
},
"This table shows the CR of the monster you can summon:",
{
"type": "table",
"caption": "Dominate Undead Challenge Rating",
"page": 5,
"colLabels": [
"Level",
"Challenge Rating"
],
"colStyles": [
"col-6 text-center",
"col-6 text-center"
],
"rows": [
[
"6th",
"{@filter 1|bestiary|type=undead|challenge rating=[&0;&1]}"
],
[
"9th",
"{@filter 2|bestiary|type=undead|challenge rating=[&0;&2]}"
],
[
"12th",
"{@filter 3|bestiary|type=undead|challenge rating=[&0;&3]}"
],
[
"15th",
"{@filter 4|bestiary|type=undead|challenge rating=[&0;&4]}"
],
[
"18th",
"{@filter 5|bestiary|type=undead|challenge rating=[&0;&5]}"
]
]
},
"At 10th level, you gain the ability to take over control of undead creatures on your turn as a bonus action, rather than as an action."
]
},
{
"name": "Undead Army",
"source": "Helodinn-Necromancer",
"page": 6,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Fallen One",
"subclassSource": "Helodinn-Necromancer",
"level": 10,
"header": 2,
"entries": [
"Starting at 10th level, you learn the ability to control more than one undead creature at same time, but they have disadvantage on attack rolls, because you divide your focus among these creatures.",
"At 15th level, undead creatures you control can attack normally, without disadvantage."
]
},
{
"name": "Lord of the Undead",
"source": "Helodinn-Necromancer",
"page": 6,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Fallen One",
"subclassSource": "Helodinn-Necromancer",
"level": 14,
"header": 2,
"entries": [
"Beginning at 14th level, you've reached the epitome of raising undead. Your undead creatures no longer have a damage vulnerability and gain additional hit points equal to your necromancer level."
]
},
{
"name": "Spontaneous Unburial",
"source": "Helodinn-Necromancer",
"page": 6,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Fallen One",
"subclassSource": "Helodinn-Necromancer",
"level": 18,
"header": 2,
"entries": [
"Beginning at 18th level, the negative energy that runs in you starts to overflow and will sometimes spontaneously raise a {@creature zombie}. This occurs whenever you spend 1 or more necrotic points. You have absolute control over {@creature zombie||zombies} raised in this manner."
]
},
{
"name": "Deadly Path of the Man Eater",
"source": "Helodinn-Necromancer",
"page": 6,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"Necromancers who let negative forces possess their mind will inevitably begin to decline in sanity. They can function like psychopaths in the world, but they start to lose control of their emotions when their magical energy is low. Unstoppable hunger erupts from within their body, clamming for raw, rotten, or even dead meat from other creatures.",
{
"type": "refSubclassFeature",
"subclassFeature": "Unnatural Stomach|Necromancer|Helodinn-Necromancer|Man Eater|Helodinn-Necromancer|2|Helodinn-Necromancer"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Unnatural Armor|Necromancer|Helodinn-Necromancer|Man Eater|Helodinn-Necromancer|2|Helodinn-Necromancer"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Fake Youth|Necromancer|Helodinn-Necromancer|Man Eater|Helodinn-Necromancer|2|Helodinn-Necromancer"
}
]
},
{
"name": "Fake Youth",
"source": "Helodinn-Necromancer",
"page": 6,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"When you follow this Deadly Path, you suffer the consequences of using dark magic. If you have not eaten raw, rotten, or dead flesh within the last 24 hours, your skin will begin to slough off. After going an entire 24 hours straight without eating, this your skin will resemble that of a zombie. While you are in this state, you have disadvantage on all Charisma checks and saving throws."
]
},
{
"name": "Unnatural Armor",
"source": "Helodinn-Necromancer",
"page": 6,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"Also at 2nd level, you learn how to absorb energy from the things you can eat with your Unnatural Stomach ability. You can use an action to bite and rip off the skin and flesh. When you do so, the target must succeed a Constitution saving throw. On a failure, your AC becomes the same as the target for the next 10 minutes."
]
},
{
"name": "Unnatural Stomach",
"source": "Helodinn-Necromancer",
"page": 6,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"Starting when you choose this path at 2nd level, your digestive system evolved to digest raw, dead or rotten meat from other creatures."
]
},
{
"name": "Deadly Recovery",
"source": "Helodinn-Necromancer",
"page": 7,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 6,
"header": 2,
"entries": [
"At the 6th level, your meals become stronger and you can absorb magical energy from things you digest with your Unnatural Stomach during short rests. When you do so, you can regain a number of Hit Points equal to your Intelligence modifier and you can recover spells slots. The combined level of the spell slots you recover must be less than or equal to your Intelligence modifier.",
{
"type": "inset",
"name": "Example of Recovering Spell Slots",
"entries": [
"If your Intelligence Modifier equals 5, then you can recover 1 spell of 3rd level and 1 spell of 2th level (3 + 2 = 5) or 3 spells of 1st level and 1 spell of 2nd level (1 + 1 + 1 + 2 = 5)."
]
}
]
},
{
"name": "Throwback Gluttony",
"source": "Helodinn-Necromancer",
"page": 7,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 10,
"header": 2,
"entries": [
"When you reach level 10, you can regurgitate gastric acid over one object or creature within 5 feet of you as an action. This deals acid damage equal to {@damage 2d6} + your Intelligence modifier. Alternatively, this can be used to coat your weapons with acid, causing them to deal an additional {@damage 2d6} acid damage for the next 10 minutes. This feature can be used once, and regains its use after completing a long rest."
]
},
{
"name": "Taste of Memories",
"source": "Helodinn-Necromancer",
"page": 7,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 14,
"header": 2,
"entries": [
"Memories and feelings are connected with mind and body. At 14th level, if you eat some part of a living creature or object, you can track back their memories, feelings, locations or another information in the last 24 hours. Talk with your GM to know what information you can have to maintain the session (or not)."
]
},
{
"name": "Superior Fake Youth",
"source": "Helodinn-Necromancer",
"page": 7,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 18,
"header": 2,
"entries": [
"At 18th level, your body has become more used to the consequences of using dark magic. You now only need to eat raw, rotten, or dead flesh once per week to maintain your normal appearance."
]
},
{
"name": "Deadly Path of the Whisperer",
"source": "Helodinn-Necromancer",
"page": 7,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"The energy of negative planes affect necromancers in many ways, some became adept in raising corpses, others learn the forbidden art of cannibalism and some necromancers have strong connection with spirits. These necromancers can see, speak and interact with spiritual creatures.",
{
"type": "refSubclassFeature",
"subclassFeature": "Spiritual Companions|Necromancer|Helodinn-Necromancer|Whisperer|Helodinn-Necromancer|2|Helodinn-Necromancer"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Madness of the Whisperer|Necromancer|Helodinn-Necromancer|Whisperer|Helodinn-Necromancer|2|Helodinn-Necromancer"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Necrotic Spellcasting|Necromancer|Helodinn-Necromancer|Whisperer|Helodinn-Necromancer|2|Helodinn-Necromancer"
}
]
},
{
"name": "Madness of the Whisperer",
"source": "Helodinn-Necromancer",
"page": 7,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"Practitioners of this necromancy art usually tend to have episodes of insanity, every 24 hours you roll a {@dice d100} and receive an effect from the {@table indefinite madness} table, the only difference is that the effect changes every day."
]
},
{
"name": "Necrotic Spellcasting",
"source": "Helodinn-Necromancer",
"page": 7,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"Starting at 2nd level, a cloud of stench accompanies the spells that you cast, eating away at the flesh and bone of your victim and distracting them. Any necromancy spells that you cast deal an additional {@damage 1d4} necrotic damage. In addition, undead have disadvantage on saving throws against your spells.",
{
"type": "table",
"caption": "Additional damage according to your level",
"page": 7,
"colStyles": [
"col-6 text-center",
"col-6 text-center"
],
"colLabels": [
"Level",
"Damage"
],
"rows": [
[
"2nd",
"{@damage 1d4}"
],
[
"5th",
"{@damage 1d6}"
],
[
"8th",
"{@damage 1d8}"
],
[
"11th",
"{@damage 1d10}"
],
[
"14th",
"{@damage 1d12}"
]
]
}
]
},
{
"name": "Spiritual Companions",
"source": "Helodinn-Necromancer",
"page": 7,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"entries": [
"Starting at 2nd level, you can create a bond with any spirit on the material plane. The spirit you bind with will follow you anywhere. The spirit is {@condition invisible}, have {@sense darkvision} and can walk only 100 feet radius centered at you."
]
},
{
"name": "Spiritual Possession",
"source": "Helodinn-Necromancer",
"page": 8,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 6,
"header": 2,
"entries": [
"When you reach the 6th level, you learn how to manipulate the spirit companion and make him posses the target creature. As an action, you can spend necrotic points according to the size and the CR of the creature. The creature must succeed an Wisdom saving throw DC 15, if creatures fail, your spiritual companion control it.",
"This table shows the necrotic points you have to spend according to the size of the creature:",
{
"type": "table",
"page": 8,
"colStyles": [
"col-4 text-center",
"col-8"
],
"colLabels": [
"Size",
"Necrotic Point Cost"
],
"rows": [
[
"small",
"1"
],
[
"medium",
"2"
],
[
"large",
"3"
],
[
"huge",
"4"
]
]
},
"This table shows the CR of the creature you spirit can take control:",
{
"type": "table",
"caption": "Spiritual Possession Control",
"page": 8,
"colStyles": [
"col-6 text-center",
"col-6 text-center"
],
"colLabels": [
"Size",
"Necrotic Point Cost"
],
"rows": [
[
"6th",
"1"
],
[
"9th",
"2"
],
[
"12th",
"3"
],
[
"15th",
"4"
],
[
"18th",
"5"
]
]
}
]
},
{
"name": "Death Walk",
"source": "Helodinn-Necromancer",
"page": 8,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 10,
"header": 2,
"entries": [
"Beginning at 10th level, you can now phase partially into the realm of the dead, becoming like a ghost. As a bonus action, you assume a spectral form. While in this form, you have a flying speed of 10 feet, you can hover, and attack rolls have disadvantage against you. You can also move through creatures and objects as if they were difficult terrain, but you take {@damage 1d10} force damage if you end your turn inside a creature or an object. You stay in this form for 10 minutes or until you end it as a bonus action. To use this feature again, you must finish a short or long rest or destroy one of your zombies as part of the bonus action you use to activate Death Walk."
]
},
{
"name": "Aura of Death",
"source": "Helodinn-Necromancer",
"page": 8,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 14,
"header": 2,
"entries": [
"Starting at 14th level, you are able to project the fearsome aura, resembling death itself.",
"As an action, you can project a fearsome aura around you. Creatures within 30 feet radius must succeed on a Wisdom saving throw against your Necromancer spell save DC or become {@condition frightened} for 1 minute. The {@condition frightened} target can repeat its saving throw at the end of each of its turns. On a success the target suffers no effects and is immune to this feature for the next 24 hours."
]
},
{
"name": "Vengeful Spirit Possession",
"source": "Helodinn-Necromancer",
"page": 8,
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 18,
"header": 2,
"entries": [
"When you reach 18th level, your bound with the spirits became more stronger, now you can be possessed by a {@creature Vengeful Spirit|Helodinn-Necromancer} to assist in you battles, during the possession, you can only make actions of the spirit and if Hit Points drops to 0, you fell {@condition unconscious} for 3 turns. You can use this feature one time until you finish a long rest."
]
}
],
"foundrySubclassFeature": [
{
"name": "Deadly Recovery",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 6,
"system": {
"damage.parts": [
[
"@abilities.int.mod",
"healing"
]
]
}
},
{
"name": "Throwback Gluttony",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Man Eater",
"subclassSource": "Helodinn-Necromancer",
"level": 10,
"system": {
"damage.parts": [
[
"2d6 + @abilities.int.mod",
"acid"
]
],
"uses.per": "lr",
"uses.max": 1
}
},
{
"name": "Necrotic Spellcasting",
"source": "Helodinn-Necromancer",
"className": "Necromancer",
"classSource": "Helodinn-Necromancer",
"subclassShortName": "Whisperer",
"subclassSource": "Helodinn-Necromancer",
"level": 2,
"system": {
"damage.parts": [
[
"@scale.deadly-path-of-the-whisperer.necrotic-spellcasting",
"necrotic"
]
]
}
}
],
"spell": [
{
"name": "Ballad of the Dead",
"source": "Helodinn-Necromancer",
"page": 9,
"level": 5,
"school": "N",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 120
}
},
"components": {
"v": true,
"m": "a tiny vial of blood, bone dust"
},
"duration": [
{
"type": "permanent",
"ends": [
"dispel"
]
}
],
"entries": [
"When singing this song, the frequency of his voice reaches the negative plane, causing rotten hands to leave the ground and spirits begin to appear with the funereal melody. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes {@damage 4d8} necrotic damage and {@damage 4d8} psychic damage on a failed save, or half as much damage on a successful one.",
"Creatures must succeed a Wisdom test DC 15, otherwise, they became {@condition frightened} and can't attack you until these effect ends."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d8} for each type of damage slot level above 5th."
]
}
],
"classes": {
"fromClassList": [
{
"name": "Bard",
"source": "PHB"
},
{
"name": "Necromancer",
"source": "Helodinn-Necromancer"
}
]
},
"damageInflict": [
"necrotic",
"psychic"
],
"conditionInflict": [
"frightened"
],
"savingThrow": [
"dexterity"
]
},
{
"name": "Damnation of Tharizdun",
"source": "Helodinn-Necromancer",
"page": 8,
"level": 4,
"school": "N",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 100
}
},
"components": {
"s": true
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 1
}
}
],
"entries": [
"You begin to chant ancient words in {@language abyssal|PHB}, suddenly small explosions begin to occur on the battlefield, igniting flames from the abyss in the target creatures. Choose up to 4 creatures in the range, they must make a Dexterity saving throw. A target takes {@damage 2d8} necrotic damage and {@damage 2d8} fire damage on a failed save, or half as much damage on a successful one. The affected creatures take {@dice 1d8} fire and {@dice 1d8} necrotic at the end of each turn until spells end, and if the target don't take any damage this effect does nothing. The flames cannot be extinguished or removed by magic."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d8} for each type of damage slot level above 4th."
]
}
],
"classes": {
"fromClassList": [
{
"name": "Sorcerer",
"source": "PHB"
},
{
"name": "Warlock",
"source": "PHB"
},
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Necromancer",
"source": "Helodinn-Necromancer"
}
]
},
"damageInflict": [
"fire",
"necrotic"
],
"savingThrow": [
"dexterity"
]
},
{
"name": "Necrotic Blade",
"source": "Helodinn-Necromancer",
"page": 8,
"level": 0,
"school": "N",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 5
}
},
"components": {
"v": true,
"m": "A weapon"
},
"duration": [
{
"type": "instant"
}
],
"entries": [
"As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in necrotic energy until the start of your next turn. If the target willingly moves before then, it immediately takes {@damage 1d8} necrotic damage, and the spell ends.",
"This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra {@damage 1d8} necrotic damage to the target, and the damage the target takes for moving increases to {@dice 2d8}. Both damage rolls increase by {@dice 1d8} at 11th level and 17th level."
],
"classes": {
"fromClassList": [
{
"name": "Sorcerer",
"source": "PHB"
},
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Necromancer",
"source": "Helodinn-Necromancer"
}
]
},
"damageInflict": [
"necrotic"
],
"miscTags": [
"AAD",
"SCL"
]
},
{
"name": "Wall of Flesh",
"source": "Helodinn-Necromancer",
"page": 9,
"level": 6,
"school": "N",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 120
}
},
"components": {
"v": true,
"m": "a small piece of flayed flesh from a humanoid"
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 1
},
"concentration": true
}
],
"entries": [
"You create a vile wall composed of flesh, eyes and mouths, which radiates a toxic aura. The wall appears on a solid surface within range. The wall can be up to 60 feet long, 10 feet high and 5 feet thick. The wall blocks line of sight, creatures can't pass through it, it can't be destroyed by nonmagical means and it lasts for the duration. When the wall appears, each creature within 10 feet of it must succeed on a Constitution saving throw or become {@condition poisoned} until the end of their next turn and take {@damage 3d12} acid damage as the mouths and gashes emit a noxious venom and spew out acidic bodily fluids. On a successful save, the target isn't {@condition poisoned} and takes half as much damage. The wall deals {@damage 3d12} acid damage to any creature who ends its turns within 10 feet of it. That creature must also succeed on a Constitution saving throw or become {@condition poisoned} until the end of its next turn. When you cast the spell, to can select a number of creatures equal to your spellcasting ability modifier to be immune to its effects."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels:",
"entries": [
"When you cast this spell using a spell slot of 7th level or higher, the damage increases by {@dice 1d12} for each slot level above 6th."
]
}
],
"classes": {
"fromClassList": [
{
"name": "Cleric",
"source": "PHB"
},
{
"name": "Warlock",
"source": "PHB"
},
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Necromancer",
"source": "Helodinn-Necromancer"
}
]
},
"damageInflict": [
"acid"
],
"conditionInflict": [
"poisoned"
],
"savingThrow": [
"constitution"
],
"fluff": {
"entries": [
"{@note {@i Wall of Flesh} by {@b u/WhiteShadowTaiChi}}"
]
}
}
],
"monster": [
{
"name": "Vengeful Spirit",
"source": "Helodinn-Necromancer",
"page": 9,
"size": [
"M"
],
"type": "undead",
"alignment": [
"C",
"N"
],
"ac": [
18
],
"hp": {
"average": 169,
"formula": "18d10 + 40"
},
"speed": {
"walk": 45
},
"str": 20,
"dex": 20,
"con": 18,
"int": 14,
"wis": 16,
"cha": 16,
"skill": {
"athletics": "+9",
"perception": "+8",
"intimidation": "+7"
},
"senses": [
"darkvision 60 ft."
],
"passive": 18,
"resist": [
"cold",
"necrotic"
],
"immune": [
"fire"
],
"conditionImmune": [
"charmed",
"exhaustion"
],
"languages": [
"Abyssal",
"Infernal",
"Common"
],
"spellcasting": [
{
"name": "Innate Spellcasting",
"type": "spellcasting",
"headerEntries": [
"The spirit's spellcasting ability is Charisma (spell save {@dc 15} {@hit 7} to hit with spell attacks). The spirit can innately cast the following spells, requiring no material components:"
],
"will": [
"{@spell Fire bolt}"
],
"daily": {
"3e": [
"{@spell Scorching Ray}",
"{@spell Fire Shield}"
],
"2e": [
"{@spell Fireball}",
"{@spell Wall of Fire}"
],
"1e": [
"{@spell Ballad of the Dead|Helodinn-Necromancer}",
"{@spell Damnation of Tharizdun|Helodinn-Necromancer}",
"{@spell Phantasmal Killer}"
]
},
"ability": "cha"
}
],
"trait": [
{
"name": "Fire Incarnate",
"entries": [
"The Vengeful Spirit's body is encased in violent hellfire. While this fire rages, all attacks made by this creature deal an additional {@dice 2d6} fire.This hellfire damage bypasses resistances a creature may have to nonmagical or fire damage."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The Vengeful Spirit makes three melee attacks: two with its claws or hellfire scythe and one with the other. It can cast {@spell fire bolt} in place of any melee attack."
]
},
{
"name": "Claw",
"entries": [
"{@atk mw} +8 to hit, reach 5ft., one target. Hit 11 ({@dice 2d6 + 5}) plus 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Hellfire Scythe",
"entries": [
"{@atk mw} +8 to hit, reach 10ft., one target. Hit 9 ({@dice 2d4 + 5}) + 7 ({@damage 2d6}) fire damage."
]
},
{
"name": "Hell Breath {@recharge 5}",
"entries": [
"The Vengeful Spirit exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking 42 ({@damage 8d8}) fire damage on failed save, or half as much damage on successful one. This hellfire damage bypasses resistances a creature may have to nonmagical or fire damage"
]
}
],
"senseTags": [
"D"
],
"actionTags": [
"Breath Weapon",
"Multiattack"
],
"languageTags": [
"AB",
"C",
"I"
],
"damageTags": [
"F"
],
"damageTagsSpell": [
"C",
"F",
"Y"
],
"spellcastingTags": [
"I"
],
"miscTags": [
"AOE",
"MW"
],
"conditionInflictSpell": [
"frightened"
],
"savingThrowForced": [
"dexterity"
],
"savingThrowForcedSpell": [
"dexterity",
"wisdom"
]
}
]
}