Files
5e_homebrew/class/Chronicle of Heroes; The Weaveknight (v2.5).json
2026-03-01 22:30:09 +00:00

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93 KiB
JSON

{
"_meta": {
"sources": [
{
"json": "CoH-Weaveknight-v2-5",
"abbreviation": "Wvknght",
"full": "The Weaveknight",
"url": "https://drive.google.com/file/d/1lVsBBTwrfcBtS9zphf4lSOdtCduNoBPC/view?usp=sharing",
"version": "2.5",
"authors": [
"ChronicleOfHeroes"
],
"convertedBy": [
"DXHHH101",
"Lxran"
],
"color": "59b2b8"
}
],
"optionalFeatureTypes": {
"FS:WK": "Fighting Style; Weaveknight",
"SA": "Secret Art"
},
"edition": "classic",
"status": "deprecated",
"unlisted": true,
"dateAdded": 1599371925,
"dateLastModified": 1772404109,
"_dateLastModifiedHash": "3dbef949c7"
},
"class": [
{
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"con",
"int"
],
"spellcastingAbility": "int",
"casterProgression": "1/2",
"spellsKnownProgression": [
2,
3,
4,
5,
6,
7,
8,
9,
10,
10,
11,
11,
12,
12,
13,
13,
14,
14,
15,
15
],
"classSpells": [
"Absorb Elements|xge",
"Burning Hands",
"Chromatic Orb",
"Detect Magic",
"Expeditious Retreat",
"Faerie Fire",
"Feather Fall",
"Ice Knife",
"Identify",
"Jump",
"Longstrider",
"Mage Armor",
"Magic Missile",
"Protection from Evil and Good",
"Shield",
"Sleep",
"Thunderwave",
"Zephyr Strike|xge",
"Blindness/Deafness",
"Blur",
"Darkness",
"Darkvision",
"Enhance Ability",
"Enlarge/Reduce",
"Hold Person",
"Invisibility",
"Levitate",
"Locate Object",
"Magic Weapon",
"Melf's Acid Arrow",
"Mirror Image",
"Misty Step",
"Scorching Ray",
"See Invisibility",
"Shadow Blade|xge",
"Spider Climb",
"Web",
"Counterspell",
"Dispel Magic",
"Elemental Weapon",
"Fireball",
"Fly",
"Glyph of Warding",
"Haste",
"Lightning Bolt",
"Magic Circle",
"Protection from Energy",
"Sending",
"Slow",
"Thunder Step|xge",
"Vampiric Touch",
"Banishment",
"Dimension Door",
"Elemental Bane|xge",
"Fire Shield",
"Freedom of Movement",
"Greater Invisibility",
"Ice Storm",
"Locate Creature",
"Polymorph",
"Stoneskin",
"Vitriolic Sphere|xge",
"Bigby's Hand",
"Cone of Cold",
"Dominate Person",
"Far Step|xge",
"Geas",
"Hold Monster",
"Immolation|xge",
"Scrying",
"Steel Wind Strike|xge",
"Teleportation Circle",
"Wall of Force"
],
"startingProficiencies": {
"armor": [
"light",
"medium",
"shield"
],
"weapons": [
"simple",
"martial"
],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"arcana",
"athletics",
"history",
"investigation",
"nature",
"perception",
"religion"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) {@item scale mail|phb} or (b) {@item leather armor|phb}",
"(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and a {@item shield|phb} (b) two {@filter martial weapons|items|source=phb|category=basic|type=martial weapon} or (c) a {@item longbow|phb} and {@item quiver|phb} of {@item arrows (20)|phb|20 arrows}",
"(a) a {@item scholar's pack|phb} or (b) an {@item explorer's pack|phb}",
"(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}"
],
"goldAlternative": "{@dice 5d4 x 10}"
},
"multiclassing": {
"requirements": {
"or": [
{
"str": 13,
"dex": 13
}
],
"int": 13
},
"proficienciesGained": {
"armor": [
"light",
"medium",
"shield"
],
"weapons": [
"simple",
"martial"
]
}
},
"classTableGroups": [
{
"colLabels": [
"{@filter Secret Arts|optionalfeatures|feature type=sa}",
"Spells Known"
],
"rows": [
[
0,
2
],
[
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],
[
3,
4
],
[
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[
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[
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[
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[
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[
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[
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[
5,
11
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[
5,
11
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[
5,
12
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[
6,
12
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[
6,
13
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[
6,
13
],
[
7,
14
],
[
7,
14
],
[
8,
15
],
[
8,
15
]
]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=weaveknight (CoHWK)}",
"{@filter 2nd|spells|level=2|class=weaveknight (CoHWK)}",
"{@filter 3rd|spells|level=3|class=weaveknight (CoHWK)}",
"{@filter 4th|spells|level=4|class=weaveknight (CoHWK)}",
"{@filter 5th|spells|level=5|class=weaveknight (CoHWK)}"
],
"rows": [
[
2,
0,
0,
0,
0
],
[
2,
0,
0,
0,
0
],
[
3,
0,
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[
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[
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[
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[
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[
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[
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[
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}
],
"classFeatures": [
"Combat Caster|Weaveknight|CoH-Weaveknight-v2-5|1",
"Spellcasting|Weaveknight|CoH-Weaveknight-v2-5|1",
"Arcane Strike|Weaveknight|CoH-Weaveknight-v2-5|2",
"Fighting Style|Weaveknight|CoH-Weaveknight-v2-5|2",
"Secret Arts|Weaveknight|CoH-Weaveknight-v2-5|2",
{
"classFeature": "Weaveknight Discipline|Weaveknight|CoH-Weaveknight-v2-5|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Weaveknight|CoH-Weaveknight-v2-5|4",
"Martial Versatility|Weaveknight|CoH-Weaveknight-v2-5|4",
"Extra Attack|Weaveknight|CoH-Weaveknight-v2-5|5",
"Quick Cast (1/rest)|Weaveknight|CoH-Weaveknight-v2-5|6",
{
"classFeature": "Weaveknight Discipline Feature|Weaveknight|CoH-Weaveknight-v2-5|7",
"gainSubclassFeature": true
},
"Ability Score Improvement|Weaveknight|CoH-Weaveknight-v2-5|8",
"Student of Magic and War|Weaveknight|CoH-Weaveknight-v2-5|10",
{
"classFeature": "Weaveknight Discipline Feature|Weaveknight|CoH-Weaveknight-v2-5|11",
"gainSubclassFeature": true
},
"Ability Score Improvement|Weaveknight|CoH-Weaveknight-v2-5|12",
"Quick Cast (2/rest)|Weaveknight|CoH-Weaveknight-v2-5|14",
"Versatile Spellcaster|Weaveknight|CoH-Weaveknight-v2-5|14",
{
"classFeature": "Weaveknight Discipline Feature|Weaveknight|CoH-Weaveknight-v2-5|15",
"gainSubclassFeature": true
},
"Ability Score Improvement|Weaveknight|CoH-Weaveknight-v2-5|16",
"True War Magic|Weaveknight|CoH-Weaveknight-v2-5|18",
"Ability Score Improvement|Weaveknight|CoH-Weaveknight-v2-5|19",
{
"classFeature": "Weaveknight Discipline Feature|Weaveknight|CoH-Weaveknight-v2-5|20",
"gainSubclassFeature": true
}
],
"hasFluff": true
}
],
"classFluff": [
{
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5",
"entries": [
{
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5",
"type": "section",
"entries": [
"Surrounded by undead creations, an elf clad in plate armor that reflects the crimson flames that frame the walls of the unholy sanctum readies her mighty blade, eyeing the evil necromancer about to complete the ritual As the creatures charge her, she vanishes in a flash of blue light and reappears above the mage, weapon bathed in arcane energy, felling her foe with a mighty warcry.",
"A dragonborn dressed in silver and blue robes waves his torch, shedding light in the ancient texts carved upon the ruin's walls. As he begins to decrypt the message, the growling of two large beasts emerging from the shadows draws his attention. Smiling, the scholar draws his longsword and assumes a martial stance, sword held high above his head and crackling with lighting.",
"A human carefuly streches the string of her bow, waiting for her allies to give her an opening against the demon. As soon as she sees it, she releases the arrow, muttering incantations and imbuing it with power. As the arrow travels, it is engulfed in a brilliant light, and the demon roars loudly before it explodes in a blast of radiance.",
"Despite their unique styles, all weaveknights expertly weave powerful spells and strikes alike in a deadly combination. Whether lone warriors defending the realms, teachers and scholars, or adventurers seeking new wonders, weaveknights are united by the dedication in their art and their pursuit of excellence.",
{
"name": "Knowledge is Power",
"type": "entries",
"entries": [
"A weaveknight understands the beauty hidden in unearthed secrets of a world filled with magic and wonder, as well as the malicious ways in which such powers can be wielded Weaving spells and using secret esoteric techniques varying amongst each of their orders, all weaveknights are students of both war and magic, creating unique fighting styles and honing their skills in the pursuit of greater knowledge. Discipline is a core characteristic of a weaveknight, forged into their hearts during years of intense training, but kindness and empathy are also encouraged for they are the only way these magical knights can remember the worth of caring for others and stay true to their cause.",
"Regardless of their differences, weaveknights defend the innocent from rogue spellcasters and magical threats, bound by a sense of duty towards society. While many weaveknights live a life of solitude and dedicated study, striving to uncover ancient relics and texts, there are those that seek to connect with and teach others as they consider true knowledge a gift to be shared with the world"
]
},
{
"name": "Creating a Weaveknight",
"type": "entries",
"entries": [
"A weaveknight's life is almost synonymous with adventure. There is always some piece of lore or knowledge long forgotten in the world, waiting to be unveiled by a weaveknight. Furthermore, a weaveknight's character background should incorporate the reasons they decided to pursue the art, as well as their various personal goals that drove them to endure the harsh training. How did you first realize your potential for the arcane arts? Were you a soldier with untapped magical potentiai discovered by another weaveknight? Perhaps one of your ancestors was a member of a weaveknight order and you found their bonded weapon and books.",
"What weaveknight order did you train under? Who was your mentor? What are the connections you made with other knights and what is the specific goal of your order? Were you groomed to be in the frontlines against abusers of magic, to become a teacher yourself and enlighten the future generations, or perhaps to undergo secret missions to recover lost artifacts? What secret arts and techniques did you decide to dedicate yourself to, as you polished your own unique way of fighting?",
"Through their training, weaveknights understand that there is rarely an objective truth except knowledge itself. Thus, even if their disciplined ways may tend to lawful alignments, many weaveknights embrace neutrality.",
{
"name": "Quick Build",
"type": "entries",
"entries": [
"You can make a weaveknight quickly by following these suggestions. First, your highest ability score should be Strength or Dexterity, depending on your combat style and tactics. Your next highest ability score should be Intelligence, as it determinces the power of your spellcasting and various magical abilities. Second, choose the {@background sage} or {@background soldier} background"
]
}
]
}
]
}
]
}
],
"subclass": [
{
"name": "The Godsbane",
"shortName": "Godsbane",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassSpells": [
"Bane",
"Phantasmal Force",
"Fear",
"Banishment",
"Dispel Evil and Good"
],
"subclassFeatures": [
"The Godsbane|Weaveknight|CoH-Weaveknight-v2-5|Godsbane|CoH-Weaveknight-v2-5|3",
"Mortal Sentinel|Weaveknight|CoH-Weaveknight-v2-5|Godsbane|CoH-Weaveknight-v2-5|7",
"Grievous Strikes|Weaveknight|CoH-Weaveknight-v2-5|Godsbane|CoH-Weaveknight-v2-5|11",
"Unyielding Spirit|Weaveknight|CoH-Weaveknight-v2-5|Godsbane|CoH-Weaveknight-v2-5|15",
"Godslayer|Weaveknight|CoH-Weaveknight-v2-5|Godsbane|CoH-Weaveknight-v2-5|20"
]
},
{
"name": "The Initiate of Arcana Mystara",
"shortName": "Arcana Mystara",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassSpells": [
"Comprehend Languages",
"Nystul's Magic Aura",
"Tongues",
"Arcane Eye",
"Legend Lore"
],
"subclassFeatures": [
"The Initiate of Arcana Mystara|Weaveknight|CoH-Weaveknight-v2-5|Arcana Mystara|CoH-Weaveknight-v2-5|3",
"Calculating Mind|Weaveknight|CoH-Weaveknight-v2-5|Arcana Mystara|CoH-Weaveknight-v2-5|7",
"Knowledge of the Scholar|Weaveknight|CoH-Weaveknight-v2-5|Arcana Mystara|CoH-Weaveknight-v2-5|11",
"Arcane Retaliation|Weaveknight|CoH-Weaveknight-v2-5|Arcana Mystara|CoH-Weaveknight-v2-5|15",
"Grand Arcana Esoterica|Weaveknight|CoH-Weaveknight-v2-5|Arcana Mystara|CoH-Weaveknight-v2-5|20"
]
},
{
"name": "The Magehunter",
"shortName": "Magehunter",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassSpells": [
"Hunter's Mark",
"Silence",
"Counterspell",
"Greater Invisibility",
"Scrying"
],
"subclassFeatures": [
"The Magehunter|Weaveknight|CoH-Weaveknight-v2-5|Magehunter|CoH-Weaveknight-v2-5|3",
"Spell Mettle|Weaveknight|CoH-Weaveknight-v2-5|Magehunter|CoH-Weaveknight-v2-5|7",
"Spellbane Strikes|Weaveknight|CoH-Weaveknight-v2-5|Magehunter|CoH-Weaveknight-v2-5|11",
"Siphon Magic|Weaveknight|CoH-Weaveknight-v2-5|Magehunter|CoH-Weaveknight-v2-5|15",
"Anti-Magic Aura|Weaveknight|CoH-Weaveknight-v2-5|Magehunter|CoH-Weaveknight-v2-5|20"
]
},
{
"name": "The Magus",
"shortName": "Magus",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassSpells": [
"Heroism",
"Mirror Image",
"Blink",
"Dimension Door",
"Steel Wind Strike|xge"
],
"subclassFeatures": [
"The Magus|Weaveknight|CoH-Weaveknight-v2-5|Magus|CoH-Weaveknight-v2-5|3",
"Reaving Strike|Weaveknight|CoH-Weaveknight-v2-5|Magus|CoH-Weaveknight-v2-5|7",
"Enspelled Strikes|Weaveknight|CoH-Weaveknight-v2-5|Magus|CoH-Weaveknight-v2-5|11",
"Steel Focus|Weaveknight|CoH-Weaveknight-v2-5|Magus|CoH-Weaveknight-v2-5|15",
"Arcane Flurry|Weaveknight|CoH-Weaveknight-v2-5|Magus|CoH-Weaveknight-v2-5|20"
]
},
{
"name": "The Spellbow",
"shortName": "Spellbow",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassSpells": [
"Ray of Sickness",
"Melf's Acid Arrow",
"Conjure Barrage",
"Freedom of Movement",
"Swift Quiver"
],
"subclassFeatures": [
"The Spellbow|Weaveknight|CoH-Weaveknight-v2-5|Spellbow|CoH-Weaveknight-v2-5|3",
"Rapid Shot|Weaveknight|CoH-Weaveknight-v2-5|Spellbow|CoH-Weaveknight-v2-5|7",
"Close Quarters Shot|Weaveknight|CoH-Weaveknight-v2-5|Spellbow|CoH-Weaveknight-v2-5|11",
"Penetrating Shot|Weaveknight|CoH-Weaveknight-v2-5|Spellbow|CoH-Weaveknight-v2-5|15",
"Devastating Shot|Weaveknight|CoH-Weaveknight-v2-5|Spellbow|CoH-Weaveknight-v2-5|20"
]
},
{
"name": "The Spellwarden",
"shortName": "Spellwarden",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassSpells": [
"Protection from Evil and Good",
"Aid",
"Dispel Magic",
"Death Ward",
"Circle of Power"
],
"subclassFeatures": [
"The Spellwarden|Weaveknight|CoH-Weaveknight-v2-5|Spellwarden|CoH-Weaveknight-v2-5|3",
"Extended Abjuration|Weaveknight|CoH-Weaveknight-v2-5|Spellwarden|CoH-Weaveknight-v2-5|7",
"Abjurant Strikes|Weaveknight|CoH-Weaveknight-v2-5|Spellwarden|CoH-Weaveknight-v2-5|11",
"Spell Resistance|Weaveknight|CoH-Weaveknight-v2-5|Spellwarden|CoH-Weaveknight-v2-5|15",
"Mass Arcane Boost|Weaveknight|CoH-Weaveknight-v2-5|Spellwarden|CoH-Weaveknight-v2-5|20"
]
}
],
"classFeature": [
{
"name": "Combat Caster",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 1,
"entries": [
"Your training with sword and spell alike has granted you the experience to expertly combine the two, even in the midst of combat. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.",
"Additionaly, at the beginning of a long rest, you can initiate a 10 minute ritual with a weapon. After the ritual is completed, you can use that weapon as an arcane focus. If it is in the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand",
"Only one weapon can benefit from this feature at a time. If you attempt this ritual with a second weapon, the first one loses the benefits of this feature."
]
},
{
"name": "Spellcasting",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 1,
"entries": [
"You have split your time learning to hone your martial prowess as well as your arcane ability. You focused your study of magic on only those spells best suited to enhance your abilities when wading into combat. As a result, you learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.",
{
"type": "entries",
"name": "Spell Slots",
"entries": [
"The Weaveknight table shows how many spell slots you have to cast your {@filter weaveknight spells|spells|class=weaveknight (CoHWK)} of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest."
]
},
{
"type": "entries",
"name": "Spells Known of 1st Level and Higher",
"entries": [
"You know two 1st-level spells of your choice from the weaveknight spell list.",
"The Spells Known column of the Weaveknight table shows when you learn more weaveknight spells of 1st level or higher. Additionally, when you gain a level in this class, you can choose one of the weaveknight spells you know and replace it with another spell from the weaveknight spell list, which also must be of a level for which you have spell slots."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"entries": [
"Intelligence is your spellcasting ability for your marksman spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a weaveknight spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"int"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"int"
]
}
]
},
{
"type": "entries",
"name": "Spellcasting Focus",
"entries": [
"You can use an {@item arcane focus|phb} as a spellcasting focus for your weaveknight spells."
]
}
]
},
{
"name": "Arcane Strike",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 2,
"entries": [
"You learn how to imbue your weapons with arcane power. Once per turn, when you hit a creature with a weapon attack, you can expend one spell slot to add an additional effect to your attack. Choose one of the following effects, and the target is subjected to it.",
{
"type": "options",
"entries": [
{
"type": "entries",
"name": "Dispelling Spellstrike",
"entries": [
"You cut through magic. Choose a spell affecting the target that you are aware of. If it is of a level equal to or lower than the level of the spell slot you expended, it ends."
]
},
{
"type": "entries",
"name": "Mystic Spellstrike",
"entries": [
"Immense arcane force envelops your strike. The target takes force damage, in addition to the weapon's damage. The extra damage is equal to your weaveknight level plus {@dice 1d6} per level of the spell slot."
]
}
]
}
]
},
{
"name": "Fighting Style",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 2,
"entries": [
"You adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.",
{
"type": "options",
"entries": [
{
"type": "refOptionalfeature",
"optionalfeature": "Arcane Warrior|CoH-Weaveknight-v2-5"
},
{
"type": "refOptionalfeature",
"optionalfeature": "Archery|CoH-Weaveknight-v2-5"
},
{
"type": "refOptionalfeature",
"optionalfeature": "Defense|CoH-Weaveknight-v2-5"
},
{
"type": "refOptionalfeature",
"optionalfeature": "Dueling|CoH-Weaveknight-v2-5"
},
{
"type": "refOptionalfeature",
"optionalfeature": "Great Weapon Fighting|CoH-Weaveknight-v2-5"
}
]
}
]
},
{
"name": "Secret Arts",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 2,
"entries": [
"Dedicating yourself to the study of martial combat and arcane lore, you have unearthed knowledge about special techniques usable only by ones who have trained rigorously as weaveknights.",
"When you gain this feature, you learn three secret arts of your choice. A list of the available options can be found on the {@filter Optional Features|optionalfeatures|feature type=sa} page. When you gain certain weaveknight levels, you gain additional secret arts of your choice, as shown in the Secret Arts column of the Weaveknight Table.",
"Additionally, when you gain a level in this class, you can choose one of the secret arts you know and replace it with another secret art that you could learn at that level.",
"Some secret arts are combat stances, amplifying specific ways of fighting and granting additional options to your arcane strike feature. You can enter a stance that you know when you roll initiative or as a bonus action, gaining its benefits for 1 minute. You can only maintain one stance at a time, and you lose any of its benefits while {@condition incapacitated} or if you enter a new stance. After entering a stance, you can't enter the same stance again until you finish a short or long rest."
]
},
{
"name": "Weaveknight Discipline",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 3,
"entries": [
"You choose a discipline that you strive to perfect from the list available. The archetype you choose grants you features at 3rd level and again at 7th, 11th, 15th and 20th level."
]
},
{
"name": "Ability Score Improvement",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@filter feat|feats}."
]
},
{
"name": "Martial Versatility",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 4,
"isClassFeatureVariant": true,
"entries": [
"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to weaveknights. This replacement represents a shift of focus in your martial practice."
]
},
{
"name": "Extra Attack",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 5,
"entries": [
"You can attack twice, instead of once, whenever you take the {@action Attack} action on your turn."
]
},
{
"name": "Quick Cast (1/rest)",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 6,
"entries": [
"You gain the ability to increase the speed with which you weave spells. When you cast a spell with a casting time of 1 action, you can use your Quick Cast to change the casting time to 1 bonus action for this casting. You must then finish a short or long rest to use your Quick Cast again.",
"Beginning at 14th levei you can use your Quick Cast twice between rests."
]
},
{
"name": "Weaveknight Discipline Feature",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 7,
"entries": [
"At 7th level, you gain a feature granted by your Weaveknight Discipline."
]
},
{
"name": "Ability Score Improvement",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@filter feat|feats}."
]
},
{
"name": "Student of Magic and War",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 10,
"entries": [
"You have honed the craft of masterfully weaving spells even amidst the most dire of situations, steeling your focus. When you fail a Constitution saving throw that you make to maintain your concentration on a spell when you take damage, you can use your reaction to reroll the save. If you do so, you must use the new roll.",
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest."
]
},
{
"name": "Weaveknight Discipline Feature",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 11,
"entries": [
"At 11th level, you gain a feature granted by your Weaveknight Discipline."
]
},
{
"name": "Ability Score Improvement",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@filter feat|feats}."
]
},
{
"name": "Quick Cast (2/rest)",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 14,
"entries": [
"Beginning at 14th levei you can use your Quick Cast twice between rests."
]
},
{
"name": "Versatile Spellcaster",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 14,
"entries": [
"Your grasp over magic allows you to manipulate the arcane energies to your will depending on your needs. As a bonus action you can expend 2 spell slots of the same level to create 1 spell slot of one level higher than the ones expended.",
"For example, you can expend two 1st-level spell slots to create one 2nd-level spell slot. You can create or expend spell slots of a level no higher than 5th with this feature.",
"Any spell slots you create with this feature vanish when you finish a long rest."
]
},
{
"name": "Weaveknight Discipline Feature",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 15,
"entries": [
"At 15th level, you gain a feature granted by your Weaveknight Discipline."
]
},
{
"name": "Ability Score Improvement",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 16,
"entries": [
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@filter feat|feats}."
]
},
{
"name": "True War Magic",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 18,
"entries": [
"You have mastered the art of weaving spells while performing your deadly martial strikes. When you take the {@action Attack} action on your turn, you can forgo one of your attacks and cast a spell with a casting time of 1 action in its place."
]
},
{
"name": "Ability Score Improvement",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 19,
"entries": [
"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@filter feat|feats}."
]
},
{
"name": "Weaveknight Discipline Feature",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"level": 20,
"entries": [
"At 20th level, you gain a feature granted by your Weaveknight Discipline."
]
}
],
"subclassFeature": [
{
"name": "The Initiate of Arcana Mystara",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Arcana Mystara",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"entries": [
"The search for knowledge and secrets is inherent to all weaveknights, but the Initiates of Arcana Mystara value only the truths of the world and thus are rewarded with extraordinary mastery over the weave. This discipline requires incredible dedication and study, as master Initiates are able to match the most powerful of wizards toe to toe in spellcasting as well as channel magic into their weapons to divine their enemies' weakness with each blow. As revered arcane acolytes, they command respect even amongst the most seasoned weaveknights, often becoming spiritual guides in dark times.",
{
"type": "refSubclassFeature",
"subclassFeature": "Initiate of Arcana Mystara Magic|Weaveknight|CoH-Weaveknight-v2-5|Arcana Mystara|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Knowledge Devotion|Weaveknight|CoH-Weaveknight-v2-5|Arcana Mystara|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Arcana Esoterica|Weaveknight|CoH-Weaveknight-v2-5|Arcana Mystara|CoH-Weaveknight-v2-5|3"
}
]
},
{
"name": "Arcana Esoterica",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Arcana Mystara",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"Your focus on the sorcery side of sword and sorcery grants you an extra edge over other weaveknights. Choose a spell from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Weaveknight Table.",
"You learn that spell and it counts as a weaveknight spell for you but it doesn't count against the number of weaveknight spells you know.",
"You learn one additional spell from any class at 5th, 9th, 13th and 17th level."
]
},
{
"name": "Initiate of Arcana Mystara Magic",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Arcana Mystara",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn an additional spell when you reach certain levels in this class, as shown in the Initiate of Arcana Mystara Spells table. The spell counts as a weaveknight spell for you, but it doesn't count against the number of weaveknight spells you know.",
{
"type": "table",
"caption": "Initiate of Arcana Mystara Spells",
"colLabels": [
"Weaveknight Level",
"Spells"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"3rd",
"{@spell comprehend languages}"
],
[
"5th",
"{@spell nystul's magic aura}"
],
[
"9th",
"{@spell tongues}"
],
[
"13th",
"{@spell arcane eye}"
],
[
"17th",
"{@spell legend lore}"
]
]
}
]
},
{
"name": "Knowledge Devotion",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Arcana Mystara",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"Your devoted studies grant you intricate knowledge. You become proficient in your choice of two of the following skills: {@skill Arcana}, {@skill History}, {@skill Nature}, or {@skill Religion}.",
"Your proficiency bonus is doubled for any ability check you make that uses either of the chosen skills."
]
},
{
"name": "Calculating Mind",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Arcana Mystara",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 7,
"header": 2,
"entries": [
"You find ways to solve problems through the power of your mind. You add half your Intelligence modifier (a minimum of +1) to any Charisma ({@skill Deception}), Charisma ({@skill Persuasion}), Wisdom ({@skill Insight}) and Wisdom ({@skill Perception}) checks you make.",
"In addition, you gain a bonus on Constitution saving throws that you make to maintain concentration on spells equal to your Intelligence modifier (a minimum of +1)."
]
},
{
"name": "Knowledge of the Scholar",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Arcana Mystara",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 11,
"header": 2,
"entries": [
"You learn how to extract knowledge out of every strike. When a creature is subjected to an effect from your Arcane Strike feature, you immediately learn one of the following (your choice):",
{
"type": "list",
"items": [
"The creature's bonus to one saving throw of your choice.",
"All of the creature's damage resistances.",
"All of the creature's damage immunities.",
"All of the creature's condition immunities."
]
}
]
},
{
"name": "Arcane Retaliation",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Arcana Mystara",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 15,
"header": 2,
"entries": [
"Your manipulation of the weave enables you to reflect incoming spells. When a creature that you can see casts a spell that targets only you or an allied creature within 5 feet of you, you can use your reaction to make an Intelligence ({@skill Arcana}) check contested by the creature's Intelligence ({@skill Arcana}) check. If the result of your roll is higher than the opposing roll the spell has no effect on you or your ally and instead targets the caster, using the slot level of the caster, but your weaveknight spell save DC, spell attack bonus and spellcasting ability.",
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest."
]
},
{
"name": "Grand Arcana Esoterica",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Arcana Mystara",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 20,
"header": 2,
"entries": [
"Your mastery over the arcane arts manifests fully. Choose a {@filter 6th, 7th, 8th and 9th-level spell from the wizard spell list|spells|level=6;7;8;9|class=wizard}. You can cast each of these spells once without expending a spell slot. You must finish a long rest before you do so again."
]
},
{
"name": "The Godsbane",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Godsbane",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"entries": [
"Though unmentioned in history, weaveknight tradition did not just begin with a quest for knowledge. Some of the first weaveknights viewed the influence of divinity as a cosmic limit placed on the true potential of mortals. Thus, they followed a lonely path, training relentlessly to become sentinels of the mortal realm, slaying gods and fiends alike whenever they attempted to meddle as was common in the old ages. They became legends, striking fear throughout the higher and lower planes alike, as the ones who put the term immortal to the test.",
{
"type": "refSubclassFeature",
"subclassFeature": "Godsbane Magic|Weaveknight|CoH-Weaveknight-v2-5|Godsbane|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Unearthing Divinity|Weaveknight|CoH-Weaveknight-v2-5|Godsbane|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Terrifying Presence|Weaveknight|CoH-Weaveknight-v2-5|Godsbane|CoH-Weaveknight-v2-5|3"
}
]
},
{
"name": "Godsbane Magic",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Godsbane",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn an additional spell when you reach certain levels in this class, as shown in the Godsbane Spells table. The spell counts as a weaveknight spell for you, but it doesn't count against the number of weaveknight spells you know.",
{
"type": "table",
"caption": "Godsbane Spells",
"colLabels": [
"Weaveknight Level",
"Spells"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"3rd",
"{@spell bane}"
],
[
"5th",
"{@spell phantasmal force}"
],
[
"9th",
"{@spell fear}"
],
[
"13th",
"{@spell banishment}"
],
[
"17th",
"{@spell dispel evil and good}"
]
]
}
]
},
{
"name": "Terrifying Presence",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Godsbane",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You can instill fear in the hearts of your enemies. As a bonus action, choose a creature that you can see within 30 feet of you. The target must make a Wisdom saving throw against your weaveknight spell save DC. On a failed save, the target becomes {@condition frightened} of you for 1 minute. While frightened in this way, the target must subtract your Intelligence modifier from any saving throws it makes. The target can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.",
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest."
]
},
{
"name": "Unearthing Divinity",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Godsbane",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You have studied the origins of divinity. You have advantage on Intelligence ({@skill History}) checks that you make to recall or discern the lore, status and goals of abberations, celestials, elementals, fey and fiends.",
"In addition, you have advantage on Wisdom ({@skill Insight}) checks that you make against abberations, celestials, elementals, fey and fiends."
]
},
{
"name": "Mortal Sentinel",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Godsbane",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 7,
"header": 2,
"entries": [
"You have become accustomed to the ways extraplanar beings fight and learnt how to prepare against them. Whenever you finish a long rest, you gain your choice of one of the following benefits until the end of your next long rest:",
{
"type": "list",
"items": [
{
"type": "entries",
"name": "Light's Scourge",
"entries": [
"You gain resistance to radiant damage and advantage on saving throws against being {@condition charmed}."
]
},
{
"type": "entries",
"name": "Shadowslayer",
"entries": [
"You gain resistance to necrotic damage and advantage on saving throws against being {@condition frightened}."
]
}
]
}
]
},
{
"name": "Grievous Strikes",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Godsbane",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 11,
"header": 2,
"entries": [
"Your magics severly cripple your enemies. When a creature is subjected to an effect from your Arcane Strike feature, it cannot regain hit points until the end of your next turn."
]
},
{
"name": "Unyielding Spirit",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Godsbane",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 15,
"header": 2,
"entries": [
"You have molded your mind and body to become a weapon against the extraplanar, gaining the following abilites:",
{
"type": "list",
"items": [
"If you currently have the Light's Scourge benefit, you gain immunity to radiant damage and resistance to necrotic damage. If you currently have the Shadowslayer benefit, you gain immunity to necrotic damage and resistance to radiant damage instead.",
"All hostile creatures within 30 feet of you lose any immunity they might have to the {@condition frightened} condition."
]
}
]
},
{
"name": "Godslayer",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Godsbane",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 20,
"header": 2,
"entries": [
"You can channel the arcane energies and the wrath in your soul to transform yourself. As a bonus action, you gain the following benefits for 1 minute:",
{
"type": "list",
"items": [
"If you fail a saving throw, you can use your reaction to reroll it. You must use the new roll.",
"You have advantage on attack rolls against creatures that are {@condition frightened} of you and your melee weapon attacks against them score a critical hit on a roll of 19 or 20 on the d20.",
"At the beginning of each of your turns, you gain temporary hit points equal to twice your Intelligence modifier."
]
},
"Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again."
]
},
{
"name": "The Magehunter",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magehunter",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"entries": [
"Of all the weaveknights, the Magehunters understand the importance of balance most. This discipline enforces the practicioner to endure excruciating mental pain, as learning how to bend the arcane energy around other creatures, partially severing their connection to the weave of magic is a dreadful task. Many Magehunters have lost loved ones or witnessed destruction in the face of untamed magicians, and have sworn themselves their eternal enemies. If the most powerful of spellcasters can be called demi-gods, then the Magehunters are one of the few reminders of their mortality.",
{
"type": "refSubclassFeature",
"subclassFeature": "Magehunter Magic|Weaveknight|CoH-Weaveknight-v2-5|Magehunter|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Hunter's Vigilance|Weaveknight|CoH-Weaveknight-v2-5|Magehunter|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Magehunter's Brand|Weaveknight|CoH-Weaveknight-v2-5|Magehunter|CoH-Weaveknight-v2-5|3"
}
]
},
{
"name": "Hunter's Vigilance",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magehunter",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"Your studies have taught you to be always ready to strike. Whenever you roll for initiative, you add your Intelligence modifier to the roll."
]
},
{
"name": "Magehunter's Brand",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magehunter",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn how to more efficiently hunt your prey. As a bonus action, choose a creature you can see within 30 feet of you. The target is marked for 1 minute. The mark fades early if the target dies, you die, you use this feature to mark anther creature, or you are {@condition incapacitated}. Until the mark fades, you gain the following benefits:",
{
"type": "list",
"items": [
"You have advantage on Wisdom ({@skill Perception}) and Wisdom ({@skill Survival}) checks made to track or find the marked creature.",
"Your attacks against the marked creature deal extra psychic damage. The extra damage is equal to your proficiency bonus.",
"When you damage the marked creature with a weapon attack and it is concentrating on a speli it must subtract your Intelligence modifier from the number rolled for the saving throw it makes to maintain concentration."
]
},
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest."
]
},
{
"name": "Magehunter Magic",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magehunter",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 2,
"entries": [
"You learn an additional spell when you reach certain levels in this class, as shown in the Magehunter Spells table. The spell counts as a weaveknight spell for you, but it doesn't count against the number of weaveknight spells you know.",
{
"type": "table",
"caption": "Magehunter Spells",
"colLabels": [
"Weaveknight Level",
"Spells"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"3rd",
"{@spell hunter's mark}"
],
[
"5th",
"{@spell silence}"
],
[
"9th",
"{@spell counterspell}"
],
[
"13th",
"{@spell greater invisibility}"
],
[
"17th",
"{@spell scrying}"
]
]
}
]
},
{
"name": "Spell Mettle",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magehunter",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 7,
"header": 2,
"entries": [
"Your training allows you to completely resist spells that would affect you normally. When you succeed on a saving throw against a spell that targets only you and would still affect you on a successful save, the spell instead has no effect on you."
]
},
{
"name": "Spellbane Strikes",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magehunter",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 11,
"header": 2,
"entries": [
"Your strikes pierce an enemy's magical resistances. When a creature is subjected to an effect from your Arcane Strike feature, it has disadvantage on saving throws against any spell you cast until the end of your next turn."
]
},
{
"name": "Siphon Magic",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magehunter",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 15,
"header": 2,
"entries": [
"You learn how to siphon magic from your enemies when they are at their weakest. When you score a critical hit with a weapon attack, the target loses its highest level spell slot and you regain an expended spell slot with a level equal to half of the spell slot's level that the creature lost (minimum of 1st-level). If a creature does not have spell slots, this feature has no effect against it."
]
},
{
"name": "Anti-Magic Aura",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magehunter",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 20,
"header": 2,
"entries": [
"Your prowess over hunting mages manifests fully. As an action, you emit an anti-magical aura, causing violent arcane energies to surround you in a 60-foot radius, gaining the following benefits for 1 minute:",
{
"type": "list",
"items": [
"You gain a bonus on saving throws against spells and magical effects equal to your Intelligence modifier (a minimum of +1).",
"Creatures of your choice that start their turn within the aura's radius must succeed on a Wisdom saving throw against your weaveknight spell save DC or be unable to cast spells until the start of their next turn.",
"When you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in {@spell counterspell} and {@spell dispel magic}) you add your proficiency bonus to that ability check."
]
},
"Once you use this feature, you can't use it again until you finish a long rest."
]
},
{
"name": "The Magus",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magus",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"entries": [
"The discipline of the Magus, perhaps the most knighlty order of the weaveknights, is a path of flashing steel and arcane might. Fit for those who wish to fight in the frontlines with bravery, these weaveknights teleport around the battlefield and channel magic to devastate their enemies in fearsome shows of superiority. Never one to back down from a challenge, a Magus pursuits his goals in the most direct way: cut down anything that stands in between.",
{
"type": "refSubclassFeature",
"subclassFeature": "Magus Magic|Weaveknight|CoH-Weaveknight-v2-5|Magus|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Armored Mage|Weaveknight|CoH-Weaveknight-v2-5|Magus|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Arcane Surge|Weaveknight|CoH-Weaveknight-v2-5|Magus|CoH-Weaveknight-v2-5|3"
}
]
},
{
"name": "Arcane Surge",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magus",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn how to turn magical energy into tactical advantage in combat. As a bonus action, you can activate one of the following effects:",
{
"type": "list",
"items": [
"You teleport to an unoccupied space you can see within a certain radius around you. The radius is equal to your Intelligence modifier x 5 feet.",
"Once before the end of your turn when you hit a creature with a melee weapon attack, you can deal extra force damage to up to two creatures within 5 feet of the attack's target, except the target. The extra damage is equal to your weaveknight level.",
"All creatures within 5 feet of you must succeed on a Strength saving throw against your weaveknight spell save DC or be pushed a certain distance away from you in a straight line. The distance is your Intelligence modifier x 5 feet. Objects within 5 feet of you that are not being worn, carried or secured in place, are pushed the same distance away from you in a straight line automatically."
]
},
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest."
]
},
{
"name": "Armored Mage",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magus",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You have learnt how to be more effective in the frontlines. You gain proficiency with heavy armor. Additionaly, as an action, you can mark a suit of armor with a special rune. After marking the suit of armor, you can call upon it at any time. If it within 100 feet of you, you can summon and don the marked suit of armor as an action, causing it to teleport instantly around your form.",
"Only one suit of armor can benefit from this feature at a time. If you attempt to mark a second suit of armor, the first one loses the benefits of this feature."
]
},
{
"name": "Magus Magic",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magus",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn an additional spell when you reach certain levels in this class, as shown in the Magus Spells table. The spell counts as a weaveknight spell for you, but it doesn't count against the number of weaveknight spells you know.",
{
"type": "table",
"caption": "Magus Spells",
"colLabels": [
"Weaveknight Level",
"Spells"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"3rd",
"{@spell heroism}"
],
[
"5th",
"{@spell mirror image}"
],
[
"9th",
"{@spell blink}"
],
[
"13th",
"{@spell dimension door}"
],
[
"17th",
"{@spell steel wind strike|xge}"
]
]
}
]
},
{
"name": "Reaving Strike",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magus",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 7,
"header": 2,
"entries": [
"You learn how to take advantage of any weak point in the defences of your opponents to deliver your spells more accurately. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell before the end of your next turn."
]
},
{
"name": "Enspelled Strikes",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magus",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 11,
"header": 2,
"entries": [
"Your magical energies are constantly imbuing your strikes with power. Whenever you hit a creature with a weapon attack, the creature takes an extra {@dice 1d6} force damage."
]
},
{
"name": "Steel Focus",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magus",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 15,
"header": 2,
"entries": [
"You have acquired greater mental fortitude. You gain proficiency in Wisdom saving throws."
]
},
{
"name": "Arcane Flurry",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Magus",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 20,
"header": 2,
"entries": [
"You have mastered the art of turning arcane power into physical agility. When you take the {@action Attack} action on your turn, you can expend a spell slot to make additional attacks as part of that action equal to half the spell slot's level (rounded down). You can use this feature once during each of your turns."
]
},
{
"name": "The Spellbow",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellbow",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"entries": [
"Incorporating ancient elven techniques that amplify their ranged spells and arrows, the Spellbows are the tacticians of the weaveknights. Observing and tactically handpicking targets, it was once said that a single company of master Spellbows felled an entire army of demons. This discipline involves patience, self reflection and quick thinking. To achieve the perfect shot, to never miss and to always flow like the weave of magic they swore to protect, the Spellbows never accept failure",
{
"type": "refSubclassFeature",
"subclassFeature": "Spellbow Magic|Weaveknight|CoH-Weaveknight-v2-5|Spellbow|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Mind's Eye|Weaveknight|CoH-Weaveknight-v2-5|Spellbow|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Arcane Accuracy|Weaveknight|CoH-Weaveknight-v2-5|Spellbow|CoH-Weaveknight-v2-5|3"
}
]
},
{
"name": "Arcane Accuracy",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellbow",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn how to enhance your shots with magic. As a bonus action, you can apply one of the following benefits to the next ranged attack you make before the end of your turn:",
{
"type": "list",
"items": [
"You have advantage on the attack roll.",
"The attack ignores half and three-quarters cover. In addition, a creature hit by the attack takes a -2 penalty to its AC until the start of its next turn.",
"When you roll damage for the attack, you can reroll a number of the damage dice up to your Intelligence modifier, but you must use the new rolls."
]
},
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest."
]
},
{
"name": "Mind's Eye",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellbow",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"Your training allows you to fire shots based on predictions rather than natural precision. When you attack with a ranged weapon that benefits from your Combat Caster feature, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls."
]
},
{
"name": "Spellbow Magic",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellbow",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn an additional spell when you reach certain levels in this class, as shown in the Spellbow Spells table. The spell counts as a weaveknight spell for you, but it doesn't count against the number of weaveknight spells you know.",
{
"type": "table",
"caption": "Spellbow Spells",
"colLabels": [
"Weaveknight Level",
"Spells"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"3rd",
"{@spell ray of sickness}"
],
[
"5th",
"{@spell melf's acid arrow}"
],
[
"9th",
"{@spell conjure barrage}"
],
[
"13th",
"{@spell freedom of movement}"
],
[
"17th",
"{@spell swift quiver}"
]
]
}
]
},
{
"name": "Rapid Shot",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellbow",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 7,
"header": 2,
"entries": [
"You can weave a quick shot in combination with your spells. When you use your action to cast a spell that requires a ranged spell attack, you can make a ranged weapon attack as a bonus action."
]
},
{
"name": "Close Quarters Shot",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellbow",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 11,
"header": 2,
"entries": [
"Your training unveils additional ways to use your magics in combat. You no longer have disadvantage on ranged attacks due to being within 5 feet of a hostile creature who can see you and isn't {@condition incapacitated}. You also add the following options to your Arcane Strike feature:",
{
"name": "Bursting Spellstrike",
"type": "entries",
"entries": [
"Your strike detonates with arcane energy. The target and all creatures within 10 feet of it must make a Dexterity saving throw against your weaveknight spell save DC, taking {@dice 1d6} force damage per level of the spell slot on a failed save, or half as much damage on a successful one."
]
},
{
"name": "Pinning Spellstrike",
"type": "entries",
"entries": [
"You imbue your strike with abjuration magic. The target takes force damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, the target must succeed on a Constitution saving throw against your weaveknight spell save DC or become {@condition restrained} until the end of its next turn."
]
}
]
},
{
"name": "Penetrating Shot",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellbow",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 15,
"header": 2,
"entries": [
"Your shots weaken the defenses of your enemies. As a reaction when you hit a creature with a ranged attack, you ignore all damage resistances of that creature until the end of your turn.",
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest."
]
},
{
"name": "Devastating Shot",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellbow",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 20,
"header": 2,
"entries": [
"Your arcane prowess allows you to empower your shots with devastating effects. As a bonus action, you can declare a Devastating Shot. If your next ranged attack hits, you automatically score a critical hit.",
"You can use this feature twice. You regain all expended uses of this feature when you finish a short or long rest."
]
},
{
"name": "The Spellwarden",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellwarden",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"entries": [
"Spellwardens are abjuration specialists. However, these weaveknights are able to touch they very essence of abjuration magic and learn how to empower their physical and mental abilties with arcane energies. The Spellwarden discipline requires the practitioner to be brave and face the terrors of the world with conviction, as well as develop innate endurance towards magic. Spellwardens are team players, leading fights as unyielding rocks their allies can always depend on.",
{
"type": "refSubclassFeature",
"subclassFeature": "Spellwarden Magic|Weaveknight|CoH-Weaveknight-v2-5|Spellwarden|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Abjurant Defense|Weaveknight|CoH-Weaveknight-v2-5|Spellwarden|CoH-Weaveknight-v2-5|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Arcane Boost|Weaveknight|CoH-Weaveknight-v2-5|Spellwarden|CoH-Weaveknight-v2-5|3"
}
]
},
{
"name": "Abjurant Defense",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellwarden",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"Your affinity with abjuration magic manifests as a protecting barrier around you. While you are not wearing any armor, your AC equals 10 + your Dexterity modifier + your Intelligence modifier. You can use a shield and still gain this benefit."
]
},
{
"name": "Arcane Boost",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellwarden",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn how to burn arcane energy to empower your martial abilities. As a bonus action, you can activate one of the following effects:",
{
"type": "list",
"items": [
"You have advantage on all Dexterity ({@skill Acrobatics}) and Strength ({@skill Athletics}) checks.",
"You gain a bonus to saving throws using an ability of your choice equal to your Intelligence modifier.",
"You gain gain temporary hit points equal to your weaveknight level."
]
},
"The duration of these effects is 1 minute. You can only have one of the effects of Arcane Boost active at a time. If you use your bonus action to activate an effect of Arcane Boost while one is already active, the previous effect ends.",
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest."
]
},
{
"name": "Spellwarden Magic",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellwarden",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 3,
"header": 1,
"entries": [
"You learn an additional spell when you reach certain levels in this class, as shown in the Spellwarden Spells table. The spell counts as a weaveknight spell for you, but it doesn't count against the number of weaveknight spells you know.",
{
"type": "table",
"caption": "Spellwarden Spells",
"colLabels": [
"Weaveknight Level",
"Spells"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"3rd",
"{@spell protection from evil and good}"
],
[
"5th",
"{@spell aid}"
],
[
"9th",
"{@spell dispel magic}"
],
[
"13th",
"{@spell death ward}"
],
[
"17th",
"{@spell circle of power}"
]
]
}
]
},
{
"name": "Extended Abjuration",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellwarden",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 7,
"header": 2,
"entries": [
"When you cast an abjuration spell that targets only you, you can expend one use of your Arcane Boost as part of casting the spell to choose a second creature within 30 feet of you. The spell also targets the chosen creature."
]
},
{
"name": "Abjurant Strikes",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellwarden",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 11,
"header": 2,
"entries": [
"You learn how to read enemies while simultaneously channeling magic. When a creature is subjected to an effect from your Arcane Strike feature, that creature has disadvantage on any attack roll that doesn't target you until the start of your next turn."
]
},
{
"name": "Spell Resistance",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellwarden",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 15,
"header": 2,
"entries": [
"You have advantage on saving throws against spells and resistance against the damage from spells."
]
},
{
"name": "Mass Arcane Boost",
"source": "CoH-Weaveknight-v2-5",
"className": "Weaveknight",
"classSource": "CoH-Weaveknight-v2-5",
"subclassShortName": "Spellwarden",
"subclassSource": "CoH-Weaveknight-v2-5",
"level": 20,
"header": 2,
"entries": [
"You have mastered abjuration to the extend that you can use it to share your own abilities with others. When you use your Arcane Boost, you can choose a number of creatures other than you up to your Intelligence modifier (a minimum of one creature) within 30 feet of you to also gain the benefits of the effect you activated, extending the effect to them. These benefits on creatures other than you last for 1 minute, or until you activate another effect of Arcane Boost and choose the same creature(s) to extend the effect to."
]
}
],
"optionalfeature": [
{
"name": "Arcane Armament",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"A weapon that benefits from your combat caster feature is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
"In addition, it gains a +1 bonus on its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. At 10th leveL the bonus to attack and damage rolls increases to +2, and at 17th level it increases to +3."
]
},
{
"name": "Arcane Chain",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
},
"subclass": {
"name": "Godsbane",
"visible": true,
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"As a bonus action, you can target a creature within 30 feet of you that you can see and that is {@condition frightened} of you. The target must make a Strength saving throw against your weaveknight spell save DC. On a failed save, you conjure a chain of arcane energy and use it to pull the target up to 30 feet closer to you, and the target takes psychic damage equal to your Intelligence modifier (minimum of one)."
]
},
{
"name": "Arcane Disciple",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"You learn one spell of your choice from the {@filter weaveknight spell list|spells|class=weaveknight (CoHWK)}. The spell must be of a level for which you have spell slots."
]
},
{
"name": "Arcane Sight",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"You can cast {@spell detect magic} without expending a spell slot or material components.",
"You can use this secret art a number of times equal to your Intelligence modifier (a minimum of once> You regain all expended uses of this secret art when you finish a long rest."
]
},
{
"name": "Arcane Thesis",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"Choose one 1st-level weaveknight spell that you know. You can cast it once without expending a spell slot. You regain the ability to do so once you finish a long rest."
]
},
{
"name": "Arcane Warrior",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"FS:WK"
],
"entries": [
"You learn two cantrips of your choice from the {@filter wizard spell list|spells|level=0|class=wizard}. They count as weaveknight spells for you, and Intelligence is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the wizard spell list."
]
},
{
"name": "Arcanist's Insight",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"You can cast {@spell comprehend languages} without expending a spell slot. You regain the ability to do so once you finish a long rest."
]
},
{
"name": "Archery",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"FS:WK"
],
"entries": [
"You gain a +2 bonus to attack rolls you make with ranged weapons."
]
},
{
"name": "Battlemage's Shield",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"spell": [
"shield"
]
}
],
"entries": [
"When you cast the shield spelL you also gain resistance to one of the damage types of the triggering attack (your choice) until the start of your next turn."
]
},
{
"name": "Battlemage's Vestment",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"As an action, you can touch a suit of armor that isn't being worn or carried by anyone and that you are proficient in and instantly don it, provided you aren't wearing armor already. You are proficient with this suit of armor until it's removed Alternatively, as an action you can insantly doff a suit of armor that you are wearing, provided there is an unoccupied space within 5 feet of you for the armor to appear."
]
},
{
"name": "Channel Spell",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"When you use your action to cast a weaveknight spell that requires a spell attack against a target within the reach or range of a weapon that benefits from your Combat Caster feature, you can replace the spell attack with a single attack using that weapon. On a hit, the target is affected by the spell and takes weapon damage as normal You must choose to replace the spell attack before you roll it.",
"You can't use your Arcane Strike feature when you hit a creature with a weapon attack using this secret art."
]
},
{
"name": "Dedicated Scholar",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
},
"subclass": {
"name": "Initiate of Arcana Mystara",
"visible": true,
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"You learn how to create scrolls imbued with magic. You can transcribe any weaveknight spell that you know into a scroll by expending a spell slot with a level equal to the spell's level as well as 2 hours and 50 gp for each level of the spell in addition to any material components the spell already has.",
"Once you have created a scroll with this secret art, it retains its magical potency for a number of days equal to your Intelligence modifier (a minimum of one) After this time has passed, the scroll loses its potency and becomes nonmagical as the spell is lost."
]
},
{
"name": "Defense",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"FS:WK"
],
"entries": [
"While you are wearing armor, you gain a +1 bonus to AC."
]
},
{
"name": "Dueling",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"FS:WK"
],
"entries": [
"When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon."
]
},
{
"name": "Great Weapon Fighting",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"FS:WK"
],
"entries": [
"When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit."
]
},
{
"name": "Hardened Battlemage",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 14,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"By sheer will you hold on to your magic even in the most dire situations. When you fail a Constitution saving throw that you make to maintain concentration on a spelL you can choose to succeed instead.",
"Once you use this secret art, you can't use it again until you finish a long rest."
]
},
{
"name": "Improved Arcane Strike",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 10,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"When you use your Arcane Strike feature, the spell slot you expend to activate it counts as one level higher than the spell slot's original level"
]
},
{
"name": "Loremaster Arcanist",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"You can cast the {@spell identify} spell at wili without expending a spell slot, but you must choose a weapon or a suit of armor that you are proficient with as the target. In addition to any magical properties, you learn the the target's original creator, its intended purpose and the name of the last person to wield it."
]
},
{
"name": "Magical Reserves",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 14,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"Attuning to the magical energies coursing through the world you are able to regain some of your own. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than your Intelligence modifier, and none of the slots can be 4th level or higher."
]
},
{
"name": "Projected Abjuration",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
},
"subclass": {
"name": "Spellwarden",
"visible": true,
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"When a friendly creature within 30 feet of you makes a saving throw against a spell or magical effect, you can use your reaction to grant that creature a bonus to its saving throw equal to your Intelligence modifier (with a minimum bonus of +l) You can choose to do so after the roll but before the DM says wether the roll succeeds or fails.",
"Using this secret art expends one use of your Arcane Boost feature."
]
},
{
"name": "Rebuking Strike",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
},
"subclass": {
"name": "Magus",
"visible": true,
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"When a creature hits you with a melee attack, you can use your reaction to make a melee weapon attack against that creature, provided the creature is within your reach.",
"Using this secret art expends one use of your Arcane Surge feature."
]
},
{
"name": "Relentless Pursuit",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
},
"subclass": {
"name": "Magehunter",
"visible": true,
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"When you use your action to cast a spell that targets only a creature marked by your magehunter's Brand feature, you can make one weapon attack against that creature as a bonus action."
]
},
{
"name": "Sense Magic",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"As an action, you focus and extend your senses to search for other creatures that can manipulate magic. Until the end of your next turn, you know if each creature that you can see within 60 feet of you has the Spellcasting, Pact Magic, or Innate Spellcasting feature or trait. In addition, you learn each of those creatures' spellcasting ability, if they have one."
]
},
{
"name": "Skilled Practitioner",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"You gain proficiency in two skills of your choice from the weaveknight class skill list."
]
},
{
"name": "Stance of the Cleansed Mind",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"While maintaining this stance, you can't be {@condition charmed} and you have advantage on Wisdom saving throws.",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Mindshattering Spellstrike",
"type": "entries",
"entries": [
"You envelop your blade with psychic energy. The target takes psychic damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, the target must succeed on a Wisdom saving throw against your weaveknight spell save DC or become {@condition frightened} of you until the end of its next turn."
]
}
]
},
{
"name": "Stance of the Coiling Viper",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"While maintaining this stance, the reach of your melee attacks increases by 5 feet and the reach of your ranged attacks is doubled.",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Venomous Spellstrike",
"type": "entries",
"entries": [
"You envelop your blade with poison. The target takes poison damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, the target must succeed on a Constitution saving throw against your weaveknight spell save DC or be {@condition poisoned} until the end of its next turn."
]
}
]
},
{
"name": "Stance of the Crimson Moon",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 10,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"While maintaining this stance, magic can't put you to sleep and your hit point maximum cannot be reduced.",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Vampiric Spellstrike",
"type": "entries",
"entries": [
"You envelop your blade with crimson energy. The target takes necrotic damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, you regain hit points equal to half the amount of necrotic damage dealt."
]
}
]
},
{
"name": "Stance of the Radiant Sun",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 10,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"While maintaining this stance, you and friendly creatures within 10 feet of you have advantage on saving throws against being {@condition frightened}.",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Radiant Spellstrike",
"type": "entries",
"entries": [
"You envelop your blade with bright light. The target takes radiant damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, the target must succeed on a Constitution saving throw against your weaveknight spell save DC or be {@condition blinded} until the end of its next turn."
]
}
]
},
{
"name": "Stance of the Rising Phoenix",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"While maintaining this stance, moving through difficult terrain costs you no extra movement.",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Ignited Spellstrike",
"type": "entries",
"entries": [
"You envelop your blade with scorching heat. The target takes fire damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, the target must succeed on a Dexterity saving throw against your weaveknight spell save DC or catch on fire for as long as you maintain this stance. At the end of each of its turn, the target takes fire damage equal to your Intelligence modifier (a minimum of 1 damage) unless it or another creature within 5 feet of it uses an action to put out the flames."
]
}
]
},
{
"name": "Stance of the Roaring Lion",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 6,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"While maintaining this stance, you have advantage on Strength saving throws.",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Thundering Spellstrike",
"type": "entries",
"entries": [
"You envelop your blade with sonic energy. The target takes thunder damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, the target must succeed on a Strength saving throw against your weaveknight spell save DC or be pushed 10 feet away from you in a straight line. If a Large or smaller creature fails this saving throw, it is also knocked {@condition prone}. This spellstrike creates a loud noise audible up to 300 feet away."
]
}
]
},
{
"name": "Stance of the Sky's Veins",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"While maintaining this stance, you can take the {@action Dash} action as a bonus action on your turn.",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Shocking Spellstrike",
"type": "entries",
"entries": [
"You envelop your blade with static energy. The target takes lightning damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, the target must succeed on a Constitution saving throw against your weaveknight spell save DC or become unable to take reactions until the end of its next turn."
]
}
]
},
{
"name": "Stance of the Warsage",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"prerequisite": [
{
"level": {
"level": 10,
"class": {
"name": "Weaveknight",
"source": "CoH-Weaveknight-v2-5"
}
}
}
],
"entries": [
"While maintaining this stance, you have advantage on Constitution saving throws that you make to maintain concentration on a spell",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Disjuncting Spellstrike",
"type": "entries",
"entries": [
"You weaken the target's connection to magic. The next time the target casts a spell within 1 minute, it must succeed on a Concentration check with a DC equal to your weaveknight spell save DC plus the level of the spell slot you expended, or the spell fails and is lost. Multiple uses of Disjuncting Spellstrike on the same target do not stack."
]
}
]
},
{
"name": "Stance of the Winter Wolf",
"source": "CoH-Weaveknight-v2-5",
"featureType": [
"SA"
],
"entries": [
"While maintaining this stance, you have advantage on the first melee attack roll that you make on your turn against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}",
"In addition, while maintaining this stance, add the following option to the effects of your Arcane Strike feature:",
{
"name": "Frigid Spellstrike",
"type": "entries",
"entries": [
"You envelop your blade with frost. The target takes cold damage, in addition to the weapon's damage. The extra damage is equal to {@dice 1d6} per level of the spell slot. Furthermore, the target must succeed on a Constitution saving throw against your weaveknight spell save DC or have its speed reduced to 0 until the end of its next turn."
]
}
]
}
]
}