mirror of
https://github.com/TheGiddyLimit/homebrew.git
synced 2026-08-02 15:35:51 -04:00
3037 lines
95 KiB
JSON
3037 lines
95 KiB
JSON
{
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"_meta": {
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"sources": [
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{
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"json": "TheHarbinger",
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"abbreviation": "Harb",
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"full": "The Harbinger",
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"url": "https://drive.google.com/file/d/1wvAB43LGdQ-wD6G2OVNiFRuGMD8NGWbE/view",
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"version": "3.0",
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"authors": [
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"Brad Johns"
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],
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"convertedBy": [
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"Lxran"
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],
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"color": "d5b386",
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"targetSchema": "1.2"
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}
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],
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"optionalFeatureTypes": {
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"EE": "Entropic Empowering"
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},
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"edition": "classic",
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"dateAdded": 1623125586,
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"dateLastModified": 1772404109,
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"_dateLastModifiedHash": "ee4df2b21c"
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},
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"class": [
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{
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"name": "Harbinger",
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"source": "TheHarbinger",
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"hd": {
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"number": 1,
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"faces": 8
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},
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"proficiency": [
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"str",
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"wis"
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],
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"spellcastingAbility": "wis",
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"casterProgression": "full",
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"preparedSpells": "<$level$> + <$wis_mod$>",
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"cantripProgression": [
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4,
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],
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"classSpells": [
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"Acid Splash",
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"booming blade|tce",
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"control flames|xge",
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"create bonfire|xge",
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"Druidcraft",
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"Fire Bolt",
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"Frostbite",
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"green-flame blade|tce",
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"gust|xge",
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"infestation|xge",
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"lightning lure|xge",
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"mold earth|xge",
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"Poison Spray",
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"primal savagery|xge",
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"Produce Flame",
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"Ray of Frost",
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"Shillelagh",
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"Shocking Grasp",
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"Thorn Whip",
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"thunderclap|xge",
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"toll the dead|xge",
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"absorb elements|xge",
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"Bane",
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"Burning Hands",
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"Catapult",
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"cause fear|xge",
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"chaos bolt|xge",
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"Chromatic Orb",
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"earth tremor|xge",
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"ice knife|xge",
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"Inflict Wounds",
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"Ray of Sickness",
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"Thunderwave",
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"Witch Bolt",
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"aganazzar's scorcher|xge",
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"Cloud of Daggers",
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"Continual Flame",
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"Darkness",
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"dragon's breath|xge",
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"dust devil|xge",
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"earthbind|xge",
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"Flaming Sphere",
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"Gust of Wind",
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"maximillian's earthen grasp|xge",
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"melf's acid arrow|xge",
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"Phantasmal Force",
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"Scorching Ray",
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"Shatter",
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"Bestow Curse",
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"Call Lightning",
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"erupting earth|xge",
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"Fear",
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"Fireball",
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"flame arrows|xge",
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"Lightning Arrow",
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"Lightning Bolt",
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"Sleet Storm",
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"tidal wave|xge",
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"Blight",
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"Control Water",
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"elemental bane|xge",
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"Grasping Vine",
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"guardian of nature|xge",
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"Ice Storm",
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"Phantasmal Killer",
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"storm sphere|xge",
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"vitriolic sphere|xge",
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"Wall of Fire",
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"watery sphere|xge",
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"Antilife Shell",
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"Cloudkill",
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"Cone of Cold",
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"Commune with Nature",
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"Contagion",
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"control winds|xge",
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"Destructive Wave",
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"enervation|xge",
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"Flame Strike",
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"immolation|xge",
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"Insect Plague",
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"maelstrom|xge",
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"negative energy flood|xge",
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"wrath of nature|xge",
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"bones of the earth|xge",
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"Chain Lightning",
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"Circle of Death",
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"Disintegrate",
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"Harm",
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"investiture of flame|xge",
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"investiture of ice|xge",
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"investiture of stone|xge",
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"investiture of wind|xge",
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"Move Earth",
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"Otiluke's Freezing Sphere",
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"Wall of Thorns",
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"Delayed Blast Fireball",
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"Finger of Death",
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"Fire Storm",
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"power word pain|xge",
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"whirlwind|xge",
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"abi-dalzim's horrid wilting|xge",
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"Control Weather",
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"Earthquake",
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"Illusory Dragon",
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"Incendiary Cloud",
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"maddening darkness|xge",
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"Tsunami",
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"Power Word Kill",
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"Storm of Vengeance",
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"Weird"
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|
],
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"startingProficiencies": {
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"weapons": [
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"simple"
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],
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"skills": [
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{
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"choose": {
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"from": [
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"acrobatics",
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"animal handling",
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"athletics",
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"insight",
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"intimidation",
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"nature",
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"perception",
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"survival"
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],
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"count": 2
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}
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}
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]
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},
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"startingEquipment": {
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"additionalFromBackground": true,
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"default": [
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"(a) a {@item light crossbow|phb} and 20 {@item crossbow bolt|phb|bolts} or (b) two {@filter simple melee weapons|items|source=phb|category=basic|type=simple weapon;melee weapon=sand}",
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"(a) {@item traveler's clothes|phb} and an {@item explorer's pack|phb} or (b) {@item robes|phb} and a {@item scholar's pack|phb}",
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"a {@item druidic focus|phb}"
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],
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"defaultData": [
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{
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"a": [
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"light crossbow|phb",
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"crossbow bolts (20)|phb"
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],
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"b": [
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{
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"equipmentType": "weaponSimpleMelee",
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"quantity": 2
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}
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]
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},
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{
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"a": [
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"traveler's clothes|phb",
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"explorer's pack|phb"
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],
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"b": [
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"robes|phb",
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"scholar's pack|phb"
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]
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},
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{
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"_": [
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"druidic focus|phb"
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]
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}
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]
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},
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"multiclassing": {
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"requirements": {
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"wis": 13
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},
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"proficienciesGained": {
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"weapons": [
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"simple"
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]
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},
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"entries": [
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"Should you wish to multiclass into a harbinger, the prerequisites and proficiencies gained are listed below. A character cannot be both a harbinger and a druid, as the classes are counterparts of one another."
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]
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},
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"classTableGroups": [
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{
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"colLabels": [
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"{@filter Cantrips Known|spells|level=0|class=Harbinger (Harb)}"
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],
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"rows": [
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[
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4
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],
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[
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4
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],
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[
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4
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],
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[
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4
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],
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[
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4
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],
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[
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4
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],
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[
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4
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[
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5
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[
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5
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],
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[
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5
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[
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5
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[
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5
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[
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5
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[
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5
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[
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6
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[
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[
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6
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[
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6
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]
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},
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{
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"title": "Spell Slots per Spell Level",
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"colLabels": [
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"{@filter 1st|spells|level=1|class=Harbinger (Harb)}",
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"{@filter 2nd|spells|level=2|class=Harbinger (Harb)}",
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"{@filter 3rd|spells|level=3|class=Harbinger (Harb)}",
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"{@filter 4th|spells|level=4|class=Harbinger (Harb)}",
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"{@filter 5th|spells|level=5|class=Harbinger (Harb)}",
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"{@filter 6th|spells|level=6|class=Harbinger (Harb)}",
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"{@filter 7th|spells|level=7|class=Harbinger (Harb)}",
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"{@filter 8th|spells|level=8|class=Harbinger (Harb)}",
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"{@filter 9th|spells|level=9|class=Harbinger (Harb)}"
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],
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"rows": [
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"classFeatures": [
|
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"Apocalyptic Speech|Harbinger|TheHarbinger|1",
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"Spellcasting|Harbinger|TheHarbinger|1",
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{
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"classFeature": "Entropic Focus|Harbinger|TheHarbinger|2",
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"gainSubclassFeature": true
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},
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"Entropic Extraction|Harbinger|TheHarbinger|2",
|
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"Entropic Empowering|Harbinger|TheHarbinger|2",
|
|
"Entropic Recovery|Harbinger|TheHarbinger|2",
|
|
"Ability Score Improvement|Harbinger|TheHarbinger|4",
|
|
"Entropic Empowering Improvement|Harbinger|TheHarbinger|4",
|
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{
|
|
"classFeature": "Entropic Focus Feature|Harbinger|TheHarbinger|6",
|
|
"gainSubclassFeature": true
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},
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"Ability Score Improvement|Harbinger|TheHarbinger|8",
|
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"Entropic Empowering Improvement|Harbinger|TheHarbinger|8",
|
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{
|
|
"classFeature": "Entropic Focus Feature|Harbinger|TheHarbinger|10",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Ability Score Improvement|Harbinger|TheHarbinger|12",
|
|
{
|
|
"classFeature": "Entropic Focus Feature|Harbinger|TheHarbinger|14",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Ability Score Improvement|Harbinger|TheHarbinger|16",
|
|
"Inevitable|Harbinger|TheHarbinger|18",
|
|
"Ability Score Improvement|Harbinger|TheHarbinger|19",
|
|
"Apocalypse|Harbinger|TheHarbinger|20"
|
|
],
|
|
"subclassTitle": "Harbinger Entropic Focus",
|
|
"hasFluff": true
|
|
}
|
|
],
|
|
"classFluff": [
|
|
{
|
|
"name": "Harbinger",
|
|
"source": "TheHarbinger",
|
|
"entries": [
|
|
{
|
|
"type": "section",
|
|
"name": "Harbinger",
|
|
"source": "TheHarbinger",
|
|
"page": 1,
|
|
"entries": [
|
|
"A man walks out of an inferno, nary a scratch on his form, as those who challenged him burn to ashes.",
|
|
"A decrepid, thin figure lays a finger on a soldier as he leaves, then watches the disease of his creation spread like wildfire.",
|
|
"A goliath stands atop a mountaintop, commanding the snow and ice to punish wrongdoers below",
|
|
{
|
|
"type": "entries",
|
|
"name": "Nature's Wrath",
|
|
"page": 1,
|
|
"entries": [
|
|
"Harbingers serve to remind everyone that while nature may be beautiful at times, one should never forget the sheer destructive power of its wrath and the devestation of its unbridled fury. Wielding powerful magic, harbingers manipulate these forces to annihilate their foes."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "A Solemn Duty",
|
|
"page": 1,
|
|
"entries": [
|
|
"Harbingers know that all things must come to an end, even the highest of powers. Few relish in this realization, seeing their work as a necessary evil to keep the world in balance. Some harbingers break this mold, becoming deadly legends or powerful mage tyrants. Little can challenge the strength of a powerful harbinger with no reservations."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Destructive Magic",
|
|
"page": 1,
|
|
"entries": [
|
|
"A harbinger's magic is infused with the power of entropy from their defeated foes. This leads to much more destructive and deadly magic, and a harbinger who is not careful could easily end up destroying their allies and themselves.",
|
|
"This power comes at a cost, and some believe that it is slowly eating away at the souls of harbingers, turning them into monsters with a lack of any human empathy or compassion."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "The Final Death",
|
|
"page": 1,
|
|
"entries": [
|
|
"Even though some druids may focus on more destructive magics, such as those of the Circle of Spores or the Circle of Wildfire, their magic still is with the aim of rebirth and renewal. Harbingers aim to destroy and for their destruction to stay that way."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Fueled by Entropy",
|
|
"page": 1,
|
|
"entries": [
|
|
"Harbinger's magic comes directly from the forces of entropy. Death and destruction empower them and allow their magic to be more deadly and farther reaching, and this can very quickly snowball until a harbinger's magic is more destructive than the fury of a god.",
|
|
"This connection to entropy leads to a somewhat grim outlook on death in most harbingers, and little compassion for the dead."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Dark Omens",
|
|
"page": 1,
|
|
"entries": [
|
|
"Harbingers are usually feared and shunned in any civilized communities, as their mere prescense is often seen as a sign of great destruction. This is usually true, though moreso because the destruction often seen is as a direct result of the harbinger in question, and less because they are omens of the apocalypse. Nevertheless, this has led to them being known colloquially as harbingers, doombringers, or vanquishers.",
|
|
"Whatever the case, the appearence of a harbinger is rarely a good sign for the surrounding area. If the inhabitants are lucky, the harbinger will leave sooner. If not, the area will soon be plagued by powerful and strange weather conditions."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Creating a Harbinger",
|
|
"page": 1,
|
|
"entries": [
|
|
"When creating a harbinger, you should think about what causes their connection to nature. This connection isn't quite like a druid's. While druids focus more on the magic of life and birth (or rebirth in the case of more destructive druids, such as those of the Circle of Spores), the magic of harbingers is much more grim, focusing on entropy and death.",
|
|
"This connection likely has a profound effect on your character's psyche. For most harbingers, this either leaves the being afraid to use their power or completely morally bankrupt, slaughtering anything that gets in their way.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Quick Build",
|
|
"page": 1,
|
|
"entries": [
|
|
"One can quickly create a harbinger by following these steps. First, make Wisdom your highest ability score, followed by Strength. Second, pick the {@background Haunted One|CoS} background. Third, choose the {@spell fire bolt}, {@spell shillelagh}, {@spell druidcraft}, and {@spell control flames|XGE} cantrips."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"subclass": [
|
|
{
|
|
"name": "Astronomical Focus",
|
|
"shortName": "Astronomical",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 5,
|
|
"subclassSpells": [
|
|
"Eldritch blast",
|
|
"arms of hadar",
|
|
"magnify gravity|egw",
|
|
"darkness",
|
|
"immovable object|egw",
|
|
"clairvoyance",
|
|
"hunger of hadar",
|
|
"gravity sinkhole|egw",
|
|
"shadow of moil|xge",
|
|
"dawn|xge",
|
|
"planar binding",
|
|
"ravenous void|egw"
|
|
],
|
|
"subclassFeatures": [
|
|
"Astronomical Focus|Harbinger|TheHarbinger|Astronomical|TheHarbinger|2",
|
|
"Accustomed to Horror|Harbinger|TheHarbinger|Astronomical|TheHarbinger|6",
|
|
"Great Nebula|Harbinger|TheHarbinger|Astronomical|TheHarbinger|10",
|
|
"Supernova|Harbinger|TheHarbinger|Astronomical|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Blizzard Focus",
|
|
"shortName": "Blizzard",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 6,
|
|
"subclassSpells": [
|
|
"frostbite|xge",
|
|
"armor of agathys",
|
|
"ice knife|xge",
|
|
"hold person",
|
|
"snilloc's snowball storm|xge",
|
|
"sleet storm",
|
|
"wind wall",
|
|
"ice storm",
|
|
"otiluke's resilient sphere",
|
|
"cone of cold",
|
|
"hold monster",
|
|
"absolute zero|theharbinger"
|
|
],
|
|
"subclassFeatures": [
|
|
"Blizzard Focus|Harbinger|TheHarbinger|Blizzard|TheHarbinger|2",
|
|
"Arctic Gale|Harbinger|TheHarbinger|Blizzard|TheHarbinger|6",
|
|
"Arctic Storm|Harbinger|TheHarbinger|Blizzard|TheHarbinger|10",
|
|
"Ice Age|Harbinger|TheHarbinger|Blizzard|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Disease Focus",
|
|
"shortName": "Disease",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 7,
|
|
"subclassSpells": [
|
|
"chill touch",
|
|
"inflict wounds",
|
|
"ray of sickness",
|
|
"crown of madness",
|
|
"ray of enfeeblement",
|
|
"life transference|xge",
|
|
"vampiric touch",
|
|
"blight",
|
|
"vitriolic sphere|xge",
|
|
"cloudkill",
|
|
"contagion",
|
|
"great malady|theharbinger"
|
|
],
|
|
"subclassFeatures": [
|
|
"Disease Focus|Harbinger|TheHarbinger|Disease|TheHarbinger|2",
|
|
"Uncurable Strain|Harbinger|TheHarbinger|Disease|TheHarbinger|6",
|
|
"Become the Plague|Harbinger|TheHarbinger|Disease|TheHarbinger|10",
|
|
"Avatar of Death|Harbinger|TheHarbinger|Disease|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Divine Focus",
|
|
"shortName": "Divine",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 8,
|
|
"subclassSpells": [
|
|
"sacred flame",
|
|
"Guiding bolt",
|
|
"protection from evil and good",
|
|
"spiritual weapon",
|
|
"zone of truth",
|
|
"aura of vitality",
|
|
"spirit guardians",
|
|
"banishment",
|
|
"guardian of faith",
|
|
"dispel evil and good",
|
|
"holy weapon|xge",
|
|
"power word kill"
|
|
],
|
|
"subclassFeatures": [
|
|
"Divine Focus|Harbinger|TheHarbinger|Divine|TheHarbinger|2",
|
|
"Divine Blast|Harbinger|TheHarbinger|Divine|TheHarbinger|6",
|
|
"Burning Light|Harbinger|TheHarbinger|Divine|TheHarbinger|10",
|
|
"Angelic Paragon|Harbinger|TheHarbinger|Divine|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Meteoric Focus",
|
|
"shortName": "Meteoric",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 9,
|
|
"subclassSpells": [
|
|
"magic stone",
|
|
"catapult|xge",
|
|
"thunderwave",
|
|
"flaming sphere",
|
|
"shatter",
|
|
"conjure barrage",
|
|
"melf's minute meteors|xge",
|
|
"staggering smite",
|
|
"stoneskin",
|
|
"conjure volley",
|
|
"destructive wave",
|
|
"meteor swarm"
|
|
],
|
|
"subclassFeatures": [
|
|
"Meteoric Focus|Harbinger|TheHarbinger|Meteoric|TheHarbinger|2",
|
|
"Hammering Assault|Harbinger|TheHarbinger|Meteoric|TheHarbinger|6",
|
|
"Adamantine Meteor|Harbinger|TheHarbinger|Meteoric|TheHarbinger|10",
|
|
"Shock Wave|Harbinger|TheHarbinger|Meteoric|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Revelatory Beast Focus",
|
|
"shortName": "Revelatory Beast",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 10,
|
|
"subclassSpells": [
|
|
"booming blade|tce",
|
|
"bane",
|
|
"cause fear|xge",
|
|
"dragon's breath|xge",
|
|
"enlarge/reduce",
|
|
"erupting earth|xge",
|
|
"guardian of nature|xge",
|
|
"phantasmal killer",
|
|
"destructive wave",
|
|
"wall of stone",
|
|
"titanic growth|xge"
|
|
],
|
|
"subclassFeatures": [
|
|
"Revelatory Beast Focus|Harbinger|TheHarbinger|Revelatory Beast|TheHarbinger|2",
|
|
"Extra Attack|Harbinger|TheHarbinger|Revelatory Beast|TheHarbinger|6",
|
|
"Brutality|Harbinger|TheHarbinger|Revelatory Beast|TheHarbinger|10",
|
|
"Petrifying Fear|Harbinger|TheHarbinger|Revelatory Beast|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Storm Focus",
|
|
"shortName": "Storm",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 11,
|
|
"subclassSpells": [
|
|
"shape water|xge",
|
|
"witch bolt",
|
|
"zephyr strike|xge",
|
|
"dust devil|xge",
|
|
"gust of wind",
|
|
"lightning bolt",
|
|
"tidal wave|xge",
|
|
"storm sphere|xge",
|
|
"watery sphere|xge",
|
|
"control winds|xge",
|
|
"maelstrom|xge",
|
|
"hurricane|theharbinger"
|
|
],
|
|
"subclassFeatures": [
|
|
"Storm Focus|Harbinger|TheHarbinger|Storm|TheHarbinger|2",
|
|
"Lightning Arc|Harbinger|TheHarbinger|Storm|TheHarbinger|6",
|
|
"Thunderclap|Harbinger|TheHarbinger|Storm|TheHarbinger|10",
|
|
"Wrath of Zeus|Harbinger|TheHarbinger|Storm|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Temporal Focus",
|
|
"shortName": "Temporal",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 12,
|
|
"subclassSpells": [
|
|
"toll the dead|xge",
|
|
"feather fall",
|
|
"gift of alacrity|egw",
|
|
"hold person",
|
|
"pass without trace",
|
|
"haste",
|
|
"slow",
|
|
"divination",
|
|
"freedom of movement",
|
|
"hold monster",
|
|
"temporal shunt|egw",
|
|
"time ravage|egw"
|
|
],
|
|
"subclassFeatures": [
|
|
"Temporal Focus|Harbinger|TheHarbinger|Temporal|TheHarbinger|2",
|
|
"Rapid Spellcaster|Harbinger|TheHarbinger|Temporal|TheHarbinger|6",
|
|
"Psychometrist|Harbinger|TheHarbinger|Temporal|TheHarbinger|10",
|
|
"Temporal Glimpse|Harbinger|TheHarbinger|Temporal|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "Volcanic Focus",
|
|
"shortName": "Volcanic",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 13,
|
|
"subclassSpells": [
|
|
"create bonfire|xge",
|
|
"burning hands",
|
|
"searing smite",
|
|
"aganazzar's scorcher|xge",
|
|
"scorching ray",
|
|
"fireball",
|
|
"stinking cloud",
|
|
"fire shield",
|
|
"wall of fire",
|
|
"flame strike",
|
|
"immolation|xge",
|
|
"ring of fire|theharbinger"
|
|
],
|
|
"subclassFeatures": [
|
|
"Volcanic Focus|Harbinger|TheHarbinger|Volcanic|TheHarbinger|2",
|
|
"Obsidian Shell|Harbinger|TheHarbinger|Volcanic|TheHarbinger|6",
|
|
"Thermal Furnace|Harbinger|TheHarbinger|Volcanic|TheHarbinger|10",
|
|
"Pyroclastic Surge|Harbinger|TheHarbinger|Volcanic|TheHarbinger|14"
|
|
]
|
|
},
|
|
{
|
|
"name": "War Focus",
|
|
"shortName": "War",
|
|
"source": "TheHarbinger",
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"page": 14,
|
|
"subclassSpells": [
|
|
"sword burst|tce",
|
|
"Heroism",
|
|
"Shield",
|
|
"cordon of arrows",
|
|
"find steed",
|
|
"conjure barrage",
|
|
"enemies abound|xge",
|
|
"find greater steed|xge",
|
|
"mordenkainen's faithful hound",
|
|
"animate objects",
|
|
"conjure volley",
|
|
"thousand war effort|theharbinger"
|
|
],
|
|
"subclassFeatures": [
|
|
"War Focus|Harbinger|TheHarbinger|War|TheHarbinger|2",
|
|
"Call to Arms|Harbinger|TheHarbinger|War|TheHarbinger|6",
|
|
"Great General|Harbinger|TheHarbinger|War|TheHarbinger|10",
|
|
"Assemble the Legion|Harbinger|TheHarbinger|War|TheHarbinger|14"
|
|
]
|
|
}
|
|
],
|
|
"classFeature": [
|
|
{
|
|
"name": "Apocalyptic Speech",
|
|
"source": "TheHarbinger",
|
|
"page": 2,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 1,
|
|
"entries": [
|
|
"Starting at 1st level, you can speak, read, and write Apocalyptic, the secret language of harbingers. Ancient prophecies of the end of the world are commonly written in this language, as are many omens.",
|
|
"The language can be recognized as such with a successful DC 15 Intelligence ({@skill History}) check, but can't be deciphered by a non-harbinger without magic."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spellcasting",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 1,
|
|
"entries": [
|
|
"Drawing on the power of nature's wrath, you can cast spells that bend this primal force to your bidding.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Cantrips",
|
|
"page": 3,
|
|
"entries": [
|
|
"At 1st level, you know four cantrips of your choice from the {@filter harbinger spell list|spells|level=0|class=Harbinger (Harb)}. You learn additional harbinger cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Harbinger table."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Preparing and Casting Spells",
|
|
"page": 3,
|
|
"entries": [
|
|
"The Harbinger table shows how many spell slots you have to cast your harbinger spells of 1st level and higher. To cast one of these harbinger spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
|
|
"You prepare the list of harbinger spells that are available for you to cast, choosing from the {@filter harbinger spell list|spells|level=0|class=Harbinger (Harb)}. When you do so, choose a number of harbinger spells equal to your Wisdom modifier + your harbinger level (minimum of one spell). The spells must be of a level for which you have spell slots.",
|
|
"You can also change your list of prepared spells when you finish a long rest. Preparing a new list of harbinger spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spellcasting Ability",
|
|
"page": 3,
|
|
"entries": [
|
|
"Wisdom is your spellcasting ability for your harbinger spells, since your magic draws from primal forces. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a harbinger spell you cast and when making an attack roll with one.",
|
|
{
|
|
"type": "abilityDc",
|
|
"name": "Spell",
|
|
"attributes": [
|
|
"wis"
|
|
]
|
|
},
|
|
{
|
|
"type": "abilityAttackMod",
|
|
"name": "Spell",
|
|
"attributes": [
|
|
"wis"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spellcasting Focus",
|
|
"page": 3,
|
|
"entries": [
|
|
"You can use a druidic focus as a spellcasting focus for your harbinger spells."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Empowering",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Starting at 2nd level, you can expend entropy points to gain various benefits. You learn two Entropic Empowering options at 2nd level and one additional option at 4th and 8th levels.",
|
|
{
|
|
"type": "options",
|
|
"count": 2,
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Entropic Amplification|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Entropic Befuddlement|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Entropic Derangement|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Entropic Destruction|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Entropic Guidance|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Entropic Withering|TheHarbinger"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Extraction",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Starting at 2nd level, you can draw power from the entropy of your enemies' deaths. When a creature of CR 1/2 or higher you have attacked within the last minute dies, you can use your reaction to draw power from its death. You gain a single entropy point. You can have a maximum number of entropy points equal to your harbinger level.",
|
|
"Your amount of entropy points is halved when you complete a short rest, rounding down, and is reset to 0 when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Starting at 2nd level, you choose the focus with which to center your destructive magic around. Choose from the astronomical, blizzard, disease, divine, meteoric, revelatory beast, storm, temporal, volcanic, or war foci. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th levels."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Recovery",
|
|
"source": "TheHarbinger",
|
|
"page": 4,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Also starting at 2nd level, you can expend entropy points to empower your magical abilities. When you complete a short rest, you can expend a number of hit dice up to your Wisdom modifier (minimum of 1).",
|
|
"Roll a number of {@dice d4}s equal to the number of hit dice expended. You regain expended spell slots with a combined level equal to half the total rolled, though none of the restored spell slots can be above 5th level.",
|
|
"You can use this feature once, and regain the ability to do so when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 4,
|
|
"entries": [
|
|
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Empowering Improvement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 4,
|
|
"entries": [
|
|
"At 4th level, you learn an additional {@filter Entropic Empowering|optionalfeatures|feature type=EE|source=TheHarbinger} of your choice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Focus Feature",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 6,
|
|
"entries": [
|
|
"At 6th level, you gain a feature granted by your Entropic Focus."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 8,
|
|
"entries": [
|
|
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Empowering Improvement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 8,
|
|
"entries": [
|
|
"At 8th level, you learn an additional {@filter Entropic Empowering|optionalfeatures|feature type=EE|source=TheHarbinger} of your choice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Focus Feature",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 10,
|
|
"entries": [
|
|
"At 10th level, you gain a feature granted by your Entropic Focus."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 12,
|
|
"entries": [
|
|
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Focus Feature",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 14,
|
|
"entries": [
|
|
"At 14th level, you gain a feature granted by your Entropic Focus."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 16,
|
|
"entries": [
|
|
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Inevitable",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 18,
|
|
"entries": [
|
|
"Starting at 18th level, your magic will surely crush your foes. Any spells or effects granted by your entropic focus ignore resistance to damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 19,
|
|
"entries": [
|
|
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Apocalypse",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"level": 20,
|
|
"entries": [
|
|
"Starting at 20th level, you are so infused with destructive magic that your own magic fails to leave a scratch. You have immunity to the damage dealt by your own spells and you automatically succeed on saving throws against your own spells.",
|
|
"In addition, you may now have a maximum of 30 entropy points at any given time."
|
|
]
|
|
}
|
|
],
|
|
"subclassFeature": [
|
|
{
|
|
"name": "Astronomical Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 5,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Astronomical",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"The cosmos inspire wonders in humanity, but also terror. Any number of cosmic horrors and astronomical anomolies prowl the cosmos, things that could destroy humanity in an instant if they so desired. Some harbingers, instead of avoiding this topic, choose to study it instead and learn the mysteries that we were never meant to solve.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Astronomical|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Nebulous Aura|Harbinger|TheHarbinger|Astronomical|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 5,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Astronomical",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell eldritch blast} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Astronomical Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Astronomical Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell arms of hadar}, {@spell magnify gravity|EGW}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell darkness}, {@spell immovable object|EGW}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell clairvoyance}, {@spell hunger of hadar}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell gravity sinkhole|EGW}, {@spell shadow of moil|XGE}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell dawn|XGE}, {@spell planar binding}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell ravenous void|EGW}"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Nebulous Aura",
|
|
"source": "TheHarbinger",
|
|
"page": 5,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Astronomical",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, you exude an aura that appears as a nebula to outside viewers. The area within 10 feet of you is considered lightly obscured to creatures of your choice and is immune to divination magic.",
|
|
"In addition, you gain resistance to radiant damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Accustomed to Horror",
|
|
"source": "TheHarbinger",
|
|
"page": 5,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Astronomical",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, you have seen so many horrible things that nothing sparks fear. You are immune to the {@condition frightened} condition.",
|
|
"In addition, as an action you can share what you have seen with a creature within 5 feet. The target must make a Wisdom saving throw against your spell save DC or be {@condition frightened} of you until the start of your next turn. A creature that succeeds its saving throw is immune to this effect for 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Great Nebula",
|
|
"source": "TheHarbinger",
|
|
"page": 5,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Astronomical",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, your nebulous aura grows in magnitude. Its range increases to 30 feet.",
|
|
"In addition, allies within your nebula may use a bonus action to take the {@action Disengage} or {@action Hide} action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Supernova",
|
|
"source": "TheHarbinger",
|
|
"page": 5,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Astronomical",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, you can unleash a burst of searing light. As an action, you can force creatures of your choice within 60 feet to make a Constitution saving throw against your spell save DC. Creatures that fail their saving throw take {@dice 8d6} radiant damage and are {@condition blinded} for 1 minute. Creatures that succeed take half as much damage and aren't {@condition blinded}. A {@condition blinded} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"You can use this feature once, and regain the ability to do so on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blizzard Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 6,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Blizzard",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Blizzard harbingers control the chilled magics of snow and ice. Their magic can freeze their enemies solid. Blizzard harbingers are cold, calculating, and very unpersonable.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Blizzard|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Arctic Wind|Harbinger|TheHarbinger|Blizzard|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Arctic Wind",
|
|
"source": "TheHarbinger",
|
|
"page": 6,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Blizzard",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, as an action, you can blast a wind of sheer cold from your position. The wind fills an area 5 feet wide and 30 feet long, or a 15 foot sphere, originating from you and moving with you. Creatures within the wind have disadvantage on Strength, Dexterity, and Constitution ability checks, as well as on saving throws made to maintain concentration on a spell.",
|
|
"The wind lasts 1 hour or until you use a bonus action to end it. You can change the direction it blows if it is a line or between a line and a sphere as a bonus action on your turn. You are immune to the effects of the wind. You can designate a number of creatures less than or equal to your Wisdom modifier (minimum of one creature) to also be immune to the effects of the wind.",
|
|
"You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest.",
|
|
"In addition, you gain resistance to cold damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 6,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Blizzard",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell frostbite|XGE} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Blizzard Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Blizzard Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell armor of agathys}, {@spell ice knife|xge}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell hold person}, {@spell snilloc's snowball swarm|XGE}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell sleet storm}, {@spell wind wall}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell ice storm}, {@spell otiluke's resilient sphere}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell cone of cold}, {@spell hold monster}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell absolute zero|TheHarbinger}"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Arctic Gale",
|
|
"source": "TheHarbinger",
|
|
"page": 6,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Blizzard",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, the speed of the ice-cold wind you can summon increases significantly. Ranged attacks that target a point within or pass through your wind are made at disadvantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Arctic Storm",
|
|
"source": "TheHarbinger",
|
|
"page": 6,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Blizzard",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, the arctic winds you can summon drop in temperature and increase in velocity. Creatures that move into the wind for the first time or start their turn there must make a Constitution saving throw against your spell save DC or take {@dice 1d8} cold damage. A creature that succeeds on its saving throw takes half as much damage. A creature acclimated to a cold environment makes this saving throw at advantage.",
|
|
"In addition, the wind's range increases to 15 feet wide and 60 feet long or a 30 foot sphere."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ice Age",
|
|
"source": "TheHarbinger",
|
|
"page": 6,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Blizzard",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, you can plunge the nearby area into an ice age. You may now use your Arctic Wind feature an unlimited number of times.",
|
|
"In addition, the damage of your Arctic Storm feature increases to {@dice 2d8} cold damage and creatures not acclimated to a cold environment make the saving throw against your Arctic Storm feature at disadvantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Disease Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 7,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Disease",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Among all harbingers, those of the disease focus are the most mysterious and unpersonable. Their magic is by far the most devestating, able to easily wipe out entire cities or even nations, even if it wouldn't seem as so at first glance.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Disease|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Spread the Plague|Harbinger|TheHarbinger|Disease|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 7,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Disease",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell chill touch} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Disease Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Disease Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell inflict wounds}, {@spell ray of sickness}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell crown of madness}, {@spell ray of enfeeblement}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell life transference|XGE}, {@spell vampiric touch}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell blight}, {@spell vitriolic sphere|XGE}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell cloudkill}, {@spell contagion}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell great malady|TheHarbinger}"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Spread the Plague",
|
|
"source": "TheHarbinger",
|
|
"page": 7,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Disease",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, you become a vector for spreading death, disease, and decay. Creatures of your choice within 10 feet of you must make a Constitution saving throw against your spell save DC at the start of each of their turns or take necrotic damage equal to your Wisdom modifier (minimum of 1 damage).",
|
|
"This affect occurs every turn the creature is within your aura until it leaves or passes the saving throw twice in a row. This feature does not affect constructs or undead.",
|
|
"In addition, you gain resistance to necrotic damage and immunity to disease."
|
|
]
|
|
},
|
|
{
|
|
"name": "Uncurable Strain",
|
|
"source": "TheHarbinger",
|
|
"page": 7,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Disease",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, when you deal necrotic damage, the damage cannot be healed by magical or natural means until the affected creature finishes a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Become the Plague",
|
|
"source": "TheHarbinger",
|
|
"page": 7,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Disease",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, you become significantly more virulent for spreading death, disease and decay. The range of your Spread the Plague feature increases to 15 feet and the feature now deals damage equal to twice your Wisdom modifier.",
|
|
"In addition, a creature must succeed on its saving throw against your Spread the Plague feature four times in a row before it becomes immune."
|
|
]
|
|
},
|
|
{
|
|
"name": "Avatar of Death",
|
|
"source": "TheHarbinger",
|
|
"page": 7,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Disease",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, You become a master of death itself and can drain the life out of your enemies. All creatures of your choice within 35 feet of you must make a Constitution saving throw. Creatures that fail their saving throw take {@dice 8d6} necrotic damage and lose a number of hit dice equal to your Wisdom modifier. A creature that succeeds its saving throw takes half as much damage and suffers no additional effects. You heal by a number of hit points equal to half the damage dealt. This feature does not affect constructs or undead.",
|
|
"You can use this feature once, and regain the ability to do so when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Divine Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 8,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Divine",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Sometimes the gods wipe the world clean, using their divine power to destroy so that a new civilization can rise. Harbingers of this focus serve as arms of the gods' will in this regard. They can tap into powerful divine magic, something unique to their focus.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Divine|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Radiant Infusion|Harbinger|TheHarbinger|Divine|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Radiant Aura|Harbinger|TheHarbinger|Divine|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 8,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Divine",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell sacred flame} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Divine Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Divine Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell guiding bolt}, {@spell protection from evil and good}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell spiritual weapon}, {@spell zone of truth}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell aura of vitality}, {@spell spirit guardians}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell banishment}, {@spell guardian of faith}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell dispel evil and good}, {@spell holy weapon|XGE}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell power word kill}"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Radiant Aura",
|
|
"source": "TheHarbinger",
|
|
"page": 8,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Divine",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Also starting at 2nd level, you radiate an aura of holy light. You radiate bright light out to 10 feet and dim light 10 feet beyond that. As a bonus action, you can suppress this light until you use a bonus action to radiate it again."
|
|
]
|
|
},
|
|
{
|
|
"name": "Radiant Infusion",
|
|
"source": "TheHarbinger",
|
|
"page": 8,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Divine",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, your spells burn with radiant light. Whenever you cast a spell that deals damage, you can choose to replace its damage type with radiant."
|
|
]
|
|
},
|
|
{
|
|
"name": "Divine Blast",
|
|
"source": "TheHarbinger",
|
|
"page": 8,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Divine",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, your spells are increased in potency. You may add your Wisdom modifier to one damage roll of your cantrips."
|
|
]
|
|
},
|
|
{
|
|
"name": "Burning Light",
|
|
"source": "TheHarbinger",
|
|
"page": 8,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Divine",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, your light is increased in intensity and becomes harmful to those that hide from the light. It is considered sunlight and fiends and undead within your bright light suffer disadvantage on attack rolls."
|
|
]
|
|
},
|
|
{
|
|
"name": "Angelic Paragon",
|
|
"source": "TheHarbinger",
|
|
"page": 8,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Divine",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, the divine magic within you bursts out. You sprout angelic wings which grant you a flying speed equal to your walking speed. Armor must be specially modified to accomodate these wings."
|
|
]
|
|
},
|
|
{
|
|
"name": "Meteoric Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 9,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Meteoric",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Among all methods of apocalypse, none are more iconic than a meteor. Quick, clean, and simple. Harbingers of this focus are a hearty bunch who love a good rumble. Their magic is brutal and hits hard.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Meteoric|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Meteoric Armor|Harbinger|TheHarbinger|Meteoric|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 9,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Meteoric",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell magic stone} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Meteoric Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Meteoric Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell catapult|XGE}, {@spell thunderwave}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell flaming sphere}, {@spell shatter}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell conjure barrage}, {@spell melf's minute meteors}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell staggering smite}, {@spell stoneskin}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell conjure volley}, {@spell destructive wave}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell meteor swarm}"
|
|
]
|
|
]
|
|
},
|
|
"In addition, you gain proficiency with martial weapons"
|
|
]
|
|
},
|
|
{
|
|
"name": "Meteoric Armor",
|
|
"source": "TheHarbinger",
|
|
"page": 9,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Meteoric",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, you gain the ability to cover your skin in hardened, stone-like armor. As a bonus action, you can gain armor for the next minute. While this feature is active, your Armor Class is 13 + your Constitution modifer and you have resistance to bludgeoning, piercing, and slashing damage. You gain no benefit from wearing armor while this feature is active, but you can use a shield as normal.",
|
|
"You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hammering Assault",
|
|
"source": "TheHarbinger",
|
|
"page": 9,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Meteoric",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, your attacks hammer at the speed of a meteor shower. When you cast a cantrip with a casting time of 1 action, you can make one melee weapon attack as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Adamantine Meteor",
|
|
"source": "TheHarbinger",
|
|
"page": 9,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Meteoric",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, your meteoric armor is strong as adamantine, a mineral most commonly found in meteors. Any critical hit against you becomes a regular hit while your Meteoric Armor feature is active."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shock Wave",
|
|
"source": "TheHarbinger",
|
|
"page": 9,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Meteoric",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, you learn to create the shock waves produced by meteorlogical impacts. As a reaction after taking damage, you can create a massive shock wave. The shock wave expands out from you in a circle to a distance of 30 feet forcing all creatures within range to make a Constitution saving throw against your spell save DC. Creatures that fail their saving throw take {@dice 3d10} thunder damage and are pushed 15 feet away from you and knocked {@condition prone}. Creatures that succeed their saving throw take half as much damage and don't suffer any additional effects. Unsecured objects are thrown by the shock wave 15 feet past the end of the wave's range. The shock wave is heard up to 1 mile away.",
|
|
"You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Revelatory Beast Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 10,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Revelatory Beast",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Inclduing great dragons, krakens, or even the mighty tarrasque, great beasts are commonly associated with the end of the world. Harbingers that draw power from these immense creatures are of this focus. They can inspire fear and horror in their enemies, and then crush them with brute force.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Revelatory Beast|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Primal Hunter|Harbinger|TheHarbinger|Revelatory Beast|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 10,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Revelatory Beast",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell booming blade|TCE} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Revelatory Beast Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Revelatory Beast Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell bane}, {@spell cause fear|xge}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell dragon's breath|XGE}, {@spell enlarge/reduce}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell erupting earth|xge}, {@spell fear}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell guardian of nature|XGE}, {@spell phantasmal killer}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell destructive wave}, {@spell wall of stone}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell titanic growth|TheHarbinger}"
|
|
]
|
|
]
|
|
},
|
|
"In addition, you gain proficiency with martial weapons and medium armor."
|
|
]
|
|
},
|
|
{
|
|
"name": "Primal Hunter",
|
|
"source": "TheHarbinger",
|
|
"page": 10,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Revelatory Beast",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, you can hunt and fight like a beast. You can cast the {@spell hunter's mark} spell as a 1st-level spell without needing concentration and without expending a spell slot a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Extra Attack",
|
|
"source": "TheHarbinger",
|
|
"page": 10,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Revelatory Beast",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Brutality",
|
|
"source": "TheHarbinger",
|
|
"page": 10,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Revelatory Beast",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, your attacks are brutal and hit hard. Your melee weapon attacks deal an additional die of damage on a critical hit.",
|
|
"In addition, your weapon attacks are now considered magical for the purposes of overcoming resistance and immunity to nonmagical damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Petrifying Fear",
|
|
"source": "TheHarbinger",
|
|
"page": 10,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Revelatory Beast",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, you can exude the primal fear that apocalyptic beasts inspire in mortals. As an action, you can force creatures of your choice within 30 feet to make a Wisdom saving throw against your spell save DC. Creatures that fail are {@condition frightened} of you for 1 minute. A creature that is {@condition frightened} of you in this way is also considered {@condition paralyzed}. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds its saving throw is immune to this effect for 24 hours.",
|
|
"You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Storm Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 11,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Storm",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Storms of the sky and sea are part of the oldest legends of the apocalypse. These harbingers can take on the power of these legends, using water, wind, and lightning to destroy their foes.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Storm|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Thunderbolts|Harbinger|TheHarbinger|Storm|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 11,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Storm",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell shape water|XGE} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Storm Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Storm Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell witch bolt}, {@spell zephyr strike|XGE}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell dust devil|XGE}, {@spell gust of wind}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell lightning bolt}, {@spell tidal wave|xge}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell storm sphere|xge}, {@spell watery sphere|xge}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell control winds|xge}, {@spell maelstrom|xge}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell hurricane|TheHarbinger}"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Thunderbolts",
|
|
"source": "TheHarbinger",
|
|
"page": 11,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Storm",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, you gain the ability to throw lightning like javelins. As an action, you can throw a lightning bolt at a target within 60 feet. Make a ranged spell attack against the target. On a hit, the target takes {@dice 1d6} lightning damage and can't take reactions until the start of your next turn.",
|
|
"This damage increases to {@dice 1d8} at 6th level, {@dice 1d10} at 10th level, and {@dice 1d12} at 14th level.",
|
|
"In addition, you gain resistance to lightning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lightning Arc",
|
|
"source": "TheHarbinger",
|
|
"page": 11,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Storm",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, your lightning can arc to nearby targets. When you hit a creature with your Thunderbolts feature, you can choose a target within 10 feet of the original target. This second target must make a Dexterity saving throw against your spell save DC or take lightning damage of one size smaller than the initial bolt ({@dice 1d8} to {@dice 1d6}, {@dice 1d10} to {@dice 1d8}, etc). The target makes this saving throw at disadvantage if they are wearing armor made of metal.",
|
|
"You can arc the lightning to additional creatures within 10 feet of the second target if the second target fails its saving throw. These creatures make the same saving throw or take lightning damage of decreasing damage each time. Once the arc deals {@dice 1d4} lightning damage, it cannot arc again.",
|
|
"You can cause these additional arcs of lightning a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thunderclap",
|
|
"source": "TheHarbinger",
|
|
"page": 11,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Storm",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, your bolts of lightning are infused with thunderous energy. When they hit a target, they unleash a thunderous boom that can be heard for up to 1 mile away. Creatures within 15 feet of the target must make a Constitution saving throw against your spell save DC or be {@condition deafened} for 1 minute.",
|
|
"An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
|
"In addition, your lightning bolts now deal an additional {@dice 1d10} thunder damage. This extra damage increases to {@dice 1d12} at 14th level. This damage does not carry over through your Lightning Arc feature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Wrath of Zeus",
|
|
"source": "TheHarbinger",
|
|
"page": 11,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Storm",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, you can unleash far more lightning bolts. When you use your action to throw a lightning bolt from your Thunderbolts feature, you can throw two lightning bolts as part of the same action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Temporal Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 12,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Temporal",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"While most harbinger foci entail active causes of the apocalypse, harbingers of the temporal focus study time. The relentless march of time can reduce even the grandest of cities to rubble eventually, and these harbingers are willing to sit back and wait.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Temporal|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Temporal Awareness|Harbinger|TheHarbinger|Temporal|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Ruinous Aura|Harbinger|TheHarbinger|Temporal|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 12,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Temporal",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell toll the dead|XGE} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Temporal Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Temporal Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell feather fall}, {@spell gift of alacrity|EGW}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell hold person}, {@spell pass without trace}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell haste}, {@spell slow}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell divination}, {@spell freedom of movement}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell hold monster}, {@spell temporal shunt|EGW}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell time ravage|EGW}"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Ruinous Aura",
|
|
"source": "TheHarbinger",
|
|
"page": 12,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Temporal",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Also starting at 2nd level, you radiate an aura within which objects age much faster. Creatures wearing armor of your choice who come within 15 feet of you suffer a penalty to their Armor Class equal to half of your Wisdom modifier, rounding down, as their armor corrodes and rusts away."
|
|
]
|
|
},
|
|
{
|
|
"name": "Temporal Awareness",
|
|
"source": "TheHarbinger",
|
|
"page": 12,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Temporal",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, your study of time grants you insight into historical events. You gain proficiency in the {@skill History} skill if you don't already have it and your proficiency bonus is doubled for checks made with it.",
|
|
"In addition, you always know the time of day down to the second."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rapid Spellcaster",
|
|
"source": "TheHarbinger",
|
|
"page": 12,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Temporal",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, you can spring into combat and cast spells at a moment's notice. You may add your Wisdom modifier to your initiative rolls.",
|
|
"In addition, during the first round of combat, you may cast any cantrip with a casting time of 1 action as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Psychometrist",
|
|
"source": "TheHarbinger",
|
|
"page": 12,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Temporal",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, you can understand the history of objects. As an action, you can touch an object and learn everything that happened to it within the last five days.",
|
|
"You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Temporal Glimpse",
|
|
"source": "TheHarbinger",
|
|
"page": 12,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Temporal",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, you can peer into the future to gain insight into your plans. As a bonus action, you can grant yourself or an ally within 15 feet advantage on all ability checks, attack rolls, and saving throws until the start of your next turn.",
|
|
"You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Volcanic Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 13,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Volcanic",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Harbingers of the volcanic focus draw upon fiery, volcanic magic. This magic is among the most uncontrollable of the harbinger foci, and unless a harbinger is careful they can easily destroy themselves.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|Volcanic|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Volcanic Core|Harbinger|TheHarbinger|Volcanic|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 13,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Volcanic",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell create bonfire|XGE} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the Volcanic Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Volcanic Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell burning hands}, {@spell searing smite}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell aganazzar's scorcher|XGE}, {@spell scorching ray}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell fireball}, {@spell stinking cloud}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell fire shield}, {@spell wall of fire}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell flame strike}, {@spell immolation|XGE}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell ring of fire|TheHarbinger}"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Volcanic Core",
|
|
"source": "TheHarbinger",
|
|
"page": 13,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Volcanic",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, the heat of a volcano's core radiates within you. The area within 10 ft surrounding you is increased in temperature. Creatures within this range must make a Constitution saving throw against your spell save DC or become unable to take {@action Dash} or {@action Disengage} actions due to heatstroke. A creature acclimated to a hot environment makes this saving throw at advantage. You can suppress this aura as a bonus action, lasting until you use a bonus action to reactivate it.",
|
|
"In addition, you gain resistance to fire damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Obsidian Shell",
|
|
"source": "TheHarbinger",
|
|
"page": 13,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Volcanic",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, your skin or outermost layer of armor or clothing (if applicable) becomes covered in a layer of obsidian. Any creature who hits you with a melee attack causes obsidian to splinter off, which deals slashing damage equal to {@dice 1d4} + your Wisdom modifier to the attacker."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thermal Furnace",
|
|
"source": "TheHarbinger",
|
|
"page": 13,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Volcanic",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, your volcanic core heats up as if an entire magma chamber resided inside you. Creatures that fail the saving throw against your Volcanic Core feature also take 1d10 fire damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pyroclastic Surge",
|
|
"source": "TheHarbinger",
|
|
"page": 13,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "Volcanic",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, you learn how to channel the most deadly part of a volcanic eruption - pyroclastic surges.",
|
|
"As an action, you can create a surge of super-heated gases and ash that moves forward in a 60 ft cone at rapid speed. Creatures in the surge must make a Dexterity saving throw against your spell save DC, taking {@dice 4d10} fire damage, {@dice 3d10} poison damage, and becoming {@condition blinded} on a failed saving throw. On a success, a creature takes half as much damage and isn't {@condition blinded}. The lesser restoration spell or similar magic can end the {@condition blinded} condition on a creature.",
|
|
"You can use this feature once, and regain the ability to do so when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "War Focus",
|
|
"source": "TheHarbinger",
|
|
"page": 14,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "War",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"entries": [
|
|
"Sometimes no natural effects destroy the landscape in an area, but great wars and battles have devestating effects on the areas within which they are fought. Harbingers of this focus can call upon these destructive energies to destroy their enemies with overwhelming numbers.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Focus Spells|Harbinger|TheHarbinger|War|TheHarbinger|2|TheHarbinger"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Aura of Valor|Harbinger|TheHarbinger|War|TheHarbinger|2|TheHarbinger"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Aura of Valor",
|
|
"source": "TheHarbinger",
|
|
"page": 14,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "War",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 2nd level, your allies' fighting ability is empowered by your mere presence. Allies within 10 feet of you gain a bonus to damage with weapon attacks equal to your Wisdom modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Focus Spells",
|
|
"source": "TheHarbinger",
|
|
"page": 14,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "War",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 2,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 2nd level, you learn the {@spell sword burst|TCE} cantrip. At 2nd, 3rd, 5th, 7th, 9th, and 17th level you gain access to the spells listed for that level in the War Focus Spells table.",
|
|
"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the harbinger spell list, the spell is nonetheless a harbinger spell for you.",
|
|
{
|
|
"type": "table",
|
|
"caption": "War Focus Spells",
|
|
"colLabels": [
|
|
"Harbinger Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"2nd",
|
|
"{@spell heroism}, {@spell shield}"
|
|
],
|
|
[
|
|
"3rd",
|
|
"{@spell cordon of arrows}, {@spell find steed}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell conjure barrage}, {@spell enemies abound|XGE}"
|
|
],
|
|
[
|
|
"7th",
|
|
"{@spell find greater steed|XGE}, {@spell mordenkainen's faithful hound}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell animate objects}, {@spell conjure volley}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell thousand war effort|TheHarbinger}"
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Call to Arms",
|
|
"source": "TheHarbinger",
|
|
"page": 14,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "War",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, you can summon warriors to fight for you in battle. As an action, you can summon three soldiers who use the {@creature soldier|TheHarbinger} stat block in the opposite column. They appear as humanoid soldiers, though the specifics such as species, armor design, and the weapons they carry are up to you.",
|
|
"The soldiers move immediatley after you in initiative count, and follow your orders as long as you don't order them to do something directly harmful to themselves or each other. You can give them orders, collectivley or individually, as a bonus action. If you do not give an order to a specific soldier, they take the {@action Dodge} action. They will serve you for 1 minute or until they die, upon which time they disappear.",
|
|
"You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest. You can only have one instance of this feature active at a time."
|
|
]
|
|
},
|
|
{
|
|
"name": "Great General",
|
|
"source": "TheHarbinger",
|
|
"page": 14,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "War",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 10,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 10th level, you can inspire your soldiers to overcome anything. As a bonus action, you can grant up to five allies within 60 feet that can hear you temporary hit points equal to your level + your Wisdom modifier.",
|
|
"You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses on a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Assemble the Legion",
|
|
"source": "TheHarbinger",
|
|
"page": 14,
|
|
"className": "Harbinger",
|
|
"classSource": "TheHarbinger",
|
|
"subclassShortName": "War",
|
|
"subclassSource": "TheHarbinger",
|
|
"level": 14,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 14th level, your war call summons more {@creature soldier|TheHarbinger|soldiers} from across the land. You now summon five soldiers with your Call to Arms feature.",
|
|
"In addition, the range of your Aura of Valor feature increases to 30 feet."
|
|
]
|
|
}
|
|
],
|
|
"optionalfeature": [
|
|
{
|
|
"name": "Entropic Amplification",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"featureType": [
|
|
"EE"
|
|
],
|
|
"entries": [
|
|
"You can expend entropy points to expand the area of effect of your magic. When you cast a spell that affects an area, you can expend a entropy points to increase the area of the effect of the spell by 5 feet for every 2 entropy points expended."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Befuddlement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"featureType": [
|
|
"EE"
|
|
],
|
|
"entries": [
|
|
"You can expend entropy points to interrupt your enemies' efforts to concentrate. When a creature you can see makes a saving throw to maintain concentration on a spell, you can expend entropy points and impose a penalty to the saving throw equal to the number of entropy points expended."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Derangement",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"featureType": [
|
|
"EE"
|
|
],
|
|
"entries": [
|
|
"You can expend entropy points to distract your enemies' minds. When you impose an Intelligence, Wisdom, or Charisma saving throw, you can expend entropy points and impose a penalty to the saving throw of a single target equal to the number of entropy points expended."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Destruction",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"featureType": [
|
|
"EE"
|
|
],
|
|
"entries": [
|
|
"You can expend entropy points to increase the damage of your attacks. When you deal damage, you can expend entropy points and gain a bonus to the damage equal to the number of entropy points expended."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Guidance",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"featureType": [
|
|
"EE"
|
|
],
|
|
"entries": [
|
|
"You can expend entropy points to guide your strikes to hit true. When you make a weapon attack, you can expend entropy points and gain a bonus to the attack roll equal to the number of entropy points expended."
|
|
]
|
|
},
|
|
{
|
|
"name": "Entropic Withering",
|
|
"source": "TheHarbinger",
|
|
"page": 3,
|
|
"featureType": [
|
|
"EE"
|
|
],
|
|
"entries": [
|
|
"You can expend entropy points to wither your enemies' martial abilities. When you impose a Strength, Dexterity, or Constitution saving throw, you can expend entropy points and impose a penalty to the saving throw of a single target equal to the number of entropy points expended."
|
|
]
|
|
}
|
|
],
|
|
"spell": [
|
|
{
|
|
"name": "Absolute Zero",
|
|
"source": "TheHarbinger",
|
|
"page": 16,
|
|
"level": 9,
|
|
"school": "V",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "sphere",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 30
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "instant"
|
|
}
|
|
],
|
|
"entries": [
|
|
"You unleash a blast of sheer cold on the area around you.",
|
|
"Creatures within range must make a Constitution saving throw or take {@damage 16d6} cold damage and their speed is reduced to 0 for one minute. In addition, creatures can only take an action or bonus action on each of their turns, not both.",
|
|
"Creatures that succeed take half as much cold damage and don't suffer any of the other effects of the spell.",
|
|
"An affected creature can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success."
|
|
],
|
|
"damageInflict": [
|
|
"cold"
|
|
],
|
|
"savingThrow": [
|
|
"constitution"
|
|
],
|
|
"miscTags": [
|
|
"UBA"
|
|
],
|
|
"areaTags": [
|
|
"S"
|
|
]
|
|
},
|
|
{
|
|
"name": "Great Malady",
|
|
"source": "TheHarbinger",
|
|
"page": 16,
|
|
"level": 9,
|
|
"school": "N",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "touch"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "permanent",
|
|
"ends": [
|
|
"dispel"
|
|
]
|
|
}
|
|
],
|
|
"entries": [
|
|
"You infect a creature with a flesh-eating disease that bypasses immunity to disease. The target must make a Constitution saving throw, or it becomes infected. Every minute that passes, an infected creature will take {@damage 2d8} necrotic damage and loses 1 point of Constitution. A creature reduced to 0 Constitution from this feature is killed. This damage bypasses all resistance and immunity. Any creature that comes within 10 feet of an infected creature must make a Constitution saving throw or become infected.",
|
|
"This spell can be ended on a creature by casting {@spell greater restoration} at 9th-level. Magic that has the sole purpose of removing disease does not work. This spell has no effect on undead or constructs. The caster is immune to the disease."
|
|
],
|
|
"damageInflict": [
|
|
"necrotic"
|
|
],
|
|
"savingThrow": [
|
|
"constitution"
|
|
]
|
|
},
|
|
{
|
|
"name": "Hurricane",
|
|
"source": "TheHarbinger",
|
|
"page": 17,
|
|
"level": 9,
|
|
"school": "V",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "self"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": "a pinwheel"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 10
|
|
},
|
|
"concentration": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"A small hurricane swirls around you, lifting you up into its eye. Until the spell ends, the hurricane moves with you and you have a flying speed equal to your walking speed.",
|
|
"Creatures within 40 feet of the eye that are less than 50 feet off of the ground must make a Dexterity saving throw. On a failed save, they are pulled up by the hurricane. They take {@damage 10d6} bludgeoning damage and are {@condition restrained} within the hurricane. A creature that starts its turn within the hurricane moves 5 feet upwards through the cyclone, being ejeted from the top if they are at the top of the cyclone and being hurled away {@dice 3d8 * 10} feet in a random direction. A creature trapped inside may attempt to make a Strength saving throw to free itself, dropping out of the cyclone on a success and being hurled away {@dice 3d8 * 10} feet in a random direction."
|
|
],
|
|
"damageInflict": [
|
|
"bludgeoning"
|
|
],
|
|
"conditionInflict": [
|
|
"restrained"
|
|
],
|
|
"savingThrow": [
|
|
"dexterity",
|
|
"strength"
|
|
]
|
|
},
|
|
{
|
|
"name": "Ring of Fire",
|
|
"source": "TheHarbinger",
|
|
"page": 17,
|
|
"level": 9,
|
|
"school": "V",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 120
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true,
|
|
"m": "a piece of volcanic rock"
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "instant"
|
|
}
|
|
],
|
|
"entries": [
|
|
"You create an opening in the ground that causes a fountain of magma erupt out onto the surrounding area and flow in a direction of your choosing. Choose a point within range where the magma erupts and the direction of the flow from that point. The lava flow fills area 75 feet long and 10 feet wide that can be in a straight line or a gentle curve. The lava is considered difficult terrain and remains until it cools down and hardens into rock after {@dice 1d12} hours. Creatures in the path of the lava flow when it is created or that enter the flow at any point before it cools down must make a Dexterity saving throw taking {@damage 12d6} fire damage or half as much on a successful one. Creatures within 15 feet of the eruption point must make a Dexterity saving throw or take {@damage 6d6} fire damage from the erupting magma. The eruption itself only lasts for 1 round."
|
|
],
|
|
"damageInflict": [
|
|
"fire"
|
|
],
|
|
"savingThrow": [
|
|
"dexterity"
|
|
]
|
|
},
|
|
{
|
|
"name": "Thousand War Effort",
|
|
"source": "TheHarbinger",
|
|
"page": 17,
|
|
"level": 9,
|
|
"school": "V",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "action"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "feet",
|
|
"amount": 120
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 10
|
|
},
|
|
"concentration": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"You create thousands of illusory warriors so that your enemies must fight an entire army. Creatures within a 30-foot radius must make a Constitution saving throw at the start of each of their turns or suffer a level of {@condition exhaustion}.",
|
|
"In addition, a creature must make a Constitution saving throw if they attempt to willingly leave the area that the army is in. A creature's speed drops to 0 for the rest of their turn if they fail this saving throw.",
|
|
"You can move the army up to 30 feet on your turn as an action."
|
|
],
|
|
"conditionInflict": [
|
|
"exhaustion"
|
|
],
|
|
"savingThrow": [
|
|
"constitution"
|
|
]
|
|
},
|
|
{
|
|
"name": "Titanic Growth",
|
|
"source": "TheHarbinger",
|
|
"page": 17,
|
|
"level": 9,
|
|
"school": "T",
|
|
"time": [
|
|
{
|
|
"number": 1,
|
|
"unit": "bonus"
|
|
}
|
|
],
|
|
"range": {
|
|
"type": "point",
|
|
"distance": {
|
|
"type": "self"
|
|
}
|
|
},
|
|
"components": {
|
|
"v": true,
|
|
"s": true
|
|
},
|
|
"duration": [
|
|
{
|
|
"type": "timed",
|
|
"duration": {
|
|
"type": "minute",
|
|
"amount": 1
|
|
},
|
|
"concentration": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"You grow to the size of creatures of legend. For the duration, your size increases to Gargantuan. Your size is multiplied by sixteen in all dimensions and your weight is multiplied by sixty-four. If there isn't enough room for you to increase in size, the you attain the maximum possible size in the space available.",
|
|
"Until the spell ends, you gain the following beneifts:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You have advantage on all Strength-based and Constitution-based ability checks, attack rolls, and saving throws.",
|
|
"Your weapons grow to match your new size. Your attacks deal an additional {@damage 3d4} bludgeoning damage and score critical hits on a roll of 19 or 20.",
|
|
"You gain 80 temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"damageInflict": [
|
|
"bludgeoning"
|
|
],
|
|
"miscTags": [
|
|
"ADV",
|
|
"THP"
|
|
]
|
|
}
|
|
],
|
|
"monster": [
|
|
{
|
|
"name": "Soldier",
|
|
"source": "TheHarbinger",
|
|
"page": 14,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": "humanoid",
|
|
"alignment": [
|
|
"A"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"{@item chain mail|PHB}",
|
|
"{@item shield|PHB}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 24,
|
|
"formula": "3d10 + 6"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 10,
|
|
"con": 14,
|
|
"int": 10,
|
|
"wis": 14,
|
|
"cha": 10,
|
|
"skill": {
|
|
"athletics": "+5",
|
|
"perception": "+4"
|
|
},
|
|
"passive": 14,
|
|
"languages": [
|
|
"Any one language (usually Common)"
|
|
],
|
|
"cr": "1/4",
|
|
"trait": [
|
|
{
|
|
"name": "Formation",
|
|
"entries": [
|
|
"While within 5 feet of an allied creature, a soldier has advantage on ability checks and saving throws made to avoid being {@condition grappled}, knocked {@condition prone}, forcefully moved, {@condition restrained}, or {@condition frightened}."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Melee Weapon",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5} to hit, reach 5ft., one target. {@h}5 ({@dice 1d6 + 2})"
|
|
]
|
|
},
|
|
{
|
|
"name": "Ranged Weapon",
|
|
"entries": [
|
|
"{@atk rw} {@hit 2} to hit, range 80/320, one target. {@h}3 ({@dice 1d6})"
|
|
]
|
|
}
|
|
],
|
|
"languageTags": [
|
|
"C"
|
|
],
|
|
"miscTags": [
|
|
"MW",
|
|
"RW"
|
|
]
|
|
}
|
|
]
|
|
}
|