mirror of
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1201 lines
44 KiB
JSON
1201 lines
44 KiB
JSON
{
|
|
"_meta": {
|
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"sources": [
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{
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|
"json": "NMD:BN",
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|
"abbreviation": "NMD:BN",
|
|
"full": "The Nomad: A Class for Planar Travelers - Modified",
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"url": "https://docs.google.com/document/d/1Ge7prcNKIkDkce1IwaLAcqRQrVQ1eech15202CHwLuo/edit",
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"version": "2.1",
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|
"dateReleased": "2022-08-26",
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"authors": [
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"Blubber Nibble#8845",
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"Vincent Girgenti (u/SubjectiveSloth)"
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],
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"convertedBy": [
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"Lyra [he/him]"
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],
|
|
"color": "d0b5ef"
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|
},
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|
{
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"json": "OathOftheUnconquered2",
|
|
"abbreviation": "OOtU",
|
|
"full": "Oath Of the Unconquered",
|
|
"url": "https://docs.google.com/document/d/1-2CAF_iBYW9bL_y-Ek5vewwx4G6U7qAydcKVn9-sm8s/edit#heading=h.mw0izismkiav",
|
|
"version": "1.0",
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|
"dateReleased": "2022-12-01",
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|
"authors": [
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"Blubber Nibble"
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|
],
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|
"convertedBy": [
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"MrVauxs"
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]
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}
|
|
],
|
|
"dependencies": {
|
|
"classFeature": [
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|
"NMD"
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|
],
|
|
"subclassFeature": [
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"NMD"
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]
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|
},
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"optionalFeatureTypes": {
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"NMD:FS": "Nomad: Fighting Style",
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|
"NMD:EA": "Nomad: Elemental Affinity",
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"NMD:PC": "Nomad: Planar Collision"
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},
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|
"edition": "classic",
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|
"status": "ready",
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"dateAdded": 1661773477,
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|
"dateLastModified": 1772404109,
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"_dateLastModifiedHash": "6cdb745585"
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|
},
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"_test": {
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"references": [
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"NMD"
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]
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},
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"class": [
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{
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"name": "Nomad (Modified)",
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"source": "NMD:BN",
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"hd": {
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"number": 1,
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"faces": 8
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},
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"proficiency": [
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"str",
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"wis"
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],
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"startingProficiencies": {
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"armor": [
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"light",
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"medium"
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|
],
|
|
"weapons": [
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"simple",
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"martial"
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],
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"tools": [
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"{@item Cartographer's Tools|PHB}"
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],
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"skills": [
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{
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"choose": {
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"count": 2,
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"from": [
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"acrobatics",
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"arcana",
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"history",
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"nature",
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"perception",
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"survival"
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]
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}
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}
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]
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},
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"startingEquipment": {
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"additionalFromBackground": true,
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"default": [
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"(a) {@item scale mail|phb} or (b) {@item leather armor|phb}",
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"(a) a {@item rapier|phb} or (b) {@item longsword|PHB}",
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"(a) 2 {@item dagger|PHB|daggers} or (b) {@filter any simple or martial weapon|items|source=|type=!futuristic;martial weapon;!modern;!renaissance;simple weapon;!treasure|rarity=none}",
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"(a) an {@item explorer's pack|phb} or (b) {@item dungeoneer's pack|phb}"
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],
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"defaultData": [
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|
{
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|
"a": [
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"scale mail|phb"
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],
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"b": [
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"leather armor|phb"
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]
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},
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{
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"a": [
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"rapier|phb"
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],
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"b": [
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"longsword|phb"
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]
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},
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{
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"a": [
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"dagger|phb",
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"dagger|phb"
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],
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"b": [
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{
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"equipmentType": "weapon"
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}
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]
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},
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{
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"a": [
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"explorer's pack|phb"
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],
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"b": [
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"dungeoneer's pack|phb"
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]
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}
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]
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},
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"multiclassing": {
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"requirements": {
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"str": 13,
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"int": 13
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},
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"proficienciesGained": {
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"armor": [
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"light",
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"medium"
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],
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"weapons": [
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"simple",
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"martial"
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],
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"skills": [
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{
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"choose": {
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"count": 1,
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"from": [
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"acrobatics",
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"arcana",
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"history",
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"nature",
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"perception",
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"survival"
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]
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}
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}
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]
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}
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},
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"classFeatures": [
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"Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN",
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"Traveller's Sense|Nomad|NMD|1|NMD",
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"Portal Arts|Nomad (Modified)|NMD:BN|2|NMD:BN",
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"Fighting Style|Nomad (Modified)|NMD:BN|2|NMD:BN",
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{
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"classFeature": "Planar Link|Nomad (Modified)|NMD:BN|3",
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"gainSubclassFeature": true
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},
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"Ability Score Improvement|Nomad|NMD|4|NMD",
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"Extra Attack|Nomad|NMD|5|NMD",
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"Portal Art: Blink Strike|Nomad (Modified)|NMD:BN|6|NMD:BN",
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{
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"classFeature": "Planar Link feature|Nomad|NMD|7",
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"gainSubclassFeature": true
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},
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"Ability Score Improvement|Nomad|NMD|8|NMD",
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"Arcane Shift|Nomad (Modified)|NMD:BN|9|NMD:BN",
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{
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"classFeature": "Planar Link feature|Nomad|NMD|10",
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"gainSubclassFeature": true
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},
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"Split Strike|Nomad (Modified)|NMD:BN|11|NMD:BN",
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"Far Strike Improvement|Nomad|NMD|11|NMD",
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"Ability Score Improvement|Nomad|NMD|12|NMD",
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"Portal Art: Falling Dodge|Nomad|NMD|13|NMD",
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{
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"classFeature": "Planar Link feature|Nomad|NMD|14",
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"gainSubclassFeature": true
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},
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"Planar Rejuvenation|Nomad|NMD|15|NMD",
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"Ability Score Improvement|Nomad|NMD|16|NMD",
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"Planar Travel|Nomad (Modified)|NMD:BN|17|NMD:BN",
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"Far Strike Improvement|Nomad|NMD|18|NMD",
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"Ability Score Improvement|Nomad|NMD|19|NMD",
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"Interplanar Gateway|Nomad (Modified)|NMD:BN|20|NMD:BN"
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],
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"subclassTitle": "Planar Link",
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"hasFluff": true
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}
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],
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"classFluff": [
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{
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"name": "Nomad (Modified)",
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"source": "NMD:BN",
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"entries": [
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{
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"type": "section",
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"source": "NMD",
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"name": "Nomad",
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"page": 1,
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"entries": [
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"{@note This file depends upon the following file, click here if you're having issues. {@loader Nomad|class/Vincent Girgenti; The Nomad.json}}",
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"A young girl leaps forward through the flames, her shining silver hair contrasting her ochre skin under the light of the fire. She throws her dagger quickly toward the cultist before her, but it vanishes in a flash of light just after leaving her hand. The foe advances on her before letting out a ghastly moan and falling to the floor. A small dagger sticks out of the center of his back.",
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"An old elven man stands at the precipice of an enormously tall cliff, his cracked spectacles sitting low on his withered nose. He stares out into the distance, a bright and beautiful wilderness of verdant green mountains and valleys, accented by two massive floating islands of stone. He chuckles to himself, only slightly, before his view is obstructed by a flash of light and a disk of swirling colors opens up before him.",
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"Nomads are planar travelers, hunters, trackers, vagabonds, and explorers. They are experts in the traversal of the planes whose wanderlust is never satisfied and whose Journey is unending.",
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{
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"type": "entries",
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"name": "An Unending Journey",
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"page": 1,
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"entries": [
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"The life of a nomad is one of discovery and adventure, chasing a concept known as The Journey. This is the final goal of most nomads, a goal of experiencing every facet of existence. Nomads travel in pursuit of all of the things that will occur to them along the way, absorbing and enjoying all life's experiences.",
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"Some choose to organize and take up large parties, traversing the planes together in search of interpersonal experiences. Others enjoy the solitude of a personal Journey, opting to explore the infinite possibilities of the cosmos alone.",
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"Nomads generally have a hard time settling down in any one place for too long, even when their years have nearly finished. Ending The Journey before they pass on simply never occurs to most, such is the ambition of the nomad."
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]
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},
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{
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"type": "entries",
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"name": "A Peculiar Attraction",
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"page": 1,
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"entries": [
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"Those who travel the planes find themselves drawn to certain aspects of one plane or another. With time and distance this attraction, or link, grows stronger, drawing the nomad's mind back to it for reasons they may not understand. This link draws on certain aspects deep inside a person's soul and binds it to the plane, a permanent manifestation of the planes and their otherworldly power fixed in the mind of the traveller.",
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"Those who research the planes have theorized that a force similar to tectonic shifts in the earth occurs between the planes, generating powerful magic. This magic has something similar to a grand sentience, and can \"see\" the creatures it affects. From these theories arose a kind of worship among some nomads, where they view themselves as minor patrons of the eldritch existence that is The Great Wheel itself, though not all believe this story.",
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"The link a nomad forms may be a tangible choice that they expect or feel immediately, or it may be that a plane one only passed through briefly left a subtle impression upon their mind."
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]
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},
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{
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"type": "entries",
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"name": "Creating a Nomad",
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"page": 2,
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"entries": [
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"In the creation of your nomad character, consider what made them take up The Journey in the first place, and why they continue in their quest. Did your father or mother bring you along on their travels? Did you hear of some fantastical tale of planes far away? Or did you simply become bored with the mundane triviality of the material?",
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"What have you done on your Journey? Was there a perilous dash through Pandemonium and the Nine Hells? A calm stroll through Bytopia that made you rethink your motivations? Could there even have been a whirlwind romp through the most renowned taverns of the outer planes?",
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"How has your planar link affected you? Maybe you found yourself linked to a hideous plane of evil despite your cloistered youth, and it has drawn out dark thoughts that you had once forgotten? Or did you truly connect with your plane and have often fought yourself on whether to remain there, only to leave it behind?",
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"The great variety of planes and nomads means that they can fall into any alignment or planar link, though most who have seen the extremes of good, evil, law, and chaos prefer to remain neutral."
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]
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},
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{
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"type": "entries",
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"name": "Quick Build",
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"page": 2,
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"entries": [
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"You can make a nomad quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Intelligence. Second, choose the {@background outlander} background."
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]
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}
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]
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}
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]
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}
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],
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"subclass": [
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{
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"name": "Oath of the Unconquered",
|
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"shortName": "Unconquered",
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"source": "OathOftheUnconquered2",
|
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"className": "Paladin",
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"classSource": "PHB",
|
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"additionalSpells": [
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{
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"prepared": {
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"3": [
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"shield",
|
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"sanctuary"
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],
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"5": [
|
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"warding bond",
|
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"warding wind|xge"
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],
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"9": [
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"spirit guardians",
|
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"protection from energy"
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],
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"13": [
|
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"otiluke's resilient sphere",
|
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"stoneskin"
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],
|
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"17": [
|
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"antilife shell",
|
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"wall of force"
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]
|
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}
|
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}
|
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],
|
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"subclassSpells": [
|
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"shield",
|
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"sanctuary",
|
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"warding bond",
|
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"warding wind|xge",
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"spirit guardians",
|
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"protection from energy",
|
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"otiluke's resilient sphere",
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"stoneskin",
|
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"antilife shell",
|
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"wall of force"
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],
|
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"subclassFeatures": [
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"Oath of the Unconquered|Paladin||Unconquered|OathOftheUnconquered2|3",
|
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"Aura of Iron|Paladin||Unconquered|OathOftheUnconquered2|7",
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"Living Fortress|Paladin||Unconquered|OathOftheUnconquered2|15"
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]
|
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},
|
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{
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"name": "The Astral Plane",
|
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"shortName": "Astral",
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"source": "NMD:BN",
|
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"className": "Nomad (Modified)",
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"classSource": "NMD:BN",
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"page": 7,
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"subclassFeatures": [
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"The Astral Plane|Nomad|NMD|Astral|NMD|3|NMD",
|
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"Distant Grip|Nomad (Modified)|NMD:BN|Astral|NMD:BN|7|NMD:BN",
|
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"Portal Art: Redirection Shield|Nomad|NMD|Astral|NMD|10|NMD",
|
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"Master of Portals|Nomad (Modified)|NMD:BN|Astral|NMD:BN|14|NMD:BN"
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]
|
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},
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{
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"name": "The Elemental Planes",
|
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"shortName": "Elemental",
|
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"source": "NMD:BN",
|
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"className": "Nomad (Modified)",
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"classSource": "NMD:BN",
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"page": 5,
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"additionalSpells": [
|
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{
|
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"innate": {
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"_": [
|
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"Summon Elemental|TCE"
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]
|
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},
|
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"resourceName": "Portal Art"
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}
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],
|
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"subclassFeatures": [
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"The Elemental Planes|Nomad (Modified)|NMD:BN|Elemental|NMD:BN|3|NMD:BN",
|
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"Elemental Affinity|Nomad (Modified)|NMD:BN|Elemental|NMD:BN|7|NMD:BN",
|
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"Portal Art: Elemental Allies|Nomad (Modified)|NMD:BN|Elemental|NMD:BN|10|NMD:BN",
|
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"Planar Collision|Nomad (Modified)|NMD:BN|Elemental|NMD:BN|14|NMD:BN"
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]
|
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},
|
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{
|
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"name": "The Far Realm",
|
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"shortName": "Far Realm",
|
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"source": "NMD:BN",
|
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"className": "Nomad (Modified)",
|
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"classSource": "NMD:BN",
|
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"page": 6,
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"subclassFeatures": [
|
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"The Far Realm|Nomad|NMD|Far Realm|NMD|3|NMD",
|
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"Portal Art: Madness of The Infinite Void|Nomad|NMD|Far Realm|NMD|7|NMD",
|
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"Insatiable Hunger|Nomad|NMD|Far Realm|NMD|10|NMD",
|
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"Eldritch Truth|Nomad (Modified)|NMD:BN|Far Realm|NMD:BN|14|NMD:BN"
|
|
]
|
|
}
|
|
],
|
|
"classFeature": [
|
|
{
|
|
"name": "Far Strike",
|
|
"source": "NMD:BN",
|
|
"page": 2,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 1,
|
|
"entries": [
|
|
"{@note This file depends upon the following file, click here if you're having issues. {@loader Nomad|class/Vincent Girgenti; The Nomad.json}}",
|
|
"As a nomad, you are a master of minor portals, and can use them to enhance your combat abilities. At 1st level, when you take the {@action Attack} action on your turn with a melee weapon, the reach of your weapon becomes 10 feet until the end of your turn as you conjure a short-range portal through which your weapon passes mid-swing. Attacks made in this way don't ignore cover and require the target to be visible. This technique requires one of your hands to be free to create the portal. Additionally you can utilize your portals with the fast-moving projectiles of ranged weapons, allowing you to make Far Strike attacks with them. This does not change the range of the weapon.",
|
|
"Your Far Strike Range increases to 20 feet when you reach 11th level, and 30 feet when you reach 18th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fighting Style",
|
|
"source": "NMD:BN",
|
|
"page": 3,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 2,
|
|
"entries": [
|
|
"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Dueling"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Archery"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Great Weapon Fighting"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Port Retrieving|NMD:BN"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Portal Arts",
|
|
"source": "NMD:BN",
|
|
"page": 3,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 2,
|
|
"entries": [
|
|
"At 2nd level, you learn to utilize your portals in thoughtful and unique ways. You begin with one simple Portal Art: Portal, and gain additional Portal Arts options as you gain levels in this class.",
|
|
"You choose what effect you create when you use your Portal Arts. You have a number of uses of these arts equal to your Intelligence modifier. All expended uses are restored when you finish a {@quickref resting|PHB|2|0|short or long rest}.",
|
|
"Your Portal Arts are dependent upon your Intelligence, your knowledge of the planes from which you draw these effects.",
|
|
"Some Portal Arts require a saving throw. When you use such an effect from this class, the DC is calculated as follows:",
|
|
{
|
|
"type": "abilityDc",
|
|
"name": "Portal Art",
|
|
"attributes": [
|
|
"int"
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Portal Art: Portal",
|
|
"page": 3,
|
|
"entries": [
|
|
"As an action on your turn, you expend a use of your Portal Arts to create linked teleportation portals that remain open for up to 1 minute, until 4 creatures or objects have passed through them, or until you choose to close them as a bonus action. Choose two unoccupied spaces on the ground that you can see, one within 5 feet of you and the other within 30 feet of you. A portal opens over each point. The portals are glowing, oblong, spheroids hovering inches from the ground and perpendicular to it. The mist that fills each portal is opaque and blocks vision through it.",
|
|
"Any Medium or smaller creature or object entering the space the portal occupies exits from the other portal as if the two were the same space. For example, if an arrow enters the portal from the east, it will emerge from the west as if it had passed through any other empty space. A creature forced into the portal's space can make a Dexterity saving throw to resist moving through it, emerging in the nearest unoccupied space adjacent to the portal on a successful save.",
|
|
"The range of the second portal increases to 60 feet at 11th level and 120 feet at 17th level."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Planar Link",
|
|
"source": "NMD:BN",
|
|
"page": 3,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 3,
|
|
"entries": [
|
|
"Nomads are travellers, and often they traverse all manner of planes and demiplanes in their lives. Much like travellers of the material, though, they always hold within their hearts some link to a certain plane. At 3rd level, you have matured in your travels enough to have established a magical and personal link. There are obviously a great many planes and regions in the multiverse. Some common Planar Links that are presented at the end of this class description are {@class Nomad (Modified)|NMD:BN|The Elemental Planes|Elemental|NMD:BN}, {@class Nomad (Modified)|NMD:BN|The Far Realms|Far Realm|NMD:BN} and {@class Nomad (Modified)|NMD:BN|The Astral Plane|Astral|NMD:BN}.",
|
|
"Your Planar Link grants you features at 3rd level, and again at 7th, 10th, and 14th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Portal Art: Blink Strike",
|
|
"source": "NMD:BN",
|
|
"page": 3,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 6,
|
|
"entries": [
|
|
"At 6th level, you reflexes develop, allowing you to jump through the portals you create with {@classFeature Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN}. When you hit a creature with a melee {@classFeature Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN} attack, you can expend a use of your Portal Arts to jump through the portal created around your weapon, emerging in an unoccupied space within 5 feet of the target. If the attack is made with a ranged weapon, you can choose to move up to your {@classFeature Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN} range in any direction after the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Arcane Shift",
|
|
"source": "NMD:BN",
|
|
"page": 3,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 9,
|
|
"entries": [
|
|
"By 9th level, you can blink from place to place with ease. Once on your turn if you get at least a 10 foot run up in a straight line, you can teleport to a range equal to up to half your movement, appearing in an unoccupied space that you can see. You still expend movement as if you were walking. Taking the {@action Dash} action can increase the range that you can teleport."
|
|
]
|
|
},
|
|
{
|
|
"name": "Split Strike",
|
|
"source": "NMD:BN",
|
|
"page": 4,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 11,
|
|
"entries": [
|
|
"By 11th level, you have learned to create special portals with multiple exits. Once on your turn, you can target a second creature with one of your {@classFeature Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN} attacks when you take the {@action Attack} action. The same, single attack roll is used for both targets of the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Planar Travel",
|
|
"source": "NMD:BN",
|
|
"page": 4,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 17,
|
|
"entries": [
|
|
"At 17th level, you no longer have to search for planar portals. As an action on your turn, you establish an interplanar link. You open a portal to a location on a plane that you have been to before and remember in an unoccupied space within 5 feet of you. The portal's destination must be on a plane you are not currently on, and it is visible through the portal.",
|
|
"The portal is large enough for Medium or smaller creatures to pass through easily. A creature that is forced into the portal can make a Dexterity saving throw to avoid going through. On a successful save, the creature appears in an occupied space adjacent to the portal.",
|
|
"Otherwise, they are sent through the port and its destination. The portal remains open for 1 minute until you close it as a bonus action on your turn.",
|
|
"Once you use this feature, you can't use it again until you finish a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Interplanar Gateway",
|
|
"source": "NMD:BN",
|
|
"page": 4,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"level": 20,
|
|
"entries": [
|
|
"At 20th level, your skill for creating portals becomes unsurpassed, allowing you to create portals stable enough to withstand the test of time. With 4 hours of work and 2000 gp in materials you can create a permanent planar gateway large enough for Medium or smaller creatures, or double the time and cost for Large or smaller creatures. You must create two gateways to be able to travel between them.",
|
|
"Gateways created by this feature are round frames of wood, metal, or other materials that house a portal and keep it stable in the absence of its creator. If the frame is made incomplete in any way, such as by it being burned, crushed, or toppled, the portal closes immediately.",
|
|
"You can maintain a maximum of 6 gateways at one time. Each gateway can only be linked to one other one, creating a two-way portal. Any creature that can fit within a portal travels through it when they come into contact with it. A gateway's portal can be deactivated with a 1-minute ritual, allowing them to be linked with a different gateway, or simply switched off for a time.",
|
|
"Practice care in the use of gateways. If discovered by unwanted cosmic guests, they may endanger entire planes."
|
|
]
|
|
}
|
|
],
|
|
"subclassFeature": [
|
|
{
|
|
"name": "Distant Grip",
|
|
"source": "NMD:BN",
|
|
"page": 7,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Astral",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"The stability of your portals is strong enough that they can withstand a struggle within them. When you reach 7th level, you can attempt to {@action grapple} creatures from afar.",
|
|
"As an action on your turn, you can create a particularly stable portal within your {@classFeature Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN} range and thrust your arm through it, attempting to grab the target. Make an Unarmed Strike against the target. On hit, you successfully {@action grapple} the target if it is no more than one size larger than you. You can continue to hold it for up to one minute, or until you move within 5 feet of the target. The target can make a Strength saving throw at the end of each of its turns, escaping the {@action grapple} on a success. You can only have one creature {@condition grappled} in this way at any time.",
|
|
"If the target is forced to move more than 5 feet in any direction, the target is no longer {@condition grappled}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Master of Portals",
|
|
"source": "NMD:BN",
|
|
"page": 7,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Astral",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 14,
|
|
"header": 1,
|
|
"entries": [
|
|
"When you reach 14th level, you can sustain many more portals than any other Nomad. You have a number of uses of your portal arts equal to your Intelligence modifier + 2."
|
|
]
|
|
},
|
|
{
|
|
"name": "The Elemental Planes",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Elemental",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"You have become linked to one or more of the elemental planes, the four sources of elemental power in the multiverse. Maybe their simple purity of form calls out to a longing for simplicity within you, or maybe your fiery spirit or fluid world-view finds itself most at home among these planes. Regardless, you have amassed a great knowledge of these planes and their most powerful locations, and can draw upon them with your portals.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Portal Art: Elemental Strikes|Nomad (Modified)|NMD:BN|Elemental|NMD:BN|3|NMD:BN"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Touch of The Elements|Nomad (Modified)|NMD:BN|Elemental|NMD:BN|3|NMD:BN"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Portal Art: Elemental Strikes",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Elemental",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level when you choose this link, you begin to use your portals to bring forth the powers of the Elemental Planes. When you hit a creature with a {@classFeature Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN} attack, you can expend a use of your Portal Arts to send your weapon or missile through one of the elemental planes before it reaches your target. This attack deals an additional {@damage 3d6} cold, fire, lightning, or poison damage.",
|
|
"This damage increases to {@damage 3d8} at 11th level, and {@damage 3d10} at 17th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Touch of The Elements",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Elemental",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level when you choose this link, you learn to slip elemental power into your combat abilities. When you hit a creature with a {@classFeature Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN} attack on your turn, you can use your bonus action to channel elemental force through the portal as well, causing the attack to deal additional poison, fire, cold, or lightning damage (your choice) equal to your Intelligence modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elemental Affinity",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Elemental",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Your time on the elemental planes has allowed you to adapt your body to their harsh environments. At 7th level, you choose a plane you have adapted to and gain its feature.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "EA: Air|NMD:BN"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "EA: Earth|NMD:BN"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "EA: Fire|NMD:BN"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "EA: Water|NMD:BN"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Portal Art: Elemental Allies",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Elemental",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 10,
|
|
"header": 1,
|
|
"entries": [
|
|
"When you reach 10th level, you have gained enough rapport within the Elemental Planes to request the aid of elementals. You can expend a use of your Portal Arts to cast {@spell Summon Elemental|TCE} without needing the material or verbal component. The Elemental summoned appears through a portal of your making within range."
|
|
]
|
|
},
|
|
{
|
|
"name": "Planar Collision",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Elemental",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 14,
|
|
"header": 1,
|
|
"entries": [
|
|
"By 14th level your powers of planar manipulation reach new heights, allowing you to summon massive manifestations of the elemental powerhouses you have aligned with. You can create one of the following effects as an action on your turn. The DC for saving throws made to resist these effects is equal to your Portal Arts save DC. Once you use any of these abilities, you cannot use this feature again until you finish a {@quickref resting|PHB|2|0|long rest}.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "PC: Air|NMD:BN"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "PC: Earth|NMD:BN"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "PC: Fire|NMD:BN"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "PC: Water|NMD:BN"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Eldritch Truth",
|
|
"source": "NMD:BN",
|
|
"page": 6,
|
|
"className": "Nomad (Modified)",
|
|
"classSource": "NMD:BN",
|
|
"subclassShortName": "Far Realm",
|
|
"subclassSource": "NMD:BN",
|
|
"level": 14,
|
|
"header": 1,
|
|
"entries": [
|
|
"The Far Realm's eldritch lands hold all forms of knowledge, relating to a great many things. You remember certain things as if they were still present in front of you, and others not at all, as if they were sequestered away in the far reaches of your consciousness. When you reach 14th level, you can attempt to summon this knowledge to the forefront of your mind.",
|
|
"You can perform a 4-hour ritual to attempt to recall details from the Far Realm. At the end of this ritual, make a {@dc 15} Intelligence saving throw. On a failure, you take {@damage 3d10} psychic damage as your mind floods with indecipherable eldritch knowledge. On a success, you recall the answers to two questions you ask within your mind. These questions can relate to the nature of the multiverse, the gods, higher powers, and major mortal interactions with any of these concepts or beings.",
|
|
"For example, you could learn of the existence of a deal between an archdevil and a prominent mortal, the whereabouts of an important portal upon the material plane, or the nature of how a demigod gained its power.",
|
|
"Your experience with the knowledge of The Far Realm is not infinite, however. The answer to your question may be unknown or even unknowable, depending on its subject matter.",
|
|
"Once you conduct the ritual you cannot attempt it again until you finish a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Oath of the Unconquered",
|
|
"source": "OathOftheUnconquered2",
|
|
"page": 0,
|
|
"className": "Paladin",
|
|
"classSource": "PHB",
|
|
"subclassShortName": "Unconquered",
|
|
"subclassSource": "OathOftheUnconquered2",
|
|
"level": 3,
|
|
"entries": [
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Oath Spells|Paladin||Unconquered|OathOftheUnconquered2|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Adamantine Bulk|Paladin||Unconquered|OathOftheUnconquered2|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Unstoppable Tilt|Paladin||Unconquered|OathOftheUnconquered2|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Adamantine Bulk",
|
|
"source": "OathOftheUnconquered2",
|
|
"page": 0,
|
|
"className": "Paladin",
|
|
"classSource": "PHB",
|
|
"subclassShortName": "Unconquered",
|
|
"subclassSource": "OathOftheUnconquered2",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"You can use your Channel Divinity to use the following ability. When you take damage, you can use your reaction to reduce all damage dealt to you by an amount equal to three times your Paladin level."
|
|
],
|
|
"foundryImg": "icons/commodities/metal/clasp-steel-braid-glowing.webp"
|
|
},
|
|
{
|
|
"name": "Oath Spells",
|
|
"source": "OathOftheUnconquered2",
|
|
"page": 0,
|
|
"className": "Paladin",
|
|
"classSource": "PHB",
|
|
"subclassShortName": "Unconquered",
|
|
"subclassSource": "OathOftheUnconquered2",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"You gain oath spells at the paladin levels listed.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Oath of the Unconquered Spells",
|
|
"colLabels": [
|
|
"Paladin Level",
|
|
"Spells"
|
|
],
|
|
"colStyles": [
|
|
"col-3 text-center",
|
|
"col-9"
|
|
],
|
|
"rows": [
|
|
[
|
|
"3rd",
|
|
"{@spell shield}, {@spell sanctuary}"
|
|
],
|
|
[
|
|
"5th",
|
|
"{@spell warding bond}, {@spell warding wind|xge}"
|
|
],
|
|
[
|
|
"9th",
|
|
"{@spell spirit guardians}, {@spell protection from energy}"
|
|
],
|
|
[
|
|
"13th",
|
|
"{@spell otiluke's resilient sphere}, {@spell stoneskin}"
|
|
],
|
|
[
|
|
"17th",
|
|
"{@spell antilife shell}, {@spell wall of force}"
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"foundryImg": "icons/magic/holy/prayer-hands-glowing-yellow-green.webp"
|
|
},
|
|
{
|
|
"name": "Unstoppable Tilt",
|
|
"source": "OathOftheUnconquered2",
|
|
"page": 0,
|
|
"className": "Paladin",
|
|
"classSource": "PHB",
|
|
"subclassShortName": "Unconquered",
|
|
"subclassSource": "OathOftheUnconquered2",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"You can use your Channel Divinity to use the following ability. As an action, you can move up to your speed in a straight line and charge ahead. You can move through enemy creatures, and the first enemy creature you come in contact with must make a Strength saving throw, taking {@dice #$prompt_number:min=1,title=Enter your proficiency bonus.,default=2$#d8|XD8} bludgeoning damage (X being your proficiency bonus) and being forcefully moved along with you until you finish your movement. On a success, they take no damage and are not moved, instead they're forced to be shunted 5 feet in a direction outside of your movement (their choice). If there isn't enough space to be shunted, the creature automatically fails. All other creatures you, or the creature you are carrying, pass through must also make the save or take {@damage 2d8} bludgeoning damage and be knocked prone, with no damage and without being knocked prone on a successful save, instead being shunted as per the rules of the first target. Creatures that are two sizes larger than you have advantage on the save and creatures that are three sizes larger than you and above end your movement as if you crashed into an object or wall."
|
|
],
|
|
"foundryImg": "icons/skills/melee/sword-winged-holy-orange.webp"
|
|
},
|
|
{
|
|
"name": "Aura of Iron",
|
|
"source": "OathOftheUnconquered2",
|
|
"page": 0,
|
|
"className": "Paladin",
|
|
"classSource": "PHB",
|
|
"subclassShortName": "Unconquered",
|
|
"subclassSource": "OathOftheUnconquered2",
|
|
"level": 7,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 7th level, you and any creature of your choice within 10 feet can reduce any non-psychic damage dealt to them by an amount equal to your Charisma modifier (a minimum of 1) once per turn.",
|
|
"At 18th level, the range of this aura increases to 30 feet."
|
|
],
|
|
"foundryImg": "icons/magic/defensive/shield-barrier-blue.webp"
|
|
},
|
|
{
|
|
"name": "Living Fortress",
|
|
"source": "OathOftheUnconquered2",
|
|
"page": 0,
|
|
"className": "Paladin",
|
|
"classSource": "PHB",
|
|
"subclassShortName": "Unconquered",
|
|
"subclassSource": "OathOftheUnconquered2",
|
|
"level": 15,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 15th level, you can no longer be restrained or forcefully moved. Additionally, allies that are adjacent to you, and are your size category or smaller, can use your AC instead of their own when targeted by an attack."
|
|
],
|
|
"foundryImg": "icons/magic/defensive/barrier-shield-dome-deflect-teal.webp"
|
|
}
|
|
],
|
|
"foundrySubclassFeature": [
|
|
{
|
|
"name": "Unstoppable Tilt",
|
|
"source": "OathOftheUnconquered2",
|
|
"className": "Paladin",
|
|
"classSource": "PHB",
|
|
"subclassShortName": "Unconquered",
|
|
"subclassSource": "OathOftheUnconquered2",
|
|
"level": 3,
|
|
"system": {
|
|
"activation.type": "action",
|
|
"activation.cost": 1,
|
|
"consume": {
|
|
"amount": 1,
|
|
"type": "charges"
|
|
},
|
|
"formula": "2d8",
|
|
"damage.parts": [
|
|
[
|
|
"(@prof)d8",
|
|
"bludgeoning"
|
|
]
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"optionalfeature": [
|
|
{
|
|
"name": "EA: Air",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"featureType": [
|
|
"NMD:EA"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN"
|
|
},
|
|
"subclass": {
|
|
"name": "Elemental",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 7
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"lightning"
|
|
],
|
|
"additionalSpells": [
|
|
{
|
|
"innate": {
|
|
"_": [
|
|
"gust|XGE#c"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain resistance to lightning damage. You also gain the ability to flow lightly on the breeze. When you are falling you can choose to fall at a decelerated rate of 60 feet per round (no action required). When you land at this speed, you take no falling damage and can land on your feet. Lastly, you can cast the {@spell Gust|XGE} cantrip using your Portal Arts save DC"
|
|
]
|
|
},
|
|
{
|
|
"name": "EA: Earth",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"featureType": [
|
|
"NMD:EA"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN"
|
|
},
|
|
"subclass": {
|
|
"name": "Elemental",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 7
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
{
|
|
"choose": {
|
|
"from": [
|
|
"poison",
|
|
"acid"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"additionalSpells": [
|
|
{
|
|
"innate": {
|
|
"_": [
|
|
"mold earth|XGE#c"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain resistance to poison damage. If you already have poison resistance, you gain acid resistance instead. You also gain a climbing speed of 30 feet, and moving through nonmagical difficult terrain caused by jagged or unstable earth costs you no extra movement. Lastly, you can cast the {@spell Mold Earth|XGE} cantrip using your Portal Arts save DC."
|
|
],
|
|
"foundryEffects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.movement.climb",
|
|
"mode": "UPGRADE",
|
|
"value": "30"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "EA: Fire",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"featureType": [
|
|
"NMD:EA"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN"
|
|
},
|
|
"subclass": {
|
|
"name": "Elemental",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 7
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"fire"
|
|
],
|
|
"additionalSpells": [
|
|
{
|
|
"innate": {
|
|
"_": [
|
|
"control flames|XGE#c"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain resistance to fire damage. Your body produces an incredible amount of heat. You are immune to the effects of {@hazard Extreme Cold}. Additionally, you can cast the {@spell Control Flames|XGE} cantrip using your Portal Arts save DC."
|
|
]
|
|
},
|
|
{
|
|
"name": "EA: Water",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"featureType": [
|
|
"NMD:EA"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN"
|
|
},
|
|
"subclass": {
|
|
"name": "Elemental",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 7
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"cold"
|
|
],
|
|
"additionalSpells": [
|
|
{
|
|
"innate": {
|
|
"_": [
|
|
"shape water|XGE#c"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain resistance to cold damage. You also gain a swimming speed of 30 feet, you can breathe underwater and can take the {@action Disengage} or {@action Dash} action as a bonus action. Additionally, you can cast the {@spell Shape Water|XGE} cantrip using your Portal Arts save DC"
|
|
],
|
|
"foundryEffects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.movement.swim",
|
|
"mode": "UPGRADE",
|
|
"value": "30"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "PC: Air",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"featureType": [
|
|
"NMD:PC"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN"
|
|
},
|
|
"subclass": {
|
|
"name": "Elemental",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 14
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"A large portal opens directly in front of you, through which powerful winds flow and thunderous booming can be heard. A supernaturally massive bolt of lightning cracks outward in a 15-foot-wide line directly in front of you for up to 600 feet. Creatures within this line must make a Dexterity saving throw, taking {@damage 4d8} lightning damage and becoming {@condition stunned} until the end of their next turn on a failed save, or half as much and not being {@condition stunned} on a successful one. This ability creates a deafening crack that can be heard up to 1,000 feet away."
|
|
]
|
|
},
|
|
{
|
|
"name": "PC: Earth",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"featureType": [
|
|
"NMD:PC"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN"
|
|
},
|
|
"subclass": {
|
|
"name": "Elemental",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 14
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You call forth a massive, jagged boulder from an equally large portal, launching it at a point you can see within 90 feet of you. Creatures within a 20-foot radius sphere centered on that point must make a Dexterity saving throw, taking {@damage 8d12} bludgeoning damage and being knocked {@condition prone} on a failed save, or half as much damage and not being knocked {@condition prone} on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "PC: Fire",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"featureType": [
|
|
"NMD:PC"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN"
|
|
},
|
|
"subclass": {
|
|
"name": "Elemental",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 14
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You open a large portal above you through which the burning sky of the Elemental Plane of Fire shows clearly. Six motes of blazing inferno come forth from the portal. Each mote of fire targets a creature of your choice that you can see within 60 feet of you. That creature must make a Dexterity saving throw for each mote of fire targeting it, taking {@damage 4d6} fire damage on a failed save, or half as much on a successful one. You can direct the motes of fire to hit one creature or several."
|
|
]
|
|
},
|
|
{
|
|
"name": "PC: Water",
|
|
"source": "NMD:BN",
|
|
"page": 5,
|
|
"featureType": [
|
|
"NMD:PC"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN"
|
|
},
|
|
"subclass": {
|
|
"name": "Elemental",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 14
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Five large columns of ice rise out of portals at five visible locations you choose within 60 feet of you. The pillars are up to 30 feet tall and 10 feet in diameter at their base. Creatures in the path of these pillars when they are created must succeed on a Dexterity saving throw, taking {@damage 3d8} cold damage on a failed save, or half as much on a successful one, before moving to the closest unoccupied space adjacent to the pillar. The pillars each have 50 hit points, and an AC of 10. You can destroy up to 5 pillars as a bonus action on your turn. The pillars remain until they are destroyed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Port Retrieving",
|
|
"source": "NMD:BN",
|
|
"page": 3,
|
|
"featureType": [
|
|
"NMD:FS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Nomad (Modified)",
|
|
"source": "NMD:BN",
|
|
"visible": true
|
|
},
|
|
"level": 2
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You have trained yourself to utilize portals while throwing weapons accurately, allowing thrown weapons to make {@classFeature Far Strike|Nomad (Modified)|NMD:BN|1|NMD:BN} attacks. The range of your thrown weapon attacks increases by your {@classFeature far strike|Nomad (Modified)|NMD:BN|1|NMD:BN} range. Additionally, when you make an unsuccessful thrown weapon attack, your weapon returns to your hand immediately through a second portal."
|
|
]
|
|
}
|
|
]
|
|
}
|