mirror of
https://github.com/TheGiddyLimit/homebrew.git
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4076 lines
143 KiB
JSON
4076 lines
143 KiB
JSON
{
|
|
"$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json",
|
|
"_meta": {
|
|
"sources": [
|
|
{
|
|
"json": "SterlingVermin",
|
|
"abbreviation": "BH:P",
|
|
"full": "The Pugilist Class",
|
|
"url": "https://www.dmsguild.com/product/184921/the-pugilist-class",
|
|
"version": "4.0.0",
|
|
"authors": [
|
|
"Benjamin Huffman",
|
|
"Sterling Vermin Adventuring Co."
|
|
],
|
|
"convertedBy": [
|
|
"foreveryone",
|
|
"hakr14",
|
|
"MrVauxs",
|
|
"riesun28"
|
|
],
|
|
"color": "cc6600"
|
|
},
|
|
{
|
|
"json": "SterlingVermin:Patreon",
|
|
"abbreviation": "SVP",
|
|
"full": "Patreon Subclasses for the Pugilist",
|
|
"url": "https://www.patreon.com/c/sterlingvermin/posts?filters%5Btag%5D=Pugilist",
|
|
"version": "",
|
|
"authors": [
|
|
"Benjamin Huffman",
|
|
"Sterling Vermin Adventuring Co."
|
|
],
|
|
"convertedBy": [
|
|
"cam443",
|
|
"hakr14"
|
|
],
|
|
"color": "cc6600"
|
|
}
|
|
],
|
|
"edition": "classic",
|
|
"dateAdded": 1516994880,
|
|
"dateLastModified": 1779630119,
|
|
"_dateLastModifiedHash": "acdbb6366e"
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|
},
|
|
"class": [
|
|
{
|
|
"name": "Pugilist",
|
|
"source": "SterlingVermin",
|
|
"hd": {
|
|
"number": 1,
|
|
"faces": 8
|
|
},
|
|
"proficiency": [
|
|
"str",
|
|
"con"
|
|
],
|
|
"startingProficiencies": {
|
|
"armor": [
|
|
"light"
|
|
],
|
|
"weapons": [
|
|
"simple",
|
|
"improvised weapons",
|
|
"{@item whip|phb}",
|
|
"{@item hand crossbow|phb}"
|
|
],
|
|
"tools": [
|
|
"your choice of one artisan's tools, gaming set, or thieves' tools"
|
|
],
|
|
"skills": [
|
|
{
|
|
"choose": {
|
|
"from": [
|
|
"acrobatics",
|
|
"athletics",
|
|
"deception",
|
|
"intimidation",
|
|
"perception",
|
|
"sleight of hand",
|
|
"stealth"
|
|
],
|
|
"count": 2
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"startingEquipment": {
|
|
"additionalFromBackground": true,
|
|
"default": [
|
|
"(a) {@item leather armor|phb} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
|
|
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}",
|
|
"(a) a set of {@item artisan's tools|phb} or (b) a {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} or (c) {@item thieves' tools|phb}"
|
|
],
|
|
"defaultData": [
|
|
{
|
|
"a": [
|
|
"leather armor|phb"
|
|
],
|
|
"b": [
|
|
{
|
|
"equipmentType": "weaponSimple"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"a": [
|
|
"dungeoneer's pack|phb"
|
|
],
|
|
"b": [
|
|
"explorer's pack|phb"
|
|
]
|
|
},
|
|
{
|
|
"a": [
|
|
"artisan's tools|phb"
|
|
],
|
|
"b": [
|
|
{
|
|
"equipmentType": "setGaming"
|
|
}
|
|
],
|
|
"c": [
|
|
"thieves' tools|phb"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"multiclassing": {
|
|
"requirements": {
|
|
"str": 13,
|
|
"con": 13
|
|
},
|
|
"proficienciesGained": {
|
|
"armor": [
|
|
"light"
|
|
],
|
|
"weapons": [
|
|
"improvised weapons"
|
|
]
|
|
}
|
|
},
|
|
"classTableGroups": [
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|
{
|
|
"colLabels": [
|
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"Fisticuffs",
|
|
"Moxie Points"
|
|
],
|
|
"rows": [
|
|
[
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|
{
|
|
"type": "dice",
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|
"toRoll": [
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{
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|
"number": 1,
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|
"faces": 6
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|
}
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]
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|
},
|
|
0
|
|
],
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|
[
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|
{
|
|
"type": "dice",
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|
"toRoll": [
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|
{
|
|
"number": 1,
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|
"faces": 6
|
|
}
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|
]
|
|
},
|
|
2
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
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|
"toRoll": [
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|
{
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|
"number": 1,
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|
"faces": 6
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|
}
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|
]
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|
},
|
|
2
|
|
],
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|
[
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|
{
|
|
"type": "dice",
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|
"toRoll": [
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{
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|
"number": 1,
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|
"faces": 6
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|
}
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|
]
|
|
},
|
|
3
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
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|
"toRoll": [
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|
{
|
|
"number": 1,
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|
"faces": 8
|
|
}
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|
]
|
|
},
|
|
3
|
|
],
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|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
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|
{
|
|
"number": 1,
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|
"faces": 8
|
|
}
|
|
]
|
|
},
|
|
4
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
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{
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|
"number": 1,
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|
"faces": 8
|
|
}
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|
]
|
|
},
|
|
4
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
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|
{
|
|
"number": 1,
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|
"faces": 8
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|
}
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|
]
|
|
},
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|
5
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
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|
"toRoll": [
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|
{
|
|
"number": 1,
|
|
"faces": 8
|
|
}
|
|
]
|
|
},
|
|
5
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
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|
{
|
|
"number": 1,
|
|
"faces": 8
|
|
}
|
|
]
|
|
},
|
|
6
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
},
|
|
6
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
},
|
|
7
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
},
|
|
7
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
},
|
|
8
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
},
|
|
8
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
},
|
|
9
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 12
|
|
}
|
|
]
|
|
},
|
|
9
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 12
|
|
}
|
|
]
|
|
},
|
|
10
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 12
|
|
}
|
|
]
|
|
},
|
|
10
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 12
|
|
}
|
|
]
|
|
},
|
|
12
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"classFeatures": [
|
|
"Fisticuffs|Pugilist|SterlingVermin|1",
|
|
"Iron Chin|Pugilist|SterlingVermin|1",
|
|
"Moxie|Pugilist|SterlingVermin|2",
|
|
"Street Smart|Pugilist|SterlingVermin|2",
|
|
"Bloodied but Unbowed|Pugilist|SterlingVermin|3",
|
|
{
|
|
"classFeature": "Fight Club|Pugilist|SterlingVermin|3",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Ability Score Improvement|Pugilist|SterlingVermin|4",
|
|
"Dig Deep|Pugilist|SterlingVermin|4",
|
|
"Extra Attack|Pugilist|SterlingVermin|5",
|
|
"Haymaker|Pugilist|SterlingVermin|5",
|
|
"Moxie-Fueled Fists|Pugilist|SterlingVermin|6",
|
|
{
|
|
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|6",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Fancy Footwork|Pugilist|SterlingVermin|7",
|
|
"Shake it Off|Pugilist|SterlingVermin|7",
|
|
"Ability Score Improvement|Pugilist|SterlingVermin|8",
|
|
"Down but Not Out|Pugilist|SterlingVermin|9",
|
|
"School of Hard Knocks|Pugilist|SterlingVermin|10",
|
|
{
|
|
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|11",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Ability Score Improvement|Pugilist|SterlingVermin|12",
|
|
"Rabble Rouser|Pugilist|SterlingVermin|13",
|
|
"Unbreakable|Pugilist|SterlingVermin|14",
|
|
"Herculean|Pugilist|SterlingVermin|15",
|
|
"Ability Score Improvement|Pugilist|SterlingVermin|16",
|
|
{
|
|
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|17",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Fighting Spirit|Pugilist|SterlingVermin|18",
|
|
"Ability Score Improvement|Pugilist|SterlingVermin|19",
|
|
"Peak Physical Condition|Pugilist|SterlingVermin|20"
|
|
],
|
|
"subclassTitle": "Fight Club",
|
|
"hasFluff": true,
|
|
"foundryAdvancement": [
|
|
{
|
|
"type": "ScaleValue",
|
|
"title": "Fisticuffs Damage Die",
|
|
"configuration": {
|
|
"identifier": "fisticuffs",
|
|
"type": "dice",
|
|
"scale": {
|
|
"1": {
|
|
"n": 1,
|
|
"die": 6
|
|
},
|
|
"5": {
|
|
"n": 1,
|
|
"die": 8
|
|
},
|
|
"11": {
|
|
"n": 1,
|
|
"die": 10
|
|
},
|
|
"17": {
|
|
"n": 1,
|
|
"die": 12
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"type": "ScaleValue",
|
|
"title": "Moxie Points",
|
|
"configuration": {
|
|
"identifier": "moxie",
|
|
"type": "number",
|
|
"scale": {
|
|
"2": {
|
|
"value": 2
|
|
},
|
|
"4": {
|
|
"value": 3
|
|
},
|
|
"6": {
|
|
"value": 4
|
|
},
|
|
"8": {
|
|
"value": 5
|
|
},
|
|
"10": {
|
|
"value": 6
|
|
},
|
|
"12": {
|
|
"value": 7
|
|
},
|
|
"14": {
|
|
"value": 8
|
|
},
|
|
"16": {
|
|
"value": 9
|
|
},
|
|
"18": {
|
|
"value": 10
|
|
},
|
|
"20": {
|
|
"value": 12
|
|
}
|
|
}
|
|
}
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"classFluff": [
|
|
{
|
|
"name": "Pugilist",
|
|
"source": "SterlingVermin",
|
|
"entries": [
|
|
{
|
|
"name": "Pugilist",
|
|
"source": "SterlingVermin",
|
|
"type": "section",
|
|
"page": 1,
|
|
"entries": [
|
|
"Arrows rain down around her as she runs towards the hobgoblins. Desperate to close the distance, the half-orc fights through the sting of a dozen cuts to reach her foes. The pain only makes her stronger. As she descends on the snarling pack she swings wildly, knocking several hobgoblins off their feet and sending the rest scattering before her.",
|
|
"The human braces himself for the impact as the orc rushes him. Then the monster makes a mistake, telegraphing its next move, and that's all the opening the human needs. He ducks beneath the orc's wide swing then raises both hands high above his head and brings them down on the orc's back, forcing the brute to the ground.",
|
|
"The dwarf smiles broadly and chuckles as the petty noble raises his hand to strike him for the impudent remark. Quick as a flash, the dwarf shatters the bottle in his hand against the bar and brandishes it before the noble. The young dandy flinches, stumbles backward, and runs away as the dwarf turns back to the bar to order another round.",
|
|
"Wherever they come from, pugilists live a rough and tumble life that leaves them full of determination and reckless, either from overconfidence or desperation. In a fight they can channel this strength of character to dig deep and fight off foes with greater strength of numbers, arms, or armor than anyone else would think possible.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Swagger for Days",
|
|
"entries": [
|
|
"Pugilists unconsciously tap into their own inner strength in the form of moxie. This is not an esoteric or mystical energy that flows through the multiverse, but the result of determination forged over a lifetime of hardship with a never-say-die attitude. You can teach someone how to fight but you could never teach someone how to be a pugilist. The secret of mastering moxie doesn't come from disciplined study or rigorous training, it comes from years of wanting and needing"
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Life on the Street",
|
|
"entries": [
|
|
"Every city in the worlds of D&D has its back alleys, its underground fighting rackets, its ghettos. The pugilists who live in these places don't have time to consider the lofty ideals of philosophy or ponder the mysteries of the universe. The pugilists, growing up on the wrong side of the tracks, spend all their time chasing down their next meal or, if they're fortunate enough to have that, their next drink, bedfellow, or flophouse.",
|
|
"For pugilists, becoming an adventurer might be the only way out of whatever miserable situation they've been stuck in since infancy. For others, getting lost out in the world is an escape from the tangled web of debt or enemies they've piled up. Other pugilists fight because it's the only thing they know how to do. Whatever the reason for their adventuring, pugilists are as excited by the prospect of throwing punches as they are spending every last gold coin they earn."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Hardship",
|
|
"entries": [
|
|
"No one becomes as tough as a pugilist without enduring terrible hardship and persevering. For a pugilist, suffering is a catalyst that reveals their unbreakable spirit and strength. These hardships also influence a pugilist in other ways. If you were raised on the street, you might have a special interest in looking after the poor and destitute. If you were jailed for a crime you didn't commit, your relationship with the town guard might be more antagonistic than the average adventurer. Like so many other pugilists, your will was forged in the fires of adversity. What did you learn about yourself when you came out the other side? How does that experience continue to influence you today?",
|
|
{
|
|
"type": "table",
|
|
"caption": "Hardships",
|
|
"colLabels": [
|
|
"{@dice d6}",
|
|
"Hardship"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center",
|
|
"col-11"
|
|
],
|
|
"rows": [
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 1
|
|
}
|
|
},
|
|
"A plague took your family when you were a child leaving you to spend the rest of your youth in an orphanage."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 2
|
|
}
|
|
},
|
|
"You were harrassed by the town guard then framed for a crime you did not commit."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 3
|
|
}
|
|
},
|
|
"You lost everything when a trusted friend betrayed you."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 4
|
|
}
|
|
},
|
|
"Your parents sold you to the thieves guild for less than a gold piece."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 5
|
|
}
|
|
},
|
|
"You drank your life away until you hit rock bottom and sobered up."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 6
|
|
}
|
|
},
|
|
"You refused to throw a match at a gang boss's insistence and your family ended up paying the price."
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Favorite Dive",
|
|
"entries": [
|
|
"Every hard-fighting hero needs a refuge where they can relax and rejuvenate. For pugilists, these sanctuaries tend to be disreputable. You might head to your favorite dive to indulge in your vice of choice or fraternize with the common folk. Some pugilists find the only way they can truly unwind is by getting bloodied in a fight. Others have a quiet side that few outside their closest companions ever see.",
|
|
"How long has your favorite dive been your go-to spot? Do you have any friends or rivals that frequent the same place?",
|
|
{
|
|
"type": "table",
|
|
"caption": "Dives",
|
|
"colLabels": [
|
|
"{@dice d6}",
|
|
"Favorite Dive"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center",
|
|
"col-11"
|
|
],
|
|
"rows": [
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 1
|
|
}
|
|
},
|
|
"A seedy tavern where brawls break out on a nightly basis."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 2
|
|
}
|
|
},
|
|
"An underground fight venue where people come to bet coin on the outcome."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 3
|
|
}
|
|
},
|
|
"A barbershop where they're always eager to hear tales of your latest exploits."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 4
|
|
}
|
|
},
|
|
"A high stakes gambling den with games of skill and chance."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 5
|
|
}
|
|
},
|
|
"The orphanage you grew up in that was closed and abandoned some years ago."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 6
|
|
}
|
|
},
|
|
"A quiet library."
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Rumor",
|
|
"entries": [
|
|
"Pugilists are frequent subjects of rumors and speculation. The combination of their resilience, might, and panache make them popular topics over a pint at the local tavern. Add to this most pugilists come from humble beginnings and it's easy to see why the public comes up with such colorful stories about them.",
|
|
"Whether or not it's true, you have a particular rumor that follows you wherever you go. How do you feel about your reputation? Do you indulge rumormongers, or does the speculation about your background annoy you?",
|
|
{
|
|
"type": "table",
|
|
"caption": "Rumors",
|
|
"colLabels": [
|
|
"{@dice d6}",
|
|
"Rumor"
|
|
],
|
|
"colStyles": [
|
|
"col-1 text-center",
|
|
"col-11"
|
|
],
|
|
"rows": [
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 1
|
|
}
|
|
},
|
|
"You got your prodigious strength from suckling milk at the teet of a giantess."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 2
|
|
}
|
|
},
|
|
"You won a drinking competition against a dwarf...and then three more before the night was through."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 3
|
|
}
|
|
},
|
|
"The town guards hate you as much as their spouses love you."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 4
|
|
}
|
|
},
|
|
"You are an enforcer for one of the most powerful figures in the criminal underworld."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 5
|
|
}
|
|
},
|
|
"You wrestled an {@creature owlbear} to the ground with such ease you fell asleep during the tussle."
|
|
],
|
|
[
|
|
{
|
|
"type": "cell",
|
|
"roll": {
|
|
"exact": 6
|
|
}
|
|
},
|
|
"Your daddy was an {@creature earth elemental} which is why your bones are made of iron."
|
|
]
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Creating a Pugilist",
|
|
"entries": [
|
|
"As you build your pugilist, consider how you came to be a bare knuckle brawler. Did you learn to fight to defend yourself? Was scraping the natural result of your nose for trouble? Or did you learn to fight as a way of intimidating and controlling others? Were you fighting for the entertainment, or did you fight because you had to? Did you try to become a more traditional martial artist but just couldn't hack it? Pugilists are a rowdy bunch that like to brag about how they learned to fight, so you better have a good story to tell.",
|
|
"What events in your life gave you the sheer determination and will that pugilists call on? Did you spend every day hustling on the street to make ends meet? Were you forgotten and ignored by your family? Were you an outsider in your community who had to constantly struggle against the ignorant stereotypes the people there had of you? The most important element of the pugilist is that they are driven. Once you have decided what events made you into the pugilist you are today, decide how that may shape the actions you take in the future.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Quick Build",
|
|
"entries": [
|
|
"You can make a pugilist quickly by following these suggestions. First, make Strength your highest ability score, followed by Constitution. Second, choose the {@background criminal} or {@background urchin} background."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"subclass": [
|
|
{
|
|
"name": "Arena Royale",
|
|
"shortName": "Arena Royale",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"Arena Royale|Pugilist|SterlingVermin|Arena Royale|SterlingVermin|3",
|
|
"Work the Crowd|Pugilist|SterlingVermin|Arena Royale|SterlingVermin|6",
|
|
"High Flyer|Pugilist|SterlingVermin|Arena Royale|SterlingVermin|11",
|
|
"Signature Move|Pugilist|SterlingVermin|Arena Royale|SterlingVermin|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "Bloodhound Bruisers",
|
|
"shortName": "Bloodhound Bruisers",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"Bloodhound Bruisers|Pugilist|SterlingVermin|Bloodhound Bruisers|SterlingVermin|3",
|
|
"Scrap Like a Sleuth|Pugilist|SterlingVermin|Bloodhound Bruisers|SterlingVermin|6",
|
|
"Heart of the City|Pugilist|SterlingVermin|Bloodhound Bruisers|SterlingVermin|11",
|
|
"Eyes Wide Open|Pugilist|SterlingVermin|Bloodhound Bruisers|SterlingVermin|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "Dog & Hound",
|
|
"shortName": "Dog & Hound",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"Dog & Hound|Pugilist|SterlingVermin|Dog & Hound|SterlingVermin|3",
|
|
"Coordinated Attack|Pugilist|SterlingVermin|Dog & Hound|SterlingVermin|6",
|
|
"Hound's Best Friend|Pugilist|SterlingVermin|Dog & Hound|SterlingVermin|11",
|
|
"Off the Chain|Pugilist|SterlingVermin|Dog & Hound|SterlingVermin|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "Dragonheart",
|
|
"shortName": "Dragonheart",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"Dragonheart|Pugilist|SterlingVermin|Dragonheart|SterlingVermin:Patreon|3",
|
|
"Elemental Rebuke|Pugilist|SterlingVermin|Dragonheart|SterlingVermin:Patreon|6",
|
|
"Wings of War|Pugilist|SterlingVermin|Dragonheart|SterlingVermin:Patreon|11",
|
|
"Frightful Presence|Pugilist|SterlingVermin|Dragonheart|SterlingVermin:Patreon|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "Hand of Dread",
|
|
"shortName": "Hand of Dread",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"additionalSpells": [
|
|
{
|
|
"ability": "con",
|
|
"known": {
|
|
"3": [
|
|
"eldritch blast#c",
|
|
"prestidigitation#c"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"subclassSpells": [
|
|
"eldritch blast",
|
|
"prestidigitation"
|
|
],
|
|
"subclassFeatures": [
|
|
"Hand of Dread|Pugilist|SterlingVermin|Hand of Dread|SterlingVermin|3",
|
|
"Deal with the Devil|Pugilist|SterlingVermin|Hand of Dread|SterlingVermin|6",
|
|
"Grotesque Growth|Pugilist|SterlingVermin|Hand of Dread|SterlingVermin|11",
|
|
"Fountain of Viscera|Pugilist|SterlingVermin|Hand of Dread|SterlingVermin|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "King of Beasts",
|
|
"shortName": "King of Beasts",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"King of Beasts|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|3",
|
|
"War Shape|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|6",
|
|
"Cornered but Not Caught|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|11",
|
|
"Beast at Heart|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "Mailed Fist",
|
|
"shortName": "Mailed Fist",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"Mailed Fist|Pugilist|SterlingVermin|Mailed Fist|SterlingVermin:Patreon|3",
|
|
"Adamant Will|Pugilist|SterlingVermin|Mailed Fist|SterlingVermin:Patreon|6",
|
|
"Forged in Fire|Pugilist|SterlingVermin|Mailed Fist|SterlingVermin:Patreon|11",
|
|
"Adamant Body|Pugilist|SterlingVermin|Mailed Fist|SterlingVermin:Patreon|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "Piss & Vinegar",
|
|
"shortName": "Piss & Vinegar",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"Piss & Vinegar|Pugilist|SterlingVermin|Piss & Vinegar|SterlingVermin|3",
|
|
"Dirty Tricks|Pugilist|SterlingVermin|Piss & Vinegar|SterlingVermin|6",
|
|
"Mean Old Cuss|Pugilist|SterlingVermin|Piss & Vinegar|SterlingVermin|11",
|
|
"The Uncouth Art|Pugilist|SterlingVermin|Piss & Vinegar|SterlingVermin|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "Street Saint",
|
|
"shortName": "Street Saint",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"Street Saint|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3",
|
|
"Hallowed Hands|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|6",
|
|
"Ravaged but Resolute|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|11",
|
|
"Aura of Resilience|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|17"
|
|
],
|
|
"foundryAdvancement": [
|
|
{
|
|
"type": "ScaleValue",
|
|
"title": "Channel Divinity Uses",
|
|
"configuration": {
|
|
"identifier": "channel-divinity",
|
|
"type": "numeric",
|
|
"scale": {
|
|
"3": {
|
|
"value": 1
|
|
},
|
|
"11": {
|
|
"value": 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "The Squared Circle",
|
|
"shortName": "Squared Circle",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"The Squared Circle|Pugilist|SterlingVermin|Squared Circle|SterlingVermin|3",
|
|
"Meat Shield|Pugilist|SterlingVermin|Squared Circle|SterlingVermin|6",
|
|
"Heavyweight|Pugilist|SterlingVermin|Squared Circle|SterlingVermin|11",
|
|
"Clean Finish|Pugilist|SterlingVermin|Squared Circle|SterlingVermin|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "The Sweet Science",
|
|
"shortName": "Sweet Science",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"The Sweet Science|Pugilist|SterlingVermin|Sweet Science|SterlingVermin|3",
|
|
"One, Two, Three, Floor|Pugilist|SterlingVermin|Sweet Science|SterlingVermin|6",
|
|
"Float Like a Butterfly, Sting Like a Bee|Pugilist|SterlingVermin|Sweet Science|SterlingVermin|11",
|
|
"Knock Out|Pugilist|SterlingVermin|Sweet Science|SterlingVermin|17"
|
|
]
|
|
},
|
|
{
|
|
"name": "Whiskey Fist",
|
|
"shortName": "Whiskey Fist",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassFeatures": [
|
|
"Whiskey Fist|Pugilist|SterlingVermin|Whiskey Fist|SterlingVermin:Patreon|3",
|
|
"Hair of the Dog|Pugilist|SterlingVermin|Whiskey Fist|SterlingVermin:Patreon|6",
|
|
"Mean Drunk|Pugilist|SterlingVermin|Whiskey Fist|SterlingVermin:Patreon|11",
|
|
"Minotaur in a Glassworker's Shop|Pugilist|SterlingVermin|Whiskey Fist|SterlingVermin:Patreon|17"
|
|
]
|
|
}
|
|
],
|
|
"classFeature": [
|
|
{
|
|
"name": "Fisticuffs",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 1,
|
|
"entries": [
|
|
"At 1st level, your years of fighting in back alleys and taverns have given you mastery over combat styles that use unarmed strikes and pugilist weapons, which are simple melee weapons without the two-handed property, whips, and improvised weapons. You may not use the finesse property of a weapon while using it as a pugilist weapon.",
|
|
"You gain the following benefits while you are unarmed or using only pugilist weapons and you are wearing light or no armor and not using a {@item shield|PHB}:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You can roll a {@dice d6} in place of the normal damage of your unarmed strike or pugilist weapon. This die changes as you gain pugilist levels, as shown in the Fisticuffs column on the Pugilist table.",
|
|
"When you use the {@action Attack} action with an unarmed strike or a pugilist weapon on your turn, you can make one unarmed strike or {@action grapple} as a bonus action."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Iron Chin",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 1,
|
|
"entries": [
|
|
"Beginning at 1st level, while you are wearing light or no armor and not wielding a {@item shield|phb}, your AC equals 12 + your Constitution modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Moxie",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 2,
|
|
"entries": [
|
|
"Starting at 2nd level, your experience laying the beatdown on others has given you a moxie you can channel in the midst of battle. This swagger is represented by a number of moxie points. Your pugilist level determines the maximum number of points you have, as shown in the Moxie Points column of the Pugilist table.",
|
|
"You can spend these points to fuel various moxie features. You start knowing three such features: Brace Up, The Old One-Two, and Stick and Move. You learn more moxie features as you gain levels in this class. You regain all expended moxie points when you complete a short or long rest.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Brace Up",
|
|
"entries": [
|
|
"You can use a bonus action and spend 1 moxie point to brace for attacks. You gain a number of temporary hit points equal to a roll of your fisticuffs die + your pugilist level + your Constitution modifier. You lose any remaining temporary hit points gained in this way after 1 minute."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "The Old One-Two",
|
|
"entries": [
|
|
"Immediately after you take the {@action Attack} action on your turn, you can spend 1 moxie point to make two unarmed strikes as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Stick and Move",
|
|
"entries": [
|
|
"You can use a bonus action and expend 1 moxie point to attempt to {@action Shove} a creature or take the {@action Dash} action."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Street Smart",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 2,
|
|
"entries": [
|
|
"Beginning at 2nd level, carousing, shadowboxing, and sparring all count as light activity for the purposes of resting for you. Additionally, once you have caroused in a settlement for 8 hours or more, you know all public locations in the city as if you were born and raised there and you cannot be lost by non-magical means while within the city."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bloodied but Unbowed",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"Starting at 3rd level, when you take damage that reduces you to half your maximum hit points or less, you can use your reaction to gain temporary hit points equal to three times your pugilist level and regain all expended moxie points. Once you use this feature, you can't use it again until you finish a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fight Club",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"Starting at 3rd level, you choose a fight club that best exemplifies your style: Arena Royale, Bloodhound Bruisers, Dog & Hound, Hand of Dread, Piss & Vinegar, the Squared Circle, or the Sweet Science, all detailed at the end of the class description. Your fight club grants you features at 3rd level and again at 6th, 11th, and 17th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 4,
|
|
"entries": [
|
|
"When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dig Deep",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 4,
|
|
"entries": [
|
|
"Beginning at 4th level, you discover a strength inside you that can't be broken. As a bonus action you gain resistance to bludgeoning, piercing, and slashing damage for one minute. At the end of that minute you gain a level of {@condition exhaustion}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Extra Attack",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 5,
|
|
"entries": [
|
|
"Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Haymaker",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 5,
|
|
"entries": [
|
|
"Starting at 5th level, when you make an attack, you can declare you are swinging a wild haymaker. When you do, you have disadvantage on the attack roll and, if you hit with a pugilist weapon or unarmed strike, you deal the maximum result of your weapon's damage die instead of rolling."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fight Club feature",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 6,
|
|
"entries": [
|
|
"At 6th level, you gain one feature granted by your Fight Club."
|
|
]
|
|
},
|
|
{
|
|
"name": "Moxie-Fueled Fists",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 6,
|
|
"entries": [
|
|
"Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fancy Footwork",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 7,
|
|
"entries": [
|
|
"At 7th level, you gain proficiency in Dexterity saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shake it Off",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 7,
|
|
"entries": [
|
|
"Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be {@condition charmed} or {@condition frightened}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 8,
|
|
"entries": [
|
|
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Down but Not Out",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 9,
|
|
"entries": [
|
|
"At 9th level, when you use your Bloodied but Unbowed feature you can choose to also use this feature. If you do, you add your proficiency bonus to the damage of your unarmed strikes and pugilist weapons for the next minute. Once you use this feature, you can't use it again until you finish a Long Rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "School of Hard Knocks",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 10,
|
|
"entries": [
|
|
"By 10th level, you've graduated top of the class at the school of hard knocks and you took most of them on the head. You have resistance to psychic damage and gain advantage on saving throws against effects that would make you {@condition stunned} or {@condition unconscious}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fight Club feature",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 11,
|
|
"entries": [
|
|
"At 11th level, you gain a feature granted by your Fight Club."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 12,
|
|
"entries": [
|
|
"When you reach 12th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Rabble Rouser",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 13,
|
|
"entries": [
|
|
"Starting at 13th level, word of your exploits travels quickly in cities and other settlements. Once you have taken a long rest by carousing in a settlement you gain advantage on all Charisma ({@skill Persuasion}) and Charisma ({@skill Intimidation}) rolls made against the people who live there."
|
|
]
|
|
},
|
|
{
|
|
"name": "Unbreakable",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 14,
|
|
"entries": [
|
|
"Starting at 14th level, you gain advantage on Strength, Dexterity, and Constitution saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 moxie point to reroll it and take the second result."
|
|
]
|
|
},
|
|
{
|
|
"name": "Herculean",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 15,
|
|
"entries": [
|
|
"At 15th level, your carrying capacity is doubled, and when you deal damage with a melee weapon or unarmed strike to an inanimate object, that damage is doubled. Your standing jump distance is the same as your running start jump distance."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 16,
|
|
"entries": [
|
|
"When you reach 16th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"If your DM allows the use of feats, you may instead take a feat."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fight Club feature",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 17,
|
|
"entries": [
|
|
"At 17th level, you gain a feature granted by your Fight Club."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fighting Spirit",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 18,
|
|
"entries": [
|
|
"Starting at 18th level, when you are reduced to 0 hit points, you can channel your fighting spirit. When you do, you regain half of your maximum hit points, half of your maximum moxie points, and do not suffer the effects of any levels of {@condition exhaustion} you have for the next 10 minutes. At the end of those 10 minutes, you gain a level of {@condition exhaustion}.",
|
|
"Once you use this feature, you can't use it again until you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 19,
|
|
"entries": [
|
|
"When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"If your DM allows the use of feats, you may instead take a feat."
|
|
]
|
|
},
|
|
{
|
|
"name": "Peak Physical Condition",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 20,
|
|
"entries": [
|
|
"At 20th level, your Strength and Constitution ability scores increase by 2, to a maximum of 22. Additionally, when you take a long rest, you recover 2 levels of {@condition exhaustion} instead of 1 and you regain all your expended Hit Dice instead of only half."
|
|
]
|
|
}
|
|
],
|
|
"foundryClassFeature": [
|
|
{
|
|
"name": "Fisticuffs",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 1,
|
|
"subEntities": {
|
|
"item": [
|
|
{
|
|
"name": "Unarmed Strike (Pugilist)",
|
|
"source": "SterlingVermin",
|
|
"page": 1,
|
|
"type": "M",
|
|
"rarity": "none",
|
|
"weaponCategory": "simple",
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"Need a hand?"
|
|
]
|
|
}
|
|
],
|
|
"foundrySystem": {
|
|
"equipped": true,
|
|
"damage.parts": [
|
|
[
|
|
"@scale.pugilist.fisticuffs + @mod",
|
|
"bludgeoning"
|
|
]
|
|
],
|
|
"ability": "str"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Iron Chin",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 1,
|
|
"effects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.ac.value",
|
|
"mode": "OVERRIDE",
|
|
"value": "12 + @abilities.con.mod"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Moxie",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 2,
|
|
"system": {
|
|
"ability": "con",
|
|
"uses": {
|
|
"value": 1,
|
|
"max": "@scale.pugilist.moxie",
|
|
"per": "sr"
|
|
},
|
|
"damage.parts": [
|
|
[
|
|
"@scale.pugilist.fisticuffs + @classes.pugilist.levels + @mod",
|
|
"temphp"
|
|
]
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Bloodied but Unbowed",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 3,
|
|
"system": {
|
|
"ability": "con",
|
|
"actionType": "heal",
|
|
"damage.parts": [
|
|
[
|
|
"3 * @classes.pugilist.levels",
|
|
"temphp"
|
|
]
|
|
],
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "sr"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "School of Hard Knocks",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"level": 10,
|
|
"entryData": {
|
|
"resist": [
|
|
"psychic"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"subclassFeature": [
|
|
{
|
|
"name": "Arena Royale",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"Pugilists in the Arena Royale fight club travel the world earning their keep as equal parts performer and gladiator. Whether performing in staged physical competitions, or fighting it out in unscripted brawls, pugilists in the Arena Royale care as much about the theatrics of a fight as they do its outcome. Pugilists in this fight club also care deeply about their reputation and work to build up local and regional legends about their performing personas.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Bonus Proficiency|Pugilist|SterlingVermin|Arena Royale|SterlingVermin|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Persona Libre|Pugilist|SterlingVermin|Arena Royale|SterlingVermin|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bonus Proficiency",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting when you choose this Fight Club at 3rd level, you gain proficiency in the {@skill Performance} skill, if you don't have it already. If you do, you gain proficiency in your choice of the {@skill Intimidation} or {@skill Persuasion} skill."
|
|
]
|
|
},
|
|
{
|
|
"name": "Persona Libre",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also at 3rd level, you create an alternate persona that you can adopt or discard as a bonus action on your turn. When you create an alternate persona you should give the persona a striking name as well as some physical signifier (such as a mask, colorful cape, or another prominent idiosyncratic feature). Unless you tell a creature, or the creature sees you adopt your persona, they do not know you and the adopted persona are the same person.",
|
|
"Additionally, you have a pool of persona points equal to 3 + your Charisma modifier (minimum 3 points). When you use an ability that costs moxie points, you can spend persona points instead. In addition, before you make a Charisma ability check, you can spend a persona point to add your Strength modifier to the result. You can only use persona points while you have adopted your persona. You regain all expended persona points when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Work the Crowd",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, while you have adopted your alternate persona, you can use your action to inspire your choice of fear or adoration in those nearby. When you do, creatures of your choice within 30 feet who can see you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be {@condition charmed} if you chose adoration, or {@condition frightened} if you chose fear. This effect lasts for one minute. Each time a creature takes damage from you or one of your allies it can repeat the saving throw, ending the effect on a success.",
|
|
"Once you use this feature, you can't use it again until you finish a short or long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "High Flyer",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 11th level, your base walking speed increases by 10 feet, your jump distance is doubled, and you can use a bonus action on each of your turns to take the {@action Dash} action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Signature Move",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 17th level, you create a signature move that you can use while you have adopted your alternate persona. Give your signature move a name and a description. You can replace one of your attacks on your turn with this signature move.",
|
|
"When you use your signature move, you can jump in any direction up to your movement speed, make an attack roll with advantage against a creature in your reach. On a hit, the attack scores a critical hit and the creature is {@condition stunned} until the end of your next turn.",
|
|
"If you hit with your signature move, you must finish a long rest before you can use it again. If you miss with your signature move, you regain the use of it after 1 minute."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bloodhound Bruisers",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Bloodhound Bruisers",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"Pugilists in the Bloodhound Bruisers fight club are notorious for looking for trouble and finding it every time. Members of this fight club are highly observant of character traits and physical evidence and can form an almost supernatural connection to the cities they live in. Most use these abilities to become urban defenders of the downtrodden but others lend their talents to less savory organizations.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Detective Work|Pugilist|SterlingVermin|Bloodhound Bruisers|SterlingVermin|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Ever Vigilant|Pugilist|SterlingVermin|Bloodhound Bruisers|SterlingVermin|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Detective Work",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Bloodhound Bruisers",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"skillProficiencies": [
|
|
{
|
|
"choose": {
|
|
"count": 2,
|
|
"from": [
|
|
"insight",
|
|
"investigation",
|
|
"perception"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you choose this fight club at 3rd level, you gain proficiency with two of the following skills of your choice: {@skill Insight}, {@skill Investigation}, or {@skill Perception}. In addition, when you make an Intelligence ({@skill Investigation}), Wisdom ({@skill Insight}), or Wisdom ({@skill Perception}) check, you can spend 1 moxie point to gain advantage on the check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ever Vigilant",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Bloodhound Bruisers",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also starting at 3rd level, you have advantage on initiative rolls. During the first round of combat, you have advantage on attack rolls against creatures who haven't acted yet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Scrap Like a Sleuth",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Bloodhound Bruisers",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 6th level, you can use a bonus action and expend 2 moxie points to hone in on the idiosyncrasies and bad habits of an enemy you can see within 30 feet. When you do, you have advantage on weapon attacks against the creature and you add your proficiency bonus to your AC against attacks made by that creature. These effects continue for 1 minute or until you use this feature again."
|
|
]
|
|
},
|
|
{
|
|
"name": "Heart of the City",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Bloodhound Bruisers",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 11th level, when you take a long rest in a settlement, you can choose to become familiar with the settlement. When you use this feature again, you replace your previous familiar settlement with the current one. You gain the following benefits while in a familiar settlement:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You cannot be surprised and you add your proficiency bonus to your initiative.",
|
|
"You have {@sense darkvision} to a range of 120 feet.",
|
|
"When you make an ability check using the {@skill Insight}, {@skill Investigation}, or {@skill Perception} skills that adds your proficiency bonus, add twice your proficiency bonus instead.",
|
|
"You cannot be lost by any means.",
|
|
"When you are not in combat, you can travel between any two points in the settlement twice as fast as your speed would normally allow."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Eyes Wide Open",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Bloodhound Bruisers",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 17th level, you can use a bonus action and spend 1 moxie point to open your senses to your surroundings for 1 minute. During this time, you have advantage on saving throws against being {@condition blinded} or {@condition deafened} and have {@sense truesight} out to a distance of 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dog & Hound",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dog & Hound",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"You've never had a friend you could rely on that walked on two legs. Lucky for you, you've got the best four-legged friend a body could ask for. Pugilists in the Dog & Hound fight club are as faithful to their canine companions as their canine companions are to them.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Brawler's Best Friend|Pugilist|SterlingVermin|Dog & Hound|SterlingVermin|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Mutt With Moxie|Pugilist|SterlingVermin|Dog & Hound|SterlingVermin|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Brawler's Best Friend",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dog & Hound",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting when you choose this fight club at 3rd level, you gain a hound that accompanies you on your adventures and fights alongside you. It is friendly to you and your companions, and it obeys your commands. See its game statistics in the Hound stat block, which uses your proficiency bonus (PB) in several places. You determine what breed of dog, or similar canine creature, your hound is; your choice has no effect on its game statistics.",
|
|
"In combat, the hound shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the hound can take any action of its choice, not just {@action Dodge}.",
|
|
"If you spend a minute giving your hound attention and treats, it regains {@dice 2d6} hit points. If your hound has died within the last hour, you can revive it by coaxing it back from the threshold of the beyond with praise and pets. You can use an action to touch the hound and expend a number of Hit Dice equal to half your pugilist level to revive it, provided you are within 5 feet of it. The hound returns to life after 1 minute with all its hit points restored. If your hound dies or is otherwise unavailable to you, you can forge a bond with a dog over 8 hours to become your new hound, ending your connection to your previous one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mutt With Moxie",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dog & Hound",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you share everything with your faithful hound: food, shelter, even moxie. When you use certain moxie abilities, your hound gains a benefit as well.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Brace Up",
|
|
"entries": [
|
|
"When you gain temporary hit points as a result of using your Brace Up moxie ability, your hound gains the same number of temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "The Old One-Two",
|
|
"entries": [
|
|
"When you use your The Old One-Two moxie ability, your hound can make one or both attacks instead of you."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Stick and Move",
|
|
"entries": [
|
|
"When you use your Stick and Move moxie ability, your hound can take the {@action Dash} action."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Coordinated Attack",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dog & Hound",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, you and your canine companion form a more potent fighting team. When you use the {@action Attack} action on your turn, if your hound can see you, it can use its reaction to make a bite attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hound's Best Friend",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dog & Hound",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 11th level, when a creature deals damage to your hound with an attack, you can use your reaction to make an opportunity attack against that creature if you are within range."
|
|
]
|
|
},
|
|
{
|
|
"name": "Off the Chain",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dog & Hound",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"Beginning at 17th level, your hound's spirit is as unbreakable as yours. When you hound takes damage that reduces its current hit points to half its maximum hit points or less, you can use your reaction to let your hound off the chain. When you do, it immediately gains temporary hit points equal to four times your pugilist level and, for the next minute, its speed increases by 15 feet and it can take the bite or {@action Dodge} action (your choice) each turn you don't command it. Once you use this feature, you can't use it again until you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hand of Dread",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Hand of Dread",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"In your darkest hour you pleaded for the strength to take what you wanted from the world and a dread power took notice. At first, you may have relished the cathartic rush that came with channeling your dread power to claim what you felt you deserved. This pact, however, came with strings attached. In times of distress you hear the entity whispering in the back of your mind, encouraging you to indulge your most base impulses.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Black Magic|Pugilist|SterlingVermin|Hand of Dread|SterlingVermin|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Dread Hand|Pugilist|SterlingVermin|Hand of Dread|SterlingVermin|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Black Magic",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Hand of Dread",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"languageProficiencies": [
|
|
{
|
|
"choose": {
|
|
"count": 1,
|
|
"from": [
|
|
"abyssal",
|
|
"infernal",
|
|
"sylvan"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you choose this fight club at 3rd level, you learn the {@spell eldritch blast} and {@spell prestidigitation} cantrips. Constitution is your spellcasting modifier for these spells, since you channel the magic of dread powers through your body when you cast them.",
|
|
"In addition, you learn to speak, read, and write one of the following languages of your choice: {@language Abyssal}, {@language Infernal}, or {@language Sylvan}. At the DM's discretion, you may choose another language more appropriate to your dread power."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dread Hand",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Hand of Dread",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also at 3rd level, you can use a bonus action on your turn to manifest the evidence of your foul pledge. When you do, one of your limbs (often an arm) transmogrifies into a monstrous appearance reminiscent of your dread power for 1 minute, granting you the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"When you roll a 1 on a damage die for an unarmed strike attack you made, you can reroll the die and must use the new roll, even if the new roll is a 1.",
|
|
"The first time you miss with an unarmed strike attack each turn, you can make an additional unarmed strike attack as part of the same action.",
|
|
"Immediately after you take the {@action Attack} action on your turn, you can spend 2 moxie points to make three unarmed strikes as a bonus action."
|
|
]
|
|
},
|
|
"You must finish a short or long rest before you can use this feature again",
|
|
{
|
|
"type": "inset",
|
|
"name": "Dread Powers",
|
|
"entries": [
|
|
"A dread power can be any powerful malevolent entity capable of bestowing a portion of its power onto a mortal. Archdemons, fey royalty, ancient liches, and unfathomable intelligences from beyond space and time are all possibilities"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Deal with the Devil",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Hand of Dread",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, you gain two {@filter eldritch invocations|optionalfeatures|feature type=ei} of your choice from among those available to the warlock class. For every two levels you have in this class, you count as having one warlock level for the purpose of meeting an eldritch invocation's prerequisites. Constitution is your spellcasting ability for any spells you gain as a result of one of these eldritch invocations, and any eldritch invocation gained this way that references your Charisma modifier uses your Strength modifier instead.",
|
|
"When you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation in which you meet the prerequisites."
|
|
]
|
|
},
|
|
{
|
|
"name": "Grotesque Growth",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Hand of Dread",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 11th Level, when you use your Dread Hand feature you can choose to grow into a towering misshapen form for one minute. When you do, your size increases by one category\u2014from Medium to Large, for example. If there isn't enough room for you to grow to that size, you grow to the maximum possible size the space will allow. While enlarged in this way, you have advantage on Strength checks and Strength saving throws, your reach becomes 10 feet, and your melee weapon attacks deal {@damage 1d4} extra damage. When the minute is over, you suffer one level of {@condition exhaustion}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fountain of Viscera",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Hand of Dread",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 17th level, you can use an action and expend 6 moxie points to attempt to execute a creature of your choice within reach by magically burrowing your hand into its body and extracting its innards. The creature must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failure, the creature takes 100 piercing damage. On a success, the creature takes 50 piercing damage instead.",
|
|
"If this damage reduces the target to 0 hit points or less, it immediately dies as you rip a hole through it, creating a stomach-turning fountain of viscera. When this happens, each creature within 30 feet of you who can see you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be {@condition frightened} of you for 1 minute. A creature who fails the saving throw can make the Wisdom saving throw again at the end of each of its turns, ending the {@condition frightened} condition early on a success.",
|
|
"Once you use this feature, you must finish a long rest before you can use it again."
|
|
]
|
|
},
|
|
{
|
|
"name": "Piss & Vinegar",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Piss & Vinegar",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"Pugilists in the Piss & Vinegar fight club revel in their reputations as heels. Widely despised for their obscene curses and dirty tricks, these pugilists take pride in their ability to provoke and fight to win at all costs.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Bonus Proficiency|Pugilist|SterlingVermin|Piss & Vinegar|SterlingVermin|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Salty Salute|Pugilist|SterlingVermin|Piss & Vinegar|SterlingVermin|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bonus Proficiency",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Piss & Vinegar",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"skillProficiencies": [
|
|
{
|
|
"intimidation": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you choose this fight club at 3rd level, you gain proficiency with the {@skill Intimidation} skill if you don't have it already. If you do, you gain proficiency in your choice of the {@skill Deception} or {@skill Sleight of Hand} skill."
|
|
]
|
|
},
|
|
{
|
|
"name": "Salty Salute",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Piss & Vinegar",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also at 3rd level, you have mastered the art of the enraging insult. You can use a bonus action on your turn to provoke a creature within 60 feet who can see or hear you. That creature must make a Wisdom saving throw. On a failure, the creature takes psychic damage equal to a roll of your fisticuffs damage die + your Charisma modifier and has disadvantage on any attack rolls it makes that do not include you as a target before the start of your next turn. For any of your Piss & Vinegar features that require your opponent to make a saving throw, the saving DC is calculated as follows:",
|
|
{
|
|
"type": "abilityDc",
|
|
"name": "Piss & Vinegar",
|
|
"attributes": [
|
|
"cha"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Dirty Tricks",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Piss & Vinegar",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, you have a few tricks up your sleeve to even the odds when the going gets rough. You can use each of these dirty tricks once and regain their use when you finish a short or long rest.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Heelstomper",
|
|
"entries": [
|
|
"When you deal damage with an unarmed strike, you attempt to slow the creature you hit. The creature must make a Dexterity saving throw. On a failure, you regain 1 expended moxie point and the creature's movement speed is halved for one minute."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Low Blow",
|
|
"entries": [
|
|
"When you deal damage with an unarmed strike, you can choose to hit them below the belt. The creature must make a Strength saving throw. On a failure, you regain 1 expended moxie point and the creature is knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Pocket Sand",
|
|
"entries": [
|
|
"You can use a bonus action to attempt to blind a creature within 5 feet. The creature must make a Constitution saving throw. On a failure, you regain 1 expended moxie point and the creature is {@condition blinded} until the end of its next turn."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Mean Old Cuss",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Piss & Vinegar",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 11th level, your threats and mean spirited tricks pack an extra punch. When you make a Charisma ({@skill Intimidation}) check, you can use your reaction and spend 1 moxie to give yourself advantage on the roll. When a creature makes a saving throw against one of your Piss & Vinegar features, you can use your reaction and spend 1 moxie to give that roll disadvantage."
|
|
]
|
|
},
|
|
{
|
|
"name": "The Uncouth Art",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Piss & Vinegar",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 17th level, you gain the ability to offend every creature in the room with minimal effort. When you use your Salty Salute feature, you can choose to target a number of creatures within 60 feet who can see or hear you up to your level in this class, instead of a single creature. You regain 1 expended moxie point the first time each creature targeted in this way hits you with an attack before the start of your next turn.",
|
|
"Once you use this feature, you can't use it again until you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "The Squared Circle",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Squared Circle",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"Pugilists who fight in the Squared Circle know you don't have to knock an opponent senseless to get them to submit. Of course, members of the squared circle do beat their opponents senseless, they just know they don't have to.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Groundwork|Pugilist|SterlingVermin|Squared Circle|SterlingVermin|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Muscle Mass|Pugilist|SterlingVermin|Squared Circle|SterlingVermin|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Groundwork",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Squared Circle",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting when you choose this fight club at 3rd level, you gain the following additional moxie features.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Compression Lock",
|
|
"entries": [
|
|
"When a creature attempts to {@action escape a grapple||break your grapple} and succeeds, you can use your reaction and spend 1 moxie point to force the creature to roll again. The creature must use the second result."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Quick Pin",
|
|
"entries": [
|
|
"When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction and spend 1 moxie point to attempt to {@action grapple} the creature instead of making an opportunity attack."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "To the Mat",
|
|
"entries": [
|
|
"You can use a bonus action and spend 1 moxie point to make a Strength ({@skill Athletics}) check with a DC equal to the AC of one creature within 5 feet of you. On a success, you {@action grapple} the creature and knock it {@condition prone}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Muscle Mass",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Squared Circle",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"skillProficiencies": [
|
|
{
|
|
"athletics": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"Also at 3rd level, you gain proficiency in {@skill Athletics} if you don't already have it. If you do already have proficiency in {@skill Athletics}, your proficiency bonus is doubled for any ability check that uses that proficiency."
|
|
]
|
|
},
|
|
{
|
|
"name": "Meat Shield",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Squared Circle",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, when you have an enemy creature {@condition grappled} you gain {@quickref Cover||3||half cover} against all attacks made against you by a creature you are not grappling. When a weapon attack made by a creature you are not grappling misses you, you may use your reaction and spend 1 moxie point to have that creature make the same attack with a new roll against an enemy creature you are grappling."
|
|
]
|
|
},
|
|
{
|
|
"name": "Heavyweight",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Squared Circle",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 11th level, you count as one size larger than you are for the purposes of grappling. In addition, you can move your full movement speed when you are dragging or carrying a {@condition grappled} creature your size or smaller."
|
|
]
|
|
},
|
|
{
|
|
"name": "Clean Finish",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Squared Circle",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 17th level, your mastery of grappling reaches its peak. While you have a creature {@condition grappled} you gain advantage on all attacks against it. Additionally, when you make an unarmed strike or pugilist weapon attack against a creature you have {@condition grappled}, you score a critical hit on a roll of 19 or 20."
|
|
]
|
|
},
|
|
{
|
|
"name": "The Sweet Science",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Sweet Science",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"entries": [
|
|
"Pugilists who practice the Sweet Science hit hard, fast, and often. This style is sometimes used by fighters who battle for the entertainment of the upper classes, but is just as often practiced in the back alleys and the bars by those whose next breath depends on a knockout.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Bare Knuckle Boxer|Pugilist|SterlingVermin|Sweet Science|SterlingVermin|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Cross Counter|Pugilist|SterlingVermin|Sweet Science|SterlingVermin|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bare Knuckle Boxer",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Sweet Science",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting when you choose this fight club at 3rd level, your unarmed strikes score a critical hit on a roll of 19 or 20 on the d20."
|
|
]
|
|
},
|
|
{
|
|
"name": "Cross Counter",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Sweet Science",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also starting at 3rd level, you can block the brunt of an attack and launch one of your own in the same fluid motion. You can use your reaction and spend 2 moxie points to reduce the damage of a melee weapon attack made against you by {@dice 1d10} + your Strength modifier + your pugilist level.",
|
|
"If you reduce the damage to 0, you can make an unarmed strike or pugilist weapon attack against a creature within range as part of the same reaction."
|
|
]
|
|
},
|
|
{
|
|
"name": "One, Two, Three, Floor",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Sweet Science",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 6th level, when you use your bonus action to use the Old One-Two and hit the same creature with both attacks, you can immediately spend 1 moxie point to make an additional attack with an unarmed strike as part of that bonus action. If you hit, the creature is knocked {@condition prone} in addition to taking damage as normal for your unarmed strike."
|
|
]
|
|
},
|
|
{
|
|
"name": "Float Like a Butterfly, Sting Like a Bee",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Sweet Science",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 11th level, when you reduce damage from an attack to 0 and successfully hit an enemy creature using your Cross Counter feature you regain 1 expended moxie point."
|
|
]
|
|
},
|
|
{
|
|
"name": "Knock Out",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Sweet Science",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 17th level, when you hit with an unarmed strike or pugilist weapon you can spend 1 or more moxie points to try to knock out the opponent instead of dealing damage. Roll {@dice 3d12}, plus an additional {@dice 2d12} for every moxie point spent after the first, and add your pugilist level to the result. If the total is equal to or greater than the creature's remaining hit points, it is reduced to 0 hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dragonheart",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"entries": [
|
|
"Long ago, a half-dragon trained a group of warriors to aid in her efforts to carve out an empire for herself. She failed but the esoteric techniques she taught these soldiers has been passed down from mentor to student ever since. Unlike joining other fight clubs, pugilists do not become discover these abilities due to temperament or inclination alone. Instead, dragonhearts, as these pugilists are known, dedicate themselves to learning the ancient combat techniques taught by the half-dragon would-be conqueror.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Draconic Mien|Pugilist|SterlingVermin|Dragonheart|SterlingVermin:Patreon|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Scales of War|Pugilist|SterlingVermin|Dragonheart|SterlingVermin:Patreon|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Draconic Mien",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"skillProficiencies": [
|
|
{
|
|
"intimidation": true
|
|
}
|
|
],
|
|
"expertise": [
|
|
{
|
|
"intimidation": true
|
|
}
|
|
],
|
|
"languageProficiencies": [
|
|
{
|
|
"draconic": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you choose this fight club at 3rd level, you carry yourself with the menacing confidence of dragons. You gain proficiency in the {@skill Intimidation} skill if you don't have it already. Your proficiency bonus is doubled for any ability check you make that uses this proficiency.",
|
|
"In addition, you can read, speak, and write {@language Draconic}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Scales of War",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also at 3rd level, you can use a bonus action on your turn to cause your skin to slough off, temporarily revealing hard scales underneath. When you do, you have resistance to bludgeoning, piercing, and slashing damage for 1 minute.",
|
|
"Once you use this feature, you must finish a short or long rest before you can use it again."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elemental Rebuke",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 6th level, when use your {@classFeature Bloodied but Unbowed|Pugilist|SterlingVermin|3} feature you can choose to exhale a 30-foot cone of elemental energy as part of the same reaction. When you do, you can choose the nature of your breath weapon which determines the type of damage dealt: acid, cold, fire, or lightning.",
|
|
"Each creature in the area of exhalation must make a Dexterity saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. Creatures who fail this saving throw take {@dice 1d12 + #$prompt_number:min=1,title=Enter Your Pugilist Level!,default=1$#|1d12 + your pugilist level} damage, and half as much on a successful one."
|
|
]
|
|
},
|
|
{
|
|
"name": "Wings of War",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 11th level, when you use your {@subclassFeature Scales of War|Pugilist|SterlingVermin|Dragonheart|SterlingVermin:Patreon|3} feature you also sprout wings, giving you a fly speed of 60 feet for 1 minute."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frightful Presence",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 17th level, as an action you can exude terror to each creature of your choice within 60 feet. Chosen creatures must make a Wisdom saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. On a failed saving throw, the creature becomes {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.",
|
|
"Once you use this feature, you must finish a long rest before you can use it again."
|
|
]
|
|
},
|
|
{
|
|
"name": "King of Beasts",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "King of Beasts",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"entries": [
|
|
"Most pugilists start their path in teeming cities but not all of them stay there. Pugilists in the King of Beasts fight club make their home in the wilderness and discover they are more similar to the streets of major cities than they might have guessed\u2014might makes right in either case. This time living among the beasts of the world changes a pugilist, allowing them to tap into a virile resilience and even learn to take on the many shapes of fauna they've encountered. These pugilists often ally with druids to defend the natural world against those who would abuse it.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Bestial Vigor|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Wild Shape|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bestial Vigor",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "King of Beasts",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"When you choose this fight club at 3rd level, your hit point maximum increases by 6. Whenever you gain a level in this class, your hit point maximum increases by 2."
|
|
]
|
|
},
|
|
{
|
|
"name": "Wild Shape",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "King of Beasts",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also at 3rd level, you can use your action to magically assume the shape of a beast that you have seen before. Once you use this feature, you can't use it again until you finish a short or long rest.",
|
|
"Your pugilist level determines the beasts you can transform into, as shown in the Beast Shapes table. At 3rd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.",
|
|
{
|
|
"type": "table",
|
|
"caption": "Wild Shape Table",
|
|
"colLabels": [
|
|
"Level",
|
|
"Max. CR",
|
|
"Limitations",
|
|
"Example"
|
|
],
|
|
"colStyles": [
|
|
"col-2 text-center",
|
|
"col-2 text-center",
|
|
"col-5",
|
|
"col-3"
|
|
],
|
|
"rows": [
|
|
[
|
|
"3rd",
|
|
"{@filter 1/4|bestiary|challenge rating=[&0;&1/4]|type=beast|speed type=!fly;!swim|miscellaneous=!swarm}",
|
|
"No flying or swimming speed",
|
|
"{@creature Wolf}"
|
|
],
|
|
[
|
|
"6th",
|
|
"{@filter 1/2|bestiary|challenge rating=[&0;&1/2]|type=beast|speed type=!fly|miscellaneous=!swarm}",
|
|
"No flying speed",
|
|
"{@creature Crocodile}"
|
|
],
|
|
[
|
|
"11th",
|
|
"{@filter 1|bestiary|challenge rating=[&0;&1]|type=beast|miscellaneous=!swarm}",
|
|
"\u2014",
|
|
"{@creature Giant eagle}"
|
|
]
|
|
]
|
|
},
|
|
"You can stay in a beast shape for a number of hours equal to half your pugilist level (rounded down). You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall {@condition unconscious}, drop to 0 hit points, or die.",
|
|
"While you are transformed, the following rules apply:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.",
|
|
"When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked {@condition unconscious}.",
|
|
"You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your {@condition concentration} on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as {@spell call lightning}, that you've already cast.",
|
|
"You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as {@sense darkvision}, unless your new form also has that sense.",
|
|
"You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "War Shape",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "King of Beasts",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 6th level, you can use a bonus action and expend a use of your {@subclassFeature Wild Shape|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|3} to take on a war shape for 1 minute. When you do, choose one beast you can transform into using your Wild Shape feature.",
|
|
"While you are in your war shape, you combine features of your normal appearance with those of the chosen beast and you gain the following benefits for the duration:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You gain any special senses and movement speeds the beast has.",
|
|
"If the beast has any natural weapon attacks that deal piercing or slashing damage, you can choose to deal that damage type when you deal damage with an unarmed strike.",
|
|
"Your unarmed strikes deal an additional {@damage 1d4} damage.",
|
|
"If the beast is any size category smaller than you, you can choose to reduce your size by one category (from Medium to Small, for example) until your war shape ends.",
|
|
"If the beast is any size category larger than you, you can choose to increase your size by one category (from Medium to Large, for example) until your war shape ends.",
|
|
"You have advantage on Charisma ({@skill Intimidation}) ability checks."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Cornered but Not Caught",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "King of Beasts",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 11th level, when you use your {@classFeature Bloodied but Unbowed|Pugilist|SterlingVermin|3} feature you can choose to also use this feature. If you do, you regain hit points equal to your Constitution modifier at the start of each of your turns for the next minute. This effect ends early if you are reduced to 0 hit points. You can use this feature again after you complete a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Beast at Heart",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "King of Beasts",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 17th level, you can use your {@subclassFeature Wild Shape|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|3} feature twice, regaining both uses when you finish a short or long rest.",
|
|
"When you use your {@subclassFeature Wild Shape|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|3} feature, you can choose to expend both uses. When you do, you can choose a beast with a challenge rating up to 5.",
|
|
"When you use your {@subclassFeature War Shape|Pugilist|SterlingVermin|King of Beasts|SterlingVermin:Patreon|6} feature, you can choose to expend both uses. When you do, you choose up to three beasts and gain the special senses and movement speeds of each beast (using the highest of each movement speed if multiple chosen beasts have the same kind of movement speed). Additionally, the additional damage dealt by your unarmed strikes increases to {@dice 1d6}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mailed Fist",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Mailed Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"entries": [
|
|
"Most pugilists are armored as heavily as they are armed\u2014which is to say, they're not. But those of certain backgrounds, or from cultures with a heavy emphasis on metalworking such as dwarves, find they brawl better encased in armor. Pugilists in this fight club blend their metallurgical skills with their innate talent for fisticuffs, a combination that grants them scorching strikes and an ironclad resilience.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Bonus Proficiencies|Pugilist|SterlingVermin|Mailed Fist|SterlingVermin:Patreon|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Fist of Embers|Pugilist|SterlingVermin|Mailed Fist|SterlingVermin:Patreon|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bonus Proficiencies",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Mailed Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"armorProficiencies": [
|
|
{
|
|
"medium": true,
|
|
"heavy": true
|
|
}
|
|
],
|
|
"toolProficiencies": [
|
|
{
|
|
"smith's tools": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"When you choose this fight club at 3rd level, you gain proficiency with {@item smith's tools|PHB} and medium and heavy armor. Additionally, wearing medium and heavy armor does not prevent you from gaining the benefits of your {@classFeature Fisticuffs|Pugilist|SterlingVermin|1} feature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fist of Embers",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Mailed Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also at 3rd level, you can use a bonus action and spend 2 moxie points to ignite your fists for 1 minute. While your fists are ignited, you take {@damage 1d6} fire damage at the start of each of your turns and your unarmed strikes deal an additional {@damage 1d6} fire damage. You can choose to end this feature early with no action required by you."
|
|
]
|
|
},
|
|
{
|
|
"name": "Adamant Will",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Mailed Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 6th level, when a critical hit is made against you while you are wearing medium or heavy armor, you can use your reaction to gain resistance to the damage of the attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Forged in Fire",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Mailed Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 11,
|
|
"header": 2,
|
|
"resist": [
|
|
"fire"
|
|
],
|
|
"entries": [
|
|
"Starting at 11th level, you have resistance to fire damage.",
|
|
"In addition, when you take fire damage you can use your reaction to gain temporary hit points equal to the damage taken. You lose all temporary hit points gained from this feature at the end of your next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Adamant Body",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Mailed Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 17th level, when you are reduced to 0 hit points but not killed outright, you can use your reaction to drop to 1 hit point instead. When you do, you gain temporary hit points equal to twice your pugilist level + your Constitution score and you regain all expended moxie points. You cannot use this feature again until you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Street Saint",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"entries": [
|
|
"Pugilists rise above the adversity they face. Those known as Street Saints do so with the aid of their deep and abiding faith in the gods. These pugilists have had their convictions tested and come out the other side with their righteous resolve only strengthened. They fight to make the world a better place. They fight because they believe their god has called them to. They fight because wherever corruption is allowed to exist, justice cannot flourish.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Channel Divinity|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Channel Divinity: Fists of Faith|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Channel Divinity: Grace of the Gods|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Lay on Hands|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Channel Divinity",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"When you choose this fight club at 3rd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: {@subclassFeature Channel Divinity: Fists of Faith|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3} and {@subclassFeature Channel Divinity: Grace of the Gods|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3}.",
|
|
"When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals 8 + your proficiency bonus + your Wisdom modifier.",
|
|
"Beginning at 11th level, you can use your Channel Divinity twice between rests. When you finish a short or long rest, you regain your expended uses."
|
|
]
|
|
},
|
|
{
|
|
"name": "Channel Divinity: Fists of Faith",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"You use a bonus action and offer up your hands to the will of the divine. For the next minute, your unarmed strikes score a critical hit on a result of 19 or 20."
|
|
]
|
|
},
|
|
{
|
|
"name": "Channel Divinity: Grace of the Gods",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"As a bonus action, you offer a prayer up to the gods and their divine protection surrounds you. You gain {@dice 1d10} + your pugilist level in temporary hit points. While you have any temporary hit points from this ability, you have resistance to all damage. You lose all temporary hit points granted by this ability after 1 minute."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lay on Hands",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also at 3rd level, your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your pugilist level x 5.",
|
|
"As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.",
|
|
"Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize poisons with a single use of Lay on Hands, expending hit points separately for each one.",
|
|
"This feature has no effect on undead and constructs."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hallowed Hands",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 6th level, when you deal damage to a creature with an unarmed strike you can expend a number of hit points from your {@subclassFeature Lay on Hands|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3} feature up to your level in this class to deal additional radiant damage equal to the hit points expended. This damage is doubled if the creature is a fiend or undead. Once you use this feature, you can't use it again until the start of your next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ravaged but Resolute",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 11th level, when you use your {@classFeature Bloodied but Unbowed|Pugilist|SterlingVermin|3} feature you can choose to also use this feature. If you do, the pool of hit points your {@subclassFeature Lay on Hands|Pugilist|SterlingVermin|Street Saint|SterlingVermin:Patreon|3} feature grants you is refilled to its maximum. You can use this feature again after you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Aura of Resilience",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 17th level, as a bonus action on your turn you can lend your spiritual mettle to your allies. For the next minute, you and each friendly creature within 30 feet gain resistance to all damage. Once you use this feature, you can't use it again until you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Whiskey Fist",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Whiskey Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"entries": [
|
|
"Pugilists in the Whiskey Fist fight club are the bane of tavern owners throughout the land. There is nothing a Whiskey Fist pugilist likes more than to get a few drinks in his belly and throw down with anyone who dares to give him side eye. Even when wandering ancient ruins or traveling through the wilderness these pugilist always keep a few bottles \"just in case\".",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Drink Like a Demon|Pugilist|SterlingVermin|Whiskey Fist|SterlingVermin:Patreon|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Fish In Water|Pugilist|SterlingVermin|Whiskey Fist|SterlingVermin:Patreon|3"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Homebrewer|Pugilist|SterlingVermin|Whiskey Fist|SterlingVermin:Patreon|3"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drink Like a Demon",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Whiskey Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting when you choose this Fight Club at 3rd level, you can use a bonus action on each of your turns to consume a potion or other beverage.",
|
|
"Additionally, when you drink an alcoholic beverage you can use your reaction to trigger your {@classFeature Bloodied but Unbowed|Pugilist|SterlingVermin|3} feature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fish In Water",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Whiskey Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Also at 3rd level, when you drink an alcoholic beverage you can use your reaction to gain 1 moxie point. You can use this feature a number of times equal to your Constitution modifier and regain all expended uses when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Homebrewer",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Whiskey Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"header": 2,
|
|
"toolProficiencies": [
|
|
{
|
|
"brewer's supplies": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"Also at 3rd level, you gain proficiency with {@item brewer's supplies|PHB}. When you finish a rest you can use whatever plant materials and water are at hand and brewer's supplies to create alcoholic beverages. You create {@dice 1d3} when you finish a short rest and {@dice 2d6} when you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hair of the Dog",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Whiskey Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 6,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 6th level, when you drink an alcoholic beverage you can use your reaction to lose a level of {@condition exhaustion}. Once you use this feature, you can't use it again until you finish a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mean Drunk",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Whiskey Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 11,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 11th level, when you consume an alcoholic beverage you can use your reaction and spend 5 moxie points to enter a drunken frenzy for 1 minute. While in a drunken frenzy, you gain the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"When you use your {@classFeature Haymaker|Pugilist|SterlingVermin|5} feature, you do not gain disadvantage on your weapon attack rolls.",
|
|
"You gain a special reaction you can use each turn to make an opportunity attack. You cannot use your reaction on the same turn you use one of your special reactions.",
|
|
"You ignore the effects of {@condition exhaustion}."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Minotaur in a Glassworker's Shop",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Whiskey Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 17th level, add the following benefits to your drunken frenzy.",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"You have resistance to bludgeoning, piercing, and slashing damage.",
|
|
"You have advantage on ability checks that add your Strength modifier.",
|
|
"You can move through other creatures. You can use your reaction when you move through a creature one size larger than you or smaller to make a {@action Shove} attack against that creature."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"foundrySubclassFeature": [
|
|
{
|
|
"name": "Persona Libre",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": "3 + @abilities.cha.mod",
|
|
"per": "lr"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Work the Crowd",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"system": {
|
|
"activation": {
|
|
"type": "action",
|
|
"cost": 1
|
|
},
|
|
"save": {
|
|
"ability": "wis",
|
|
"scaling": "str"
|
|
},
|
|
"actionType": "save",
|
|
"target": {
|
|
"value": 30,
|
|
"units": "ft",
|
|
"type": "radius"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "High Flyer",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Arena Royale",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"effects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.movement.walk",
|
|
"mode": "ADD",
|
|
"value": 10
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Scrap like a Sleuth",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Bloodhound Bruisers",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 6,
|
|
"system": {
|
|
"activation": {
|
|
"type": "action",
|
|
"cost": 1
|
|
},
|
|
"target": {
|
|
"value": 30,
|
|
"units": "ft"
|
|
},
|
|
"duration": {
|
|
"value": 1,
|
|
"units": "minute"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Grotesque Growth",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Hand of Dread",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 11,
|
|
"system": {
|
|
"activation": {
|
|
"type": "bonus",
|
|
"cost": 1
|
|
},
|
|
"duration": {
|
|
"value": 1,
|
|
"units": "minute"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Fountain of Viscera",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Hand of Dread",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"system": {
|
|
"activation": {
|
|
"type": "action",
|
|
"cost": 1
|
|
},
|
|
"save": {
|
|
"ability": "dex",
|
|
"scaling": "str"
|
|
},
|
|
"actionType": "save",
|
|
"damage.parts": [
|
|
[
|
|
"100",
|
|
"piercing"
|
|
]
|
|
],
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "lr"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Salty Salute",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Piss & Vinegar",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 3,
|
|
"system": {
|
|
"ability": "cha",
|
|
"damage.parts": [
|
|
[
|
|
"@scale.pugilist.fisticuffs + @mod",
|
|
"psychic"
|
|
]
|
|
],
|
|
"save": {
|
|
"ability": "wis",
|
|
"scaling": "cha"
|
|
},
|
|
"range": {
|
|
"value": 60,
|
|
"units": "ft"
|
|
},
|
|
"target": {
|
|
"value": 1,
|
|
"type": "creature"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "The Uncouth Art",
|
|
"source": "SterlingVermin",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Piss & Vinegar",
|
|
"subclassSource": "SterlingVermin",
|
|
"level": 17,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "lr"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Scales of War",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "sr"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Elemental Rebuke",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 6,
|
|
"system": {
|
|
"actionType": "save",
|
|
"damage.parts": [
|
|
[
|
|
"1d12 + @classes.pugilist.levels",
|
|
""
|
|
]
|
|
],
|
|
"save": {
|
|
"ability": "dex",
|
|
"scaling": "con"
|
|
},
|
|
"target": {
|
|
"value": 30,
|
|
"units": "ft",
|
|
"type": "cone"
|
|
},
|
|
"activation": {
|
|
"type": "none",
|
|
"cost": 1
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Frightful Presence",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Dragonheart",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"system": {
|
|
"actionType": "save",
|
|
"save": {
|
|
"ability": "wis",
|
|
"scaling": "con"
|
|
},
|
|
"target": {
|
|
"value": 60,
|
|
"units": "ft",
|
|
"type": "radius"
|
|
},
|
|
"activation": {
|
|
"type": "action",
|
|
"cost": 1
|
|
},
|
|
"duration": {
|
|
"value": 1,
|
|
"units": "minute"
|
|
},
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "lr"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Wild Shape",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "King of Beasts",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "sr"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Cornered but Not Caught",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "King of Beasts",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "lr"
|
|
},
|
|
"actionType": "heal",
|
|
"damage.parts": [
|
|
[
|
|
"@classes.pugilist.levels",
|
|
"healing"
|
|
]
|
|
],
|
|
"duration": {
|
|
"value": 1,
|
|
"units": "minute"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Adamant Body",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Mailed Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "lr"
|
|
},
|
|
"actionType": "heal",
|
|
"ability": "con",
|
|
"damage.parts": [
|
|
[
|
|
"@mod + @classes.pugilist.levels",
|
|
"temphp"
|
|
]
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Channel Divinity",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": "@scale.street-saint.channel-divinity",
|
|
"per": "sr"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Channel Divinity: Grace of the Gods",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"system": {
|
|
"actionType": "heal",
|
|
"damage.parts": [
|
|
[
|
|
"1d10 + @classes.pugilist.levels",
|
|
"temphp"
|
|
]
|
|
],
|
|
"formula": "1d10 + @classes.pugilist.levels"
|
|
}
|
|
},
|
|
{
|
|
"name": "Lay on Hands",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"system": {
|
|
"uses": {
|
|
"value": 5,
|
|
"max": "(@classes.pugilist.levels * 5)",
|
|
"per": "charges"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Aura of Resilience",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Street Saint",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 17,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": 1,
|
|
"per": "lr"
|
|
},
|
|
"activation": {
|
|
"type": "bonus",
|
|
"cost": 1
|
|
},
|
|
"duration": {
|
|
"value": 1,
|
|
"units": "minute"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Fish In Water",
|
|
"source": "SterlingVermin:Patreon",
|
|
"className": "Pugilist",
|
|
"classSource": "SterlingVermin",
|
|
"subclassShortName": "Whiskey Fist",
|
|
"subclassSource": "SterlingVermin:Patreon",
|
|
"level": 3,
|
|
"system": {
|
|
"uses": {
|
|
"value": 1,
|
|
"max": "(@abilities.con.mod)",
|
|
"per": "lr"
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"baseitem": [
|
|
{
|
|
"name": "Brass Knuckles",
|
|
"source": "SterlingVermin",
|
|
"page": 0,
|
|
"type": "M",
|
|
"rarity": "none",
|
|
"weight": 1,
|
|
"value": 100,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "B",
|
|
"weapon": true
|
|
},
|
|
{
|
|
"name": "Katar",
|
|
"source": "SterlingVermin",
|
|
"page": 0,
|
|
"type": "M",
|
|
"rarity": "none",
|
|
"weight": 3,
|
|
"value": 300,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "P",
|
|
"weapon": true
|
|
},
|
|
{
|
|
"name": "Knuckle Knives",
|
|
"source": "SterlingVermin",
|
|
"page": 0,
|
|
"type": "M",
|
|
"rarity": "none",
|
|
"weight": 2,
|
|
"value": 300,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "S",
|
|
"weapon": true
|
|
}
|
|
],
|
|
"item": [
|
|
{
|
|
"name": "Bonebreakers",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "brass knuckles|SterlingVermin",
|
|
"type": "M",
|
|
"rarity": "legendary",
|
|
"reqAttune": "by a pugilist",
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "B",
|
|
"bonusWeapon": "+3",
|
|
"entries": [
|
|
"These unremarkable brass knuckles appear well used if not well loved. They are covered in dings and scratches accompanied by the odd stain.",
|
|
"You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this weapon, you can use your reaction to attempt to maim them. When you do, the creature must succeed on a Constitution saving throw (DC 16) or be maimed in one of the following ways of your choice:",
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"{@b {@i Broken Arm.}} The creature has disadvantage with weapon attack rolls.",
|
|
"{@b {@i Broken Leg.}} The creature's walking speed is halved.",
|
|
"{@b {@i Broken Ribs.}} The creature has disadvantage on Strength and Dexterity ability checks and saving throws.",
|
|
"{@b {@i Broken Skull.}} Attack rolls against the creature are considered one higher for the purposes of determining whether or not the result is a critical."
|
|
]
|
|
},
|
|
"The maimed condition ends on a creature only after they have received medical treatment from a trained professional and rested for one month or they are targeted by a {@spell greater restoration} spell or similar magic.",
|
|
"After you use this ability to attempt to maim a creature, you must finish a short or long rest before you can use it again."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bottle of Brew Tasting",
|
|
"source": "SterlingVermin",
|
|
"rarity": "rare",
|
|
"wondrous": true,
|
|
"bonusWeapon": "+2",
|
|
"entries": [
|
|
"This magic item is a glass bottle with a blank label.",
|
|
"When a potion or other liquid is poured into the bottle, the contents and effects of the liquid will appear, written in Common, on the label. This writing fades when the bottle is emptied of its contents.",
|
|
"If this bottle is broken, it loses the ability to identify liquids but instead functions as an improvised weapon with a +2 bonus to attack rolls and damage rolls."
|
|
]
|
|
},
|
|
{
|
|
"name": "Club of Unconsciousness",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "club|phb",
|
|
"type": "M",
|
|
"rarity": "rare",
|
|
"reqAttune": true,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "B",
|
|
"bonusWeapon": "+1",
|
|
"recharge": "dawn",
|
|
"rechargeAmount": "{@dice 1d3 + 1}",
|
|
"charges": 5,
|
|
"entries": [
|
|
"You gain a +1 bonus to attack and damage rolls made with this magic weapon",
|
|
"Additionally, this club has 5 charges. When you deal damage with this weapon, you can expend one or more charges to attempt to render the creature {@condition unconscious}. When you do, roll {@dice 5d8} (+{@dice ((#$prompt_number:min=1,max=5,default=123$#)*2)d8|2d8} for each charge expended beyond the first). If the creature has a number of hit points remaining that is equal to or less than the total of your roll, the creature forgets everything it saw and heard over the last minute and is {@condition unconscious} for 1 hour or until another person uses an action to shake or slap the sleeper awake.",
|
|
"The club regains {@dice 1d3 + 1} expended charges daily at dawn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Coin of Easy Living",
|
|
"source": "SterlingVermin",
|
|
"rarity": "uncommon",
|
|
"reqAttune": true,
|
|
"wondrous": true,
|
|
"entries": [
|
|
"This gold coin appears totally normal to mundane senses but, when {@coinflip flipped|Coin of Easy Living|Heads|Heads}, always lands heads up. While you are attuned to this item, you can summon it to your palm at will."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enchanted Inks (1st Level)",
|
|
"source": "SterlingVermin",
|
|
"type": "P",
|
|
"rarity": "common",
|
|
"entries": [
|
|
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=1}. The spell's level cannot exceed the level determined by the rarity of the enchanted inks.",
|
|
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enchanted Inks (2nd Level)",
|
|
"source": "SterlingVermin",
|
|
"type": "P",
|
|
"rarity": "uncommon",
|
|
"entries": [
|
|
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=2}. The spell's level cannot exceed 2nd level.",
|
|
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enchanted Inks (3rd Level)",
|
|
"source": "SterlingVermin",
|
|
"type": "P",
|
|
"rarity": "rare",
|
|
"entries": [
|
|
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=3}. The spell's level cannot exceed 3rd level.",
|
|
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enchanted Inks (4th Level)",
|
|
"source": "SterlingVermin",
|
|
"type": "P",
|
|
"rarity": "very rare",
|
|
"entries": [
|
|
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=4}. The spell's level cannot exceed 4th level.",
|
|
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Enchanted Inks (5th Level)",
|
|
"source": "SterlingVermin",
|
|
"type": "P",
|
|
"rarity": "legendary",
|
|
"entries": [
|
|
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=5}. The spell's level cannot exceed 5th level.",
|
|
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
|
|
]
|
|
},
|
|
{
|
|
"name": "Everfull Stein",
|
|
"source": "SterlingVermin",
|
|
"rarity": "uncommon",
|
|
"wondrous": true,
|
|
"entries": [
|
|
"This large ceramic stein is decorated with dwarven glyphs and topped with a brass metal lid that can be opened by thumb lever. While the lid is closed and the stein is empty, the owner need only name a non-magical ale, beer, or mead he has had before and the stein fills with that brew"
|
|
]
|
|
},
|
|
{
|
|
"name": "Leather Jerkin, +1",
|
|
"source": "SterlingVermin",
|
|
"rarity": "rare",
|
|
"wondrous": true,
|
|
"bonusAc": "+1",
|
|
"entries": [
|
|
"You have a +1 bonus to AC while you are unarmored and wearing this garment."
|
|
]
|
|
},
|
|
{
|
|
"name": "Leather Jerkin, +2",
|
|
"source": "SterlingVermin",
|
|
"rarity": "very rare",
|
|
"wondrous": true,
|
|
"bonusAc": "+2",
|
|
"entries": [
|
|
"You have a +2 bonus to AC while you are unarmored and wearing this garment."
|
|
]
|
|
},
|
|
{
|
|
"name": "Leather Jerkin, +3",
|
|
"source": "SterlingVermin",
|
|
"rarity": "legendary",
|
|
"wondrous": true,
|
|
"bonusAc": "+3",
|
|
"entries": [
|
|
"You have a +3 bonus to AC while you are unarmored and wearing this garment."
|
|
]
|
|
},
|
|
{
|
|
"name": "Loaded Dice",
|
|
"source": "SterlingVermin",
|
|
"rarity": "rare",
|
|
"reqAttune": true,
|
|
"wondrous": true,
|
|
"recharge": "dawn",
|
|
"charges": 7,
|
|
"entries": [
|
|
"This set of six-sided dice is indistinguishable from mundane dice, but blessed with good fortune. After you make an ability check, attack roll, or saving throw, but before the DM declares success or failure, you can expend 1 charge to reroll the {@dice d20}. Loaded dice can have up to 7 charges and regain {@dice 1d6+1} charges each week.",
|
|
"Additionally, if used to play a {@item dice set|phb|dice game}, the owner of the dice has advantage on any ability check to determine the winner of the game."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mage Mashers",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "brass knuckles|SterlingVermin",
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": true,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "B",
|
|
"bonusWeapon": "+2",
|
|
"entries": [
|
|
"These brass knuckles are forged from a dull black ore that sparkles with a prism of colors when held to light. They feel heavier than they look like they should be, especially to creatures capable of casting spells.",
|
|
"You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with the spellcasting or pact magic trait, that creature takes an extra {@dice 1d6} force damage. In addition, any creature who makes a saving throw to maintain {@condition concentration} on a spell as a result of damage you deal with these weapons has disadvantage on that saving throw."
|
|
]
|
|
},
|
|
{
|
|
"name": "Medallion of Mettle",
|
|
"source": "SterlingVermin",
|
|
"rarity": "rare",
|
|
"reqAttune": true,
|
|
"wondrous": true,
|
|
"entries": [
|
|
"This ostentatious medallion draws the eye of even casual onlookers. Whenever you gain temporary hit points, you gain an additional {@dice 1d6} temporary hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mugfist Knuckles",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "brass knuckles|SterlingVermin",
|
|
"type": "M",
|
|
"rarity": "uncommon",
|
|
"reqAttune": true,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "B",
|
|
"bonusWeapon": "+1",
|
|
"entries": [
|
|
"These brass knuckles are plated with cheap faux gold that wouldn't fool even the most casual observer.",
|
|
"You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20, {@dice 1d6} gold pieces fall onto the ground in the creature's space."
|
|
]
|
|
},
|
|
{
|
|
"name": "Poundwise Porter",
|
|
"source": "SterlingVermin",
|
|
"type": "P",
|
|
"rarity": "very rare",
|
|
"entries": [
|
|
"This potion is thick and so dark brown it is nearly black. For one minute after consuming this potion, you gain +3 to damage with unarmed attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Prehensile Whip",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "whip|phb",
|
|
"type": "M",
|
|
"rarity": "rare",
|
|
"reqAttune": true,
|
|
"weaponCategory": "martial",
|
|
"property": [
|
|
"F",
|
|
"R"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "S",
|
|
"bonusWeapon": "+1",
|
|
"entries": [
|
|
"When not in use this whip looks like any other but, when wielded by an attuned creature, the weapon moves with purpose and articulation that betrays its magical nature. You gain a +1 to attack and damage rolls with this magic weapon. When you hit a creature or object with this weapon you may use your reaction to make a grapple attack against it using the whip instead of a free hand. When grappling in this way, your reach is considered 10 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ramuh's Katar",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "katar|SterlingVermin",
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": true,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "P",
|
|
"bonusWeapon": "+2",
|
|
"entries": [
|
|
"This punching dagger style weapon is carved from a single chunk of superconductive, dark violet metal that binds to the fist and forearm with black leather straps.",
|
|
"While you are attuned to and wearing this magical weapon, you have advantage on initiative rolls and your jumping distances are tripled. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that creature takes an additional 8 lightning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ratbite",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "knuckle knives|SterlingVermin",
|
|
"type": "M",
|
|
"conditionImmune": [
|
|
"disease"
|
|
],
|
|
"rarity": "legendary",
|
|
"reqAttune": true,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "S",
|
|
"bonusWeapon": "+3",
|
|
"entries": [
|
|
"These pungent weapons are made of leather of dubious origin with clumps of fur still attached. The leather grip fits snugly over the knuckles, with rat teeth and bits of bone sticking out the outward facing side. It gives off a unpleasant odor.",
|
|
"You gain a +3 bonus to attack and damage rolls made with these magic weapons. While you are attuned to these weapons, you are immune to disease. Any creature who takes damage from this weapon must succeed on a DC 11 Constitution saving throw or contract {@disease sewer plague} (described in Chapter 8 of the Dungeon Master's Guide). When you attack a creature with this magic weapon and roll a 20, they take an additional 8 necrotic damage and have disadvantage on saving throws against diseases for one week."
|
|
]
|
|
},
|
|
{
|
|
"name": "Salamander Sauce",
|
|
"source": "SterlingVermin",
|
|
"type": "P",
|
|
"immune": [
|
|
"cold",
|
|
"fire"
|
|
],
|
|
"resist": [
|
|
"cold"
|
|
],
|
|
"rarity": "uncommon",
|
|
"entries": [
|
|
"This potion is bright red and smells of peppers and spices. It is typically drizzled on food prior to being consumed but it is possible to consume it straight. A vial of salamander sauce typically has two doses.",
|
|
"When you consume this potion, you choose how many doses to consume. If you consume one dose, you gain resistance to cold damage for 8 hours. If you consume two doses, you gain immunity to cold damage and vulnerability to fire damage for 8 hours. For each dose you consume beyond the first two, you must succeed on a Constitution saving throw (DC 14) or gain a level of {@condition exhaustion}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Scyboo Snack",
|
|
"source": "SterlingVermin",
|
|
"type": "P",
|
|
"rarity": "uncommon",
|
|
"entries": [
|
|
"This potion must be baked into a biscuit form before its magic can take effect. Its smell is slightly off-putting to humanoids, but is very enticing to beasts. When a beast consumes a biscuit made from this potion, its size increases by one category (from Medium to Large, for example) for 10 minutes. While the beast's size is increased, it has advantage on Strength checks and saving throws and its weapon attacks deal {@dice 1d4} extra damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spiked Collar +1",
|
|
"source": "SterlingVermin",
|
|
"rarity": "uncommon",
|
|
"wondrous": true,
|
|
"bonusWeapon": "+1",
|
|
"entries": [
|
|
"This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A beast wearing this wondrous item has a +1 bonus to unarmed strike attack and damage rolls while wearing this collar."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spiked Collar +2",
|
|
"source": "SterlingVermin",
|
|
"rarity": "rare",
|
|
"wondrous": true,
|
|
"bonusWeapon": "+2",
|
|
"entries": [
|
|
"This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A beast wearing this wondrous item has a +2 bonus to unarmed strike attack and damage rolls while wearing this collar."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spiked Collar +3",
|
|
"source": "SterlingVermin",
|
|
"rarity": "very rare",
|
|
"wondrous": true,
|
|
"bonusWeapon": "+3",
|
|
"entries": [
|
|
"This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A beast wearing this wondrous item has a +3 bonus to unarmed strike attack and damage rolls while wearing this collar."
|
|
]
|
|
},
|
|
{
|
|
"name": "Studded Collar +1",
|
|
"source": "SterlingVermin",
|
|
"rarity": "uncommon",
|
|
"wondrous": true,
|
|
"bonusAc": "+1",
|
|
"bonusSavingThrow": "+1",
|
|
"entries": [
|
|
"This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A beast wearing this wondrous item has a +1 bonus to AC and saving throws while wearing this collar."
|
|
]
|
|
},
|
|
{
|
|
"name": "Studded Collar +2",
|
|
"source": "SterlingVermin",
|
|
"rarity": "rare",
|
|
"wondrous": true,
|
|
"bonusAc": "+2",
|
|
"bonusSavingThrow": "+2",
|
|
"entries": [
|
|
"This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A beast wearing this wondrous item has a +2 bonus to AC and saving throws while wearing this collar."
|
|
]
|
|
},
|
|
{
|
|
"name": "Studded Collar +3",
|
|
"source": "SterlingVermin",
|
|
"rarity": "very rare",
|
|
"wondrous": true,
|
|
"bonusAc": "+3",
|
|
"bonusSavingThrow": "+3",
|
|
"entries": [
|
|
"This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A beast wearing this wondrous item has a +3 bonus to AC and saving throws while wearing this collar."
|
|
]
|
|
},
|
|
{
|
|
"name": "Thunder Knuckles",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "brass knuckles|SterlingVermin",
|
|
"type": "M",
|
|
"rarity": "very rare",
|
|
"reqAttune": true,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "B",
|
|
"bonusWeapon": "+2",
|
|
"entries": [
|
|
"These brass knuckles are made of blue cobalt rings with a silver knuckle guard in the shape of a cloudbank. Once attuned, the cloudbank darkens and shifts constantly across the knuckles of its wearer occasionally illuminating briefly as miniature lightning bolts harmlessly crackle within the clouds.",
|
|
"You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20 on the attack roll, it takes an additional 8 thunder damage and is knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Whistle of Dog Calling",
|
|
"source": "SterlingVermin",
|
|
"rarity": "rare",
|
|
"wondrous": true,
|
|
"entries": [
|
|
"You can use an action to blow this unassuming whistle that's inaudible to all creatures except canines. When you do, you cast the {@spell conjure animals} spell but can only choose to summon two dire wolves or eight wolves. You do not need to maintain {@condition concentration}, but the duration is 10 minutes instead of 1 hour. Once you do, this magic cannot be used again until dawn of the next day."
|
|
],
|
|
"attachedSpells": [
|
|
"conjure animals"
|
|
]
|
|
},
|
|
{
|
|
"name": "Winter's Bite",
|
|
"source": "SterlingVermin",
|
|
"baseItem": "katar|SterlingVermin",
|
|
"type": "M",
|
|
"rarity": "uncommon",
|
|
"reqAttune": true,
|
|
"weaponCategory": "simple",
|
|
"property": [
|
|
"L",
|
|
"UN"
|
|
],
|
|
"dmg1": "1d4",
|
|
"dmgType": "P",
|
|
"bonusWeapon": "+1",
|
|
"entries": [
|
|
"This wool-lined, off-white leather glove is frigid to the touch, but comfortable when worn. Once attuned to this magic item, you can cause an icicle to grow from the glove, making it function like a katar. Alternatively, you can launch an icicle from the glove, acting like a hand crossbow. In both cases, these weapons deal cold damage instead of piercing damage.",
|
|
"You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20 its speed is halved until the end of its next turn. This does not affect creatures who are immune to cold damage."
|
|
]
|
|
}
|
|
],
|
|
"magicvariant": [
|
|
{
|
|
"name": "Penitent Pummelers",
|
|
"type": "GV|DMG",
|
|
"requires": [
|
|
{
|
|
"name": "Knuckle Knives"
|
|
},
|
|
{
|
|
"name": "Katar"
|
|
},
|
|
{
|
|
"name": "Brass Knuckles"
|
|
}
|
|
],
|
|
"entries": [
|
|
"These weapons are made of gold and etched with a holy symbol over each knuckle. You gain a +1 to attack and damage rolls with this magic weapon. When you hit a fiend or undead creature, that creature takes an extra {@dice 1d6} radiant damage."
|
|
],
|
|
"inherits": {
|
|
"namePrefix": "Penitent Pummelers (",
|
|
"nameSuffix": ")",
|
|
"source": "SterlingVermin",
|
|
"page": 0,
|
|
"rarity": "rare",
|
|
"bonusWeapon": "+1",
|
|
"entries": [
|
|
"These weapons are made of gold and etched with a holy symbol over each knuckle. You gain a +1 to attack and damage rolls with this magic weapon. When you hit a fiend or undead creature, that creature takes an extra {@dice 1d6} radiant damage."
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"name": "Punchdrunk Punters",
|
|
"type": "GV|DMG",
|
|
"requires": [
|
|
{
|
|
"name": "Knuckle Knives"
|
|
},
|
|
{
|
|
"name": "Katar"
|
|
},
|
|
{
|
|
"name": "Brass Knuckles"
|
|
}
|
|
],
|
|
"inherits": {
|
|
"namePrefix": "Punchdrunk Punters (",
|
|
"nameSuffix": ")",
|
|
"source": "SterlingVermin",
|
|
"page": 0,
|
|
"rarity": "rare",
|
|
"bonusWeapon": "+1",
|
|
"entries": [
|
|
"These beat up and well worn weapons smell as if they've spent a week at the bottom of a forgotten cask in a busy tavern.",
|
|
"You gain a +1 bonus to attack and damage rolls made with this magic weapon. Each time you deal damage to a creature, that creature gains a toxin point. It keeps the toxin point for one hour. You can use an action to cause a creature you can see to take {@dice 1d8} poison damage per toxin point it has, then it loses all toxin points."
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"itemProperty": [
|
|
{
|
|
"abbreviation": "UN",
|
|
"source": "SterlingVermin",
|
|
"page": 0,
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Unarmed",
|
|
"entries": [
|
|
"When you make an unarmed attack you can choose to deal the damage of this weapon instead of your normal unarmed attack damage."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"monster": [
|
|
{
|
|
"name": "Boxer",
|
|
"source": "SterlingVermin",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": "humanoid",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"{@item leather armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 85,
|
|
"formula": "10d8 + 40"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 20,
|
|
"dex": 12,
|
|
"con": 18,
|
|
"int": 10,
|
|
"wis": 11,
|
|
"cha": 14,
|
|
"passive": 10,
|
|
"languages": [
|
|
"Common"
|
|
],
|
|
"cr": "5",
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The boxer makes four fisticuffs attacks or two fisticuff attacks and brace up."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fisticuffs",
|
|
"entries": [
|
|
"{@atk mw} {@hit +8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Brace Up",
|
|
"entries": [
|
|
"The brawler gains 14 ({@dice 1d10 + 9}) temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Cross Counter",
|
|
"entries": [
|
|
"When hit by a melee attack the boxer can use this reaction to reduce the damage taken by the attack by 14 ({@dice 1d10 + 9}). If this reduces the damage of the attack to 0 or lower, the boxer may make a fisticuffs attack against the creature who made the attack if they are within range."
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C"
|
|
],
|
|
"damageTags": [
|
|
"B"
|
|
],
|
|
"miscTags": [
|
|
"MW"
|
|
]
|
|
},
|
|
{
|
|
"name": "Brawler",
|
|
"source": "SterlingVermin",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": "humanoid",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 14,
|
|
"from": [
|
|
"{@item leather armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 32,
|
|
"formula": "5d8 + 10"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 15,
|
|
"dex": 11,
|
|
"con": 14,
|
|
"int": 10,
|
|
"wis": 9,
|
|
"cha": 12,
|
|
"passive": 9,
|
|
"languages": [
|
|
"Common"
|
|
],
|
|
"cr": "1/2",
|
|
"trait": [
|
|
{
|
|
"name": "Iron Chin",
|
|
"entries": [
|
|
"While the brawler is wearing light or no armor and not using a shield, it uses its Constitution modifier in place of its Dexterity modifier to determine its AC."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The brawler makes two fisticuffs attacks or one fisticuffs attack and uses brace up."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fisticuffs",
|
|
"entries": [
|
|
"{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Brace Up",
|
|
"entries": [
|
|
"The brawler gains 7 ({@dice 1d6 + 4}) temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C"
|
|
],
|
|
"damageTags": [
|
|
"B"
|
|
],
|
|
"miscTags": [
|
|
"MW"
|
|
]
|
|
},
|
|
{
|
|
"name": "Hound",
|
|
"source": "SterlingVermin",
|
|
"page": 9,
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": "beast",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"special": "12 + PB"
|
|
}
|
|
],
|
|
"hp": {
|
|
"special": "3 + five times your pugilist level"
|
|
},
|
|
"speed": {
|
|
"walk": 40
|
|
},
|
|
"str": 14,
|
|
"dex": 14,
|
|
"con": 15,
|
|
"int": 3,
|
|
"wis": 12,
|
|
"cha": 13,
|
|
"save": {
|
|
"str": "+4",
|
|
"dex": "+4",
|
|
"con": "+4"
|
|
},
|
|
"skill": {
|
|
"athletics": "+4",
|
|
"perception": "+3",
|
|
"survival": "+3"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 13,
|
|
"conditionImmune": [
|
|
"charmed",
|
|
"frightened"
|
|
],
|
|
"languages": [
|
|
"understands the languages you speak"
|
|
],
|
|
"pbNote": "equals your Proficiency Bonus",
|
|
"trait": [
|
|
{
|
|
"name": "Keen Hearing and Sight",
|
|
"entries": [
|
|
"The hound has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The hound has advantage on an attack roll against a creature if you are within 5 feet of the creature and you aren't {@condition incapacitated}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Arcanine Bite",
|
|
"entries": [
|
|
"Once you reach 6th level in this class, the hound's attacks count as magical for the purpose of overcoming resistance or immunity to nonmagical attacks and damage."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit PB x 2} to hit, reach 5 ft., one target. {@h} {@damage 2d4 + PB} piercing damage. If the target is a creature, it must succeed on a Strength saving throw ({@dc 8 + PB} x 2) or be {@condition grappled} by the hound or knocked {@condition prone} (the hound's choice)."
|
|
]
|
|
}
|
|
],
|
|
"token": {
|
|
"name": "Wolf",
|
|
"source": "MM"
|
|
},
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Pack Tactics"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"damageTags": [
|
|
"P"
|
|
],
|
|
"miscTags": [
|
|
"MW"
|
|
],
|
|
"conditionInflict": [
|
|
"grappled"
|
|
]
|
|
},
|
|
{
|
|
"name": "Wrestler",
|
|
"source": "SterlingVermin",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": "humanoid",
|
|
"alignment": [
|
|
"U"
|
|
],
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"{@item leather armor|phb}"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"average": 67,
|
|
"formula": "9d8 + 27"
|
|
},
|
|
"speed": {
|
|
"walk": 30
|
|
},
|
|
"str": 18,
|
|
"dex": 10,
|
|
"con": 17,
|
|
"int": 12,
|
|
"wis": 11,
|
|
"cha": 13,
|
|
"passive": 10,
|
|
"languages": [
|
|
"Common"
|
|
],
|
|
"cr": "3",
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The wrestler makes three fisticuff attacks and a wrestling attack or two fisticuff attacks, brace up, and a wrestling attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fisticuffs",
|
|
"entries": [
|
|
"{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Wrestling",
|
|
"entries": [
|
|
"{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}Creature is {@condition grappled} or knocked {@condition prone}, wrestler's choice."
|
|
]
|
|
},
|
|
{
|
|
"name": "Brace Up",
|
|
"entries": [
|
|
"The brawler gains 10 ({@dice 1d8 + 6}) temporary hit points."
|
|
]
|
|
}
|
|
],
|
|
"reaction": [
|
|
{
|
|
"name": "Quick Pin",
|
|
"entries": [
|
|
"When a creature provokes an opportunity attack from the wrestler, the wrestler can use its reaction to make two wrestling attacks against that creature."
|
|
]
|
|
}
|
|
],
|
|
"actionTags": [
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C"
|
|
],
|
|
"damageTags": [
|
|
"B"
|
|
],
|
|
"miscTags": [
|
|
"MW"
|
|
],
|
|
"conditionInflict": [
|
|
"grappled"
|
|
]
|
|
}
|
|
]
|
|
}
|