mirror of
https://github.com/TheGiddyLimit/homebrew.git
synced 2026-08-02 15:35:51 -04:00
9168 lines
262 KiB
JSON
9168 lines
262 KiB
JSON
{
|
|
"_meta": {
|
|
"sources": [
|
|
{
|
|
"json": "TMR",
|
|
"abbreviation": "TMR",
|
|
"full": "The Martial Ranger",
|
|
"url": "https://www.gmbinder.com/share/-MTSf1NxHva3nZH6U45C",
|
|
"version": "v7",
|
|
"dateReleased": "2022-08-11",
|
|
"authors": [
|
|
"AgenderArcee"
|
|
],
|
|
"convertedBy": [
|
|
"Lyra [he/him]"
|
|
],
|
|
"color": "cfe7ce"
|
|
}
|
|
],
|
|
"optionalFeatureTypes": {
|
|
"MR:FT": "Martial Ranger: Favored Terrain",
|
|
"MR:BS": "Martial Ranger: Basic Snare",
|
|
"MR:AS": "Martial Ranger: Advanced Snare"
|
|
},
|
|
"edition": "classic",
|
|
"status": "ready",
|
|
"dateAdded": 1660992296,
|
|
"dateLastModified": 1772404109,
|
|
"_dateLastModifiedHash": "d210725e06"
|
|
},
|
|
"_test": {
|
|
"references": [
|
|
"UAModifyingClasses"
|
|
]
|
|
},
|
|
"class": [
|
|
{
|
|
"name": "Martial Ranger",
|
|
"source": "TMR",
|
|
"page": 3,
|
|
"hd": {
|
|
"number": 1,
|
|
"faces": 10
|
|
},
|
|
"proficiency": [
|
|
"dex",
|
|
"str"
|
|
],
|
|
"optionalfeatureProgression": [
|
|
{
|
|
"name": "Favored Terrain",
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"progression": {
|
|
"1": 1,
|
|
"10": 2,
|
|
"17": 3
|
|
}
|
|
}
|
|
],
|
|
"startingProficiencies": {
|
|
"armor": [
|
|
"light",
|
|
"medium",
|
|
"shield"
|
|
],
|
|
"weapons": [
|
|
"simple",
|
|
"martial"
|
|
],
|
|
"tools": [
|
|
"{@item Herbalism Kit|PHB}"
|
|
],
|
|
"skills": [
|
|
{
|
|
"choose": {
|
|
"from": [
|
|
"animal handling",
|
|
"athletics",
|
|
"insight",
|
|
"investigation",
|
|
"medicine",
|
|
"nature",
|
|
"perception",
|
|
"stealth",
|
|
"survival"
|
|
],
|
|
"count": 3
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"startingEquipment": {
|
|
"additionalFromBackground": true,
|
|
"default": [
|
|
"(a) {@item scale mail|phb} or (b) {@item leather armor|phb}",
|
|
"(a) two {@item shortsword|phb|shortswords} or (b) any two {@filter simple melee weapons|items|source=phb|category=basic|type=simple weapon;melee weapon=sand}",
|
|
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}",
|
|
"a {@item longbow|phb} and a {@item quiver|phb} of {@item arrows (20)|phb|20 arrows}",
|
|
"an {@item Herbalism Kit|PHB} (if not provided by your background)"
|
|
],
|
|
"defaultData": [
|
|
{
|
|
"a": [
|
|
"scale mail|phb"
|
|
],
|
|
"b": [
|
|
"leather armor|phb"
|
|
]
|
|
},
|
|
{
|
|
"a": [
|
|
"shortsword|phb",
|
|
"shortsword|phb"
|
|
],
|
|
"b": [
|
|
{
|
|
"equipmentType": "weaponSimpleMelee",
|
|
"quantity": 2
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"a": [
|
|
"dungeoneer's pack|phb"
|
|
],
|
|
"b": [
|
|
"explorer's pack|phb"
|
|
]
|
|
},
|
|
{
|
|
"_": [
|
|
"longbow|phb",
|
|
"arrows (20)|phb",
|
|
"quiver|phb"
|
|
]
|
|
},
|
|
{
|
|
"_": [
|
|
"herbalism kit|phb"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"multiclassing": {
|
|
"requirements": {
|
|
"str": 13,
|
|
"dex": 13
|
|
},
|
|
"proficienciesGained": {
|
|
"armor": [
|
|
"light",
|
|
"medium",
|
|
"shield"
|
|
],
|
|
"weapons": [
|
|
"simple",
|
|
"martial"
|
|
],
|
|
"tools": [
|
|
"{@item Herbalism Kit|PHB}"
|
|
],
|
|
"skills": [
|
|
{
|
|
"choose": {
|
|
"from": [
|
|
"animal handling",
|
|
"athletics",
|
|
"insight",
|
|
"investigation",
|
|
"medicine",
|
|
"nature",
|
|
"perception",
|
|
"stealth",
|
|
"survival"
|
|
],
|
|
"count": 1
|
|
}
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"classTableGroups": [
|
|
{
|
|
"colLabels": [
|
|
"Hunter's Prey Uses"
|
|
],
|
|
"rows": [
|
|
[
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|
2
|
|
],
|
|
[
|
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2
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|
],
|
|
[
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3
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|
],
|
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[
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3
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|
],
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[
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4
|
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],
|
|
[
|
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4
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|
],
|
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[
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5
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],
|
|
[
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5
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],
|
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[
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6
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],
|
|
[
|
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6
|
|
],
|
|
[
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7
|
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],
|
|
[
|
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7
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|
],
|
|
[
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8
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],
|
|
[
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8
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],
|
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[
|
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9
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],
|
|
[
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9
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],
|
|
[
|
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10
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],
|
|
[
|
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10
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|
],
|
|
[
|
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11
|
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],
|
|
[
|
|
"Unlimited"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"colLabels": [
|
|
"Hunters Prey Damage"
|
|
],
|
|
"rows": [
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 8
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 8
|
|
}
|
|
]
|
|
}
|
|
],
|
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[
|
|
{
|
|
"type": "dice",
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|
"toRoll": [
|
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{
|
|
"number": 1,
|
|
"faces": 8
|
|
}
|
|
]
|
|
}
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|
],
|
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[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 8
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 8
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 8
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 10
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 12
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 12
|
|
}
|
|
]
|
|
}
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"colLabels": [
|
|
"Natural Healer"
|
|
],
|
|
"rows": [
|
|
[
|
|
"\u2014"
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 1,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 2,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 2,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 3,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 3,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 4,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 4,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 5,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 5,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 6,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 6,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 7,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 7,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 8,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 8,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 9,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 9,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
],
|
|
[
|
|
{
|
|
"type": "dice",
|
|
"toRoll": [
|
|
{
|
|
"number": 10,
|
|
"faces": 6
|
|
}
|
|
]
|
|
}
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"classFeatures": [
|
|
"Hunter's Prey|Martial Ranger|TMR|1|TMR",
|
|
"Wilderness Expertise|Martial Ranger|TMR|1|TMR",
|
|
"Favored Terrain|Martial Ranger|TMR|1|TMR",
|
|
"Fighting Style|Martial Ranger|TMR|2|TMR",
|
|
"Natural Healer|Martial Ranger|TMR|2|TMR",
|
|
{
|
|
"classFeature": "Ranger Archetype|Martial Ranger|TMR|3",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Favored Enemy|Martial Ranger|TMR|3|TMR",
|
|
"Ability Score Improvement|Ranger|PHB|4|PHB",
|
|
"Martial Versatility|Ranger|PHB|4|TCE",
|
|
"Extra Attack|Ranger|PHB|5|PHB",
|
|
"Martial Talent|Martial Ranger|TMR|5|TMR",
|
|
"Roving|Martial Ranger|TMR|6|TMR",
|
|
"Favored Enemy Improvement|Martial Ranger|TMR|6|TMR",
|
|
{
|
|
"classFeature": "Ranger Archetype feature|Martial Ranger|TMR|7",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Hunter's Instinct|Martial Ranger|TMR|7|TMR",
|
|
"Wild Stride|Martial Ranger|TMR|8|TMR",
|
|
"Ability Score Improvement|Ranger|PHB|8|PHB",
|
|
"Favored Terrain Master|Martial Ranger|TMR|9|TMR",
|
|
"Nature's Veil|Martial Ranger|TMR|10|TMR",
|
|
"Favored Terrain Improvement|Martial Ranger|TMR|10|TMR",
|
|
{
|
|
"classFeature": "Ranger Archetype feature|Martial Ranger|TMR|11",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Ability Score Improvement|Ranger|PHB|12|PHB",
|
|
"Tireless Endurance|Martial Ranger|TMR|13|TMR",
|
|
"Ability Score Improvement|Martial Ranger|TMR|14|TMR",
|
|
"Favored Enemy Improvement|Martial Ranger|TMR|14|TMR",
|
|
{
|
|
"classFeature": "Ranger Archetype feature|Martial Ranger|TMR|15",
|
|
"gainSubclassFeature": true
|
|
},
|
|
"Ability Score Improvement|Ranger|PHB|16|PHB",
|
|
"Split Focus|Martial Ranger|TMR|17|TMR",
|
|
"Favored Terrain Improvement|Martial Ranger|TMR|17|TMR",
|
|
"Killer Instinct|Martial Ranger|TMR|18|TMR",
|
|
"Ability Score Improvement|Ranger|PHB|19|PHB",
|
|
"Apex Predator|Martial Ranger|TMR|20|TMR"
|
|
],
|
|
"subclassTitle": "Ranger Archetype",
|
|
"hasFluff": true
|
|
}
|
|
],
|
|
"classFluff": [
|
|
{
|
|
"name": "Martial Ranger",
|
|
"source": "TMR",
|
|
"entries": [
|
|
{
|
|
"type": "section",
|
|
"page": 3,
|
|
"source": "TMR",
|
|
"name": "The Ranger",
|
|
"entries": [
|
|
"Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.",
|
|
"After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon's thick scales.",
|
|
"Holding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he's been tracking and sends the hawk to distract the creature while he readies his bow.",
|
|
"Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Rugged Survivalists",
|
|
"page": 3,
|
|
"entries": [
|
|
"Rangers may live on the fringes of civilization, but the wilderness is their true home. Rangers have a deep connection to the land they make their home, and all its flora and fauna. Living off the land is second nature to them: they are well-versed in tracking, hunting and gathering, reading the subtle messages hidden in the terrain. The ranger lives in this world, yet stands apart from it; their knowledge, ingenuity and craftsmanship set them apart from wild beasts. Instead, the ranger lives in balance between nature and civilization, one foot in each world, protecting each from the other's encroachment, and threats from beyond.",
|
|
"As master warriors of the wilderness, rangers are rarely satisfied with mundane quarry, and learn specialized techniques to hunt the monsters that threaten their beloved balance: humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Once they have the scent, a ranger will follow their prey to the ends of the earth, and finish them with deadly skill."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Roving Adventurers",
|
|
"page": 3,
|
|
"entries": [
|
|
"Many rangers make their living as hunters, guides or trackers in their home territory, but others hear the call of new lands to explore, greater prey to conquer, and helpless people in need of protection and guidance. Taking little with them but what they can carry and perhaps a beast companion, these rangers pursue the calling of the adventurer.",
|
|
"Accustomed to life far from the comforts of a dry bed and a hot bath, rangers are well-suited to the adventuring lifestyle, though their fierce independence may put them at odds with fellow travelers. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Creating a Ranger",
|
|
"page": 4,
|
|
"entries": [
|
|
"As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Were you self-taught, a recluse who learned combat skills, tracking, and natural remedies through the necessity of surviving in the wilds? Did you train with a mentor, wandering the wilds together until you mastered the ranger's ways? Did you leave your apprenticeship, or was your mentor slain\u2014perhaps by the same kind of monster that became your favored enemy? Or perhaps you learned your skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore.",
|
|
"What's the source of your particular expertise in a certain kind of enemy? Did a monster kill someone you loved or destroy your home village? Or did you see too many innocent creatures destroyed by these monsters and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in protecting the borderlands, or a significant change?",
|
|
"What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?",
|
|
{
|
|
"type": "entries",
|
|
"name": "Quick Build",
|
|
"page": 4,
|
|
"entries": [
|
|
"You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on {@skill athletics} and heavy weapons make Strength higher than Dexterity.) Second, choose the {@background outlander} background."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/TheRanger.webp"
|
|
},
|
|
"credit": "{@link Andrea Piparo|https://www.artstation.com/andreapiparo}",
|
|
"width": 1100,
|
|
"height": 1555
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"subclass": [
|
|
{
|
|
"name": "Beast Master",
|
|
"shortName": "Beast Master",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 10,
|
|
"subclassFeatures": [
|
|
"Beast Master|Martial Ranger|TMR|Beast Master|TMR|3|TMR",
|
|
"Exceptional Training|Martial Ranger|TMR|Beast Master|TMR|7|TMR",
|
|
"Bestial Fury|Martial Ranger|TMR|Beast Master|TMR|11|TMR",
|
|
"Share Prey|Martial Ranger|TMR|Beast Master|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Bounty Hunter",
|
|
"shortName": "Bounty Hunter",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 19,
|
|
"subclassFeatures": [
|
|
"Bounty Hunter|Martial Ranger|TMR|Bounty Hunter|TMR|3|TMR",
|
|
"Paranoid Vigilance|Martial Ranger|TMR|Bounty Hunter|TMR|7|TMR",
|
|
"Sneak Attacker|Martial Ranger|TMR|Bounty Hunter|TMR|11|TMR",
|
|
"Eye for an Eye|Martial Ranger|TMR|Bounty Hunter|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Drakewarden",
|
|
"shortName": "Drakewarden",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 21,
|
|
"subclassFeatures": [
|
|
"Drakewarden|Martial Ranger|TMR|Drakewarden|TMR|3|TMR",
|
|
"Bond of Fang and Scale|Martial Ranger|TMR|Drakewarden|TMR|7|TMR",
|
|
"Draconic Evolution|Martial Ranger|TMR|Drakewarden|TMR|11|TMR",
|
|
"Perfected Bond|Martial Ranger|TMR|Drakewarden|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Gloom Stalker",
|
|
"shortName": "Gloom Stalker",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 11,
|
|
"subclassFeatures": [
|
|
"Gloom Stalker|Martial Ranger|TMR|Gloom Stalker|TMR|3|TMR",
|
|
"Shadow Sense|Martial Ranger|TMR|Gloom Stalker|TMR|7|TMR",
|
|
"Stalker's Flurry|Martial Ranger|TMR|Gloom Stalker|TMR|11|TMR",
|
|
"Shadowy Dodge|Martial Ranger|TMR|Gloom Stalker|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Herbalist",
|
|
"shortName": "Herbalist",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 13,
|
|
"subclassFeatures": [
|
|
"Herbalist|Martial Ranger|TMR|Herbalist|TMR|3|TMR",
|
|
"Resilient Constitution|Martial Ranger|TMR|Herbalist|TMR|7|TMR",
|
|
"Poisoner|Martial Ranger|TMR|Herbalist|TMR|7|TMR",
|
|
"Combat Healer|Martial Ranger|TMR|Herbalist|TMR|11|TMR",
|
|
"Herbal Master|Martial Ranger|TMR|Herbalist|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Horizon Walker",
|
|
"shortName": "Horizon Walker",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 20,
|
|
"additionalSpells": [
|
|
{
|
|
"innate": {
|
|
"7": {
|
|
"rest": {
|
|
"1e": [
|
|
"misty step"
|
|
]
|
|
}
|
|
},
|
|
"15": {
|
|
"rest": {
|
|
"2e": [
|
|
"misty step"
|
|
]
|
|
},
|
|
"daily": {
|
|
"1e": [
|
|
"dimension door"
|
|
]
|
|
},
|
|
"resource": {
|
|
"1": [
|
|
"teleport",
|
|
"plane shift"
|
|
]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
],
|
|
"subclassFeatures": [
|
|
"Horizon Walker|Martial Ranger|TMR|Horizon Walker|TMR|3|TMR",
|
|
"Planar Wanderer|Martial Ranger|TMR|Horizon Walker|TMR|7|TMR",
|
|
"Planar Step|Martial Ranger|TMR|Horizon Walker|TMR|7|TMR",
|
|
"Slayer|Martial Ranger|TMR|Horizon Walker|TMR|11|TMR",
|
|
"Key to the Cosmos|Martial Ranger|TMR|Horizon Walker|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Hunter",
|
|
"shortName": "Hunter",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 9,
|
|
"subclassFeatures": [
|
|
"Hunter|Martial Ranger|TMR|Hunter|TMR|3|TMR",
|
|
"Defensive Tactics|Martial Ranger|TMR|Hunter|TMR|7|TMR",
|
|
"Multiattack|Martial Ranger|TMR|Hunter|TMR|11|TMR",
|
|
"Superior Hunter's Defense|Martial Ranger|TMR|Hunter|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Monster Slayer",
|
|
"shortName": "Monster Slayer",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 12,
|
|
"subclassFeatures": [
|
|
"Monster Slayer|Martial Ranger|TMR|Monster Slayer|TMR|3|TMR",
|
|
"Iron Mind|Martial Ranger|TMR|Monster Slayer|TMR|7|TMR",
|
|
"Magic-User's Nemesis|Martial Ranger|TMR|Monster Slayer|TMR|11|TMR",
|
|
"Slayer's Counter|Martial Ranger|TMR|Monster Slayer|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Outrider",
|
|
"shortName": "Outrider",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 14,
|
|
"subclassFeatures": [
|
|
"Outrider|Martial Ranger|TMR|Outrider|TMR|3|TMR",
|
|
"Ranger's Charge|Martial Ranger|TMR|Outrider|TMR|7|TMR",
|
|
"Trampling Charge|Martial Ranger|TMR|Outrider|TMR|11|TMR",
|
|
"Legendary Bond|Martial Ranger|TMR|Outrider|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Trapper",
|
|
"shortName": "Trapper",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 15,
|
|
"optionalfeatureProgression": [
|
|
{
|
|
"name": "Basic Snares",
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"progression": {
|
|
"3": 2,
|
|
"7": 4,
|
|
"17": 3
|
|
}
|
|
},
|
|
{
|
|
"name": "Advanced Snares",
|
|
"featureType": [
|
|
"MR:AS"
|
|
],
|
|
"progression": {
|
|
"11": 2
|
|
}
|
|
}
|
|
],
|
|
"subclassFeatures": [
|
|
"Trapper|Martial Ranger|TMR|Trapper|TMR|3|TMR",
|
|
"Quick Snares|Martial Ranger|TMR|Trapper|TMR|7|TMR",
|
|
"Ensnaring Weapons|Martial Ranger|TMR|Trapper|TMR|7|TMR",
|
|
"Advanced Snarecrafter|Martial Ranger|TMR|Trapper|TMR|11|TMR",
|
|
"Snare Master|Martial Ranger|TMR|Trapper|TMR|15|TMR"
|
|
]
|
|
},
|
|
{
|
|
"name": "Warden",
|
|
"shortName": "Warden",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"page": 16,
|
|
"spellcastingAbility": "wis",
|
|
"casterProgression": "1/3",
|
|
"cantripProgression": [
|
|
0,
|
|
0,
|
|
2,
|
|
2,
|
|
2,
|
|
2,
|
|
2,
|
|
2,
|
|
2,
|
|
3,
|
|
3,
|
|
3,
|
|
3,
|
|
3,
|
|
3,
|
|
3,
|
|
3,
|
|
3,
|
|
3,
|
|
3
|
|
],
|
|
"spellsKnownProgression": [
|
|
0,
|
|
0,
|
|
3,
|
|
4,
|
|
4,
|
|
4,
|
|
5,
|
|
6,
|
|
6,
|
|
7,
|
|
8,
|
|
8,
|
|
9,
|
|
10,
|
|
10,
|
|
11,
|
|
11,
|
|
11,
|
|
12,
|
|
13
|
|
],
|
|
"additionalSpells": [
|
|
{
|
|
"known": {
|
|
"3": [
|
|
"shillelagh#c"
|
|
]
|
|
},
|
|
"innate": {
|
|
"7": [
|
|
"speak with animals",
|
|
"beast sense"
|
|
],
|
|
"15": [
|
|
"speak with plants",
|
|
"locate creature",
|
|
"commune with nature"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"subclassSpells": [
|
|
{
|
|
"className": "Druid",
|
|
"classSource": "PHB"
|
|
},
|
|
{
|
|
"className": "Ranger",
|
|
"classSource": "PHB"
|
|
}
|
|
],
|
|
"subclassTableGroups": [
|
|
{
|
|
"subclasses": [
|
|
{
|
|
"name": "Warden",
|
|
"source": "TMR"
|
|
}
|
|
],
|
|
"colLabels": [
|
|
"{@filter Cantrips Known|spells|level=0|subclass=martial ranger: warden (tmr)}",
|
|
"{@filter Spells Known|spells|subclass=martial ranger: warden (tmr)}"
|
|
],
|
|
"rows": [
|
|
[
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
3,
|
|
3
|
|
],
|
|
[
|
|
3,
|
|
4
|
|
],
|
|
[
|
|
3,
|
|
4
|
|
],
|
|
[
|
|
3,
|
|
4
|
|
],
|
|
[
|
|
3,
|
|
5
|
|
],
|
|
[
|
|
3,
|
|
6
|
|
],
|
|
[
|
|
3,
|
|
6
|
|
],
|
|
[
|
|
4,
|
|
7
|
|
],
|
|
[
|
|
4,
|
|
8
|
|
],
|
|
[
|
|
4,
|
|
8
|
|
],
|
|
[
|
|
4,
|
|
9
|
|
],
|
|
[
|
|
4,
|
|
10
|
|
],
|
|
[
|
|
4,
|
|
10
|
|
],
|
|
[
|
|
4,
|
|
11
|
|
],
|
|
[
|
|
4,
|
|
11
|
|
],
|
|
[
|
|
4,
|
|
11
|
|
],
|
|
[
|
|
4,
|
|
12
|
|
],
|
|
[
|
|
4,
|
|
13
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"title": "Spell Slots per Spell Level",
|
|
"subclasses": [
|
|
{
|
|
"name": "Warden",
|
|
"source": "TMR"
|
|
}
|
|
],
|
|
"colLabels": [
|
|
"{@filter 1st|spells|level=1|subclass=martial ranger: warden (tmr)}",
|
|
"{@filter 2nd|spells|level=2|subclass=martial ranger: warden (tmr)}",
|
|
"{@filter 3rd|spells|level=3|subclass=martial ranger: warden (tmr)}",
|
|
"{@filter 4th|spells|level=4|subclass=martial ranger: warden (tmr)}"
|
|
],
|
|
"rowsSpellProgression": [
|
|
[
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
2,
|
|
0,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
3,
|
|
0,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
3,
|
|
0,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
3,
|
|
0,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
2,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
2,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
2,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
0,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
2,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
2,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
2,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
3,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
3,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
3,
|
|
0
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
3,
|
|
1
|
|
],
|
|
[
|
|
4,
|
|
3,
|
|
3,
|
|
1
|
|
]
|
|
]
|
|
}
|
|
],
|
|
"subclassFeatures": [
|
|
"Warden|Martial Ranger|TMR|Warden|TMR|3|TMR",
|
|
"Primeval Awareness|Martial Ranger|TMR|Warden|TMR|7|TMR",
|
|
"Vanish|Martial Ranger|TMR|Warden|TMR|11|TMR",
|
|
"Primal Communion|Martial Ranger|TMR|Warden|TMR|15|TMR"
|
|
]
|
|
}
|
|
],
|
|
"classFeature": [
|
|
{
|
|
"name": "Favored Terrain",
|
|
"source": "TMR",
|
|
"page": 5,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 1,
|
|
"entries": [
|
|
"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. At 1st level, choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.",
|
|
"When you make an Intelligence or Wisdom check related to your favored terrain or the creatures that dwell there, you have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on the check if you are using a skill that you're proficient in. When in that terrain, you can ignore the effects of non-magical {@quickref difficult terrain||3}, and all enemies that attempt to track you by non-magical means have {@quickref Advantage and Disadvantage|PHB|2|0|disadvantage}. You can also move stealthily at a normal pace.",
|
|
"At 10th level, you can add a second type of favored terrain, as long as you have spent at least a week traveling in it. You can add additional favored terrain types at level-up, but they must replace one of your current two; you cannot have more than two at a time, unless stated otherwise. At 17th level, you can add a third terrain type, increasing your maximum to three."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hunter's Prey",
|
|
"source": "TMR",
|
|
"page": 5,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 1,
|
|
"entries": [
|
|
"Starting at 1st level, you may use your bonus action to mark a single creature as your prey. You must be able to see or hear this creature, or succeed on a Wisdom ({@skill Survival}) check to track it, the difficulty of which is determined by the Dungeon Master based on your access to tracks or other clues. You can also mark prey when you roll initiative, without expending a bonus action.",
|
|
"You have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Survival}) or Intelligence ({@skill Investigation}) checks to track your prey, as well as Wisdom ({@skill Perception}) checks to find them. In addition, you deal an extra {@damage 1d6} damage to the target whenever you hit it with a weapon attack. This damage increases to {@damage 1d8} at 7th level, {@damage 1d10} at 13th level, and {@damage 1d12} at 19th level.",
|
|
"You can have only one creature marked as your prey at a time. This designation lasts until your next {@quickref resting|PHB|2|0|long rest}, or until you mark a new creature as your prey. You may mark prey the number of times shown for your ranger level in the {@class Martial Ranger|TMR} class table, and you regain all expended uses when you complete a {@quickref resting|PHB|2|0|short or long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Wilderness Expertise",
|
|
"source": "TMR",
|
|
"page": 5,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 1,
|
|
"skillProficiencies": [
|
|
{
|
|
"nature": true,
|
|
"survival": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"At 1st level, you gain proficiency in {@skill Nature} and {@skill Survival}. If you were already proficient in either of these skills, your proficiency bonus is doubled for any ability check you make with that skill."
|
|
]
|
|
},
|
|
{
|
|
"name": "Fighting Style",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 2,
|
|
"entries": [
|
|
"At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Archery"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Blind Fighting|TCE"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Defense"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Dueling"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Great Weapon Fighting"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Superior Technique|TCE"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Thrown Weapon Fighting|TCE"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Two-Weapon Fighting"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Natural Healer",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 2,
|
|
"entries": [
|
|
"Your experience surviving in the harsh wilderness has taught you how to identify and make use of medicinal plants. Starting at 2nd level, you may spend 1 hour a day searching a natural area for helpful herbs and fungi; this can count as part of a {@quickref resting|PHB|2|0|short or long rest}. Roll a Wisdom ({@skill Survival}) check against the DC corresponding to your environment. You have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on this check in your favored terrain.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Natural Healer DC",
|
|
"source": "TMR",
|
|
"page": 6
|
|
},
|
|
"On a success, you find enough herbs to produce a number of {@item Healing Poultice|TMR|healing poultices} equal to your Wisdom modifier. You must have an {@item herbalism kit|PHB} to produce these items, which must be done at the end of your search time as part of the same hour. On a failure, you can only produce a number equal to half your Wisdom modifier (rounded down).",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "item",
|
|
"name": "Healing Poultice",
|
|
"source": "TMR",
|
|
"page": 6
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Favored Enemy",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 3,
|
|
"languageProficiencies": [
|
|
{
|
|
"any": 1
|
|
}
|
|
],
|
|
"entries": [
|
|
"By 3rd level, you have studied a specific type of enemy creature and can hunt it more easily. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select a race of humanoid, such as gnolls or elves. You may also choose a particular faction, such as the Zhentarim in the Forgotten Realms or a Dragonmarked House in Eberron.",
|
|
"You have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Survival}) checks to track these creatures, and Intelligence checks to recall or discover information about them, such as {@skill Nature} or {@skill Investigation} checks. You also have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on saving throws against your favored enemy's characteristic innate abilities, such as a dragon's Frightful Presence or Breath Weapon, but not against spells they cast.",
|
|
"When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.",
|
|
"You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. You can change one of your favored enemy choices when you gain a level in this class."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ranger Archetype",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 3,
|
|
"entries": [
|
|
"At 3rd level, you choose to emulate the ideals and training of a ranger archetype. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Martial Talent",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 5,
|
|
"entries": [
|
|
"At 5th level, you become further specialized in a form of combat characteristic of rangers. Choose one of the following options:",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"name": "Far Shot",
|
|
"entries": [
|
|
"Double your ranged or thrown weapons' short and long ranges. (Attacking at long range still imposes {@quickref Advantage and Disadvantage|PHB|2|0|disadvantage})."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Mighty Strike",
|
|
"entries": [
|
|
"If you are wielding only one melee weapon and use it to hit your prey, you can choose to reroll your {@classFeature Hunter's Prey|Martial Ranger|TMR|1|TMR} damage. You must take the new result."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Twin Takedown",
|
|
"entries": [
|
|
"When you engage in {@action two-weapon fighting}, you can make your offhand attack as part of the {@action Attack} action, instead of using your bonus action."
|
|
],
|
|
"type": "entries"
|
|
}
|
|
]
|
|
},
|
|
"You can replace your Martial Talent with another option whenever you reach a level in this class that grants the Ability Score Improvement feature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Favored Enemy Improvement",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 6,
|
|
"languageProficiencies": [
|
|
{
|
|
"any": 1
|
|
}
|
|
],
|
|
"entries": [
|
|
"You choose one additional favored enemy, as well as an associated language, at 6th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. You can change one of your favored enemy choices when you gain a level in this class."
|
|
]
|
|
},
|
|
{
|
|
"name": "Roving",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 6,
|
|
"entries": [
|
|
"At 6th level, your walking speed increases by 5 feet, and you gain a climbing speed and swimming speed equal to your walking speed. Your speeds increase by an additional 5 feet while in your favored terrain."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hunter's Instinct",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 7,
|
|
"entries": [
|
|
"Starting at 7th level, your sharply honed instincts allow you to act quickly in the face of danger. You add a bonus to your initiative rolls equal to your Wisdom modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ranger Archetype feature",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 7,
|
|
"entries": [
|
|
"At 7th level, you gain a feature granted to you by your Ranger Archetype."
|
|
]
|
|
},
|
|
{
|
|
"name": "Wild Stride",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 8,
|
|
"entries": [
|
|
"Beginning at 8th level, your movement is unaffected by all {@quickref difficult terrain||3}, including magical {@quickref difficult terrain||3}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Favored Terrain Master",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 9,
|
|
"entries": [
|
|
"At 9th level, your mastery of your favored terrain grants you benefits even outside of it. You gain a benefit based on your favored terrain type. If you have multiple favored terrains, you gain the benefit associated with each type.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Arctic|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Coast|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Desert|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Forest|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Grassland|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Mountain|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Swamp|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Underdark|TMR"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Favored Terrain Improvement",
|
|
"source": "TMR",
|
|
"page": 5,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 10,
|
|
"entries": [
|
|
"At 10th level, you can add a second type of favored terrain, as long as you have spent at least a week traveling in it. You can add additional favored terrain types at level-up, but they must replace one of your current two; you cannot have more than two at a time, unless stated otherwise."
|
|
]
|
|
},
|
|
{
|
|
"name": "Nature's Veil",
|
|
"source": "TMR",
|
|
"page": 8,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 10,
|
|
"entries": [
|
|
"At 10th level, you can add your proficiency bonus to {@skill Stealth} checks made in natural terrain, or double your proficiency bonus instead if you were already proficient in {@skill Stealth}, and you have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on {@skill Stealth} checks made in your favored terrain. You can also {@action Hide} as a bonus action in any terrain. You cannot be tracked by non-magical means in any terrain, unless you wish to leave a trail."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ranger Archetype feature",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 11,
|
|
"entries": [
|
|
"At 11th level, you gain a feature granted to you by your Ranger Archetype."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tireless Endurance",
|
|
"source": "TMR",
|
|
"page": 8,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 13,
|
|
"entries": [
|
|
"At 13th level, you persist through pain, {@condition exhaustion}, and even near-death. As an action, you can give yourself a number of temporary hit points equal to {@dice 2d6} + your Constitution modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a {@quickref resting|PHB|2|0|long rest}.",
|
|
"Whenever you finish a {@quickref resting|PHB|2|0|short rest}, your {@condition exhaustion} level, if any, is decreased by 1.",
|
|
"In addition, you have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on death saving throws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ability Score Improvement",
|
|
"source": "TMR",
|
|
"page": 8,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 14,
|
|
"entries": [
|
|
"When you reach 14th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
|
|
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Favored Enemy Improvement",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 14,
|
|
"languageProficiencies": [
|
|
{
|
|
"any": 1
|
|
}
|
|
],
|
|
"entries": [
|
|
"You choose one additional favored enemy, as well as an associated language, at 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. You can change one of your favored enemy choices when you gain a level in this class."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ranger Archetype feature",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 15,
|
|
"entries": [
|
|
"At 15th level, you gain a feature granted to you by your Ranger Archetype."
|
|
]
|
|
},
|
|
{
|
|
"name": "Favored Terrain Improvement",
|
|
"source": "TMR",
|
|
"page": 5,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 17,
|
|
"entries": [
|
|
"At 17th level, you can add a third type of favored terrain, as long as you have spent at least a week traveling in it. You can add additional favored terrain types at level-up, but they must replace one of your current three; you cannot have more than three at a time, unless stated otherwise."
|
|
]
|
|
},
|
|
{
|
|
"name": "Split Focus",
|
|
"source": "TMR",
|
|
"page": 8,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 17,
|
|
"entries": [
|
|
"Starting at 17 level, you can focus on two foes at once, hunting both of them down. When you mark prey with {@classFeature Hunter's Prey|Martial Ranger|TMR|1|TMR}, you can pick up to two creatures as your prey at the cost of one use, and you can have two active prey simultaneously."
|
|
]
|
|
},
|
|
{
|
|
"name": "Killer Instinct",
|
|
"source": "TMR",
|
|
"page": 8,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 18,
|
|
"entries": [
|
|
"Beginning at 18th level, you can strike the most evasive of enemies, even those hiding behind {@table Screen; Obscured Areas|ScreenDungeonKit|obscured visibility} or magical protection. Your attack rolls against creatures marked as your prey ignore {@quickref Advantage and Disadvantage|PHB|2|0|disadvantage}. You are also aware of the location of any {@condition invisible} creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't both {@condition blinded} and {@condition deafened}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Apex Predator",
|
|
"source": "TMR",
|
|
"page": 8,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 20,
|
|
"entries": [
|
|
"At 20th level, you become an unparalleled hunter of your enemies. Add a bonus equal to your Wisdom modifier to all attack and damage rolls made against creatures marked as your prey."
|
|
]
|
|
}
|
|
],
|
|
"foundryClassFeature": [
|
|
{
|
|
"name": "Roving",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 6,
|
|
"effects": [
|
|
{
|
|
"name": "Roving Speeds",
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.movement.swim",
|
|
"mode": "UPGRADE",
|
|
"value": "@attributes.movement.walk"
|
|
},
|
|
{
|
|
"key": "data.attributes.movement.climb",
|
|
"mode": "UPGRADE",
|
|
"value": "@attributes.movement.walk"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Hunter's Instinct",
|
|
"source": "TMR",
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"level": 7,
|
|
"effects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.init.value",
|
|
"mode": "ADD",
|
|
"value": "@abilities.wis.mod"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"subclassFeature": [
|
|
{
|
|
"name": "Beast Master",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Beast Master",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"The Beast Master archetype embodies friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Ranger's Companion|Martial Ranger|TMR|Beast Master|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Animal Whisperer|Martial Ranger|TMR|Beast Master|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Animal Whisperer",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Beast Master",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain proficiency in {@skill Animal Handling}. If you were already proficient in {@skill Animal Handling}, double your proficiency bonus for any ability checks made using this skill."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ranger's Companion",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Beast Master",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. It is able to understand simple speech and commands. The beast grows along with you, using your proficiency bonus (PB) as its own. The beast can be created using the steps in {@book Appendix A: Companion Creation|TMR|4}. Choose traits that fit the type of creature you wish to bond with, or use one of the {@book example stat blocks.|TMR|4|Examples}",
|
|
"In combat, the beast acts during your turn and moves at your command. It can use its reaction and bonus action (if applicable) on its own, but the only action it takes is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can instead sacrifice one of your attacks when you take the {@action Attack} action to command the beast to use an {@action Attack}, {@action Dash}, {@action Disengage} or {@action Help} action. If you are incapacitated, the beast can take any action of its choice, not just {@action Dodge}.",
|
|
"Like a player character, the beast becomes {@condition unconscious} at 0 hit points and makes death saving throws. If the beast has died within the last hour, you can spend 10 minutes using a {@item healing poultice|TMR} to revive it with half the hit points normally provided by the {@item healing poultice|TMR}. You cannot revive the beast again in this way until you and your companion have completed a {@quickref resting|PHB|2|0|long rest}.",
|
|
"The beast also follows all resting rules that apply to player characters, including the ability to roll Hit Dice to regain hit points on a {@quickref resting|PHB|2|0|short rest}.",
|
|
{
|
|
"type": "inset",
|
|
"name": "Replacing Beast Companions",
|
|
"entries": [
|
|
"Should your beast companion permanently die as a {@class Martial Ranger|TMR|Beast Master|Beast Master|TMR} or {@class Martial Ranger|TMR|Outrider|Outrider|TMR}, you can acquire a new one a number of ways. Another ranger or animal trainer may be able to lend or sell you a beast fit for your level; alternatively, you may have already trained a number of potential companions that you had to leave behind on your travels. At your DM's discretion, you may even have multiple companions traveling with you, though you can only command one at a time.",
|
|
"If no trained backups are available, you can begin training a wild beast from scratch on your own. Whenever you command an untrained beast, you must succeed on an {@skill Animal Handling} check. On a success, the beast does as commanded; on a failure, it acts according to its disposition. See {@book Appendix B: Companion Training|TMR|5} for more."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Exceptional Training",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Beast Master",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Beginning at 7th level, your beast companion can use the {@action Help} action instead of the {@action Dodge} action on any turn in which you did not give it a command."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bestial Fury",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Beast Master",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 11th level, when you command your beast companion to take the {@action Attack} action, the beast can make two attacks."
|
|
]
|
|
},
|
|
{
|
|
"name": "Share Prey",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Beast Master",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"Beginning at 15th level, your beast companion shares the benefits of {@classFeature Hunter's Prey|Martial Ranger|TMR|1|TMR} when attacking or tracking any creature you have marked as your prey."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bounty Hunter",
|
|
"source": "TMR",
|
|
"page": 19,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Bounty Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"While you are as at home in the wilds as any ranger, your hunt has brought you into jungles of brick and mortar, where you stalk the most dangerous game: people. You have learned how to navigate cities and towns which have set themselves apart from the natural world; learned to blend in among its citizens and ferret out their secrets. You understand that civilization, after all, is simply another form of nature to master.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Urban Ranger|Martial Ranger|TMR|Bounty Hunter|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Gumshoe|Martial Ranger|TMR|Bounty Hunter|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Gumshoe",
|
|
"source": "TMR",
|
|
"page": 19,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Bounty Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"skillProficiencies": [
|
|
{
|
|
"investigation": true
|
|
}
|
|
],
|
|
"toolProficiencies": [
|
|
{
|
|
"thieves' tools": true,
|
|
"disguise kit": true
|
|
}
|
|
],
|
|
"expertise": [
|
|
{
|
|
"investigation": true
|
|
},
|
|
{}
|
|
],
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain proficiency in the {@skill Investigation} skill. If you were already proficient, your proficiency bonus is doubled for ability checks made with this skill. You also have proficiency with thieves' tools and disguise kits."
|
|
]
|
|
},
|
|
{
|
|
"name": "Urban Ranger",
|
|
"source": "TMR",
|
|
"page": 19,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Bounty Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain a unique type of favored terrain: urban, characterized by artificial buildings and streets. This does not count against your maximum favored terrains.",
|
|
"Because of the dearth of native plant life, you cannot gather herbs for {@classFeature Natural Healer|Martial Ranger|TMR|2|TMR} in this terrain; however, you can always find a local herbalist or apothecary who can sell you the necessary herbs to produce your {@item healing poultice|TMR|healing poultices}; once per day, you can produce up to your Wisdom modifier as part of a {@quickref resting|PHB|2|0|short rest}, at the cost of 1 gp per {@item healing poultice|TMR} (the combined cost of the requisite herbs).",
|
|
"In addition, you gain the City Secrets feature from the {@background urchin} background in the {@book Player's Handbook|PHB}.",
|
|
"At 9th level, you gain the following {@classFeature Favored Terrain Master|Martial Ranger|TMR|9|TMR} benefit, as you can disappear into a crowd or alleyway as easily as you do into a forest or cavern:",
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Urban|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Paranoid Vigilance",
|
|
"source": "TMR",
|
|
"page": 19,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Bounty Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Surrounded by potential threats in close quarters, you are constantly on alert and ready to fight. Starting at 7th level, you have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on initiative rolls, and you are never {@quickref Surprise|PHB|3|0|surprised} in combat. You also have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on attack rolls against creatures that are {@quickref Surprise|PHB|3|0|surprised}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sneak Attacker",
|
|
"source": "TMR",
|
|
"page": 19,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Bounty Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"You strike without warning, dispatching your quarry before they can even see your face. Starting at 11th level, once per turn, you can deal an additional {@damage 2d6} damage to a creature with a weapon attack if you have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on the attack roll, or if a conscious ally is adjacent to your target and you do not have {@quickref Advantage and Disadvantage|PHB|2|0|disadvantage}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Eye for an Eye",
|
|
"source": "TMR",
|
|
"page": 19,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Bounty Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 15th level, experienced in street violence, you respond to injury in kind. If you are hit with a weapon attack by a creature you can see, you can use your reaction to make one weapon attack against that creature if it is within range of a weapon you are holding.",
|
|
"{@note Credit to u/Levistej's {@link Vigilante|https://www.gmbinder.com/share/-L8ly_Vnm4xkcZSgrMN0} for inspiration on the 15th level feature!}"
|
|
]
|
|
},
|
|
{
|
|
"name": "Drakewarden",
|
|
"source": "TMR",
|
|
"page": 21,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Drakewarden",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"Very rarely, an intrepid ranger might acquire a lost dragon egg. The bond that results when it hatches can last a lifetime.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Hatchling Companion|Martial Ranger|TMR|Drakewarden|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Hatchling Companion",
|
|
"source": "TMR",
|
|
"page": 21,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Drakewarden",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"languageProficiencies": [
|
|
{
|
|
"draconic": true
|
|
}
|
|
],
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain a {@creature drake hatchling companion|TMR} (see {@book Appendix C: Drake Companions|TMR|6}). This creature has imprinted on you from birth and will follow your commands. The drake grows along with you, using your proficiency bonus (PB) as its own. You choose the drake's color, which determines its Draconic Essence damage type and later Breath Weapon type, as shown in the Draconic Essence table.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Draconic Essence",
|
|
"source": "TMR",
|
|
"page": 21
|
|
},
|
|
"In combat, the drake acts during your turn and moves at your command. It can use its reaction on its own, but the only action it takes is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can instead sacrifice one of your attacks when you take the {@action Attack} action to command the drake to use an {@action Attack}, {@action Dash}, {@action Disengage} or {@action Help} action. If you are {@condition incapacitated}, the drake can take any action of its choice, not just {@action Dodge}.",
|
|
"Like a player character, the drake becomes {@condition unconscious} at 0 hit points and makes death saving throws. If the drake has died within the last hour, you can spend 10 minutes using a {@item healing poultice|TMR} to revive it with half the hit points normally provided by the {@item healing poultice|TMR}. You cannot revive the drake again in this way until you and your companion have completed a {@quickref resting|PHB|2|0|long rest}.",
|
|
"The drake also follows all resting rules that apply to player characters, including the ability to roll Hit Dice to regain hit points on a {@quickref resting|PHB|2|0|short rest}.",
|
|
"In addition, you learn to speak, read and write {@language Draconic}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bond of Fang and Scale",
|
|
"source": "TMR",
|
|
"page": 21,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Drakewarden",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 7th level, your drake companion develops into a {@creature drake wyrmling companion|TMR|drake wyrmling}. It uses the {@creature drake wyrmling companion|TMR|drake wyrmling} stat block, and you and the drake gain the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"columns": 1,
|
|
"page": 21,
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Drake Mount",
|
|
"entries": [
|
|
"You can use the drake as a mount even if you are the same size. The drake cannot use its flying speed while mounted, even if it is larger than you. While mounted, you gain resistance to your drake companion's {@table Draconic Essence|TMR} damage type. At 11th level, it is no longer prohibited from using its flying speed, but its flying speed decreases by 10 feet while mounted."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Distinctive Movement",
|
|
"entries": [
|
|
"In addition to its listed walking speed and fly speed, the {@creature drake wyrmling companion|TMR|drake wyrmling} gains one of the following speeds of your choice:",
|
|
{
|
|
"type": "list",
|
|
"page": 21,
|
|
"items": [
|
|
"A swimming or climbing speed of 30 feet, increasing to 35 feet at 11th level and 40 feet at 15th level.",
|
|
"A burrow speed of 15 feet, increasing to 20 feet at 11th level and 25 feet at 15th level."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Draconic Magic",
|
|
"entries": [
|
|
"Your drake learns the {@spell thaumaturgy} cantrip and two 1st-level spells from the sorcerer or cleric spell lists. It learns one additional 2nd-level spell at 11th level, and one additional 3rd-level spell at 15th level.",
|
|
"After casting one of these spells, it must complete a {@quickref resting|PHB|2|0|long rest} before doing so again. Charisma is its spellcasting ability for these spells."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Wyrmling Breath Weapon",
|
|
"entries": [
|
|
"Your drake's Wyrmling Breath Weapon uses the area and saving throw shown in the {@table Draconic Essence|TMR} table. The save DC for your Breath Weapon is equal to 8 + your proficiency bonus + the drake's Charisma modifier."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Draconic Evolution",
|
|
"source": "TMR",
|
|
"page": 21,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Drakewarden",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 11th level, your drake companion develops into a {@creature young drake companion|TMR|young drake}. It uses the {@creature young drake companion|TMR|young drake} stat block, and you and the drake gain the following benefits:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"columns": 1,
|
|
"page": 21,
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Distinctive Skill",
|
|
"entries": [
|
|
"Your {@creature young drake companion|TMR|young drake} gains proficiency in one of the following skills of your choice: {@skill Acrobatics}, {@skill Athletics}, {@skill Deception}, {@skill Insight}, {@skill Intimidation}, {@skill Persuasion} or {@skill Survival}. It gains an additional proficiency from this list at 15th level."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Expanded Breath Weapon",
|
|
"entries": [
|
|
"Your drake's breath weapon area increases to either a 5-ft. by 60-ft. line or a 30-foot cone, depending on your Wyrmling Breath Weapon choice."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Perfected Bond",
|
|
"source": "TMR",
|
|
"page": 21,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Drakewarden",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 15th level, your drake companion develops into an {@creature adult drake companion|TMR|adult drake}. It uses the {@creature adult drake companion|TMR|adult drake} stat block, and gains the following benefit:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"columns": 1,
|
|
"page": 21,
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Draconic Mass",
|
|
"entries": [
|
|
"You choose whether your {@creature adult drake companion|TMR} remains Large or becomes Huge."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Frightful Presence",
|
|
"entries": [
|
|
"Your drake gains the Frightful Presence action. The save DC is equal to 8 + your proficiency bonus + the drake's Charisma modifier."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Gloom Stalker",
|
|
"source": "TMR",
|
|
"page": 11,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Gloom Stalker",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Dread Ambusher|Martial Ranger|TMR|Gloom Stalker|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Umbral Sight|Martial Ranger|TMR|Gloom Stalker|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Dread Ambusher",
|
|
"source": "TMR",
|
|
"page": 11,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Gloom Stalker",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you master the art of the ambush. At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the {@action Attack} action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra {@damage 1d8} damage of the weapon's damage type."
|
|
]
|
|
},
|
|
{
|
|
"name": "Umbral Sight",
|
|
"source": "TMR",
|
|
"page": 11,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Gloom Stalker",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, your eyes have become accustomed to heavy darkness. You gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, its range increases by 30 feet.",
|
|
"You are also adept at evading creatures that rely on {@sense darkvision}. While in dim light or darkness, you have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on {@skill Stealth} checks to {@action hide} from any creature that relies on {@sense darkvision} to see you."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadow Sense",
|
|
"source": "TMR",
|
|
"page": 11,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Gloom Stalker",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Your senses are finely attuned to detect nearby foes even when {@condition blinded} or in magical darkness. At 7th level, you gain {@sense blindsight} with a range of 10 feet, or an additional 10 feet if you already have {@sense blindsight}.",
|
|
"In addition, you can stand still, focus, and extend your senses further, picking up on the subtlest vibrations, even through walls. As an action, you can grant yourself {@sense tremorsense|MM} within a 30 foot radius. Moving or taking damage causes you to lose this sense. You can use this feature a number of times equal to your proficiency bonus, and regain all uses upon completing a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stalker's Flurry",
|
|
"source": "TMR",
|
|
"page": 11,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Gloom Stalker",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadowy Dodge",
|
|
"source": "TMR",
|
|
"page": 11,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Gloom Stalker",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 15th level, you can dodge in unforeseen ways, making expert use of the shadows around you. Whenever a creature makes an attack roll against you and doesn't have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on the roll, you can use your reaction to impose {@quickref Advantage and Disadvantage|PHB|2|0|disadvantage} on it. You must use this feature before you know the outcome of the attack roll."
|
|
]
|
|
},
|
|
{
|
|
"name": "Herbalist",
|
|
"source": "TMR",
|
|
"page": 13,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Herbalist",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"Herbalists are masters of foraging, able to quickly spot and identify useful plants and craft potent medicines from them.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Forager|Martial Ranger|TMR|Herbalist|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Herbal Adept|Martial Ranger|TMR|Herbalist|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Forager",
|
|
"source": "TMR",
|
|
"page": 13,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Herbalist",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you halve the time needed to find herbs using {@classFeature Natural Healer|Martial Ranger|TMR|2|TMR} to thirty minutes per day, and the {@table Natural Healer DC|TMR} of all terrain types is decreased for you by 5. The number of {@item healing poultice|TMR|healing poultices} you can produce per day increases to 2 + your Wisdom modifier, or half that number on a failed {@skill Survival} check (rounded down)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Herbal Adept",
|
|
"source": "TMR",
|
|
"page": 13,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Herbalist",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"skillProficiencies": [
|
|
{
|
|
"medicine": true
|
|
}
|
|
],
|
|
"expertise": [
|
|
{
|
|
"herbalism kit": true,
|
|
"medicine": true
|
|
}
|
|
],
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 3rd level, add your Wisdom modifier to the healing provided by {@item healing poultice|TMR|healing poultices} you produce. Your proficiency bonus is doubled for any skill check you make with an {@item herbalism kit|PHB|herbalist's kit}, and you have proficiency in the {@skill Medicine} skill if you did not already. If you were already proficient, double your proficiency bonus when you make a {@skill Medicine} check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Poisoner",
|
|
"source": "TMR",
|
|
"page": 13,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Herbalist",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 7th level, you can use your {@item herbalism kit|PHB} to craft {@filter poisons|items|source=|type=poison|category=}, as though it were a {@item poisoner's kit|PHB}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Resilient Constitution",
|
|
"source": "TMR",
|
|
"page": 13,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Herbalist",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"savingThrowProficiencies": [
|
|
{
|
|
"con": true
|
|
}
|
|
],
|
|
"header": 1,
|
|
"entries": [
|
|
"At 7th level, your experience surviving on wild forage in the wilderness has made you hardy. You gain proficiency in Constitution saving throws, and have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on saving throws against being {@condition poisoned}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Combat Healer",
|
|
"source": "TMR",
|
|
"page": 13,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Herbalist",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"You can heal and fight almost simultaneously. Starting at 11th level, when you use your action to apply a {@item healing poultice|TMR}, you can make one weapon attack as part of the same action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Herbal Master",
|
|
"source": "TMR",
|
|
"page": 13,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Herbalist",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"Your medicines have become more advanced and versatile, even soothing the mind as well as the body. Starting at 15th level, if your {@item healing poultice|TMR|healing poultices} are applied to a creature that is {@condition poisoned}, {@condition paralyzed}, {@condition blinded}, {@condition deafened}, {@condition frightened} or {@condition charmed}, any and all of those conditions immediately end on that creature."
|
|
]
|
|
},
|
|
{
|
|
"name": "Horizon Walker",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Horizon Walker",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"You are first and foremost an explorer, never satisfied staying long in the same place, always seeking new experiences and challenges\u2014even those beyond your world.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Adaptive Adventurer|Martial Ranger|TMR|Horizon Walker|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Exploit Weakness|Martial Ranger|TMR|Horizon Walker|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Adaptive Adventurer",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Horizon Walker",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 3rd level, you are able to adapt to new environments incredibly quickly. As a bonus action, you can change your favored terrain to any terrain type you have spent at least one day in, replacing an existing favored terrain.",
|
|
"You can also use your bonus action to change your favored enemy to any type of creature you have fought and marked as your prey with the {@classFeature Hunter's Prey|Martial Ranger|TMR|1|TMR} feature within the last day, replacing an existing favored enemy.",
|
|
"You regain use of each feature after completing a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Exploit Weakness",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Horizon Walker",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"You quickly become familiar with certain enemies' weak spots. At 3rd level, once per turn, you deal an additional {@damage 1d8} damage when you hit a favored enemy."
|
|
]
|
|
},
|
|
{
|
|
"name": "Planar Step",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Horizon Walker",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"You learn to briefly shift through interplanar space. Starting at 7th level, you can cast the {@spell misty step|PHB} spell once, and regain use of this feature when you finish a {@quickref resting|PHB|2|0|short or long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Planar Wanderer",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Horizon Walker",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 7th level, you can even adapt to otherworldly environments. You gain an additional favored terrain, which does not count against your maximum, and access to planar terrain types: Upper Planes, Lower Planes, Feywild, Shadowfell, Mechanus, Limbo and the Elemental Chaos. As usual, you must have spent at least one day in one of these terrain types before designating it as your favored terrain.",
|
|
"The {@table Natural Healer DC|TMR} for all planar terrains is 25.",
|
|
"When you gain the {@classFeature Favored Terrain Master|Martial Ranger|TMR|9|TMR} feature at 9th level, add the following to the list of potential benefits:",
|
|
{
|
|
"type": "options",
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Elemental Chaos|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Feywild|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Limbo|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Lower Planes|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Mechanus|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Shadowfell|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Upper Planes|TMR"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Slayer",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Horizon Walker",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 11th level, you may make an additional weapon attack when you take the {@action Attack} action against a favored enemy."
|
|
]
|
|
},
|
|
{
|
|
"name": "Key to the Cosmos",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Horizon Walker",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 15th level, your planar travels have caused your soul to become attuned to the weave between worlds. You can cast {@spell misty step|PHB} twice per {@quickref resting|PHB|2|0|short rest} instead of once; additionally, you can cast {@spell dimension door|PHB} once per {@quickref resting|PHB|2|0|long rest}, and either {@spell teleport|PHB} or {@spell plane shift|PHB} once every seven {@quickref resting|PHB|2|0|long rests}. You still need to provide all necessary spell components."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hunter",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"The hunter is the most classic of ranger archetypes. Whether you stand as a self-sufficient outlander or as the bulwark between civilization and the terrors of the wild, you excel in specialized techniques for taking down your prey.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Hunter's Eye|Martial Ranger|TMR|Hunter|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Hunter's Quarry|Martial Ranger|TMR|Hunter|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Hunter's Eye",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain proficiency in the {@skill Perception} skill. If you were already proficient in {@skill Perception}, double your proficiency bonus for any ability checks made using this skill."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hunter's Quarry",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain one of the following features of your choice.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"name": "Colossus Slayer",
|
|
"entries": [
|
|
"Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra {@damage 1d8} damage if it's below its hit point maximum. You can deal this extra damage only once per turn."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Giant Killer",
|
|
"entries": [
|
|
"When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to {@action Opportunity Attack|PHB|attack} that creature immediately after its attack, provided that you can see the creature."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Horde Breaker",
|
|
"entries": [
|
|
"Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon."
|
|
],
|
|
"type": "entries"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Defensive Tactics",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 7th level, you gain one of the following features of your choice.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"name": "Escape the Horde",
|
|
"entries": [
|
|
"{@action Opportunity Attack|PHB|Opportunity attacks} against you are made with {@quickref Advantage and Disadvantage|PHB|2|0|disadvantage}."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Multiattack Defense",
|
|
"entries": [
|
|
"When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Steel Will",
|
|
"entries": [
|
|
"You have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on saving throws against being {@condition frightened}."
|
|
],
|
|
"type": "entries"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Multiattack",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 11th level, you gain one of the following features of your choice.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"name": "Focused Barrage",
|
|
"entries": [
|
|
"When you only attack one creature on your turn, you can make one additional weapon {@action attack} as a bonus action."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Hunter's Volley",
|
|
"entries": [
|
|
"Once per turn, when you make a ranged weapon {@action attack}, you can make one additional ranged weapon attack against a creature within 10 feet of your target. Additionally, you can apply your {@classFeature Hunter's Prey|Martial Ranger|TMR|1|TMR} damage when you hit any creature within 10 feet of your prey with a ranged weapon attack, as long as you also attack your prey on that turn."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Whirlwind Slice",
|
|
"entries": [
|
|
"Once per turn, when you make a melee weapon {@action attack}, you can use your momentum to sweep through multiple creatures. Make one additional melee weapon {@action attack} against every creature within 5 feet, aside from your original target."
|
|
],
|
|
"type": "entries"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Superior Hunter's Defense",
|
|
"source": "TMR",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Hunter",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 15th level, you gain one of the following features of your choice.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"style": "list-hang-notitle",
|
|
"entries": [
|
|
{
|
|
"name": "Evasion",
|
|
"entries": [
|
|
"When you are subjected to an effect, such as a red dragon's fiery breath or a {@spell lightning bolt} spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Stand Against the Tide",
|
|
"entries": [
|
|
"When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same {@action attack} against another creature (other than itself) of your choice."
|
|
],
|
|
"type": "entries"
|
|
},
|
|
{
|
|
"name": "Uncanny Dodge",
|
|
"entries": [
|
|
"When an attacker that you can see hits you with an {@action attack}, you can use your reaction to halve the attack's damage against you."
|
|
],
|
|
"type": "entries"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Monster Slayer",
|
|
"source": "TMR",
|
|
"page": 12,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Monster Slayer",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A monster slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained to resist such monsters' supernatural powers, slayers are experts at unearthing and defeating mighty, mystical foes.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Monster Expert|Martial Ranger|TMR|Monster Slayer|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Slayer's Insight|Martial Ranger|TMR|Monster Slayer|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Monster Expert",
|
|
"source": "TMR",
|
|
"page": 12,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Monster Slayer",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"skillProficiencies": [
|
|
{
|
|
"arcana": true,
|
|
"religion": true
|
|
}
|
|
],
|
|
"expertise": [
|
|
{
|
|
"arcana": true
|
|
},
|
|
{
|
|
"religion": true
|
|
}
|
|
],
|
|
"header": 2,
|
|
"entries": [
|
|
"You have an encyclopedic knowledge of all things strange and supernatural. At 3rd level, you gain proficiency in the {@skill Arcana} and {@skill Religion} skills, and your proficiency bonus is doubled for one of these skills (your choice)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Slayer's Insight",
|
|
"source": "TMR",
|
|
"page": 12,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Monster Slayer",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, your eye is keenly trained on how best to hurt even the most exotic of creatures. When you use {@classFeature Hunter's Prey|Martial Ranger|TMR|1|TMR} to mark a creature you can see within 60 feet of you, you can make an Intelligence skill check: {@skill Nature}, {@skill Arcana}, etc. depending on the creature type (DC equals 10 + half the target's CR). If you succeed, you immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are, as well as condition immunities. You also deal an additional {@damage 1d8} damage on your first weapon attack to hit that creature, and others with the same name, each turn until your next {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Iron Mind",
|
|
"source": "TMR",
|
|
"page": 12,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Monster Slayer",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"savingThrowProficiencies": [
|
|
{
|
|
"wis": true
|
|
},
|
|
{
|
|
"choose": {
|
|
"from": [
|
|
"int",
|
|
"cha"
|
|
],
|
|
"count": 1
|
|
}
|
|
}
|
|
],
|
|
"header": 1,
|
|
"entries": [
|
|
"By 7th level, you have honed your ability to resist the mind-altering powers of your quarry. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Magic-User's Nemesis",
|
|
"source": "TMR",
|
|
"page": 12,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Monster Slayer",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 11th level, you gain the ability to thwart someone else's magic. When you see a creature {@action cast a spell|PHB|casting a spell} or teleporting within range of a weapon you are holding, you can use your reaction to make an attack against that creature with that weapon. If this attack is a critical hit, the spell or teleport fails and is wasted."
|
|
]
|
|
},
|
|
{
|
|
"name": "Slayer's Counter",
|
|
"source": "TMR",
|
|
"page": 12,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Monster Slayer",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 15th level, you gain the ability to counterattack when your prey tries to sabotage you. If your prey forces you to make a saving throw, you can use your reaction to make one weapon attack against them, provided they are within range of a weapon you are holding. You make this attack immediately before making the saving throw. If the attack hits, your save automatically succeeds, in addition to the attack's normal effects."
|
|
]
|
|
},
|
|
{
|
|
"name": "Outrider",
|
|
"source": "TMR",
|
|
"page": 14,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Outrider",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"Many rangers disdain the idea of riding an animal companion, but for some this is the ultimate expression of the bond between ranger and beast. Whether charging over a hillside or riding wild and free across the plains, outriders and their mounts fight and live as one.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Bonded Mount|Martial Ranger|TMR|Outrider|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Born to Ride|Martial Ranger|TMR|Outrider|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Bonded Mount",
|
|
"source": "TMR",
|
|
"page": 14,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Outrider",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain a Medium or Large beast companion, typically but not exclusively a horse (see {@book Appendix A|TMR|4} for options to create a different companion; it cannot use the Light array or Flyer speed). Your companion is trained to understand and obey your commands and uses your proficiency bonus (PB).",
|
|
"Your companion acts on your turn and moves at your command. It can use its reaction and bonus action (if applicable) on its own, but the only action it takes is the {@action Dodge} action, unless you use a bonus action on your turn to command it to take the {@action Attack}, {@action Dash}, {@action Disengage} or {@action Help} action; you must be mounted to command it in this way. If you are incapacitated, the beast can take any action of its choice, not just {@action Dodge}.",
|
|
"Like a player character, the beast becomes {@condition unconscious} at 0 hit points and makes death saving throws. If the beast has died within the last hour, you can spend 10 minutes using a {@item healing poultice|TMR} to revive it with half the hit points normally provided by the {@item healing poultice|TMR}. You cannot revive the beast again in this way until you and your companion have completed a {@quickref resting|PHB|2|0|long rest}.",
|
|
"The beast also follows all resting rules that apply to player characters, including the ability to roll Hit Dice to regain hit points on a {@quickref resting|PHB|2|0|short rest}.",
|
|
{
|
|
"type": "inset",
|
|
"name": "Replacing Beast Companions",
|
|
"entries": [
|
|
"Should your beast companion permanently die as a {@class Martial Ranger|TMR|Beast Master|Beast Master|TMR} or {@class Martial Ranger|TMR|Outrider|Outrider|TMR}, you can acquire a new one a number of ways. Another ranger or animal trainer may be able to lend or sell you a beast fit for your level; alternatively, you may have already trained a number of potential companions that you had to leave behind on your travels. At your DM's discretion, you may even have multiple companions traveling with you, though you can only command one at a time.",
|
|
"If no trained backups are available, you can begin training a wild beast from scratch on your own. Whenever you command an untrained beast, you must succeed on an {@skill Animal Handling} check. On a success, the beast does as commanded; on a failure, it acts according to its disposition. See {@book Appendix B: Companion Training|TMR|5} for more."
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Born to Ride",
|
|
"source": "TMR",
|
|
"page": 14,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Outrider",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"skillProficiencies": [
|
|
{
|
|
"animal handling": true
|
|
}
|
|
],
|
|
"expertise": [
|
|
{
|
|
"animal handling": true
|
|
},
|
|
{}
|
|
],
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 3rd level, your mastery as a rider becomes apparent. You gain proficiency with the {@skill Animal Handling} skill, and you can double your proficiency bonus for this skill if you were already proficient. You have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you're not {@condition incapacitated}.",
|
|
"Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ranger's Charge",
|
|
"source": "TMR",
|
|
"page": 14,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Outrider",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 7th level, you use your mount's momentum to deadly effect. If your mount moves at least 20 feet uninterrupted while you are riding it and you take the {@action Attack} action, the first of your attacks to hit that turn deals an additional {@damage 1d8} damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Trampling Charge",
|
|
"source": "TMR",
|
|
"page": 14,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Outrider",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 11th level, you can spur your mount to plow through whole groups of enemies. Use your action to command your mount to move in a straight line up to its speed. It can move through occupied spaces, which count as {@quickref difficult terrain||3}. All creatures in its path must succeed on a Dexterity saving throw (DC = 8 + its Strength modifier + your proficiency bonus) or take {@damage 6d6} bludgeoning damage, or half as much on a successful save. A Huge or larger enemy blocks the path of the charge but still takes damage. This movement does not trigger {@action Opportunity Attack|PHB|attacks of opportunity}.",
|
|
"You can use this feature a number of times equal to your proficiency bonus, and regain all uses after you and your mount complete a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Legendary Bond",
|
|
"source": "TMR",
|
|
"page": 15,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Outrider",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 15th level, the bond between you and your mount has grown so strong that you instinctively understand each other. Once per turn, you can command your mount to {@action Attack}, {@action Dash}, {@action Disengage} or {@action Help} as part of your action, instead of using your bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"page": 15,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Trapper",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"Some rangers prefer to let their quarry come to them, setting cunning traps for unsuspecting prey. Trappers use snares not only to catch prey, but also to track them, and to alert themselves to approaching danger. Skilled trappers can even rig together a half-readied snare in combat, turning a simple melee into a minefield.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Snarecrafter|Martial Ranger|TMR|Trapper|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Trap Finder|Martial Ranger|TMR|Trapper|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Snarecrafter",
|
|
"source": "TMR",
|
|
"page": 15,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Trapper",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"At 3rd level, you gain proficiency with {@item tinker's tools|PHB}, and you learn to craft two snares of your choice from the Basic Snares list {@homebrew below|(next page)}. You learn two more Basic Snares at 7th level.",
|
|
"A snare is built within a single 5-foot square. Once constructed, it can't be moved without destroying or triggering the snare.",
|
|
"Crafting a snare takes one minute and requires you to be holding {@item tinker's tools|PHB} in both hands. You can have a number of snares crafted at one time equal to your proficiency bonus.",
|
|
"Your snare DC equals {@b 8 + your proficiency bonus + your Wisdom modifier}. All saving throws and checks triggered by snares use your snare DC. You can choose whether the snare is visible or hidden; if you choose hidden, a creature must succeed on a {@skill Perception} or {@skill Investigation} check against your snare DC to find it.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"page": 16,
|
|
"style": "list-hang-notitle",
|
|
"name": "Basic Snares",
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Alarm Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Hampering Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Hobbling Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Marking Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Signaling Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Spike Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Trip Snare|TMR"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Trap Finder",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Trapper",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Your expertise in making traps makes them easy to spot for you. Starting at 3rd level, you have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on {@skill Perception} or {@skill Investigation} checks to find hidden traps."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ensnaring Weapons",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Trapper",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 7th level, you can make an {@action attack} with a {@item net|PHB} as a bonus action. You also gain proficiency with the {@item bolas|TMR}, a ranged martial weapon (range 20/60) that deals {@damage 1d4} damage on a hit and costs 5 gp. A creature hit by a {@item bolas|TMR} must succeed on a Dexterity saving throw or be {@condition restrained} and knocked {@condition prone}. Escape follows the same rules as for a {@item net|PHB}. The escape DC for both weapons becomes your snare DC."
|
|
]
|
|
},
|
|
{
|
|
"name": "Quick Snares",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Trapper",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 7th level, you can rig a snare in only moments. You can craft snares that normally take 1 minute using one action. The snare is visible unless you use a bonus action to hide it, which requires a successful {@skill Stealth} check against nearby enemies' passive {@skill Perception}.",
|
|
"You learn two more Basic Snares at 7th level."
|
|
]
|
|
},
|
|
{
|
|
"name": "Advanced Snarecrafter",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Trapper",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 11th level, you begin to experiment with more powerful and dangerous snares. You learn how to craft two snares from the Advanced Snares list. You cannot use {@subclassFeature Quick Snares|Martial Ranger|TMR|Trapper|TMR|7|TMR} with Advanced Snares.",
|
|
{
|
|
"type": "options",
|
|
"count": 1,
|
|
"page": 16,
|
|
"style": "list-hang-notitle",
|
|
"name": "Advanced Snares",
|
|
"entries": [
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Biting Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Bomb Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Poison Dart Snare|TMR"
|
|
},
|
|
{
|
|
"type": "refOptionalfeature",
|
|
"optionalfeature": "Stunning Snare|TMR"
|
|
}
|
|
]
|
|
},
|
|
"You can craft a number of Advanced Snares equal to your proficiency bonus, and can only produce more after completing a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Snare Master",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Trapper",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"At 15th level, double the number of snares you can have crafted at a single time. Once per turn, when you use the {@action Attack} action, you can craft a Basic Snare in place of one of your attacks, rather than using a full action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Warden",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Warden",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 1,
|
|
"entries": [
|
|
"All rangers have a deep connection to the wilderness, but wardens delve even further, into the realm of primal mysticism. Wardens are often trained by a druidic circle, in order to serve as the first line of defense between the civilized world and the mysteries of the wild.",
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Spellcasting|Martial Ranger|TMR|Warden|TMR|3|TMR"
|
|
},
|
|
{
|
|
"type": "refSubclassFeature",
|
|
"subclassFeature": "Druidic Warrior|Martial Ranger|TMR|Warden|TMR|3|TMR"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Druidic Warrior",
|
|
"source": "TMR",
|
|
"page": 17,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Warden",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"Starting at 3rd level, when you cast {@spell shillelagh}, you can target up to two {@item quarterstaff|PHB|quarterstaves} or {@item club|PHB|clubs} that you are holding. The duration of the spell increases to 1 hour. If you are holding a {@item quarterstaff|PHB} affected by {@spell shillelagh} in two hands, the damage die increases to a {@damage d12}.",
|
|
"In addition, when you hit your marked prey with a spell attack roll from a warden spell, add your {@classFeature Hunter's Prey|Martial Ranger|TMR|1|TMR} damage as you would with a weapon attack."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spellcasting",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Warden",
|
|
"subclassSource": "TMR",
|
|
"level": 3,
|
|
"header": 2,
|
|
"entries": [
|
|
"When you reach 3rd level, you augment your martial prowess with the ability to cast spells.",
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Cantrips",
|
|
"page": 16,
|
|
"entries": [
|
|
"You learn three cantrips: {@spell shillelagh} and two other cantrips of your choice from the druid spell list. You learn another druid cantrip of your choice at 10th level. These cantrips become warden spells for you."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spell Slots",
|
|
"page": 16,
|
|
"entries": [
|
|
"The Warden Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a {@quickref resting|PHB|2|0|long rest}.",
|
|
"For example, if you know the 1st-level spell {@spell ensnaring strike} and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell ensnaring strike} using either slot."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spells Known of 1st Level and Higher",
|
|
"page": 16,
|
|
"entries": [
|
|
"You know three 1st-level spells of your choice from the druid or ranger spell list, two of which must be from the transmutation or conjuration schools. These spells become warden spells for you.",
|
|
"The Spells Known column of the Warden Spellcasting table shows when you learn more druid or ranger spells of 1st level or higher. Each of these spells must be a transmutation or conjuration spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.",
|
|
"The spells you learn at 8th, 14th, and 20th level can come from any school of magic.",
|
|
"Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from the druid or ranger spell list. The new spell must be of a level for which you have spell slots, and it must be a transmutation or conjuration spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic."
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spellcasting Ability",
|
|
"page": 17,
|
|
"entries": [
|
|
"Wisdom is your spellcasting ability for your warden spells, since they are derived from your instinctive connection to primal magic. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a warden spell you cast and when making an attack roll with one.",
|
|
{
|
|
"type": "abilityDc",
|
|
"name": "Spell",
|
|
"attributes": [
|
|
"wis"
|
|
]
|
|
},
|
|
{
|
|
"type": "abilityAttackMod",
|
|
"name": "Spell",
|
|
"attributes": [
|
|
"wis"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Spellcasting Focus",
|
|
"page": 17,
|
|
"entries": [
|
|
"You can use a {@item druidic focus|PHB} as a spellcasting focus for your warden spells."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Primeval Awareness",
|
|
"source": "TMR",
|
|
"page": 17,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Warden",
|
|
"subclassSource": "TMR",
|
|
"level": 7,
|
|
"header": 1,
|
|
"entries": [
|
|
"Beginning at 7th level, you can use your action to focus your awareness on the region around you. For 1 minute, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, undead, and your favored enemy if it's not already on the list; how many there are; and roughly how close they are, though not their exact location.",
|
|
"In addition, you learn {@spell speak with animals} and {@spell beast sense}, and can cast either without expending a spell slot. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Vanish",
|
|
"source": "TMR",
|
|
"page": 18,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Warden",
|
|
"subclassSource": "TMR",
|
|
"level": 11,
|
|
"header": 1,
|
|
"entries": [
|
|
"Starting at 11th level, you can draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically become {@condition invisible}, along with any equipment you are wearing or carrying, for 1 minute in non-natural terrain, 10 minutes in natural terrain, or one hour in your favored terrain. The effect ends if you take damage or make an attack.",
|
|
"You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Primal Communion",
|
|
"source": "TMR",
|
|
"page": 18,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"subclassShortName": "Warden",
|
|
"subclassSource": "TMR",
|
|
"level": 15,
|
|
"header": 1,
|
|
"entries": [
|
|
"Beginning at 15th level, you learn {@spell speak with plants}, {@spell locate creature} and {@spell commune with nature}, and you can cast each one once without expending a spell slot. Once you cast one of these spells with this feature, you can't cast that spell with it again until you finish a {@quickref resting|PHB|2|0|long rest}."
|
|
]
|
|
}
|
|
],
|
|
"optionalfeature": [
|
|
{
|
|
"name": "Alarm Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 3
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When a Small or larger creature enters the square, the snare makes a noise loud enough that it can be heard by all creatures within 200 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Arctic",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"cold"
|
|
],
|
|
"entries": [
|
|
"You gain resistance to cold damage, and you don't suffer the effects of {@hazard extreme cold|DMG}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Biting Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:AS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 11
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"A snare whose jaws shut tight on the leg of a creature that steps on it. The creature must succeed on a Dexterity saving throw or take {@damage 6d6} piercing damage, or half as much on a successful save, and have its speed halved until it succeeds at an {@skill Athletics} check to remove the snare."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bomb Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:AS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 11
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"An alchemical incendiary readied to blow. Upon this snare being triggered, every creature within a 10-foot radius must succeed on a Dexterity saving throw or take {@damage 6d6} fire damage, or half as much on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Coast",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your swimming speed increases by 10 feet and you can hold your breath for up to 15 minutes."
|
|
],
|
|
"foundryEffects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.movement.swim",
|
|
"mode": "ADD",
|
|
"value": "10"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Desert",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"fire"
|
|
],
|
|
"entries": [
|
|
"You gain resistance to fire damage, and you don't suffer the effects of {@hazard extreme heat|DMG}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Elemental Chaos",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Horizon Walker",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
{
|
|
"choose": {
|
|
"from": [
|
|
"fire",
|
|
"cold",
|
|
"lightning",
|
|
"bludgeoning"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain resistance to one of the following damage types of your choice: fire, cold, lightning or non-magical bludgeoning."
|
|
]
|
|
},
|
|
{
|
|
"name": "Feywild",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Horizon Walker",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on saving throws against being {@condition charmed}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Forest",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your climbing speed increases by 10 feet and you ignore penalties to Dexterity ({@skill Stealth}) checks from wearing medium armor."
|
|
],
|
|
"foundryEffects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.movement.climb",
|
|
"mode": "ADD",
|
|
"value": "10"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Grassland",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your walking speed increases by 10 feet; this does not affect your climbing or swimming speeds."
|
|
],
|
|
"foundryEffects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.movement.walk",
|
|
"mode": "ADD",
|
|
"value": "-10"
|
|
},
|
|
{
|
|
"key": "data.attributes.movement.climb",
|
|
"mode": "ADD",
|
|
"value": "-10"
|
|
},
|
|
{
|
|
"key": "data.attributes.movement.swim",
|
|
"mode": "ADD",
|
|
"value": "-10"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Hampering Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 3
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You arrange brambles, wires, sticky goo, or other materials to interfere with a creature's movement. A five-foot radius circle of {@quickref difficult terrain||3} forms when this snare is triggered. A creature can use its action to clear the {@quickref difficult terrain||3} from one five-foot square they are standing on or adjacent to."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hobbling Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 3
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. It must succeed on a Dexterity saving throw or have its speed halved for 1 minute, or until it uses an action to untangle itself."
|
|
]
|
|
},
|
|
{
|
|
"name": "Limbo",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Horizon Walker",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"psychic"
|
|
],
|
|
"entries": [
|
|
"You gain resistance to psychic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Lower Planes",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Horizon Walker",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on saving throws against being {@condition frightened}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Marking Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 3
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"A snare used to track or identify. On a failed Dexterity saving throw it marks the triggering creature with a sticky dye or scent marker, ranging from a small mark to a bucket of paint. The creature is marked for 24 hours or until it washes itself for ten minutes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mechanus",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Horizon Walker",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"toolProficiencies": [
|
|
{
|
|
"thieves' tools": true,
|
|
"tinker's tools": true
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain proficiency with {@item tinker's tools|PHB} and {@item thieves' tools|PHB}, and have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on ability checks made with these tool kits."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mountain",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"Your climbing speed increases by 10 feet and you have resistance to damage from {@quickref falling|XGE|2|0|falling}."
|
|
],
|
|
"foundryEffects": [
|
|
{
|
|
"changes": [
|
|
{
|
|
"key": "data.attributes.movement.climb",
|
|
"mode": "ADD",
|
|
"value": "10"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Poison Dart Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:AS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 11
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"A pressure plate or tripwire triggers a volley of poison-tipped darts. Each creature within a 10-foot radius of the snare must succeed on a Dexterity saving throw or take {@damage 1d4} piercing damage and {@damage 2d8} poison damage, and succeed on a Constitution saving throw or gain the {@condition poisoned} condition. It can repeat the save at the end of each of its turns, and is no longer {@condition poisoned} on a success. A creature that succeeds is immune to this effect for 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shadowfell",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Horizon Walker",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"necrotic"
|
|
],
|
|
"entries": [
|
|
"You gain resistance to necrotic damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Signaling Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 3
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"A subtle snare that does not reveal itself when triggered or affect the triggering creature, but instead causes a small disruption to the terrain that can be used for tracking."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spike Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 3
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"This basic snare consists of hidden spikes that rely on a creature's momentum to lacerate or potentially impale it when it triggers the snare. The creature must attempt a Dexterity saving throw or take {@damage 2d8} piercing damage, or half that much on a successful save. The snare counts as {@quickref difficult terrain||3}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stunning Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:AS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 11
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"A weight swings down to bash the triggering creature senseless. It must succeed on a Dexterity saving throw or take {@damage 6d6} bludgeoning damage and be {@condition stunned} until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swamp",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"poison"
|
|
],
|
|
"entries": [
|
|
"You gain resistance to poison damage and {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on saving throws against poison."
|
|
]
|
|
},
|
|
{
|
|
"name": "Trip Snare",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Trapper",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 3
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You set a cunning wire to trip a creature. A creature that triggers the snare must make a Dexterity saving throw or fall {@condition prone} until its next turn. The snare counts as {@quickref difficult terrain||3}, even on a success."
|
|
]
|
|
},
|
|
{
|
|
"name": "Underdark",
|
|
"source": "TMR",
|
|
"page": 7,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"senses": [
|
|
{
|
|
"darkvision": 30
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, increase its range by 30 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Upper Planes",
|
|
"source": "TMR",
|
|
"page": 20,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Horizon Walker",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"resist": [
|
|
"radiant"
|
|
],
|
|
"entries": [
|
|
"You gain resistance to radiant damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Urban",
|
|
"source": "TMR",
|
|
"page": 19,
|
|
"featureType": [
|
|
"MR:FT"
|
|
],
|
|
"prerequisite": [
|
|
{
|
|
"level": {
|
|
"class": {
|
|
"name": "Martial Ranger",
|
|
"source": "TMR"
|
|
},
|
|
"subclass": {
|
|
"name": "Bounty Hunter",
|
|
"source": "TMR",
|
|
"visible": true
|
|
},
|
|
"level": 9
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
"You can {@action hide} while only lightly obscured, such as by fog or shadows, and urban environments are considered natural terrain for you."
|
|
]
|
|
}
|
|
],
|
|
"feat": [
|
|
{
|
|
"name": "Herbalist Initiate",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"prerequisite": [
|
|
{
|
|
"other": "proficiency in {@skill survival}"
|
|
}
|
|
],
|
|
"entries": [
|
|
"You gain proficiency with {@item herbalism kit|PHB|herbalism kits}, and learn how to use them to produce {@item healing poultice|TMR|healing poultices}.",
|
|
"You may spend 1 hour a day searching a natural area for helpful herbs and fungi; this can count as part of a {@quickref resting|PHB|2|0|short or long rest}. Roll a Wisdom ({@skill Survival}) check against the DC corresponding to your environment.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Natural Healer DC",
|
|
"source": "TMR",
|
|
"page": 6
|
|
},
|
|
"On a success, you find enough herbs to produce a number of {@item healing poultice|TMR|healing poultices} equal to half your Wisdom modifier (rounded up). You must have an {@item herbalism kit|PHB} to produce these items, which must be done at the end of your search time as part of the same hour. On a failure, you produce no {@item healing poultice|TMR|healing poultices}, and cannot attempt to produce more until you complete a {@quickref resting|PHB|2|0|long rest}.",
|
|
"If you have the {@classFeature Natural Healer|Martial Ranger|TMR|2|TMR} feature from the {@homebrew martial} ranger class, you instead can produce one additional {@item healing poultice|TMR} when you use that feature.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "item",
|
|
"name": "Healing Poultice",
|
|
"source": "TMR",
|
|
"page": 6
|
|
},
|
|
"If you are a {@homebrew martial} ranger, your additional {@item healing poultice|TMR} healing scales with your {@homebrew martial} ranger level as normal."
|
|
]
|
|
},
|
|
{
|
|
"name": "Snarecrafting Adept",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"ability": [
|
|
{
|
|
"choose": {
|
|
"from": [
|
|
"wis",
|
|
"int"
|
|
],
|
|
"amount": 1
|
|
}
|
|
}
|
|
],
|
|
"toolProficiencies": [
|
|
{
|
|
"tinker's tools": true
|
|
}
|
|
],
|
|
"optionalfeatureProgression": [
|
|
{
|
|
"name": "Basic Snares",
|
|
"featureType": [
|
|
"MR:BS"
|
|
],
|
|
"progression": {
|
|
"*": 2
|
|
}
|
|
},
|
|
{
|
|
"name": "Advanced Snares",
|
|
"featureType": [
|
|
"MR:AS"
|
|
],
|
|
"progression": {
|
|
"*": 1
|
|
}
|
|
}
|
|
],
|
|
"entries": [
|
|
{
|
|
"type": "list",
|
|
"page": 36,
|
|
"items": [
|
|
"You are skilled in devising simple traps. You gain proficiency with {@item tinker's tools|PHB}, and you learn to craft two snares of your choice from the {@filter Basic Snares list|optionalfeatures|source=tmr|feature type=mr:bs} (see the {@class Martial Ranger|TMR|Trapper|Trapper|TMR} archetype from the {@homebrew martial} ranger class). If you have the {@subclassFeature Snarecrafter|Martial Ranger|TMR|Trapper|TMR|3|TMR} feature, you learn two additional {@filter Basic Snares|optionalfeatures|source=tmr|feature type=mr:bs}; if you have the {@subclassFeature Advanced Snarecrafter|Martial Ranger|TMR|Trapper|TMR|11|TMR} feature, you can learn one {@filter Advanced Snare|optionalfeatures|source=tmr|feature type=mr:as} instead."
|
|
]
|
|
},
|
|
"A snare is built within a single 5-foot square. Once constructed, it can't be moved without destroying or triggering the snare.",
|
|
"Crafting a snare takes one minute and requires you to be holding {@item tinker's tools|PHB} in both hands. You can have a number of snares crafted equal to half your proficiency bonus, rounded up.",
|
|
"Your snare DC equals {@b 8 + your proficiency bonus + the ability modifier of the score increased by this feat}. All saving throws and checks triggered by snares use your snare DC.",
|
|
"You can choose whether the snare is visible or hidden; if you choose hidden, a creature must succeed on a {@skill Perception} or {@skill Investigation} check against your snare DC to find it."
|
|
]
|
|
},
|
|
{
|
|
"name": "Survivalist",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"ability": [
|
|
{
|
|
"wis": 1
|
|
}
|
|
],
|
|
"skillProficiencies": [
|
|
{
|
|
"survival": true
|
|
}
|
|
],
|
|
"entries": [
|
|
{
|
|
"type": "list",
|
|
"page": 36,
|
|
"items": [
|
|
"You gain proficiency in the {@skill Survival} skill, and you gain the benefits of the {@classFeature Favored Terrain|Martial Ranger|TMR|1|TMR} feature from the {@homebrew martial} ranger class for one terrain type, choosing from arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark."
|
|
]
|
|
},
|
|
"If you already have one or more favored terrains, you add an additional terrain type, but you cannot gain the {@classFeature Favored Terrain Master|Martial Ranger|TMR|9|TMR} benefit from the favored terrain granted by this feat, if you have that feature."
|
|
]
|
|
}
|
|
],
|
|
"item": [
|
|
{
|
|
"name": "+1 Collar of Primal Might",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"rarity": "uncommon",
|
|
"wondrous": true,
|
|
"bonusWeapon": "+1",
|
|
"entries": [
|
|
"A collar woven with druidic spells to empower loyal beasts. While a beast wears this collar, its natural weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and gain a +1 bonus to attack and damage rolls."
|
|
]
|
|
},
|
|
{
|
|
"name": "+2 Collar of Primal Might",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"rarity": "rare",
|
|
"wondrous": true,
|
|
"bonusWeapon": "+2",
|
|
"entries": [
|
|
"A collar woven with druidic spells to empower loyal beasts. While a beast wears this collar, its natural weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and gain a +2 bonus to attack and damage rolls."
|
|
]
|
|
},
|
|
{
|
|
"name": "+3 Collar of Primal Might",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"rarity": "very rare",
|
|
"wondrous": true,
|
|
"bonusWeapon": "+3",
|
|
"entries": [
|
|
"A collar woven with druidic spells to empower loyal beasts. While a beast wears this collar, its natural weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and gain a +3 bonus to attack and damage rolls."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bolas",
|
|
"source": "TMR",
|
|
"page": 16,
|
|
"type": "R",
|
|
"rarity": "none",
|
|
"weight": 3,
|
|
"value": 500,
|
|
"weaponCategory": "martial",
|
|
"property": [
|
|
"T"
|
|
],
|
|
"range": "20/60",
|
|
"dmg1": "1d4",
|
|
"dmgType": "B",
|
|
"entries": [
|
|
"A creature hit by a bolas must succeed on a Dexterity saving throw or be {@condition restrained} and knocked {@condition prone}. Escape follows the same rules as for a {@item net|PHB}.",
|
|
"When playing a {@class Martial Ranger|TMR|Trapper|Trapper|TMR} the escape DC for both weapons becomes your snare DC, otherwise it is a flat {@dc 10}.",
|
|
"{@note A creature can use its action to make a Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the bolas (AC 10) also frees the creature without harming it, ending the effect and destroying the bolas.}"
|
|
]
|
|
},
|
|
{
|
|
"name": "Harness of Flight",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"rarity": "very rare",
|
|
"reqAttune": "by a beast",
|
|
"reqAttuneTags": [
|
|
{
|
|
"creatureType": "beast"
|
|
}
|
|
],
|
|
"wondrous": true,
|
|
"modifySpeed": {
|
|
"equal": {
|
|
"fly": "walk"
|
|
}
|
|
},
|
|
"entries": [
|
|
"A harness of leather straps which, when worn by a beast, grants the wearer a flying speed equal to its walking speed."
|
|
]
|
|
},
|
|
{
|
|
"name": "Healing Poultice",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"type": "G",
|
|
"rarity": "none",
|
|
"entries": [
|
|
"Healing poultices are non-magical items which can be applied by any creature with {@skill Survival} or {@skill Medicine} proficiency to itself or an adjacent creature, using an action on their turn. The target creature regains hit points equal to {@dice 1d6} for every two levels you have in the {@class Martial Ranger|TMR} class and loses the {@condition poisoned} condition. The healing poultice is consumed by this use. Healing poultices lose their potency 24 hours after being produced."
|
|
]
|
|
},
|
|
{
|
|
"name": "Whistle of Calling",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"rarity": "uncommon",
|
|
"reqAttune": "shared by a beast and its master",
|
|
"reqAttuneTags": [
|
|
{
|
|
"creatureType": "beast"
|
|
},
|
|
{
|
|
"class": "martial ranger|TMR"
|
|
}
|
|
],
|
|
"wondrous": true,
|
|
"entries": [
|
|
"This whistle emits a loud, shrill note. When the user blows this whistle, their beast companion is instantly teleported to a safe space of the user's choice within 30 feet of them. The creature must be within 1 mile, and any effect that bars or hampers teleportation also impedes this effect. The whistle is useless unless attuned to a specific beast; attuning the whistle is a special ritual that takes 10 minutes. The whistle can be attuned to a new beast at will."
|
|
]
|
|
}
|
|
],
|
|
"itemGroup": [
|
|
{
|
|
"name": "Collar of Primal Might",
|
|
"source": "TMR",
|
|
"page": 36,
|
|
"rarity": "varies",
|
|
"wondrous": true,
|
|
"bonusWeapon": "+3",
|
|
"entries": [
|
|
"{@note Uncommon (+1), rare (+2) or very rare (+3)}",
|
|
"A collar woven with druidic spells to empower loyal beasts. While a beast wears this collar, its natural weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and gain a bonus to attack and damage rolls. The bonus is determined by the collar's rarity."
|
|
],
|
|
"items": [
|
|
"+1 Collar of Primal Might|TMR",
|
|
"+2 Collar of Primal Might|TMR",
|
|
"+3 Collar of Primal Might|TMR"
|
|
]
|
|
}
|
|
],
|
|
"monster": [
|
|
{
|
|
"name": "Adult Drake Companion",
|
|
"source": "TMR",
|
|
"page": 35,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"L",
|
|
"H"
|
|
],
|
|
"type": "dragon",
|
|
"ac": [
|
|
{
|
|
"ac": 19,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"special": "7 + seven times your ranger level (the drake has a number of Hit Dice [d12s] equal to your ranger level)"
|
|
},
|
|
"speed": {
|
|
"walk": 45,
|
|
"fly": 60,
|
|
"choose": {
|
|
"amount": 40,
|
|
"from": [
|
|
"swim",
|
|
"climb"
|
|
],
|
|
"note": "or burrow 25ft."
|
|
}
|
|
},
|
|
"str": 20,
|
|
"dex": 16,
|
|
"con": 18,
|
|
"int": 14,
|
|
"wis": 16,
|
|
"cha": 19,
|
|
"save": {
|
|
"dex": "PB+3",
|
|
"con": "PB+4",
|
|
"wis": "PB+3",
|
|
"cha": "PB+4"
|
|
},
|
|
"skill": {
|
|
"perception": "PB+3",
|
|
"stealth": "PB+3",
|
|
"other": [
|
|
{
|
|
"oneOf": {
|
|
"acrobatics": "PB+3",
|
|
"athletics": "PB+5",
|
|
"deception": "PB+4",
|
|
"insight": "PB+3",
|
|
"intimidation": "PB+4",
|
|
"persuasion": "PB+4",
|
|
"survival": "PB+3"
|
|
}
|
|
},
|
|
{
|
|
"oneOf": {
|
|
"acrobatics": "PB+3",
|
|
"athletics": "PB+5",
|
|
"deception": "PB+4",
|
|
"insight": "PB+3",
|
|
"intimidation": "PB+4",
|
|
"persuasion": "PB+4",
|
|
"survival": "PB+3"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": "13+PB",
|
|
"immune": [
|
|
{
|
|
"special": "determined by draconic essence type."
|
|
}
|
|
],
|
|
"languages": [
|
|
"Draconic",
|
|
"Common"
|
|
],
|
|
"pbNote": "equals your bonus",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Draconic Magic",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"Your drake learns the {@spell thaumaturgy} cantrip and two 1st-level spells from the sorcerer or cleric spell lists.",
|
|
"It learns one additional 2nd-level spell at 11th level, and one additional 3rd-level spell at 15th level.",
|
|
"After casting one of these spells, it must complete a {@quickref resting|PHB|2|0|long rest} before doing so again."
|
|
],
|
|
"spells": {
|
|
"0": {
|
|
"spells": [
|
|
"{@spell thaumaturgy}"
|
|
]
|
|
}
|
|
},
|
|
"footerEntries": [
|
|
"Charisma is its spellcasting ability for these spells."
|
|
]
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Draconic Essence",
|
|
"entries": [
|
|
"Choose a damage type based on the drake's color, according to the {@table Draconic Essence|TMR} Table. The chosen type determines the drake's damage resistance and breath weapon.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Draconic Essence",
|
|
"source": "TMR",
|
|
"page": 34,
|
|
"style": "inset"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Multiattack",
|
|
"entries": [
|
|
"The adult drake uses its Frightful Presence if able, then makes two attacks: one with its bite and one with its claws."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5+PB}, 5 ft., one target. {@h}{@damage 1d12 + 5} piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5+PB}, 5 ft., one target. {@h}{@damage 1d10 + 5} slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Frightful Presence",
|
|
"entries": [
|
|
"Each creature of your choice that is within 60 feet of the adult drake and aware of it must succeed on a DC {@dice 8+PB+4} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drake's Frightful Presence for the next 24 hours."
|
|
]
|
|
},
|
|
{
|
|
"name": "Mature Breath Weapon {@recharge 4}",
|
|
"entries": [
|
|
"The young drake exhales a blast of energy. All creatures in a certain area must succeed at a saving throw, taking {@damage 5d6} damage on a failed save or half as much on a successful save. The damage type, area, and type of saving throw are determined by your drake's {@table Draconic Essence|TMR} and your Expanded Breath Weapon feature."
|
|
]
|
|
}
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"actionTags": [
|
|
"Breath Weapon",
|
|
"Frightful Presence",
|
|
"Multiattack"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"DR"
|
|
],
|
|
"damageTags": [
|
|
"P",
|
|
"S"
|
|
],
|
|
"spellcastingTags": [
|
|
"CC",
|
|
"CS"
|
|
],
|
|
"miscTags": [
|
|
"MW"
|
|
],
|
|
"_versions": [
|
|
{
|
|
"_abstract": {
|
|
"name": "Adult Drake Companion ({{color}})",
|
|
"source": "TMR",
|
|
"_mod": {
|
|
"immune": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": {
|
|
"index": 0
|
|
},
|
|
"items": [
|
|
"{{damageType}}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": "Mature Breath Weapon {@recharge 4}",
|
|
"items": {
|
|
"name": "Mature Breath Weapon {@recharge 4}",
|
|
"entries": [
|
|
"The adult drake exhales a blast of energy. All creatures in a {{aoe}} must succeed at a DC {@dice PB+8+3} {{save}} saving throw, taking {@damage 7d6} {{damageType}} damage on a failed save or half as much on a successful save."
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"mode": "removeArr",
|
|
"names": "Draconic Essence"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"_implementations": [
|
|
{
|
|
"_variables": {
|
|
"color": "Gold",
|
|
"damageType": "fire",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Red",
|
|
"damageType": "fire",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Brass",
|
|
"damageType": "fire",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Silver",
|
|
"damageType": "cold",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "White",
|
|
"damageType": "cold",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Bronze",
|
|
"damageType": "lightning",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Blue",
|
|
"damageType": "lightning",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Copper",
|
|
"damageType": "acid",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Black",
|
|
"damageType": "acid",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Green",
|
|
"damageType": "poison",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Amethyst",
|
|
"damageType": "force",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Strength"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Crystal",
|
|
"damageType": "radiant",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Emerald",
|
|
"damageType": "psychic",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Intelligence"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Sapphire",
|
|
"damageType": "thunder",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Topaz",
|
|
"damageType": "necrotic",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Badger",
|
|
"source": "TMR",
|
|
"page": 30,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"S"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"burrow": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft.",
|
|
"tremorsense 40 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The badger has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Touch",
|
|
"entries": [
|
|
"The badger has {@sense tremorsense|MM} 40 ft."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hold Breath",
|
|
"entries": [
|
|
"The badger can hold its breath for 15 minutes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crush",
|
|
"entries": [
|
|
"If the badger succeeds on an {@skill Athletics} check to {@action grapple}, it deals additional bludgeoning damage to the target equal to its Strength modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"If the hound takes damage less than {@dice 3+summonclasslevel|3 + your ranger level} that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the badger hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} slashing damage. If the badger makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Hold Breath",
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D",
|
|
"T"
|
|
]
|
|
},
|
|
{
|
|
"name": "Bat",
|
|
"source": "TMR",
|
|
"page": 30,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"T"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"light"
|
|
]
|
|
},
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"special": "16"
|
|
},
|
|
"speed": {
|
|
"walk": 10,
|
|
"fly": 60
|
|
},
|
|
"str": 13,
|
|
"dex": 16,
|
|
"con": 13,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+3",
|
|
"dex": "+5"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"acrobatics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft.",
|
|
"blindsight 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The bat has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Echolocation",
|
|
"entries": [
|
|
"The bat has blindsight 60 ft. as long as it is not {@condition deafened}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flyby",
|
|
"entries": [
|
|
"The bat doesn't provoke {@action Opportunity Attack|PHB|opportunity attacks} when it flies out of an enemy's reach."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The bat has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on attack rolls against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Second Wind (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The bat can use a bonus action to regain hit points equal to {@dice 1d6 + summonclasslevel|1d6 + your ranger level.}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, reach 5 ft., one target. {@h}{@damage 1d8 + 1} piercing damage. If the bat hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} slashing damage. If the bat makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Flyby",
|
|
"Keen Senses",
|
|
"Pack Tactics"
|
|
],
|
|
"senseTags": [
|
|
"B",
|
|
"D"
|
|
]
|
|
},
|
|
{
|
|
"name": "Bear",
|
|
"source": "TMR",
|
|
"page": 25,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"bulky"
|
|
]
|
|
},
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"special": "24"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 12,
|
|
"con": 16,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+3"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The bear has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The bear has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sure-Footed",
|
|
"entries": [
|
|
"The bear has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Charge {@recharge 5}",
|
|
"entries": [
|
|
"If the bear moves at least 20 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"If the bear takes damage less than {@dice 3+summonclasslevel|3 + your ranger level} that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the bear hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} slashing damage. If the bear makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Charge",
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"strength"
|
|
]
|
|
},
|
|
{
|
|
"name": "Big Cat",
|
|
"source": "TMR",
|
|
"page": 23,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"swim": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The cat has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The cat has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Standing Leap",
|
|
"entries": [
|
|
"The cat's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pounce {@recharge 5}",
|
|
"entries": [
|
|
"If the cat makes a long jump at least 10 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 12} Dexterity saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Second Wind (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The cat can use a bonus action to regain hit points equal to {@dice 1d6 + summonclasslevel|1d6 + your ranger level.}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the cat hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d4 + 3} slashing damage. If the cat makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Pounce"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity"
|
|
]
|
|
},
|
|
{
|
|
"name": "Boa Constrictor",
|
|
"source": "TMR",
|
|
"page": 31,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft.",
|
|
"tremorsense 40 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The boa has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Touch",
|
|
"entries": [
|
|
"The boa has {@sense tremorsense|MM} 40 ft."
|
|
]
|
|
},
|
|
{
|
|
"name": "Slither",
|
|
"entries": [
|
|
"The boa does not need limbs to walk, swim or climb."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crush",
|
|
"entries": [
|
|
"If the boa succeeds on an {@skill Athletics} check to {@action grapple}, it deals additional bludgeoning damage to the target equal to its Strength modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Second Wind (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The boa can use a bonus action to regain hit points equal to {@dice 1d6 + summonclasslevel|1d6 + your ranger level.}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the boa hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tail",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, reach 10 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D",
|
|
"T"
|
|
],
|
|
"miscTags": [
|
|
"RCH"
|
|
]
|
|
},
|
|
{
|
|
"name": "Boar",
|
|
"source": "TMR",
|
|
"page": 27,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"swim": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The boar has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The boar has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sure-Footed",
|
|
"entries": [
|
|
"The boar has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Charge {@recharge 5}",
|
|
"entries": [
|
|
"If the boar moves at least 20 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 10+PB} Strength saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"If the boar takes damage less than {@dice 3+summonclasslevel|3 + your ranger level} that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Pummel",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage. If the boar hits a target with a pummel attack, it can use its bonus action to attempt to {@action shove} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Gore",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} piercing damage. If the boar uses Charge on this attack, the damage die increases to a {@dice d12}."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Charge",
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"strength"
|
|
]
|
|
},
|
|
{
|
|
"name": "Camel",
|
|
"source": "TMR",
|
|
"page": 32,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"L"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"bulky"
|
|
]
|
|
},
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"special": "24"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"swim": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 12,
|
|
"con": 16,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+3"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 12,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The camel has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The camel has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sure-Footed",
|
|
"entries": [
|
|
"The camel has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crush",
|
|
"entries": [
|
|
"If the camel succeeds on an {@skill Athletics} check to {@action grapple}, it deals additional bludgeoning damage to the target equal to its Strength modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Toughen Up (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The camel can use its bonus action to give itself {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Constitution saving throws against being {@condition poisoned} or {@condition paralyzed} for 1 minute, and gain temporary hit points equal to {@dice ceil(summonclasslevel/2)|half your ranger level (rounded up)}."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the camel hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pummel",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage. If the camel hits a target with a pummel attack, it can use its bonus action to attempt to {@action shove} that target."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
]
|
|
},
|
|
{
|
|
"name": "Crocodile",
|
|
"source": "TMR",
|
|
"page": 29,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 20,
|
|
"swim": 40
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft.",
|
|
"tremorsense 40 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The crocodile has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Touch",
|
|
"entries": [
|
|
"The crocodile has {@sense tremorsense|MM} 40 ft."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hold Breath",
|
|
"entries": [
|
|
"The crocodile can hold its breath for 15 minutes."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crush",
|
|
"entries": [
|
|
"If the crocodile succeeds on an {@skill Athletics} check to {@action grapple}, it deals additional bludgeoning damage to the target equal to its Strength modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Toughen Up (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The crocodile can use its bonus action to give itself advantage on Constitution saving throws against being {@condition poisoned} or {@condition paralyzed} for 1 minute, and gain temporary hit points equal to {@dice ceil(summonclasslevel/2)|half your ranger level (rounded up)}."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the crocodile hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tail",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, reach 10 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Hold Breath",
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D",
|
|
"T"
|
|
],
|
|
"miscTags": [
|
|
"RCH"
|
|
]
|
|
},
|
|
{
|
|
"name": "Drake Hatchling Companion",
|
|
"source": "TMR",
|
|
"page": 34,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"S"
|
|
],
|
|
"type": "dragon",
|
|
"ac": [
|
|
{
|
|
"ac": 15,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"special": "4 + four times your ranger level (the drake has a number of Hit Dice [d6s] equal to your ranger level)"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"fly": 30
|
|
},
|
|
"str": 15,
|
|
"dex": 12,
|
|
"con": 13,
|
|
"int": 10,
|
|
"wis": 11,
|
|
"cha": 13,
|
|
"save": {
|
|
"dex": "PB+1",
|
|
"cha": "PB+1"
|
|
},
|
|
"senses": [
|
|
"darkvision 40 ft."
|
|
],
|
|
"passive": "10+PB",
|
|
"resist": [
|
|
{
|
|
"special": "determined by draconic essence type."
|
|
}
|
|
],
|
|
"languages": [
|
|
"Draconic"
|
|
],
|
|
"pbNote": "equals your bonus",
|
|
"trait": [
|
|
{
|
|
"name": "Draconic Essence",
|
|
"entries": [
|
|
"Choose a damage type based on the drake's color, according to the {@table Draconic Essence|TMR} Table. The chosen type determines the drake's damage resistance and breath weapon.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Draconic Essence",
|
|
"source": "TMR",
|
|
"page": 34,
|
|
"style": "inset"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 2+PB}, 5 ft., one target. {@h}{@damage 1d6 + 2} piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 2+PB}, 5 ft., one target. {@h}{@damage 1d4 + 2} slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Hatchling Breath Weapon {@recharge}",
|
|
"entries": [
|
|
"{@atk rs} {@hit 1+PB}, 30 ft., one target. {@h}{@damage 2d6} damage determined by {@table Draconic Essence|TMR} type."
|
|
]
|
|
}
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"actionTags": [
|
|
"Breath Weapon"
|
|
],
|
|
"languageTags": [
|
|
"DR"
|
|
],
|
|
"damageTags": [
|
|
"P",
|
|
"S"
|
|
],
|
|
"_versions": [
|
|
{
|
|
"_abstract": {
|
|
"name": "Drake Hatchling Companion ({{color}})",
|
|
"source": "TMR",
|
|
"_mod": {
|
|
"resist": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": {
|
|
"index": 0
|
|
},
|
|
"items": [
|
|
"{{damageType}}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": "Hatchling Breath Weapon {@recharge}",
|
|
"items": {
|
|
"name": "Hatchling Breath Weapon {@recharge}",
|
|
"entries": [
|
|
"{@atk rs} {@hit 1+PB}, 30 ft., one target. {@h}{@damage 2d6} {{damageType}} damage"
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"mode": "removeArr",
|
|
"names": "Draconic Essence"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"_implementations": [
|
|
{
|
|
"_variables": {
|
|
"color": "Gold",
|
|
"damageType": "fire",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Red",
|
|
"damageType": "fire",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Brass",
|
|
"damageType": "fire",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Silver",
|
|
"damageType": "cold",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "White",
|
|
"damageType": "cold",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Bronze",
|
|
"damageType": "lightning",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Blue",
|
|
"damageType": "lightning",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Copper",
|
|
"damageType": "acid",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Black",
|
|
"damageType": "acid",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Green",
|
|
"damageType": "poison",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Amethyst",
|
|
"damageType": "force",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Strength"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Crystal",
|
|
"damageType": "radiant",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Emerald",
|
|
"damageType": "psychic",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Intelligence"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Sapphire",
|
|
"damageType": "thunder",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Topaz",
|
|
"damageType": "necrotic",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Drake Wyrmling Companion",
|
|
"source": "TMR",
|
|
"page": 34,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": "dragon",
|
|
"ac": [
|
|
{
|
|
"ac": 16,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"special": "5 + five times your ranger level (the drake has a number of Hit Dice [d8s] equal to your ranger level)"
|
|
},
|
|
"speed": {
|
|
"walk": 35,
|
|
"fly": 40,
|
|
"choose": {
|
|
"amount": 30,
|
|
"from": [
|
|
"swim",
|
|
"climb"
|
|
],
|
|
"note": "or burrow 15ft."
|
|
}
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 15,
|
|
"int": 11,
|
|
"wis": 13,
|
|
"cha": 15,
|
|
"save": {
|
|
"dex": "PB+1",
|
|
"con": "PB+2",
|
|
"cha": "PB+2"
|
|
},
|
|
"skill": {
|
|
"perception": "PB+1",
|
|
"stealth": "PB+2"
|
|
},
|
|
"senses": [
|
|
"darkvision 40 ft."
|
|
],
|
|
"passive": "11+PB",
|
|
"immune": [
|
|
{
|
|
"special": "determined by draconic essence type."
|
|
}
|
|
],
|
|
"languages": [
|
|
"Draconic"
|
|
],
|
|
"pbNote": "equals your bonus",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Draconic Magic",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"Your drake learns the {@spell thaumaturgy} cantrip and two 1st-level spells from the sorcerer or cleric spell lists.",
|
|
"After casting one of these spells, it must complete a {@quickref resting|PHB|2|0|long rest} before doing so again."
|
|
],
|
|
"spells": {
|
|
"0": {
|
|
"spells": [
|
|
"{@spell thaumaturgy}"
|
|
]
|
|
}
|
|
},
|
|
"footerEntries": [
|
|
"Charisma is its spellcasting ability for these spells."
|
|
]
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Draconic Essence",
|
|
"entries": [
|
|
"Choose a damage type based on the drake's color, according to the {@table Draconic Essence|TMR} Table. The chosen type determines the drake's damage resistance and breath weapon.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Draconic Essence",
|
|
"source": "TMR",
|
|
"page": 34,
|
|
"style": "inset"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3+PB}, 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3+PB}, 5 ft., one target. {@h}{@damage 1d6 + 3} slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Wyrmling Breath Weapon {@recharge}",
|
|
"entries": [
|
|
"The wyrmling exhales a blast of energy. All creatures in a certain area must succeed at a saving throw, taking {@damage 3d6} damage on a failed save or half as much on a successful save. The damage type, area, and type of saving throw are determined by your drake's {@table Draconic Essence|TMR}."
|
|
]
|
|
}
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"actionTags": [
|
|
"Breath Weapon"
|
|
],
|
|
"languageTags": [
|
|
"DR"
|
|
],
|
|
"damageTags": [
|
|
"P",
|
|
"S"
|
|
],
|
|
"spellcastingTags": [
|
|
"CC",
|
|
"CS"
|
|
],
|
|
"miscTags": [
|
|
"MW"
|
|
],
|
|
"_versions": [
|
|
{
|
|
"_abstract": {
|
|
"name": "Drake Wyrmling Companion ({{color}})",
|
|
"source": "TMR",
|
|
"_mod": {
|
|
"immune": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": {
|
|
"index": 0
|
|
},
|
|
"items": [
|
|
"{{damageType}}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": "Wyrmling Breath Weapon {@recharge}",
|
|
"items": {
|
|
"name": "Wyrmling Breath Weapon {@recharge}",
|
|
"entries": [
|
|
"The wyrmling exhales a blast of energy. All creatures in a {{aoe}} must succeed at a {{save}} saving throw, taking {@damage 3d6} {{damageType}} damage on a failed save or half as much on a successful save."
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"mode": "removeArr",
|
|
"names": "Draconic Essence"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"_implementations": [
|
|
{
|
|
"_variables": {
|
|
"color": "Gold",
|
|
"damageType": "fire",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Red",
|
|
"damageType": "fire",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Brass",
|
|
"damageType": "fire",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Silver",
|
|
"damageType": "cold",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "White",
|
|
"damageType": "cold",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Bronze",
|
|
"damageType": "lightning",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Blue",
|
|
"damageType": "lightning",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Copper",
|
|
"damageType": "acid",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Black",
|
|
"damageType": "acid",
|
|
"aoe": "5 ft. by 30 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Green",
|
|
"damageType": "poison",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Amethyst",
|
|
"damageType": "force",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Strength"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Crystal",
|
|
"damageType": "radiant",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Emerald",
|
|
"damageType": "psychic",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Intelligence"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Sapphire",
|
|
"damageType": "thunder",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Topaz",
|
|
"damageType": "necrotic",
|
|
"aoe": "15 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Falcon",
|
|
"source": "TMR",
|
|
"page": 24,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"T"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"light"
|
|
]
|
|
},
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"special": "16"
|
|
},
|
|
"speed": {
|
|
"walk": 10,
|
|
"fly": 60
|
|
},
|
|
"str": 13,
|
|
"dex": 16,
|
|
"con": 13,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+3",
|
|
"dex": "+5"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"acrobatics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The falcon has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The falcon has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Flyby",
|
|
"entries": [
|
|
"The falcon doesn't provoke {@action Opportunity Attack|PHB|opportunity attacks} when it flies out of an enemy's reach."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dive {@recharge 5}",
|
|
"entries": [
|
|
"If the falcon flies at least 30 feet downward toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or be {@condition stunned} until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"If the falcon takes damage less than {@dice 3+summonclasslevel|3 + your ranger level} that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, reach 5 ft., one target. {@h}{@damage 1d8 + 1} piercing damage. If the falcon hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} slashing damage. If the falcon makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Flyby",
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"conditionInflict": [
|
|
"stunned"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution"
|
|
]
|
|
},
|
|
{
|
|
"name": "Giant Frog",
|
|
"source": "TMR",
|
|
"page": 27,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"S"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"swim": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The frog has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The frog has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Standing Leap",
|
|
"entries": [
|
|
"The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pounce {@recharge 5}",
|
|
"entries": [
|
|
"If the frog makes a long jump at least 10 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 12} Dexterity saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Second Wind (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The frog can use a bonus action to regain hit points equal to {@dice 1d6 + summonclasslevel|1d6 + your ranger level.}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Pummel",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage. If the frog hits a target with a pummel attack, it can use its bonus action to attempt to {@action shove} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tongue",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, reach 10 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Pounce"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"miscTags": [
|
|
"RCH"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity"
|
|
]
|
|
},
|
|
{
|
|
"name": "Giant Scorpion",
|
|
"source": "TMR",
|
|
"page": 28,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"S"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"light"
|
|
]
|
|
},
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"special": "16"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"swim": 10
|
|
},
|
|
"str": 13,
|
|
"dex": 16,
|
|
"con": 13,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+3",
|
|
"dex": "+5"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+5",
|
|
"athletics": "+3"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft.",
|
|
"tremorsense 40 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The scorpion has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Touch",
|
|
"entries": [
|
|
"The scorpion has {@sense tremorsense|MM} 40 ft."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The scorpion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Envenom",
|
|
"entries": [
|
|
"If the scorpion succeeds on a bite or sting attack, the target must make a {@dc 12} Constitution saving throw. On a failure, the target is {@condition poisoned}. It can repeat this saving throw at the end of each of its turns. On a successful save, it is no longer {@condition poisoned}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Toughen Up (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The scorpion can use its bonus action to give itself advantage on Constitution saving throws against being {@condition poisoned} or {@condition paralyzed} for 1 minute, and gain temporary hit points equal to {@dice ceil(summonclasslevel/2)|half your ranger level (rounded up)}."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} slashing damage. If the scorpion makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sting",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} piercing damage. If the target fails its saving throw against Envenom, it takes an additional {@damage 1d8} poison damage."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Spider Climb"
|
|
],
|
|
"senseTags": [
|
|
"D",
|
|
"T"
|
|
],
|
|
"conditionInflict": [
|
|
"poisoned"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution"
|
|
]
|
|
},
|
|
{
|
|
"name": "Giant Wasp",
|
|
"source": "TMR",
|
|
"page": 28,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"S"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"light"
|
|
]
|
|
},
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"special": "16"
|
|
},
|
|
"speed": {
|
|
"walk": 10,
|
|
"fly": 60
|
|
},
|
|
"str": 13,
|
|
"dex": 16,
|
|
"con": 13,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+3",
|
|
"dex": "+5"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"acrobatics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft.",
|
|
"tremorsense 40 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The wasp has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Touch",
|
|
"entries": [
|
|
"The wasp has {@sense tremorsense|MM} 40 ft."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The wasp can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Envenom",
|
|
"entries": [
|
|
"If the wasp succeeds on a bite or sting attack, the target must make a {@dc 12} Constitution saving throw. On a failure, the target is {@condition poisoned}. It can repeat this saving throw at the end of each of its turns. On a successful save, it is no longer {@condition poisoned}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"If the wasp takes damage less than {@dice 3+summonclasslevel|3 + your ranger level} that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, reach 5 ft., one target. {@h}{@damage 1d8 + 1} piercing damage. If the wasp hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sting",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} piercing damage. If the target fails its saving throw against Envenom, it takes an additional {@damage 1d8} poison damage."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Spider Climb"
|
|
],
|
|
"senseTags": [
|
|
"D",
|
|
"T"
|
|
],
|
|
"conditionInflict": [
|
|
"poisoned"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution"
|
|
]
|
|
},
|
|
{
|
|
"name": "Gorilla",
|
|
"source": "TMR",
|
|
"page": 26,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"bulky"
|
|
]
|
|
},
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"special": "24"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 12,
|
|
"con": 16,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+3"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The gorilla has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The gorilla has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sure-Footed",
|
|
"entries": [
|
|
"The gorilla has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crush",
|
|
"entries": [
|
|
"If the gorilla succeeds on an {@skill Athletics} check to {@action grapple}, it deals additional bludgeoning damage to the target equal to its Strength modifier."
|
|
]
|
|
},
|
|
{
|
|
"name": "Toughen Up (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The gorilla can use its bonus action to give itself advantage on Constitution saving throws against being {@condition poisoned} or {@condition paralyzed} for 1 minute, and gain temporary hit points equal to {@dice ceil(summonclasslevel/2)|half your ranger level (rounded up)}."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Pummel",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage. If the gorilla hits a target with a pummel attack, it can use its bonus action to attempt to {@action shove} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the gorilla hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
]
|
|
},
|
|
{
|
|
"name": "Horse",
|
|
"source": "TMR",
|
|
"page": 31,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"L"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"bulky"
|
|
]
|
|
},
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"special": "24"
|
|
},
|
|
"speed": {
|
|
"walk": 45,
|
|
"swim": 15
|
|
},
|
|
"str": 16,
|
|
"dex": 12,
|
|
"con": 16,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+3"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 12,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The horse has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The horse has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swift",
|
|
"entries": [
|
|
"The horse's speeds all increase by 5 feet from base."
|
|
]
|
|
},
|
|
{
|
|
"name": "Charge {@recharge 5}",
|
|
"entries": [
|
|
"If the horse moves at least 20 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 10}+PB Strength saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Second Wind (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The horse can use a bonus action to regain hit points equal to {@dice 1d6 + summonclasslevel|1d6 + your ranger level.}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, reach 5 ft., one target. {@h}{@dice 1d8 + 3} piercing damage. If the horse hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pummel",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@dice 1d6 +3} bludgeoning damage. If the horse hits a target with a pummel attack, it can use its bonus action to attempt to {@action shove} that target."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Charge",
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
]
|
|
},
|
|
{
|
|
"name": "Hound",
|
|
"source": "TMR",
|
|
"page": 24,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"S"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"swim": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The hound has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The hound has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Running Leap",
|
|
"entries": [
|
|
"With a 10-foot running start, the hound can long jump up to 25 feet."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The hound has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on attack rolls against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"If the hound takes damage less than {@dice 3+summonclasslevel|3 + your ranger level} that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the hound hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} slashing damage. If the hound makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Pack Tactics"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
]
|
|
},
|
|
{
|
|
"name": "Monkey",
|
|
"source": "TMR",
|
|
"page": 26,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"S"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"light"
|
|
]
|
|
},
|
|
"ac": [
|
|
15
|
|
],
|
|
"hp": {
|
|
"special": "16"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 13,
|
|
"dex": 16,
|
|
"con": 13,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+3",
|
|
"dex": "+5"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+5",
|
|
"athletics": "+3"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The monkey has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The monkey has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Standing Leap",
|
|
"entries": [
|
|
"The monkey's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pounce {@recharge 5}",
|
|
"entries": [
|
|
"If the monkey makes a long jump at least 10 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 12} Dexterity saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Second Wind (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The monkey can use a bonus action to regain hit points equal to {@dice 1d6 + summonclasslevel|1d6 + your ranger level.}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, 5 ft., one target. {@h}{@damage 1d8 + 1} piercing damage. If the monkey hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, finesse, reach 5 ft., one target. {@h}{@damage 1d4 + 3} slashing damage. If the monkey makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Pounce"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"dexterity"
|
|
]
|
|
},
|
|
{
|
|
"name": "Monstrous Spider",
|
|
"source": "TMR",
|
|
"page": 33,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"L"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 30,
|
|
"climb": 30
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"acrobatics": "+4"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft.",
|
|
"tremorsense 40 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The spider has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Touch",
|
|
"entries": [
|
|
"The spider has {@sense tremorsense|MM} 40 ft."
|
|
]
|
|
},
|
|
{
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"name": "Envenom",
|
|
"entries": [
|
|
"If the spider succeeds on a bite or sting attack, the target must make a {@dc 12} Constitution saving throw. On a failure, the target is {@condition poisoned}. It can repeat this saving throw at the end of each of its turns. On a successful save, it is no longer {@condition poisoned}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"If the spider takes damage less than {@dice 3+summonclasslevel|3 + your ranger level} that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the spider hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Web {@recharge 5}",
|
|
"entries": [
|
|
"{@atk rw} range 30/60 ft., one target. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Spider Climb"
|
|
],
|
|
"senseTags": [
|
|
"D",
|
|
"T"
|
|
],
|
|
"miscTags": [
|
|
"RW"
|
|
],
|
|
"conditionInflict": [
|
|
"poisoned",
|
|
"restrained"
|
|
],
|
|
"savingThrowForced": [
|
|
"constitution"
|
|
]
|
|
},
|
|
{
|
|
"name": "Shark",
|
|
"source": "TMR",
|
|
"page": 29,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"middling"
|
|
]
|
|
},
|
|
"ac": [
|
|
14
|
|
],
|
|
"hp": {
|
|
"special": "20"
|
|
},
|
|
"speed": {
|
|
"walk": 5,
|
|
"swim": 60
|
|
},
|
|
"str": 16,
|
|
"dex": 14,
|
|
"con": 14,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+4"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"stealth": "+4",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft.",
|
|
"tremorsense 40 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The shark has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The shark has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Water Breathing",
|
|
"entries": [
|
|
"The shark can only breathe underwater. It has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on {@skill Stealth} checks while underwater."
|
|
]
|
|
},
|
|
{
|
|
"name": "Blood Frenzy",
|
|
"entries": [
|
|
"The shark has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on melee attack rolls against any creature that has less than half its maximum hit points."
|
|
]
|
|
},
|
|
{
|
|
"name": "Relentless (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"If the shark takes damage less than {@dice 3+summonclasslevel|3 + your ranger level} that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, 5 ft., one target. {@h}{@damage 1d8 + 3} piercing damage. If the shark hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Tail",
|
|
"entries": [
|
|
"{@atk mw} {@hit 3}, reach 10 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Keen Senses",
|
|
"Water Breathing"
|
|
],
|
|
"senseTags": [
|
|
"D",
|
|
"T"
|
|
],
|
|
"miscTags": [
|
|
"RCH"
|
|
]
|
|
},
|
|
{
|
|
"name": "Young Drake Companion",
|
|
"source": "TMR",
|
|
"page": 35,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"L"
|
|
],
|
|
"type": "dragon",
|
|
"ac": [
|
|
{
|
|
"ac": 18,
|
|
"from": [
|
|
"natural armor"
|
|
]
|
|
}
|
|
],
|
|
"hp": {
|
|
"special": "6 + six times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"fly": 50,
|
|
"choose": {
|
|
"amount": 35,
|
|
"from": [
|
|
"swim",
|
|
"climb"
|
|
],
|
|
"note": "or burrow 20ft."
|
|
}
|
|
},
|
|
"str": 18,
|
|
"dex": 15,
|
|
"con": 16,
|
|
"int": 12,
|
|
"wis": 15,
|
|
"cha": 17,
|
|
"save": {
|
|
"dex": "PB+2",
|
|
"con": "PB+3",
|
|
"wis": "PB+2",
|
|
"cha": "PB+3"
|
|
},
|
|
"skill": {
|
|
"perception": "PB+1",
|
|
"stealth": "PB+2",
|
|
"other": [
|
|
{
|
|
"oneOf": {
|
|
"acrobatics": "PB+2",
|
|
"athletics": "PB+4",
|
|
"deception": "PB+3",
|
|
"insight": "PB+2",
|
|
"intimidation": "PB+3",
|
|
"persuasion": "PB+3",
|
|
"survival": "PB+2"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": "12+PB",
|
|
"immune": [
|
|
{
|
|
"special": "determined by draconic essence type."
|
|
}
|
|
],
|
|
"languages": [
|
|
"Draconic",
|
|
"Common"
|
|
],
|
|
"pbNote": "equals your bonus",
|
|
"spellcasting": [
|
|
{
|
|
"name": "Draconic Magic",
|
|
"type": "spellcasting",
|
|
"headerEntries": [
|
|
"Your drake learns the {@spell thaumaturgy} cantrip and two 1st-level spells from the sorcerer or cleric spell lists.",
|
|
"It learns one additional 2nd-level spell at 11th level.",
|
|
"After casting one of these spells, it must complete a {@quickref resting|PHB|2|0|long rest} before doing so again."
|
|
],
|
|
"spells": {
|
|
"0": {
|
|
"spells": [
|
|
"{@spell thaumaturgy}"
|
|
]
|
|
}
|
|
},
|
|
"footerEntries": [
|
|
"Charisma is its spellcasting ability for these spells."
|
|
]
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Draconic Essence",
|
|
"entries": [
|
|
"Choose a damage type based on the drake's color, according to the {@table Draconic Essence|TMR} Table. The chosen type determines the drake's damage resistance and breath weapon.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Draconic Essence",
|
|
"source": "TMR",
|
|
"page": 34,
|
|
"style": "inset"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} {@hit 4+PB}, 5 ft., one target. {@h}{@damage 1d10 + 4} piercing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} {@hit 4+PB}, 5 ft., one target. {@h}{@damage 1d8 + 4} slashing damage."
|
|
]
|
|
},
|
|
{
|
|
"name": "Expanded Breath Weapon {@recharge 5}",
|
|
"entries": [
|
|
"The young drake exhales a blast of energy. All creatures in a certain area must succeed at a DC {@dice PB+8+3} saving throw, taking {@damage 5d6} damage on a failed save or half as much on a successful save. The damage type, area, and type of saving throw are determined by your drake's {@table Draconic Essence|TMR} and your Expanded Breath Weapon feature."
|
|
]
|
|
}
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"actionTags": [
|
|
"Breath Weapon"
|
|
],
|
|
"languageTags": [
|
|
"C",
|
|
"DR"
|
|
],
|
|
"damageTags": [
|
|
"P",
|
|
"S"
|
|
],
|
|
"spellcastingTags": [
|
|
"CC",
|
|
"CS"
|
|
],
|
|
"miscTags": [
|
|
"MW"
|
|
],
|
|
"_versions": [
|
|
{
|
|
"_abstract": {
|
|
"name": "Young Drake Companion ({{color}})",
|
|
"source": "TMR",
|
|
"_mod": {
|
|
"immune": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": {
|
|
"index": 0
|
|
},
|
|
"items": [
|
|
"{{damageType}}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"mode": "replaceArr",
|
|
"replace": "Expanded Breath Weapon {@recharge 5}",
|
|
"items": {
|
|
"name": "Expanded Breath Weapon {@recharge 5}",
|
|
"entries": [
|
|
"The young drake exhales a blast of energy. All creatures in a {{aoe}} must succeed at a DC {@dice PB+8+3} {{save}} saving throw, taking {@damage 5d6} {{damageType}} damage on a failed save or half as much on a successful save."
|
|
]
|
|
}
|
|
}
|
|
],
|
|
"trait": [
|
|
{
|
|
"mode": "removeArr",
|
|
"names": "Draconic Essence"
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"_implementations": [
|
|
{
|
|
"_variables": {
|
|
"color": "Gold",
|
|
"damageType": "fire",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Red",
|
|
"damageType": "fire",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Brass",
|
|
"damageType": "fire",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Silver",
|
|
"damageType": "cold",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "White",
|
|
"damageType": "cold",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Bronze",
|
|
"damageType": "lightning",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Blue",
|
|
"damageType": "lightning",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Copper",
|
|
"damageType": "acid",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Black",
|
|
"damageType": "acid",
|
|
"aoe": "5 ft. by 60 ft. line",
|
|
"save": "Dexterity"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Green",
|
|
"damageType": "poison",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Amethyst",
|
|
"damageType": "force",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Strength"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Crystal",
|
|
"damageType": "radiant",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Emerald",
|
|
"damageType": "psychic",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Intelligence"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Sapphire",
|
|
"damageType": "thunder",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
},
|
|
{
|
|
"_variables": {
|
|
"color": "Topaz",
|
|
"damageType": "necrotic",
|
|
"aoe": "30 ft. cone",
|
|
"save": "Constitution"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Young Elephant",
|
|
"source": "TMR",
|
|
"page": 32,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"L"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"bulky"
|
|
]
|
|
},
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"special": "24"
|
|
},
|
|
"speed": {
|
|
"walk": 40,
|
|
"swim": 10
|
|
},
|
|
"str": 16,
|
|
"dex": 12,
|
|
"con": 16,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+3"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 12,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The elephant has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The elephant has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Sure-Footed",
|
|
"entries": [
|
|
"The elephant has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Charge {@recharge 5}",
|
|
"entries": [
|
|
"If the elephant moves at least 20 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Toughen Up (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The elephant can use its bonus action to give itself {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Constitution saving throws against being {@condition poisoned} or {@condition paralyzed} for 1 minute, and gain temporary hit points equal to {@dice ceil(summonclasslevel/2)|half your ranger level (rounded up)}."
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Gore",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} piercing damage. If the elephant uses Charge on this attack, the damage die increases to a {@dice d12}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Pummel",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage. If the elephant hits a target with a pummel attack, it can use its bonus action to attempt to {@action shove} that target."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Charge",
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"strength"
|
|
]
|
|
},
|
|
{
|
|
"name": "Young Elk",
|
|
"source": "TMR",
|
|
"page": 25,
|
|
"summonedByClass": "Martial Ranger|TMR",
|
|
"size": [
|
|
"M"
|
|
],
|
|
"type": {
|
|
"type": "beast",
|
|
"tags": [
|
|
"bulky"
|
|
]
|
|
},
|
|
"ac": [
|
|
13
|
|
],
|
|
"hp": {
|
|
"special": "24"
|
|
},
|
|
"speed": {
|
|
"walk": 45,
|
|
"swim": 15
|
|
},
|
|
"str": 16,
|
|
"dex": 12,
|
|
"con": 16,
|
|
"int": 6,
|
|
"wis": 14,
|
|
"cha": 11,
|
|
"save": {
|
|
"str": "+5",
|
|
"dex": "+3"
|
|
},
|
|
"skill": {
|
|
"perception": "+4",
|
|
"survival": "+4",
|
|
"intimidation": "+2",
|
|
"athletics": "+5"
|
|
},
|
|
"senses": [
|
|
"darkvision 60 ft."
|
|
],
|
|
"passive": 14,
|
|
"languages": [
|
|
"can understand simple commands in languages you know of your choice."
|
|
],
|
|
"trait": [
|
|
{
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The elk has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The elk has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"name": "Swift",
|
|
"entries": [
|
|
"The elk's speeds all increase by 5 feet from base."
|
|
]
|
|
},
|
|
{
|
|
"name": "Charge {@recharge 5}",
|
|
"entries": [
|
|
"If the elk moves at least 20 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"name": "Second Wind (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})",
|
|
"entries": [
|
|
"The elk can use a bonus action to regain hit points equal to {@dice 1d6 + summonclasslevel|1d6 + your ranger level.}"
|
|
]
|
|
}
|
|
],
|
|
"action": [
|
|
{
|
|
"name": "Pummel",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} bludgeoning damage. If the elk hits a target with a pummel attack, it can use its bonus action to attempt to {@action shove} that target."
|
|
]
|
|
},
|
|
{
|
|
"name": "Gore",
|
|
"entries": [
|
|
"{@atk mw} {@hit 5}, reach 5 ft., one target. {@h}{@damage 1d6 + 3} piercing damage. If the elk uses Charge on this attack, the damage die increases to a {@dice d12}."
|
|
]
|
|
}
|
|
],
|
|
"traitTags": [
|
|
"Charge",
|
|
"Keen Senses"
|
|
],
|
|
"senseTags": [
|
|
"D"
|
|
],
|
|
"conditionInflict": [
|
|
"prone"
|
|
],
|
|
"savingThrowForced": [
|
|
"strength"
|
|
]
|
|
}
|
|
],
|
|
"table": [
|
|
{
|
|
"name": "Companion Ability Score Arrays",
|
|
"source": "TMR",
|
|
"page": 22,
|
|
"colLabels": [
|
|
"Array",
|
|
"Str",
|
|
"Dex",
|
|
"Con",
|
|
"Int",
|
|
"Wis",
|
|
"Cha"
|
|
],
|
|
"colStyles": [
|
|
"text-center col-2",
|
|
"text-center col-2",
|
|
"text-center col-2",
|
|
"text-center col-2",
|
|
"text-center col-1",
|
|
"text-center col-2",
|
|
"text-center col-1"
|
|
],
|
|
"rows": [
|
|
[
|
|
"Bulky",
|
|
"14+PB",
|
|
"10+PB",
|
|
"14+PB",
|
|
"6",
|
|
"12+PB",
|
|
"11"
|
|
],
|
|
[
|
|
"Middling",
|
|
"14+PB",
|
|
"12+PB",
|
|
"12+PB",
|
|
"6",
|
|
"12+PB",
|
|
"11"
|
|
],
|
|
[
|
|
"Light",
|
|
"11+PB",
|
|
"14+PB",
|
|
"11+PB",
|
|
"6",
|
|
"12+PB",
|
|
"11"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Draconic Essence",
|
|
"source": "TMR",
|
|
"page": 21,
|
|
"colLabels": [
|
|
"Drake Color",
|
|
"Damage Type",
|
|
"Wyrmling Breath Weapon"
|
|
],
|
|
"colStyles": [
|
|
"text-center col-4",
|
|
"text-center col-4",
|
|
"text-center col-4"
|
|
],
|
|
"rows": [
|
|
[
|
|
"Gold, red",
|
|
"Fire",
|
|
"15 ft. cone (Dex save)"
|
|
],
|
|
[
|
|
"Brass",
|
|
"Fire",
|
|
"5 ft. by 30 ft. line (Dex save)"
|
|
],
|
|
[
|
|
"Silver, white",
|
|
"Cold",
|
|
"15 ft. cone (Con save)"
|
|
],
|
|
[
|
|
"Bronze, blue",
|
|
"Lightning",
|
|
"5 ft. by 30 ft. line (Dex save)"
|
|
],
|
|
[
|
|
"Copper, black",
|
|
"Acid",
|
|
"5 ft. by 30 ft. line (Dex save)"
|
|
],
|
|
[
|
|
"Green",
|
|
"Poison",
|
|
"15 ft. cone (Con save)"
|
|
],
|
|
[
|
|
"Amethyst",
|
|
"Force",
|
|
"15 ft. cone (Str save)"
|
|
],
|
|
[
|
|
"Crystal",
|
|
"Radiant",
|
|
"15 ft. cone (Con save)"
|
|
],
|
|
[
|
|
"Emerald",
|
|
"Psychic",
|
|
"15 ft. cone (Int save)"
|
|
],
|
|
[
|
|
"Sapphire",
|
|
"Thunder",
|
|
"15 ft. cone (Con save)"
|
|
],
|
|
[
|
|
"Topaz",
|
|
"Necrotic",
|
|
"15 ft. cone (Con save)"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Natural Healer DC",
|
|
"source": "TMR",
|
|
"page": 6,
|
|
"colLabels": [
|
|
"Environment",
|
|
"DC"
|
|
],
|
|
"colStyles": [
|
|
"text-center col-10",
|
|
"text-center col-2"
|
|
],
|
|
"rows": [
|
|
[
|
|
"Forest, Grassland, Swamp",
|
|
"10"
|
|
],
|
|
[
|
|
"Mountain, Coast",
|
|
"15"
|
|
],
|
|
[
|
|
"Arctic, Desert, Underdark",
|
|
"20"
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"name": "Untrained Animal Disposition",
|
|
"source": "TMR",
|
|
"page": 33,
|
|
"colLabels": [
|
|
"d4",
|
|
"Disposition",
|
|
"Initial {@skill Animal Handling} DC",
|
|
"Training Time"
|
|
],
|
|
"colStyles": [
|
|
"text-center col-1",
|
|
"text-center col-3",
|
|
"text-center col-4",
|
|
"text-center col-4"
|
|
],
|
|
"rows": [
|
|
[
|
|
"1",
|
|
"Friendly",
|
|
"10",
|
|
"One Week"
|
|
],
|
|
[
|
|
"2",
|
|
"Skittish",
|
|
"12",
|
|
"Two Weeks"
|
|
],
|
|
[
|
|
"3",
|
|
"Aggressive",
|
|
"14",
|
|
"Three Weeks"
|
|
],
|
|
[
|
|
"4",
|
|
"Obstinate",
|
|
"16",
|
|
"Four Weeks"
|
|
]
|
|
],
|
|
"outro": [
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Friendly",
|
|
"entries": [
|
|
"A beast with a Friendly disposition is trained fairly easily, but may become confused due to its inexperience. On a failed {@skill Animal Handling} check to command it, it will take the {@action Dodge} or {@action Disengage} action and move towards you up to its speed, stopping at your side."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Skittish",
|
|
"entries": [
|
|
"A beast with a Skittish disposition is meek and easily cowed, but also reticent to face danger. On a failed {@skill Animal Handling} check to command it, it will take the {@action Dodge}, {@action Disengage} or {@action Dash} action (at the DM's discretion) and move as far as it is able to away from danger."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Aggressive",
|
|
"entries": [
|
|
"A beast with an Aggressive disposition is quick to bite or scratch if not handled firmly. On a failed {@skill Animal Handling} check to command it, it will {@action attack} the creature nearest to it, without distinguishing between foe and ally. If there are multiple creatures within the same distance, it will choose a target at random, or attack multiple creatures if it has multiple attacks available."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Obstinate",
|
|
"entries": [
|
|
"A beast with the Obstinate disposition stubbornly refuses all but the most skilled commands. On a failed {@skill Animal Handling} check to command it, it will take the {@action Dodge} action and take no movement."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"book": [
|
|
{
|
|
"name": "The Martial Ranger",
|
|
"id": "TMR",
|
|
"source": "TMR",
|
|
"group": "homebrew",
|
|
"cover": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/Cover.webp"
|
|
},
|
|
"published": "2022-08-11",
|
|
"author": "AgenderArcee",
|
|
"contents": [
|
|
{
|
|
"name": "Cover Page & Credits"
|
|
},
|
|
{
|
|
"name": "Introduction"
|
|
},
|
|
{
|
|
"name": "The Ranger"
|
|
},
|
|
{
|
|
"name": "Ranger Archetypes",
|
|
"headers": [
|
|
"Hunter",
|
|
"Beast Master",
|
|
"Gloom Stalker",
|
|
"Monster Slayer",
|
|
"Herbalist",
|
|
"Outrider",
|
|
"Trapper",
|
|
"Warden",
|
|
"Bounty Hunter",
|
|
"Horizon Walker",
|
|
"Drakewarden"
|
|
]
|
|
},
|
|
{
|
|
"name": "Beast Companion Creation",
|
|
"ordinal": {
|
|
"type": "appendix",
|
|
"identifier": "A"
|
|
},
|
|
"headers": [
|
|
"Creation",
|
|
{
|
|
"header": "Step 1: Size",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Step 2: Abilities and Defenses",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Step 3: Senses",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Step 4: Speed",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Step 5: Special Movement",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Step 6: Natural Weapons",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Step 7: Special Attack",
|
|
"depth": 1
|
|
},
|
|
{
|
|
"header": "Step 8: Special Recovery",
|
|
"depth": 1
|
|
},
|
|
"Examples",
|
|
"Outrider Mounts"
|
|
]
|
|
},
|
|
{
|
|
"name": "Companion Training",
|
|
"ordinal": {
|
|
"type": "appendix",
|
|
"identifier": "B"
|
|
}
|
|
},
|
|
{
|
|
"name": "Drake Companions",
|
|
"ordinal": {
|
|
"type": "appendix",
|
|
"identifier": "C"
|
|
}
|
|
},
|
|
{
|
|
"name": "Feats",
|
|
"ordinal": {
|
|
"type": "appendix",
|
|
"identifier": "D"
|
|
}
|
|
},
|
|
{
|
|
"name": "Companion Magic Items",
|
|
"ordinal": {
|
|
"type": "appendix",
|
|
"identifier": "E"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"bookData": [
|
|
{
|
|
"id": "TMR",
|
|
"source": "TMR",
|
|
"data": [
|
|
{
|
|
"type": "section",
|
|
"name": "Cover Page & Credits",
|
|
"page": 1,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/Cover-Full.webp"
|
|
},
|
|
"title": "Cover Page",
|
|
"credit": "{@link Alexandr Malex|https://www.artstation.com/malex}",
|
|
"width": 1700,
|
|
"height": 2200
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Art (in order of use):",
|
|
"entries": [
|
|
{
|
|
"type": "list",
|
|
"items": [
|
|
"{@link Alexandr Malex|https://www.artstation.com/malex} {@note Cover Page}",
|
|
"{@link Jared Ondricek|https://watercolors.giantsoup.com/index.html)} {@note Page Textures\u2014unused in this conversion}",
|
|
"{@link Tyler Jacobson|http://www.tylerjacobsonart.com/}",
|
|
"{@link Andrea Piparo|https://www.artstation.com/andreapiparo}",
|
|
"{@link Wyldraven|https://www.deviantart.com/wyldraven}",
|
|
"{@link Mimir|https://href.li/?https://www.artstation.com/artist/mimir}",
|
|
"{@link Thomas von Kummant|http://www.thomy.org/}",
|
|
"{@link Jan-Phillipp Eckert|https://www.artstation.com/janphilippeckert}",
|
|
"{@link Anna Steinbauer|http://depingo.deviantart.com}",
|
|
"{@link Lorenzo Mastroianni|https://www.artstation.com/lorenzomastroianni}",
|
|
"{@link Young-june Choi|https://www.deviantart.com/gpzang}",
|
|
"{@link Ralph Horsley|https://www.deviantart.com/ralphhorsley}",
|
|
"{@link Scott Murphy|http://www.murphyillustration.com/}",
|
|
"{@link David Kendall|https://www.rustybaby.com/}",
|
|
"{@link JeeHyung Lee|https://www.artstation.com/jeehyung}",
|
|
"{@link Efrem Palacios|https://www.artstation.com/epalacios}",
|
|
"{@link Wotjek Depczynski|https://www.deviantart.com/artborne-wd}",
|
|
"{@link RanXi|https://www.artstation.com/aprildede}",
|
|
"{@link Craig J. Spearing|https://craigspearing.com/}",
|
|
"{@link Ivan Laliashvili|https://www.deviantart.com/ivanlaliashvili}",
|
|
"{@link Lucas Graciano|https://www.deviantart.com/lucasgraciano}"
|
|
]
|
|
}
|
|
],
|
|
"id": "002"
|
|
}
|
|
],
|
|
"id": "001"
|
|
},
|
|
"And many thanks to {@link MobiusFlip|https://www.reddit.com/user/MobiusFlip} and the folks at {@link r/UnearthedArcana|https://www.reddit.com/r/UnearthedArcana/} for brainstorming help!",
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/Cover-Blank.webp"
|
|
},
|
|
"title": "Blank Cover Image",
|
|
"credit": "{@link Alexandr Malex|https://www.artstation.com/malex}",
|
|
"width": 1353,
|
|
"height": 1779
|
|
}
|
|
],
|
|
"id": "000"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Introduction",
|
|
"page": 2,
|
|
"entries": [
|
|
{
|
|
"type": "quote",
|
|
"entries": [
|
|
"I've always really liked the idea of a character who fits the ranger archetype\u2014a master of the wilderness, highly skilled at tracking and foraging, a precise and deadly hunter\u2014without having to be a half-druid. I'm definitely not opposed to the magical ranger, I just feel like there's room for the mundane kind, too.",
|
|
"The {@class Rogue|PHB|Scout Rogue|Scout|XGE} does a pretty good job - a mobile ambusher at home in the wild - but it's missing something. It still plays like a {@class rogue|PHB}, focused on getting one big Sneak Attack off per turn, whereas the ranger is traditionally more about multiple quick attacks. Also, the only actual nature-specific flavor is one 3rd-level trait, which is just extra Expertise\u2014not terrible, but a bit bland.",
|
|
"Early on in 5e's lifespan, a {@class Ranger (Spell-less)|UAModifyingClasses|spell-less ranger} rework was proposed in the {@link Modifying Classes UA article|https://dnd.wizards.com/articles/unearthed-arcana/modifying-classes}. This was a decent attempt, but mostly served to turn the ranger into a {@class Fighter|PHB|Battle Master|Battle Master} with some healing capability and poison resistance. {@classFeature Call Natural Allies|Ranger (Spell-less)|UAModifyingClasses|13} also feels too much like magic to me. It also does nothing to address the classic complaints about the 5e ranger, namely that their class features are too niche and weak, mostly focused around exploration rules that often get ignored anyway.",
|
|
"In 2019, Pathfinder Second Edition released with a {@link new version of the ranger|https://pf2etools.com/classes.html#ranger_crb} that was quite well-received, and notably did not automatically have spells (which could later be obtained {@link through feats|https://pf2etools.com/feats.html#aerial%20boomerang_pt%3akin,flstclass:ranger=1,flopclass:extend}). This followed in the tradition of the Fourth Edition ranger. This ranger has an innate {@spell hunter's mark}-like feature called {@link Hunt Prey|https://pf2etools.com/classes.html#ranger_crb,state:feature=s0-2#accurate%20flurry_apg}, which has one of three effects based on your choice of {@link Hunter's Edge feature|https://pf2etools.com/classes.html#ranger_crb,state:feature=s0-3#accurate%20flurry_apg}, taking the place of a subclass. This ability, and several later features and feats of the class, provided some great inspiration for what a spell-less ranger can look like.",
|
|
"Then, {@book Tasha's Cauldron of Everything|TCE} came out and included some nice enhancements for the 5e ranger class via {@5etools variant features|classes.html#ranger_phb,flstsource:dmg=0~erlw=0~egw=0~exploringeberron=0~ftd=0~ggr=0~mot=0~phb=0~scag=0~tdcsr=0~vrgr=0~xge=0,flopsource:extend,flstmiscellaneous:reprinted=0~sidekick=0,flopmiscellaneous:extend}. I liked the additions provided by {@classFeature Deft Explorer|Ranger|PHB|1|TCE}, but wasn't a fan of how they replaced Natural Explorer altogether\u2014I think it's best to keep that niche exploration flavor but buff it to be more useful in a combat-focused game. Additionally, a lot of Tasha's improvements add extra spells or magical effects\u2014see how the {@subclassFeature Primal Companion|Ranger|PHB|Beast Master|PHB|3|TCE|Beast Master now uses a primal spirit instead of a trained animal}\u2014turning the ranger into what increasingly feels like a druid with a bow.",
|
|
"Despite my dalliance with {@link Pathfinder|https://pf2etools.com/} I still love {@5etools D&D Fifth Edition|index.html}, and I wanted to be make this kind of ranger available to 5e players. It's meant to be a robust martial class, with mechanics that are engaging but also easy to use. I kept a close eye on the other martial classes in the game, to make sure that this ranger could keep up with them without stepping on their toes, and could complement them through multiclassing without being too powerful.",
|
|
"Keeping all these inspirations and considerations in mind, and doing my best to make up for lost spell utility while staying in balance with all other classes, I give you the {@class Martial Ranger|TMR}. I hope you enjoy!"
|
|
],
|
|
"by": "Arcee",
|
|
"from": "2021",
|
|
"skipMarks": true
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/Introduction.webp"
|
|
},
|
|
"credit": "{@link Tyler Jacobson|http://www.tylerjacobsonart.com/}",
|
|
"width": 504,
|
|
"height": 1080
|
|
}
|
|
],
|
|
"id": "003"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "The Ranger",
|
|
"page": 3,
|
|
"entries": [
|
|
"Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.",
|
|
"After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon's thick scales.",
|
|
"Holding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he's been tracking and sends the hawk to distract the creature while he readies his bow.",
|
|
"Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.",
|
|
{
|
|
"type": "entries",
|
|
"name": "Rugged Survivalists",
|
|
"page": 3,
|
|
"entries": [
|
|
"Rangers may live on the fringes of civilization, but the wilderness is their true home. Rangers have a deep connection to the land they make their home, and all its flora and fauna. Living off the land is second nature to them: they are well-versed in tracking, hunting and gathering, reading the subtle messages hidden in the terrain. The ranger lives in this world, yet stands apart from it; their knowledge, ingenuity and craftsmanship set them apart from wild beasts. Instead, the ranger lives in balance between nature and civilization, one foot in each world, protecting each from the other's encroachment, and threats from beyond.",
|
|
"As master warriors of the wilderness, rangers are rarely satisfied with mundane quarry, and learn specialized techniques to hunt the monsters that threaten their beloved balance: humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Once they have the scent, a ranger will follow their prey to the ends of the earth, and finish them with deadly skill."
|
|
],
|
|
"id": "005"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Roving Adventurers",
|
|
"page": 3,
|
|
"entries": [
|
|
"Many rangers make their living as hunters, guides or trackers in their home territory, but others hear the call of new lands to explore, greater prey to conquer, and helpless people in need of protection and guidance. Taking little with them but what they can carry and perhaps a beast companion, these rangers pursue the calling of the adventurer.",
|
|
"Accustomed to life far from the comforts of a dry bed and a hot bath, rangers are well-suited to the adventuring lifestyle, though their fierce independence may put them at odds with fellow travelers. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways."
|
|
],
|
|
"id": "006"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Creating a Ranger",
|
|
"page": 4,
|
|
"entries": [
|
|
"As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Were you self-taught, a recluse who learned combat skills, tracking, and natural remedies through the necessity of surviving in the wilds? Did you train with a mentor, wandering the wilds together until you mastered the ranger's ways? Did you leave your apprenticeship, or was your mentor slain\u2014perhaps by the same kind of monster that became your favored enemy? Or perhaps you learned your skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore.",
|
|
"What's the source of your particular expertise in a certain kind of enemy? Did a monster kill someone you loved or destroy your home village? Or did you see too many innocent creatures destroyed by these monsters and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in protecting the borderlands, or a significant change?",
|
|
"What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?",
|
|
{
|
|
"type": "entries",
|
|
"name": "Quick Build",
|
|
"page": 4,
|
|
"entries": [
|
|
"You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on {@skill athletics} and heavy weapons make Strength higher than Dexterity.) Second, choose the {@background outlander} background."
|
|
],
|
|
"id": "008"
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/TheRanger.webp"
|
|
},
|
|
"credit": "{@link Andrea Piparo|https://www.artstation.com/andreapiparo}",
|
|
"width": 1100,
|
|
"height": 1555
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"tag": "class",
|
|
"source": "TMR",
|
|
"name": "Martial Ranger",
|
|
"page": 3
|
|
}
|
|
],
|
|
"id": "007"
|
|
},
|
|
{
|
|
"type": "gallery",
|
|
"images": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/ClassFluff.webp"
|
|
},
|
|
"credit": "{@link Wyldraven|https://www.deviantart.com/wyldraven}",
|
|
"width": 800,
|
|
"height": 594
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/LVL1.webp"
|
|
},
|
|
"credit": "{@link Mimir|https://href.li/?https://www.artstation.com/artist/mimir}",
|
|
"width": 1280,
|
|
"height": 1186
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/LVL3.webp"
|
|
},
|
|
"credit": "{@link Thomas von Kummant|http://www.thomy.org/}",
|
|
"width": 576,
|
|
"height": 794
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/LVL5.webp"
|
|
},
|
|
"credit": "{@link Jan-Phillipp Eckert|https://www.artstation.com/janphilippeckert}",
|
|
"width": 564,
|
|
"height": 883
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/LVL10.webp"
|
|
},
|
|
"credit": "{@link Anna Steinbauer|http://depingo.deviantart.com}",
|
|
"width": 1024,
|
|
"height": 773
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"id": "004"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Ranger Archetypes",
|
|
"page": 9,
|
|
"entries": [
|
|
{
|
|
"type": "entries",
|
|
"name": "Hunter",
|
|
"page": 9,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCHunter.webp"
|
|
},
|
|
"credit": "{@link Lorenzo Mastroianni|https://www.artstation.com/lorenzomastroianni}",
|
|
"width": 496,
|
|
"height": 712
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Hunter",
|
|
"page": 9,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Hunter"
|
|
}
|
|
],
|
|
"id": "00a"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Beast Master",
|
|
"page": 10,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCBeastMaster.webp"
|
|
},
|
|
"credit": "{@link Young-june Choi|https://www.deviantart.com/gpzang}",
|
|
"width": 1024,
|
|
"height": 1352
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Beast Master",
|
|
"page": 10,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Beast Master"
|
|
}
|
|
],
|
|
"id": "00b"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Gloom Stalker",
|
|
"page": 11,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCGloomStalker.webp"
|
|
},
|
|
"credit": "{@link Ralph Horsley|https://www.deviantart.com/ralphhorsley}",
|
|
"width": 800,
|
|
"height": 1100
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Gloom Stalker",
|
|
"page": 11,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Gloom Stalker"
|
|
}
|
|
],
|
|
"id": "00c"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Monster Slayer",
|
|
"page": 12,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCMonsterSlayer.webp"
|
|
},
|
|
"credit": "{@link Scott Murphy|http://www.murphyillustration.com/}",
|
|
"width": 625,
|
|
"height": 864
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Monster Slayer",
|
|
"page": 12,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Monster Slayer"
|
|
}
|
|
],
|
|
"id": "00d"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Herbalist",
|
|
"page": 13,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCHerbalist.webp"
|
|
},
|
|
"credit": "{@link David Kendall|https://www.rustybaby.com/}",
|
|
"width": 736,
|
|
"height": 736
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Herbalist",
|
|
"page": 13,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Herbalist"
|
|
}
|
|
],
|
|
"id": "00e"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Outrider",
|
|
"page": 14,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCOutrider.webp"
|
|
},
|
|
"credit": "{@link JeeHyung Lee|https://www.artstation.com/jeehyung}",
|
|
"width": 1600,
|
|
"height": 2400
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Outrider",
|
|
"page": 14,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Outrider"
|
|
}
|
|
],
|
|
"id": "00f"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Trapper",
|
|
"page": 15,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCTrapper.webp"
|
|
},
|
|
"credit": "{@link Efrem Palacios|https://www.artstation.com/epalacios}",
|
|
"width": 707,
|
|
"height": 548
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Trapper",
|
|
"page": 15,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Trapper"
|
|
}
|
|
],
|
|
"id": "010"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Warden",
|
|
"page": 16,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCWarden1.webp"
|
|
},
|
|
"credit": "{@link Wotjek Depczynski|https://www.deviantart.com/artborne-wd}",
|
|
"width": 1000,
|
|
"height": 733
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Warden",
|
|
"page": 16,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Warden"
|
|
},
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCWarden2.webp"
|
|
},
|
|
"credit": "{@link RanXi|https://www.artstation.com/aprildede}",
|
|
"width": 1920,
|
|
"height": 1344
|
|
}
|
|
],
|
|
"id": "011"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Bounty Hunter",
|
|
"page": 19,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCBountyHunter.webp"
|
|
},
|
|
"credit": "{@link Craig J. Spearing|https://craigspearing.com/}",
|
|
"width": 552,
|
|
"height": 1245
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Bounty Hunter",
|
|
"page": 19,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Bounty Hunter"
|
|
}
|
|
],
|
|
"id": "012"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Horizon Walker",
|
|
"page": 15,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCHorizonWalker.webp"
|
|
},
|
|
"credit": "{@link Ivan Laliashvili|https://www.deviantart.com/ivanlaliashvili}",
|
|
"width": 720,
|
|
"height": 1280
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Horizon Walker",
|
|
"page": 15,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Horizon Walker"
|
|
}
|
|
],
|
|
"id": "013"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Drakewarden",
|
|
"page": 21,
|
|
"entries": [
|
|
{
|
|
"type": "image",
|
|
"href": {
|
|
"type": "external",
|
|
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TMR/SCDrakewarden.webp"
|
|
},
|
|
"credit": "{@link Lucas Graciano|https://www.deviantart.com/lucasgraciano}",
|
|
"width": 1024,
|
|
"height": 764
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"prop": "subclass",
|
|
"source": "TMR",
|
|
"name": "Drakewarden",
|
|
"page": 21,
|
|
"className": "Martial Ranger",
|
|
"classSource": "TMR",
|
|
"shortName": "Drakewarden"
|
|
}
|
|
],
|
|
"id": "014"
|
|
}
|
|
],
|
|
"id": "009"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Appendix A: Beast Companion Creation",
|
|
"page": 22,
|
|
"entries": [
|
|
{
|
|
"type": "section",
|
|
"name": "Creation",
|
|
"page": 22,
|
|
"entries": [
|
|
"{@note Credit to {@link u/FragSauce's|https://www.reddit.com/user/FragSauce/} Soul Binder class for inspiration on the companion creation system!}",
|
|
{
|
|
"type": "entries",
|
|
"name": "Step 1: Size",
|
|
"page": 22,
|
|
"entries": [
|
|
"Your companion is a Tiny, Small or Medium beast (your choice). If you are an {@class Martial Ranger|TMR|Outrider|Outrider|TMR}, it may also be Large."
|
|
],
|
|
"id": "017"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Step 2: Abilities and Defenses",
|
|
"page": 22,
|
|
"entries": [
|
|
"Your companion is proficient in {@skill Perception}, {@skill Survival}, either {@skill Intimidation} or {@skill Stealth}, and either {@skill Athletics} or {@skill Acrobatics}, as well as Strength and Dexterity saving throws. It has one of the following ability score arrays:",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Companion Ability Score Arrays",
|
|
"source": "TMR",
|
|
"page": 22
|
|
},
|
|
"Its Armor Class = 10 + your proficiency bonus (PB) + its Dexterity modifier, and it has a number of Hit Dice equal to your ranger level. If it is Bulky, its hit points equal 6 + six times your ranger level, and its Hit Dice are {@dice d10|d10s}. If it is Middling, its hit points equal 5 + five times your ranger level, and its Hit Dice are {@dice d8|d8s}. If it is Light, its hit points equal 4 + four times your ranger level, and its Hit Dice are {@dice d6|d6s}."
|
|
],
|
|
"id": "018"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Step 3: Senses",
|
|
"entries": [
|
|
"Your companion has {@sense darkvision} 60 ft. and two of the following Sense features. You can replace one Sense with one Special Movement feature.",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Keen Hearing",
|
|
"entries": [
|
|
"The beast has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on hearing."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Keen Sight",
|
|
"entries": [
|
|
"The beast has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on sight."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Keen Smell",
|
|
"entries": [
|
|
"The beast has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Wisdom ({@skill Perception}) checks that rely on smell."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Keen Touch",
|
|
"entries": [
|
|
"The beast has {@sense tremorsense|MM} 40 ft."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Echolocation",
|
|
"entries": [
|
|
"The beast has {@sense blindsight} 60 ft. as long as it is not {@condition deafened}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"id": "019"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Step 4: Speed",
|
|
"entries": [
|
|
"Your companion has one of the following Speed options:",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Land-based",
|
|
"entries": [
|
|
"40 ft, swim 10 ft."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Climber",
|
|
"entries": [
|
|
"30 ft, climb 30 ft."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Flyer",
|
|
"entries": [
|
|
"10 ft, fly 60 ft. Cannot use the Bulky array."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Aquatic",
|
|
"entries": [
|
|
"5 ft, swim 60 ft."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Amphibian",
|
|
"entries": [
|
|
"30 ft, swim 30 ft."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Burrower",
|
|
"entries": [
|
|
"30 ft, burrow 10 ft."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"id": "01a"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Step 5: Special Movement",
|
|
"entries": [
|
|
"Your companion has one of the following special Special Movement features, or two if replacing a Sense.",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Amphibious",
|
|
"entries": [
|
|
"The beast can breathe air and water."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Flyby",
|
|
"entries": [
|
|
"The beast doesn't provoke {@action Opportunity Attack|PHB|opportunity attacks} when it flies out of an enemy's reach."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Hold Breath",
|
|
"entries": [
|
|
"The beast can hold its breath for 15 minutes."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Running Leap",
|
|
"entries": [
|
|
"With a 10-foot running start, the beast can long jump up to 25 feet."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Slither",
|
|
"entries": [
|
|
"The beast does not need limbs to walk, swim or climb."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Spider Climb",
|
|
"entries": [
|
|
"The beast can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Standing Leap",
|
|
"entries": [
|
|
"The beast's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Sure-Footed",
|
|
"entries": [
|
|
"The beast has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Swift",
|
|
"entries": [
|
|
"The beast's speeds all increase by 5 feet from base."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Water Breathing",
|
|
"entries": [
|
|
"The beast can only breathe underwater. It has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on {@skill Stealth} checks while underwater."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"id": "01b"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Step 6: Natural Weapons",
|
|
"page": 22,
|
|
"entries": [
|
|
"Your companion is proficient in two of the following natural weapons. Note that it must have teeth to bite, claws to claw, and a stinger to sting (though sting can be re-flavored as an alternate bite). Pummel can use any blunt natural weapon the creature possesses, including fists or hooves. Gore can use horns, antlers or tusks. Tail can use any long appendage: a tail, tentacle or even a tongue.",
|
|
"Note that beasts can {@action grapple} without a free hand, using their mouth, or body in the case of constrictors.",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"page": 22,
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Bite",
|
|
"entries": [
|
|
"{@atk mw} reach 5 ft., one target. {@h}{@dice 1d8} + Str piercing damage. If the beast hits a target with a bite attack, it can use its bonus action to attempt to {@action grapple} that target."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Claw",
|
|
"entries": [
|
|
"{@atk mw} finesse, reach 5 ft., one target. {@h}{@dice 1d4} + Str/Dex slashing damage. If the beast makes a claw attack using its action, it can make another claw attack as a bonus action."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Gore",
|
|
"entries": [
|
|
"{@atk mw} reach 5 ft., one target. {@h}{@dice 1d6} + Str piercing damage. If the beast uses Charge on this attack, the damage die increases to a {@dice d12}."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Pummel",
|
|
"entries": [
|
|
"{@atk mw} reach 5 ft., one target. {@h}{@dice 1d6} + Str bludgeoning damage. If the beast hits a target with a pummel attack, it can use its bonus action to attempt to {@action shove} that target."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Sting",
|
|
"entries": [
|
|
"{@atk mw} finesse, reach 5 ft., one target. {@h}{@dice 1d4} + Str/Dex piercing damage. If the target fails its saving throw against Envenom, it takes an additional {@damage 1d8} poison damage."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Tail",
|
|
"entries": [
|
|
"{@atk mw}, reach 10 ft., one target. {@h}{@dice 1d6} + Str bludgeoning damage."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Web {@recharge 5}",
|
|
"entries": [
|
|
"{@atk rw} range 30/60 ft., one target. {@h}The target is {@condition restrained} by webbing. As an action, the {@condition restrained} target can make a {@dc 10} + PB Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; HP 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"id": "01c"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Step 7: Special Attack",
|
|
"page": 23,
|
|
"entries": [
|
|
"Your companion has one of the following Special Attack features.",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"page": 23,
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Charge {@recharge 5}",
|
|
"entries": [
|
|
"If the beast moves at least 20 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 10} + PB Strength saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Pounce {@recharge 5}",
|
|
"entries": [
|
|
"If the beast makes a long jump at least 10 feet straight toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 10} + PB Dexterity saving throw or be knocked {@condition prone}."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Dive {@recharge 5}",
|
|
"entries": [
|
|
"If the beast flies or swims at least 30 feet downward toward a target and then hits it with a natural weapon on the same turn, the target takes an extra {@damage 1d6} damage. If the target is a creature, it must succeed on a {@dc 10} + PB Constitution saving throw or be {@condition stunned} until the end of its next turn."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Crush",
|
|
"entries": [
|
|
"If the beast succeeds on an {@skill Athletics} check to {@action grapple}, it deals additional bludgeoning damage to the target equal to its Strength modifier."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Envenom",
|
|
"entries": [
|
|
"If the beast succeeds on a bite or sting attack, the target must make a {@dc 10} + PB Constitution saving throw. On a failure, the target is {@condition poisoned}. It can repeat this saving throw at the end of each of its turns. On a successful save, it is no longer {@condition poisoned}."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Pack Tactics",
|
|
"entries": [
|
|
"The beast has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on attack rolls against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Blood Frenzy",
|
|
"entries": [
|
|
"The beast has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on melee attack rolls against any creature that has less than half its maximum hit points."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"id": "01d"
|
|
},
|
|
{
|
|
"type": "entries",
|
|
"name": "Step 8: Special Recovery",
|
|
"page": 23,
|
|
"entries": [
|
|
"It has one of the following Special Recovery features, which can be used once and recharges on a {@quickref resting|PHB|2|0|short or long rest}.",
|
|
{
|
|
"type": "list",
|
|
"style": "list-hang-notitle",
|
|
"page": 23,
|
|
"items": [
|
|
{
|
|
"type": "item",
|
|
"name": "Relentless",
|
|
"entries": [
|
|
"If the beast takes damage less than 3 your + ranger level that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Second Wind",
|
|
"entries": [
|
|
"The beast can use a bonus action to regain hit points equal to {@dice 1d6 + summonclasslevel|1d6 + your ranger level.}"
|
|
]
|
|
},
|
|
{
|
|
"type": "item",
|
|
"name": "Toughen Up",
|
|
"entries": [
|
|
"The beast can use its bonus action to give itself advantage on Constitution saving throws against being {@condition poisoned} or {@condition paralyzed} for 1 minute, and gain temporary hit points equal to {@dice ceil(summonclasslevel/2)|half your ranger level (rounded up)}."
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"id": "01e"
|
|
},
|
|
{
|
|
"type": "inset",
|
|
"page": 23,
|
|
"name": "Note on Recharge",
|
|
"entries": [
|
|
"Actions labeled {@i Recharge X-Y} follow the same rules as described in the {@book Monster Manual|MM}:",
|
|
"{@i At the start of each of the beast's turns, roll a {@dice d6}. If the roll is one of the numbers in the recharge notation, the beast regains the use of the special ability. The ability also recharges when the beast finishes a {@quickref resting|PHB|2|0|short or long rest}.}"
|
|
],
|
|
"id": "01f"
|
|
}
|
|
],
|
|
"id": "016"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Examples",
|
|
"page": 23,
|
|
"entries": [
|
|
"The following are examples of companions you can take at level 3, as their stat blocks would appear at that level. Note that these are suggestions, and not the only way to build this type of creature.",
|
|
{
|
|
"type": "list",
|
|
"columns": 3,
|
|
"page": 23,
|
|
"items": [
|
|
"{@creature Badger|TMR}",
|
|
"{@creature Bat|TMR}",
|
|
"{@creature Bear|TMR}",
|
|
"{@creature Big Cat|TMR}",
|
|
"{@creature Boa Constrictor|TMR}",
|
|
"{@creature Boar|TMR}",
|
|
"{@creature Crocodile|TMR}",
|
|
"{@creature Falcon|TMR}",
|
|
"{@creature Giant Frog|TMR}",
|
|
"{@creature Giant Scorpion|TMR}",
|
|
"{@creature Giant Wasp|TMR}",
|
|
"{@creature Gorilla|TMR}",
|
|
"{@creature Hound|TMR}",
|
|
"{@creature Monkey|TMR}",
|
|
"{@creature Shark|TMR}",
|
|
"{@creature Young Elk|TMR}"
|
|
]
|
|
}
|
|
],
|
|
"id": "020"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Outrider Mounts",
|
|
"page": 23,
|
|
"entries": [
|
|
{
|
|
"type": "list",
|
|
"columns": 3,
|
|
"page": 31,
|
|
"items": [
|
|
"{@creature Camel|TMR}",
|
|
"{@creature Horse|TMR}",
|
|
"{@creature Monstrous Spider|TMR}",
|
|
"{@creature Young Elephant|TMR}"
|
|
]
|
|
}
|
|
],
|
|
"id": "021"
|
|
}
|
|
],
|
|
"id": "015"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Appendix B: Companion Training",
|
|
"page": 33,
|
|
"entries": [
|
|
"When replacing a lost beast companion, a player may choose to train a new companion themself instead of procuring a pre-trained animal. The DM should generally not present this as the default option, but instead as a potentially interesting challenge that the player may enjoy roleplaying through. They should be aware that choosing to train a companion mid-adventure may decrease their combat effectiveness.",
|
|
"All wild beasts are individuals, and therefore training a beast into a companion is not a one-size-fits-all approach. A beast's disposition determines how long it will take to train it, and how it will act when not obeying your commands.",
|
|
"Once per turn when the ranger attempts to command their companion to move or use its action, they must make an {@skill Animal Handling} check against the creature's Animal Handling DC, which is based on their disposition and how much time remains in their training. On a success, the beast does as commanded, as normal; on a failure, it acts according to its disposition, as described below.",
|
|
"The DM determines an untrained animal's disposition, either by choosing directly or by rolling a {@dice d4} and using the table below. A beast's Animal Handling DC decreases by 2 after each successive week of training. When the DC would decrease to 8, the beast is fully trained and no longer requires {@skill Animal Handling} checks to command.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "table",
|
|
"name": "Untrained Animal Disposition",
|
|
"source": "TMR",
|
|
"page": 33
|
|
}
|
|
],
|
|
"id": "022"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Appendix C: Drake Companions",
|
|
"page": 34,
|
|
"entries": [
|
|
{
|
|
"type": "list",
|
|
"columns": 3,
|
|
"page": 34,
|
|
"items": [
|
|
"{@creature Drake Hatchling Companion|TMR}",
|
|
"{@creature Drake Wyrmling Companion|TMR}",
|
|
"{@creature Young Drake Companion|TMR}",
|
|
"{@creature Adult Drake Companion|TMR}"
|
|
]
|
|
}
|
|
],
|
|
"id": "023"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Appendix D: Feats",
|
|
"page": 36,
|
|
"entries": [
|
|
{
|
|
"type": "statblock",
|
|
"tag": "feat",
|
|
"name": "Herbalist Initiate",
|
|
"source": "TMR",
|
|
"page": 36
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"tag": "feat",
|
|
"name": "Snarecrafting Adept",
|
|
"source": "TMR",
|
|
"page": 36
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"tag": "feat",
|
|
"name": "Survivalist",
|
|
"source": "TMR",
|
|
"page": 36
|
|
}
|
|
],
|
|
"id": "024"
|
|
},
|
|
{
|
|
"type": "section",
|
|
"name": "Appendix E: Companion Magic Items",
|
|
"page": 36,
|
|
"entries": [
|
|
"Beast companions have three attunement slots and follow thesame rules for magic items that player characters do.",
|
|
{
|
|
"type": "statblock",
|
|
"tag": "item",
|
|
"name": "Collar of Primal Might",
|
|
"source": "TMR",
|
|
"page": 36
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"tag": "item",
|
|
"name": "Harness of Flight",
|
|
"source": "TMR",
|
|
"page": 36
|
|
},
|
|
{
|
|
"type": "statblock",
|
|
"tag": "item",
|
|
"name": "Whistle of Calling",
|
|
"source": "TMR",
|
|
"page": 36
|
|
}
|
|
],
|
|
"id": "025"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|